Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.12 @ 02:28:35 Player: chebyrekser Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (109) 545 Value Destroyed (2164) 2164 Prototype IDs (57) 1140 Alien Tech Used (2) 400 Bonus (13000) 13000 TOTAL SCORE: 24149 Bonus ------- Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 270/300 Energy 79/135 System Corruption 0% Temperature Warm (104) Movement Flying (18) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Compact Particle Reactor > --- PROPULSION (8) --- Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster Nuclear Pulse Thruster Impulse Thruster > --- UTILITY (13) ----- Medium Storage Unit Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield System Shield Improved System Shield Improved System Guard > --- WEAPON (2) ------- Cooled Plasma Rifle Power Sword > --- INVENTORY (10) --- Compact Particle Reactor Electron Diverter Electron Diverter Improved Hacking Suite Smartbomb Launcher Tactical Quantum Warhead Improved Plasma Cutter Sigix Containment Pod Peak State ------------ > --- POWER ------------ Compact Particle Reactor > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster Nuclear Pulse Thruster Impulse Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Experimental Thermal Shield Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield System Shield Improved System Shield Improved System Guard > --- WEAPON ----------- Cooled Plasma Rifle Power Sword > --- INVENTORY -------- Compact Particle Reactor Electron Diverter Electron Diverter Improved Hacking Suite Smartbomb Launcher Tactical Quantum Warhead Improved Plasma Cutter Sigix Containment Pod [Rating: 119] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Compact Particle Reactor Propulsion Improved VTOL Module Treads Armored Treads Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 6 | . . 1 1 1 . 1 . 1 . 1 . . Utility 11 | . . 1 1 1 2 1 2 1 . 1 . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 95 | 8 4 11 22 13 7 7 4 4 6 6 3 . Power 12 | 1 . . 4 . 3 1 . 1 2 . . . Engine 7 | 1 . . 4 . 2 . . . . . . . Core 2 | . . . . . 1 1 . . . . . . Reactor 3 | . . . . . . . . 1 2 . . . Propulsion 25 | 2 1 7 6 4 . 2 . 2 . 1 . . Treads 6 | . 1 3 2 . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 9 | 2 . 4 3 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 10 | . . . 1 4 . 2 . 2 . 1 . . Utility 34 | 2 3 2 5 5 3 1 3 1 2 5 2 . Device 13 | 1 . 1 2 1 1 . 1 . 1 3 2 . Storage 5 | 1 2 . 1 1 . . . . . . . . Processor 3 | . . . . 1 . . . . . 2 . . Hackware 9 | . . . . 2 2 1 2 1 1 . . . Protection 4 | . 1 1 2 . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 24 | 3 . 2 7 4 1 3 1 . 2 . 1 . Energy Gun 5 | . . 1 1 1 . 1 . . . . 1 . Energy Cannon 1 | . . . 1 . . . . . . . . . Ballistic Gun 6 | 3 . 1 2 . . . . . . . . . Ballistic Cannon 2 | . . . . 1 . 1 . . . . . . Launcher 6 | . . . 3 1 . . 1 . 1 . . . Special Weapon 1 | . . . . . . . . . 1 . . . Impact Weapon 1 | . . . . 1 . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 1 . 1 2 1 1 5 . 2 . Parts Lost 6 | . . 3 1 . . 2 . . . . . . Power 1 | . . . 1 . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . . Utility 2 | . . 1 . . . 1 . . . . . . Weapon 1 | . . 1 . . . . . . . . . . Highest Loss Streak 2 | . . 1 1 . . 