Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.20 @ 18:29:17 Player: jumpy Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (46) 230 Value Destroyed (1196) 1196 Prototype IDs (17) 340 Alien Tech Used (3) 600 Bonus (7852) 7852 TOTAL SCORE: 18518 Bonus ------- Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Win 3000 Win Speed 852 Cogmind --------- Core Integrity 1553/1600 Matter 163/300 Energy 271/280 System Corruption 0% Temperature Cool (15) Movement Flying (22) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (9) --- Cooled VTOL Module Biomechanical Wings Impulse Thruster Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (11) ----- Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Makeshift Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Improved Target Analyzer Experimental Core Analyzer Experimental Cloaking Device > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Quantum Reactor Advanced Power Amplifier Advanced Phase Shifter Advanced Corruption Screen Dimensional Node Initializer Transdimensional Reconstructor Heavy Rocket Launcher Sigix Broadsword Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biomechanical Wings Field Propulsion Drive Impulse Thruster Field Propulsion Array Q-thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Makeshift Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Experimental Core Analyzer > --- WEAPON ----------- Great Axe Sigix Broadsword > --- INVENTORY -------- Light Quantum Reactor Cooled VTOL Module Long-range Sensor Array Advanced Phase Shifter Experimental Cloaking Device Advanced Corruption Screen Dimensional Node Initializer Transdimensional Reconstructor Terrabomb Heavy Rocket Launcher [Rating: 174] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility 0b10 Decoder Chip [Scout] Device Improved Terrain Scanner Storage Large Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Hacking Suite Protection Medium Armor Plating Weapon Greatsword Energy Gun Small Laser Energy Cannon Heavy Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 . . . . 2 . . . . 2 2 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . Propulsion 7 | . . 1 1 1 1 . . . . . . . . . . 1 1 . 1 Utility 9 | . . 1 1 1 1 . . . . 1 . . . . 2 1 . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . Parts Attached 98 | 7 6 13 7 12 1 . 2 2 3 4 1 . 8 1 5 7 2 7 10 Power 16 | 1 1 1 1 3 . . . 1 1 1 . . 2 . 1 2 1 . . Engine 6 | 1 1 1 . 1 . . . 1 . . . . 1 . . . . . . Core 5 | . . . 1 2 . . . . 1 1 . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . 1 . 1 2 1 . . Propulsion 22 | 2 1 8 3 . . . . 1 1 1 . . 2 . . 2 . 1 . Treads . | . . . . . . . . . . . . . . . . . . . . Leg 9 | 2 1 6 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 13 | . . 2 3 . . . . 1 1 1 . . 2 . . 2 . 1 . Utility 42 | 2 2 1 . 6 1 . 2 . 1 2 1 . 4 1 4 1 1 4 9 Device 20 | 1 1 . . 2 1 . . . . . 1 . 2 1 1 1 . 4 5 Storage 6 | 1 1 . . . . . . . . . . . 1 . 1 . 1 . 1 Processor 14 | . . 1 . 2 . . 2 . 1 2 . . 1 . 2 . . . 3 Hackware 1 | . . . . 1 . . . . . . . . . . . . . . . Protection 1 | . . . . 1 . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 18 | 2 2 3 3 3 . . . . . . . . . . . 2 . 2 1 Energy Gun 4 | 1 . 2 . . . . . . . . . . . . . . . 1 . Energy Cannon 3 | . . . . 2 . . . . . . . . . . . 1 . . . Ballistic Gun 2 | 1 . . 1 . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . 1 1 . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . 2 . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . 1 1 . . . . . . . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 3 1 2 . . . . . 1 . . 6 . . 1 . 1 1 Parts Lost 17 | . 3 8 1 1 . . . . . . 1 . . . . . . 1 2 Power 3 | . 1 1 . 1 . . . . . . . . . . . . . . . Propulsion 8 | . 1 5 . . . . . . . . . . . . . . . 1 1 Utility 4 | . 1 1 . . . . . . . . 1 . . . . . . . 