Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.25 @ 04:14:05 Player: kiul Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (2193) 2193 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6103 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 66/300 Energy 66/100 System Corruption 19% Temperature Critical (582) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Improved Titanium Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cryofiber Web Improved Targeting Computer Improved Heavy Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Shock Rifle Improved EM Pulse Cannon Ion Cannon > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Matter Compressor Matter Filter Heavy Plasma Cannon [Rating: 68] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Biomechanical Wings Utility Medium Storage Unit Device Improved Cryofiber Web Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Heavy Armor Plating Weapon Gauss Cannon Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . 1 . . . . Propulsion 2 | . . 1 . . 1 . . Utility 4 | . . 1 1 2 . . . Weapon 1 | . . . . . 1 . . Parts Attached 81 | 6 2 8 16 17 18 . 14 Power 15 | 1 . . 6 2 4 . 2 Engine 11 | 1 . . 6 1 3 . . Core 4 | . . . . 1 1 . 2 Reactor . | . . . . . . . . Propulsion 21 | 2 . 2 2 4 6 . 5 Treads . | . . . . . . . . Leg 18 | 2 . 2 2 4 3 . 5 Wheel . | . . . . . . . . Hover 2 | . . . . . 2 . . Flight 1 | . . . . . 1 . . Utility 26 | 1 2 4 5 6 5 . 3 Device 12 | . 1 3 1 1 5 . 1 Storage 4 | 1 1 1 . 1 . . . Processor 4 | . . . 1 3 . . . Hackware 1 | . . . . 1 . . . Protection 5 | . . . 3 . . . 2 Artifact . | . . . . . . . . Weapon 19 | 2 . 2 3 5 3 . 4 Energy Gun 6 | 2 . 1 . 2 . . 1 Energy Cannon 3 | . . . . . . . 3 Ballistic Gun 1 | . . . . 1 . . . Ballistic Cannon 5 | . . 1 . 1 3 . . Launcher 3 | . . . 2 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 2 2 2 . . Parts Lost 53 | . . 1 8 17 7 4 16 Power 13 | . . . 3 3 3 2 2 Propulsion 17 | . . . 2 6 3 1 5 Utility 12 | . . . 1 4 1 1 5 Weapon 11 | . . 1 2 4 . . 4 Highest Loss Streak 16 | . . 1 6 6 6 4 16 To Critical Strikes 2 | . . . . . . 1 1 Average Backups 5 | . 1 5 8 6 5 8 4 Power . | . 1 2 2 1 . . . Propulsion . | . . . 2 . . . . Utility 2 | . . 2 3 2 . 4 3 Weapon 2 | . . . 1 1 3 3 1 Tool/Special . | . . . . . . . . Unused Backups 5 | . . . 1 . . 2 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 1 . . 1 2 Weapon 1 | . . . . . . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 81 | . 91 89 93 91 83 65 51 Engine 8 | . 14 11 17 14 3 4 . Core 3 | . . . . . 3 4 12 Leg 16 | . 28 28 23 17 12 16 6 Hover 1 | . . . . . 4 . . Device 12 | . 5 17 16 5 19 9 6 Storage 6 | . 14 11 9 7 6 4 . Processor 9 | . . . 2 17 12 6 5 Hackware 2 | . . . . 6 . . . Protection 3 | . . . 5 3 . . 8 Energy Gun 3 | . 28 15 4 . . . 2 Energy Cannon 1 | . . . . . . . 8 Ballistic Cannon 6 | . . 5 4 1 17 16 . Launcher 1 | . . . 4 3 . . . Impact Weapon 2 | . . . 2 6 1 . . Peak Build Rating 68 | 6 7 15 27 38 52 49 68 Average Rating 32 | 4 6 11 21 30 45 31 41 On Entrance 17 | . 6 7 15 25 28 49 8 Naked Turns 2 | . . . . . . . 2 Heaviest Build 67 | 11 18 27 40 41 51 46 67 Greatest Support 68 | 20 20 30 30 40 45 45 68 Greatest Overweight (x) 22 | 1 . 