Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.28 @ 15:49:53 Player: wildgoose Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (482) 482 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2107 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 180/300 Energy 99/100 System Corruption 0% Temperature Cool (193) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit High-capacity Matter Pod > --- WEAPON ----------- Beam Rifle Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Small Laser Small Laser Small Laser Small Laser Assault Rifle [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Small Storage Unit Storage Small Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 32 | 8 7 6 5 2 4 Power 5 | 2 1 1 1 . . Engine 5 | 2 1 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 3 2 . . . . Treads 3 | 1 2 . . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 1 . 1 1 . Device . | . . . . . . Storage 3 | 1 1 . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 18 | 2 3 5 3 1 4 Energy Gun 12 | 2 . 4 2 1 3 Energy Cannon . | . . . . . . Ballistic Gun 6 | . 3 1 1 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . 5 . 1 . 11 Power 3 | . 1 . . . 2 Propulsion 4 | . 2 . . . 2 Utility 2 | . . . 1 . 1 Weapon 8 | . 2 . . . 6 Highest Loss Streak 11 | . 4 . 1 . 11 Average Slot Usage (%) 90 | . 84 100 97 88 66 Engine 18 | . 11 22 22 22 13 Treads 17 | . 9 22 22 22 19 Wheel 3 | . 10 . . . . Storage 18 | . 25 22 13 11 11 Protection 1 | . . . 5 . . Energy Gun 17 | . 9 21 22 22 13 Ballistic Gun 13 | . 18 11 11 11 8 Naked Turns 4 | . . . . . 4 Heaviest Build 23 | 12 17 23 23 18 18 Greatest Support 40 | 20 40 40 40 40 40 Greatest Overweight (x) 5 | . 5 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 4 Average Capacity 5 | 4 6 6 6 5 4 Most Carried 6 | 4 5 6 6 6 4 Average Carried 4 | 2 2 4 5 4 3 Final Capacity 6 | 6 6 6 6 4 4 Final Carried 6 | 3 5 6 5 4 1 Class Distribution -------------------- 53% | Mutant 34% | Gunner 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 630 | 239 243 50 98 . . Remotely . | . . . . . . Salvage Created 527 | . 305 124 98 . . Parts 39 | . 22 10 7 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | . 9 3 2 . . Guns 12 | . 7 3 2 . . AOE 2 | . 2 . . . . Classes Destroyed 5 | . 4 1 . . . Worker 2 | . 1 . 1 . . Watcher 1 | . 1 . . . . Swarmer 3 | . 3 . . . . Grunt 10 | . 6 2 2 . . Sentry 1 | . . 1 . . . Best Kill Streak 3 | . 3 2 2 . . Combat Bots Only 3 | . 3 2 1 . . Max Kills in Single Turn 3 | . 3 1 1 . . Gunslinging 1 | . 1 . . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2017 | . 608 40 351 . 1018 Core 593 | . 179 25 153 . 236 Absorbed by Shields . | . . . . . . Core Remaining (%) 64 | 100 28 . . . . Volleys Fired 55 | . 24 5 13 . 13 Largest 3 | . 2 3 3 . 3 Hottest 135 | . 80 135 135 . 116 Shots Fired 125 | . 48 14 38 . 25 Gun 125 | . 48 14 38 . 25 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 64 | . 34 5 13 . 12 Thermal 54 | . 7 9 25 . 13 Explosive . | . . . . . . Electromagnetic 7 | . 7 . . . . Robot Hit Streak 7 | . 7 3 3 . 5 Robot Miss Streak 6 | . 1 2 6 . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 70 | . 36 3 16 . 15 Core Hits 39 | . 21 5 6 . 7 Critical Hits 2 | . 1 . 1 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1087 | . 628 99 136 . 224 Guns 829 | . 370 99 136 . 224 Cannons . | . . . . . . Explosions 254 | . 254 . . . . Melee . | . . . . . . Ramming 4 | . 4 . . . . Kinetic 514 | . 297 28 57 . 132 Thermal 322 | . 80 71 79 . 92 Explosive . | . . . . . . Electromagnetic 247 | . 247 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 32 | . 32 . . . . Shots 1 | . 1 . . . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 755 | . 132 215 755 . 285 Average Temperature 261 | . 45 86 443 . 219 Received Heat Transfer 825 | . 273 15 123 . 414 Effects 29 | . . . 28 . 1 Shutdowns 12 | . . . 12 . . Energy Bleed 4 | . . . 3 . 1 Interference 3 | . . . 3 . . Matter Decay 3 | . . . 3 . . Short Circuit 2 | . . . 2 . . Damage (minor) 2 | . . . 2 . . Damage (major) 1 | . . . 1 . . Damage (core) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 732 | . 125 185 198 . 224 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 212 | . 212 181 115 . . Initial 89 | . . 89 70 . . Average 107 | . 138 131 86 . . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 83 | 100 56 100 100 . . Level 1 16 | . 