1 Weapon 2 | . . 1 1 . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . 2 7 1 1 . . . . . . 1 . . . . . . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 5 | 3 7 7 4 4 5 5 5 5 5 4 4 4 4 5 4 4 5 8 9 Power . | . . . . . 1 1 1 1 1 . 1 1 . . . . 1 1 1 Propulsion 1 | 1 3 3 1 1 1 1 . . . . . . . 1 1 . . . . Utility 1 | . 2 1 2 . . . . 1 2 2 1 1 1 2 1 3 3 3 4 Weapon 1 | . 1 1 1 2 3 3 3 2 2 2 2 2 2 2 2 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 11 | . 2 . 1 1 . . 1 . 1 . . . . . . 1 . . 4 Power 2 | . . . . . . . . . 1 . . . . . . . . . 1 Propulsion 3 | . 2 . . . . . 1 . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . . . . 1 . . 1 Weapon 2 | . . . 1 1 . . . . . . . . . . . . . . . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 86 | . 98 91 67 77 74 71 69 83 91 91 92 94 93 88 87 88 82 84 77 Engine 3 | . 12 10 7 . . . . 3 4 . . . . 5 . . . . . Core 3 | . . . . 7 6 6 6 2 1 9 11 11 9 5 5 1 . . . Reactor 1 | . . . . . . . . . . . . . . . 4 6 8 8 8 Leg 6 | . 27 29 . . . . . . . . . . . . . . . . . Flight 25 | . . 1 33 30 26 26 26 30 38 35 35 35 35 35 31 33 30 30 27 Device 11 | . 13 7 . 11 16 18 13 13 13 11 13 17 16 11 10 9 8 11 8 Storage 3 | . 14 10 . . . . . . . . . . . . . . 1 4 4 Processor 17 | . . 9 9 13 6 6 9 20 22 28 24 23 23 23 29 28 26 26 25 Hackware 1 | . . . . 1 6 6 6 6 3 . . . . . . . . . . Energy Gun 1 | . 9 . 3 . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . 7 4 . . . . . . . . . . . . . . . . Impact Weapon 2 | . 9 13 1 . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 3 Peak Build Rating 174 | 7 8 13 27 41 44 42 51 56 66 76 76 76 98 95 108 129 130 174 173 Average Rating 63 | 5 7 11 24 34 41 41 43 53 62 73 74 76 78 91 105 122 128 139 159 On Entrance 64 | . 7 7 13 26 41 42 41 51 56 66 75 76 76 88 92 107 129 125 166 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 56 | 14 30 32 15 20 20 14 13 13 12 17 19 19 24 22 28 48 47 56 56 Greatest Support 60 | 20 20 33 20 20 20 20 20 28 35 36 36 36 40 37 37 47 47 60 54 Greatest Overweight (x) 5 | . 1 5 . . . . . . . . . . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 5 5 5 5 5 5 5 5 5 5 5 5 10 5 10 10 10 Average Capacity 7 | 7 8 14 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 10 10 Most Carried 10 | 6 8 10 5 5 5 5 5 5 5 5 5 4 5 5 5 5 6 10 10 Average Carried 5 | 3 7 7 4 4 5 5 4 4 4 4 4 4 4 5 4 4 5 8 9 Final Capacity 15 | 8 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 Final Carried 9 | 6 7 4 5 5 5 5 5 5 5 5 4 4 5 5 5 5 6 9 9 Class Distribution -------------------- 46% | Derelict-Scout 25% | Mutant 13% | Scout 10% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Derelict-Scout | -6/Zion Derelict-Scout | -5/Proximity Caves Derelict-Scout | -5/Factory Derelict-Scout | -5/Upper Caves Derelict-Scout | -5/Upper Caves Commander-Scout | -5/Warlord Derelict-Scout | -4/Proximity Caves Derelict-Scout | -4/Factory Derelict-Scout | -3/Research Derelict-Scout | -2/Research Derelict-Scout | -2/Quarantine Derelict-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Matter Collected 1407 | 321 96 136 77 76 . 124 20 20 48 10 30 19 . 21 169 . 120 70 50 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 1780 | 171 231 215 249 . . 59 . . 132 30 . . . 21 331 . 166 12 163 Parts 76 | 15 8 2 14 . . 1 . . 10 2 . . . 4 5 . 4 2 9 Haulers Intercepted 7 | . . 1 . . . . . . . . . . . . 3 . 2 . 1 Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 1 . . 8 . 6 . . 4 . . . . . Prevented 2 | . . . . . . . . . 2 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Combat Hostiles Destroyed 26 | . 6 5 6 . . 1 . . 2 . . . . 2 . . . . 4 Melee 14 | . 1 2 6 . . 1 . . 2 . . . . 2 . . . . . Guns 4 | . 4 . . . . . . . . . . . . . . . . . . AOE 4 | . . . . . . . . . . . . . . . . . . . 4 Classes Destroyed 12 | 2 4 1 1 . . 1 . . 2 . . . . 1 . . . . . Worker 3 | . 