Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.13 @ 23:38:30 Player: MikeMulligan Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (75) 375 Value Destroyed (2990) 2990 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (367) 367 TOTAL SCORE: 10692 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 33 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 202/300 Energy 58/100 System Corruption 62% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Target Analyzer > --- WEAPON (4) ------- Katana Katana Katana Katana > --- INVENTORY (4) ---- Gravity Neutralizing Apparatus Improved Focal Shield Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Energy Well Compact Matter Pod Structural Scanner Advanced Target Analyzer Improved Transmission Jammer Advanced Hardlight Generator > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Plasma Cutter > --- INVENTORY -------- Micro Fission Core Improved Antigrav System Gravity Neutralizing Apparatus Improved Focal Shield [Rating: 132] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Protection Improved Propulsion Shielding Weapon Phase Cannon Energy Gun Lightning Gun Energy Cannon Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Special Weapon Stasis Beam Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . . . . 4 2 . . 2 2 . . 2 2 Power 3 | . . . . . . 1 . . . . . . 1 1 Propulsion 2 | . . . . . 2 . . . . . . . . . Utility 7 | . . . . . 2 . . . 2 2 . . 1 . Weapon 2 | . . . . . . 1 . . . . . . . 1 Parts Attached 177 | 9 4 1 . . 26 17 4 23 14 10 5 3 5 56 Power 23 | 2 . . . . 4 2 . 1 2 1 1 . 1 9 Engine 12 | 2 . . . . 2 1 . 1 2 . 1 . 1 2 Core 8 | . . . . . 2 1 . . . 1 . . . 4 Reactor 3 | . . . . . . . . . . . . . . 3 Propulsion 40 | 2 . . . . 6 6 1 5 2 4 1 1 2 10 Treads . | . . . . . . . . . . . . . . . Leg 23 | 2 . . . . 6 5 1 5 2 . . . . 2 Wheel . | . . . . . . . . . . . . . . . Hover 17 | . . . . . . 1 . . . 4 1 1 2 8 Flight . | . . . . . . . . . . . . . . . Utility 47 | 1 1 . . . 5 4 1 5 4 3 1 . 1 21 Device 36 | . . . . . 3 3 1 5 2 3 1 . 1 17 Storage 7 | 1 1 . . . 2 1 . . . . . . . 2 Processor 3 | . . . . . . . . . 1 . . . . 2 Hackware . | . . . . . . . . . . . . . . . Protection 1 | . . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 67 | 4 3 1 . . 11 5 2 12 6 2 2 2 1 16 Energy Gun 25 | 1 1 1 . . 3 2 1 5 2 2 . 1 . 6 Energy Cannon 9 | . . . . . . 1 1 2 3 . 2 . . . Ballistic Gun 17 | 3 . . . . 3 2 . 4 1 . . 1 1 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 Launcher 7 | . 2 . . . 5 . . . . . . . . . Special Weapon 4 | . . . . . . . . 1 . . . . . 3 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . 4 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . . . 1 . . . 1 2 Parts Lost 88 | . . . . . 13 3 2 5 . 2 4 8 10 41 Power 15 | . . . . . 4 1 . . . . . . 3 7 Propulsion 19 | . . . . . 3 2 1 2 . . . 2 2 7 Utility 26 | . . . . . 1 . . 1 . 1 2 2 3 16 Weapon 28 | . . . . . 5 . 1 2 . 1 2 4 2 11 Highest Loss Streak 26 | . . . . . 6 2 2 1 . 2 3 5 10 26 Average Slot Usage (%) 88 | . 97 100 100 100 91 98 94 96 80 93 93 79 52 63 Engine 7 | . 14 14 14 14 6 11 7 7 5 9 5 5 7 1 Core 2 | . . . . . 1 1 7 7 1 1 5 5 4 2 Leg 18 | . 28 28 28 28 30 29 28 27 17 8 . . . 4 Hover 4 | . . . . . . . . . . 11 23 20 8 5 Device 19 | . . . . . 5 21 21 22 26 30 33 30 18 20 Storage 10 | . 25 28 28 28 29 8 7 7 4 . . . . 7 Processor 1 | . . . . . . . . . 