Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 04:18:13

Player: Person Guy

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (19)       3800
Robots Destroyed (246)     1230
Value Destroyed (8588)     8588
Prototype IDs (34)         680
Alien Tech Used (2)        400
Bonus (955)                955
              TOTAL SCORE: 19653

 Bonus
-------
High Alert Combat Kills    738
Follower Combat Kills      42
Aligned with FarCom        300
Friendly Fire              -125

 Cogmind 
---------
Core Integrity             0/1450
Matter                     280/300
Energy                     98/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (14) -----
           Machine Analyzer
  Advanced Target Analyzer
  Advanced Hacking Suite
  Advanced Hacking Suite
  Improved System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Antimatter Reactor
     Light Quantum Reactor

 Peak State 
------------
>            --- POWER ------------
       Light Antimatter Reactor
       Micro Antimatter Reactor
>            --- PROPULSION -------
             Gyrokinetic Inverter
             Gyrokinetic Inverter
      Cooled Gravmag System
      Cooled Gravmag System
>            --- UTILITY ----------
    Improved Heat Sink
    Advanced Heat Sink
    Advanced Signal Interpreter
  Long-range Terrain Scanner
             0b10 Decoder Chip [Generic]
             0b10 Decoder Chip [Scout]
    Advanced Transmission Jammer
    Advanced Force Field
             Hacking Suite
   Makeshift Hacking Suite
    Advanced Hacking Suite
             System Shield
>            --- WEAPON -----------
       Heavy Neutron Cannon
             Ripper
             Lance
>            --- INVENTORY --------
             Quantum Rifle
       Heavy Machine Gun
             Railgun
       Heavy Shock Bomb Launcher
[Rating: 122]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Hover Unit               Antigrav System
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Precision Rocket Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Ripper
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res 
Slots Evolved              16   | .   .   .   2   .   .   .   2   2   2   .   .   2   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   2   .   .   .   .   2   2   .   .   1   1   .   .   .   .   2   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             242  | .   7   4   23  .   4   4   6   6   24  1   26  23  46  4   5   9   7   36  7   
  Power                    34   | .   2   .   3   .   1   .   .   .   2   .   3   2   8   .   .   3   2   6   2   
    Engine                 10   | .   1   .   2   .   1   .   .   .   1   .   2   .   1   .   .   .   .   2   .   
    Core                   11   | .   1   .   1   .   .   .   .   .   1   .   1   2   3   .   .   1   1   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   1   4   2   
  Propulsion               46   | .   2   .   5   .   .   .   3   1   3   .   5   6   8   .   1   4   1   7   .   
    Treads                 24   | .   2   .   5   .   .   .   3   1   .   .   4   6   3   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  18   | .   .   .   .   .   .   .   .   .   .   .   1   .   5   .   1   3   1   7   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  91   | .   2   1   8   .   3   1   1   4   8   1   10  6   18  2   3   2   3   15  3   
    Device                 40   | .   .   .   1   .   2   1   .   2   3   1   5   2   11  .   2   1   1   8   .   
    Storage                6    | .   2   .   1   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
    Processor              15   | .   .   .   .   .   .   .   .   .   .   .   2   1   3   1   1   .   2   5   .   
    Hackware               15   | .   .   1   .   .   .   .   .   2   2   .   .   1   2   1   .   1   .   2   3   
    Protection             15   | .   .   .   6   .   1   .   1   .   3   .   3   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | .   1   3   7   .   .   3   2   1   11  .   8   9   12  2   1   .   1   8   2   
    Energy Gun             9    | .   1   1   1   .   .   1   .   .   .   .   3   1   1   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   .   
    Ballistic Gun          24   | .   .   .   5   .   .   .   1   .   6   .   1   2   9   .   .   .   .   .   .   
    Ballistic Cannon       11   | .   .   1   .   .   .   1   1   1   4   .   1   1   1   .   .   .   .   .   .   
