Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 22:44:14 Player: 277 Result: Destroyed by Striker with Compact Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (201) 1005 Value Destroyed (7418) 7418 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1887) 1887 TOTAL SCORE: 17690 Bonus ------- High Alert Combat Kills 1639 Follower Combat Kills 570 Friendly Fire -322 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 24/100 System Corruption 31% Temperature Cool (0) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Advanced Phase Shifter AEGIS Remote Shield Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Improved Heavy Treads Diametric Drive > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Matter Compressor Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Quantum Capacitor Advanced Force Field > --- WEAPON ----------- Quantum Rifle Railgun Linear Accelerator Heavy Shock Bomb Launcher Heavy Pick > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Improved Hardlight Generator Gamma Rifle Quantum Rifle Compact HERF Cannon Compact HERF Cannon [Rating: 134] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Flexi-carbon Leg Treads Improved Heavy Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Biomechanical Wings Utility Salvage Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Salvage Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Railgun Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Slots Evolved 16 | . . . 2 . . . 6 . . 2 2 2 2 . Power 2 | . . . . . . . 1 . . . . . 1 . Propulsion 3 | . . . . . . . . . . 2 . . 1 . Utility 8 | . . . 2 . . . 4 . . . 1 1 . . Weapon 3 | . . . . . . . 1 . . . 1 1 . . Parts Attached 222 | 7 2 1 29 1 2 8 18 10 3 24 27 47 13 30 Power 37 | 1 . 1 4 . . . 4 3 . 5 3 10 . 6 Engine 12 | 1 . 1 4 . . . 2 2 . 1 . 1 . . Core 9 | . . . . . . . 2 1 . 4 1 . . 1 Reactor 16 | . . . . . . . . . . . 2 9 . 5 Propulsion 51 | 2 1 . 2 . 1 1 3 3 . 6 7 12 5 8 Treads 6 | . . . . . . . . 1 . . 2 . 1 2 Leg 28 | 2 1 . 2 . 1 1 2 2 . 2 3 9 . 3 Wheel 2 | . . . . . . . . . . 2 . . . . Hover 9 | . . . . . . . 1 . . 1 2 . 3 2 Flight 6 | . . . . . . . . . . 1 . 3 1 1 Utility 64 | 2 . . 8 1 1 1 7 1 1 6 7 13 5 11 Device 33 | 1 . . 2 1 1 1 4 . . 2 4 7 2 8 Storage 4 | . . . . . . . 1 . . . 1 2 . . Processor 15 | 1 . . 1 . . . 1 1 . 2 2 3 3 1 Hackware 2 | . . . . . . . 1 . . . . 1 . . Protection 10 | . . . 5 . . . . . 1 2 . . . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 70 | 2 1 . 15 . . 6 4 3 2 7 10 12 3 5 Energy Gun 22 | 2 . . 5 . . . 1 1 1 2 1 7 . 2 Energy Cannon 12 | . . . 2 . . 2 . . . . 3 3 1 1 Ballistic Gun 5 | . . . . . . . . . . 2 2 . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . Launcher 20 | . 1 . 7 . . 3 1 1 1 2 3 1 . . Special Weapon 1 | . . . . . . . . . . . . . . 1 Impact Weapon 5 | . . . . . . . 1 1 . 1 . . 2 . Slashing Weapon 3 | . . . 1 . . 1 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 1 1 1 2 1 . . 2 1 3 1 7 Parts Lost 95 | . . . 2 . . 1 7 11 1 17 5 23 5 23 Power 11 | . . . . . . . 1 1 . 3 . 3 . 3 Propulsion 23 | . . . . . . . 2 3 . 4 1 4 1 8 Utility 30 | . . . 2 . . . 3 4 . 5 2 5 3 6 Weapon 31 | . . . . . . 