1 5 5 5 5 4 Protection 1 | . . . . . . . . . 6 5 . . . . Energy Gun 7 | . 13 14 14 14 9 14 8 8 2 8 . . . 4 Energy Cannon 2 | . . . . . . . 3 4 9 1 10 4 . . Ballistic Gun 6 | . 14 14 14 14 6 7 7 8 2 5 5 4 7 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 78 | 12 21 19 19 19 27 44 48 49 58 50 53 51 44 78 Greatest Support 68 | 20 20 20 20 20 55 58 53 61 53 64 64 64 32 68 Greatest Overweight (x) 11 | 1 1 . . . . 4 . 1 1 1 . 1 11 8 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 4 4 4 4 4 Average Capacity 7 | 5 9 10 10 10 9 9 10 10 8 4 4 4 4 4 Most Carried 10 | 4 5 9 10 10 10 10 10 10 10 4 4 3 3 4 Average Carried 6 | 2 4 7 9 9 7 9 8 9 6 3 2 2 1 2 Final Capacity 10 | 6 10 10 10 10 8 10 10 10 4 4 4 4 4 4 Final Carried 10 | 4 5 9 10 9 7 10 6 10 4 4 3 3 3 2 Class Distribution -------------------- 35% | Mutant 23% | Skirmisher 20% | Scavenger-Skirmisher 9% | Scavenger-Gunner 7% | Scavenger-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Matter Collected 2356 | 222 105 41 . . 270 195 . 194 213 193 242 57 . 624 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2671 | . 118 . . . 516 130 . 194 213 212 460 134 . 694 Parts 177 | . 11 . . . 33 9 . 12 13 19 15 8 . 57 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . . 16 6 . . Prevented 2 | . . . . . . . . . . . 2 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 57 | . 4 . . . 18 4 . 4 3 3 8 5 . 8 Melee 3 | . . . . . . . . . . . . 2 . 1 Guns 21 | . 4 . . . 3 4 . 1 . 2 1 2 . 4 Cannons 15 | . . . . . . . . 3 2 1 6 1 . 2 AOE 15 | . . . . . 15 . . . . . . . . . Classes Destroyed 13 | . 4 . . . 6 1 . . . . 1 . . 1 Worker 3 | . 1 . . . 1 . . . . . . . . 1 Builder 7 | . . . . . 2 . . . . 2 . . . 3 Tunneler 2 | . . . . . 1 . . . 1 . . . . . Recycler 1 | . . . . . 1 . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . 1 Watcher 4 | . 1 . . . 1 . . . . . . . . 2 Swarmer 15 | . 3 . . . 3 3 . . . . 1 5 . . Grunt 17 | . 1 . . . 10 . . 1 . . 5 . . . Brawler 1 | . . . . . 1 . . . . . . . . . Duelist 1 | . . . . . . . . . . . 1 . . . Sentry 4 | . . . . . 2 . . . 1 . 1 . . . Hunter 2 | . . . . . 2 . . . . . . . . . Programmer 17 | . . . . . . 1 . 3 2 3 . . . 8 Best Kill Streak 12 | . 3 . . . 12 2 . 1 1 3 2 2 . 3 Combat Bots Only 10 | . 2 . . . 10 2 . 1 1 2 2 2 . 2 Max Kills in Single Turn 4 | . 1 . . . 4 1 . 1 1 2 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Damage Taken 9828 | . 295 . . . 997 479 38 642 188 378 472 640 1103 4596 Core 2367 | . 62 . . . 138 44 . 40 16 40 42 66 598 1321 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 . . . 75 74 . . 88 98 . . 85 48 . Volleys Fired 215 | . 18 . . . 35 13 . 20 13 10 20 23 . 63 Largest 4 | . 2 . . . 2 3 . 3 3 3 3 3 . 4 Hottest 225 | . 60 . . . 91 131 . 140 155 192 210 210 . 225 Shots Fired 450 | . 36 . . . 67 39 . 46 23 30 58 29 . 122 Gun 332 | . 35 . . . 44 39 . 26 8 26 27 24 . 103 Cannon 94 | . . . . . . . . 20 15 4 31 5 . 19 Launcher 24 | . 1 . . . 23 . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 154 | . 18 . . . 12 13 . 13 5 10 19 18 . 46 Thermal 167 | . 17 . . . 32 13 . 20 15 20 39 11 . . Explosive 24 | . 1 . . . 23 . . . . . . . . . Electromagnetic 105 | . . . . . . 13 . 13 3 . . . . 76 Robot Hit Streak 15 | . 6 . . . 11 6 . 7 11 7 9 5 . 15 Robot Miss Streak 5 | . 2 . . . 3 3 . 3 2 2 3 4 . 5 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 3 | . 