Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.17 @ 16:56:12

Player: Figgis

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (90)      450
Value Destroyed (3096)     3096
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (359)                359
              TOTAL SCORE: 8965

 Bonus
-------
Follower Combat Kills      188
Aligned with FarCom        300
Friendly Fire              -129

 Cogmind 
---------
Core Integrity             702/1000
Matter                     300/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                Carbon-fiber Leg
        Armored Leg
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
>               --- WEAPON (4) -------
          Heavy Pick
          Heavy Pick
          Heavy Pick
          Heavy Pick
>               --- INVENTORY (20) ---
          Micro Nuclear Core
                Neutrino Core
       Advanced Heat Sink
                Matter Compressor (250)
       Advanced Sensor Array
                Modified TNC
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
       Improved Reaction Control System
       Improved Medium Armor Plating
                Force Field
       Improved Hacking Suite
         Guided Plasma Cannon
                Gauss Rifle
       Advanced Assault Cannon
                Blade Saw
                Chainsword
          Heavy Pick

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                VSS Leg
       Improved Carbon-fiber Leg
       Improved Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
      Precision Matter Filter
       Improved Reaction Control System
>               --- WEAPON -----------
          Heavy Pick
          Heavy Pick
          Heavy Pick
          Heavy Pick
>               --- INVENTORY --------
          Light Angular Momentum Engine
                Neutrino Core
                Carbon-fiber Leg
        Armored Leg
       Advanced Heat Sink
                Matter Compressor
       Advanced Sensor Array
                Modified TNC
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
       Improved Reaction Control System
       Improved Medium Armor Plating
        Layered Medium Armor Plating
                Force Field
       Improved Hacking Suite
         Guided Plasma Cannon
                Gauss Rifle
       Advanced Assault Cannon
                Chainsword
          Heavy Pick
[Rating: 82]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Slashing Weapon          Chainsword
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   1   1   .   .   .   1   
  Utility                  4    | .   .   .   .   .   2   1   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   1   
Parts Attached             93   | 3   14  .   .   4   10  20  8   .   17  17  
  Power                    13   | 1   1   .   .   .   1   2   1   .   5   2   
    Engine                 12   | 1   1   .   .   .   1   2   1   .   4   2   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   3   .   .   2   1   8   2   .   4   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    26   | 2   3   .   .   2   1   8   2   .   4   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | .   4   .   .   .   5   5   2   .   5   10  
    Device                 14   | .   1   .   .   .   1   1   2   .   3   6   
    Storage                3    | .   2   .   .   .   1   .   .   .   .   .   
    Processor              8    | .   1   .   .   .   1   2   .   .   2   2   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   1   2   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | .   6   .   .   2   3   5   3   .   3   1   
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | .   5   .   .   2   .   3   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   3   2   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   3   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   3   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   2   .   .   .   1   
Parts Lost                 29   | .   1   .   .   .   1   3   4   .   8   12  
  Power                    8    | .   .   .   .   .   .   1   1   .   3   3   
  Propulsion               11   | .   .   .   .   .   .   1   1   .   4   5   
  Utility                  9    | .   .   .   .   .   1   1   2   .   1   4   
  Weapon                   1    | .   1   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   1   .   .   .   1   1   3   .   5   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  100 100 100 96  94  99  100 93  90  
  Engine                   9    | .   14  14  14  14  9   7   6   7   9   8   
  Leg                      27   | .   28  28  28  28  27  28  29  30  24  24  
  Device                   5    | .   7   .   .   .   3   3   2   15  13  7   
  Storage                  8    | .   13  14  14  14  9   7   7   7   6   5   
  Processor                11   | .   5   14  14  14  9   7   15  15  18  16  
  Hackware                 3    | .   .   .   .   .   8   7   5   .   .   .   
  Protection               2    | .   .   .   .   .   2   7   5   .   .   1   
  Ballistic Gun            7    | .   27  28  28  28  .   5   .   .   .   .   
  Ballistic Cannon         8    | .   .   .   .   .   26  16  2   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   20  23  4   .   
