Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 12:52:29 Player: ToBeDefined Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (10) 50 Value Destroyed (134) 134 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1804 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 250/300 Energy 84/100 System Corruption 0% Temperature Cool (6) Movement Walking (260) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit Trap Reconfigurator > --- WEAPON (2) ------- Latent Energy Streamer Longsword +1 > --- INVENTORY (20) --- Flight Unit Flight Unit Sensor Array Tractor Beam Sensor Drone Bay (20/20) EM Pulse Gun Small Laser Small Laser Light Assault Rifle Mining Laser Mining Laser Mining Laser Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Trap Reconfigurator > --- WEAPON ----------- Latent Energy Streamer Longsword +1 > --- INVENTORY -------- Flight Unit Flight Unit Sensor Array Tractor Beam Sensor Drone Bay EM Pulse Gun Small Laser Small Laser Light Assault Rifle Mining Laser Mining Laser Mining Laser [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Trap Reconfigurator Storage High-capacity Storage Unit Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Latent Energy Streamer Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 23 | 7 7 2 2 5 Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 4 . . 2 Treads . | . . . . . Leg 4 | . 2 . . 2 Wheel 4 | 2 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | . 3 1 1 . Device 4 | . 2 1 1 . Storage 1 | . 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 4 . . 1 3 Energy Gun 4 | 4 . . . . Energy Cannon 3 | . . . 1 2 Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 4 | . . . . 4 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 1 | . . . . 1 Highest Loss Streak 4 | . . . . 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 91 100 88 88 Engine 13 | . 14 14 14 2 Wheel 27 | . 28 28 28 5 Device 13 | . 13 14 14 14 Storage 13 | . 7 14 14 14 Energy Gun 19 | . 28 28 17 8 Peak Build Rating 31 | 5 8 15 26 31 Average Rating 14 | 3 6 14 16 25 On Entrance 9 | . 5 8 15 17 Naked Turns . | . . . . . Heaviest Build 61 | 7 48 61 61 54 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 4 | . 2 3 3 4 Average Overweight (x) 1 | . . 2 2 2 Largest Inventory Capacity 20 | 5 20 20 20 20 Average Capacity 18 | 5 12 20 20 20 Most Carried 16 | 5 11 13 16 15 Average Carried 12 | 3 5 11 15 13 Final Capacity 20 | 5 20 20 20 20 Final Carried 16 | 4 11 12 16 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 360 | 270 41 49 . . Remotely . | . . . . . Salvage Created 180 | 36 41 103 . . Parts 16 | 1 7 8 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 10 | 1 3 6 . . Guns 9 | . 3 6 . . AOE 1 | 1 . . . . Classes Destroyed 2 | 1 1 . . . Swarmer 9 | . 3 6 . . Grunt 1 | 1 . . . . Best Kill Streak 3 | 1 3 3 . . Combat Bots Only 3 | 1 3 3 . . Max Kills in Single Turn 2 | 1 1 2 . . Gunslinging 1 | . . 1 . . Exploded 1 | 1 . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 84 | 3 11 20 . 50 Missed 21 | 1 3 3 . 14 Damage Taken 674 | 22 70 147 . 435 Core 259 | 22 36 19 . 182 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 91 . . . . Volleys Fired 26 | 3 5 12 . 6 Largest 2 | 2 2 2 . 1 Hottest 90 | 90 90 90 . 50 Shots Fired 46 | 6 10 24 . 6 Gun 46 | 6 10 24 . 6 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 26 | 3 5 12 . 6 Explosive . | . . . . . Electromagnetic 20 | 3 5 12 . . Robot Hit Streak 5 | 2 3 4 . 5 Robot Miss Streak 4 | 1 3 4 . 3 Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 22 | 4 5 11 . 2 Core Hits 11 | 2 3 6 . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 332 | 118 61 128 . 25 Guns 255 | 41 61 128 . 25 Cannons . | . . . . . Explosions 77 | 77 . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 190 | 90 13 62 . 25 Explosive . | . . . . . Electromagnetic 142 | 28 48 66 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 240 | 102 90 240 . 72 Average Temperature 73 | 51 46 103 . 36 Received Heat Transfer 264 | 12 6 . . 246 Effects 2 | . . 2 . . Interference 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 433 | 137 37 185 . 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | 1 . