Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.05 @ 14:22:24 Player: Rockstar Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (862) 862 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3082 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 10/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Heat Sink Small Storage Unit Improved Sensor Array Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Decoy Drone Bay > --- WEAPON ----------- Light Assault Rifle Rocket Launcher > --- INVENTORY -------- Light Ion Engine Light Treads Heat Sink Heat Sink Small Storage Unit Improved Sensor Array Improved Signal Interpreter Heavy Assault Rifle Grenade Launcher Mining Laser [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 . 1 . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 51 | 7 6 16 6 13 3 Power 9 | 1 1 3 . 3 1 Engine 9 | 1 1 3 . 3 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 2 6 . 4 1 Treads 3 | . . . . 3 . Leg 8 | . 2 6 . . . Wheel 4 | 2 . . . 1 1 Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 3 3 3 2 . Device 7 | . 2 2 2 1 . Storage 3 | 1 1 . 1 . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 15 | 3 . 4 3 4 1 Energy Gun 5 | 2 . 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . 1 2 2 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 1 . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 27 | . 3 9 . 8 7 Power 8 | . . 3 . 3 2 Propulsion 10 | . 2 2 . 3 3 Utility 3 | . . 2 . 1 . Weapon 6 | . 1 2 . 1 2 Highest Loss Streak 7 | . 3 5 . 7 5 To Critical Strikes 1 | . . . . 1 . Average Backups 10 | 1 9 13 11 9 9 Power 2 | . 1 3 2 1 . Propulsion 2 | 1 2 2 2 1 1 Utility 3 | . 4 5 2 3 3 Weapon 2 | . . 1 4 3 4 Tool/Special . | . . . . . . Unused Backups 11 | . 1 1 4 2 3 Power . | . . . . . . Propulsion 1 | . 1 . . . . Utility 4 | . . 1 1 . 2 Weapon 6 | . . . 3 2 1 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 97 95 99 91 48 Engine 12 | . 14 9 11 15 10 Treads 2 | . . . . 11 4 Leg 21 | . 5 32 33 23 4 Wheel 6 | . 22 . . . 2 Device 13 | . 12 14 21 8 . Storage 11 | . 14 11 11 9 9 Processor 1 | . . . . 5 9 Protection 1 | . . 5 . . . Energy Gun 9 | . 24 10 . . . Ballistic Gun 10 | . 3 11 16 12 7 Launcher 1 | . . . 4 3 . Peak Build Rating 27 | 6 8 12 25 27 15 Average Rating 12 | 4 7 10 13 22 12 On Entrance 10 | . 6 8 12 25 13 Naked Turns 7 | . . . . . 7 Heaviest Build 37 | 12 28 30 33 37 22 Greatest Support 40 | 20 20 30 30 40 20 Greatest Overweight (x) 6 | . 2 . 1 6 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 10 Average Capacity 12 | 7 14 15 11 10 9 Most Carried 15 | 4 15 15 15 10 10 Average Carried 10 | 2 9 13 11 9 9 Final Capacity 15 | 8 15 15 10 10 5 Final Carried 15 | 4 14 15 10 10 5 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 725 | 191 169 213 55 80 17 Remotely . | . . . . . . Salvage Created 1137 | . 380 577 56 118 6 Parts 91 | . 26 46 9 8 2 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 3 | . . 2 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 35 | . 10 15 6 4 . Guns 32 | . 10 15 3 4 . AOE 3 | . . . 3 . . Classes Destroyed 6 | . 2 3 . 1 . Worker 2 | . . . . 1 1 Tunneler 1 | . . 1 . . . Hauler 2 | . . 2 . . . Swarmer 18 | . 3 8 6 1 . Grunt 15 | . 7 6 . 2 . Sentry 2 | . . 1 . 1 . Best Kill Streak 5 | . 5 4 4 2 1 Combat Bots Only 5 | . 5 4 4 2 . Max Kills in Single Turn 3 | . 1 2 3 1 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 350 | . 46 126 24 104 50 Missed 90 | . 12 28 9 28 13 Hits 260 | . 34 98 15 76 37 Melee 5 | . . . . . 5 Projectile 255 | . 34 98 15 76 32 Critical Strikes 12 | . . 3 1 6 2 Damage Taken 3300 | . 344 1066 157 967 766 Core 803 | . 102 135 6 90 470 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 59 . 64 . . Volleys Fired 111 | . 22 55 10 19 5 Largest 2 | . 2 2 2 2 1 Hottest 100 | . 80 60 70 100 100 Shots Fired 205 | . 43 107 18 32 5 Gun 195 | . 43 107 14 27 4 Cannon . | . . . . . . Launcher 8 | . . . 4 4 . Special 2 | . . . . 1 1 Kinetic 100 | . 5 55 9 27 4 Thermal 59 | . . 