2 . . . . . . To Critical Strikes . | . . . . . . . . . . . . . Average Backups 16 | 4 17 24 24 11 9 9 8 8 8 7 7 7 Power 1 | . 1 2 1 1 1 1 1 . 1 1 1 1 Propulsion 4 | 2 5 6 7 2 2 . 1 1 2 2 2 2 Utility 5 | . 5 7 7 4 3 2 2 2 2 1 1 1 Weapon 4 | . 4 7 6 3 3 3 3 2 1 2 2 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 44 | . . 10 9 10 1 3 1 1 5 . . 4 Power 4 | . . 1 . 1 . . . . 1 . . 1 Propulsion 11 | . . 6 1 2 . . 1 . . . . 1 Utility 13 | . . 1 3 3 . 2 . . 3 . . 1 Weapon 15 | . . 2 5 3 1 1 . 1 1 . . 1 Tool/Special 1 | . . . . 1 . . . . . . . . Average Slot Usage (%) 98 | . 100 97 99 99 96 97 99 99 99 95 99 92 Engine 6 | . 14 11 9 7 6 . . . . . . . Treads 7 | . 7 11 17 . . . . . . . . . Wheel 10 | . 20 21 18 . . . . . . . . . Flight 15 | . . . . 35 33 34 31 33 33 32 34 32 Device 10 | . 7 11 16 7 6 7 10 9 8 8 7 8 Storage 8 | . 14 11 9 7 6 5 5 4 4 4 4 4 Processor 2 | . . . . 6 6 5 5 4 4 5 8 8 Hackware 11 | . . . . 14 22 25 30 32 33 30 30 28 Protection 4 | . 6 8 10 . . . . . . . . . Energy Gun 5 | . . 7 8 6 5 4 5 4 3 2 4 4 Ballistic Gun 7 | . 28 14 8 . . . . . . . . . Impact Weapon 1 | . . . . 6 6 4 . . . . . . Slashing Weapon 1 | . . . . . . . 5 4 4 4 4 4 Peak Build Rating 119 | 7 10 23 35 45 53 68 81 92 94 109 119 111 Average Rating 43 | 5 9 16 31 43 48 62 75 86 90 102 110 111 On Entrance 54 | . 7 10 23 32 44 51 67 76 87 92 109 111 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 111 | 14 95 99 111 105 26 30 33 32 32 32 32 32 Greatest Support 38 | 26 26 24 24 25 25 31 31 37 37 38 38 38 Greatest Overweight (x) 9 | 1 9 9 8 4 8 . 1 . . . . . Average Overweight (x) . | . 4 4 4 . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 10 10 10 10 10 10 10 10 Average Capacity 17 | 7 22 25 25 10 10 10 10 10 10 10 10 10 Most Carried 25 | 7 22 25 25 25 10 10 10 10 10 10 10 10 Average Carried 16 | 4 17 24 24 10 9 9 9 9 9 10 10 10 Final Capacity 25 | 8 25 25 25 10 10 10 10 10 10 10 10 10 Final Carried 25 | 6 22 25 25 10 10 10 10 10 10 10 10 10 Class Distribution -------------------- 42% | Mutant 21% | Wizard-Scout 20% | Hacker-Sprinter 12% | Scavenger-Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -3/Quarantine Wizard-Scout | -2/Research Wizard-Scout | -2/Testing Wizard-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Matter Collected 3255 | 312 108 318 760 527 485 360 40 35 31 12 267 . Remotely . | . . . . . . . . . . . . . Salvage Created 3973 | 115 232 750 1199 314 485 376 131 35 31 12 293 . Parts 189 | 4 13 52 77 12 9 2 7 1 . 3 9 . Haulers Intercepted 7 | . . 1 6 . . . . . . . . . Recyclers Shooed 6 | 1 . 1 3 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 50 | . 4 15 22 4 . . 5 . . . . . Guns 37 | . 4 15 18 . . . . . . . . . AOE 13 | . . . 4 4 . . 5 . . . . . Classes Destroyed 11 | 2 2 5 2 . . . . . . . . . Worker 21 | . . 2 . 7 8 3 . . . 1 . . Builder 3 | . . 1 . . 1 . . . . . 1 . Tunneler 3 | 1 . . . 2 . . . . . . . . Hauler 7 | . . 1 6 . . . . . . . . . Recycler 12 | 1 . 2 2 1 2 2 . . . . 2 . Operator 6 | . . . 1 1 2 1 1 . . . . . Watcher 7 | . 2 . 1 . . . 2 1 1 . . . Swarmer 27 | . . 8 10 4 . . 5 . . . . . Grunt 12 | . 4 3 5 . . . . . . . . . Sentry 9 | . . 4 5 . . . . . . . . . Hunter 2 | . . . 2 . . . . . . . . . Best Kill Streak 5 | 1 3 4 4 4 5 2 5 1 1 1 2 . Combat Bots Only 5 | . 2 3 4 4 . . 5 . . . . . Max Kills in Single Turn 5 | 1 1 2 4 3 1 1 5 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 5 | . . . 