Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.07 @ 14:30:26 Player: Raix Result: Destroyed by B0-EVG(g) with Beamcaster Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (40) 200 Value Destroyed (1399) 1399 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5259 Bonus ------- Pacifist 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 283/300 Energy 98/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit Makeshift Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Small Storage Unit AWS/Thermal Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Sensor Array PSU Rigger > --- WEAPON ----------- AWS/Thermal > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Small Storage Unit Small Matter Pod Medium Matter Pod Compact Matter Pod Shock Rifle Beam Rifle Particle Gun Greatsword Greatsword [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Potential Leg Leg Potential Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Weapon Small Laser Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Mace Slashing Weapon Greatsword Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . 2 . . . 2 2 . Power 1 | . . 1 . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 2 | . . . . . . 2 . . Weapon 2 | . . . . . . . 2 . Parts Attached 70 | 7 1 6 7 4 3 15 23 4 Power 14 | . 1 2 1 1 2 4 3 . Engine 6 | . 1 2 1 1 . 1 . . Core 8 | . . . . . 2 3 3 . Reactor . | . . . . . . . . . Propulsion 25 | 3 . 4 3 2 . 4 7 2 Treads . | . . . . . . . . . Leg 20 | 2 . 4 . 2 . 4 7 1 Wheel 1 | 1 . . . . . . . . Hover 1 | . . . . . . . . 1 Flight 3 | . . . 3 . . . . . Utility 12 | 1 . . 1 1 . 4 4 1 Device 4 | . . . 1 . . 2 1 . Storage 5 | 1 . . . 1 . . 3 . Processor 3 | . . . . . . 2 . 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 19 | 3 . . 2 . 1 3 9 1 Energy Gun 6 | 2 . . 1 . 1 2 . . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 5 | 1 . . 1 . . . 2 1 Ballistic Cannon 1 | . . . . . . . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . . . . 4 . Slashing Weapon 2 | . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 1 . . Parts Lost 33 | . . . . . . 8 14 11 Power 6 | . . . . . . 3 1 2 Propulsion 15 | . . . . . . 2 7 6 Utility 6 | . . . . . . 1 3 2 Weapon 6 | . . . . . . 2 3 1 Highest Loss Streak 11 | . . . . . . 5 6 11 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 3 2 5 7 5 14 17 15 8 Power 2 | . 1 1 2 1 2 3 3 2 Propulsion 2 | . . 1 2 . 1 5 4 1 Utility 3 | . . . . 2 7 4 4 2 Weapon 2 | 1 1 2 1 1 3 3 2 1 Tool/Special . | . . . . . . . . . Unused Backups 20 | 1 . 1 2 1 . 9 3 3 Power 4 | . . . 1 . . 1 1 1 Propulsion 6 | 1 . 1 . . . 3 1 . Utility 8 | . . . 1 . . 4 1 2 Weapon 2 | . . . . 1 . 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 80 | . 85 84 79 84 88 87 69 63 Engine 9 | . 14 22 15 19 8 4 1 . Core 6 | . . . . . 13 11 7 11 Leg 24 | . 28 29 11 25 33 26 20 16 Flight 3 | . . . 22 6 . . . . Device 8 | . . . 5 11 11 16 9 . Storage 10 | . 14 11 11 11 11 9 8 19 Processor 3 | . . . . . . 8 7 7 Energy Gun 8 | . 28 22 13 11 11 6 . . Impact Weapon 1 | . . . . . . . 5 5 Slashing Weapon 1 | . . . . . . 4 1 . Peak Build Rating 62 | 5 6 10 15 31 49 62 56 30 Average Rating 32 | 3 6 8 11 27 45 52 41 24 On Entrance 22 | . 5 6 10 12 31 49 60 29 Naked Turns . | . . . . . . . . . Heaviest Build 73 | 7 10 19 21 58 63 72 73 36 Greatest Support 78 | 20 20 30 30 70 70 78 72 39 Greatest Overweight (x) 10 | . . . . . . 