Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.14 @ 03:36:34 Player: Back to the Scrapyard Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2378) 2378 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6258 Bonus ------- None Cogmind --------- Core Integrity 643/850 Matter 15/300 Energy 89/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Active Sensor Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Structural Scanner Heavy Plasma Cannon Gauss Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Huge Storage Unit Active Sensor Suite > --- WEAPON ----------- Particle Cannon Heavy Plasma Cannon Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Treads Armored Treads Armored Treads Armored Treads Armored Treads Improved Flight Unit Improved Flight Unit Structural Scanner Weapon Cycler Gun Armor Graphene Brace Particle Cannon Plasma Cannon Minigun Gauss Rifle Flak Cannon Gauss Cannon Mini Assault Cannon Grenade Launcher Rocket Launcher Rocket Launcher Heavy Mace [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Protection Improved Medium Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Slots Evolved 8 | . . . 4 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 5 | . . . 2 1 2 . Weapon 1 | . . . 1 . . . Parts Attached 52 | 8 5 3 15 13 5 3 Power 4 | 1 . . 1 2 . . Engine 2 | 1 . . 1 . . . Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 16 | 2 2 . 5 5 2 . Treads 13 | . 2 . 4 5 2 . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 11 | 2 1 . 4 3 1 . Device 7 | 1 . . 3 2 1 . Storage 3 | 1 1 . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 21 | 3 2 3 5 3 2 3 Energy Gun 1 | 1 . . . . . . Energy Cannon 6 | . . 2 2 1 1 . Ballistic Gun 9 | 2 2 1 3 1 . . Ballistic Cannon 2 | . . . . 1 1 . Launcher 3 | . . . . . . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . 1 . 1 . 1 . Parts Lost 24 | . 1 . 5 7 5 6 Power 2 | . . . 1 1 . . Propulsion 8 | . . . 1 2 3 2 Utility 5 | . . . 1 1 1 2 Weapon 9 | . 1 . 2 3 1 2 Highest Loss Streak 6 | . 1 . 5 3 5 6 To Critical Strikes . | . . . . . . . Average Backups 18 | 2 11 14 20 22 22 19 Power . | . 1 1 . . 1 2 Propulsion 6 | 1 1 2 9 8 6 3 Utility 3 | . 2 3 3 4 4 3 Weapon 7 | . 6 8 6 9 10 9 Tool/Special . | . . . . . . . Unused Backups 26 | . 3 1 6 2 2 12 Power 3 | . 1 . . . . 2 Propulsion 8 | . . . 4 1 . 3 Utility 5 | . 1 . 1 . . 3 Weapon 10 | . 1 1 1 1 2 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 99 100 95 99 84 64 Engine 7 | . 14 14 8 1 . . Core 2 | . . . . 4 6 4 Treads 23 | . 12 28 25 29 24 19 Leg 4 | . 15 . . . . . Device 16 | . 14 14 16 18 18 12 Storage 14 | . 14 14 17 15 13 12 Protection 1 | . . . . 3 . . Energy Gun 1 | . 6 . . . . . Energy Cannon 10 | . . 24 12 14 12 . Ballistic Gun 11 | . 20 3 13 5 6 . Peak Build Rating 68 | 7 13 13 31 42 68 60 Average Rating 29 | 5 10 11 24 39 65 52 On Entrance 24 | . 7 13 12 31 42 64 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 130 | 15 32 34 121 125 130 122 Greatest Support 94 | 20 40 40 63 94 86 80 Greatest Overweight (x) 24 | 4 1 . 24 1 2 7 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 20 | 7 14 15 24 25 25 23 Most Carried 25 | 5 15 15 25 25 25 20 Average Carried 19 | 2 11 14 21 24 22 19 Final Capacity 25 | 8 15 15 25 25 25 5 Final Carried 25 | 4 15 15 25 25 20 5 Class Distribution -------------------- 36% | Mutant 24% | Gunner 18% | Scavenger-Skirmisher 11% | Tank 4% | Scavenger-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Resources | -11 -10 -10 -8 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Was Matter Collected 1480 | 223 179 15 378 556 129 . Remotely . | . . . . . . . Salvage Created 2654 | 24 271 . 840 1367 152 . Parts 147 | 4 23 . 55 58 7 . Haulers Intercepted 6 | . 2 . 