4 3 . . 5 . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Hostile Shots Fired 242 | . 20 78 94 4 1 18 9 2 4 . 12 . Missed 79 | . 7 21 29 1 . 8 4 1 1 . 7 . Hits 163 | . 13 57 65 3 1 10 5 1 3 . 5 . Projectile 163 | . 13 57 65 3 1 10 5 1 3 . 5 . Critical Strikes 8 | . 2 1 1 . . 2 1 . 1 . . . Damage Taken 2459 | . 181 614 865 56 62 203 153 29 108 . 188 . Core 355 | . . 55 134 . 20 15 18 29 23 . 61 . Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 171 | . . 92 36 . . . . . . 43 . . Core Remaining (%) 95 | 100 100 86 75 100 97 98 98 . 96 . 95 100 Volleys Fired 198 | 16 20 49 92 7 1 . 5 2 2 3 1 . Largest 2 | 2 2 2 2 1 1 . 1 1 1 1 1 . Hottest 91 | 40 40 79 91 40 40 . 43 72 72 72 72 . Shots Fired 375 | 32 40 98 183 7 1 . 5 2 3 3 1 . Gun 364 | 32 40 98 181 . . . 4 2 3 3 1 . Cannon 6 | . . . . 5 1 . . . . . . . Launcher 5 | . . . 2 2 . . 1 . . . . . Special . | . . . . . . . . . . . . . Kinetic 234 | 32 40 65 91 5 1 . . . . . . . Thermal 136 | . . 33 90 . . . 4 2 3 3 1 . Explosive 5 | . . . 2 2 . . 1 . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 15 | 7 5 15 13 2 . . 2 . . . . . Robot Miss Streak 7 | 2 2 3 7 1 . . 2 . 1 . . . Penetration Max 1 | . . . 1 . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 286 | 22 24 69 108 16 18 10 9 1 2 1 6 . Core Hits 124 | 6 12 31 53 6 2 2 7 . 1 1 3 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 9 | . . 1 1 2 4 1 . . . . . . Critical Strikes 15 | . . 3 5 2 4 1 . . . . . . Burn 6 | . . 2 4 . . . . . . . . . Destroy 2 | . . 1 1 . . . . . . . . . Smash 7 | . . . . 2 4 1 . . . . . . Melee Attacks 222 | . . . . 44 42 28 34 10 35 9 15 5 Impact 106 | . . . . 44 41 21 . . . . . . Slashing 116 | . . . . . 1 7 34 10 35 9 15 5 Piercing . | . . . . . . . . . . . . . Sneak Attacks 34 | . . . . 10 13 6 . 1 . 1 3 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8235 | 178 248 1006 2117 1355 1167 564 922 102 112 84 380 . Guns 3386 | 178 248 1004 1906 . . . 50 . . . . . Cannons . | . . . . . . . . . . . . . Explosions 941 | . . . 211 191 . . 539 . . . . . Melee 3906 | . . . . 1164 1167 564 333 102 112 84 380 . Ramming 2 | . . 2 . . . . . . . . . . Kinetic 1970 | 178 248 562 982 . . . . . . . . . Thermal 1707 | . . 442 924 . . . 341 . . . . . Explosive 650 | . . . 211 191 . . 248 . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 2726 | . . . . 1164 1167 395 . . . . . . Slashing 1180 | . . . . . . 169 333 102 112 84 380 . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . 3 . . . . . . . 7 . . . Average Corruption 3 | . 2 . . . . . . . 5 . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 11 | . 6 . . . . . . . 5 . . . Message Errors 1 | . . . . . . . . . 1 . . . Matter Fused 1 | . 1 . . . . . . . . . . . Heat Flow Errors 3 | . 2 . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . . 1 . . . Data Loss (minor) 1 | . 1 . . . . . . . . . . . Data Loss (major) 3 | . 2 . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . 1 . . . Overload Shots 8 | . . . . . . . . 2 2 3 1 . Effects 1 | . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . 1 . . Overflow Damage 1860 | . . . 20 724 619 204 218 47 . . 28 . Projectiles . | . . . . . . . . . . . . . Explosions 181 | . . . 20 . . . 161 . . . . . Melee 1679 | . . . . 724 619 204 57 47 . . 