Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.05 @ 16:37:00 Player: Boris Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (252) 1260 Value Destroyed (14180) 14180 Prototype IDs (285) 5700 Alien Tech Used (18) 3600 Bonus (61244) 61244 TOTAL SCORE: 95284 Bonus ------- Triggered High Security 500 Triggered Max Security 3000 High Alert Combat Kills 5460 Follower Combat Kills 2462 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -1078 Cogmind --------- Core Integrity 356/1850 Matter 295/300 Energy 338/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ Experimental Armor Integrity Analyzer AEGIS Remote Shield > --- WEAPON (6) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun Core Cannon > --- INVENTORY (7) ---- Experimental Energy Well (600) Sigix Sheargun Sigix Sheargun Sigix Terminator (1) Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Armor Integrity Analyzer Advanced Weapon Cycler > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Multirail Multirail Multirail Multirail > --- INVENTORY -------- Experimental Energy Well Advanced Force Field AEGIS Remote Shield Transdimensional Reconstructor Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun Core Cannon Sigix Terminator [Rating: 270] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Sigix Exoskeleton Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Experimental Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Layered Medium Armor Plating Artifact Spacefold Activator Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Proton Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Assault Cannon Launcher Rocket Array Slashing Weapon Phasing Sabre Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 6 . . . . . . 2 . 2 2 . . 2 . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . 2 . . . . . . 1 . 1 1 . . . . . . . Utility 7 | . . . 1 . . . 3 . . . . . . 1 . 1 1 . . . . . . . Weapon 5 | . . . . . . . 1 . . . . . . . . . . . . 2 . 2 . . Parts Attached 348 | 4 1 . 34 2 6 9 24 2 20 4 8 1 6 8 6 20 32 25 32 18 13 13 45 15 Power 33 | . 1 . 5 . 1 . 2 . 3 1 . . . 1 2 2 4 4 3 . 1 . 3 . Engine 12 | . 1 . 5 . 1 . 2 . 2 1 . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . . . . . . 2 1 1 . . . . . . . Reactor 17 | . . . . . . . . . 1 . . . . 1 . 1 3 4 3 . 1 . 3 . Propulsion 58 | 2 . . 11 . . 2 6 . 4 1 1 . . 1 2 5 10 6 7 . . . . . Treads 10 | 2 . . 6 . . . . . . . . . . . . . . . 2 . . . . . Leg 8 | . . . 1 . . 1 2 . . . . . . . . . 4 . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Hover 34 | . . . . . . . 4 . 4 1 1 . . 1 2 5 5 6 5 . . . . . Flight 5 | . . . 4 . . 1 . . . . . . . . . . . . . . . . . . Utility 142 | . . . 6 . 1 4 7 2 8 1 3 . 1 5 1 10 16 9 10 15 12 4 25 2 Device 76 | . . . 2 . 1 1 3 1 4 1 3 . . 3 1 7 6 4 2 12 9 1 13 2 Storage 13 | . . . 2 . . . . . 1 . . . . . . . 1 1 4 . . . 4 . Processor 26 | . . . 1 . . . 1 . 1 . . . 1 1 . . 6 3 2 2 2 2 4 . Hackware 7 | . . . . . . . . . . . . . . . . 2 . . . . . 1 4 . Protection 16 | . . . 1 . . 3 3 1 2 . . . . 1 . 1 3 1 . . . . . . Artifact 4 | . . . . . . . . . . . . . . . . . . . 2 1 1 . . . Weapon 115 | 2 . . 12 2 4 3 9 . 5 1 4 1 5 1 1 3 2 6 12 3 . 9 17 13 Energy Gun 38 | 2 . . 3 . . . . . . 1 . . . . . . . . 2 3 . 8 11 8 Energy Cannon 16 | . . . . . . . 4 . . . 1 . 2 . . . . . 6 . . . 2 1 Ballistic Gun 19 | . . . 3 . 3 . 1 . 1 . . . . . . 1 . 2 . . . . 4 4 Ballistic Cannon 7 | . . . 4 1 . 2 . . . . . . . . . . . . . . . . . . Launcher 9 | . . . 2 1 1 . . . 1 . 1 1 . . 1 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 24 | . . . . . . 1 4 . 3 . 2 . 3 1 . 2 . 3 4 . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 39 | . . . 3 . 1 . 6 . 2 1 . . . 1 . 2 5 2 5 1 3 . 6 1 Corrupted Parts 3 | . . . . . . . 2 . . . . . . . . 1 . . . . . . . . System Corruption 8 | . . . . . . . 6 . . . . . . . . 2 . . . . . . . . Parts Lost 48 | . . . 4 1 . 4 . . 5 . 2 . . . 8 10 4 5 5 . . . . . Power 8 | . . . . . . . . . 2 . . . . . 2 3 . . 1 . . . . . Propulsion 19 | . . . 4 . . 2 . . . . 1 . . . 1 3 3 2 3 . . . . . Utility 19 | . . . . 1 . 1 . . 3 . 1 . . . 4 4 1 3 1 . . . . . Weapon 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . Highest Loss Streak 9 | . . . 3 1 . 3 . . 1 . 2 . . . 5 9 3 1 2 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 60 57 93 90 92 96 75 73 70 59 59 50 55 68 59 82 78 88 77 77 76 65 82 80 Engine 4 | . 3 . 10 11 11 11 6 6 5 1 6 6 6 5 3 . . . . . . . . . Reactor 3 | . . . . . . . . . . 6 3 . . 3 3 1 2 9 8 9 9 7 7 7 Treads 9 | . 28 28 26 33 33 27 3 . . . . . . . . . . . . . . . . . Leg 2 | . . . 3 . . 3 5 . . . . . . . . . 6 . 1 9 9 7 7 7 Hover 9 | . . . . . . . 9 20 20 18 18 18 18 20 20 24 17 29 22 . . . . . Device 11 | . . . 5 11 15 12 5 6 9 18 15 12 12 15 13 19 15 16 12 9 12 11 6 12 Storage 6 | . . . 9 11 11 11 6 6 5 6 6 6 6 5 5 5 4 3 6 9 9 7 4 1 Processor 4 | . . . 9 2 . . 5 6 4 . . . 5 2 . . 8 18 11 2 . . 4 7 Hackware 1 | . . . . . . . . . . . . . . . . 8 3 . . . . . 5 . Protection 2 | . . . 3 . . 7 9 6 4 . . . . 2 1 5 3 . . . . . . . Energy Gun 8 | . 28 28 5 . . . . . . . 3 . . . . . . . 2 36 36 26 37 38 Ballistic Gun 5 | . . . 3 . 19 17 . . . . . . . . . . . . . . . . 6 4 Ballistic Cannon 1 | . . . 12 21 2 2 . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 7 20 18 6 5 6 5 10 5 10 9 8 3 . . 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 84 | 2 2 2 30 29 29 31 63 37 44 49 51 31 28 50 50 59 55 68 78 64 70 84 82 73 Greatest Support 98 | 3 3 3 60 60 60 60 54 54 54 50 50 30 30 50 53 76 97 98 96 70 70 70 70 70 Greatest Overweight (x) 3 | . . . 2 . . 2 3 . 1 . 1 1 . . 1 1 1 . 1 . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 17 | 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 17 17 17 17 17 12 Average Capacity 11 | 5 5 5 9 10 10 10 10 10 9 10 10 10 10 10 10 10 10 11 15 17 17 17 12 8 Most Carried 17 | 2 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 17 17 17 17 17 12 Average Carried 10 | . 3 4 6 10 9 9 9 9 9 10 9 10 10 9 9 7 9 10 14 15 16 16 11 7 Final Capacity 17 | 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 17 17 17 17 12 7 Final Carried 17 | 2 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 15 16 17 17 17 12 6 Class Distribution -------------------- 29% | Mutant 22% | Alien-Sigix 16% | Scout 12% | Scavenger-Mutant 5% | Scavenger-Scout 4% | Messiah-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Messiah-Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/DSF Hacker-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Scout | -3/Quarantine Alien-Scout | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 4497 | 239 11 . 