1 . . . . 1 . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . 1 Shots Hit Robots 282 | . 25 . . . 48 24 . 25 17 18 33 12 . 80 Core Hits 149 | . 12 . . . 57 10 . 11 4 7 14 6 2 26 Critical Hits 18 | . . . . . . 1 . . . 2 2 1 . 12 Critical Kills 6 | . . . . . . 1 . . . . . . . 5 Critical Parts Destroyed 12 | . . . . . . . . . . 2 2 1 . 7 Melee Attacks 2 | . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7863 | . 354 . . . 2239 330 . 569 642 540 921 294 7 1967 Guns 3521 | . 262 . . . 567 268 . 205 73 455 384 152 . 1155 Cannons 2257 | . . . . . . . . 354 560 80 537 92 . 634 Explosions 1826 | . 92 . . . 1672 62 . . . . . . . . Melee 30 | . . . . . . . . . . . . . . 30 Ramming 229 | . . . . . . . . 10 9 5 . 50 7 148 Kinetic 2028 | . 109 . . . 110 70 . 138 53 134 188 114 . 1112 Thermal 2982 | . 153 . . . 457 194 . 354 560 401 733 130 . . Explosive 1764 | . 92 . . . 1672 . . . . . . . . . Electromagnetic 830 | . . . . . . 66 . 67 20 . . . . 677 Impact . | . . . . . . . . . . . . . . . Slashing 30 | . . . . . . . . . . . . . . 30 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 62 | . . . . . . . 14 14 2 2 2 2 . 62 Average Corruption 10 | . . . . . . . 9 12 1 1 2 2 . 22 Corruption Purged 7 | . . . . . . . . 7 . . . . . . Effects 232 | . . . . . . . 6 106 . 6 8 5 . 101 Message Errors 36 | . . . . . . . 3 17 . 1 2 3 . 10 Matter Fused 29 | . . . . . . . 1 18 . . . . . 10 Heat Flow Errors 20 | . . . . . . . . 11 . 1 1 . . 7 Energy Discharges 26 | . . . . . . . 1 12 . . 2 . . 11 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 22 | . . . . . . . 1 11 . 3 1 . . 6 Data Loss (major) 9 | . . . . . . . . 5 . . . . . 4 Misfires 6 | . . . . . . . . 2 . . . . . 4 Alerts 5 | . . . . . . . . 3 . . . . . 2 Misdirections 38 | . . . . . . . . 22 . . . . . 16 Targeting Errors 34 | . . . . . . . . 5 . 1 . 1 . 27 Weapon Failures 6 | . . . . . . . . . . . 2 1 . 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 150 | . . . . . . 37 . 11 50 . . 4 . 48 Projectiles 85 | . . . . . . . . 11 50 . . 4 . 20 Explosions 37 | . . . . . . 37 . . . . . . . . Melee 28 | . . . . . . . . . . . . . . 28 Knockbacks 10 | . . . . . . . . . . . . . . 10 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic 9 | . . . . . . . . . . . . . . 9 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 149 | . . . . . 48 . . 3 2 . . 23 3 70 Shots 3 | . . . . . 3 . . . . . . . . . Rammed 26 | . . . . . . . . 1 1 . . 6 2 16 Targets Rammed 29 | . . . . . . . . 2 2 1 . 6 2 16 Kicked 3 | . . . . . . . . 1 1 1 . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 491 | . 60 . . . 90 181 . 333 36 386 403 18 . 491 Average Temperature 96 | . 27 . . . 28 88 . 91 18 133 170 12 . 134 Received Heat Transfer 735 | . 27 . . . 333 . . 27 . 12 144 . 180 12 Effects 10 | . . . . . . . . 1 . 1 2 . . 6 Shutdowns 5 | . . . . . . . . 1 . . 1 . . 3 Energy Bleed 2 | . . . . . . . . . . . 1 . . 1 Matter Decay 3 | . . . . . . . . . . 1 . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Fried 10 | . . . . . . . . . . . . . . 10 Impact Corruptions 5 | . . . . . . . . . . . . . . 5 Robots Melted 2 | . . . . . . . . . 1 . 1 . . . Combat Hostiles 2 | . . . . . . . . . 1 . 1 . . . Parts Melted 7 | . 1 . . . 1 . . . . 3 2 . . . Heat Transferred 4450 | . 350 . . . 999 309 . 481 620 544 962 185 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Peak Influence 459 | . 