28 . Knockbacks 13 | . . . . 4 7 2 . . . . . . Impact 13 | . . . . 4 7 2 . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 58 | . . . . 8 . . 50 . . . . . Shots 2 | . . . . 1 . . 1 . . . . . Rammed 1 | . . 1 . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 314 | . 166 153 16 2 . 90 291 314 192 85 178 97 Average Temperature 37 | . 29 42 6 2 . 21 30 100 118 29 58 33 Received Heat Transfer 729 | . 141 183 333 . 9 18 45 . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 16 | . . . . 5 8 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 29 | . . . . 8 13 8 . . . . . . Impact Corruptions 52 | . . . . 22 23 7 . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . 4 . . . . . . . . . Heat Transferred 3704 | . . 1110 2294 . . . 300 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Maximum Alert Level 2 | . . 1 1 1 . 1 2 1 1 . . . Low Security (%) 76 | 100 100 33 75 87 100 51 77 . 97 100 100 100 Level 1 23 | . . 66 24 12 . 48 15 100 2 . . . Level 2 . | . . . . . . . 6 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 447 | 5 62 278 390 223 45 367 447 334 200 70 65 50 Initial 234 | . . . 98 175 7 17 175 234 183 64 34 32 Average 131 | . 12 189 147 169 11 181 195 286 158 57 50 41 Influence Increases 3683 | 10 141 595 899 292 216 568 470 162 154 68 81 27 Destroy 0b10 Robot/C 1000 | . 80 300 440 80 . . 100 . . . . . Destroy 0b10 Robot/NC 290 | 10 10 30 50 55 65 25 15 5 5 5 15 . Destroy Leader 258 | . 14 82 134 10 . . 14 2 2 . . . Successful Hack 263 | . 36 18 58 . 44 35 12 . 27 . 21 12 Disable Machine 330 | . . . 90 30 30 45 60 . 45 . 30 . Destroy Structure 357 | . 1 . 22 42 17 28 104 20 60 33 15 15 Partial Spotted 210 | . . . . 30 45 60 15 15 15 30 . . Lose Combat Pursuer 975 | . . 165 105 45 15 375 150 120 . . . . Influence Decreases 3654 | 10 141 360 748 663 194 246 382 283 365 121 88 53 Entered New Map 1018 | . . . 137 211 8 20 184 213 143 51 28 23 Time Decay 2425 | 10 141 330 601 302 185 206 198 70 222 70 60 30 Lost Part 60 | . . 30 10 . . 20 . . . . . . Purge Threat 151 | . . . . 150 1 . . . . . . . Squads Dispatched 20 | . . 1 1 2 2 1 3 2 5 1 2 . Investigation 2 | . . . . 1 . . 1 . . . . . Extermination 12 | . . . . 1 1 1 2 1 4 1 1 . Reinforcement 6 | . . 1 1 . 1 . . 1 1 . 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Distress Signals 13 | . . 1 2 . 1 4 2 2 . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 155 | . 8 22 43 6 6 29 18 5 10 2 5 1 Peak Tracking Total 14 | . 3 4 5 4 2 14 7 5 9 2 4 1 Tactical Retreats 31 | . . 6 5 1 1 10 6 2 . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Traps Triggered 11 | . 2 . 2 . 4 1 1 . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 26 | . . . . . 6 . 12 8 . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Machines Disabled 22 | . . . 6 2 2 3 4 . 3 . 2 . Max in Single Turn 4 | . . . 1 1 1 1 4 . 1 . 1 . Garrison Access 7 | . . . . 2 . 3 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Machines Accessed 87 | . 5 3 10 9 10 11 11 4 9 4 6 5 Terminals 59 | . 5 2 7 4 8 5 6 4 8 2 5 3 Fabricators 10 | . . . . 2 1 2 2 . . . 1 2 Repair Stations 3 | . . 1 1 . . . . . . 1 . . Recycling Units 2 | . . . . . 1 . . . . 1 . . Scanalyzers 6 | . . . 2 1 . 1 1 . 1 . . . Garrison Access 7 | . . . . 2 . 3 2 . . . . . Total Hacks 312 | . 24 7 32 18 29 44 48 27 24 26 22 11 Successful 196 | . 