620 57 94 236 279 . 275 50 148 . 90 . 8 356 320 335 230 105 71 140 513 320 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15082 | . 53 103 969 42 60 261 646 . 533 42 51 . 173 . 151 535 1196 1381 1252 800 34 161 4714 1925 Parts 816 | . 6 6 62 4 2 13 27 . 42 1 1 . 3 . 16 32 52 82 46 45 1 11 246 118 Haulers Intercepted 4 | . . . 3 . . . . . . . . . . . . 1 . . . . . . . . Recyclers Shooed 6 | . 2 1 1 . . . . . . . . . . . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 20 . . . . 2 . 8 . . . . . . . . . . . Prevented 6 | . . . . . 2 3 . . . . 1 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 191 | . 3 3 23 6 . 4 7 . 8 . . . . . 10 6 13 18 13 9 . 2 49 17 Melee 51 | . . . . . . . 4 . 7 . . . . . . 6 13 13 8 . . . . . Guns 99 | . 3 3 11 . . 4 . . . . . . . . . . . 2 . 9 . 2 49 16 Cannons 17 | . . . 9 6 . . . . . . . . . . . . . . 1 . . . . 1 AOE 19 | . . . 3 . . . . . 1 . . . . . 10 . . 3 2 . . . . . Classes Destroyed 28 | . 1 1 6 4 . 3 2 . 2 1 1 . . . 2 . . . . . . . 5 . Worker 15 | . . . . . . . 2 . 6 . . . . . . . . . . 1 . 1 5 . Builder 7 | . . . . 1 . . . . 1 . . . . . . 2 1 1 1 . . . . . Tunneler 3 | . . . . 1 . . 1 . . . . . . . . . . . . 1 . . . . Hauler 4 | . . . 3 . . . . . . . . . . . . 1 . . . . . . . . Recycler 6 | . . 1 1 . . . 1 . . . . . . . . 1 1 . 1 . . . . . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Minesweeper 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Operator 4 | . . . 1 . . . . . . . . . . . . . 1 . . . . . 2 . Watcher 11 | . . . 2 . . . . . 2 . . . . . . 1 1 2 . 1 1 . 1 . Swarmer 39 | . 3 3 7 1 . . . . 4 . . . . . 5 4 . 5 . . . . 7 . Cutter 6 | . . . . . . . . . . . . . . . 4 . . . . 2 . . . . Grunt 51 | . . . 8 2 . 2 5 . 1 . . . . . . . 9 10 6 . . . 8 . Brawler 3 | . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . Duelist 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 7 | . . . . . . . . . . 1 . . . . . . . 3 3 . . . . . Sentry 17 | . . . 7 . . . 1 . 1 . . . . . . . 1 . . 3 . . 4 . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Hunter 12 | . . . . . . 1 . . 1 . . . . . . 2 . . . 2 . . 6 . Programmer 21 | . . . . . . . . . 1 . . . . . . . 3 3 4 1 . 2 7 . Heavy 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . M Shell/Def 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 11 | . . . . . . . . . . . . . . . . . . . . . . . . 11 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Assembled 4 | . . . . 1 . . . . . . . . . . . . . . . . . 1 2 . Best Kill Streak 10 | . 3 4 5 4 . 2 5 . 5 . 1 . . . 10 3 5 6 8 6 1 3 9 4 Combat Bots Only 10 | . 3 3 4 4 . 2 3 . 4 . . . . . 10 3 5 6 6 4 . 2 9 4 Max Kills in Single Turn 5 | . 1 1 3 2 . 1 1 . 1 1 1 . . . 5 1 1 3 1 2 1 2 3 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Exploded 5 | . . . 2 . . . . . 1 . . . . . 5 . . 3 1 . . . . . Melee 1 | . . . . . . . 1 . 1 . . . . . . 1 1 1 1 . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 14396 | . 67 31 674 663 . 845 332 . 1229 . 91 . . . 550 1151 1127 1104 1871 841 68 180 1647 1925 Core 3036 | . 7 18 128 94 . 59 . . 104 . . . . . 138 227 129 181 348 309 68 60 498 668 Absorbed by Shields 1474 | . . . . . . . . . 10 . . . . . 19 . . . . . . . 494 951 Reduced by Siege Mode 48 | . . . . . . . . . . . . . . . . . . . 48 . . . . . Redirected to Shielding 43 | . . . 6 . . 6 31 . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1479 | . . . . . . . . 11 95 . . . . . . 210 . 144 684 . . . 335 . Core Remaining (%) 68 | 100 . 90 . . . 29 . . . . . . 87 . 86 80 . . 45 . 77 . . 19 Volleys Fired 376 | . 11 6 55 18 . 21 5 . 1 . 5 . 3 . 4 . . 7 32 28 8 13 103 56 Largest 6 | . 2 2 2 2 . 2 3 . 1 . 2 . 1 . 1 . . 2 2 4 4 6 6 6 Hottest 600 | . 80 80 112 88 . 66 225 . 36 . 116 . 35 . 45 . . 80 405 400 400 600 600 600 Shots Fired 1278 | . 22 12 108 34 . 43 13 . 1 . 7 . 3 . 4 . . 11 38 92 11 39 545 295 Gun 1147 | . 22 12 74 . . 43 . . . . 1 . . . . . . 8 10 92 11 39 541 294 Cannon 117 | . . . 32 32 . . 13 . . . 4 . 3 . . . . . 28 . . . 4 1 Launcher 14 | . . . 2 2 . . . . 1 . 2 . . . 4 . . 3 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 233 | . . . 62 32 . 43 . . . . . . . . . . . 8 . . . . 48 40 Thermal 106 | . 22 12 44 . . . . . . . 5 . 3 . . . . . 15 . . . 4 1 Explosive 14 | . . . 2 2 . . . . 1 . 2 . . . 4 . . 3 . . . . . . Electromagnetic 26 | . . . . . . . 13 . . . . . . . . . . . 13 . . . . . Slashing 899 | . . . . . . . . . . . . . . . . . . . 10 92 11 39 493 254 Robot Hit Streak 63 | . 6 8 9 9 . 11 23 . . . . . . . 24 . . 4 6 9 2 5 63 9 Robot Miss Streak 12 | . 3 1 4 4 . 3 . . . . . . . . 6 . . 3 5 3 1 1 10 12 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 Secondary Targets 19 | . . . 2 . . 2 . . . . . . . . . . . . . 1 . 1 7 6 Max Gunslinging Chain 2 | . . . 1 . . 1 . . . . . . . . . . . . . 1 . 1 2 1 Shots Hit Robots 975 | . 16 9 70 17 . 34 38 . 27 3 3 . 3 . 3 30 79 67 60 46 2 6 289 173 Core Hits 498 | . 4 5 41 9 1 9 10 . 15 1 1 . 3 . 24 13 30 38 35 21 1 3 130 104 Critical Kills 4 | . . . . . . . . . . . . . . . . . . 3 1 . . . . . Critical Parts Destroyed 4 | . . . . . . 1 . . . . . . . . . . . . . . . . 3 . Critical Strikes 45 | . . . 1 . . 1 5 . 1 . . . . . . 3 10 6 5 1 . . 8 4 Burn 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Destroy 7 | . . . . . . 1 . . . . . . . . . . . 3 . . . . 3 . Corrupt 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Sever 31 | . . . . . . . 5 . 1 . . . . . . 3 6 3 3 1 . . 5 4 Impale 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . Melee Attacks 471 | . . . . . . 1 40 . 79 5 10 . 15 4 . 47 105 91 63 . . 11 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 444 | . . . . . . 1 40 . 79 5 10 . 15 4 . 47 89 80 63 . . 11 . . Piercing 27 | . . . . . . . . . . . . . . . . . 16 11 . . . . . . Sneak Attacks 40 | . . . . . . 1 5 . 9 3 2 . . . . 3 6 5 6 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks 83 | . . . . . . . 5 . 5 . . . . . . 9 35 26 3 . . . . . Damage Inflicted 58379 | . 177 100 1596 454 41 865 1702 . 1801 325 246 . 287 . 721 1406 3572 3978 5679 3626 175 581 20963 10084 Guns 35883 | . 177 100 854 . . 777 . . . . . . . . . . . 61 . 3626 138 520 19946 9684 Cannons 3188 | . . . 474 433 . . 398 . . . . . . . . . . . 683 . . . 800 400 Explosions 1908 | . . . 261 17 . . . . 131 . 23 . . . 721 . . 