Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.22 @ 20:51:15 Player: Luigi Panache Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (118) 590 Value Destroyed (3994) 3994 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (177) 177 TOTAL SCORE: 9621 Bonus ------- Follower Combat Kills 631 Destroyed Z-Imprinter 1000 Friendly Fire -1454 Cogmind --------- Core Integrity 0/850 Matter 286/300 Energy 300/300 System Corruption 20% Temperature Cool (6) Movement Walking (200) Ox1 Location -6/Extension Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (6) --- Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Myomer Leg Improved Gravmag System Improved Gravmag System > --- UTILITY (6) ------ Experimental Heat Sink High-capacity Storage Unit Enhanced Optical Array Makeshift Salvage Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (2) ------- Heavy Flak Cannon > --- INVENTORY (20) --- Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Wheel Cooled VTOL Module High-capacity Matter Pod (200) Matter Compressor (250) Advanced Weight Redist. System Structural Scanner Matter Filter Heavy Hammer Heavy Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Enhanced Optical Array Makeshift Salvage Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Plasma Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Wheel Cooled VTOL Module High-capacity Matter Pod Matter Compressor Advanced Weight Redist. System Structural Scanner Matter Filter Heavy Flak Cannon Heavy Hammer Heavy Hammer [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Slug Cannon Launcher Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Ext Slots Evolved 8 | . . . 2 . 2 2 . . . . . 2 . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 1 . . . . . 1 . Utility 4 | . . . 1 . 1 1 . . . . . 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 174 | 2 6 12 10 4 6 27 . 5 17 17 15 26 27 Power 9 | . . 1 . . . 2 . . 1 . 1 2 2 Engine 6 | . . 1 . . . 2 . . 1 . . 1 1 Core 1 | . . . . . . . . . . . . 1 . Reactor 2 | . . . . . . . . . . . 1 . 1 Propulsion 74 | 2 . 4 5 2 1 9 . 2 7 5 6 16 15 Treads 35 | 2 . . 3 2 1 6 . 2 7 . 3 5 4 Leg 10 | . . 2 . . . . . . . . . . 8 Wheel 7 | . . 2 2 . . 3 . . . . . . . Hover 15 | . . . . . . . . . . 5 3 4 3 Flight 7 | . . . . . . . . . . . . 7 . Utility 51 | . 2 1 2 2 . 11 . 3 6 8 5 6 5 Device 19 | . 1 . . 1 . 6 . 2 3 2 1 1 2 Storage 6 | . 1 . . . . 1 . 1 1 2 . . . Processor 7 | . . . . . . 2 . . 1 . . 3 1 Hackware 1 | . . . 1 . . . . . . . . . . Protection 18 | . . 1 1 1 . 2 . . 1 4 4 2 2 Artifact . | . . . . . . . . . . . . . . Weapon 40 | . 4 6 3 . 5 5 . . 3 4 3 2 5 Energy Gun 7 | . 4 2 1 . . . . . . . . . . Energy Cannon 3 | . . . 1 . . . . . . . . . 2 Ballistic Gun 18 | . . 3 1 . 2 5 . . 2 3 2 . . Ballistic Cannon 2 | . . . . . . . . . . . 1 . 1 Launcher 2 | . . . . . 2 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . 1 . . . 1 1 . 1 2 Slashing Weapon 2 | . . 1 . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 1 . 1 . . . 6 . 1 1 Corrupted Parts 5 | . . 2 1 . . . . . . . . . 2 System Corruption 17 | . . 5 8 . . . . . . . . . 4 Parts Lost 79 | . 4 5 1 8 5 7 . 2 . 2 23 4 18 Power 7 | . . 1 . 1 . 1 . . . . 2 1 1 Propulsion 33 | . . 2 . 3 1 2 . 2 . . 11 1 11 Utility 16 | . . . . 3 1 2 . . . . 6 1 3 Weapon 23 | . 4 2 1 1 3 2 . . . 2 4 1 3 Highest Loss Streak 9 | . 4 4 1 7 4 4 . 2 . 1 8 2 9 Average Slot Usage (%) 77 | . 