1 . 1 . . . . . . . . . . . . . . 1 . Tunneler 5 | 5 . . . . . . . . . . . . . . . . . . . Hauler 7 | . . 1 . . . . . . . . . . . . 3 . 2 . 1 Recycler 1 | 1 . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . 1 . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . 2 . . . . . Watcher 3 | . 1 1 . . . . . . . 1 . . . . . . . . . Swarmer 8 | . 2 . 2 . . . . . . . . . . . . . . . 4 Grunt 12 | . 4 5 3 . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . 2 . . . . . . . . . . Best Kill Streak 7 | 3 4 2 7 . . 1 . . 3 1 . . . 2 1 . 1 1 4 Combat Bots Only 6 | . 3 2 6 . . 1 . . 2 . . . . 2 . . . . 4 Max Kills in Single Turn 3 | 1 1 1 1 . . 1 . . 1 1 . . . 1 1 . 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . . . . . . 3 Melee 1 | . 1 1 1 . . 1 . . 1 . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Hostile Shots Fired 320 | . 57 114 29 18 . . . . 15 . . 8 . . 9 4 . 18 48 Missed 118 | . 17 28 8 9 . . . . 4 . . 4 . . 7 3 . 7 31 Hits 202 | . 40 86 21 9 . . . . 11 . . 4 . . 2 1 . 11 17 Melee 4 | . . . 4 . . . . . . . . . . . . . . . . Projectile 198 | . 40 86 17 9 . . . . 11 . . 4 . . 2 1 . 11 17 AOE 1 | . . 1 . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . 1 4 . . . . . . . . . . . . . . 1 . Damage Taken 3139 | . 444 1055 355 150 . . . . 221 . 190 73 28 . 52 27 . 209 335 Core 718 | . 39 215 142 49 . . . . 61 . 70 19 28 . . 27 . 21 47 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 266 | . . . . . . . . 74 . . . . 68 . . . . 20 104 Core Remaining (%) 88 | 100 84 46 74 93 . . . . 92 . . . . 88 100 97 . 98 97 Volleys Fired 47 | 17 22 5 . . . . . . . . . . . . . . . . 3 Largest 2 | 2 2 1 . . . . . . . . . . . . . . . . 1 Hottest 60 | 60 60 33 . . . . . . . . . . . . . . . . 39 Shots Fired 86 | 34 44 5 . . . . . . . . . . . . . . . . 3 Gun 78 | 34 44 . . . . . . . . . . . . . . . . . . Cannon 5 | . . 5 . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 44 | 17 22 5 . . . . . . . . . . . . . . . . . Thermal 39 | 17 22 . . . . . . . . . . . . . . . . . . Explosive 3 | . . . . . . . . . . . . . . . . . . . 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 9 | 9 5 3 . . . . . . . . . . . . . . . . 1 Robot Miss Streak 4 | 1 3 3 . . . . . . . . . . . . . . . . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 128 | 22 32 37 15 . . 1 . . 6 3 . . . 2 5 . 2 1 2 Core Hits 43 | 7 8 3 5 . . 1 . . 2 1 . . . 1 3 . 2 . 10 Critical Kills 1 | 1 . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . 2 4 . . . . . . . . . . . . . . . . . Critical Strikes 14 | 1 2 4 4 . . . . . 2 1 . . . . . . . . . Destroy 1 | 1 . . . . . . . . . . . . . . . . . . . Smash 6 | . 2 4 . . . . . . . . . . . . . . . . . Sever 7 | . . . 4 . . . . . 2 1 . . . . . . . . . Melee Attacks 196 | . 12 48 23 4 1 6 3 1 13 5 10 2 2 2 16 14 8 18 8 Impact 60 | . 12 48 . . . . . . . . . . . . . . . . . Slashing 136 | . . . 23 4 1 6 3 1 13 5 10 2 2 2 16 14 8 18 8 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . 3 1 1 . . 1 . . 1 1 . . . . 3 . 2 1 1 Combat Hostiles 2 | . 1 . . . . 1 . . . . . . . . . . . . . Follow-up Attacks 3 | . 1 2 . . . . . . . . . . . . . . . . . Damage Inflicted 4539 | 259 682 1010 588 . . 122 . . 382 237 . . . 134 438 . 150 88 449 Guns 567 | 259 308 . . . . . . . . . . . . . . . . . . Cannons 45 | . . 45 . . . . . . . . . . . . . . . . . Explosions 328 | . . . . . . . . . . . . . . . . . . . 328 Melee 3599 | . 374 965 588 . . 122 . . 382 237 . . . 134 438 . 150 88 121 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 367 | 151 171 45 . . . . . . . . . . . . . . . . . Thermal 245 | 108 137 . . . . . . . . . . . . . . . . . . Explosive 328 | . . . . . . . . . . . . . . . . . . . 328 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 1339 | . 374 965 . . . . . . . . . . . . . . . . . Slashing 2260 | . . . 588 . . 122 . . 