147 64 . . 459 161 60 92 45 80 . . 78 77 Initial 156 | . . 57 . . . 156 5 42 . 21 . . 63 39 Average 49 | . 61 59 . . 225 81 33 25 20 27 . . 49 36 Maximum Alert Level 2 | . . . . . 2 . . . . . . . . . Low Security (%) 95 | 100 100 100 . 100 36 100 100 100 100 100 . . 100 100 Level 1 3 | . . . . . 51 . . . . . . . . . Level 2 . | . . . . . 11 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . . . 6 1 . 6 2 3 . . 2 3 Investigation 1 | . . . . . . . . 1 . . . . . . Extermination 13 | . . . . . . 1 . 4 2 2 . . 1 3 Reinforcement 7 | . 1 . . . 3 . . 1 . 1 . . 1 . Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Distress Signals 6 | . 1 . . . 2 . . 1 . 1 . . 1 . Communications Jammed 7 | . . . . . . . . 2 . 2 . . . 3 Distress Signals 4 | . . . . . . . . 1 . 2 . . . 1 Times Spotted 111 | . 11 . . . 22 10 6 7 3 4 13 9 10 16 Peak Tracking Total 8 | . 4 . . . 7 3 6 3 1 4 4 5 8 6 Tactical Retreats 13 | . . . . . 1 1 . 2 . 1 4 2 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Traps Triggered 6 | . . . . . . 1 . 5 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Machines Disabled 5 | . . . . . 1 . . 1 1 . . . . 2 Max in Single Turn 1 | . . . . . 1 . . 1 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Machines Accessed 41 | . 2 1 5 . 1 6 . 13 4 5 . . . 4 Terminals 14 | . 1 1 . . 1 3 . 3 2 2 . . . 1 Fabricators 3 | . . . . . . . . 2 . 1 . . . . Repair Stations 5 | . . . . . . . . 3 1 . . . . 1 Recycling Units 7 | . 1 . . . . 2 . 3 . 1 . . . . Scanalyzers 3 | . . . . . . . . 2 . . . . . 1 Garrison Access 4 | . . . . . . 1 . . 1 1 . . . 1 Total Hacks 138 | . 5 2 50 . 3 22 . 24 15 8 . . . 9 Successful 100 | . 4 1 50 . 1 12 . 13 9 4 . . . 6 Failed 36 | . 1 1 . . 2 9 . 11 5 4 . . . 3 Catastrophic 2 | . . . . . . . . 1 . . . . . 1 Database Lockouts 2 | . . . . . . 1 . . 1 . . . . . Manual 5 | . . . 1 . . 2 . 1 . . . . . 1 Terminals 45 | . 3 2 . . 3 16 . 4 12 4 . . . 1 Fabricators 6 | . . . . . . . . 5 . 1 . . . . Repair Stations 9 | . . . . . . . . 4 2 . . . . 3 Recycling Units 13 | . 2 . . . . 4 . 5 . 2 . . . . Scanalyzers 10 | . . . . . . . . 6 . . . . . 4 Garrison Access 5 | . . . . . . 2 . . 1 1 . . . 1 Terminal Hacks 78 | . 3 1 50 . 1 11 . 2 7 2 . . . 1 Record 65 | . . . 49 . . 7 . 2 7 . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . . . . . . . 1 Emergency Access Points 3 | . 1 . . . . 1 . . . 1 . . . . Locate Traps 3 | . 1 . . . . 1 . . . 1 . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . . . . . Network Status 2 | . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 4 | . . . . . . . . 1 2 . . . . 1 Scan Component 3 | . . . . . . . . 1 1 . . . . 1 Repair 1 | . . . . . . . . . 1 . . . . . Recycling Unit Hacks 6 | . 1 . . . . 1 . 3 . 1 . . . . Process 1 | . . . . . . . . 1 . . . . . . Report Inventory 4 | . 1 . . . . 1 . 1 . 1 . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . Scanalyzer 8 | . . . . . . . . 4 . . . . . 4 Insert Component 4 | . . . . . . . . 2 . . . . . 2 Analyze 4 | . . . . . . . . 2 . . . . . 2 Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 31 | . 2 1 . . 1 4 . 10 3 5 . . . 5 Full Trace Events 1 | . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 2 . . . . . 1 Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . Time 44 | . . . . . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 14 | . . . . . . . . 