94 90 93 57 25 82 100 98 89 94 47 54 78 Engine 5 | . 14 13 11 5 . 4 7 7 6 7 1 . 4 Treads 18 | . 28 6 4 17 6 23 38 36 34 26 5 1 8 Leg 1 | . . . . . . . . . . . . . 7 Wheel 1 | . . 18 26 . . 5 . . . . . . . Hover 3 | . . . . . . . . . . 11 2 5 10 Device 9 | . 8 10 . 2 6 16 15 15 12 5 5 8 4 Storage 7 | . 14 14 11 6 . 1 7 7 6 12 8 6 6 Processor 8 | . . . . . . 11 7 7 7 7 7 14 14 Protection 4 | . . . 6 5 . 4 7 7 6 7 4 3 4 Energy Gun 1 | . 4 16 7 . . . . . . . . . . Ballistic Gun 9 | . 23 8 14 12 11 12 15 15 12 14 4 . . Impact Weapon 1 | . . . . . 1 . . . 1 . . 2 3 Naked Turns 75 | . . . . 16 36 23 . . . . . . . Heaviest Build 90 | 10 28 30 35 34 20 48 48 68 68 67 70 62 90 Greatest Support 138 | 40 40 40 60 60 20 102 102 106 109 109 70 118 138 Greatest Overweight (x) 16 | . . 8 2 4 4 3 . 1 . 4 15 16 15 Average Overweight (x) . | . . . . . . . . . . . 6 3 1 Largest Inventory Capacity 20 | 8 15 15 15 15 5 15 15 20 20 20 20 20 20 Average Capacity 16 | 8 13 15 15 11 5 6 15 19 18 20 20 20 20 Most Carried 20 | 6 12 13 15 15 5 11 12 19 20 20 19 20 20 Average Carried 11 | 6 9 9 14 10 4 5 11 16 18 19 6 9 13 Final Capacity 20 | 8 15 15 15 5 5 15 15 20 20 20 20 20 20 Final Carried 20 | 6 9 13 15 5 5 11 12 19 20 19 5 19 12 Class Distribution -------------------- 73% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Extension Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Ext Matter Collected 4152 | 197 319 116 198 86 98 599 75 315 177 434 585 528 425 Remotely 74 | . . . . . . 74 . . . . . . . Salvage Created 5380 | . 633 239 246 121 159 621 70 560 . 463 609 689 970 Parts 293 | . 48 12 21 2 18 43 5 25 . 26 32 23 38 Haulers Intercepted 7 | . 2 . 1 . . 2 . . . . . 2 . Recyclers Shooed 2 | . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . 5 25 . . 31 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Ext Combat Hostiles Destroyed 99 | . 12 7 3 4 7 8 3 11 . 12 12 7 13 Melee 12 | . . . . . . . . . . . . 6 6 Guns 72 | . 12 7 2 4 5 8 3 11 . 12 8 . . Cannons 12 | . . . . . . . . . . . 4 1 7 AOE 3 | . . . 1 . 2 . . . . . . . . Classes Destroyed 16 | . 7 . 1 2 1 2 . 1 . 1 1 . . Worker 3 | . . . . . . 2 . . . . . . 1 Builder 2 | . 1 . . . . . . . . . . . 1 Hauler 7 | . 2 . 1 . . 2 . . . . . 2 . Recycler 4 | . 1 1 . . . 1 . . . . . 1 . Operator 3 | . 2 . 1 . . . . . . . . . . Watcher 6 | . 2 . 1 . . 2 . . . . . . 1 Swarmer 28 | . 5 5 . . 4 3 3 3 . . 4 . 1 Grunt 31 | . 7 2 1 1 2 . . 4 . . 7 1 6 Brawler 2 | . . . . . . . . 2 . . . . . Duelist 1 | . . . . 1 . . . . . . . . . Sentry 12 | . . . 2 . . 2 . 2 . . . 2 4 Hunter 1 | . . . . . 1 . . . . . . . . Programmer 7 | . . . . . . 3 . . . . . 4 . Behemoth 2 | . . . . . . . . . . . 1 . 1 Enhanced Grunt 1 | . . . . . . . . . . 1 . . . Z-Technician 3 | . . . . . . . . . . 3 . . . Z-Light 6 | . . . . . . . . . . 6 . . . Assembled 8 | . . . . 2 . . . . . 6 . . . Savage 1 | . . . . . . . . . . . . . 1 Butcher 1 | . . . . . . . . . . . . . 1 Best Kill Streak 10 | . 8 3 2 2 4 3 3 10 . 5 4 2 5 Combat Bots Only 10 | . 7 3 1 2 4 3 3 10 . 5 4 1 3 Max Kills in Single Turn 4 | . 1 1 2 1 1 2 2 1 . 4 2 1 2 Gunslinging 1 | . . . . . . . 1 . . . . . . Exploded 1 | . . . 1 . 1 . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Ext Damage Taken 13576 | . 660 280 187 1066 1275 1089 44 487 . 1270 2771 977 3470 Core 2330 | . 109 96 28 110 504 126 . 51 . 