382 237 . . . 134 438 . 150 88 121 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . 3 . 3 . . . . 3 . 1 . . . 3 . . . . Average Corruption 2 | . . 3 . 3 . . . . 2 . 1 . . . 3 . . . . Corruption Purged 1 | . . . . . . . . . . . 1 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 23 | . . 11 . 7 . . . . 3 . 2 . . . . . . . . Message Errors 7 | . . 4 . 2 . . . . 1 . . . . . . . . . . Matter Fused 7 | . . 3 . 1 . . . . 2 . 1 . . . . . . . . Heat Flow Errors 2 | . . 1 . 1 . . . . . . . . . . . . . . . Energy Discharges 3 | . . 2 . 1 . . . . . . . . . . . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . . . . . . . . . . . Data Loss (major) 3 | . . 1 . 1 . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 585 | . 111 126 81 . . . . . 105 89 . . . 25 . . . 48 . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 585 | . 111 126 81 . . . . . 105 89 . . . 25 . . . 48 . Knockbacks 5 | . 3 2 . . . . . . . . . . . . . . . . . Impact 4 | . 3 1 . . . . . . . . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 337 | . 57 217 31 337 . . . . 24 7 9 14 50 4 8 90 72 28 84 Average Temperature 21 | . 21 92 21 142 . . . . 6 3 3 6 18 2 2 25 25 16 29 Received Heat Transfer 939 | . 171 558 144 30 . . . . . . . . . . 9 9 . . 18 Effects 1 | . . 1 . . . . . . . . . . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . 3 3 . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . 1 3 . . . . . . . . . . . . . . . . . Parts Fried 10 | . 6 4 . . . . . . . . . . . . . . . . . Impact Corruptions 16 | . 6 10 . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 550 | 250 300 . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Maximum Alert Level 1 | . . . . . . . . . . . . . . . . . . . 1 Low Security (%) 97 | 100 100 100 100 100 100 . . . . 100 . . . . 100 100 100 100 67 Level 1 2 | . . . . . . . . . . . . . . . . . . . 32 Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 349 | 15 51 32 141 54 15 . . . . 7 . . . . 167 82 18 24 349 Initial 150 | . . 16 . 54 . . . . . . . . . . 150 82 . 4 . Average 33 | 2 14 5 32 14 6 . . . . . . . . . 145 48 6 5 117 Influence Increases 1748 | 30 182 128 190 93 15 30 . . 55 9 15 75 . 10 278 63 47 86 442 Destroy 0b10 Robot/C 480 | . 120 100 120 . . 20 . . 40 . . . . . . . . . 80 Destroy 0b10 Robot/NC 110 | 30 10 10 5 . . . . . 5 5 . . . 10 15 . 10 5 5 Destroy Leader 80 | . 22 4 10 . . 10 . . 10 2 . . . . 6 . 4 . 12 Successful Hack 59 | . . 12 6 14 . . . . . . . . . . 16 5 . . 6 Disable Machine 90 | . . . . . 15 . . . . . . . . . 15 . . 45 15 Destroy Structure 164 | . . 2 4 4 . . . . . 2 . . . . 16 28 18 36 54 Advance Influence 150 | . . . . . . . . . . . . . . . 150 . . . . Partial Spotted 150 | . . . . 60 . . . . . . . . . . 30 15 15 . 30 Lose Combat Pursuer 465 | . 30 . 45 15 . . . . . . 15 75 . . 30 15 . . 240 Influence Decreases 1404 | 30 142 168 69 214 10 35 . . 55 9 15 20 55 10 120 219 41 94 98 Entered New Map 231 | . . 24 . 67 . 3 . . . . . . 55 . . 76 2 4 . Time Decay 1042 | 30 112 102 49 137 10 32 . . 55 9 5 20 . 10 120 143 39 81 88 Lost Part 121 | . 30 42 10 10 . . . . . . 10 . . . . . . 9 10 Lost Ally 10 | . . . 10 . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 . . 2 . . . . . . . . . . 1 2 1 1 6 Investigation . | . . . . . . . . . . . . . . . . . . . . Extermination 6 | . . . . 1 . . . . . . . . . . . 2 . 1 2 Reinforcement 8 | . 2 . . 1 . . . . . . . . . . 1 . 1 . 3 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Distress Signals 4 | . 1 . 1 . . . . . . . . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 110 | . 13 10 16 7 . . . . 2 1 1 9 1 2 10 3 1 4 30 Peak Tracking Total 17 | . 4 5 9 3 . . . . 2 1 1 6 1 2 6 2 1 2 17 Tactical Retreats 14 | . 2 . 2 1 . . . . . . 1 1 . . 2 1 . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Traps Triggered 6 | . . . 1 2 . . . . . . . . . . 