1 1 3 1 5 2 11 1 6 Highest Loss Streak 12 | . . . 2 . . 1 3 6 1 7 1 12 4 7 Average Slot Usage (%) 83 | . 100 100 96 100 100 100 77 60 74 67 90 83 41 52 Engine 6 | . 14 14 10 11 11 11 9 3 6 3 . . . . Core 1 | . . . . . . . . 1 6 5 7 . . . Reactor 1 | . . . . . . . . . . . 2 7 . 4 Treads 1 | . . . . . . . . . 6 2 1 8 3 2 Leg 13 | . 28 28 21 22 22 22 7 11 6 3 10 4 . 3 Hover 1 | . . . . . . . 1 . . 2 4 . 10 2 Device 11 | . 14 14 15 11 22 22 21 2 . 1 6 13 1 8 Storage 2 | . . . . . . . 1 6 6 5 5 5 . . Processor 13 | . 14 14 11 11 11 11 7 15 13 11 17 14 18 22 Hackware 1 | . . . . . . . 2 6 6 1 . 2 . . Protection 7 | . . . 15 21 11 11 2 . 5 4 9 1 . 2 Energy Gun 3 | . 20 14 5 . . . 2 . 2 2 2 3 . 1 Energy Cannon 3 | . . . . 11 11 8 2 . . . 3 5 3 . Ballistic Gun 1 | . . . . . . . . . . 1 7 3 . 1 Launcher 6 | . 7 14 13 11 11 11 6 4 . 3 5 3 . . Impact Weapon 1 | . . . . . . . . 6 13 6 . . 3 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 118 | 10 11 11 25 24 22 28 52 30 43 66 102 118 11 67 Greatest Support 105 | 20 20 20 23 23 33 40 40 40 20 40 105 105 96 75 Greatest Overweight (x) 11 | 1 . . 1 1 . . 11 1 2 4 3 5 . 2 Average Overweight (x) . | . . . . . . . 1 . 1 1 1 . . . Largest Inventory Capacity 10 | 4 4 4 4 4 4 4 8 8 8 8 8 10 4 4 Average Capacity 5 | 4 4 4 4 4 4 4 4 8 8 8 8 7 4 4 Most Carried 9 | 2 4 4 4 4 4 4 6 7 7 8 8 9 4 4 Average Carried 4 | 1 3 3 3 3 3 3 2 6 5 5 7 4 3 3 Final Capacity 8 | 4 4 4 4 4 4 4 8 8 8 8 8 4 4 4 Final Carried 8 | 2 4 4 4 4 3 3 6 5 5 8 8 4 3 3 Class Distribution -------------------- 66% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -2/Testing Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Matter Collected 5056 | 270 31 72 872 95 10 341 164 443 68 231 594 1401 95 369 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7389 | 203 184 82 1220 189 . 416 132 128 73 440 542 3079 122 579 Parts 436 | 17 18 13 114 13 . 19 4 9 8 14 23 153 . 31 Haulers Intercepted 5 | . 1 . 3 . . . . . . . . 1 . . Recyclers Shooed 8 | . . . 2 2 . . . . . 2 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 15 . 3 3 . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Combat Hostiles Destroyed 119 | . 4 3 27 . . 11 3 5 4 4 10 39 . 9 Melee 6 | . . . . . . . 1 2 . 1 2 . . . Guns 29 | . . . 7 . . . . . 1 1 2 11 . 7 Cannons 13 | . . . 1 . . 4 1 . . . . 5 . 2 AOE 58 | . 4 3 19 . . 7 1 2 3 . 6 13 . . Classes Destroyed 18 | 3 4 1 3 . . 3 . 2 . 1 . 1 . . Worker 32 | 2 3 2 5 5 . . . . . 3 4 7 1 . Builder 4 | . . . . . . . . . . . . 3 1 . Tunneler 12 | 4 . 2 2 3 . . . . . . . 1 . . Hauler 5 | . 1 . 3 . . . . . . . . 1 . . Recycler 7 | 1 . . 3 1 . . . . . 1 . . 1 . Operator 7 | . 1 . 4 . . . . . . . 1 1 . . Drone 1 | . . . . . . 1 . . . . . . . . Watcher 13 | . 3 . 5 . . . 1 . . 1 1 2 . . Swarmer 31 | . . 3 3 . . 5 1 . 4 . 4 8 . 3 Grunt 39 | . 4 . 13 . . . 1 . . . 3 16 . 2 Brawler 3 | . . . 1 . . . . . . . . 2 . . Duelist 3 | . . . 2 . . . . . . . . 1 . . Protector 1 | . . . . . . 1 . . . . . . . . Sentry 14 | . . . 8 . . 2 1 . . 1 1 1 . . Demolisher 4 | . . . . . . 3 1 . . . . . . . Hunter 11 | . . . . . . . . 3 . 1 1 4 . 2 Programmer 12 | . . . . . . . . . . 