12 6 16 8 20 34 33 15 11 19 16 6 Failed 115 | . 12 1 16 10 9 10 14 12 13 7 6 5 Catastrophic 20 | . 2 . 4 2 1 . 2 3 4 1 . 1 Database Lockouts 1 | . . . . . . . 1 . . . . . Manual 150 | . 17 5 4 10 17 13 29 17 11 22 1 4 Terminals 241 | . 24 5 17 10 24 22 39 27 23 22 20 8 Fabricators 17 | . . . . 4 2 4 2 . . . 2 3 Repair Stations 7 | . . 2 3 . . . . . . 2 . . Recycling Units 5 | . . . . . 3 . . . . 2 . . Scanalyzers 33 | . . . 12 2 . 14 4 . 1 . . . Garrison Access 9 | . . . . 2 . 4 3 . . . . . Terminal Hacks 115 | . 9 2 4 3 13 10 20 13 10 14 14 3 Record 9 | . . . . . . . 1 2 2 . 3 1 Part Schematic 2 | . . . . . . . . . . . 2 . Robot Analysis 2 | . . . . . . . 2 . . . . . Prototype ID Bank 19 | . 1 . . . 2 . 4 1 1 9 1 . Open Door 3 | . . . . . . . . . 1 . 1 1 Open DSF 1 | . . . . . . 1 . . . . . . Level Access Points 7 | . . . . . 1 1 1 1 . 1 1 1 Branch Access Points 2 | . . . . . . . . 1 . 1 . . Emergency Access Points 3 | . . . . . 2 . . . . . 1 . Machine Index 1 | . . . . . . . 1 . . . . . Terminal Index 6 | . 1 . . 1 1 1 . 1 . . 1 . Garrison Index 1 | . . . . . . . . 1 . . . . Unreport Threat 3 | . . . . 1 2 . . . . . . . Locate Traps 7 | . 1 1 . . . 2 . . . 1 2 . Disarm Traps 5 | . . . . . 1 . 2 2 . . . . Surveillance Status 1 | . . . . . . . 1 . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . Transport Status 1 | . . . . . . . 1 . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . Recall Extermination 8 | . . . . 1 . 1 1 1 3 1 . . Recall Reinforcements 1 | . . . . . . . . . 1 . . . Hauler Manifests 7 | . 1 . 2 . 1 1 2 . . . . . Registered Components 4 | . 1 . . . 1 1 1 . . . . . Registered Prototypes 2 | . 1 . . . 1 . . . . . . . Zone Layout 18 | . 2 1 2 . 1 2 2 3 2 1 2 . Fabricator Hacks 4 | . . . . 1 . 1 . . . . 1 1 Network Status 3 | . . . . 1 . 1 . . . . 1 . Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . 2 2 . . . . . . 2 . . Scan Component 3 | . . 1 1 . . . . . . 1 . . Repair 3 | . . 1 1 . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 28 | . . . 9 1 . 14 4 . . . . . Insert Component 14 | . . . 5 1 . 6 2 . . . . . Analyze 14 | . . . 4 . . 8 2 . . . . . Garrison Access Hacks 8 | . . . . 2 . 3 3 . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . Seal Access 7 | . . . . 2 . 3 2 . . . . . Unauthorized Hacks 35 | . 3 2 1 1 7 6 6 2 1 3 1 2 Terminals 23 | . 3 2 1 1 4 4 4 2 . 1 . 1 Assimilate 5 | . . . . . 2 2 1 . . . . . Botnet 12 | . 2 2 . 1 1 1 2 1 . 1 . 1 Operators 6 | . 1 . 1 . 1 1 1 1 . . . . Fabricators 7 | . . . . . 1 2 2 . . . 1 1 Fabnet 7 | . . . . . 1 2 2 . . . 1 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . . 2 . . . . 2 . . Monitor 2 | . . . . . 1 . . . . 1 . . Recyclers 2 | . . . . . 1 . . . . 1 . . Scanalyzers 1 | . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 2 . 1 . . . . . Used 1 | . . . . . . . 1 . . . . . Hacking Detections 65 | . 5 2 9 7 10 8 8 4 6 2 1 3 Full Trace Events 1 | . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 4 . . 6 2 . . . 2 . Parts Built 2 | . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . Time 46 | . . . . . . . . . . . . 46 Total Part Build Rating 18 | . . . . . . . . . . . . 18 Parts Repaired 3 | . . 1 1 . . . . . . 1 . . Time 100 | . . 32 38 . . . . . . 30 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 13 | . . . 4 1 . 