1 1 11 13 1 22 Average Overweight (x) 1 | . . . . 1 1 . 5 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 Average Capacity 9 | 7 9 10 10 10 10 8 5 Most Carried 10 | 1 3 9 10 8 8 10 5 Average Carried 5 | . 1 5 8 6 5 8 4 Final Capacity 10 | 8 10 10 10 10 10 5 5 Final Carried 9 | 1 3 9 9 5 7 5 2 Class Distribution -------------------- 55% | Mutant 16% | Scavenger-Mutant 13% | Scavenger-Gunner 8% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 1863 | 102 48 212 368 385 691 . 57 Remotely . | . . . . . . . . Salvage Created 2288 | . 48 304 555 632 552 . 197 Parts 128 | . 5 21 29 32 30 . 11 Haulers Intercepted 3 | . 1 . 2 . . . . Recyclers Shooed 5 | . . . 1 . 4 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 57 | . . 11 17 16 8 . 5 Melee 3 | . . . . 3 . . . Guns 16 | . . 8 4 4 . . . Cannons 21 | . . 3 5 1 8 . 4 AOE 14 | . . . 7 7 . . . Classes Destroyed 11 | . 1 4 2 2 2 . . Worker 3 | . . . 1 . 2 . . Builder 3 | . . . . 2 1 . . Tunneler 1 | . . . . . 1 . . Hauler 3 | . 1 . 2 . . . . Recycler 3 | . . . . . 3 . . Watcher 4 | . . 2 . . 1 . 1 Swarmer 28 | . . 6 8 7 3 . 4 Grunt 17 | . . 4 6 4 3 . . Sentry 3 | . . 1 2 . . . . Hunter 3 | . . . 1 2 . . . Programmer 6 | . . . . 3 2 . 1 Best Kill Streak 9 | . 1 7 9 4 5 . 4 Combat Bots Only 7 | . . 5 7 4 3 . 4 Max Kills in Single Turn 4 | . 1 1 4 2 2 . 1 Gunslinging 1 | . . . . 1 . . . Exploded 3 | . . . 3 2 . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 649 | . . 77 118 224 71 4 155 Missed 166 | . . 21 43 61 11 1 29 Hits 483 | . . 56 75 163 60 3 126 Melee 13 | . . . . . . 3 10 Projectile 470 | . . 56 75 163 60 . 116 AOE 1 | . . . . 1 . . . Critical Strikes 23 | . . 2 1 5 3 3 9 Damage Taken 7416 | . . 542 839 2292 990 142 2611 Core 1632 | . . 139 107 530 65 84 707 Absorbed by Shields 347 | . . . 144 203 . . . Regen/Repaired (Parts) 454 | . . . . . 454 . . Core Remaining (%) 73 | 100 100 65 80 24 . . . Volleys Fired 168 | . 2 40 30 36 31 1 28 Largest 3 | . 2 2 2 2 3 3 3 Hottest 179 | . 80 95 91 105 113 113 179 Shots Fired 308 | . 4 69 56 46 82 3 48 Gun 120 | . 4 55 24 28 . . 9 Cannon 166 | . . 14 21 7 82 3 39 Launcher 22 | . . . 11 11 . . . Special . | . . . . . . . . Kinetic 133 | . . 14 21 13 82 3 . Thermal 103 | . 2 38 24 12 . . 27 Explosive 5 | . . . 5 . . . . Electromagnetic 67 | . 2 17 6 21 . . 21 Robot Hit Streak 10 | . 4 10 6 6 8 2 5 Robot Miss Streak 7 | . . 3 4 3 3 2 7 Penetration Max 1 | . . . . . 1 . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 194 | . 4 39 26 51 44 2 28 Core Hits 109 | . 2 16 32 24 25 1 9 Critical Kills 3 | . . . . 2 . . 1 Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 15 | . . . 2 3 9 . 1 Meltdown 1 | . . . . . . . 1 Destroy 1 | . . . . 1 . . . Blast 11 | . . . 2 . 9 . . Smash 2 | . . . . 2 . . . Melee Attacks 40 | . . . . 40 . . . Impact 40 | . . . . 40 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6512 | 1 51 698 1877 1662 1576 93 554 Guns 1059 | . 51 436 205 286 . . 81 Cannons 2744 | . . 262 233 123 1560 93 473 Explosions 1831 | . . . 1439 392 . . . Melee 861 | . . . . 861 . . . Ramming 17 | 1 . . . . 16 . . Kinetic 2348 | . . 262 233 200 1560 93 . Thermal 1066 | . 23 314 230 142 . . 357 Explosive 970 | . . . 970 . . . . Electromagnetic 1250 | . 