    Launcher               8    | .   .   1   .   .   .   1   .   .   .   .   1   4   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   2   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   1   .   2   .   1   .   1   .   2   1   .   .   .   5   .   2   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 85   | .   4   .   5   .   .   .   .   .   .   6   .   14  20  .   .   3   1   18  14  
  Power                    17   | .   2   .   1   .   .   .   .   .   .   .   .   3   3   .   .   1   1   5   1   
  Propulsion               18   | .   1   .   1   .   .   .   .   .   .   1   .   3   5   .   .   1   .   2   4   
  Utility                  40   | .   .   .   3   .   .   .   .   .   .   4   .   6   9   .   .   1   .   11  6   
  Weapon                   10   | .   1   .   .   .   .   .   .   .   .   1   .   2   3   .   .   .   .   .   3   
  Highest Loss Streak      10   | .   2   .   4   .   .   .   .   .   .   5   .   5   10  .   .   3   1   7   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   84  85  86  100 80  98  93  92  97  55  73  93  73  28  50  70  76  86  54  
  Engine                   3    | .   8   .   6   11  11  11  9   7   2   .   2   .   1   .   .   .   .   2   .   
  Core                     2    | .   4   14  4   .   .   .   .   .   3   3   2   3   1   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   4   4   4   2   
  Treads                   13   | .   12  28  21  22  22  22  26  23  10  .   14  21  6   .   .   .   .   .   .   
  Leg                      2    | .   15  .   .   .   .   .   .   .   9   10  .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   6   .   2   14  15  16  9   
  Device                   9    | .   .   .   2   .   .   10  9   7   6   6   20  20  11  5   9   10  13  13  3   
  Storage                  5    | .   14  14  11  11  11  11  9   7   6   3   .   4   4   .   .   .   .   .   .   
  Processor                6    | .   .   .   .   .   .   .   .   .   .   .   8   10  11  12  19  15  13  17  15  
  Hackware                 9    | .   .   .   4   .   .   .   .   15  26  17  .   3   8   10  15  19  21  17  13  
  Protection               7    | .   .   .   13  33  32  22  12  7   10  3   7   6   .   .   .   .   .   .   .   
  Energy Gun               3    | .   6   11  5   11  1   11  9   7   .   .   2   3   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   21  .   9   11  1   .   7   7   13  5   3   4   10  .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   14  1   .   .   7   10  7   4   3   2   4   1   .   .   .   .   .   .   
Naked Turns                26   | .   .   .   .   .   .   .   .   .   .   25  1   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 11  29  31  39  39  39  42  54  54  65  54  48  64  68  4   5   33  33  44  45  
  Greatest Support         108  | 20  40  40  40  40  40  40  60  60  60  54  62  108 108 3   11  44  33  53  45  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   1   1   .   1   1   .   .   1   1   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  5   15  10  5   5   5   5   5   5   
  Average Capacity         11   | 8   9   15  15  15  15  15  15  15  15  10  5   12  9   5   5   5   5   5   5   
  Most Carried             15   | 5   9   6   15  15  15  13  15  15  15  12  5   13  10  5   5   5   5   5   5   
  Average Carried          8    | 4   6   5   8   15  14  11  12  13  12  8   4   8   8   4   4   4   4   4   3   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 3   6   4   15  15  14  11  14  15  11  5   5   5   5   5   5   5   5   4   2   

 Class Distribution 
--------------------
 17% | Mutant
 16% | Scavenger-Gunner
 15% | Hacker-Mutant
 13% | Hacker-Skirmisher
  9% | Scavenger-Mutant
  9% | Hacker-Tank
  6% | Scavenger-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
           Skirmisher | -8/Materials
    Hacker-Skirmisher | -7/Factory
          Hacker-Tank | -6/Factory
        Hacker-Mutant | -6/Waste
     Scavenger-Gunner | -6/Factory
     Scavenger-Gunner | -5/Factory
 Scavenger-Skirmisher | -4/Factory
        Hacker-Mutant | -4/Upper Caves
        Hacker-Mutant | -4/Upper Caves
        Hacker-Mutant | -4/Zhirov
        Hacker-Mutant | -3/Proximity Caves
        Hacker-Mutant | -3/Research
        Hacker-Mutant | -2/Research

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Matter Collected           6262 | 200  264  111  473  .    .    25   454  197  760  25   336  847  1747 186  63   172  71   263  68   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9707 | .    556  141  1170 .    .    15   451  375  709  .    496  1645 2110 72   108  363  242  1048 206  
  Parts                    504  | .    33   12   83   .    .    6    28   19   45   .    32   97   98   1    5    2    4    34   5    
Haulers Intercepted        5    | .    .    .    1    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    
Recyclers Shooed           15   | .    2    .    1    .    .    1    .    1    3    .    1    2    4    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    2    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res 
Combat Hostiles Destroyed  175  | .   13  7   30  .   .   4   11  7   18  .   11  32  24  .   2   .   1   12  3   
  Melee                    19   | .   1   .   .   .   .   .   .   .   1   .   3   .   .   .   2   .   1   10  1   
  Guns                     81   | .   12  2   16  .   .   .   8   5   11  .   2   8   17  .   .   .   .   .   .   