3 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . 5 . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Combat Hostiles Destroyed 57 | . 9 . 16 28 4 . Guns 17 | . 9 . 4 2 2 . Cannons 37 | . . . 11 24 2 . Classes Destroyed 12 | 1 3 . 5 3 . . Worker 2 | . . . 1 1 . . Builder 5 | . . . 2 3 . . Tunneler 1 | 1 . . . . . . Hauler 6 | . 2 . 3 1 . . Watcher 1 | . . . 1 . . . Swarmer 17 | . 6 . 6 5 . . Grunt 28 | . 3 . 8 16 1 . Brawler 1 | . . . . 1 . . Sentry 2 | . . . . 2 . . Hunter 4 | . . . 1 1 2 . Programmer 4 | . . . . 3 1 . Heavy 1 | . . . 1 . . . Best Kill Streak 8 | 1 3 . 5 8 2 . Combat Bots Only 4 | . 3 . 4 4 2 . Max Kills in Single Turn 2 | 1 1 . 2 2 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Was Hostile Shots Fired 492 | . 53 . 95 253 83 8 Missed 161 | . 11 . 33 97 18 2 Hits 331 | . 42 . 62 156 65 6 Melee 6 | . . . . . . 6 Projectile 325 | . 42 . 62 156 65 . AOE 1 | . 1 . . . . . Critical Strikes 6 | . 1 . 2 1 . 2 Damage Taken 5011 | . 519 . 1125 1956 1165 246 Core 719 | . 162 . 128 222 43 164 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 153 | . . . 153 . . . Core Remaining (%) 69 | 100 . 35 76 68 . . Volleys Fired 196 | 1 34 5 51 81 21 3 Largest 3 | 2 2 1 3 3 3 3 Hottest 186 | 70 70 68 161 173 186 96 Shots Fired 515 | 2 58 5 143 241 57 9 Gun 209 | 2 58 . 69 59 21 . Cannon 297 | . . 5 74 182 36 . Launcher 9 | . . . . . . 9 Special . | . . . . . . . Kinetic 216 | 1 36 . 69 80 30 . Thermal 290 | 1 22 5 74 161 27 . Explosive 9 | . . . . . . 9 Electromagnetic . | . . . . . . . Robot Hit Streak 14 | 1 5 . 14 11 14 3 Robot Miss Streak 8 | . 4 . 5 6 8 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 307 | 1 35 . 82 150 33 6 Core Hits 142 | 1 15 . 36 69 21 . Critical Kills 3 | . . . 1 2 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 2 . 1 2 . . Burn 2 | . 2 . . . . . Meltdown 3 | . . . 1 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6876 | 13 502 . 1801 3276 638 646 Guns 1852 | 13 499 . 655 496 189 . Cannons 4356 | . . . 1143 2764 449 . Explosions 646 | . . . . . . 646 Melee . | . . . . . . . Ramming 22 | . 3 . 3 16 . . Kinetic 2029 | . 324 . 655 764 286 . Thermal 4179 | 13 175 . 1143 2496 352 . Explosive 646 | . . . . . . 646 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 3 3 . 5 . . Average Corruption 3 | . 2 3 . 3 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 39 | . 21 8 . 10 . . Message Errors 10 | . 4 5 . 1 . . Matter Fused 10 | . 6 1 . 3 . . Heat Flow Errors 1 | . 1 . . . . . Energy Discharges 3 | . 1 . . 2 . . Parts Rejected 1 | . 1 . . . . . Data Loss (minor) 9 | . 6 2 . 1 . . Data Loss (major) 1 | . . . . 1 . . Misfires 1 | . 1 . . . . . Weapon Failures 3 | . 1 . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 71 | . . . 24 47 . . Projectiles 71 | . . . 24 47 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 11 | . . . . 9 2 . Impact . | . . . . . . . Kinetic 11 | . . . . 9 2 . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 3 | . . . . 3 . . Targets Rammed 5 | . 1 . 1 3 . . Kicked . | . . . . . . . Crushed 2 | . 1 . 1 . . . Highest Temperature 280 | 9 251 . 199 71 280 . Average Temperature 72 | 6 93 . 109 20 86 . Received Heat Transfer 1179 | . 171 . 360 621 27 . Effects 5 | . 2 . . . 3 . Energy Bleed 2 | . 2 . . . . . Interference 3 | . . . . . 3 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . 1 2 . . Combat Hostiles 3 | . . . 1 2 . . Parts Melted 14 | . . . 1 13 . . Heat Transferred 7528 | 37 666 . 1924 4329 572 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 84 | 100 100 . 100 51 100 100 Level 1 15 | . . . . 48 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 396 | 5 135 . 173 396 163 21 Initial 163 | . . . . 64 163 14 Average 87 | . 24 . 47 198 56 6 Influence Increases 1671 | 5 255 . 