14 . . . . . . Retrieved Matter 14 | . . . . . . . . 14 . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . 2 . . . . . 1 Part Schematics Acquired 3 | . . . . . . . . 2 . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 1 | . . . . . 1 . . . . . . . . . Total Damage 57 | . . . . . 57 . . . . . . . . . Kills 1 | . . . . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Turrets Deployed 1 | . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Turns Passed 12369 | 72 269 361 1139 537 681 1274 178 2090 1336 1185 1064 254 308 1621 Spaces Moved 8685 | 47 174 295 946 432 422 789 144 1487 909 866 810 204 163 997 Core 229 | 4 . . . . . . . . . . . . 77 148 Treads . | . . . . . . . . . . . . . . . Legs 6410 | 43 174 295 946 432 422 789 144 1487 909 388 . . . 381 Wheels . | . . . . . . . . . . . . . . . Hover 2046 | . . . . . . . . . . 478 810 204 86 468 Flight . | . . . . . . . . . . . . . . . Fastest Speed 48 | 50 120 120 120 120 120 120 120 120 120 48 48 48 50 48 Average Speed 106 | 117 121 120 120 120 120 130 120 123 131 81 48 56 98 88 Slowest Speed 600 | 150 150 120 120 120 120 240 120 150 155 123 48 120 600 450 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . 2 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 35 58 94 90 38 21 90 30 13 13 73 22 4 17 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 . 1 . . 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 2 . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 123 | . 7 . . . 86 2 . . . 3 16 2 . 7 Melee . | . . . . . . . . . . . . . . . Projectile 28 | . . . . . . . . . . 3 16 2 . 7 AOE 95 | . 7 . . . 86 2 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Total 11386 | 60 199 301 950 451 524 1007 149 1697 1036 1322 1440 315 310 1625 Wait 2116 | . 2 2 4 17 27 168 . 135 72 421 604 78 134 452 Move 8668 | 46 173 294 945 431 417 789 143 1486 908 865 809 203 162 997 Hop 2 | . . . . . 2 . . . . . . . . . Pick Up 106 | 4 2 4 1 1 13 13 1 13 9 6 2 2 4 31 Fast Attach 38 | 5 . . . . 5 . . 2 1 7 . . . 18 Attach 90 | 1 1 . . . 13 8 4 5 12 3 3 2 5 33 Detach 20 | . . . . . 1 2 . 4 7 1 . . 2 3 Swap 49 | 3 3 1 . . 8 9 . 16 1 . 2 1 . 5 Drop 52 | 1 . . . 2 3 5 1 14 11 8 . . 1 6 Fire 215 | . 18 . . . 35 13 . 20 13 10 20 23 . 63 Melee 1 | . . . . . . . . . . . . . . 1 Ram 24 | . . . . . . . . . . . . 6 2 16 Kick 5 | . . . . . . . . 2 2 1 . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Discovered new exit (range 4) 316 | -10/Materials | Build established: Mutant 342 | -10/Materials | Entered Mines 371 | -10/Mines | Learned 2 Materials zone layouts 517 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 542 | -10/Mines | Discovered new exit (range 10) 697 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 697 | -10/Mines | Discovered new exit (range 5) 703 | -10/Mines | Entered Exiles 729 | -10/Exiles | Discovered new exit (range 14) 768 | -10/Exiles | Met 8R-AWN 785 | -10/Exiles | Met EX-HEX 851 | -10/Exiles | Met EX-DEC 891 | -10/Exiles | Learned location of Zion (-7) 935 | -10/Exiles | Discovered new exit (range 14) 1072 | -10/Exiles | Visited The Gauntlet 1271 | -10/Exiles | Met EX-BIN 1319 | -10/Exiles | Aligned with FarCom system 1321 | -10/Exiles | Given EX-Vault access code 1553 | -10/Exiles | Opened EX-Vault 1558 | -10/Exiles | Found Deploy-a-Sentry 1640 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1842 