  Cannons                  43   | .   .   1   14  .   .   1   3   2   6   .   4   6   6   .   .   .   .   .   .   
  AOE                      25   | .   .   4   .   .   .   3   .   .   .   .   .   17  1   .   .   .   .   .   .   
Classes Destroyed          16   | .   4   2   4   .   .   .   .   1   1   .   2   1   .   .   .   .   .   .   1   
  Worker                   19   | .   .   2   .   .   .   .   .   .   1   .   3   9   3   .   .   .   .   1   .   
  Builder                  13   | .   .   .   .   .   .   .   .   .   1   .   1   8   3   .   .   .   .   .   .   
  Tunneler                 5    | .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   
  Hauler                   5    | .   .   .   1   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   
  Recycler                 12   | .   1   .   .   .   .   .   .   1   1   .   .   3   4   .   .   .   .   2   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 9    | .   3   .   2   .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   2   .   .   .   1   .   1   .   .   2   .   .   .   .   .   .   .   
  Swarmer                  52   | .   3   3   10  .   .   4   2   .   11  .   2   14  2   .   .   .   1   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Grunt                    57   | .   10  4   12  .   .   .   7   5   4   .   .   10  2   .   .   .   .   3   .   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   19   | .   .   .   7   .   .   .   3   1   1   .   1   .   4   .   .   .   .   1   1   
  Hunter                   8    | .   .   .   .   .   .   .   .   .   .   .   1   3   2   .   .   .   .   2   .   
  Programmer               34   | .   .   .   .   .   .   .   .   1   2   .   4   4   14  .   2   .   .   6   1   
Best Kill Streak           18   | .   7   8   5   .   .   4   3   3   5   .   3   18  6   .   2   .   1   3   2   
  Combat Bots Only         8    | .   3   4   4   .   .   4   3   3   5   .   2   8   3   .   2   .   1   3   2   
Max Kills in Single Turn   8    | .   2   3   1   .   .   3   1   1   2   .   2   8   2   .   1   .   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   .   .   3   .   .   .   .   .   4   1   .   .   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Hostile Shots Fired        1396  | .    68   25   132  .    .    9    34   45   120  8    54   290  307  5    10   .    20   148  121  
  Missed                   405   | .    27   4    32   .    .    4    7    15   35   .    14   81   86   4    4    .    11   49   32   
Damage Taken               19028 | .    630  243  1104 .    .    41   442  325  1256 337  763  4133 4199 27   127  456  191  2540 2214 
  Core                     4437  | .    133  29   175  .    .    10   57   17   146  198  103  443  516  27   83   201  62   777  1460 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  95    | .    .    .    .    .    .    .    .    .    .    .    19   76   .    .    .    .    .    .    .    
  Ignored by Resistances   157   | .    .    .    .    .    .    .    .    .    .    .    .    .    157  .    .    .    .    .    .    
  Regen/Repaired (Parts)   252   | .    .    .    .    .    .    .    .    .    252  .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         59    | 100  .    35   .    .    .    53   89   97   .    .    47   55   .    .    .    .    18   40   .    
Volleys Fired              432   | .    61   13   83   .    .    3    30   20   38   .    18   56   110  .    .    .    .    .    .    
  Largest                  3     | .    2    2    2    .    .    2    3    3    3    .    3    3    3    .    .    .    .    .    .    