472 804 117 18 Destroy 0b10 Robot/C 1140 | . 180 . 320 560 80 . Destroy 0b10 Robot/NC 75 | 5 10 . 35 25 . . Destroy Leader 254 | . 34 . 78 122 20 . Successful Hack 34 | . 16 . 18 . . . Disable Machine 105 | . . . 15 75 15 . Destroy Structure 33 | . . . 6 7 2 18 Lose Combat Pursuer 30 | . 15 . . 15 . . Influence Decreases 1671 | 5 255 . 329 613 409 60 Entered New Map 278 | . . . . 79 171 28 Time Decay 1263 | 5 245 . 309 464 218 22 Lost Part 130 | . 10 . 20 70 20 10 Squads Dispatched 15 | . 1 . 3 8 3 . Investigation 4 | . . . 1 2 1 . Extermination 4 | . . . . 3 1 . Reinforcement 6 | . 1 . 2 2 1 . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 2 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Was Distress Signals 8 | . 1 . 3 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 20 . 19 38 6 3 Peak Tracking Total 7 | . 5 . 4 7 2 3 Tactical Retreats 2 | . 1 . . 1 . . Traps | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Traps Triggered 6 | . 2 . . 2 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Was Machines Disabled 8 | . . 1 1 5 1 . Max in Single Turn 1 | . . 1 1 1 1 . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Was Machines Accessed 15 | . 5 1 3 5 1 . Terminals 11 | . 5 . 2 4 . . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 37 | . 15 1 11 9 1 . Successful 14 | . 6 1 6 1 . . Failed 23 | . 9 . 5 8 1 . Catastrophic 5 | . . . . 4 1 . Database Lockouts . | . . . . . . . Manual 29 | . 15 . 6 8 . . Terminals 29 | . 15 . 6 8 . . Fabricators 1 | . . . . . 1 . Repair Stations 5 | . . . 5 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 4 | . 2 1 1 . . . Robot Analysis 2 | . 2 . . . . . Branch Access Points 1 | . . . 1 . . . Proto ID Catalog 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 5 | . 4 . 1 . . . Terminals 5 | . 4 . 1 . . . Skim 5 | . 4 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 3 . 3 4 1 . Full Trace Events 3 | . 1 . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 58 | . . . 58 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Active Infowar (turns) 3326 | 19 1240 328 595 532 531 81 A.S.S. 610 | . . . . . 529 81 Structural 534 | . . . . 532 2 . Seismic 2182 | 19 1240 328 595 . . . Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Was Turns Passed 4781 | 110 1240 328 1082 1407 533 81 Spaces Moved 1739 | 58 552 195 294 456 161 23 Core 21 | 19 . . . . . 2 Treads 1372 | . 246 195 293 456 161 21 Legs 345 | 39 306 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Fastest Speed 50 | 50 120 160 160 240 245 247 Average Speed 211 | 135 168 160 272 242 245 278 Slowest Speed 1760 | 250 190 160 1760 245 326 570 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . . . . . 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 89 14 29 18 7 20 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 35 | . . . 5 . 2 28 Melee . | . . . . . . . Projectile 7 | . . . 5 . 2 . AOE 28 | . . . . . . 28 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Was Total 2440 | 87 805 206 468 585 258 31 Wait 338 | 10 186 . 62 17 61 2 Move 1734 | 57 551 194 293 455 161 23 Hop . | . . . . . . . Pick Up 71 | 11 19 2 27 9 3 . Fast Attach 7 | . 1 . 3 2 1 . Attach 30 | 7 1 . 10 7 5 . Detach 1 | . . . . . 1 . Swap 28 | 1 5 3 9 5 2 3 Drop 30 | . 7 2 12 6 3 . Fire 196 | 1 34 5 51 81 21 3 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . 1 . 