2 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Time Bombs Activated 1 | . . . . . . . . . . . . . 1 . . . . . . Exploded 1 | . . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Machines Disabled 6 | . . . . . 1 . . . . . . . . . 1 . . 3 1 Max in Single Turn 1 | . . . . . 1 . . . . . . . . . 1 . . 1 1 Garrison Access 2 | . . . . 1 . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Machines Accessed 23 | . 2 3 1 5 . . 1 1 . . . . 2 . 3 1 . 3 1 Terminals 16 | . 2 3 1 4 . . . . . . . . . . 2 . . 3 1 Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . 1 . . . . Total Hacks 42 | . 4 5 2 7 . . 1 9 . . . . 2 . 4 2 . 5 1 Successful 28 | . 2 3 1 5 . . 1 9 . . . . 2 . 2 1 . 1 1 Failed 14 | . 2 2 1 2 . . . . . . . . . . 2 1 . 4 . Catastrophic 3 | . . . . 1 . . . . . . . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 4 | . . . 1 3 . . . . . . . . . . . . . . . Terminals 26 | . 4 5 2 6 . . . . . . . . . . 3 . . 5 1 Fabricators 2 | . . . . . . . . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . 1 . . . . Terminal Hacks 22 | . 2 3 . 2 . . 1 9 . . . . 2 . 1 . . 1 1 Record 3 | . . . . 1 . . . . . . . . . . . . . 1 1 Part Schematic 9 | . . . . . . . . 9 . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . 1 . . . . . 2 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . 1 . . . . . . . . . . 1 . . . . Unauthorized Hacks 3 | . . . 1 2 . . . . . . . . . . . . . . . Terminals 3 | . . . 1 2 . . . . . . . . . . . . . . . Assimilate 3 | . . . 1 2 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 2 1 1 . . . . . . . . . . 2 . . 3 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . 25 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . . . . 139 . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . 18 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . 5 . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Total Allies 8 | . . . 1 2 . . . . . . . . 5 . . . . . . Largest Group 5 | . . . 1 2 2 2 2 2 2 1 1 1 5 . . . . . . Highest-Rated Group 226 | . . . 10 36 36 36 36 36 36 26 26 26 226 . . . . . . Highest-Rated Ally 49 | . . . 10 26 26 26 26 26 26 26 26 26 49 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . . . . . 11 . . . . . . Total Damage 395 | . . . . . . . . . . . . . 395 . . . . . . Kills 1 | . . . . . . . . . . . . . 1 . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . 2 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Active Infowar (turns) 4929 | 15 457 617 186 364 30 201 253 227 328 106 306 69 348 194 259 316 102 298 253 Optics 3245 | . . 545 186 115 . . . . 148 106 306 69 348 194 259 316 102 298 253 Sensors 3271 | . . . . . 17 201 253 227 328 106 306 69 343 194 259 316 102 298 252 Terrain 3591 | . . . . 303 30 201 253 227 328 106 306 69 346 194 259 316 102 298 253 Seismic 1302 | 15 457 416 . 249 30 134 . . . . . . . . . . . . 1 Decoding 2875 | . . . . . . . 69 227 328 106 306 69 348 194 259 316 102 298 253 Cloaking 34 | . . . . . . . . . . . . . 2 . . . . . 32 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 . . . . 1 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 59 | . . . . . . . . . . 1 . . . . 11 17 3 16 11 Traps 14 | . . . . . . . . . . . . . . . 1 5 . 7 1 Emergency Access 14 | . . . . . . . . . . 1 . . . . 4 3 1 1 4 Items 24 | . . . . . . . . . . . . . . . 5 8 2 5 4 Machines 3 | . . . . . . . . . . . . . . . . 1 . 1 1 Garrisons 2 | . . . . . . . . . . . . . . . . . . 1 1 Patrols 2 | . . . . . . . . . . . . . . . 1 . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Turns Passed 5125 | 193 475 617 186 364 30 201 253 227 328 106 306 69 348 194 259 316 102 298 253 Spaces Moved 8859 | 108 296 333 189 936 47 383 541 634 479 145 332 203 859 471 667 498 270 733 735 Core 6 | 6 . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Legs 648 | 102 296 250 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 8205 | . . 