1 2 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 15 Average Capacity 14 | 6 8 8 8 10 20 20 19 12 Most Carried 20 | 5 2 8 8 8 19 20 20 12 Average Carried 12 | 3 2 5 7 6 15 19 16 9 Final Capacity 20 | 8 8 8 8 20 20 20 15 5 Final Carried 19 | 3 2 8 8 8 19 16 10 4 Class Distribution -------------------- 58% | Mutant 16% | Skirmisher 16% | Scavenger-Mutant 7% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Derelict-Sprinter | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Matter Collected 1332 | 210 . 130 70 190 182 299 205 46 Remotely . | . . . . . . . . . Salvage Created 1637 | . . 344 . . 226 785 236 46 Parts 113 | . . 22 . . 22 49 20 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented 2 | . . . . . . . . 2 Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 36 | . . 7 . . 7 14 8 . Melee 5 | . . . . . . 1 4 . Guns 27 | . . 7 . . 7 13 . . Cannons 3 | . . . . . . . 3 . Classes Destroyed 13 | . . 4 . . 1 6 1 1 Worker 1 | . . . . . . 1 . . Builder 1 | . . . . . . 1 . . Recycler 1 | . . . . . . 1 . . Operator 1 | . . 1 . . . . . . Swarmer 11 | . . . . . 4 2 5 . Grunt 7 | . . 3 . . 2 2 . . Brawler 2 | . . 1 . . 1 . . . Sentry 9 | . . 3 . . . 5 1 . Specialist 2 | . . . . . . 2 . . Hunter 3 | . . . . . . 2 1 . Programmer 1 | . . . . . . . 1 . Heavy 1 | . . . . . . 1 . . Samaritan 1 | . . . . . . . . 1 Best Kill Streak 10 | . . 3 . . 4 10 2 . Combat Bots Only 9 | . . 3 . . 4 9 2 . Max Kills in Single Turn 2 | . . 1 . . 1 2 1 1 Gunslinging 1 | . . . . . . 1 . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Hostile Shots Fired 729 | . 1 62 . . 10 228 288 140 Missed 265 | . 1 26 . . 3 88 97 50 Hits 464 | . . 36 . . 7 140 191 90 Melee 8 | . . . . . . . 8 . Projectile 456 | . . 36 . . 7 140 183 90 Critical Strikes 14 | . . . . . 1 10 3 . Damage Taken 5762 | . . 441 . . 65 2208 2158 890 Core 1220 | . . 82 . . 18 408 347 365 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 75 | 100 100 . . . 75 25 . . Volleys Fired 50 | . . 24 . . . 7 19 . Largest 2 | . . 2 . . . 2 2 . Hottest 130 | . . 80 . . . 130 108 . Shots Fired 162 | . . 48 . . 24 65 25 . Gun 138 | . . 48 . . 24 65 1 . Cannon 24 | . . . . . . . 24 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 10 | . . . . . . . 10 . Thermal 152 | . . 48 . . 24 65 15 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | . . 12 . . 5 15 5 . Robot Miss Streak 7 | . . 3 . . 4 2 7 . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . Autonomous 79 | . . . . . 24 55 . . Shots Hit Robots 131 | . . 38 . . 13 59 20 1 Core Hits 58 | . . 17 . . 8 21 12 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 3 | . . . . . . 2 1 . Burn 1 | . . . . . . 1 . . Smash 1 | . . . . . . . 1 . Sever 1 | . . . . . . 1 . . Melee Attacks 28 | . . . . . . 8 19 1 Impact 10 | . . . . . . . 9 1 Slashing 18 | . . . . . . 8 10 . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . 2 . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . . . . 3 . Damage Inflicted 3324 | . . 438 . . 417 1810 590 69 Guns 2238 | . . 421 . . 383 1413 21 . Cannons 287 | . . . . . . . 287 . Explosions . | . . . . . . . . . Melee 702 | . . . . . . 385 248 69 Ramming 97 | . . 17 . . 34 12 34 . Kinetic 103 | . . . . . . . 103 . Thermal 2422 | . . 421 . . 383 1413 205 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 210 | . . . . . . . 141 69 Slashing 492 | . . . . . . 385 107 . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 Average Corruption 2 | . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . . . . . . . 6 7 Message Errors 3 | . . . . . . . 1 2 Matter Fused 6 | . . . . . . . 3 3 Energy Discharges 3 | . . . . . . . 1 2 Parts Rejected 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 160 | . . . . . . 60 33 67 Projectiles 6 | . . . . . . . 6 . Explosions . | . . . . . . . . . Melee 154 | . . . . . . 60 27 67 Knockbacks 1 | . . 1 . . . . . . Impact 1 | . . 1 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 17 | . . 2 . . 2 2 11 . Kicked 17 | . . 2 . . 2 2 11 . Crushed . | . . . . . . . . . Highest Temperature 261 | . . 261 . . . 239 171 . Average Temperature 81 | . . 83 . . . 83 76 . Received Heat Transfer 1251 | . . 135 . . . 486 459 171 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 3 | . . . . . . . 2 1 Impact Corruptions 8 | . . . . . . . 1 7 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 2 . . . 2 . . Heat Transferred 3799 | . . 950 . . 481 1998 370 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 90 | 100 100 100 100 . 100 64 100 . Level 1 9 | . . . . . . 35 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 281 | . . 90 6 . 95 281 94 . Initial 59 | . . . 6 . . 33 59 . Average 57 | . . 40 . . 16 156 25 . Influence Increases 1164 | . . 195 . . 176 487 306 . Destroy 0b10 Robot/C 720 | . . 140 . . 140 280 160 . Destroy 0b10 Robot/NC 25 | . . 5 . . 5 15 . . Destroy Leader 220 | . . 50 . . 20 110 40 . Destroy Structure 19 | . . . . . 11 7 1 . Lose Combat Pursuer 180 | . . . . . . 75 105 . Influence Decreases 1164 | . . 177 18 . 89 443 437 . Entered New Map 138 | . . . 12 . . 54 72 . Time Decay 816 | . . 177 6 . 89 309 235 . Lost Part 210 | . . . . . . 80 130 . Squads Dispatched 9 | . . 1 . . . 5 3 . Investigation . | . . . . . . . . . Extermination 2 | . . . . . . . 2 . Reinforcement 7 | . . 1 . . . 5 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Distress Signals 3 | . . 2 . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 90 | . 2 21 10 . 7 24 21 5 Peak Tracking Total 14 | . 2 12 14 . 3 9 7 2 Tactical Retreats 8 | . . . 1 . . 3 4 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Traps Triggered 2 | . . . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Objects Rigged 1 | . . . . . . 1 . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Machines Accessed 4 | . . . . 4 . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 49 | . . . . 49 . . . . Successful 49 | . . . . 49 . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . 1 . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 49 | . . . . 49 . . . . Record 49 | . . . . 49 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 2 . . . . Highest-Rated Group 41 | . . . 41 41 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Active Infowar (turns) 2923 | . . . 160 571 448 730 690 324 Optics 1743 | . . . . . . 729 690 324 Sensors 1393 | . . . 160 571 448 214 . . Terrain 161 | . . . . . . . 161 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Turns Passed 3675 | 74 46 475 314 571 448 733 690 324 Spaces Moved 3480 | 56 38 315 475 805 413 560 476 342 Core 78 | 16 . . . . . . . 62 Treads . | . . . . . . . . . Legs 2604 | 40 38 315 70 448 413 560 476 244 Wheels . | . . . . . . . . . Hover 36 | . . . . . . . . 36 Flight 762 | . . . 405 357 . . . . Fastest Speed 29 | 50 120 120 29 29 100 100 90 50 Average Speed 88 | 100 120 120 42 68 100 108 105 91 Slowest Speed 550 | 120 120 120 120 100 100 190 250 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . 2 . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 4 13 22 62 84 82 40 12 62 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . 2 . 1 . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 19 | . . . . . 11 7 1 . Melee . | . . . . . . . . . Projectile 19 | . . . . . 11 7 1 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Total 3974 | 74 38 365 590 829 447 671 604 356 Wait 136 | . . 5 89 . 12 19 11 . Move 3468 | 55 37 314 470 804 412 559 475 342 Hop 2 | . . . 2 . . . . . Pick Up 100 | 10 . 11 8 9 12 29 18 3 Fast Attach . | . . . . . . . . . Attach 67 | 6 1 2 5 3 1 16 27 6 Detach 14 | . . . 3 . 1 2 8 . Swap 28 | 1 . 4 4 4 2 6 7 . Drop 57 | 2 . 3 9 9 . 22 8 4 Fire 50 | . . 24 . . . 7 19 . Melee 24 | . . . . . . 8 15 1 Ram . | . . . . . . . . . Kick 17 | . . 2 . . 2 2 11 . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . Rewire 5 | . . . . . 5 . . . Trap 1 | . . . . . . 1 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 10) 103 | -10/Materials | Discovered new exit (range 16) 121 | -10/Materials | Entered another Materials area 121 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 306 | -9/Materials | Build established: Mutant 587 | -9/Materials | Discovered new exit (range 9) 596 | -9/Materials | Entered Mines 634 | -9/Mines | Found DCF Scrap (12 items) 711 | -9/Mines | Learned location of Storage (-8) 745 | -9/Mines | Assembled infested the area 750 | -9/Mines | Assisted by a Guerilla fighting off Assembled 815 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 815 | -9/Mines | Discovered new exit (range 5) 910 | -9/Mines | Entered Exiles 910 | -9/Exiles | Accompanied by 2 allies 917 | -9/Exiles | Met 8R-AWN 936 | -9/Exiles | Met EX-HEX 940 | -9/Exiles | Led the pair of lost Derelicts to a safe place 956 | -9/Exiles | Met EX-BIN 962 | -9/Exiles | Aligned with FarCom system 962 | -9/Exiles | Given EX-Vault access code 1012 | -9/Exiles | Opened EX-Vault 1014 | -9/Exiles | Found Prototype Device 1016 | -9/Exiles | Found Prototype Leg 1019 | -9/Exiles | Identified Potential Leg 1022 | -9/Exiles | Found Potential Leg 1027 | -9/Exiles | Found Prototype Energy Gun 1054 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1087 | -9/Exiles | Met EX-DEC 1093 | -9/Exiles | Learned location of Zion (-6) 1174 | -9/Exiles | Visited The Gauntlet 1467 | -9/Exiles | Discovered new exit (range 15) 1481 | -9/Exiles | Stole three prototypes: Potential Leg, PSU Rigger, AWS/Thermal 1481 | -9/Exiles | Entered Mines 1517 | -8/Mines | Identified AWS/Thermal 1818 | -8/Mines | Build established: Skirmisher 1849 | -8/Mines | Discovered new exit (range 8) 1929 | -8/Mines | Entered Materials 1929 | -8/Materials | Evolved 2 slots: Utility x2 1931 | -8/Materials | Identified PSU Rigger 2114 | -8/Materials | Discovered new exit (range 13) 2186 | -8/Materials | Lost 5 parts (3p1u1w) 2205 | -8/Materials | Destroyed 9 combat bots 2387 | -8/Materials | Core integrity fell below 50% 2416 | -8/Materials | Build established: Mutant 2626 | -8/Materials | AWS/Thermal suddenly broke down 2632 | -8/Materials | Lost 3 parts (2n1w) 2662 | -8/Materials | Entered Factory 2662 | -7/Factory | Evolved 2 slots: Weapon x2 2664 | -7/Factory | FarCom data flow suspended 2834 | -7/Factory | Lost 5 parts (1p1n1u2w) 3297 | -7/Factory | Discovered new exit (range 19) 3307 | -7/Factory | Lost 6 parts (3n2u1w) 3352 | -7/Factory | Entered Lower Caves 3573 | -7/Lower Caves | Core integrity fell below 50% 3592 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3635 | -7/Lower Caves | Core integrity fell below 20% 3675 | -7/Lower Caves | Lost 11 parts (2p6n2u1w) 3676 | -7/Lower Caves | Destroyed by B0-EVG(g) with Beamcaster Last Messages --------------- 03601_ Penetrated by Slug. 03609_ Dropped Lrg. Storage Unit. 03609_ Dropped Mic. Nuclear Core. 03610_ Dropped Mace. 03613_ Autogun destroyed. 