393 362 . . . . . Melee 16955 | . . . . . . 88 1304 . 1617 325 223 . 287 . . 1381 3572 3524 4634 . . . . . Ramming 445 | . . . 7 4 41 . . . 53 . . . . . . 25 . . . . 37 61 217 . Kinetic 3921 | . . . 877 433 . 777 . . . . . . . . . . . 61 . . . . 694 1079 Thermal 2684 | . 177 100 451 . . . . . . . . . . . . . . . 756 . . . 800 400 Explosive 1546 | . . . 261 17 . . . . 131 . 23 . . . 721 . . 393 . . . . . . Electromagnetic 687 | . . . . . . . 398 . . . . . . . . . . . 289 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 48171 | . . . . . . 88 1304 . 1617 325 223 . 287 . . 1381 2996 3175 4634 3626 138 520 19252 8605 Piercing 925 | . . . . . . . . . . . . . . . . . 576 349 . . . . . . Highest Corruption 13 | . . . . 1 1 1 6 6 12 12 13 13 13 . . 6 3 6 . . . . . . Average Corruption 6 | . . . . 1 1 1 5 6 6 12 12 13 13 . . 3 2 4 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 45 | . . . . . . . . . 4 . . . . . . 20 . . . . . . 21 . Effects 124 | . . . . 1 . 5 13 3 33 10 21 2 20 . . 3 3 10 . . . . . . Message Errors 41 | . . . . 1 . . 5 2 12 2 4 1 8 . . 2 1 3 . . . . . . Matter Fused 22 | . . . . . . 1 3 . 9 . 5 . 4 . . . . . . . . . . . Heat Flow Errors 14 | . . . . . . 1 . 1 3 2 3 . 3 . . . . 1 . . . . . . Energy Discharges 20 | . . . . . . 2 3 . 3 2 5 . 2 . . . 2 1 . . . . . . Parts Rejected 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Data Loss (minor) 12 | . . . . . . . 1 . 4 1 3 1 1 . . . . 1 . . . . . . Data Loss (major) 6 | . . . . . . . 1 . 1 2 . . 1 . . . . 1 . . . . . . Misfires 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Alerts 5 | . . . . . . . . . . 1 . . 1 . . . . 3 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2409 | . . . 10 . . . 189 . 336 115 142 . . . 17 62 318 504 402 . 13 21 280 . Projectiles 199 | . . . . . . . . . . . . . . . . . . . 30 . . . 169 . Explosions 45 | . . . 10 . . . . . 1 . . . . . 17 . . 15 2 . . . . . Melee 2165 | . . . . . . . 189 . 335 115 142 . . . . 62 318 489 370 . 13 21 111 . Knockbacks 7 | . . . 2 3 . . . . . . . . . . . . . . . . . . 2 . Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Kinetic 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 340 | . . . . 35 . . . . 53 . 34 . . . 99 12 . 28 79 . . . . . Shots 8 | . . . . 1 . . . . . . 1 . . . 4 . . 1 1 . . . . . Rammed 21 | . . . 1 2 17 . . . . . . . . . . 1 . . . . . . . . Targets Rammed 29 | . . . 1 3 18 . . . . . . . . . . 1 . . . . 1 1 4 . Kicked 6 | . . . . . . . . . . . . . . . . . . . . . 1 1 4 . Crushed 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . Highest Temperature 261 | . 108 31 187 5 . 168 123 112 186 226 261 . 259 . . 193 78 156 204 136 136 133 133 113 Average Temperature 80 | . 41 8 51 5 . 56 63 57 78 113 97 . 106 . . 62 27 81 70 102 88 97 108 104 Received Heat Transfer 1840 | . . . 231 60 . 243 243 . 132 . . . . . . 227 198 151 121 63 . . 162 9 Effects 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Turns 19 | . . . . . . . . . . . . . . . . . . . 19 . . . . . Longest Duration 19 | . . . . . . . . . . . . . . . . . . . 19 . . . . . Robots Corrupted 4 | . . . . . . . 3 . . . . . . . . . . . 1 . . . . . Combat Hostiles 4 | . . . . . . . 3 . . . . . . . . . . . 1 . . . . . Parts Fried 9 | . . . . . . . 4 . 2 . . . . . . 1 . . 2 . . . . . Impact Corruptions 8 | . . . . . 1 . . . . . . . . . . . . . . . 1 1 5 . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Melted 4 | . . . . . . . . . 1 . . . . . . . . . 1 . . . 2 . Heat Transferred 2246 | . 400 225 1038 . . . . . . . . . . . . . . . 583 . . . . . Parts Sabotaged 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Missiles Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 2441 | . 93 130 599 391 . . 173 85 822 . . . . 108 246 628 357 623 649 2441 1718 1615 2319 . Initial 1372 | . . 36 50 228 . . . 60 . . . . . . 75 123 202 116 320 294 1372 1100 1100 . Average 558 | . 56 73 442 346 . . 60 38 311 . . . . 17 97 303 231 439 496 1689 1542 1153 1645 . Maximum Alert Level 5 | . . . 2 1 . . . . 3 . . . . . 1 2 1 2 2 5 5 5 5 . Low Security (%) 23 | 100 100 100 8 . . . 100 100 45 . . . . 100 79 23 14 4 . . . . . . Level 1 20 | . . . 15 100 . . . . 12 . . . . . 20 53 85 24 22 16 . . . . Level 2 26 | . . . 76 . . . . . 30 . . . . . . 23 . 71 77 . . . . . Level 3 3 | . . . . . . . . . 11 . . . . . . . . . . . . 30 . . Level 4 7 | . . . . . . . . . . . . . . . . . . . . . 40 65 13 . Level 5 13 | . . . . . . . . . . . . . . . . . . . . . . . 78 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . 7 . Max Security 3 | . . . . . . . . . . . . . . . . . . . . 83 59 3 . . Sterilizations 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Squads Dispatched 87 | . . . 2 1 . . 3 . 15 . . . . 2 2 7 2 6 2 17 7 11 10 . Investigation 19 | . . . . . . . . . 10 . . . . 2 . 1 . 3 . . 1 1 1 . Extermination 9 | . . . . . . . . . 1 . . . . . . 1 1 1 2 . . 2 1 . Reinforcement 20 | . . . 2 1 . . 3 . 2 . . . . . 2 3 1 1 . 3 . 2 . . Assault 37 | . . . . . . . . . 2 . . . . . . 1 . 1 . 13 6 6 8 . Garrison 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Miner Redirects 9 | . . . . . . . . . . . . . . . . 2 . 3 . . . 2 2 . Construction Impeded 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 3 | . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . Active Scanning Responses 6 | . . . . . . . . . 5 . . . . 1 . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 43 | . 1 . 3 . . . . . 3 . 1 . . . . 2 1 . 1 1 1 . 29 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 411 | . 7 3 34 15 . 13 12 6 49 . . . 1 . 12 32 19 25 18 53 11 1 72 28 Peak Tracking Total 34 | . 4 3 9 7 . 4 3 4 13 . 2 . 3 . 7 12 4 5 7 34 14 7 19 5 Tactical Retreats 38 | . . . 2 1 . 1 3 1 9 . . . . . 1 3 1 2 . 8 . 1 5 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 16 | . . . . . . . 1 . 7 . 1 . . . 1 2 . . . 1 . 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Most Traps Carried 6 | . . . . . . 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 43 | . . . . . . . . . 4 . . . . . . 2 . 5 9 2 1 4 12 4 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 30 | . 2 . 5 . . . 1 . 5 1 . 4 . 2 . 2 . 2 3 . . 1 2 . Terminals 14 | . 2 . 5 . . . . . . . . . . 1 . . . 1 2 . . 1 2 . Fabricators 5 | . . . . . . . 1 . 4 . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . 1 . . . . . . 2 . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Total Hacks 83 | . 7 . 12 . . . 2 . 12 1 . 29 . 3 . 5 . 2 4 . . 1 5 . Successful 53 | . 2 . 5 . . . 1 . 4 1 . 29 . 