83 189 936 47 383 541 634 479 145 332 203 859 471 667 498 270 733 735 Fastest Speed 13 | 50 120 37 28 28 28 28 28 28 26 26 27 27 23 23 23 20 20 13 20 Average Speed 33 | 116 123 126 29 28 28 28 28 28 26 26 27 27 26 23 23 21 20 20 21 Slowest Speed 390 | 120 190 390 37 28 28 28 28 29 29 27 27 27 27 23 23 92 20 21 92 Overloaded Moves 54 | . . . . . . . . . . . . . . . . . . 54 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . 1 1 4 . . . . . . . . 4 . . . . . 3 Potential Cave-ins 4 | . . . . . . . . . . . 2 . . . . . . 2 . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 40 | 7 47 32 19 32 2 61 61 80 67 5 53 51 85 68 18 17 12 62 27 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . 1 . 2 . . 1 . . . . . . . . Known Exits Taken 12 | . . . . 1 1 1 1 1 1 1 . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . . 1 1 1 . . . . . . Scrap Searched 16 | . . . . . . 2 1 3 5 . 2 1 . 2 . . . . . Spaces Dug 85 | . . 1 4 4 . 5 3 . 5 1 10 2 2 . 8 14 6 14 6 Terrain Destroyed 98 | . . 2 4 4 . 5 3 . 5 1 10 2 2 . 8 14 6 14 18 Melee 85 | . . 1 4 4 . 5 3 . 5 1 10 2 2 . 8 14 6 14 6 Projectile 1 | . . 1 . . . . . . . . . . . . . . . . . AOE 12 | . . . . . . . . . . . . . . . . . . . 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Qua Acc Total 10550 | 138 347 438 273 1025 61 464 635 677 652 200 527 212 970 551 739 682 303 849 807 Wait 1143 | 1 6 32 50 50 12 75 88 38 155 45 185 8 16 77 38 151 21 58 37 Move 8813 | 107 295 330 186 927 46 382 540 633 478 144 331 202 850 470 666 497 269 732 728 Hop 13 | . . 1 1 4 . . . . . . . . 4 . . . . . 3 Pick Up 39 | 6 6 3 2 3 . . 1 1 1 2 . . 1 . 1 3 1 7 1 Fast Attach 61 | 7 . 5 7 6 1 . 2 1 1 . . . 9 1 3 2 1 6 9 Attach 27 | . 3 7 . 3 . . . . . 2 1 . 1 . 1 2 . 2 5 Detach 6 | . . . . 1 . . . . . . . . 1 . . . . . 4 Swap 30 | . 3 4 2 4 . . . 1 2 2 . . 3 . 1 6 1 1 . Drop 63 | . 3 5 2 5 1 1 1 2 2 . . . 12 1 3 7 2 7 9 Fire 47 | 17 22 5 . . . . . . . . . . . . . . . . 3 Melee 191 | . 9 46 23 4 1 6 3 1 13 5 10 2 2 2 16 14 8 18 8 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 46 | . . . . 18 . . . . . . . . . . 10 . . 18 . Rewire 70 | . . . . . . . . . . . . . 70 . . . . . . Trap 1 | . . . . . . . . . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 194 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 663 | -10/Materials | Discovered new exit (range 4) 669 | -10/Materials | Entered another Materials area 669 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1158 | -9/Materials | Core integrity fell below 50% 1179 | -9/Materials | Lost 7 parts (1p4n1u1w) 1266 | -9/Materials | Discovered new exit (range 13) 1286 | -9/Materials | Entered another Materials area 1286 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1468 | -8/Materials | Discovered new exit (range 16) 1472 | -8/Materials | Entered Factory 1472 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1813 | -7/Factory | Discovered new exit (range 8) 1815 | -7/Factory | Identified exit to Factory 1836 | -7/Factory | Entered another Factory area 1836 | -6/Factory | Accompanied by 2 allies 1836 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1852 | -6/Factory | Discovered new exit (range 8) 1858 | -6/Factory | Identified exit to Lower Caves 1866 | -6/Factory | Entered Lower Caves 1866 | -6/Lower Caves | Accompanied by 2 allies 2056 | -6/Lower Caves | Discovered new exit (range 5) 2057 | -6/Lower Caves | Identified exit to Lower Caves 2067 | -6/Lower Caves | Entered another Lower Caves area 2067 | -6/Lower Caves | Accompanied by 2 allies 2154 | -6/Lower Caves | Build established: Scout 2301 | -6/Lower Caves | Discovered new exit (range 9) 2302 | -6/Lower Caves | Identified exit to Zion 2320 | -6/Lower Caves | Entered Zion 2320 | -6/Zion | Accompanied by 2 allies 2331 | -6/Zion | Discovered new exit (range 16) 2429 | -6/Zion | Visited the Megawrench Repair Shop 2429 | -6/Zion | Megawrench repaired 4 parts 2457 | -6/Zion | Learned location of Quarantine (-2) 2542 | -6/Zion | Identified exit to Proximity Caves 2547 | -6/Zion | Entered Proximity Caves 2547 | -5/Proximity Caves | Accompanied by 2 allies 2586 | -5/Proximity Caves | Found DCF Scrap (13 items) 2673 | -5/Proximity Caves | Spotted B-75 Beast 2702 | -5/Proximity Caves | Build established: Derelict-Scout 2745 | -5/Proximity Caves | P-70 Sage assimilated allied Technician 4a 2870 | -5/Proximity Caves | Discovered new exit (range 3) 2872 | -5/Proximity Caves | Identified exit to Factory 2875 | -5/Proximity Caves | Entered Factory 2875 | -5/Factory | Accompanied by 1 ally 2875 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2939 | -5/Factory | Discovered new exit (range 16) 2978 | -5/Factory | Identified exit to Upper Caves 2981 | -5/Factory | Entered Upper Caves 2981 | -5/Upper Caves | Accompanied by 1 ally 2984 | -5/Upper Caves | Learned location of Armory (-3) 3070 | -5/Upper Caves | Crushed by falling debris 3274 | -5/Upper Caves | Discovered new exit (range 14) 3287 | -5/Upper Caves | Entered another Upper Caves area 3287 | -5/Upper Caves | Accompanied by 1 ally 3307 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3326 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 3337 | -5/Upper Caves | Ambushed by research squad 3354 | -5/Upper Caves | Discovered new exit (range 7) 3356 | -5/Upper Caves | Entered Warlord 3363 | -5/Warlord | Discovered new exit (range 14) 3568 | -5/Warlord | Met Warlord 3581 | -5/Warlord | Warlord's base attacked by MAIN.C 3634 | -5/Warlord | Attacked by Warlord forces 3649 | -5/Warlord | Found Prototype Reactor 3649 | -5/Warlord | Identified Vortex Chain Reactor 3657 | -5/Warlord | Found Prototype Device 3657 | -5/Warlord | Identified Exp. Cloaking Device 3673 | -5/Warlord | Found Prototype Processor 3673 | -5/Warlord | Identified Exp. Core Analyzer 3678 | -5/Warlord | Found Prototype Device 3678 | -5/Warlord | Identified Thermal Barrier 3704 | -5/Warlord | Entered Proximity Caves 3705 | -4/Proximity Caves | Identified exit to Factory 3707 | -4/Proximity Caves | Spotter reported a threat 3745 | -4/Proximity Caves | Learned 8 Research zone layouts 3837 | -4/Proximity Caves | Spotted B-86 Titan 3898 | -4/Proximity Caves | Entered Factory 3898 | -4/Factory | Evolved 2 slots: Utility x2 3913 | -4/Factory | Discovered new exit (range 21) 3960 | -4/Factory | Spotted B-86 Titan 4156 | -4/Factory | Identified exit to Research 4157 | -4/Factory | Entered Research 4157 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4158 | -3/Research | Identified exit to Research 4435 | -3/Research | Fabricated Lgt. Quantum Reactor? 4461 | -3/Research | Discovered exit to Research (range 4) 4461 | -3/Research | Discovered exit to Research (range 16) 4473 | -3/Research | Entered another Research area 4473 | -2/Research | Warlord forces began assault on 0b10 4473 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 4531 | -2/Research | Spotted B-90 Cyclops 4551 | -2/Research | Discovered new exit (range 15) 4574 | -2/Research | Identified exit to Quarantine 4575 | -2/Research | Entered Quarantine 4652 | -2/Quarantine | Found Alien Artifact 4653 | -2/Quarantine | Identified Core Reset Matrix 4653 | -2/Quarantine | Used Core Reset Matrix 4657 | -2/Quarantine | Detected hypermatrix surge 4657 | -2/Quarantine | Sensed 13 artifacts in vicinity 4749 | -2/Quarantine | Found Terrabomb 4766 | -2/Quarantine | Found Dimensional Node Initializer 4803 | -2/Quarantine | Found Transdimensional Reconstructor 4854 | -2/Quarantine | Found Sigix Broadsword 4871 | -2/Quarantine | Discovered new exit (range 14) 4873 | -2/Quarantine | Identified exit to Access 4873 | -2/Quarantine | Entered Access 4873 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5086 | -1/Access | Garrison activated, responded to threat 5117 | -1/Access | Used Terrabomb 5122 | -1/Access | Discovered new exit (range 3) 5126 | -1/Access | Identified exit to Surface 5126 | *** | Heading to fleet! Last Messages --------------- 05091_ U-05 Engineer lays Concrete. 