28 122 444 459 . . 197 Impact 861 | . . . . 861 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 19 | . . . . 9 1 1 19 Average Corruption 2 | . . . . 5 1 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 35 | . . . . 21 7 . 7 Message Errors 9 | . . . . 3 4 . 2 Matter Fused 5 | . . . . 3 . . 2 Heat Flow Errors 8 | . . . . 5 2 . 1 Energy Discharges 5 | . . . . 3 . . 2 Parts Rejected 3 | . . . . 3 . . . Data Loss (minor) 4 | . . . . 4 . . . Data Loss (major) 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 319 | . . 15 47 213 44 . . Projectiles 65 | . . 15 6 . 44 . . Explosions 51 | . . . 41 10 . . . Melee 203 | . . . . 203 . . . Knockbacks 22 | . . 2 4 5 11 . . Impact 5 | . . . . 4 1 . . Kinetic 17 | . . 2 4 1 10 . . Secondary . | . . . . . . . . Self-Inflicted Damage 225 | . . . 125 100 . . . Shots 10 | . . . 5 5 . . . Rammed . | . . . . . . . . Targets Rammed 4 | 1 1 . . . 2 . . Kicked 4 | 1 1 . . . 2 . . Crushed . | . . . . . . . . Highest Temperature 1004 | . 36 343 12 270 254 . 1004 Average Temperature 214 | . 20 111 4 82 49 . 514 Received Heat Transfer 1613 | . . 138 291 193 243 . 748 Effects 61 | . . . . . . . 61 Shutdowns 11 | . . . . . . . 11 Energy Bleed 6 | . . . . . . . 6 Interference 7 | . . . . . . . 7 Matter Decay 11 | . . . . . . . 11 Short Circuit 4 | . . . . . . . 4 Damage (minor) 4 | . . . . . . . 4 Damage (major) 16 | . . . . . . . 16 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . 1 1 . . . Combat Hostiles 2 | . . . 1 1 . . . Parts Fried 6 | . . . 2 4 . . . Impact Corruptions 11 | . . . . 11 . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 1 | . . . . . . . 1 Heat Transferred 1942 | . 50 632 457 259 . . 544 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 93 | 100 100 100 49 100 100 100 100 Level 1 6 | . . . 50 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 277 | . 7 191 277 109 71 13 90 Initial 94 | . . . 49 94 18 13 . Average 50 | . . 99 149 58 16 3 13 Influence Increases 1871 | . 7 301 529 539 327 . 168 Destroy 0b10 Robot/C 1140 | . . 220 340 320 160 . 100 Destroy 0b10 Robot/NC 85 | . 5 10 15 10 40 . 5 Destroy Leader 264 | . 2 54 64 80 42 . 22 Successful Hack 73 | . . . 5 24 20 . 24 Disable Machine 150 | . . 15 75 45 . . 15 Destroy Structure 54 | . . 2 30 . 20 . 2 Lose Combat Pursuer 105 | . . . . 60 45 . . Influence Decreases 1871 | . 7 184 437 709 327 39 168 Entered New Map 230 | . . . 68 115 21 26 . Time Decay 1287 | . 7 174 289 444 243 13 117 Lost Part 354 | . . 10 80 150 63 . 51 Squads Dispatched 11 | . . 1 . 6 3 . 1 Investigation 1 | . . . . 1 . . . Extermination 6 | . . . . 3 2 . 1 Reinforcement 3 | . . 1 . 1 1 . . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 5 | . . 1 2 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . . 17 25 28 12 6 16 Peak Tracking Total 9 | . . 5 6 4 5 6 9 Tactical Retreats 7 | . . 3 . 3 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 10 | . . 1 5 3 . . 1 Max in Single Turn 2 | . . 1 1 2 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 12 | . . . 2 6 3 . 1 Terminals 8 | . . . 2 5 . . 1 Fabricators . | . . . . . . . . Repair Stations 4 | . . . . 1 3 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . . . 7 17 12 . 