Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.07 @ 23:26:52 Player: haha xd Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (97) 485 Value Destroyed (3410) 3410 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (288) 288 TOTAL SCORE: 6763 Bonus ------- High Alert Combat Kills 88 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 192/300 Energy 24/350 System Corruption 7% Temperature Critical (543) Movement Walking (260) Ox2 Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Force Field > --- WEAPON (5) ------- High-powered Shock Rifle Gatling Laser Autogun Gauss Rifle > --- INVENTORY (15) --- Improved Deuterium Engine VTOL Module Improved Heat Sink Sensor Array Advanced Targeting Computer High-powered Shock Rifle High-powered Shock Rifle Improved Datajack Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Force Field > --- WEAPON ----------- High-powered Shock Rifle Gatling Laser Autogun Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Deuterium Engine VTOL Module Improved Heat Sink Sensor Array Advanced Targeting Computer High-powered Shock Rifle High-powered Shock Rifle Improved Datajack Flail [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 2 | . . 1 1 . . Weapon 3 | . . 1 . 2 . Parts Attached 74 | 6 12 13 16 2 25 Power 15 | 1 2 3 3 . 6 Engine 11 | 1 2 3 3 . 2 Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 20 | 2 3 5 4 . 6 Treads 5 | . . 2 3 . . Leg 12 | 2 2 3 1 . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . 1 . . . 2 Utility 18 | 1 4 3 4 . 6 Device 7 | . 1 2 1 . 3 Storage 2 | 1 . . 1 . . Processor 2 | . 1 . 1 . . Hackware 1 | . . . . . 1 Protection 6 | . 2 1 1 . 2 Artifact . | . . . . . . Weapon 21 | 2 3 2 5 2 7 Energy Gun 8 | 1 2 . 1 2 2 Energy Cannon 3 | . . 2 1 . . Ballistic Gun 8 | 1 . . 3 . 4 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 1 . . . Corrupted Parts 2 | . . . . . 2 System Corruption 7 | . . . . . 7 Parts Lost 22 | . . 2 4 . 16 Power 3 | . . . . . 3 Propulsion 3 | . . . . . 3 Utility 7 | . . 2 1 . 4 Weapon 9 | . . . 3 . 6 Highest Loss Streak 11 | . . 1 3 . 11 To Critical Strikes . | . . . . . . Average Backups 5 | 2 4 3 5 8 6 Power . | . . . . . . Propulsion . | 1 . . 1 1 . Utility 2 | . 1 1 1 5 3 Weapon 1 | . 2 1 1 1 1 Tool/Special . | . . . . . . Unused Backups 15 | 2 3 3 2 . 5 Power 3 | . 2 1 . . . Propulsion 3 | 2 . 1 . . . Utility 4 | . . 1 1 . 2 Weapon 3 | . 1 . . . 2 Tool/Special 2 | . . . 1 . 1 Average Slot Usage (%) 92 | . 97 95 95 92 86 Engine 11 | . 12 9 17 15 7 Core 2 | . . . . . 6 Treads 4 | . . 4 17 . . Leg 12 | . 27 16 . 15 10 Flight 1 | . . . . . 2 Device 11 | . 11 16 19 7 6 Storage 5 | . 3 . 6 7 7 Processor 3 | . 2 . . 7 7 Protection 8 | . 9 15 6 7 5 Energy Gun 6 | . 11 . 5 7 7 Energy Cannon 4 | . . 13 5 7 1 Ballistic Gun 14 | . 5 11 14 15 19 Launcher 3 | . 10 8 . . . Peak Build Rating 46 | 6 11 18 27 33 46 Average Rating 21 | 4 8 13 17 29 33 On Entrance 14 | . 6 9 14 27 33 Naked Turns . | . . . . . . Heaviest Build 65 | 7 17 23 58 63 65 Greatest Support 40 | 20 20 40 40 29 30 Greatest Overweight (x) 8 | . 3 6 1 2 8 Average Overweight (x) . | . . . . 1 2 Largest Inventory Capacity 15 | 5 5 5 15 15 15 Average Capacity 10 | 5 5 5 12 15 15 Most Carried 10 | 4 5 5 10 10 10 Average Carried 5 | 2 4 3 5 8 6 Final Capacity 15 | 5 5 5 15 15 15 Final Carried 9 | 2 5 5 9 9 9 Class Distribution -------------------- 25% | Mutant 22% | Scavenger-Gunner 18% | Scavenger-Tank 10% | Gunner 10% | Bomber 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Bomber | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 2142 | 322 269 452 459 . 640 Remotely . | . . . . . . Salvage Created 3640 | 64 383 981 1106 . 1106 Parts 193 | 4 29 67 55 . 38 Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 77 | 1 10 23 19 . 24 Melee 4 | . . . . . 4 Guns 38 | 1 3 8 11 . 15 Cannons 21 | . . 13 5 . 3 AOE 12 | . 7 2 3 . . Classes Destroyed 14 | 2 2 6 2 . 2 Worker 4 | 1 2 1 . . . Builder 3 | . 1 2 . . . Tunneler 1 | . . 1 . . . Hauler 2 | . . 