6 2 . . . . . Part Schematics Acquired 12 | . . . 4 . . 6 2 . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % 8 | . . . . . . 3 7 8 8 2 2 3 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Total Allies 1 | . . . . . . 1 . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Active Infowar (turns) 5438 | 17 400 412 1638 659 489 430 415 157 474 147 138 62 Sensors 2856 | . . . 6 587 469 407 415 157 468 147 138 62 Structural 1648 | . . . . 38 20 205 413 157 471 147 135 62 Seismic 2495 | 17 400 412 1632 34 . . . . . . . . Robot Analysis Total 2 | . . . . . . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Turns Passed 6576 | 116 738 815 1935 660 489 430 415 157 474 147 138 62 Spaces Moved 10045 | 64 416 341 925 1479 1014 1251 1351 463 1676 377 417 271 Core 3 | 3 . . . . . . . . . . . . Treads 4 | . . 4 . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 1754 | 61 416 337 925 15 . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 8284 | . . . . 1464 1014 1251 1351 463 1676 377 417 271 Fastest Speed 18 | 50 90 135 135 23 23 20 20 18 18 18 18 18 Average Speed 43 | 88 154 150 154 24 23 20 20 18 18 18 18 18 Slowest Speed 480 | 100 215 480 210 150 93 24 89 18 18 18 18 18 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 27 | . . . . 2 3 6 4 . 6 2 3 1 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 6 67 29 79 37 26 42 38 17 87 13 53 9 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 141 | . . . . 29 17 14 20 10 30 11 5 5 Terrain Destroyed 205 | . . . 19 40 17 14 54 10 30 11 5 5 Melee 130 | . . . . 26 16 14 20 8 28 8 5 5 Projectile 12 | . . . 1 3 1 . . 2 2 3 . . AOE 63 | . . . 18 11 . . 34 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Total 11487 | 94 475 556 1252 1670 1181 1358 1435 519 1787 434 452 274 Wait 546 | . 15 109 149 50 26 35 34 32 50 35 11 . Move 9979 | 63 415 340 924 1474 1007 1238 1343 462 1663 372 410 268 Hop 26 | . . . . 2 3 6 3 . 6 2 3 1 Pick Up 114 | 7 18 23 23 13 5 8 5 5 7 . . . Fast Attach 34 | 6 . 1 3 . 4 1 2 . 4 7 6 . Attach 32 | 1 . 5 6 7 2 4 2 2 3 . . . Detach 1 | . . . 1 . . . . . . . . . Swap 170 | 1 5 9 27 53 29 32 2 3 7 2 . . Drop 110 | . 2 19 27 20 8 6 5 3 10 4 6 . Fire 198 | 16 20 49 92 7 1 . 5 2 2 3 1 . Melee 222 | . . . . 44 42 28 34 10 35 9 15 5 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . Escape Stasis 54 | . . . . . 54 . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac x4 / [*Ext]) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 5 exits: Res x3 / *Qua x2) -3/Quarantine -2/Research (discovered 5 exits: Acc x3 / *Tes x2) -2/Testing -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 117 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 3) 309 | -10/Materials | Build established: Mutant 665 | -10/Materials | Discovered new exit (range 8) 745 | -10/Materials | Discovered new exit (range 16) 855 | -10/Materials | Entered another Materials area 855 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1552 | -9/Materials | Discovered new exit (range 11) 1629 | -9/Materials | Repaired Med. Armor Plating 1670 | -9/Materials | Entered another Materials area 1670 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2229 | -8/Materials | Build established: Scavenger-Mutant 2598 | -8/Materials | Discovered new exit (range 3) 2762 | -8/Materials | Repaired Hrd. Medium Armor