  Hottest                  177   | .    85   100  100  .    .    105  149  130  104  .    166  177  134  .    .    .    .    .    .    
Shots Fired                1091  | .    121  21   166  .    .    6    90   60   107  .    52   161  307  .    .    .    .    .    .    
  Gun                      763   | .    121  4    99   .    .    3    52   40   84   .    35   71   254  .    .    .    .    .    .    
  Cannon                   307   | .    .    13   67   .    .    2    38   20   23   .    17   76   51   .    .    .    .    .    .    
  Launcher                 21    | .    .    4    .    .    .    1    .    .    .    .    .    14   2    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  851   | .    112  13   83   .    .    2    60   40   107  .    31   106  297  .    .    .    .    .    .    
  Thermal                  194   | .    9    4    83   .    .    3    30   20   .    .    4    41   .    .    .    .    .    .    .    
  Explosive                19    | .    .    4    .    .    .    1    .    .    .    .    .    14   .    .    .    .    .    .    .    
  Electromagnetic          27    | .    .    .    .    .    .    .    .    .    .    .    17   .    10   .    .    .    .    .    .    
  Robot Hit Streak         14    | .    9    4    9    .    .    2    11   6    7    .    6    11   14   .    .    .    .    .    .    
  Robot Miss Streak        9     | .    4    2    4    .    .    2    3    2    9    .    2    8    6    .    .    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    .    .    .    .    
  Secondary Targets        8     | .    4    .    .    .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           759   | .    71   10   94   .    .    3    50   37   71   .    37   85   211  2    3    6    4    59   16   
  Core Hits                439   | .    26   16   47   .    .    3    20   18   51   .    18   93   117  1    2    5    3    17   2    
  Critical Kills           9     | .    .    .    .    .    .    .    .    .    .    .    2    3    4    .    .    .    .    .    .    
  Critical Parts Destroyed 27    | .    1    .    .    .    .    .    .    .    .    .    4    2    8    .    .    .    .    11   1    
  Critical Strikes         63    | .    1    .    .    .    .    .    .    4    3    .    11   9    17   .    1    1    .    15   1    
    Burn                   3     | .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    
    Destroy                20    | .    1    .    .    .    .    .    .    .    .    .    2    5    12   .    .    .    .    .    .    
    Blast                  13    | .    .    .    .    .    .    .    .    2    3    .    2    3    3    .    .    .    .    .    .    
    Corrupt                5     | .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    
    Smash                  17    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    12   1    
    Impale                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    3    .    
Melee Attacks              160   | .    .    .    .    .    .    .    .    .    9    .    13   .    .    4    5    11   6    93   19   
  Impact                   77    | .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    55   9    
  Slashing                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
  Piercing                 80    | .    .    .    .    .    .    .    .    .    9    .    .    .    .    4    5    11   5    36   10   
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    5    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   2    
Damage Inflicted           25048 | .    767  622  1634 18   .    291  1070 796  1905 .    1445 6033 5986 119  120  474  268  2796 704  
  Guns                     9932  | .    760  30   818  .    .    20   626  545  1094 .    362  993  4684 .    .    .    .    .    .    
  Cannons                  4770  | .    .    147  785  .    .    49   440  234  379  .    323  1304 1109 .    .    .    .    .    .    
  Explosions               4761  | .    .    445  .    .    .    222  .    .    165  .    65   3675 189  .    .    .    .    .    .    
  Melee                    5337  | .    .    .    .    .    .    .    .    .    200  .    658  .    .    119  120  474  268  2796 702  
  Ramming                  248   | .    7    .    31   18   .    .    4    17   67   .    37   61   4    .    .    .    .    .    2    
  Kinetic                  11895 | .    684  147  650  .    .    49   626  534  1473 .    400  1688 5644 .    .    .    .    .    .    
  Thermal                  2705  | .    76   30   953  .    .    20   440  245  165  .    167  609  .    .    .    .    .    .    .    
  Explosive                4342  | .    .    445  .    .    .    222  .    .    .    .    .    3675 .    .    .    .    .    .    .    
  Electromagnetic          521   | .    .    .    .    .    .    .    .    .    .    .    183  .    338  .    .    .    .    .    .    