1 1 . . Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 8 | . 2 1 4 . 1 Swarmer 12 | . . 6 . . 6 Grunt 43 | 1 10 12 12 . 8 Duelist 1 | . . . 1 . . Sentry 13 | . . 5 4 . 4 Hunter 3 | . . . 2 . 1 Behemoth 1 | . . . . . 1 Thug 2 | . . . . . 2 Savage 1 | . . . . . 1 Butcher 1 | . . . . . 1 Best Kill Streak 13 | 1 3 13 5 . 4 Combat Bots Only 9 | 1 2 9 3 . 4 Max Kills in Single Turn 4 | 1 2 4 2 . 2 Gunslinging 1 | . . . . . 1 Exploded 2 | . 2 1 1 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 541 | 3 26 90 107 . 315 Missed 169 | 1 10 34 33 . 91 Hits 372 | 2 16 56 74 . 224 Melee 1 | . . . 1 . . Projectile 371 | 2 16 56 73 . 224 Critical Strikes 8 | . . 1 3 . 4 Damage Taken 4256 | 17 227 559 923 . 2530 Core 917 | . 14 80 96 . 727 Absorbed by Shields 40 | . . . . . 40 Redirected to Shielding 12 | . 12 . . . . Ignored by Resistances 1211 | 6 70 169 269 . 697 Regen/Repaired (Parts) 45 | . 18 27 . . . Core Remaining (%) 89 | 100 94 80 82 . . Volleys Fired 188 | 4 31 50 63 . 40 Largest 5 | 2 2 3 3 . 5 Hottest 219 | 60 70 148 148 . 219 Shots Fired 509 | 8 47 120 183 . 151 Gun 352 | 8 31 50 121 . 142 Cannon 124 | . . 56 59 . 9 Launcher 33 | . 16 14 3 . . Special . | . . . . . . Kinetic 264 | 4 10 50 93 . 107 Thermal 135 | 4 . 56 49 . 26 Explosive 33 | . 16 14 3 . . Electromagnetic 77 | . 21 . 38 . 18 Robot Hit Streak 41 | 4 7 13 39 . 41 Robot Miss Streak 3 | . 3 3 3 . 3 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . . . 1 . 3 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 361 | 4 30 78 136 . 113 Core Hits 214 | 3 25 50 55 . 81 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . . 1 . 3 Critical Strikes 5 | . . . 2 . 3 Destroy 1 | . . . 1 . . Corrupt 1 | . . . 1 . . Smash 3 | . . . . . 3 Melee Attacks 13 | . . . . . 13 Impact 13 | . . . . . 13 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 7577 | 44 1006 1500 2252 . 2775 Guns 4016 | 44 227 436 1135 . 2174 Cannons 1813 | . . 763 846 . 204 Explosions 1323 | . 770 282 271 . . Melee 397 | . . . . . 397 Ramming 28 | . 9 19 . . . Kinetic 2768 | 22 64 436 791 . 1455 Thermal 2179 | 22 . 763 769 . 625 Explosive 1212 | . 770 282 160 . . Electromagnetic 993 | . 163 . 532 . 298 Impact 397 | . . . . . 397 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 6 | . . . . . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 40 | . . . . . 40 Message Errors 6 | . . . . . 6 Matter Fused 8 | . . . . . 8 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 7 | . . . . . 7 Parts Fused 1 | . . . . . 1 Data Loss (minor) 7 | . . . . . 7 Data Loss (major) 3 | . . . . . 3 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 129 | . 4 . . . 125 Projectiles . | . . . . . . Explosions 4 | . 4 . . . . Melee 125 | . . . . . 125 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 145 | . 73 72 . . . Shots 6 | . 4 2 . . . Rammed 2 | . . 2 . . . Targets Rammed 9 | . 3 6 . . . Kicked 7 | . 3 4 . . . Crushed . | . . . . . . Highest Temperature 556 | 12 68 327 175 . 556 Average Temperature 88 | 9 22 92 68 . 129 Received Heat Transfer 1429 | 12 114 246 567 . 490 Effects 5 | . . . . . 5 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 4 | . . . 2 . 2 Impact Corruptions 5 | . . . . . 5 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . . 2 4 . 2 Heat Transferred 4399 | 50 . 1591 1358 . 1400 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 2 | . . 2 1 . 2 Low Security (%) 62 | 100 100 20 94 100 32 Level 1 19 | . . 61 5 . 25 Level 2 18 | . . 17 . . 41 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 686 | 20 153 438 229 21 686 Initial 142 | . . 51 142 21 . Average 193 | 1 29 275 121 3 322 Influence Increases 2569 | 25 445 740 523 . 836 Destroy 0b10 Robot/C 1540 | 20 200 460 380 . 480 Destroy 0b10 Robot/NC 100 | 5 25 40 25 . 5 Destroy Leader 288 | . 54 114 100 . 20 Successful Hack 62 | . 14 22 . . 26 Disable Machine 72 | . 45 27 . . . Anti-Garrison Action 200 | . . . . . 200 Destroy Structure 202 | . 107 77 18 . . Lose Combat Pursuer 105 | . . . . . 