Plating 3000 | -8/Materials | Discovered new exit (range 5) 3017 | -8/Materials | Build established: Mutant 3175 | -8/Materials | Discovered new exit (range 5) 3605 | -8/Materials | Entered Factory 3605 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3912 | -7/Factory | Build established: Hacker-Sprinter 3985 | -7/Factory | Discovered new exit (range 14) 3988 | -7/Factory | Identified exit to Lower Caves 4138 | -7/Factory | Discovered new exit (range 5) 4162 | -7/Factory | Identified exit to Factory 4265 | -7/Factory | Entered another Factory area 4265 | -6/Factory | Evolved 2 slots: Utility x2 4384 | -6/Factory | Identified exit to Factory 4754 | -6/Factory | Entered another Factory area 4754 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4775 | -5/Factory | Identified exit to Factory 4802 | -5/Factory | Spotted B-75 Beast 4867 | -5/Factory | Discovered new exit (range 16) 5184 | -5/Factory | Entered another Factory area 5184 | -4/Factory | Evolved 2 slots: Utility x2 5249 | -4/Factory | Discovered new exit (range 14) 5252 | -4/Factory | Identified exit to Upper Caves 5269 | -4/Factory | Identified exit to Garrison 5405 | -4/Factory | Identified exit to Research 5410 | -4/Factory | Central database locked down 5491 | -4/Factory | Build established: Wizard-Scout 5599 | -4/Factory | Entered Research 5599 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5603 | -3/Research | Identified exit to Research 5636 | -3/Research | Identified exit to Quarantine 5756 | -3/Research | Entered Quarantine 5823 | -3/Quarantine | Found Alien Artifact 5836 | -3/Quarantine | Discovered exit to Research (range 4) 5920 | -3/Quarantine | Found Prototype Launcher 6065 | -3/Quarantine | Identified Tactical Quantum Warhead 6069 | -3/Quarantine | Found Alien Artifact 6166 | -3/Quarantine | Identified Subatomic Replicator 6168 | -3/Quarantine | Identified Core Reset Matrix 6168 | -3/Quarantine | Used Core Reset Matrix 6171 | -3/Quarantine | Met incapacitated Sigix Warrior 6171 | -3/Quarantine | Lockdown squad dispatched 6171 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 6171 | -3/Quarantine | Unlocked Sigix quarantine chamber 6172 | -3/Quarantine | Sensed 14 artifacts in vicinity 6172 | -3/Quarantine | Used Subatomic Replicator to replicate Sigix Containment Pod 6175 | -3/Quarantine | Found Sigix Containment Pod 6214 | -3/Quarantine | Spotted Lightning 6215 | -3/Quarantine | Spotted Lightning 6215 | -3/Quarantine | Spotted Lightning 6227 | -3/Quarantine | Discovered exit to Research (range 15) 6230 | -3/Quarantine | Entered Research 6230 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6336 | -2/Research | Repaired Imp. VTOL Module 6359 | -2/Research | Spotted B-90 Cyclops 6367 | -2/Research | Discovered new exit (range 15) 6368 | -2/Research | Identified exit to Testing 6368 | -2/Research | Identified exit to Access 6377 | -2/Research | Entered Testing 6440 | -2/Testing | Found Prototype Device 6440 | -2/Testing | Identified Exp. Thermal Shield 6481 | -2/Testing | Found Prototype Energy Gun 6481 | -2/Testing | Identified Tachyon Dispersion Ray 6490 | -2/Testing | Spotted PP-8YSN1G4036 6515 | -2/Testing | Entered Access 6515 | -1/Access | Evolved 2 slots: Power x1, Utility x1 6560 | -1/Access | Identified exit to Surface 6566 | -1/Access | Fabricated Enh. Nova Cannon? 