Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 22:08:24

Player: flatmap

Result: Destroyed by as-42954 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (364)      364
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 879

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     288/300
Energy                     96/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Flexi-carbon Leg
>               --- UTILITY (2) ------
          Small Storage Unit
>               --- WEAPON (2) -------
          Small Laser
                Assault Rifle
>               --- INVENTORY (8) ----
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
  High-capacity Storage Unit

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
          Small Storage Unit
   Experimental Sensor Array
>               --- WEAPON -----------
          Small Laser
                Assault Rifle
>               --- INVENTORY --------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
  High-capacity Storage Unit
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             29   | 7   14  8   
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   2   2   
    Treads                 .    | .   .   .   
    Leg                    6    | 2   2   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 2   2   3   
    Device                 4    | 1   2   1   
    Storage                3    | 1   .   2   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   8   2   
    Energy Gun             6    | 1   4   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   2   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   2   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 11   | .   3   8   
  Power                    3    | .   1   2   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   2   2   
  Highest Loss Streak      4    | .   2   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   96  88  
  Engine                   12   | .   12  12  
  Leg                      27   | .   27  26  
  Device                   10   | .   12  5   
  Storage                  14   | .   14  14  
  Energy Gun               19   | .   17  23  
  Ballistic Gun            6    | .   8   .   
  Launcher                 1    | .   .   3   
Naked Turns                .    | .   .   .   
Heaviest Build             13   | 12  13  13  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | 2   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 20   | 8   8   20  
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 5   8   8   
  Average Carried          6    | 2   7   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            7    | 5   7   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           621  | 294 192 135 
  Remotely                 .    | .   .   .   
Salvage Created            541  | 123 370 48  
  Parts                    38   | 11  27  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  11   | .   8   3   
  Guns                     7    | .   5   2   
  AOE                      3    | .   2   1   
Classes Destroyed          7    | 3   3   1   
  Worker                   4    | 1   3   .   
  Tunneler                 3    | 2   1   .   
  Recycler                 2    | 1   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  2    | .   2   .   
  Grunt                    7    | .   6   1   
  Assembled                2    | .   .   2   
Best Kill Streak           5    | 2   4   5   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   3    | 1   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        96   | .   63  33  
  Missed                   36   | .   27  9   
Damage Taken               935  | .   386 549 
  Core                     256  | .   35  221 
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   1    | .   1   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              52   | 8   31  13  
  Largest                  2    | 2   2   2   
  Hottest                  80   | 60  80  80  
Shots Fired                103  | 16  61  26  
  Gun                      91   | 16  55  20  
  Cannon                   .    | .   .   .   
  Launcher                 12   | .   6   6   
  Special                  .    | .   .   .   
  Kinetic                  26   | 8   14  4   
  Thermal                  34   | 8   10  16  
  Explosive                12   | .   6   6   
  Electromagnetic          31   | .   31  .   
  Robot Hit Streak         7    | 5   7   7   
  Robot Miss Streak        3    | 3   3   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           59   | 9   36  14  
  Core Hits                33   | 5   18  10  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1196 | 113 789 294 
  Guns                     712  | 113 461 138 
  Cannons                  .    | .   .   .   
  Explosions               484  | .   328 156 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  235  | 67  134 34  
  Thermal                  274  | 46  124 104 
  Explosive                437  | .   281 156 
  Electromagnetic          250  | .   250 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         5    | .   .   5   
  Average Corruption       5    | .   .   5   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            11   | .   6   5   
  Projectiles              .    | .   .   .   
  Explosions               11   | .   6   5   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      22   | .   15  7   
  Shots                    2    | .   1   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        228  | .   228 90  
  Average Temperature      68   | .   78  35  
  Received Heat Transfer   222  | .   168 54  
Siege Activations          .    | .   .   .   
Robots Corrupted           1    | .   1   .   
  Combat Hostiles          1    | .   1   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         650  | 100 325 225 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             183  | 20  183 135 
  Initial                  34   | .   13  34  
  Average                  62   | 8   66  101 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              22   | .   15  7   
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          4    | .   1   3   
  Max in Single Turn       3    | .   1   3   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   10  .   
  Successful               5    | .   5   .   
  Failed                   5    | .   5   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Branch Access Points     1    | .   1   .   
  Transport Status         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     38   | .   38  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               962  | 197 547 218 
Spaces Moved               599  | 137 331 131 
  Core                     41   | 41  .   .   
  Treads                   .    | .   .   .   
  Legs                     558  | 96  331 131 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            118  | 114 120 121 
  Slowest Speed            190  | 150 120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       31   | 7   51  35  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   2   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          49   | .   29  20  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      49   | .   29  20  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      739  | 158 416 165 
  Wait                     41   | .   31  10  
  Move                     597  | 136 330 131 
  Hop                      .    | .   .   .   
  Pick Up                  15   | 6   8   1   
  Fast Attach              16   | 7   6   3   
  Attach                   8    | .   4   4   
  Detach                   2    | .   .   2   
  Swap                     5    | .   4   1   
  Drop                     3    | 1   2   .   
  Fire                     52   | 8   31  13  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   47 | -11/Scrapyard | Discovered new exit (range 15)
  198 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  306 | -10/Materials | Repaired Imp. Terrain Scanner?
  418 | -10/Materials | Identified exit to Mines
  745 | -10/Materials | Entered Mines
  746 | -10/Mines     | Assembled infested the area
  751 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  808 | -10/Mines     | Discovered new exit (range 14)
  832 | -10/Mines     | Lost 4 parts (1p1n1u1w)
  921 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  923 | -10/Mines     | Found Prototype Device
  923 | -10/Mines     | Identified Exp. Sensor Array
  949 | -10/Mines     | Core integrity fell below 50%
  962 | -10/Mines     | Core integrity fell below 20%
  963 | -10/Mines     | Destroyed by as-42954 with Assembled Blade

 Last Messages 
---------------
00895_ as-62479 destroyed.
00898_ Acquired 16 matter.
00921_ A damaged part is partially visible under some rubble. There's a
  note attached: "Everyone keeps telling us we should avoid high-traffic
  areas because that's where patrols are more likely to show up, but that
  doesn't do us much good if we can't spot those areas until they're on
  top of us... With this we can! Deliver it to Megawrench for repairs then
  we'll never be afraid of an ambush while sneaking around Materials
  again, ha."
00923_ Acquired Prototype Device.
00923_ Identified Exp. Sensor Array.
00933_ Acquired 25 matter.
00939_ R-06 Scavenger collects Sml. Matter Pod.
00951_ Acquired Flexi-carbon Leg.
00951_ Sml. Laser destroyed.
00957_ Lgt. Ion Engine destroyed.
00957_ System corrupted by crushing effect (+5).
00958_ Exp. Sensor Array destroyed.
00958_ Aluminum Leg destroyed.
00959_ as-52588 destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              CannonTransportCorpse
  Manual?         0
Play Time         00:25:30
  Cumulative      4.2 hours
  Start           2024.04.01 @ 17:42:49
  End             2024.04.01 @ 22:08:24
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 96067ced-0e73-44ac-9aa6-66c0fa1ea282