52 5 1 1 Explosive 8 | . . . 4 4 . Electromagnetic 38 | . 38 . . . . Robot Hit Streak 13 | . 6 13 8 10 7 Robot Miss Streak 7 | . 3 3 2 7 2 Penetration Max . | . . . . . . Secondary Targets 7 | . . 5 1 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 136 | . 26 70 9 27 4 Core Hits 87 | . 15 31 10 26 5 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 3 | . . 2 1 . . Critical Strikes 4 | . . 3 1 . . Destroy 4 | . . 3 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1988 | . 345 764 287 499 93 Guns 1633 | . 345 760 86 359 83 Cannons . | . . . . . . Explosions 341 | . . . 201 140 . Melee . | . . . . . . Ramming 14 | . . 4 . . 10 Kinetic 881 | . 39 336 64 359 83 Thermal 446 | . . 424 22 . . Explosive 341 | . . . 201 140 . Electromagnetic 306 | . 306 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . 2 . . . . Energy Discharges 1 | . 1 . . . . Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 35 | . . . 31 . 4 Shots 1 | . . . 1 . . Rammed 3 | . . . . . 3 Targets Rammed 4 | . . 1 . . 3 Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 150 | . 150 25 . 30 23 Average Temperature 35 | . 62 11 . 13 10 Received Heat Transfer 1257 | . 138 327 . 486 306 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1000 | . . 950 50 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Maximum Alert Level 1 | . . 1 . . . Low Security (%) 94 | 100 100 76 100 100 100 Level 1 5 | . . 23 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 226 | . 125 226 186 50 5 Initial 75 | . . 20 75 11 . Average 68 | . 51 117 107 13 . Influence Increases 1066 | . 278 475 161 146 6 Destroy 0b10 Robot/C 700 | . 200 300 120 80 . Destroy 0b10 Robot/NC 25 | . . 15 . 5 5 Destroy Leader 134 | . 40 54 20 20 . Successful Hack 8 | . 8 . . . . Disable Machine 45 | . 15 15 . 15 . Destroy Structure 49 | . . 1 21 26 1 Lose Combat Pursuer 105 | . 15 90 . . . Influence Decreases 1066 | . 229 329 326 176 6 Entered New Map 168 | . . 29 120 19 . Time Decay 722 | . 199 210 206 102 5 Lost Part 176 | . 30 90 . 55 1 Squads Dispatched 7 | . 3 1 . 2 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 7 | . 3 1 . 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 4 | . 1 1 . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 12 22 7 14 5 Peak Tracking Total 9 | . 6 7 4 9 4 Tactical Retreats 4 | . 1 3 . . . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 3 | . 1 1 . 1 . Max in Single Turn 1 | . 1 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 5 | . 1 1 1 . 2 Terminals 3 | . 1 . . . 2 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 3 3 1 . 5 Successful 5 | . 2 . 1 . 2 Failed 7 | . 1 3 . . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 3 . . . 5 Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 . 1 . 2 Open Door 2 | . . . 1 . 1 Level Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 1 . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 4 | . . . . 4 . EXPLORE 4 | . . . . 4 . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted 2 | . . . . 2 . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Active Infowar (turns) 632 | . 146 . 301 185 . Sensors 632 | . 146 . 301 185 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 3 . . Drone Launches 16 | . . . . 16 . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 1968 | 46 528 487 438 334 135 Spaces Moved 1093 | 38 332 196 294 152 81 Core 21 | 1 . . . 1 19 Treads 77 | . . . . 41 36 Legs 637 | . 50 196 294 96 1 Wheels 358 | 37 282 . . 14 25 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 120 95 50 Average Speed 124 | 79 107 120 133 154 137 Slowest Speed 350 | 80 190 120 190 350 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 52 24 73 58 10 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . . 2 . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 60 | . . . 27 32 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 59 | . . . 27 32 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 1502 | 49 461 347 327 221 97 Wait 168 | . 85 61 . 