1 3 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 364 | -10/Materials | Core integrity fell below 50% 380 | -10/Materials | Discovered new exit (range 15) 639 | -10/Materials | Discovered new exit (range 8) 814 | -10/Materials | Discovered new exit (range 5) 1164 | -10/Materials | Discovered new exit (range 15) 1338 | -10/Materials | Discovered new exit (range 6) 1351 | -10/Materials | Entered Subcaves 1482 | -10/Subcaves | Visited 4L-MR0's lab 1498 | -10/Subcaves | Found Gun Armor 1603 | -10/Subcaves | Identified exit to Materials 1679 | -10/Subcaves | Entered Materials 1679 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1969 | -8/Materials | Build established: Gunner 2310 | -8/Materials | Lost 5 parts (1p1n1u2w) 2347 | -8/Materials | Found Prototype Device 2623 | -8/Materials | Repaired Lgt. Treads 2656 | -8/Materials | Repaired Particle Cannon 2717 | -8/Materials | Discovered new exit (range 16) 2761 | -8/Materials | Entered Factory 2761 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3096 | -7/Factory | Garrison activated, responded to threat 3918 | -7/Factory | Lost 3 parts (1n2w) 4065 | -7/Factory | Discovered new exit (range 15) 4165 | -7/Factory | Build established: Scavenger-Skirmisher 4168 | -7/Factory | Entered another Factory area 4168 | -6/Factory | Evolved 2 slots: Utility x2 4172 | -6/Factory | Identified Active Sensor Suite 4701 | -6/Factory | Sucked down chute 4701 | -6/Factory | Entered Waste 4709 | -6/Waste | Lost 5 parts (3n1u1w) 4719 | -6/Waste | Spotted C-40 Crusher 4729 | -6/Waste | Spotted C-40 Crusher 4740 | -6/Waste | Spotted C-40 Crusher 4746 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4750 | -6/Waste | Spotted C-40 Crusher 4763 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4766 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4770 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4773 | -6/Waste | Crushed by Compactor (1 part destroyed) 4780 | -6/Waste | Crushed by Compactor (1 part destroyed) 4782 | -6/Waste | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 04736_ The unstable cave ceiling collapses. 04746_ Lgt. Treads crushed. 04746_ Rocket Launcher crushed. 04750_ The unstable cave ceiling collapses. 04763_ Rocket Launcher crushed. 04763_ Arm. Treads crushed. 04764_ The unstable cave ceiling collapses. 04766_ Grenade Launcher crushed. 04766_ Mic. Nuclear Core crushed. 04766_ Arm. Treads crushed. 04770_ Mic. Nuclear Core crushed. 04770_ Arm. Treads crushed. 04770_ Huge Storage Unit crushed. 04773_ Graphene Brace crushed. 04773_ Imp. Heat Sink crushed. 04779_ Minigun crushed. 04780_ Gun Armor crushed. 04780_ Lrg. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????# #????????CC?????????? | | ????????????????????????# #????????CC?????????? | | ??????????????????????### ######## ??????????? | | ??????????????????????? ??????????? | | ??????????????????????? ????????????? | | ???????????????????????? ??????????????? | | ???????????????????????? ] ?????????????????? | | ????????????????????????#*= #???????????????????? | | ??????????###############@=! #???????????????????? | | ??????????# #!/CC #???????????????????? | | ??????????# =#CC #???????????????????? | | ??????????# ## #####???????????????? | | ??????????# ] CC ????????????? | | ??????????# CCC ????????????? | | ??????????# C ????????????? | | ??????????# ????????????? | | ??????????# # ###### ???????????? | | ??????????# ## #????????????????? | | ??????????# ###? #????????????????? | | ??????????############??? ###????????????????? | | ????????????????????????? ##??????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 50 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 20% | -8/Materials Particle Cannon | 61% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainCarbideStreamer Manual? 0 Play Time 00:38:28 Cumulative 269.7 hours Start 2026.05.14 @ 01:46:22 End 2026.05.14 @ 03:36:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 387 Rogue 369 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 50 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3dc8cb1-f118-424a-9e69-fe9cc2959cf4