2 . 4 . 1 2 . . 1 1 . Failed 30 | . 5 . 7 . . . 1 . 8 . . . . 1 . 1 . 1 2 . . . 4 . Catastrophic 7 | . 1 . 1 . . . . . 1 . . . . . . . . 1 1 . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 162 | . 7 . 10 . . . 10 . 34 . . . . 10 . 11 8 13 12 6 19 5 17 . Terminals 29 | . 7 . 12 . . . . . . . . . . 1 . . . 1 2 . . 1 5 . Fabricators 11 | . . . . . . . 2 . 9 . . . . . . . . . . . . . . . Repair Stations 9 | . . . . . . . . . 3 . . . . . . 5 . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . . Terminal Hacks 42 | . 2 . 4 . . . . . . 1 . 29 . 1 . . . 1 2 . . 1 1 . Record 11 | . . . . . . . . . . . . 11 . . . . . . . . . . . . Part Schematic 10 | . . . . . . . . . . . . 10 . . . . . . . . . . . . Robot Schematic 6 | . . . 1 . . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . Open Door 5 | . . . . . . . . . . 1 . . . . . . . 1 2 . . 1 . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . Network Status 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . 2 . . . . . . 4 . . . . . . . . Scan Component 3 | . . . . . . . . . 1 . . . . . . 2 . . . . . . . . Repair 3 | . . . . . . . . . 1 . . . . . . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 2 . 2 . . . 1 . 5 . . . . . . 2 . 1 1 . . . 1 . Full Trace Events 5 | . . . . . . . . . 3 . . . . . . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . 1 . . . . . . . . 5 . . . . . 3 2 . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 79 | . . . . . . . 8 . 9 . . 10 . . . . . 19 4 . 13 . 16 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . 1 . . . . . . 2 . . . . . . . . Time 86 | . . . . . . . . . 26 . . . . . . 60 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . 2 . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Total Allies 183 | . . 1 . . 4 . 3 19 9 . . . 1 . . 13 2 . . 25 . 42 64 . Largest Group 19 | . . 1 . . 4 4 3 19 7 . . . 1 1 1 11 1 . . 11 . 13 16 . Highest-Rated Group 1955 | . . 31 . . 159 159 210 702 274 . . . 96 96 96 656 30 . . 460 . 186 1955 . Highest-Rated Ally 269 | . . 31 . . 41 41 70 70 70 . . . 96 96 96 131 30 . . 115 . 27 269 . Zionite Dispatches 12 | . . . . . . . 1 . 3 . . . . . . 4 2 . . 1 . 1 . . Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Light 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Recon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Hacker 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacking Resupply 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 11 | . . . . . . . . . 1 3 . . . . 3 1 1 . . . . 2 . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . DROP 3 | . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . EXPLORE 5 | . . . . . . . . . . 2 . . . . 3 . . . . . . . . . RETURN 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . Ally Attacks 638 | . . . . . . 61 15 85 38 . . . 3 . . 71 . . . 63 . 60 242 . Total Damage 28745 | . . . . . . 1573 217 4683 1566 . . . 391 . . 2794 . . . 1260 . 1012 15249 . Kills 93 | . . . . . . 10 . 11 10 . . . 5 . . 9 . . . 3 . 7 38 . Allies Corrupted 10 | . . . . . . . . . . . . . . . . . . . . . . 2 8 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . 1 1 . . . 3 . . 1 . . . . . . . . . . . Drone Launches 9 | . . . . . . . . . 2 2 . . . . 5 . . . . . . . . . Drone Recoveries 8 | . . . . . . . . . 2 2 . . . . 4 . . . . . . . . . Decoded 0b10 Intel 95 | . . . . . . . 45 4 46 . . . . . . . . . . . . . . . Items 95 | . . . . . . . 45 4 46 . . . . . . . . . . . . . . . Zionite Intel Received 26 | . . . . . . . 1 . 6 . . . . 2 . . 1 3 3 1 5 . 4 . Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 4 | . . . . . . . . . 1 . . . . . . . . . 1 . 1 . 1 . Prototype Stockpiles 3 | . . . . . . . . . 1 . . . . . . . . 1 1 . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Prototype Schematics 3 | . . . . . . . 1 . 1 . . . . . . . . 1 . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Terminals 3 | . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . Active Garrisons 3 | . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . Depthwide Sectors/0 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 14085 | 28 86 133 1097 211 1633 1289 713 119 1071 248 584 45 509 183 131 475 847 712 927 263 161 683 1579 358 Spaces Moved 13348 | 40 88 219 592 87 929 566 527 173 1465 374 541 77 587 272 125 471 544 780 913 442 345 913 1898 380 Core 356 | 40 88 219 9 . . . . . . . . . . . . . . . . . . . . . Treads 2016 | . . . 462 87 929 478 57 . . . . . . . . . . . 3 . . . . . Legs 4669 | . . . 16 . . 88 73 . . . . . . . . . 225 . 297 438 341 913 1898 380 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6184 | . . . . . . . 397 173 1465 374 541 77 587 272 125 471 319 780 603 . . . . . Flight 105 | . . . 105 . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 50 50 34 170 170 170 52 52 52 52 52 56 56 55 55 46 40 38 30 30 30 30 30 30 Average Speed 69 | 50 50 50 142 170 170 174 101 52 52 55 55 56 56 55 57 55 85 45 43 30 30 34 47 46 Slowest Speed 330 | 50 50 50 240 170 170 260 330 52 110 56 106 106 56 56 106 115 190 48 135 30 30 90 90 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . 2 . . . 1 1 Spacefolds 7 | . . . . . . . . . . . . . . . . . . . 4 1 2 . . . Exploration Rate (%) 46 | 3 22 52 43 17 89 75 12 92 43 92 52 68 61 8 95 13 8 70 60 16 76 20 58 27 Regions Visited 24 Branch Regions 13 Pre-discovered Areas 12 | . . . . 1 . . . . 10 . . 1 . . . . . . . . . . . . Known Exits Taken 12 | . 1 . 1 . . . . . 1 1 1 1 1 1 . . 1 1 1 . 1 . . . Unknown Exits Taken 9 | 1 . 1 . 1 1 1 . . . . . . . . . 1 . . . 1 . 1 1 . Scrap Searched 10 | . . . . . 2 2 . . . 2 3 . 1 . . . . . . . . . . . Spaces Dug 178 | . . . 1 2 . . 2 . 28 2 12 . 15 4 . . 4 2 38 20 12 31 2 3 Terrain Destroyed 970 | . . . 30 31 . 1 2 . 29 2 33 . 15 4 46 . 4 16 73 75 17 50 270 272 Melee 77 | . . . . . . . 2 . 28 2 7 . 12 4 . . 4 2 8 . . 8 . . Projectile 748 | . . . 4 5 . 1 . . . . 5 . 3 . . . . . 55 75 17 42 269 272 AOE 143 | . . . 26 26 . . . . . . 21 . . . 46 . . 14 10 . . . . . Terrain Rammed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Walls Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac DSF Fac Res Qua Sec Res Tes Acc Com Ac0 Total 16966 | 45 107 230 738 113 971 825 645 201 1671 406 800 77 738 296 174 640 852 1023 1282 536 396 1249 2452 499 Wait 2116 | . 4 2 11 4 10 217 30 25 105 22 231 . 128 8 30 106 185 123 192 33 19 278 322 31 Move 13313 | 39 87 218 591 86 928 565 527 172 1464 373 540 76 586 271 124 471 543 779 905 438 342 912 1897 379 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 137 | 2 3 2 17 . 