2 1 7 . 2 Thief 2 | . . . . . . . . 2 . . . . . . Best Kill Streak 11 | 6 4 3 10 2 . 3 2 2 3 7 4 11 1 5 Combat Bots Only 6 | . 2 3 6 . . 3 1 2 3 2 4 6 . 5 Max Kills in Single Turn 4 | 1 3 3 3 1 . 2 1 1 3 1 4 4 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 2 3 3 . . 2 1 1 3 . 4 3 . . Melee 1 | . . . . . . . 1 1 . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Damage Taken 16192 | . 135 7 524 . . 529 942 1100 269 1401 892 4112 1597 4684 Core 2854 | . 16 . 97 . . 76 84 257 17 173 31 622 316 1165 Absorbed by Shields 1338 | . . . . . . . . . . . . 529 . 809 Core Remaining (%) 76 | 100 . 93 . . . 56 . . 57 82 97 52 . . Volleys Fired 497 | 10 41 6 84 31 . 54 11 19 6 20 36 116 . 63 Largest 4 | 2 2 1 2 1 . 2 1 2 1 1 4 4 . 2 Hottest 357 | 90 90 40 136 68 . 114 68 118 55 81 226 357 . 182 Shots Fired 659 | 20 58 6 97 31 . 66 11 24 6 19 60 192 . 69 Gun 302 | 20 45 3 35 . . . . 15 5 10 26 97 . 46 Cannon 152 | . . . 4 31 . 30 9 . . . 10 45 . 23 Launcher 205 | . 13 3 58 . . 36 2 9 1 9 24 50 . . Special . | . . . . . . . . . . . . . . . Kinetic 114 | . . . . . . . . . . 2 20 67 . 25 Thermal 239 | 10 17 . 35 31 . 30 9 4 . 6 13 40 . 44 Explosive 131 | . 13 3 58 . . 36 2 9 1 2 7 . . . Electromagnetic 175 | 10 28 3 4 . . . . 11 5 9 20 85 . . Robot Hit Streak 35 | 8 10 2 14 12 . 14 3 6 4 10 9 23 . 35 Robot Miss Streak 4 | 3 2 1 4 2 . 2 2 4 1 1 2 4 . 3 Penetration Max 1 | . . . . . . . . . . . 1 1 . 1 Secondary Targets 4 | . . . . . . . . . . . . 4 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 . . Shots Hit Robots 466 | 10 19 3 60 22 . 36 15 17 5 46 45 136 6 46 Core Hits 417 | 7 21 8 106 9 . 68 12 9 5 11 36 99 . 26 Critical Hits 28 | . . . . 5 . 3 . . . . 4 8 . 8 Critical Kills 10 | . . . . 2 . 2 . . . . . 3 . 3 Critical Parts Destroyed 17 | . . . . 3 . 1 . . . . 4 4 . 5 Melee Attacks 110 | . . . 9 . . 2 12 13 2 43 12 7 10 . Impact 69 | . . . . . . . 1 13 2 43 . . 10 . Slashing 22 | . . . 9 . . 2 11 . . . . . . . Piercing 19 | . . . . . . . . . . . 12 7 . . Sneak Attacks 12 | . . . 4 . . . 1 . . 4 . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . 3 . . . . Damage Inflicted 24024 | 171 1356 172 3272 430 . 3202 758 838 399 1700 2830 6990 278 1628 Guns 4783 | 143 258 39 392 . . . . 81 69 162 533 2162 . 944 Cannons 3174 | . . . 63 430 . 322 123 . . . 271 1292 . 673 Explosions 13281 | 28 1098 133 2307 . . 2880 281 597 330 422 1806 3399 . . Melee 2769 | . . . 510 . . . 354 160 . 1116 220 137 272 . Ramming 17 | . . . . . . . . . . . . . 6 11 Kinetic 2425 | . . . . . . . . . . 23 450 1405 . 547 Thermal 5947 | 117 442 . 1133 430 . 322 123 34 . 217 590 1469 . 1070 Explosive 7361 | . 685 133 1575 . . 2880 281 597 330 127 753 . . . Electromagnetic 5505 | 54 229 39 54 . . . . 47 69 217 817 3979 . . Impact 1548 | . . . . . . . . 160 . 1116 . . 272 . Slashing 864 | . . . 510 . . . 354 . . . . . . . Piercing 357 | . . . . . . . . . . . 220 137 . . Highest Corruption 31 | . . . . . . . 8 8 8 8 1 17 6 31 Average Corruption 7 | . . . . . . . 8 8 8 7 1 3 2 12 Corruption Purged . | . . . . . . . . . . . . . . . Effects 120 | . . . . . . . 12 31 4 22 1 12 1 37 Message Errors 29 | . . . . . . . 