27 429 207 643 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 40 | 100 . 18 . 65 8 . . . . . 9 . . Volleys Fired 392 | . 82 23 20 15 20 48 3 26 . 44 46 19 46 Largest 2 | . 2 2 2 2 2 2 2 2 . 2 2 1 2 Hottest 159 | . 100 100 65 45 46 56 56 56 . 61 66 48 159 Shots Fired 687 | . 158 32 39 29 32 92 6 52 . 87 74 19 67 Gun 583 | . 158 32 39 29 24 92 6 52 . 87 64 . . Cannon 96 | . . . . . . . . . . . 10 19 67 Launcher 8 | . . . . . 8 . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 536 | . 125 . 23 29 24 92 6 52 . 87 74 19 5 Thermal 100 | . 33 21 . . . . . . . . . . 46 Explosive 8 | . . . . . 8 . . . . . . . . Electromagnetic 43 | . . 11 16 . . . . . . . . . 16 Robot Hit Streak 20 | . 15 9 7 20 4 19 4 18 . 5 9 2 10 Robot Miss Streak 16 | . 5 5 3 1 3 6 6 7 . 16 13 4 5 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 8 | . 2 1 . 1 2 . 1 . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . 1 . . 1 . . . Shots Hit Robots 540 | . 100 22 27 25 19 79 6 42 . 64 46 42 68 Core Hits 336 | . 37 11 10 10 16 41 9 53 . 72 31 14 32 Critical Hits 11 | . 2 . . 1 . . . . . . 2 2 4 Critical Kills 6 | . 2 . . 1 . . . . . . 2 . 1 Critical Parts Destroyed 4 | . . . . . . . . . . . . 2 2 Melee Attacks 112 | . . . . . 1 . . . 17 5 . 50 39 Impact 56 | . . . . . 1 . . . 17 5 . 15 18 Slashing 56 | . . . . . . . . . . . . 35 21 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . . . . 6 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 14 | . . . . . . . . . . . . 11 3 Damage Inflicted 13382 | . 946 296 435 317 576 1458 85 1072 . 2933 1175 1735 2354 Guns 6697 | . 946 293 353 314 184 1424 85 1053 . 1128 917 . . Cannons 1622 | . . . . . . . . . . . 258 120 1244 Explosions 2316 | . . . 73 . 383 . . . . 1805 . . 55 Melee 2641 | . . . . . . . . . . . . 1615 1026 Ramming 106 | . . 3 9 3 9 34 . 19 . . . . 29 Kinetic 6411 | . 660 . 197 314 184 1424 85 1053 . 1128 1175 120 71 Thermal 3276 | . 286 212 73 . . . . . . 1805 . . 900 Explosive 383 | . . . . . 383 . . . . . . . . Electromagnetic 565 | . . 81 156 . . . . . . . . . 328 Impact 674 | . . . . . . . . . . . . 399 275 Slashing 1967 | . . . . . . . . . . . . 1216 751 Piercing . | . . . . . . . . . . . . . . Highest Corruption 20 | . 1 6 8 9 . 3 3 3 3 . . 9 20 Average Corruption 4 | . 1 2 8 8 . 2 3 3 3 . . 3 10 Corruption Purged . | . . . . . . . . . . . . . . Effects 129 | . 3 5 5 4 . 10 4 12 7 . . 17 62 Message Errors 40 | . 1 2 . 2 . 3 . 6 1 . . 8 17 Matter Fused 28 | . . . 3 1 . 2 1 3 1 . . 2 15 Heat Flow Errors 12 | . . . . . . 1 1 1 1 . . 3 5 Energy Discharges 18 | . 2 . 1 . . 3 . 1 1 . . 4 6 Parts Rejected 3 | . . . . . . . . . . . . . 3 Data Loss (minor) 17 | . . 3 1 . . 1 2 1 3 . . . 6 Data Loss (major) 7 | . . . . 1 . . . . . . . . 6 Misfires 2 | . . . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 422 | . . . . . 6 . . 13 . 296 . 33 74 Projectiles 6 | . . . . . . . . . . . . . 6 Explosions 302 | . . . . . 6 . . . . 296 . . . Melee 114 | . . . . . . . . 13 . . . 33 68 Knockbacks 7 | . . . . . . . . . . . 1 3 3 Impact 3 | . . . . . . . . . . . . 2 1 Kinetic 4 | . . . . . . . . . . . 1 1 2 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 445 | . . 1 4 1 44 . . . . 390 . . 5 Shots 3 | . . . . . 2 . . . . 1 . . . Rammed 16 | . . 2 1 2 2 6 . 1 . . . . 2 Targets Rammed 17 | . . 2 1 2 2 6 . 1 . . . . 3 Kicked 1 | . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 473 | . 