3 6 5 1 9 . 1 . . 1 2 3 8 12 19 3 . 4 35 1 Fast Attach 209 | 4 . . 17 . 3 3 19 . 13 4 . . 1 7 4 13 26 12 29 13 10 5 23 3 Attach 75 | . 1 . 7 . 2 2 3 . 2 . 2 . . 1 . 6 4 2 10 3 1 9 11 9 Detach 73 | . 1 . 2 . 1 . 1 . 1 . 2 . . 2 . 2 5 4 9 6 4 12 14 7 Swap 83 | . . . 11 2 1 4 2 2 5 1 6 1 5 . 2 1 2 12 5 2 2 . 13 4 Drop 187 | . . 2 26 . 5 6 21 1 9 1 2 . . 2 2 2 16 16 20 10 9 4 24 9 Fire 376 | . 11 6 55 18 . 21 5 . 1 . 5 . 3 . 4 . . 7 32 28 8 13 103 56 Melee 346 | . . . . . . 1 32 . 53 5 10 . 15 4 . 36 63 56 60 . . 11 . . Ram 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . . . . . . . . 1 1 4 . Crush 22 | . . . 1 3 18 . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . 8 . . . . . 6 . . . 1 . . . 5 . Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 5 exits: [*Mat x2] / *Min / *Sto x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/DSF -4/Factory -3/Research -3/Quarantine -3/Section 7 -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 29 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Identified exit to Mines 115 | -10/Materials | Entered Mines 118 | -10/Mines | Received a Mining Laser from a helpful Derelict 118 | -10/Mines | Learned Materials terminal intel 243 | -10/Mines | Discovered new exit (range 10) 248 | -10/Mines | Entered Materials 248 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 249 | -9/Materials | Loaded intel: 12 terminal locations 265 | -9/Materials | Identified exit to Mines 265 | -9/Materials | Identified exit to Storage 322 | -9/Materials | Build established: Mutant 360 | -9/Materials | Lost 3 parts (3n) 599 | -9/Materials | Discovered new exit (range 15) 634 | -9/Materials | Build established: Scavenger-Mutant 999 | -9/Materials | Discovered new exit (range 15) 1345 | -9/Materials | Entered Mines 1346 | -9/Mines | Assembled infested the area 1346 | -9/Mines | Learned location of Storage (-9) 1380 | -9/Mines | Crushed by falling debris 1380 | -9/Mines | Core integrity fell below 50% 1397 | -9/Mines | Build established: Mutant 1463 | -9/Mines | Discovered new exit (range 5) 1467 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1487 | -9/Mines | Discovered new exit (range 7) 1556 | -9/Mines | Entered Zion 1635 | -7/Zion | System corruption cleaned by Quarantine Array 1767 | -7/Zion | Discovered new exit (range 15) 2219 | -7/Zion | Found Prototype Launcher 2219 | -7/Zion | Identified Rocket Array 2488 | -7/Zion | Imprinted 2490 | -7/Zion | Declared Zion's savior 2574 | -7/Zion | Found GAL Module 2978 | -7/Zion | Received a hallucinogenic algorithm 3189 | -7/Zion | Entered Proximity Caves 3189 | -6/Proximity Caves | Accompanied by 4 allies 3378 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4268 | -6/Proximity Caves | Spotted B-75 Beast 4331 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 4464 | -6/Proximity Caves | Discovered new exit (range 8) 4478 | -6/Proximity Caves | Entered Factory 4478 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 4479 | -6/Factory | Identified exit to Lower Caves 4761 | -6/Factory | Found Hvy. Reflective Plating 5052 | -6/Factory | Discovered new exit (range 12) 5071 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5072 | -6/Factory | Zion Light squad teleported in 5087 | -6/Factory | Discovered new exit (range 12) 5110 | -6/Factory | Found Prototype Protection 5110 | -6/Factory | Identified Zio. Weapon Casing 5125 | -6/Factory | Found Prototype Device 5125 | -6/Factory | Identified Active Sensor Suite 5136 | -6/Factory | Identified exit to Factory 5191 | -6/Factory | Manually triggered Chute Trap 5191 | -6/Factory | Sucked down chute 5191 | -6/Factory | Entered Waste 5196 | -6/Waste | Spotted C-40 Crusher 5198 | -6/Waste | Spotted C-40 Crusher 5200 | -6/Waste | Spotted C-40 Crusher 5204 | -6/Waste | Spotted C-40 Crusher 5209 | -6/Waste | Spotted C-40 Crusher 5221 | -6/Waste | Spotted C-40 Crusher 5226 | -6/Waste | Warlord forces began an assault 5252 | -6/Waste | Allies destroyed C-40 Crusher 5253 | -6/Waste | Allies destroyed C-40 Crusher 5263 | -6/Waste | Discovered new exit (range 11) 5304 | -6/Waste | Identified exit to Factory 5310 | -6/Waste | Entered Factory 5310 | -6/Factory | Accompanied by 2 allies 5330 | -6/Factory | 2 allies followed down the chute 5348 | -6/Factory | Repaired Med. Storage Unit 5399 | -6/Factory | Build established: Messiah-Scout 5453 | -6/Factory | Discovered exit to Factory (range 16) 5730 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5731 | -6/Factory | Zion Hacker squad teleported in 5793 | -6/Factory | Zion Fire squad teleported in 5890 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 5969 | -6/Factory | Retrieved Zion intel report: Active Terminals 6010 | -6/Factory | First assault squad dispatched 6035 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6045 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6111 | -6/Factory | Spotted B-75 Beast 6223 | -6/Factory | Build established: Scout 6294 | -6/Factory | System corruption reached 10% 6360 | -6/Factory | Search patrols dispatched 6362 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6363 | -6/Factory | Zion Recon squad teleported in 6367 | -6/Factory | Discovered exit to Lower Caves (range 17) 6381 | -6/Factory | Entered Lower Caves 6387 | -6/Lower Caves | Learned Factory trap positions 6442 | -6/Lower Caves | Learned Factory stockpile data 6472 | -6/Lower Caves | Found Alien Artifact 6472 | -6/Lower Caves | Identified Core Expander 6472 | -6/Lower Caves | Installed Core Expander, added new Power slot 6489 | -6/Lower Caves | Discovered new exit (range 48) 6557 | -6/Lower Caves | Identified exit to Lower Caves 6629 | -6/Lower Caves | Entered another Lower Caves area 7209 | -6/Lower Caves | Discovered new exit (range 8) 7212 | -6/Lower Caves | Identified exit to Data Miner 7213 | -6/Lower Caves | Entered Data Miner 7213 | -6/Data Miner | Discovered new exit (range 6) 7224 | -6/Data Miner | Met Data Miner 7236 | -6/Data Miner | Learned location of Section 7 (-3) 7236 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7243 | -6/Data Miner | Received God Mode back door access code from Data Miner 7255 | -6/Data Miner | Identified exit to Proximity Caves 7258 | -6/Data Miner | Entered Proximity Caves 7545 | -5/Proximity Caves | Escorted by Enhanced Grunt 7697 | -5/Proximity Caves | Learned Factory non-interactive