5 6 2 4 1 5 . 6 Matter Fused 20 | . . . . . . . 2 5 1 6 . . . 6 Heat Flow Errors 15 | . . . . . . . 3 3 . 4 . 2 . 3 Energy Discharges 12 | . . . . . . . 2 1 . 1 . 1 1 6 Parts Rejected 1 | . . . . . . . . . . . . 1 . . Data Loss (minor) 12 | . . . . . . . . 6 . 3 . . . 3 Data Loss (major) 8 | . . . . . . . . 4 . . . . . 4 Misfires 1 | . . . . . . . . 1 . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . 2 . 3 Targeting Errors 14 | . . . . . . . . 4 1 3 . 1 . 5 Weapon Failures 2 | . . . . . . . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1103 | . 136 . 169 1 . 7 101 12 20 267 116 119 129 26 Projectiles 27 | . . . . 1 . . . . . . . . . 26 Explosions 605 | . 136 . 84 . . 7 17 . 20 106 116 119 . . Melee 471 | . . . 85 . . . 84 12 . 161 . . 129 . Knockbacks 11 | . . . . . . . . . . 7 . 3 1 . Impact 8 | . . . . . . . . . . 7 . . 1 . Kinetic 3 | . . . . . . . . . . . . 3 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 582 | . 86 . 128 . . . . 56 43 . 60 204 . 5 Shots 32 | . 1 . 9 . . . . 1 1 . 6 14 . . Rammed 8 | . . . . . . . 1 . . . . . 6 1 Targets Rammed 8 | . . . . . . . 1 . . . . . 6 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 514 | 150 174 . 108 48 . 206 316 234 70 267 457 332 . 514 Average Temperature 95 | 50 61 . 42 17 . 49 93 114 32 102 138 115 . 132 Received Heat Transfer 1372 | . 27 . 135 . . 126 228 36 . 54 48 535 108 75 Effects 13 | . . . . . . . . . . . 9 . . 4 Shutdowns 4 | . . . . . . . . . . . 3 . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . 1 Interference 6 | . . . . . . . . . . . 6 . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . . . . . . 1 . 12 . . Combat Hostiles 11 | . . . . . . . . . . 1 . 10 . . Parts Fried 53 | . . . . . . . . . . 4 2 41 6 . Impact Corruptions 16 | . . . . . . . . 2 . 10 . . 4 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 9 | . 2 . 2 2 . . . . . . . 2 . 1 Heat Transferred 6898 | 309 583 . 976 777 . 536 222 74 . 248 511 1478 . 1184 Parts Sabotaged 7 | . . . . . . . . . . . . 3 4 . Parts Stolen 2 | . . . . . . . . 2 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 11 | 1 1 . . . . . . . . . 1 8 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Peak Influence 1182 | 35 478 219 964 405 . . 148 . . 193 1000 1182 650 283 Initial 624 | . 22 114 85 375 . . . . . 50 6 488 624 227 Average 412 | 13 238 194 605 272 . . 34 . . 90 596 810 613 189 Maximum Alert Level 4 | . 2 1 3 2 . . . . . . 3 4 2 1 Low Security (%) 36 | 100 39 67 7 11 . . 100 . . 100 26 . . 45 Level 1 18 | . 39 32 18 73 . . . . . . . . . 54 Level 2 20 | . 20 . 27 14 . . . . . . 12 46 100 . Level 3 21 | . . . 46 . . . . . . . 60 37 . . Level 4 2 | . . . . . . . . . . . . 15 . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 27 | . . . 5 . . . 2 . . 2 8 7 2 1 Investigation 2 | . . . 1 . . . . . . 1 . . . . Extermination 7 | . . . . . . . . . . 1 3 2 . 1 Reinforcement 10 | . . . 3 . . . 2 . . . 3 2 . . Assault 8 | . . . 1 . . . . . . . 2 3 2 . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 6 | . . . 2 . . . 1 . . . 2 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Distress Signals 24 | . . . 1 . . 20 1 . . . 