360 234 54 20 14 176 58 65 236 170 278 262 473 Average Temperature 101 | . 126 120 19 8 6 29 34 41 137 65 121 123 134 Received Heat Transfer 3115 | . 153 78 72 110 459 144 . 57 . 305 714 186 837 Effects 9 | . 2 . . . . . . . . . 2 . 5 Shutdowns 1 | . . . . . . . . . . . . . 1 Interference 5 | . . . . . . . . . . . 2 . 3 Matter Decay 1 | . 1 . . . . . . . . . . . . Damage (minor) 2 | . 1 . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . 4 . . . . . . . . . . . Heat Transferred 2830 | . 851 629 50 . . . . . . . . . 1300 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Ext Peak Influence 257 | . 257 225 251 167 229 196 . . . . . 142 248 Initial 103 | . . 100 87 97 37 103 . . . . . . 26 Average 79 | . 83 201 179 124 93 70 . . . . . 29 75 Maximum Alert Level 1 | . 1 1 1 . 1 . . . . . . . 1 Low Security (%) 92 | 100 86 42 54 100 99 100 . . . . . 100 99 Level 1 7 | . 13 57 45 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 19 | . 3 . 3 . 2 5 . 1 . . . 1 4 Investigation 3 | . . . . . . . . . . . . . 3 Extermination 5 | . . . . . . 4 . . . . . 1 . Reinforcement 10 | . 3 . 3 . 2 1 . . . . . . 1 Assault 1 | . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Ext Distress Signals 8 | . 1 . 2 . . . . . . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 201 | . 27 7 11 23 18 16 3 14 . 15 15 8 44 Peak Tracking Total 11 | . 9 3 4 11 9 3 3 10 . 5 7 2 5 Tactical Retreats 21 | . 1 . . 2 1 2 . 3 . . 4 . 8 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Ext Traps Triggered 2 | . 1 . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Ext Machines Disabled 8 | . . . 2 . . . . . . 3 . . 3 Max in Single Turn 2 | . . . 1 . . . . . . 2 . . 1 Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Ext Machines Accessed 26 | . 4 1 3 1 2 7 . . . . . 3 5 Terminals 22 | . 3 . 3 . 2 6 . . . . . 3 5 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 54 | . 9 1 7 1 5 14 . . . . . 8 9 Successful 18 | . 2 1 4 1 . 5 . . . . . 3 2 Failed 36 | . 7 . 3 . 5 9 . . . . . 5 7 Catastrophic 8 | . 2 . 1 . . 3 . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 19 | . 5 . 5 . 3 4 . . 1 . . 1 . Terminals 48 | . 7 . 7 . 5 12 . . . . . 8 9 Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 16 | . 2 1 4 1 . 3 . . . . . 3 2 Part Schematic 2 | . 1 . . . . 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Open Door 5 | . . 1 . 1 . . . . . . . 1 2 Branch Access Points 4 | . 1 . 1 . . 1 . . . . . 1 . Alert Level 1 | . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . . Terminals 1 | . . . . . . 1 . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . 4 . 3 . 2 7 . . . . . 2 4 Full Trace Events 3 | . . . . . . . . . . . . . 3 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . 2 . . . . 9 Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Ext Total Allies 26 | . . . . . . 1 . 2 7 . . . 16 Largest Group 9 | . . . . . . 1 . 2 9 8 . . 5 Highest-Rated Group 379 | . . . . . . 26 . 52 379 332 . . 161 Highest-Rated Ally 95 | . . . . . . 26 . 32 95 95 . . 37 Total Orders 3 | . . . . 1 2 . . . . . . . . EXPLORE 1 | . . . . . 1 . . . . . . . . RETURN 2 | . . . . 1 1 . . . . . . . . Ally Attacks 179 | . . . . . . . . 1 . 48 . . 130 Total Damage 2714 | . . . . . . . . 10 . 780 . . 1924 Kills 24 | . . . . . . . . 1 . 5 . . 18 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Ext Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . 1 . . Drone Launches 19 | . . . . 5 14 . . . . . . . . Drone Recoveries 13 | . . . . 5 8 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Ext Turns Passed 11978 | 3 1076 390 274 146 358 1563 397 621 1861 839 1288 1439 1723 Spaces Moved 6252 | 1 453 264 178 73 211 1019 245 324 1244 665 280 565 730 Core 867 | . . 3 . 43 91 302 . . 249 . 108 70 1 Treads 3350 | 1 453 42 18 30 120 532 245 324 995 283 101 32 174 Legs 199 | . . 1 . . . . . . . . . . 198 Wheels 563 | . . 218 160 . . 185 . . . . . . . Hover 1261 | . . . . . . . . . . 382 71 451 357 Flight 12 | . . . . . . . . . . . . 12 . Fastest Speed 44 | 160 160 100 96 50 50 50 159 159 50 44 44 88 102 Average Speed 156 | 160 160 113 104 132 135 130 159 161 139 97 412 215 167 Slowest Speed 850 | 160 160 450 260 260 250 200 159 263 162 420 800 850 800 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 2 80 59 20 23 58 19 45 47 82 75 44 16 65 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . 3 . . . . Known Exits Taken 4 | . 1 . 1 . . 1 . . . . . 1 . Unknown Exits Taken 9 | 1 . 1 . 1 1 . 1 1 1 1 1 . . Scrap Searched 8 | . . 2 . . . . 1 3 2 . . . . Spaces Dug 13 | . . . . . 1 . . . 4 5 . 1 2 Terrain Destroyed 123 | . . . 4 . 70 . . . 4 9 2 6 28 Melee 10 | . . . . . 1 . . . 4 5 . . . Projectile 27 | . . . . . . . . . . 1 2 6 18 AOE 86 | . . . 4 . 69 . . . . 3 . . 10 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Ext Total 7649 | 2 671 314 237 96 246 1169 248 380 1352 774 350 712 1098 Wait 382 | . 124 6 . 3 2 49 . 15 38 12 10 39 84 Move 6239 | . 452 263 177 73 210 1018 244 323 1243 664 279 564 729 Hop . | . . . . . . . . . . . . . . Pick Up 106 | . 6 6 14 . 3 12 1 6 22 11 . 17 8 Fast Attach 85 | . 2 4 7 1 3 20 . 4 7 9 1 19 8 Attach 59 | . 4 4 2 2 3 4 . . 3 2 14 7 14 Detach 10 | . 1 2 . . . 2 . . . 1 . 3 1 Swap 30 | 2 . 4 1 1 . 3 . 1 7 6 . . 5 Drop 72 | . . . 15 . 2 7 . 2 15 20 . 9 2 Fire 392 | . 82 23 20 15 20 48 3 26 . 44 46 19 46 Melee 92 | . . . . . 1 . . . 17 5 . 35 34 Ram 7 | . . 2 1 1 2 . . . . . . . 1 Kick 1 | . . . . . . . . . . . . . 1 Crush 8 | . . . . . . 6 . 1 . . . . 1 Escape Stasis 14 | . . . . . . . . . . . . . 14 Rewire 152 | . . . . . . . . 2 . . . . 150 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2) -6/Extension History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 11) 525 | -10/Materials | Discovered new exit (range 7) 762 | -10/Materials | Discovered new exit (range 15) 791 | -10/Materials | Identified exit to Mines 955 | -10/Materials | Lost 4 parts (4w) 959 | -10/Materials | Destroyed 7 combat bots 1080 | -10/Materials | Entered Mines 1129 | -10/Mines | Learned Materials emergency access door positions 1182 | -10/Mines | Core integrity fell below 50% 1216 | -10/Mines | Lost 4 parts (2n2w) 1253 | -10/Mines | Core integrity fell below 20% 1361 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1456 | -10/Mines | Discovered new exit (range 15) 1470 | -10/Mines | Entered Materials 1470 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1581 | -9/Materials | Identified exit to Mines 1744 | -9/Materials | Entered Mines 1793 | -9/Mines | Assembled infested the area 1838 | -9/Mines | Released all parts (2) 1845 | -9/Mines | Discovered new exit (range 5) 1852 | -9/Mines | Found the Drone Emporium 1854 | -9/Mines | Found Prototype Device 1854 | -9/Mines | Identified Decoy Drone Bay 