22 . Move 1088 | 37 331 195 293 151 81 Hop . | . . . . . . Pick Up 45 | 4 12 13 7 7 2 Fast Attach 15 | 6 3 2 . 2 2 Attach 24 | . 3 9 3 6 3 Detach 5 | . 2 . 1 2 . Swap 18 | 2 1 5 4 6 . Drop 24 | . 2 6 9 6 1 Fire 111 | . 22 55 10 19 5 Melee . | . . . . . . Ram 3 | . . . . . 3 Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Identified exit to Materials 314 | -10/Materials | Build established: Mutant 495 | -10/Materials | Lost 3 parts (2n1w) 575 | -10/Materials | Entered another Materials area 575 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 973 | -9/Materials | Lost 5 parts (2p2n1w) 1041 | -9/Materials | Discovered new exit (range 12) 1062 | -9/Materials | Entered Mines 1141 | -9/Mines | Build established: Scavenger-Mutant 1167 | -9/Mines | Found a hidden stash of uninstalled traps 1357 | -9/Mines | Learned Materials garrison access intel 1442 | -9/Mines | Discovered new exit (range 16) 1449 | -9/Mines | Learned location of Storage (-8) 1458 | -9/Mines | Learned location of Zion (-7) 1466 | -9/Mines | Found the Drone Emporium 1480 | -9/Mines | Found Prototype Device 1482 | -9/Mines | Identified Decoy Drone Bay 1500 | -9/Mines | Entered Materials 1500 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1501 | -8/Materials | Loaded intel: 1 garrison access location 1621 | -8/Materials | Discovered new exit (range 58) 1624 | -8/Materials | Discovered new exit (range 56) 1625 | -8/Materials | Discovered new exit (range 71) 1833 | -8/Materials | Identified exit to Storage 1834 | -8/Materials | Entered Storage 1865 | -8/Storage | Lost 7 parts (2p3n1u1w) 1952 | -8/Storage | Core integrity fell below 50% 1962 | -8/Storage | Core integrity fell below 20% 1962 | -8/Storage | Released all parts (3) 1969 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01925_ U-05 Engineer builds a Wall. 01930_ U-05 Engineer lays Concrete. 01931_ Critical hit (Burn: +37). 01932_ U-05 Engineer lays Concrete. 01932_ U-05 Engineer builds a Wall. 01933_ Flak Gun destroyed. 01934_ U-05 Engineer builds a Wall. 01937_ U-05 Engineer lays Concrete. 01942_ Dropped Heat Sink. 01942_ Acquired Imp. Sensor Array. 01946_ Slammed into G-50 Soldier. 01951_ Lgt. Ion Engine destroyed. 01953_ Mining Laser destroyed. 01956_ Lgt. Deuterium Engine destroyed. 01956_ Wheel destroyed. 01962_ Released Flak Gun. 01962_ Released Imp. Signal Interpreter. 01962_ Released Med. Storage Unit. 01963_ Slammed into G-47 Trooper. 01963_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ???????????????????????????????? | | ???????????????????????????????? | | ??????????????# #????????????? | | ?????????????## #????????????? | | ????????????? + #????????????? | | ????????????? ###############??? | | ????????????? ##!!!!#T### #??? | | ????????????? ## ## #??? | | ????????????? ##!!! # ## #??? | | ????????????? ####### ## #??? | | ????????????? ########+## #??? | | ????????????? #?# #??? | | ?????????# ### #??? | | ?????????# #??? | | ???????? #??? | | ????????? #??? | | ?????????################ ##?? | | ?????????????" """ #????# T#?? | | ?????????????" """ #???##@ ##?? | | ?????????????" """ ###### ##?? | | ????????????? "" ### ##?? | | ????????????? G"### ##?? | | ????????????? "" ### ##?? | | ????????????? ####?# #??? | | ????????????? #????# #??? | | ?????????????T"# ###???## ##?? | | ?????????????########### #?? | | ??????????????##########lg #?? | | ??????????????##!!!!" [/g Tg #?? | | ??????????????## ! !#] u #?? | | ??????????????##!!! " #[u #?? | | ??????????????#######T########?? | | ??????????????##########???????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 165 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed JunkLightpackInjector Manual? 0 Play Time 00:27:46 Cumulative 138.0 hours Start 2025.08.05 @ 13:54:36 End 2025.08.05 @ 14:22:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 126 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 59 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a18a8660-ae41-4dcc-a6dd-e9f6aaccc497