machine intel 7719 | -5/Proximity Caves | Discovered exit to Factory (range 10) 7767 | -5/Proximity Caves | Entered Factory 7767 | -5/Factory | Accompanied by 1 ally 7767 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7768 | -5/Factory | Loaded intel: 114 trap records 7770 | -5/Factory | Loaded intel: 200 non-interactive machine locations 7819 | -5/Factory | Retrieved Zion intel report: Active Terminals 7841 | -5/Factory | Retrieved Zion intel report: Emergency Access 7866 | -5/Factory | Found Prototype Processor 7866 | -5/Factory | Identified Exp. Targeting Computer 7869 | -5/Factory | Found Exp. Targeting Computer 7906 | -5/Factory | Identified exit to DSF 7950 | -5/Factory | Entered DSF 7950 | -5/DSF | Accompanied by 1 ally 7983 | -5/DSF | Additional patrols routed to DSF 8027 | -5/DSF | Discovered new exit (range 14) 8049 | -5/DSF | Lost 3 parts (1n1u1w) 8065 | -5/DSF | Sterilization system engaged 8078 | -5/DSF | Destroyed 10 combat bots 8081 | -5/DSF | Entered Factory 8081 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8090 | -4/Factory | Lost 5 parts (2p3u) 8109 | -4/Factory | Zion Hacking Resupply teleported in 8120 | -4/Factory | Found Prototype Hackware 8120 | -4/Factory | Identified Exp. Hacking Suite 8196 | -4/Factory | Repaired Broken Cmb. Airjet 8321 | -4/Factory | Zion Hacker squad teleported in 8323 | -4/Factory | Zion Fire squad teleported in 8347 | -4/Factory | Found Exp. Hacking Suite 8362 | -4/Factory | Garrison activated, responded to threat 8407 | -4/Factory | Incoming investigation squad redirected 8411 | -4/Factory | Build established: Hacker-Mutant 8412 | -4/Factory | Repaired Gravmag Array 8503 | -4/Factory | Incoming assault squad redirected 8542 | -4/Factory | Zion Heavy squad teleported in 8551 | -4/Factory | Discovered new exit (range 11) 8556 | -4/Factory | Entered Research 8556 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8587 | -3/Research | Lost 9 parts (2p3n4u) 9072 | -3/Research | Build established: Scavenger-Mutant 9147 | -3/Research | Retrieved Zion intel report: Active Terminals 9148 | -3/Research | Zion Infowar Resupply teleported in 9241 | -3/Research | Found Prototype Processor 9241 | -3/Research | Identified Spectral Analyzer 9244 | -3/Research | Lost 3 parts (2n1u) 9245 | -3/Research | Found Prototype Processor 9245 | -3/Research | Identified Exp. Terrain Scan Processor 9263 | -3/Research | Found Spectral Analyzer 9281 | -3/Research | Zion Zionite Resupply teleported in 9289 | -3/Research | Found Prototype Protection 9289 | -3/Research | Identified Zio. Shade Carapace 9300 | -3/Research | Found Prototype Protection 9337 | -3/Research | Discovered new exit (range 15) 9339 | -3/Research | Identified Zio. Heavy Carapace 9359 | -3/Research | Identified exit to Quarantine 9403 | -3/Research | Entered Quarantine 9650 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 9655 | -3/Quarantine | Discovered new exit (range 14) 9669 | -3/Quarantine | Found Alien Slashing Weapon 9669 | -3/Quarantine | Identified Sigix Broadsword 9730 | -3/Quarantine | Identified exit to Research 9785 | -3/Quarantine | Found Alien Artifact 9810 | -3/Quarantine | Retrieved Zion intel report: Branch Access 9840 | -3/Quarantine | Found Alien Artifact 9845 | -3/Quarantine | Found Alien Artifact 9847 | -3/Quarantine | Found Alien Artifact 9848 | -3/Quarantine | Found Alien Artifact 9856 | -3/Quarantine | Found Alien Artifact 9903 | -3/Quarantine | First assault squad dispatched 9907 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 9919 | -3/Quarantine | Found Alien Artifact 9919 | -3/Quarantine | Identified Core Reset Matrix 9919 | -3/Quarantine | Identified Dimensional Node Initializer 9919 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 9919 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 9919 | -3/Quarantine | Identified Subatomic Replicator 9919 | -3/Quarantine | Used Core Reset Matrix 9923 | -3/Quarantine | Detected hypermatrix surge 9923 | -3/Quarantine | Sensed 6 artifacts in vicinity 9928 | -3/Quarantine | Incoming investigation squad redirected 9930 | -3/Quarantine | Incoming assault squad redirected 9954 | -3/Quarantine | Found Core Cannon 10032 | -3/Quarantine | Build established: Scavenger-Scout 10035 | -3/Quarantine | Spotted Alpha 7 10043 | -3/Quarantine | Found Sigix Terminator 10060 | -3/Quarantine | Spotted Fortress 10066 | -3/Quarantine | Incoming investigation squad redirected 10094 | -3/Quarantine | Discovered new exit (range 7) 10095 | -3/Quarantine | Identified exit to Section 7 10115 | -3/Quarantine | Entered Section 7 10116 | -3/Section 7 | Sensed 23 artifacts in vicinity 10135 | -3/Section 7 | Spotted S7 Guard 10140 | -3/Section 7 | Destroyed S7 Guard 10145 | -3/Section 7 | Found Integrated Thermoelectric Network 10145 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 10168 | -3/Section 7 | Spotted S7 Guard 10176 | -3/Section 7 | Destroyed S7 Guard 10214 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 10225 | -3/Section 7 | Found Core Membrane 10225 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 10381 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 10466 | -3/Section 7 | Found Spacefold Activator 10483 | -3/Section 7 | Found Integrated Mediator 10483 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 10598 | -3/Section 7 | Warped through subspace 10600 | -3/Section 7 | Crushed by falling debris 10615 | -3/Section 7 | Core integrity fell below 50% 10624 | -3/Section 7 | Found Integrated Reactor 10624 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10627 | -3/Section 7 | Found Integrated Reactor 10627 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10629 | -3/Section 7 | Found Integrated Reactor 10629 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10668 | -3/Section 7 | Found LRC Storage 10668 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 10675 | -3/Section 7 | Found LRC Boosters 10675 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 10677 | -3/Section 7 | Found LRC Armor 10677 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 10742 | -3/Section 7 | Found Integrity Redistributor 10894 | -3/Section 7 | Warped through subspace 10894 | -3/Section 7 | Spotted Executioner 10894 | -3/Section 7 | Spotted Executioner 10910 | -3/Section 7 | Integrated with Sigix Exoskeleton 10980 | -3/Section 7 | Found Sigix Sheargun 10981 | -3/Section 7 | Found Sigix Sheargun 10982 | -3/Section 7 | Found Sigix Sheargun 11003 | -3/Section 7 | Found Transdimensional Reconstructor 11007 | -3/Section 7 | Spotted Executioner 11008 | -3/Section 7 | Spotted Executioner 11037 | -3/Section 7 | Discovered exit to Research (range 16) 11038 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 11042 | -3/Section 7 | Entered Research 11042 | -2/Research | Evolved 2 slots: Weapon x2 11047 | -2/Research | Emitted hypermatrix ping 11048 | -2/Research | Discovered new exit (range 18) 11052 | -2/Research | Assembled emerged from beneath the floor 11057 | -2/Research | Retrieved Zion intel report: Unaware Analyses 11058 | -2/Research | Zion Light squad teleported in 11113 | -2/Research | Assembled emerged from beneath the floor 11180 | -2/Research | Found Unknown Device 11180 | -2/Research | Identified Antimissile System 11186 | -2/Research | Found Antimissile System 11191 | -2/Research | Identified exit to Access 11206 | -2/Research | Build established: Alien-Sigix 11246 | -2/Research | Assembled emerged from beneath the floor 11246 | -2/Research | Garrison activated, responded to threat 11292 | -2/Research | Found Prototype Device 11292 | -2/Research | Identified Adv. Kinecellerator 11298 | -2/Research | Discovered new exit (range 18) 11305 | -2/Research | Entered Testing 11353 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 11357 | -2/Testing | Retrieved Zion intel report: Active Garrisons 11362 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 11367 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 11371 | -2/Testing | Retrieved Zion intel report: Component Schematics 11396 | -2/Testing | Found Prototype Processor 11396 | -2/Testing | Identified Exp. Signal Interpreter 11432 | -2/Testing | Discovered exit to Access (range 17) 11466 | -2/Testing | Entered Access 11466 | -1/Access | Evolved 2 slots: Weapon x2 11467 | -1/Access | Sensed 1 artifact in vicinity 11467 | -1/Access | Used Subatomic Replicator to replicate Sigix Sheargun 11471 | -1/Access | Emitted hypermatrix ping 11476 | -1/Access | Assembled emerged from beneath the floor 11497 | -1/Access | Assembled emerged from beneath the floor 11519 | -1/Access | Assembled emerged from beneath the floor 11644 | -1/Access | Assembled emerged from beneath the floor 11796 | -1/Access | Incoming assault squad redirected 11828 | -1/Access | Incoming investigation squad redirected 11881 | -1/Access | Zion Hacking Resupply teleported in 11972 | -1/Access | Assembled emerged from beneath the floor 11986 | -1/Access | Discovered new exit (range 17) 12040 | -1/Access | Assembled emerged from beneath the floor 12046 | -1/Access | Spotted B-99 Colossus 12053 | -1/Access | Discovered new exit (range 18) 12149 | -1/Access | Entered Command 12149 | -1/Command | Accompanied by 2 allies 12154 | -1/Command | Emitted hypermatrix ping 12159 | -1/Command | Assembled emerged from beneath the floor 12190 | -1/Command | Retrieved Zion intel report: Component Stockpiles 12321 | -1/Command | Assembled emerged from beneath the floor 12399 | -1/Command | First assault squad dispatched 12421 | -1/Command | Incoming assault squad redirected 12497 | -1/Command | Retrieved Zion intel report: Active Garrisons 12516 | -1/Command | Retrieved Zion intel report: Guard Positions 12581 | -1/Command | Retrieved Zion intel report: Component Schematics 12589 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-57) 12690 | -1/Command | Incoming assault squad redirected 12766 | -1/Command | Disengaged cave seal 12766 | -1/Command | Zionites emerged from the dark tunnel 12770 | -1/Command | High security lockdown imminent 12794 | -1/Command | Spotted M Guard 12795 | -1/Command | Spotted Combat Programmer 12795 | -1/Command | Spotted Combat Programmer 12798 | -1/Command | Spotted M Guard 12803 | -1/Command | Destroyed M Guard 12807 | -1/Command | Destroyed Combat Programmer 12811 | -1/Command | Destroyed Combat Programmer 12822 | -1/Command | Destroyed M Guard 12822 | -1/Command | All MAIN.C guards destroyed 12829 | -1/Command | Found Prototype Device 12829 | -1/Command | Identified Thermal Barrier 12832 | -1/Command | Found Prototype Device 12832 | -1/Command | Identified AEGIS Remote Shield 12839 | -1/Command | Found Prototype Processor 12839 | -1/Command | Identified Exp. Targeting Computer 12850 | -1/Command | High security lockdown engaged 12880 | -1/Command | Met MAIN.C 12882 | -1/Command | 0b10 Conduit disabled 12895 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 12895 | -1/Command | Allies destroyed MAIN.C Shell 12895 | -1/Command | Spotted M Shell/Def 12895 | -1/Command | Spotted M Shell/Atk 12895 | -1/Command | Spotted M Shell/Def 12895 | -1/Command | Spotted M Shell/Atk 12895 | -1/Command | Spotted M Shell/Atk 12895 | -1/Command | Spotted M Shell/Def 12895 | -1/Command | Spotted M Shell/Atk 12895 | -1/Command | Spotted M Shell/Def 12895 | -1/Command | MAIN.C activated Command garrisons 12896 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 12901 | -1/Command | Allies destroyed M Shell/Atk 12903 | -1/Command | Allies destroyed M Shell/Def 12913 | -1/Command | Allies destroyed M Shell/Atk 12914 | -1/Command | Destroyed M Shell/Def 12914 | -1/Command | Destroyed MAIN.C 12915 | -1/Command | Allies destroyed M Shell/Atk 12916 | -1/Command | Destroyed M Shell/Atk 12916 | -1/Command | Allies destroyed M Shell/Def 12918 | -1/Command | Destroyed M Shell/Def 12921 | -1/Command | Discovered new exit (range 57) 12921 | -1/Command | Discovered new exit (range 99) 12921 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 12945 | -1/Command | Found Adv. Particle Accelerator 12962 | -1/Command | Spotted B-99 Colossus 12976 | -1/Command | Destroyed B-99 Colossus 13069 | -1/Command | Found Zero-point Reactor 13109 | -1/Command | Found Exp. Armor Integrity Analyzer 13125 | -1/Command | Destroyed 9 combat bots 13159 | -1/Command | Spotted B-99 Colossus 13166 | -1/Command | Destroyed B-99 Colossus 13166 | -1/Command | Spotted Striker 13174 | -1/Command | Destroyed Striker 13214 | -1/Command | Found Multirail 13217 | -1/Command | Found Multirail 13224 | -1/Command | Found Multirail 13226 | -1/Command | Found Multirail 13417 | -1/Command | Spotted Alpha 7 13427 | -1/Command | Assembled emerged from beneath the floor 13453 | -1/Command | Assembled emerged from beneath the floor 13486 | -1/Command | Assembled emerged from beneath the floor 13697 | -1/Command | Assembled