  Piercing Weapon          4    | .   .   .   .   .   .   .   .   .   15  23  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 3   29  28  28  30  73  74  72  65  73  81  
  Greatest Support         81   | 3   20  20  20  20  30  61  72  72  72  81  
  Greatest Overweight (x)  2    | .   1   1   1   2   2   2   1   .   1   2   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   .   .   .   .   
Largest Inventory Capacity 20   | 5   15  15  15  15  20  20  20  20  20  20  
  Average Capacity         18   | 5   9   15  15  15  19  20  20  20  20  20  
  Most Carried             20   | 5   12  12  15  15  20  20  20  18  20  20  
  Average Carried          17   | 3   6   12  13  15  19  19  18  18  19  19  
  Final Capacity           20   | 5   15  15  15  15  20  20  20  20  20  20  
  Final Carried            20   | 5   12  12  15  15  20  19  18  18  20  19  

 Class Distribution 
--------------------
 47% | Mutant
 19% | Gunner
 13% | Scavenger-Mutant
 12% | Skirmisher
  6% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
       Skirmisher | -8/Materials
           Gunner | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  
-----------                Run  | Jun Mat Min Exi Min Mat Fac Low Low Fac Fac 
Matter Collected           2841 | 223 407 20  .   20  560 593 366 9   452 191 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3136 | .   448 .   .   .   525 569 275 .   547 772 
  Parts                    196  | .   36  .   .   .   49  43  12  .   19  37  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   1   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   .   11  .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   2   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Fac Fac 
Combat Hostiles Destroyed  70   | .   16  .   .   .   13  13  6   .   9   13  
  Melee                    28   | .   .   .   .   .   .   .   6   .   9   13  
  Guns                     18   | .   16  .   .   .   .   2   .   .   .   .   
  Cannons                  24   | .   .   .   .   .   13  11  .   .   .   .   
Classes Destroyed          11   | .   4   .   .   .   5   1   1   .   .   .   
  Worker                   4    | .   1   .   .   .   2   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   1   1   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   2   1   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  8    | .   1   .   .   .   5   2   .   .   .   .   
  Swarmer                  23   | .   9   .   .   .   6   .   4   .   .   4   
  Grunt                    26   | .   7   .   .   .   3   6   .   .   8   2   
  Sentry                   8    | .   .   .   .   .   4   3   .   .   .   1   
  Hunter                   7    | .   .   .   .   .   1   1   2   .   .   3   
  Programmer               7    | .   .   .   .   .   .   3   .   .   1   3   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | .   4   .   .   .   9   3   4   .   2   5   
  Combat Bots Only         5    | .   3   .   .   .   4   2   4   .   2   5   
Max Kills in Single Turn   2    | .   1   .   .   .   2   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  
Damage Taken               6035 | .    571  .    .    .    333  1547 604  .    1149 1831 
  Core                     977  | .    101  .    .    .    39   185  126  .    228  298  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75   | 100  .    .    .    59   92   .    .    55   73   .    
Volleys Fired              130  | .    64   .    .    .    27   39   .    .    .    .    
  Largest                  3    | .    2    .    .    .    3    3    .    .    .    .    
  Hottest                  144  | .    40   .    .    .    144  144  .    .    .    .    
Shots Fired                326  | .    128  .    .    .    81   117  .    .    .    .    
  Gun                      162  | .    128  .    .    .    .    34   .    .    .    .    
  Cannon                   164  | .    .    .    .    .    81   83   .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  326  | .    128  .    .    .    81   117  .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    12   .    .    .    5    8    .    .    .    .    
  Robot Miss Streak        10   | .    10   .    .    .    5    5    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           273  | .    66   .    .    .    41   58   16   .    40   52   
  Core Hits                125  | .    26   .    .    .    26   29   7    .    13   24   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         18   | .    .    .    .    .    2    3    .    .    10   3    
    Blast                  5    | .    .    .    .    .    2    3    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    .    .    2    .    