43 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 19 | . 11 3 2 . 3 Peak Tracking Total 7 | . 7 2 2 . 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . 4 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 4 | . 2 2 . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 8 4 . . . Successful 10 | . 6 4 . . . Failed 2 | . 2 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 8 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 6 4 . . . Record 5 | . 3 2 . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Reprogram Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 963 | 70 282 173 242 148 48 Spaces Moved 502 | 52 143 86 120 91 10 Core 24 | 2 15 . . . 7 Treads 356 | 3 53 86 120 91 3 Legs . | . . . . . . Wheels 122 | 47 75 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 160 160 160 50 Average Speed 145 | 101 134 160 160 160 83 Slowest Speed 300 | 160 300 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 14 | 4 31 12 27 9 6 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . 3 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 3 | . 3 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 624 | 69 184 109 140 95 27 Wait 8 | . . 8 . . . Move 497 | 51 142 85 119 90 10 Hop . | . . . . . . Pick Up 24 | 9 9 4 1 1 . Fast Attach . | . . . . . . Attach 20 | 7 6 2 . 2 3 Detach 1 | 1 . . . . . Swap 12 | 1 1 4 5 . 1 Drop 6 | . 1 1 2 2 . Fire 55 | . 24 5 13 . 13 Melee . | . . . . . . Ram 1 | . 1 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 16) 188 | -10/Materials | Core integrity fell below 50% 208 | -10/Materials | Lost 4 parts (2n2w) 317 | -10/Materials | Build established: Mutant 353 | -10/Materials | Entered another Materials area 353 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 439 | -9/Materials | Identified exit to Mines 526 | -9/Materials | Entered Mines 750 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 768 | -9/Mines | Entered Zion 861 | -7/Zion | Discovered new exit (range 10) 916 | -7/Zion | Entered Proximity Caves 929 | -6/Proximity Caves | Core integrity fell below 50% 963 | -6/Proximity Caves | Core integrity fell below 20% 964 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- efforts. Seeing as I won't need them anymore, you want my self-destruct interrupters? Acquired Self-destruct Interrupter. Dropped Broken Sml. Laser. Dropped Sml. Storage Unit. LOCATION=UNKNOWN GOAL=ESCAPE Beam Rifle destroyed. Lgt. Ion Engine destroyed. Assault Rifle destroyed. Hvy. Assault Rifle destroyed. Sml. Laser destroyed. Ion Engine destroyed. Sml. Laser destroyed. Lgt. Treads destroyed. Sml. Laser destroyed. Overheating: Energy bleed (-11). Lgt. Treads destroyed. Hcp. Matter Pod destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????##??????????????? | | ????????????????????????????????# ##?????????????? | | ???????????????????????????????? ??????????????? | | ???????????????????????????????# ????????? ?????? | | ???????????????? ??????######## #??????? ??????? | | ??????????????? ??????# #???## ??????? | | ??????????????? ?????# ### ??????? | | ????????????????# ????# ?????????? | | ????????????????# ????# ????????????? | | ????????????????# #??## #???????????????? | | ????????????????# ### g #???????????????? | | ?????????????????# g ##???????????????? | | ????????????????## g ##????????????????? | | ????????????????# ##?????????????????? | | ????????????????# #??????????????????? | | ????????????????# #??????????????????? | | ????????????????# @ #??????????????????? | | ????????????????# #### #??????????????? | | ????????????????##????## ####??????????????? | | ???????????????????????# #?????????????????? | | ??????????????????????? #?????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????## ## ???????????????? | | ???????????????????????##### ??????????????? | | ???????????????????????????# ###?????????????? | | ????????????????????????????# ##???????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? ##????????????????? | | ?????????????????????????????###?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 275 Matter Stores 397 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed ReclamationIonicDissipator Manual? 0 Play Time 00:11:55 Cumulative 6.4 hours Start 2021.08.28 @ 15:38:31 End 2021.08.28 @ 15:49:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0686c57b-43c3-4158-aab1-1aeff7df4ba7