Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.15 @ 19:55:36 Player: Miku Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (355) 355 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2035 Bonus ------- None Cogmind --------- Core Integrity 520/550 Matter 250/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Heat Sink Medium Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Improved Aluminum Leg Improved Aluminum Leg Heat Sink Medium Storage Unit Light Armor Plating Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Medium Laser Beam Rifle > --- INVENTORY -------- Light Ion Engine Improved Aluminum Leg Improved Aluminum Leg Heat Sink Medium Storage Unit Light Armor Plating [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 28 | 6 10 10 2 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 3 7 . Treads . | . . . . Leg 12 | 2 3 7 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 5 . 2 Device 4 | . 3 . 1 Storage 3 | 1 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 2 2 . Energy Gun 4 | 2 . 2 . Energy Cannon 1 | . 1 . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . 1 . 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 3 | . 1 . 2 Highest Loss Streak 1 | . 1 . 1 Average Slot Usage (%) 97 | . 97 99 93 Engine 12 | . 14 11 9 Leg 35 | . 28 44 36 Device 12 | . 11 11 18 Storage 12 | . 14 11 9 Processor 1 | . . . 9 Energy Gun 10 | . 3 18 12 Energy Cannon 6 | . 10 3 . Launcher 6 | . 13 . . Naked Turns . | . . . . Heaviest Build 28 | 13 28 21 22 Greatest Support 52 | 20 20 52 52 Greatest Overweight (x) 2 | 2 1 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 10 8 8 Average Capacity 7 | 5 7 8 8 Most Carried 8 | 6 8 8 7 Average Carried 6 | 3 6 6 6 Final Capacity 8 | 6 8 8 8 Final Carried 8 | 6 8 8 7 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 435 | 237 133 65 . Remotely . | . . . . Salvage Created 533 | . 253 280 . Parts 34 | . 10 24 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 10 | . 6 4 . Guns 4 | . 1 3 . Cannons 5 | . 4 1 . AOE 1 | . 1 . . Classes Destroyed 6 | . 5 1 . Builder 1 | . 1 . . Recycler 2 | . 1 1 . Watcher 3 | . 1 2 . Swarmer 3 | . 3 . . Grunt 5 | . 3 2 . Sentry 2 | . . 2 . Best Kill Streak 3 | . 3 3 . Combat Bots Only 2 | . 2 1 . Max Kills in Single Turn 2 | . 2 1 . Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 579 | . 234 193 152 Core 157 | . 60 67 30 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 76 83 . Volleys Fired 50 | . 35 15 . Largest 2 | . 1 2 . Hottest 110 | . 60 110 . Shots Fired 65 | . 35 30 . Gun 30 | . 4 26 . Cannon 33 | . 29 4 . Launcher 2 | . 2 . . Special . | . . . . Kinetic . | . . . . Thermal 59 | . 29 30 . Explosive 2 | . 2 . . Electromagnetic 4 | . 4 . . Robot Hit Streak 7 | . 5 7 . Robot Miss Streak 2 | . 2 2 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 41 | . 21 20 . Core Hits 23 | . 11 12 . Critical Hits 1 | . 1 . . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 748 | . 469 279 . Guns 269 | . 42 227 . Cannons 365 | . 313 52 . Explosions 114 | . 114 . . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 592 | . 313 279 . Explosive 114 | . 114 . . Electromagnetic 42 | . 42 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Effects 3 | . 3 . . Energy Discharges 2 | . 2 . . Data Loss (minor) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 4 | . 4 . . Projectiles 4 | . 4 . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 12 | . 12 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 60 | . 36 60 . Average Temperature 14 | . 13 15 . Received Heat Transfer 198 | . 72 72 54 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1406 | . 666 740 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 207 | . 207 200 104 Initial 84 | . . . 84 Average 88 | . 100 95 87 Maximum Alert Level 1 | . 1 1 . Low Security (%) 90 | 100 85 91 100 Level 1 9 | . 14 8 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 2 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 15 12 3 Peak Tracking Total 4 | . 4 4 3 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 5 | . . 