1 Successful 14 | . . . 2 3 8 . 1 Failed 23 | . . . 5 14 4 . . Catastrophic 3 | . . . 1 2 . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . 2 1 . . . Terminals 23 | . . . 7 15 . . 1 Fabricators . | . . . . . . . . Repair Stations 14 | . . . . 2 12 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . . 2 3 . . 1 Record 2 | . . . . 1 . . 1 Open DSF 2 | . . . . 2 . . . Repair Station Index 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . . . . 8 . . Scan Component 5 | . . . . . 5 . . Repair 3 | . . . . . 3 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . . . 2 4 2 . 1 Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . . 3 . . Time 168 | . . . . . 168 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 1 | . . . . . . 1 . Total Damage 22 | . . . . . . 22 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Active Infowar (turns) 968 | . 67 317 . . 579 5 . Sensors 566 | . . . . . 561 5 . Jamming 38 | . . . . . 38 . . ECM 384 | . 67 317 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 5154 | 54 155 443 659 1403 1471 101 868 Spaces Moved 2322 | 40 120 220 335 624 656 105 222 Core 207 | 8 . . . 16 16 48 119 Treads . | . . . . . . . . Legs 1865 | 32 120 220 335 608 390 57 103 Wheels . | . . . . . . . . Hover 250 | . . . . . 250 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 50 Average Speed 175 | 109 120 121 153 184 166 90 341 Slowest Speed 1150 | 120 120 190 190 600 700 190 1150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 27 24 34 20 17 71 7 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 49 | . . 1 27 . 19 . 2 Melee . | . . . . . . . . Projectile 24 | . . 1 2 . 19 . 2 AOE 25 | . . . 25 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 3034 | 47 126 322 419 766 957 110 287 Wait 363 | . . 52 20 33 241 . 17 Move 2316 | 39 119 219 334 623 656 104 222 Hop . | . . . . . . . . Pick Up 30 | 1 1 3 10 7 4 . 4 Fast Attach 42 | 6 2 3 3 6 12 1 9 Attach 28 | . . . 7 13 3 . 5 Detach 5 | . 1 . . . 1 3 . Swap 30 | . . 5 10 8 7 . . Drop 8 | . . . 5 . . 1 2 Fire 168 | . 2 40 30 36 31 1 28 Melee 40 | . . . . 40 . . . Ram . | . . . . . . . . Kick 4 | 1 1 . . . 2 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 16) 210 | -10/Materials | Entered another Materials area 210 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 316 | -9/Materials | Build established: Mutant 626 | -9/Materials | Discovered new exit (range 15) 653 | -9/Materials | Entered another Materials area 653 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 991 | -8/Materials | Destroyed 7 combat bots 1000 | -8/Materials | Lost 6 parts (3p1n1u1w) 1256 | -8/Materials | Discovered new exit (range 16) 1312 | -8/Materials | Entered Factory 1312 | -7/Factory | Evolved 2 slots: Utility x2 1333 | -7/Factory | Identified exit to DSF 2133 | -7/Factory | Lost 6 parts (1p2n3u) 2201 | -7/Factory | Core integrity fell below 50% 2222 | -7/Factory | Lost 4 parts (1u3w) 2560 | -7/Factory | Discovered new exit (range 14) 2651 | -7/Factory | Garrison activated, responded to threat 2715 | -7/Factory | Entered another Factory area 2715 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2720 | -6/Factory | Lost 5 parts (2p3n) 2838 | -6/Factory | Discovered