1 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 228 | . 4 2 36 . . 17 11 8 4 6 23 68 18 31 Peak Tracking Total 14 | . 3 3 5 . . 4 4 3 4 2 4 6 12 14 Tactical Retreats 18 | . 2 . . . . . 3 2 . . 1 7 1 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Traps Triggered 6 | . . . . . . . . . . . 2 2 . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Machines Disabled 85 | . 21 1 25 . . 6 1 . . 6 18 6 . 1 Max in Single Turn 7 | . 3 1 5 . . 2 . . . 3 7 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Machines Accessed 35 | . 7 . 12 . . . 2 . . 4 4 2 1 3 Terminals 25 | . 5 . 8 . . . . . . 3 3 2 1 3 Fabricators 3 | . . . . . . . 2 . . . 1 . . . Repair Stations 3 | . 1 . 2 . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 98 | . 19 . 35 . . . 5 . . 11 13 5 6 4 Successful 62 | . 12 . 26 . . . 3 . . 5 8 3 3 2 Failed 36 | . 7 . 9 . . . 2 . . 6 5 2 3 2 Catastrophic 5 | . . . . . . . . . . 1 . 2 . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 60 | . 13 . 18 . . . . . . 7 7 6 6 3 Terminals 73 | . 14 . 23 . . . . . . 9 12 5 6 4 Fabricators 6 | . . . . . . . 5 . . . 1 . . . Repair Stations 8 | . 2 . 6 . . . . . . . . . . . Recycling Units 8 | . 3 . 3 . . . . . . 2 . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 15 | . 1 . 6 . . . . . . 3 5 . . . Record 1 | . . . . . . . . . . . 1 . . . Prototype ID Bank 5 | . . . 3 . . . . . . 1 1 . . . Branch Access Points 2 | . . . 1 . . . . . . 1 . . . . Terminal Index 2 | . . . 1 . . . . . . . 1 . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . Zone Layout 2 | . 1 . . . . . . . . . 1 . . . Fabricator Hacks 4 | . . . . . . . 3 . . . 1 . . . Load Schematic 2 | . . . . . . . 2 . . . . . . . Build 2 | . . . . . . . 1 . . . 1 . . . Repair Station Hacks 6 | . . . 6 . . . . . . . . . . . Scan Component 3 | . . . 3 . . . . . . . . . . . Repair 3 | . . . 3 . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 33 | . 9 . 12 . . . . . . 2 2 3 3 2 Terminals 30 | . 8 . 10 . . . . . . 2 2 3 3 2 Track 17 | . 4 . 6 . . . . . . 1 1 2 1 2 Assimilate 1 | . . . . . . . . . . . . . 1 . Botnet 9 | . 2 . 3 . . . . . . 1 1 1 1 . Detonate 1 | . 1 . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . Mask 2 | . 1 . 1 . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . . . . . . . 1 . . . Used 2 | . . . 1 . . . . . . . 1 . . . Hacking Detections 32 | . 7 . 12 . . . 1 . . 4 3 1 1 3 Full Trace Events 1 | . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . Matter 358 | . . . . . . . 102 . . . 256 . . . Time 179 | . . . . . . . 51 . . . 128 . . . Total Part Build Rating 16 | . . . . . . . . . . . 16 . . . Parts Repaired 3 | . . . 3 . . . . . . . . . . . Time 121 | . . . 121 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Total Allies 5 | . . . . . . 2 . . . 2 . . 1 . Largest Group 2 | . . . . . . 2 2 . . 2 2 . 1 . Highest-Rated Group 188 | . . . . . . 68 68 . . 188 188 . 10 . Highest-Rated Ally 94 | . . . . . . 34 34 . . 94 94 . 10 . Total Orders 4 | . . . . . . 1 3 . . . . . . . EXPLORE 3 | . . . . . . . 3 . . . . . . . RETURN 1 | . . . . . . 1 . . . . . . . . Ally Attacks 64 | . . . . . . 27 5 . . . 32 . . . Total Damage 2434 | . . . . . . 