6577 | *** | Destroyed 0b10! Last Messages --------------- Fabnet at current depth includes 1 machine. Accumulated fabnet effectiveness: Active: 3% Next depth: N/A 06560_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (66,73) Map updated. >>Query(Access Level) The highest subsurface floor of [Complex 0b10], heavily garrisoned in preparation for a possible [Sigix] attack. 06566_ >> FABRICATOR: Completed Enh. Nova Cannon? 06575_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 06576_ The Access Shell folds into the floor. [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????BB????BB??????????????## | | ?????????????????????BB????BB???############# | | ????????????????????????????????############# | | ????????????????????????????????## ### | | ????????????????????????????????## ### | | ??????????????????##"????????"#### ### | | ??????????????????##""""""""""#### ### | | ??????????????????## #### ### | | ??????????????????## #### ### | | ??????????????????## #### ### | | ??????????????????## "" #### ### | | ??????????????????## "@ #### ### | | ??????????????????## ########+###### | | ??????????????????## ###### ##### | | ?????????????????### ###?## " | | ?????????????????### ###?## | | ?????????????????## ##?## A####### | | ?????????????????###"" ###?### ########### | | ?????????????????###"" ###?### k###???##### | | ??????????????????##"" ##???## # ????????? | | ??????????????????##T ##???## # ????????? | | ?????????????s????##"" ##???## # ????????? | | ??????????????????##"" ####### # ????????? | | ??????????????????##"" ####### # ????????? | | ?????????????? # ????????? | | ????????????? + ????????? | | ?????????????######################## # ????????? | | ?????????????######################## # ????????? | | ???????????????????????????????????## # ????????? | | ???????????????????????????????????## # ????????? | | ???????????????????????????????????## # ????????? | | ???????????????????????????????????## ##????????? | | ???????????????????????????????????## ##????????? | | ????????????????????????????????????? ##????????? | | ????????????????????????????????????? ##????????? | | ????????????????????????????????????? ##????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Corruption Containment 12 Armor Coverage 450 Evasion (%) 66 Recoil Reduction 2 Offensive Hacking 44 Defensive Hacking 32 Authchip Count 1 Item Schematics ----------------- Lgt. Regenerative Plating | -2/Testing | Hacked Hvy. Regenerative Plating | -2/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Nova Cannon | x2 | -1/Access | Preloaded Repaired ---------- Med. Armor Plating | 23% | -9/Materials Hrd. Medium Armor Plating | 85% | -8/Materials Imp. VTOL Module | 14% | -2/Research Alien Tech Used ----------------- Subatomic Replicator Core Reset Matrix Achievements -------------- Payload Armed Slippery One Challenges ------------ None Game ------ Seed NeutrinoTeslaInterpreter Manual? 0 Play Time 02:33:44 Cumulative 64.3 hours Start 2025.08.11 @ 16:13:19 End 2025.08.12 @ 02:28:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 28 Adventurer 0 Explorer 2 Win Type 3 Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 60 Gallery% 46 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 590aa4c2-cbef-476e-b180-f0c8f83a910b