    Impale                 11   | .    .    .    .    .    .    .    .    .    8    3    
Melee Attacks              147  | .    .    .    .    .    .    .    27   .    49   71   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 42   | .    .    .    .    .    .    .    27   .    15   .    
  Piercing                 105  | .    .    .    .    .    .    .    .    .    34   71   
  Sneak Attacks            9    | .    .    .    .    .    .    .    3    .    2    4    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        30   | .    .    .    .    .    .    .    3    .    11   16   
Damage Inflicted           7877 | .    771  3    .    .    1202 1613 725  .    1615 1948 
  Guns                     1098 | .    766  .    .    .    .    332  .    .    .    .    
  Cannons                  2479 | .    .    .    .    .    1201 1278 .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    4288 | .    .    .    .    .    .    .    725  .    1615 1948 
  Ramming                  12   | .    5    3    .    .    1    3    .    .    .    .    
  Kinetic                  3577 | .    766  .    .    .    1201 1610 .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1238 | .    .    .    .    .    .    .    725  .    513  .    
  Piercing                 3050 | .    .    .    .    .    .    .    .    .    1102 1948 
Highest Corruption         15   | .    .    .    .    .    .    2    2    2    15   5    
  Average Corruption       5    | .    .    .    .    .    .    1    2    2    14   3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  71   | .    .    .    .    .    .    4    12   1    47   7    
    Message Errors         20   | .    .    .    .    .    .    1    3    .    14   2    
    Matter Fused           15   | .    .    .    .    .    .    .    7    1    4    3    
    Heat Flow Errors       9    | .    .    .    .    .    .    1    1    .    7    .    
    Energy Discharges      7    | .    .    .    .    .    .    .    1    .    6    .    
    Parts Rejected         3    | .    .    .    .    .    .    .    .    .    3    .    
    Data Loss (minor)      8    | .    .    .    .    .    .    .    .    .    7    1    
    Data Loss (major)      7    | .    .    .    .    .    .    .    .    .    6    1    
    Misfires               1    | .    .    .    .    .    .    1    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            456  | .    .    .    .    .    52   17   153  .    53   181  
  Projectiles              69   | .    .    .    .    .    52   17   .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    387  | .    .    .    .    .    .    .    153  .    53   181  
Knockbacks                 14   | .    .    .    .    .    5    9    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    .    .    5    9    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      141  | .    .    .    .    .    .    141  .    .    .    .    
  Shots                    3    | .    .    .    .    .    .    3    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             6    | .    2    2    .    .    1    1    .    .    .    .    
  Kicked                   6    | .    2    2    .    .    1    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        438  | .    12   .    .    .    380  438  179  .    274  4    
  Average Temperature      94   | .    6    .    .    .    105  98   90   .    93   2    
  Received Heat Transfer   1116 | .    216  .    .    .    72   297  .    .    390  141  
  Effects                  3    | .    .    .    .    .    1    2    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    1    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    .    2    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Fac Fac 
Peak Influence             322  | .   270 94  .   96  209 322 .   .   150 178 
  Initial                  94   | .   .   94  .   .   37  40  .   .   42  68  
  Average                  93   | .   91  94  .   91  119 120 .   .   36  86  
Maximum Alert Level        1    | .   1   .   .   .   1   1   .   .   .   .   
  Low Security (%)         90   | 100 82  100 .   100 91  80  .   .   100 100 
  Level 1                  9    | .   17  .   .   .   8   19  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   6   .   .   .   3   4   .   .   3   4   
  Investigation            4    | .   2   .   .   .   2   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   3   .   .   1   2   
  Reinforcement            10   | .   4   .   .   .   1   1   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Fac Fac 
Distress Signals           5    | .   1   .   .   .   2   .   .   .   .   2   
Communications Jammed      67   | .   .   .   .   .   .   63  .   .   4   .   
  Distress Signals         67   | .   .   .   .   .   .   63  .   .   4   .   