105 Influence Decreases 1893 | 25 302 485 866 55 160 Entered New Map 382 | . . 92 256 34 . Time Decay 1212 | 25 266 330 570 21 . Lost Part 220 | . . 20 40 . 160 Purge Threat 79 | . 36 43 . . . Squads Dispatched 7 | . 2 3 1 1 . Investigation 6 | . 2 2 1 1 . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 7 | . . 4 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 97 | 1 13 27 25 . 31 Peak Tracking Total 11 | 1 2 5 4 . 11 Tactical Retreats 4 | . . . . . 4 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 7 | . 2 . . . 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 8 | . 5 3 . . . Max in Single Turn 2 | . 2 1 . . . Phase Generator 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 16 | . 5 4 3 1 3 Terminals 11 | . 3 3 2 . 3 Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 57 | . 19 14 15 4 5 Successful 33 | . 14 5 10 1 3 Failed 24 | . 5 9 5 3 2 Catastrophic 5 | . 1 1 3 . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 36 | . 12 8 11 . 5 Fabricators . | . . . . . . Repair Stations 9 | . 3 6 . . . Recycling Units 4 | . 4 . . . . Scanalyzers 4 | . . . 4 . . Garrison Access 4 | . . . . 4 . Terminal Hacks 20 | . 8 3 6 . 3 Record 8 | . 4 . 4 . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . . . 1 Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . . . 1 Alert Level 1 | . . 1 . . . Unreport Threat 2 | . 1 1 . . . Hauler Manifests 1 | . . 1 . . . Registered Components 2 | . 1 . 1 . . Zone Layout 1 | . 1 . . . . Security Stations 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 3 2 . . . Scan Component 3 | . 2 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 4 3 3 1 2 Full Trace Events 10 | . 4 3 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 51 | . 26 25 . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 50 | . 50 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 2674 | . 869 677 1128 . . Optics 131 | . 131 . . . . Sensors 2543 | . 738 677 1128 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 4967 | 171 905 677 1150 175 1889 Spaces Moved 2190 | 119 644 324 414 67 622 Core 30 | 23 . 3 . . 4 Treads 464 | . . 69 388 . 7 Legs 1626 | 96 642 252 26 67 543 Wheels . | . . . . . . Hover . | . . . . . . Flight 70 | . 2 . . . 68 Fastest Speed 50 | 50 120 130 160 190 190 Average Speed 186 | 106 120 140 215 259 265 Slowest Speed 615 | 120 290 350 240 270 615 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 1 | . . . . . 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 7 72 30 44 1 70 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 215 | . 105 91 18 . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 214 | . 105 91 18 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2673 | 156 726 441 532 70 748 Wait 43 | 16 . 21 . . 6 Move 2184 | 118 643 323 413 66 621 Hop . | . . . . . . Pick Up 87 | 10 17 14 21 2 23 Fast Attach 7 | . 4 2 1 . . Attach 51 | 6 6 7 8 2 22 Detach 6 | . 3 . 2 . 1 Swap 30 | . 8 6 12 . 4 Drop 43 | 2 11 12 12 . 6 Fire 188 | 4 31 50 63 . 40 Melee 13 | . . . . . 13 Ram . | . . . . . . Kick 7 | . 3 4 . . . Crush 2 | . . 2 . . . Escape Stasis 10 | . . . . . 10 Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 86 | -11/Scrapyard | Discovered new exit (range 8) 172 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 409 | -10/Materials | Repaired Grenade Launcher 661 | -10/Materials | Discovered new exit (range 6) 995 | -10/Materials | Discovered new exit (range 10) 1077 | -10/Materials | Entered another Materials area 1077 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1173 | -9/Materials | Repaired Hvy. Ion Engine? 