emerged from beneath the floor 13723 | -1/Command | Warped through subspace to slip node 13723 | -1/Command | Discovered new exit (range 5) 13728 | -1/Command | Entered Access_0 13729 | -1/Access_0 | Sensed 4 artifacts in vicinity 13729 | -1/Access_0 | Met Architect 13739 | -1/Access_0 | Architect warped through subspace 13742 | -1/Access_0 | Destroyed A8 13764 | -1/Access_0 | Subspace Access Node disabled 13780 | -1/Access_0 | Core integrity fell below 50% 13795 | -1/Access_0 | Architect warped through subspace 13829 | -1/Access_0 | Architect warped through subspace 13842 | -1/Access_0 | Subspace Access Node disabled 13867 | -1/Access_0 | Architect warped through subspace 13882 | -1/Access_0 | A6 warped into view 13892 | -1/Access_0 | Destroyed A6 13903 | -1/Access_0 | Architect warped through subspace 13937 | -1/Access_0 | Architect warped through subspace 13962 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 60% 13965 | -1/Access_0 | Architect warped through subspace 13989 | -1/Access_0 | Subspace Access Node disabled 13990 | -1/Access_0 | Architect warped through subspace 14030 | -1/Access_0 | Found Sigix Corpse 14053 | -1/Access_0 | Architect warped through subspace 14067 | -1/Access_0 | Architect warped through subspace 14070 | -1/Access_0 | Found Prototype Device 14070 | -1/Access_0 | Identified Desublimator 14077 | -1/Access_0 | Destroyed Architect 14078 | -1/Access_0 | Architect triggered a singularity event 14081 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 14082 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 14082 | -1/Access_0 | Warped through subspace to slip node 14082 | -1/Access_0 | Discovered new exit (range 8) 14083 | -1/Access_0 | Core integrity fell below 20% 14086 | *** | Escaped singularity! Last Messages --------------- 14076_ Acquired Core Cannon. 14076_ Penetrated by Quantum Shear. 14077_ Beam penetrates Architect. 14077_ Architect: "If I can't win, no one wins!" 14077_ Architect destroyed. 14077_ Beam penetrates Wall. 14078_ A0_COM: Initiating irreversible singularity event. Goodbye. 14079_ A0_COM: 10. 14080_ A0_COM: 9. 14081_ A0_COM: 8. 14081_ Acquired 5 matter. 14081_ Acquired data core, extracted unknown sensor trigger ID. 14082_ A0_COM: 7. 14082_ Acquired Hpw. Transdimensional Reconstructor. 14082_ Warped through subspace, drawn to slip node. 14082_ EXIT=FOUND 14083_ A0_COM: 6. 14084_ A0_COM: 5. 14085_ A0_COM: 4. 14086_ A0_COM: 3. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ #################?????? | | ????????################ X #################?????? | | ???????################# #################?????? | | ???????################ #################?????? | | ???????################ ##################?????? | | ???????################# ##################????? | | ???????################ #################?????? | | ???????################ ##################?????? | | ??????################# < #################?????? | | ???????################ ##################?????? | | ???????################# ##################?????? | | ???????####################################??????? | | ???????####################################??????? | | ???????####################################??????? | | ????????##################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Energy Generation 102 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1085 Jamming Range 12 Additional Mass Support 9 Corruption Containment 8 Corruption Block 20 Armor Coverage 1200 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 66 Point Defense Rating 240 Weapon Cycling 25 Melee Speed Boost 30 Evasion (%) 69 Targeting Accuracy 18 Melee Accuracy 8 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 3 Offensive Hacking 27 Defensive Hacking 11 Trap Extractor Capacity 6 Item Schematics ----------------- Cld. Phase Gun | -3/Quarantine | Archive Prc. Phase Gun | -3/Quarantine | Archive Exp. Terrain Scan Processor | -3/Quarantine | Archive Neutron Missile Launcher | -3/Quarantine | Archive Hvy. Antimatter Reactor | -3/Section 7 | Archive Lrn. Phase Cannon | -3/Section 7 | Archive Adv. Energy Well | -3/Section 7 | Archive Imp. Matter Neutralizer | -3/Section 7 | Archive Hcp. Storage Unit | -2/Testing | Z-intel Lgt. Particle Reactor | -2/Testing | Z-intel Quantum Rifle | -2/Testing | Z-intel Adv. System Restoration Module | -2/Testing | Z-intel Med. Storage Unit | -2/Testing | Z-intel Energy Filter | -2/Testing | Z-intel Com. Wheel | -2/Testing | Z-intel Imp. Transmission Jammer | -2/Testing | Z-intel Imp. Heavy Treads | -2/Testing | Z-intel Adv. System Shield | -2/Testing | Z-intel Point Defense System | -2/Testing | Z-intel Matter Filter | -2/Testing | Z-intel Hardcell Cannon | -2/Testing | Z-intel Imp. Force Field | -1/Command | Z-intel Gamma Bomb Array | -1/Command | Z-intel Core Analyzer | -1/Command | Z-intel Hacking Suite | -1/Command | Z-intel Lyr. Heavy Armor Plating | -1/Command | Z-intel Adv. Targeting Computer | -1/Command | Z-intel Tesla Rifle | -1/Command | Z-intel Adv. Component Analysis Suite | -1/Command | Z-intel Lrn. Tractor Beam | -1/Command | Z-intel Adv. Datajack | -1/Command | Z-intel Impulse Thruster Array | -1/Command | Z-intel Centrium Leg | -1/Command | Z-intel Rnf. Quantum Reactor | -1/Command | Z-intel Centrium Wheel | -1/Command | Z-intel Shock Absorption System | -1/Command | Z-intel Recoil Nullifier | -1/Command | Z-intel Robot Schematics ------------------ L-61 Swordsman | -3/Quarantine | Archive S-43 Plague | -3/Quarantine | Archive G-67 Veteran | -3/Section 7 | Archive M-30 Cleanser | -3/Section 7 | Archive G-73 Enforcer | -2/Testing | Z-intel H-77 Assassin | -2/Testing | Z-intel E-15 Imp | -2/Testing | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Sigix Broadsword Core Reset Matrix Integrated Thermoelectric Network Core Membrane Spacefold Activator Integrated Mediator Core Cannon Transdimensional Reconstructor Integrated Reactor LRC Storage LRC Boosters LRC Armor Subatomic Replicator Sigix Exoskeleton Sigix Sheargun Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed DeepBoreCapacitor Manual? 0 Play Time 03:21:23 Cumulative 347.4 hours Start 2022.08.05 @ 13:12:10 End 2022.08.05 @ 16:37:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 107 Adventurer 15 Explorer 0 Win Type 6 Total 18 Types 6/0/6/1/2/0/3/0/0 Lore% 92 Gallery% 92 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c19d21d-c268-4f5c-986a-9f22020cee15