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 1842 | -10/Exiles | Entered Mines 1956 | -9/Mines | Learned Materials terminal intel 2058 | -9/Mines | Identified exit to Materials 2379 | -9/Mines | Entered Materials 2379 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2381 | -8/Materials | Loaded intel: 11 terminal locations 2643 | -8/Materials | Garrison activated, responded to threat 2668 | -8/Materials | Destroyed 10 combat bots 2737 | -8/Materials | Lost 4 parts (2p2n) 2810 | -8/Materials | Lost 6 parts (1p1n1u3w) 2872 | -8/Materials | DAS Turret deployed 2899 | -8/Materials | Discovered new exit (range 11) 3060 | -8/Materials | Entered Factory 3060 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3220 | -7/Factory | Build established: Skirmisher 3838 | -7/Factory | Central database locked down 4334 | -7/Factory | Sucked down chute 4334 | -7/Factory | Entered Waste 4342 | -7/Waste | Spotted C-40 Crusher 4349 | -7/Waste | EMP discharged 4379 | -7/Waste | Spotted C-40 Crusher 4395 | -7/Waste | Spotted C-40 Crusher 4396 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4420 | -7/Waste | Spotted C-40 Crusher 4444 | -7/Waste | Spotted C-40 Crusher 4449 | -7/Waste | EMP discharged 4449 | -7/Waste | System corruption reached 10% 4460 | -7/Waste | Spotted C-40 Crusher 4501 | -7/Waste | Discovered new exit (range 10) 4512 | -7/Waste | Entered Factory 4732 | -7/Factory | Build established: Scavenger-Skirmisher 4989 | -7/Factory | Discovered new exit (range 10) 6602 | -7/Factory | Entered another Factory area 6602 | -6/Factory | Evolved 2 slots: Utility x2 6669 | -6/Factory | Build established: Mutant 7184 | -6/Factory | Central database locked down 7375 | -6/Factory | Discovered new exit (range 12) 7468 | -6/Factory | Build established: Skirmisher 7661 | -6/Factory | Repaired Imp. Carbon-fiber Leg? 7938 | -6/Factory | Entered another Factory area 7938 | -5/Factory | Evolved 2 slots: Utility x2 8762 | -5/Factory | Identified exit to Garrison 8974 | -5/Factory | Discovered new exit (range 11) 9031 | -5/Factory | Build established: Scavenger-Scout 9123 | -5/Factory | Entered Upper Caves 9190 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9209 | -5/Upper Caves | Spotted B-75 Beast 9234 | -5/Upper Caves | Lost 3 parts (1u2w) 9509 | -5/Upper Caves | Build established: Scavenger-Gunner 9904 | -5/Upper Caves | Encountered a Warlord checkpoint 10034 | -5/Upper Caves | Discovered new exit (range 3) 10055 | -5/Upper Caves | Learned Factory non-interactive machine intel 10187 | -5/Upper Caves | Entered another Upper Caves area 10201 | -5/Upper Caves | Discovered new exit (range 14) 10338 | -5/Upper Caves | Lost 5 parts (1u4w) 10439 | -5/Upper Caves | Lost 3 parts (2n1u) 10441 | -5/Upper Caves | Entered Factory 10441 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10442 | -4/Factory | Loaded intel: 206 non-interactive machine locations 10472 | -4/Factory | Spotted B-86 Titan 10580 | -4/Factory | Build established: Scavenger-Mutant 10744 | -4/Factory | Core integrity fell below 50% 10744 | -4/Factory | Discovered new exit (range 5) 10746 | -4/Factory | Lost 10 parts (3p2n3u2w) 10749 | -4/Factory | Entered Research 10749 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 10970 | -3/Research | Build established: Mutant 11650 | -3/Research | Build established: Scavenger-Mutant 