1243 | -9/Materials | Destroyed 9 combat bots 1381 | -9/Materials | Build established: Bomber 1495 | -9/Materials | Discovered new exit (range 7) 1754 | -9/Materials | Entered another Materials area 1754 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1950 | -8/Materials | Lost 3 parts (1u2w) 2313 | -8/Materials | Discovered new exit (range 9) 2485 | -8/Materials | Build established: Scavenger-Tank 2860 | -8/Materials | Discovered new exit (range 13) 2904 | -8/Materials | Entered Factory 2904 | -7/Factory | Evolved 2 slots: Weapon x2 3066 | -7/Factory | Identified exit to Garrison 3079 | -7/Factory | Entered Garrison 3109 | -7/Garrison | Triggered checkpoint 3184 | -7/Garrison | Build established: Gunner 3333 | -7/Garrison | Learned Factory security intel 3472 | -7/Garrison | Lost 11 parts (2p2n2u5w) 3476 | -7/Garrison | Core integrity fell below 50% 3483 | -7/Garrison | Phase Generator disabled 3535 | -7/Garrison | Lost 4 parts (1p1n2u) 3603 | -7/Garrison | Triggered checkpoint 3685 | -7/Garrison | Triggered checkpoint 3795 | -7/Garrison | Triggered checkpoint 3960 | -7/Garrison | Build established: Scavenger-Gunner 4040 | -7/Garrison | Triggered checkpoint 4516 | -7/Garrison | Discovered new exit (range 14) 4639 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4751 | -7/Garrison | Spotted B-75 Beast 4778 | -7/Garrison | Destroyed B-75 Beast 4967 | -7/Garrison | Core integrity fell below 20% 4969 | -7/Garrison | Core destroyed Last Messages --------------- 04954_ W-25 Informer springs to life. 04954_ W-25 Informer distress signal alerts nearby ally. 04955_ W-25 Informer springs to life. 04957_ System corrupted: Heat flow error (+185). 04957_ W-25 Informer destroyed. 04957_ Slug penetrates Wall. 04961_ Power failure, Imp. Deuterium Engine shutdown. 04961_ Y-54 Guardian destroyed. 04964_ Power failure, Lgt. Nuclear Core shutdown. 04965_ System corrupted: Autogun jammed. 04965_ Slug penetrates Y-54 Guardian. 04967_ Overheating: Core damaged (-112). 04968_ Overheating: Energy bleed (-18). 04968_ Flak Gun destroyed. 04969_ Overheating: Core damaged (-133). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????????????????##?????????????????? | | ???????????????????????????##!!####??????????????? | | ??????????????????????????!!! !!!#??????????????? | | ???????????????????####### #??????????????? | | ???????????????????# @= #?????????????? | | ???????????????????# #####% *[! #??????????????? | | ###????????????????# #????!!Y%!!!!#??????????????? | | ""#????????????????# #?????##++####??????????????? | | "#????????????????# #??????? #?????????????????? | | "#????????????????# #??????# #?????????????????? | | "#????????????????# #?????? ?????????????????? | | ""#????????????????# #??????# #?????????????????? | | #????????????????# #??????# #?????????????????? | | #????????????????# #??????# #?????????????????? | | #????????????????# #?????? ?????????????????? | | #????????????????# #??????# #?????????????????? | | ###????????????????# #??????# #?????????????????? | | ???????????????????# #??????# #?????????????????? | | ???????????????????# #??????# #?????????????????? | | ???????????????????# #??????# ##????????????????? | | ???????????????????# #??????# T#????????????????? | | ??????????????????## ##?????# #?????????????????? | | ??????????????????# ####### #?????????????????? | | ??????????######### #?????????????????? | | ??????????# %% ! #?????????????????? | | ??????????# ####### !!# #### #?????????????????? | | ??????????# #?????##### #??# #?????????????????? | | ??????????# #?????????# #??# #?????????????????? | | ??????????# #?????????# #??# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 440 Matter Stores 350 Matter Capacity 350 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Deuterium Engine | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 70% | -10/Materials Hvy. Ion Engine | 75% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control First Step to Greatness Novice Programmer Part-time Mechanic Please Form A Line Remodeling Risk Taker Shopping List Uninvited Guest Challenges ------------ None Game ------ Seed TrapBarrageNukerbomber Manual? 0 Play Time 01:03:04 Cumulative 0.9 hours Start 2025.05.07 @ 22:23:19 End 2025.05.07 @ 23:26:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 222c70ab-ef40-4269-b996-bf9f1ec353da