Times Spotted              139  | .   27  .   .   3   26  27  7   .   20  29  
  Peak Tracking Total      8    | .   4   .   .   3   4   5   4   .   4   8   
  Tactical Retreats        11   | .   .   .   .   .   2   2   1   .   4   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Fac Fac 
Traps Triggered            10   | .   3   .   .   .   2   3   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   1   2   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low Fac Fac 
Machines Disabled          9    | .   .   .   .   .   1   8   .   .   .   .   
  Max in Single Turn       6    | .   .   .   .   .   .   6   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Fac Fac 
Machines Accessed          22   | .   3   .   2   .   12  2   .   .   2   1   
  Terminals                12   | .   3   .   .   .   9   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   1   2   .   .   .   .   
Total Hacks                55   | .   9   .   2   .   36  2   .   .   5   1   
  Successful               28   | .   5   .   2   .   19  1   .   .   1   .   
  Failed                   26   | .   4   .   .   .   16  1   .   .   4   1   
    Catastrophic           4    | .   1   .   .   .   2   1   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   
  Manual                   24   | .   8   .   1   .   15  .   .   .   .   .   
  Terminals                37   | .   9   .   .   .   28  .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   .   .   .   .   2   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   3   .   .   .   4   .   
  Garrison Access          5    | .   .   .   .   .   3   2   .   .   .   .   
Terminal Hacks             15   | .   2   .   2   .   11  .   .   .   .   .   
  Record                   4    | .   .   .   1   .   3   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   3   .   .   .   1   .   
  Insert Component         3    | .   .   .   .   .   2   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   .   .   
Unauthorized Hacks         6    | .   3   .   .   .   3   .   .   .   .   .   
  Terminals                6    | .   3   .   .   .   3   .   .   .   .   .   
    Botnet                 6    | .   3   .   .   .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   .   .   .   11  1   .   .   2   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Low Low Fac Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   3   3   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  40  40  .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  16  16  .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   2   1   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   .   2   1   
Ally Attacks               43   | .   .   .   .   8   35  .   .   .   .   .   
  Total Damage             479  | .   .   .   .   97  382 .   .   .   .   .   
  Kills                    6    | .   .   .   .   3   3   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Fac Fac 
Robot Analysis Total       6    | .   2   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   2   1   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   2   1   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   2   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  
Turns Passed               9973 | 26   1344 185  446  179  2094 1769 1167 252  1569 942  
Spaces Moved               4584 | 31   570  92   234  87   675  782  869  201  701  342  
  Core                     41   | 31   10   .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4543 | .    560  92   234  87   675  782  869  201  701  342  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   190  190  190  120  190  120  120  120  116  
  Average Speed            170  | 50   132  190  190  191  251  200  121  120  174  142  
  Slowest Speed            265  | 50   190  190  190  260  260  260  190  120  190  265  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 3    76   27   65   16   65   22   97   25   28   16   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             6    | .    .    1    .    1    .    .    3    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          106  | .    .    .    .    .    23   83   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               36   | .    .    .    .    .    23   13   .    .    .    .    
  AOE                      70   | .    .    .    .    .    .    70   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  
Total                      6249 | 40   1044 101  236  101  1009 900  944  212  971  691  
  Wait                     1190 | .    367  8    .    7    278  18   43   12   187  270  
  Move                     4574 | 30   569  91   233  86   674  781  868  200  700  342  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  87   | 7    18   .    3    .    12   14   4    .    17   12   
  Fast Attach              22   | 1    1    .    .    1    4    4    .    .    9    2    
  Attach                   36   | 2    5    .    .    .    3    4    5    .    6    11   
  Detach                   2    | .    .    .    .    .    .    .    .    .    1    1    
  Swap                     35   | .    8    .    .    3    3    12   3    .    2    4    
  Drop                     62   | .    10   .    .    4    7    22   .    .    14   5    
  Fire                     130  | .    64   .    .    .    27   39   .    .    .    .    