1869 | -9/Mines | Lost 7 parts (1p3n2u1w) 1890 | -9/Mines | Entered Materials 1890 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1923 | -8/Materials | Discovered new exit (range 96) 1987 | -8/Materials | Discovered new exit (range 70) 2215 | -8/Materials | Core integrity fell below 50% 2222 | -8/Materials | Core integrity fell below 20% 2243 | -8/Materials | Lost 4 parts (1n3w) 2245 | -8/Materials | Discovered new exit (range 7) 2248 | -8/Materials | Entered Factory 2248 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2286 | -7/Factory | Identified exit to Lower Caves 2902 | -7/Factory | Lost 4 parts (1p2n1u) 2906 | -7/Factory | Build established: Scavenger-Mutant 3437 | -7/Factory | Build established: Mutant 3811 | -7/Factory | Entered Lower Caves 4189 | -7/Lower Caves | Discovered new exit (range 16) 4208 | -7/Lower Caves | Entered another Lower Caves area 4284 | -7/Lower Caves | Encountered a Warlord checkpoint 4328 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4448 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4538 | -7/Lower Caves | Destroyed 10 combat bots 4801 | -7/Lower Caves | Discovered new exit (range 15) 4818 | -7/Lower Caves | Build established: Scavenger-Mutant 4829 | -7/Lower Caves | Entered Zion 4829 | -7/Zion | Accompanied by 2 allies 4852 | -7/Zion | Given A8's code to call for help 4892 | -7/Zion | Discovered new exit (range 13) 4905 | -7/Zion | Gained Derelict followers 4944 | -7/Zion | Learned location of Warlord (-4) 5141 | -7/Zion | System corruption cleaned by Quarantine Array 5245 | -7/Zion | Build established: Mutant 5277 | -7/Zion | Learned location of Quarantine (-3) 5588 | -7/Zion | Visited the Megawrench Repair Shop 5588 | -7/Zion | Megawrench repaired 12 parts 6141 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6142 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6396 | -7/Zion | Discovered new exit (range 3) 6669 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6690 | -7/Zion | Entered Deep Caves 6690 | -7/Deep Caves | Accompanied by 8 allies 6815 | -7/Deep Caves | Build established: Scavenger-Mutant 6974 | -7/Deep Caves | Attacked by Z-Imprinter 6986 | -7/Deep Caves | Allies destroyed Z-Imprinter 7056 | -7/Deep Caves | Z-Facility disabled 7236 | -7/Deep Caves | Found Prototype Protection 7236 | -7/Deep Caves | Identified Zio. Weapon Casing 7303 | -7/Deep Caves | Found Prototype Protection 7303 | -7/Deep Caves | Identified Zio. Heavy Carapace 7338 | -7/Deep Caves | Found Zio. Heavy Carapace 7526 | -7/Deep Caves | Discovered new exit (range 6) 7529 | -7/Deep Caves | Entered Proximity Caves 7533 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7566 | -6/Proximity Caves | Learned location of 1 exit from Factory 7610 | -6/Proximity Caves | Lost 8 parts (7n1u) 7891 | -6/Proximity Caves | Lost 7 parts (1p1n3u2w) 7902 | -6/Proximity Caves | Spotted B-75 Beast 7906 | -6/Proximity Caves | Core integrity fell below 50% 7943 | -6/Proximity Caves | Destroyed B-75 Beast 7969 | -6/Proximity Caves | Lost 8 parts (1p3n2u2w) 8107 | -6/Proximity Caves | Core integrity fell below 20% 8227 | -6/Proximity Caves | Build established: Mutant 8417 | -6/Proximity Caves | Discovered new exit (range 9) 8817 | -6/Proximity Caves | Entered Factory 8817 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8818 | -6/Factory | Identified exit to Factory 