5 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 1 3 . Terminals 4 | . 1 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 1 9 . Successful 5 | . . 5 . Failed 5 | . 1 4 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 5 | . 1 4 . Terminals 10 | . 1 9 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 2 . Disarm Traps 1 | . . 1 . Maintenance Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . . 3 . Terminals 3 | . . 3 . Botnet 3 | . . 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 3 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 982 | 84 413 349 136 Spaces Moved 618 | 56 252 204 106 Core 14 | 14 . . . Treads . | . . . . Legs 604 | 42 252 204 106 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 124 120 120 120 Slowest Speed 180 | 150 150 180 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 56 21 10 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 17 | . 17 . . Melee . | . . . . Projectile . | . . . . AOE 17 | . 17 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 799 | 67 335 283 114 Wait 56 | . 10 41 5 Move 615 | 55 251 203 106 Hop . | . . . . Pick Up 25 | 6 13 5 1 Fast Attach 10 | 6 3 1 . Attach 5 | . . 3 2 Detach . | . . . . Swap 13 | . 7 6 . Drop 25 | . 16 9 . Fire 50 | . 35 15 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 16) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Propulsion x2 728 | -9/Materials | Discovered new exit (range 10) 847 | -9/Materials | Entered another Materials area 847 | -8/Materials | Evolved 2 slots: Utility x2 983 | -8/Materials | Self-destructed Last Messages --------------- 00796_ Acquired 20 matter. 00802_ U-05 Engineer builds a Door. 00807_ K-01 Serf collects debris. 00816_ W-16 Scout destroyed. 00819_ K-01 Serf collects debris. 00826_ Dropped Aluminum Leg. 00838_ Acquired Imp. Aluminum Leg. 00838_ W-16 Scout sends out distress signal. 00839_ Dropped Aluminum Leg. 00839_ Acquired Imp. Aluminum Leg. 00847_ K-01 Serf collects debris. PARAMETERS=UTILITY_2 LOCATION=UNKNOWN GOAL=ESCAPE 00886_ K-01 Serf collects debris. 00904_ Med. Laser destroyed. 00940_ K-01 Serf collects debris. 00943_ Acquired Hrd. Medium Armor Plating. 00944_ K-01 Serf collects debris. 00976_ Beam Rifle destroyed. Map ----- +----------------------------------------------------+ | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# ##?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# ##########????????????????????????? | | ???????????# # #????????????????????????? | | ???????????# # ! #????????????????????????? | | ???????????# # #????????????????????????? | | ???????????# # """ #????????????????????????? | | ???????????# # """"" #????????????????????????? | | ???????????# # """"" #????????????????????????? | | ???????????# + """"" #????????????????????????? | | ???????????# # """ #????????????????????????? | | ???????????# # #????????????????????????? | | ??????????## ######x###????????????????????????? | | ??????????# ##### ######?????????????????????? | | ??????????# ?????????????????????? | | ??????????+ #?????????????????????????? | | ??????????# ##########????????????????? | | ??????????# #### # #????????????????? | | ??????????###+###### # """ #????????????????? | | ??????????# # # """ #????????????????? | | ??????????# """ + + @""" #????????????????? | | ??????????# """ # # #????????????????? | | ??????????# """ # # """ #????????????????? | | ??????????# # # """ #????????????????? | | ??????????########## # """ #????????????????? | | ???????????????????# #a #????????????????? | | ???????????????????# ##########????????????????? | | ???????????????????#xx #?????????????????????????? | | ???????????????????# #??????????x??????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# x #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #???x?????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????######????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceImprovedDoublenader Manual? 0 Play Time 00:14:37 Cumulative 9.9 hours Start 2021.05.15 @ 19:42:37 End 2021.05.15 @ 19:55:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7744f21c-1ffb-4f48-852b-55bb8943bea1