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Peak Influence 186 | 20 83 186 . . Initial 31 | . 13 31 . . Average 54 | 2 35 99 . . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 15 | 1 5 6 . 3 Peak Tracking Total 3 | 1 3 3 . 3 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 7 | . 1 1 5 . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 55 | . 4 1 50 . Successful 53 | . 2 1 50 . Failed 2 | . 2 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 53 | . 2 1 50 . Record 49 | . . . 49 . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Zone Layout 1 | . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 6 | . . 6 . . RETURN 6 | . . 6 . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 6 | . . 6 . . Drone Recoveries 6 | . . 6 . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 1401 | 76 134 204 939 48 Spaces Moved 1089 | 70 97 86 825 11 Core 19 | 19 . . . . Treads . | . . . . . Legs 10 | . . . . 10 Wheels 1060 | 51 97 86 825 1 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 110 110 140 Average Speed 110 | 71 91 123 113 249 Slowest Speed 260 | 80 110 125 125 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 5 22 12 92 6 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 1238 | 89 131 161 832 25 Wait 72 | . 11 58 . 3 Move 1085 | 69 96 85 824 11 Hop . | . . . . . Pick Up 24 | 9 10 2 3 . Fast Attach . | . . . . . Attach 18 | 6 4 2 2 4 Detach 6 | 1 1 1 3 . Swap 5 | 1 3 . . 1 Drop 2 | . 1 1 . . Fire 26 | 3 5 12 . 6 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 77 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 10) 211 | -10/Materials | Entered Mines 219 | -10/Mines | Found the Drone Emporium 224 | -10/Mines | Found Prototype Device 225 | -10/Mines | Identified Sensor Drone Bay 322 | -10/Mines | Build established: Mutant 398 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 402 | -10/Mines | Discovered new exit (range 5) 415 | -10/Mines | Entered Exiles 438 | -10/Exiles | Discovered new exit (range 15) 469 | -10/Exiles | Met 8R-AWN 490 | -10/Exiles | Met EX-HEX 529 | -10/Exiles | Met EX-BIN 549 | -10/Exiles | Aligned with FarCom system 550 | -10/Exiles | Given EX-Vault access code 624 | -10/Exiles | Opened EX-Vault 632 | -10/Exiles | Found Prototype Device 633 | -10/Exiles | Identified Trap Reconfigurator 641 | -10/Exiles | Found Latent Energy Streamer 647 | -10/Exiles | Found Longsword +1 670 | -10/Exiles | Warned to stay clear of 0b10 Research branches 749 | -10/Exiles | Met EX-DEC 789 | -10/Exiles | Visited The Gauntlet 1007 | -10/Exiles | Learned location of Zion (-7) 1056 | -10/Exiles | Discovered new exit (range 11) 1354 | -10/Exiles | Stole three prototypes: Trap Reconfigurator, Latent Energy Streamer, Longsword +1 1354 | -10/Exiles | Entered Mines 1367 | -9/Mines | Core integrity fell below 50% 1383 | -9/Mines | Core integrity fell below 20% 1402 | -9/Mines | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- Who left my Assembled plushie in the Analyzer again?! I'm not erasing this message until I get an answer. --BIN EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Receiving FarCom transmissions... Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. Wheel destroyed. Lgt. Ion Engine destroyed. Seismic Survey Station disabled. Med. Laser destroyed. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#########????????????????? | | ????????????????????????# g g ####?????????????? | | ????????????????????????#@""" ??????????????? | | ????????????????????????# """ ##???????????????? | | ????????????????????????#g"" #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# """ #????????????????? | | ????????????????????????# "" r #????????????????? | | ????????????????????????# "" #????????????????? | | ????????????????????????# r #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????##### ##????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ????????????????????????????####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Challenges ------------ None Game ------ Seed PlasmaChargeBrace Manual? 0 Play Time 00:31:24 Cumulative 10.8 hours Start 2025.02.22 @ 11:47:37 End 2025.02.22 @ 12:52:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 48753edd-be87-48d9-8773-2df108f12e74