9426 | -6/Factory | Spotted B-75 Beast 9490 | -6/Factory | Discovered exit to Factory (range 3) 9515 | -6/Factory | Identified exit to Lower Caves 9515 | -6/Factory | Identified exit to Extension 10256 | -6/Factory | Entered Extension 10348 | -6/Extension | Rescued a captive Derelict 10399 | -6/Extension | Rescued a captive Derelict 10399 | -6/Extension | Rescued a captive Derelict 10486 | -6/Extension | Build established: Scavenger-Mutant 10616 | -6/Extension | Lost 4 parts (4n) 10724 | -6/Extension | Core integrity fell below 50% 10764 | -6/Extension | Lost 9 parts (1p4n3u1w) 11008 | -6/Extension | Build established: Mutant 11047 | -6/Extension | Spotted B-75 Beast 11085 | -6/Extension | Destroyed B-75 Beast 11696 | -6/Extension | Crushed by falling debris 11697 | -6/Extension | Core integrity fell below 20% 11697 | -6/Extension | System corruption reached 10% 11933 | -6/Extension | Energy Cycler disabled 11933 | -6/Extension | Rescued a captive Derelict 11934 | -6/Extension | Rescued a captive Derelict 11934 | -6/Extension | Rescued a captive Derelict 11934 | -6/Extension | Rescued a captive Derelict 11939 | -6/Extension | Rescued a captive Derelict 11941 | -6/Extension | Rescued a captive Derelict 11979 | -6/Extension | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 11959_ Knocked back. 11961_ HV Slug penetrates G-50 Soldier. 11968_ System corrupted: Matter fused (-5). 11968_ Y-54 Guardian suffers critical hit. 11970_ 1O-ONC(g) suffers critical hit. 11970_ 1O-ONC(g) destroyed. 11972_ Y-54 Guardian suffers critical hit. 11972_ Y-54 Guardian destroyed. 11974_ HV Slug penetrates T5-PM2(g). 11974_ T5-PM2(g) destroyed. 11976_ G-50 Soldier destroyed. 11976_ Hvy. Plasma Cannon destroyed. 11976_ HV Slug penetrates G-50 Soldier. 11976_ G-50 Soldier destroyed. 11978_ HV Slug penetrates G-50 Soldier. 11978_ G-50 Soldier suffers critical hit. 11978_ G-50 Soldier destroyed. 11979_ C-30 ARC bursts open, deploying its payload. 11979_ B-48 Gladiator unfolds itself. 11979_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????#######???????????????????????????????????? | | ???????# #???????????????####????????????????? | | ???????# ################ ?????????????????? | | ???????# #????????????????? | | ??????## # #??????????#?????? | | ??????#; #;#;######### ??????? | | #?????#; T??????? | | #????##; =% ???????? | | ####?# ; !g!Y ?????????? | | ### ; [ %[=%gb% ????????????? | | % #;; %! ! #?????????????????? | | %[%*% gh =!%* g =# #??????????? | | !==% @ *%+ = ] #??????????? | | % * ^ #### #??????????? | | # #; ;######## ######????????????????????? | | ############????? T#????????????????????????? | | ####???????????????## ##????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 21 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 1200 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 56 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Mass Driver | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamDisruptorGreatsword Manual? 0 Play Time 01:25:38 Cumulative 316.8 hours Start 2021.03.22 @ 19:15:37 End 2021.03.22 @ 20:51:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 307 Rogue 137 Adventurer 92 Explorer 78 Win Type - Total 23 Types 16/0/5/2/0/0/0/0/0 Lore% 80 Gallery% 87 Achievement% 69 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1b120ac-8367-4294-80e9-8ae6f68d508b