05095_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05095_ U-05 Engineer lays Concrete. 05096_ >> DECODED: Emergency access location. 05096_ U-05 Engineer lays Concrete. 05098_ The unstable cave ceiling collapses. 05098_ U-05 Engineer lays Concrete. 05101_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A012. 05115_ Dropped Terrabomb. 05115_ Acquired Terrabomb. 05116_ Dropped Exp. Cloaking Device. 05117_ Terrabomb activated. 05118_ U-05 Engineer builds a Wall. 05118_ Acquired Exp. Cloaking Device. 05119_ >> DECODED: Unknown Device location. 05122_ Main Access Shell breached. 05122_ EXIT=FOUND 05125_ >> DECODED: Emergency access location. 05126_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????"?????????????????????? | | ??????????????????????????""?????????????????????? | | ??????????????????????????" ?????????????????????? | | ?????????????????????????? ? ???????????????????? | | ??????????????????????? ?? ?? ??????#???????????? | | ????????????????????#?#???#/??#??????????????????? | | ???????????????????? ????? ????????????????????? | | ???????????????????????? ? ?????? ??w???????????? | | ?????????????????????????##"####??#?#????????????? | | ??????????????? ?????????? ?????????????????? | | ?????????????????#???????? ?????#???????????? | | ????????????????????? ??? ??????????????????? | | ??????????????????????# ?? ?? ????????????? | | ??????????????????????#?#?? ""????? ????????????? | | ??????????????????"????"??#""""??????? ??????????? | | ???????????????? ?""?? ?? ? " ????????"????????? | | ????????????? ?? ?????????? "? ??? ?? #????????? | | ???????????? ? ??????"""""" " ???? ????????????? | | ??????????????? ??"???" " "? ? ??? "" ?????? | | ???????????????? ??"? " "@ " ?? ?? ""???????? | | ??????????????? ??"?"?" "" " " ? "????????? | | ???????????? ? ???"?" " " "? ?? ??????????? | | ????????"" ? ? ?""" """""" " " ??? | | ???????# " ??????" """" """ " #?? | | ???????# " """" "?""T""" " #?? | | ??????## """"""""""""""""""""""""""""" " #?? | | ???????# """ " " #?? | | ????+??#""""""""""""""""""""" " " #?? | | ?????? =!! "" = """""""""" " #? | | ?????? =!! "" " ] =" # #?? | | ?????? =!! "" """"" " " " #?? | | ??????? "" """"" " " " #?? | | ??? ??? "" """"" " " """""""#?? | | ???????? "" """"" / " " ??? | | ?? ????? "" """"" " " " ?#? | | ????????? ""= """"" " / " " ??? | | ??????? ?? "# " " " ???? | | ??????????""""""??# " " " ??? | | ?????????##""#########"""+"+""""""+""" " ????? | | ???????? + " ????? | | ?????? ??# + ????? | | ?????????##+#####+####"" "#""""""+""""""?! ???+?? | | ???????? # " "? " ! "" ? ? ?? ? | | ?????????# " "? " "" ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 57 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 18 Terrain Scan Density 210 Cloak Strength 4 Power Amplification 30 Armor Coverage 225 Phase Shifting 5 Evasion (%) 70 Melee Accuracy 5 Target Analysis 6 Core Analysis 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Quantum Reactor | x2 | -3/Research | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionSingularityBotcube Manual? 0 Play Time 01:08:16 Cumulative 196.1 hours Start 2025.08.20 @ 17:15:51 End 2025.08.20 @ 18:29:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 472 Rogue 472 Adventurer 0 Explorer 0 Win Type 2 Total 9 Types 6/0/2/1/0/0/0/0/0/0 Lore% 76 Gallery% 66 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 75e9cc57-703d-4cc1-bb4d-331944603b69