  Melee                    100  | .    .    .    .    .    .    .    21   .    35   44   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6    | .    2    2    .    .    1    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    5    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory

 History 
---------
 Turn | Location       | Event
   14 | -11/Junkyard   | Discovered new exit (range 15)
   27 | -11/Junkyard   | Entered Materials
  307 | -10/Materials  | Build established: Mutant
  638 | -10/Materials  | Discovered new exit (range 11)
  693 | -10/Materials  | Discovered new exit (range 8)
 1108 | -10/Materials  | Discovered new exit (range 16)
 1371 | -10/Materials  | Entered Mines
 1377 | -10/Mines      | Learned location of Mines (-9)
 1432 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1480 | -10/Mines      | Discovered new exit (range 10)
 1549 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1549 | -10/Mines      | Discovered new exit (range 5)
 1556 | -10/Mines      | Entered Exiles
 1556 | -10/Exiles     | Accompanied by 3 allies
 1613 | -10/Exiles     | Met 8R-AWN
 1648 | -10/Exiles     | Met EX-HEX
 1699 | -10/Exiles     | Met EX-BIN
 1722 | -10/Exiles     | Aligned with FarCom system
 1724 | -10/Exiles     | Given EX-Vault access code
 1767 | -10/Exiles     | Opened EX-Vault
 1779 | -10/Exiles     | Found Modified TNC
 1784 | -10/Exiles     | Found Supersonic Drone Bay
 1786 | -10/Exiles     | Found Gui. Plasma Cannon
 1831 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1882 | -10/Exiles     | Met EX-DEC
 1930 | -10/Exiles     | Learned location of Zion (-7)
 1985 | -10/Exiles     | Discovered new exit (range 11)
 2002 | -10/Exiles     | Stole three prototypes: Modified TNC, Supersonic Drone Bay, Gui. Plasma Cannon
 2002 | -10/Exiles     | Entered Mines
 2002 | -9/Mines       | Accompanied by 3 allies
 2086 | -9/Mines       | Discovered new exit (range 7)
 2181 | -9/Mines       | Entered Materials
 2181 | -8/Materials   | Accompanied by 3 allies
 2181 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2299 | -8/Materials   | Central database locked down
 2684 | -8/Materials   | Build established: Gunner
 2794 | -8/Materials   | Discovered new exit (range 16)
 3184 | -8/Materials   | Discovered new exit (range 16)
 3426 | -8/Materials   | Build established: Skirmisher
 4275 | -8/Materials   | Entered Factory
 4275 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4277 | -7/Factory     | FarCom data flow suspended
 4576 | -7/Factory     | Build established: Gunner
 5513 | -7/Factory     | Discovered new exit (range 16)
 5734 | -7/Factory     | Build established: Scavenger-Gunner
 5904 | -7/Factory     | Discovered new exit (range 6)
 5946 | -7/Factory     | Cargo convoy interrupted
 6044 | -7/Factory     | Entered Lower Caves
 6115 | -7/Lower Caves | Encountered a Warlord checkpoint
 6370 | -7/Lower Caves | Build established: Mutant
 6509 | -7/Lower Caves | Learned Factory emergency access door positions
 7001 | -7/Lower Caves | Lost 3 parts (1p2u)
 7080 | -7/Lower Caves | Discovered new exit (range 5)
 7104 | -7/Lower Caves | Learned Factory emergency access door positions
 7211 | -7/Lower Caves | Entered another Lower Caves area
 7297 | -7/Lower Caves | Learned Factory terminal intel
 7431 | -7/Lower Caves | Discovered new exit (range 7)
 7463 | -7/Lower Caves | Entered Factory
 7463 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 7465 | -6/Factory     | Loaded intel: 26 terminal locations
 7476 | -6/Factory     | Discovered new exit (range 34)
 7477 | -6/Factory     | Discovered new exit (range 57)
 7774 | -6/Factory     | System corruption reached 10%
 7807 | -6/Factory     | Lost 5 parts (2p2n1u)
 8567 | -6/Factory     | Build established: Scavenger-Mutant
 9032 | -6/Factory     | Entered another Factory area
 9032 | -5/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 9687 | -5/Factory     | Lost 3 parts (1p1n1u)
 9775 | -5/Factory     | Lost 6 parts (1p4n1u)
 9937 | -5/Factory     | Build established: Mutant
 9974 | -5/Factory     | Self-destructed

 Last Messages 
---------------
09865_ U-05 Engineer lays Concrete.