825 375 . . . 1234 . . . Kills 17 | . . . . . . 4 4 . . . 9 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . 1 . . . . . . Drone Launches 9 | . . . . . 1 2 6 . . . . . . . Drone Recoveries 9 | . . . . . . 3 6 . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Turns Passed 11032 | 120 462 202 1297 908 843 818 818 967 146 826 1290 1157 443 735 Spaces Moved 6448 | 59 290 153 716 570 654 484 403 637 72 405 610 458 306 631 Core 347 | 15 . . . . . . 5 . . 2 . 56 79 190 Treads 894 | . . . . . . . . . . 1 209 340 217 127 Legs 4701 | 44 290 153 716 570 654 484 336 637 72 267 318 62 . 98 Wheels 113 | . . . . . . . . . . 113 . . . . Hover 179 | . . . . . . . 62 . . 22 83 . 5 7 Flight 214 | . . . . . . . . . . . . . 5 209 Fastest Speed 27 | 50 120 120 120 120 120 130 125 125 170 80 118 50 40 27 Average Speed 133 | 106 120 120 129 147 128 130 169 131 171 150 156 159 117 80 Slowest Speed 600 | 120 120 120 150 150 130 130 600 170 200 250 210 270 145 170 Overloaded Moves 138 | . . . . . . . . . . . . . . 138 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . Exploration Rate (%) 40 | 4 57 33 74 97 73 61 20 66 14 12 16 15 8 64 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 1 4 . . . 1 . . . . . Spaces Dug 46 | . . . 30 . . . 3 6 . . 4 . . 3 Terrain Destroyed 1093 | 4 227 22 340 . . 26 35 63 21 45 244 63 . 3 Melee 13 | . . . . . . . 3 6 . . 4 . . . Projectile 17 | . . . 1 . . . . . . . 7 6 . 3 AOE 1063 | 4 227 22 339 . . 26 32 57 21 45 233 57 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Total 7967 | 92 347 165 968 607 659 600 498 718 84 524 863 693 370 779 Wait 528 | 15 8 4 115 4 . 36 49 37 . 31 142 26 31 30 Move 6428 | 58 289 152 715 569 653 483 402 636 71 404 609 457 305 625 Hop 3 | . . . . . . . . . . . . . . 3 Pick Up 60 | 2 4 1 5 1 1 4 3 3 2 5 8 13 3 5 Fast Attach 125 | 7 . . 9 . . . 13 3 1 17 16 24 9 26 Attach 35 | . . . 1 . . 1 2 5 2 4 2 10 4 4 Detach 2 | . . . . . . . . . . . . . . 2 Swap 63 | . 2 1 19 1 2 7 3 2 . 4 9 13 . . Drop 85 | . 3 1 11 1 3 3 2 . . . 19 27 2 13 Fire 497 | 10 41 6 84 31 . 54 11 19 6 20 36 116 . 63 Melee 106 | . . . 9 . . 2 12 13 2 39 12 7 10 . Ram 4 | . . . . . . . 1 . . . . . 3 . Kick 1 | . . . . . . . . . . . . . . 1 Crush 3 | . . . . . . . . . . . . . 3 . Escape Stasis 17 | . . . . . . . . . . . 10 . . 7 Rewire 10 | . . . . . . 10 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -3/Research -2/Research -2/Testing History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 121 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 14) 312 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 15) 583 | -10/Materials | Entered Mines 675 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 685 | -10/Mines | Discovered new exit (range 13) 704 | -10/Mines | Discovered new exit (range 13) 759 | -10/Mines | Learned location of Storage (-8) 785 | -10/Mines | Entered Materials 785 | -9/Materials | Evolved 2 slots: Utility x2 1100 | -9/Materials | Build established: Scavenger-Mutant 1173 | -9/Materials | Discovered new exit (range 3) 1198 | -9/Materials | Repaired Imp. Aluminum Leg 1699 | -9/Materials | Repaired Imp. Heat Sink 1752 | -9/Materials | Repaired Hvy. Ion Engine 1906 | -9/Materials | Build established: Mutant 1907 | -9/Materials | Discovered new exit (range 4) 1929 | -9/Materials | Identified exit to Mines 1985 | -9/Materials | First assault squad dispatched 2082 | -9/Materials | Entered Mines 2130 | -9/Mines | Discovered new exit (range 5) 2428 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2544 | -9/Mines | Found a hidden stash of uninstalled traps 2580 | -9/Mines | Discovered new exit (range 3) 2787 | -9/Mines | Learned Materials emergency access door positions 2917 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2921 | -9/Mines | Found Prototype Device 2928 | -9/Mines | Identified Exp. Sensor Array 2990 | -9/Mines | Entered Zion 3243 | -7/Zion | Given A8's code to call for help 3756 | -7/Zion | Discovered new exit (range 7) 3799 | -7/Zion | Given the Hacking Drone Bay 3800 | -7/Zion | Found Prototype Device 3801 | -7/Zion | Identified Hacking Drone Bay 3833 | -7/Zion | Entered Proximity Caves 3833 | -6/Proximity Caves | Accompanied by 1 ally 3997 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4132 | -6/Proximity Caves | Discovered new exit (range 15) 4651 | -6/Proximity Caves | Entered Factory 4651 | -6/Factory | Accompanied by 2 allies 4651 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 4909 | -6/Factory | Crushed by falling debris 4940 | -6/Factory | Lost 3 parts (1p1n1u) 4977 | -6/Factory | Discovered new exit (range 61) 5015 | -6/Factory | Lost 3 parts (2u1w) 5469 | -6/Factory | Entered Lower Caves 5531 | -6/Lower Caves | Lost 6 parts (1p3u2w) 5558 | -6/Lower Caves | Learned 4 Factory zone layouts 5795 | -6/Lower Caves | Lgt. Angular Momentum Engine stolen by Master Thief 5795 | -6/Lower Caves | Exp. Sensor Array stolen by Master Thief 5949 | -6/Lower Caves | Spotted B-75 Beast 6213 | -6/Lower Caves | Lost 3 parts (2n1w) 6419 | -6/Lower Caves | Discovered new exit (range 14) 6436 | -6/Lower Caves | Entered another Lower Caves area 6482 | -6/Lower Caves | Discovered new exit (range 14) 6582 | -6/Lower Caves | Entered Factory 6582 | -5/Factory | Evolved 2 slots: Propulsion x2 6611 | -5/Factory | Build established: Scavenger-Mutant 6952 | -5/Factory | Lost 7 parts (2p1n2u2w) 7095 | -5/Factory | Lost 3 parts (1n1u1w) 7202 | -5/Factory | Lost 6 parts (1p2n1u2w) 7243 | -5/Factory | Identified exit to Upper Caves 7289 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7296 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7339 | -5/Factory | Discovered new exit (range 4) 7408 | -5/Factory | Entered another Factory area 7408 | -4/Factory | Accompanied by 2 allies 7408 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8113 | -4/Factory | Fabricated Lgt. Particle Reactor (x2) 8193 | -4/Factory | Found Quantum Capacitor 8612 | -4/Factory | Discovered new exit (range 5) 8693 | -4/Factory | First assault squad dispatched 8698 | -4/Factory | Entered Research 8698 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8970 | -3/Research | Build established: Mutant 9236 | -3/Research | First assault squad dispatched 9739 | -3/Research | Lost 4 parts (1n1u2w) 9799 | -3/Research | System corruption reached 10% 9843 | -3/Research | Discovered new exit (range 21) 9855 | -3/Research | Entered another Research area 9855 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 9857 | -2/Research | Lost 12 parts (2p3n2u5w) 9906 | -2/Research | Found Prototype Device 9906 | -2/Research | Identified Adv. Kinecellerator 10105 | -2/Research | First assault squad dispatched 10289 | -2/Research | Discovered new exit (range 7) 10298 | -2/Research | Entered Testing 10329 | -2/Testing | Lost 6 parts (2n3u1w) 10351 | -2/Testing | Found Prototype Device 10351 | -2/Testing | Identified Beam Splitter 10397 | -2/Testing | Found Prototype Device 10397 | -2/Testing | Identified EM Disruption Field 10499 | -2/Testing | Found Beam Splitter 10590 | -2/Testing | Found Prototype Device 10590 | -2/Testing | Identified AEGIS Remote Shield 10654 | -2/Testing | Lost 4 parts (1n1u2w) 10808 | -2/Testing | System corruption reached 10% 10869 | -2/Testing | Core integrity fell below 50% 10924 | -2/Testing | Lost 7 parts (2p2n1u2w) 11003 | -2/Testing | Lost 5 parts (1p2n2u) 11017 | -2/Testing | System corruption reached 30% 11022 | -2/Testing | Core integrity fell below 20% 11024 | -2/Testing | Spotted Striker 11028 | -2/Testing | Spotted Striker 11031 | -2/Testing | Spotted Alpha 7 11033 | -2/Testing | Destroyed by Striker with Compact Linear Accelerator Last Messages --------------- 11005_ System corrupted: Energy discharge (-7). 11014_ Triggered Stasis Trap. 11014_ A bubble of rippling energy engulfs the area. 11014_ Field strength at 94. 11014_ Field strength at 88. 11015_ Field strength at 82. 11016_ Field strength at 70. 11017_ Field strength at 64. 11018_ Field strength at 53. 11019_ Field strength at 47. 11020_ Field strength at 4. 11021_ System corrupted: Matter fused (-9). 11021_ Stasis field depleted. 11022_ Imp. Armor Integrity Analyzer destroyed. 11024_ Critical hit. 11024_ Adv. Myomer Leg destroyed. 11030_ Knocked back. 11031_ Penetrated by Slug. 11031_ Slug penetrates Reinforced Barrier. 11031_ Cld. Q-thruster destroyed. 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""""" #????????###########?????? | | # !!! ""T"" #????????????????????????? | | # !!! #????????????????????????? | | # #????????????????????????? | | ##############????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 52 Energy Capacity 500 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 2 Armor Coverage 450 Resistance: KI 30 Resistance: TH 75 Resistance: EX 25 Resistance: EM 50 Utility Shielding 66 Evasion (%) 64 Targeting Accuracy 16 Melee Accuracy 6 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Extracted Hcp. Matter Pod | -9/Materials | Extracted EMP Blaster | -9/Materials | Extracted Lgt. Treads | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Lgt. Particle Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingZioniteTreads Manual? 0 Play Time 02:26:06 Cumulative 209.2 hours Start 2020.09.22 @ 20:11:12 End 2020.09.22 @ 22:44:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 68 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be003795-0688-4ce6-aaa7-df0a986f75b2