11663 | -3/Research | System corruption reached 10% 11731 | -3/Research | Lost 10 parts (3p2n1u4w) 11903 | -3/Research | Lost 4 parts (2u2w) 12145 | -3/Research | System corruption reached 30% 12171 | -3/Research | Build established: Scavenger-Skirmisher 12237 | -3/Research | Core integrity fell below 50% 12300 | -3/Research | Core integrity fell below 20% 12341 | -3/Research | Spotted B-86 Titan 12359 | -3/Research | Lost 26 parts (4p5n13u4w) 12370 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Acquired System Guard. System Guard destroyed. Adv. Cryofiber Web destroyed. System Guard destroyed. MLCYZZE5ACB Only a single melee weapon may be active at a time, Katana automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) System corrupted: Katana targeting data glitched. P-80 Master suffers critical hit. P-80 Master destroyed. :L%BE9LBM5VPF,EZKIUFWR0MG#2I6WLV [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? #??????? | | ???????????????????????????????????????? #??????? | | ????????????????????????????????????##? #??????? | | ???????????????????????????????????BB# #??????? | | ??????????????????????????????#####BB# #??????? | | ????????####################### #??????? | | ????????# #??????? | | ????????# #??????? | | ????????# ################ #??????? | | ????????# #??????????????# "" "" #??????? | | ????????# #??????????????# ""T"" ?#??????? | | ????????# #???????######## """ #??????? | | ????????# #???????# #??????? | | ???????# #???????# g #??????? | | ###### #???????# b #??????? | | #???????# gg ### #??????? | | #???######g##########?? #??????? | | #???# p** #?????? #??????? | | """ #???# @%!= #??????? #??????? | | ""T"" #???# !!= =#???????? ??????? | | "" "" #???# / #????????????????? | | #???# / #????????????????? | | #???# / #????????????????? | | ### #???# #????????????????? | | ??# #???# #????????????????? | | ??# #???# #????????????????? | | ??####+### #???# #????????????????? | | ?????????# #???# #????????????????? | | ?????????# #???# #????????????????? | | ?????????# #???##############????????????????? | | ?????????+ #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????## ###?????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #??????#????????????????????????????? | | ??????????# #???? #????????????????????????????? | | ??????????# #??* #????????????????????????????? | | ??????????# # #????????????????????????????? | | ??????????# + #????????????????????????????? | | ??????????+ # +????????????????????????????? | | ??????????# #?? #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 67 Energy Capacity 900 Matter Stores 430 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Base Temperature (-) 200 Corruption Prevention 36 Resistance: KI 25 Propulsion Shielding 66 Evasion (%) 67 Target Analysis 8 Core Analysis 6 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Energy Filter | -7/Factory | Scanalyzed Gravity Neutralizing Apparatus | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings It's Just You Leap Before You Look No Signal Power Corrupts Respectable Loadout Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed AntimatterArcLauncher Manual? 0 Play Time 03:52:39 Cumulative 20.1 hours Start 2021.01.13 @ 08:59:31 End 2021.01.13 @ 23:38:30 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5233d89c-0735-4e69-be77-e7ec99534dae