09866_ K-01 Serf collects debris.
09867_ U-05 Engineer builds a Wall.
09867_ U-05 Engineer lays Concrete.
09868_ K-01 Serf collects debris.
09868_ U-05 Engineer lays Concrete. <x5>
09870_ R-10 Processor collects Imp. Heat Sink.
09871_ The unstable cave ceiling collapses.
09871_ U-05 Engineer lays Concrete.
09871_ U-05 Engineer builds a Wall. <x2>
09872_ U-05 Engineer lays Concrete. <x3>
09876_ K-01 Serf collects debris.
09877_ U-05 Engineer lays Concrete. <x2>
09879_ K-01 Serf collects debris. <x2>
09880_ U-05 Engineer lays Concrete. <x2>
09883_ U-05 Engineer builds a Wall.
09884_ K-01 Serf collects debris. <x3>
09905_ Connecting with Repair Station...
09912_ %IC42 CLOG<8KLJ0YR|XG7PBPKC
09970_ Lyr. Medium Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
|   """ """ #         #     #####+######+##########  |
| " """ """ #    =   !#   !                          |
| "         ###########                              |
|    [      #?????????#  ![! """                     |
|      =    #?????????#  ![! """                     |
| ##+########?????????#  !!  """                     |
|        #????????????#      ^     ################# |
|        ##############  """ """   #            #??? |
|                        """ """   #  =         #??? |
|                        """ """   +            #??? |
|                                  # """" """"  #??? |
|                                  # """" """"  #??? |
|           %                      # """" """"  #??? |
|        #################g######### """" """"  #??? |
|        #??????????#            #?# """" """"  #??? |
| ##+#######????????#            #?# """" """"  #??? |
|          #????????#            #?#            #??? |
| "" """   #????????#            #?#            #??? |
| "" """   #????????#            #?#     *%     #??? |
| "" """   #????????#            #?#######+######??? |
|          #????????#          ! #???????# ######### |
| "" """   #????????#            #???????# %         |
| "" """   #????????#            #???????# ########  |
| "" """   #????????#            #???????# #      #  |
|          #????????#            ######### # """  +  |
|          #????????#      @     ##        # "R   #  |
| T""      #????????#+#######+##+##        # """  #  |
| """      #????????????????#              +  ""  +  |
| ########?#????????????????#              #      #  |
| ??????????????????????????#              ########  |
| ??????????????????????????#                        |
| ??????????????????????????#                        |
| ??????????????????????????#                        |
| ??????????????????????????#                      # |
| ??????????????????????????#                      # |
| ??????????????????????????#                      # |
| ??????????????????????????#                      # |
| ?????????????????????????                        # |
| ????????????????????????###                      # |
| ??????????????????????????# #######  #########+### |
| ??????????????????????????# ??????#  #?????????  ? |
| ??????????????????????????# ??????#   ?????????? ? |
| ??????????????????????????# ??????#    ??????????  |
| ??????????????????????????# ??????#     ?????????? |
| ??????????????????????????# ??????#     ?????????? |
| ??????????????????????????# ??????#+#####????????? |
| ??????????????????????????# ?????????????????????? |
| ??????????????????????????##?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          31
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Resistance: KI             25
Evasion (%)                60
Targeting Accuracy         8
Melee Accuracy             12
Target Analysis            5
Recoil Reduction           4
Force Boost                20
Offensive Hacking          10

 Item Schematics 
-----------------
 Adv. Assault Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BladeClaymoresCore
  Manual?         0
Play Time         01:00:29
  Cumulative      105.5 hours
  Start           2023.11.08 @ 16:37:24
  End             2023.11.17 @ 16:56:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          175
  Rogue           172
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          58
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7999c226-0ef1-4a1d-8116-c5e4114cdbb0