03634_ Com. Matter Pod destroyed. 03635_ Slug penetrates Wall. 03635_ Med. Matter Pod destroyed. 03641_ Penetrated by Slug. 03644_ Gravmag System destroyed. 03644_ Nuclear Core destroyed. 03647_ Penetrated by Slug. 03665_ Searching scrap... 03665_ Found Energy Filter. 03665_ Found Seismic Detector. 03665_ Found Mak. Terrain Scan Processor. 03665_ Found 35 Matter. 03667_ Dropped Imp. Terrain Scan Processor. 03667_ Acquired Mak. Terrain Scan Processor. 03671_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ???????????????????????????????#% ???#####??????## | | ???????????????????????????????#% ???????????????# | | ??????????????????????????????? ????????????????? | | ???????????????????????????????# ????????????????? | | ???????????????????????????????# ????????????????? | | ??????????????????????????????? ???????????????## | | ??????????????????????????????? ??????????????## | | ??????????????????????????????? ???????????????# | | ???????????????????# ?????????? ???????????????# | | ???????????????????# ??????????????????? ????# | | ???????????????????? ?????????????????? ????# | | ???????????????????? ??????????????? = "?#### | | ????????????????????# ?????????????? *% "#?# | | ????????????????????# ??????#??#????? " ??# | | ????????????????????# ???##;? #????? "#??# | | ????????????????????# ### #? #?????? ??# | | ????????????????????#$ # ## ??????? ??## | | ????????????????????# # ?????# ? ????## | | ?????????????????##?# ???????# ???### | | ?????????????????# ## % #??????### "##### | | ?????????????????# % #????? #?#"%" | | ?????????????????# #???? #?# "### | | ??????????????????? #### #??# #?## | | ????????????????????# #??## ##?## | | ????????????????????#*% #??## ##?## | | ?????????????#! # # @ #??# #### | | ?????????????#] g % ### #??# ## | | ?????????????##g g # ### ##???##### | | ?????????????# ?? ????# ###???## | | ????????????????#l??????# #????## #### ## | | ????????????????????????# ###### #####??#####? | | ????????????????????????# #??????????? | | ????????????????????????# "" #??????????? | | ????????????????????????## """" ##??????????? | | ?????????????????????????# "" ##???????????? | | ?????????????????????????# "" #????????????? | | ?????????????????????????# """" #????????????? | | ?????????????????????????## """" ##????????????? | | ??????????????????????????# """" #?????????????? | | ??????????????????????????# !% #?????????????? | | ??????????????????????????# ! ! #?????????????? | | ??????????????????????????##########?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 430 Matter Stores 428 Matter Capacity 550 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 135 Additional Mass Support 6 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataReflectiveRailcannon Manual? 0 Play Time 00:43:20 Cumulative 17.9 hours Start 2025.07.06 @ 16:59:58 End 2025.07.07 @ 14:30:26 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 23 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ad6266b-a7e3-4bc0-aec4-1c5f16b24792