new exit (range 6) 3260 | -6/Factory | Build established: Gunner 3317 | -6/Factory | Lost 6 parts (2p3n1u) 3775 | -6/Factory | Repaired Antimatter Cannon 3821 | -6/Factory | Repaired Gauss Cannon 3897 | -6/Factory | Repaired Gauss Cannon 4186 | -6/Factory | Sucked down chute 4186 | -6/Factory | Entered Waste 4187 | -6/Waste | Met a frightened Derelict 4206 | -6/Waste | Spotted C-40 Crusher 4208 | -6/Waste | Spotted C-40 Crusher 4216 | -6/Waste | Build established: Scavenger-Gunner 4225 | -6/Waste | Spotted C-40 Crusher 4234 | -6/Waste | Spotted C-40 Crusher 4258 | -6/Waste | Spotted C-40 Crusher 4259 | -6/Waste | Spotted C-40 Crusher 4261 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4262 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4264 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4280 | -6/Waste | Discovered new exit (range 14) 4287 | -6/Waste | Entered Factory 4295 | -6/Factory | Lost 4 parts (2p1n1u) 4576 | -6/Factory | Build established: Mutant 5056 | -6/Factory | Build established: Tank 5108 | -6/Factory | System corruption reached 10% 5144 | -6/Factory | Core integrity fell below 50% 5150 | -6/Factory | Core integrity fell below 20% 5155 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05143_ Critical hit (Burn: +37). 05144_ Overheating: Core damaged (-102). 05145_ Imp. Titanium Leg broken. 05145_ Overheating: Short circuit. 05145_ U-05 Engineer builds a Wall. 05145_ Arm. Leg destroyed. 05145_ Broken Arm. Leg destroyed. 05146_ Overheating: Matter decay (-11). 05147_ Overheating: Broken Imp. Titanium Leg damaged (-13). 05147_ Overheating: Ion Cannon damaged (-4). 05147_ Overheating: Broken Arm. Leg damaged (-61). 05147_ Broken Imp. Titanium Leg destroyed. 05147_ Broken Arm. Leg destroyed. 05148_ Ion Cannon destroyed. 05149_ Hvy. Plasma Cannon destroyed. 05151_ Broken Imp. Cryofiber Web destroyed. 05152_ Overheating: Adv. Heat Sink damaged (-25). 05153_ Overheating: Energy bleed (-14). 05153_ Critical hit (Burn: +37). 05153_ Adv. Heat Sink destroyed. 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" # """ # | | ????????????????##########+###################+### | | ????????????????????# @% #??????# | | ????????????????????# #??????# | | ????????????????????# g#??????# | | ????????????????????# g #??????# | | ????????????????????# gg #??????# | | ????????????????????# ggb #??????# | | ????????????????????# g #??????# | | ????????????????????# #??????# | | ????????????????????# #??????# | | ????????????????????# #??????# | | ????????????????????# #??????# | | ????????????????????# #??????# | | ????????????????????##############??????########## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 520 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 1200 Evasion (%) 55 Targeting Accuracy 14 Melee Accuracy 5 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Antimatter Cannon | 19% | -6/Factory Gauss Cannon | 19% | -6/Factory Gauss Cannon | 27% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed BoreInterceptGun Manual? 0 Play Time 01:05:29 Cumulative 8.7 hours Start 2025.09.25 @ 03:09:33 End 2025.09.25 @ 04:14:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 296bb2e6-c3a8-4789-9774-47e8b905d630