  Impact                   2687  | .    .    .    .    .    .    .    .    .    .    .    658  .    .    .    .    .    .    1747 282  
  Slashing                 70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   .    
  Piercing                 2580  | .    .    .    .    .    .    .    .    .    200  .    .    .    .    119  120  474  268  979  420  
Highest Corruption         21    | .    .    2    4    4    4    4    .    .    2    2    4    21   14   14   16   16   16   19   10   
  Average Corruption       6     | .    .    2    3    4    4    4    .    .    1    2    2    5    5    14   15   16   16   10   7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Effects                  192   | .    .    .    15   4    6    2    .    .    5    2    23   27   31   15   12   13   11   23   3    
    Message Errors         45    | .    .    .    6    1    2    .    .    .    .    .    8    6    11   2    3    1    1    3    1    
    Matter Fused           50    | .    .    .    1    1    2    1    .    .    2    .    6    5    9    5    4    8    1    5    .    
    Heat Flow Errors       21    | .    .    .    2    .    1    .    .    .    .    .    2    1    3    4    1    1    1    4    1    
    Energy Discharges      22    | .    .    .    1    2    .    .    .    .    1    .    3    5    .    1    2    1    .    6    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    
    Parts Fused            3     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      29    | .    .    .    2    .    1    1    .    .    1    .    2    6    3    2    2    1    5    2    1    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    2    .    
    Misfires               6     | .    .    .    .    .    .    .    .    .    1    .    1    2    2    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1756  | .    .    10   3    .    .    18   2    .    106  .    344  238  17   40   .    .    35   872  71   
  Projectiles              178   | .    .    .    3    .    .    8    2    .    43   .    27   78   17   .    .    .    .    .    .    
  Explosions               261   | .    .    10   .    .    .    10   .    .    61   .    20   160  .    .    .    .    .    .    .    
  Melee                    1317  | .    .    .    .    .    .    .    .    .    2    .    297  .    .    40   .    .    35   872  71   
Knockbacks                 51    | .    .    4    2    1    .    .    5    1    2    .    2    9    16   .    .    .    .    8    1    
  Impact                   11    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    8    1    
  Kinetic                  33    | .    .    3    1    .    .    .    4    1    2    .    2    8    12   .    .    .    .    .    .    
  Secondary                7     | .    .    1    .    .    .    .    1    .    .    .    .    1    4    .    .    .    .    .    .    
Self-Inflicted Damage      602   | .    .    28   .    .    .    .    35   .    .    .    56   482  .    .    .    .    .    .    1    
  Shots                    13    | .    .    1    .    .    .    .    1    .    .    .    1    10   .    .    .    .    .    .    .    
  Rammed                   31    | .    1    .    6    2    .    1    1    2    2    .    3    11   1    .    .    .    .    .    1    
Targets Rammed             36    | .    2    .    6    2    .    1    1    3    5    .    3    11   1    .    .    .    .    .    1    
  Kicked                   3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        288   | .    92   180  288  .    142  .    212  112  20   .    216  256  210  205  159  188  176  214  190  
  Average Temperature      66    | .    25   70   87   .    102  .    55   45   7    .    91   60   20   106  94   105  90   87   116  
  Received Heat Transfer   3014  | .    270  84   354  .    .    .    162  174  198  .    18   852  491  .    .    .    45   69   297  
  Effects                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11    | .    .    .    .    .    .    .    .    .    .    .    6    .    1    .    .    .    .    3    1    
  Impact Corruptions       37    | .    .    .    .    .    .    .    .    .    1    .    6    1    1    .    .    .    .    25   3    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    4    .    .    .    2    .    1    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         4849  | .    185  74   1998 .    .    37   814  592  100  .    161  888  .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res 
Peak Influence             908  | .   372 279 495 176 .   128 313 207 504 159 249 908 711 .   .   .   .   535 213 
  Initial                  520  | .   .   88  108 166 .   .   49  82  30  159 69  61  444 .   .   .   .   520 24  
  Average                  237  | .   207 154 356 171 .   78  179 98  173 133 86  292 425 .   .   .   .   347 93  
Maximum Alert Level        3    | .   1   1   2   .   .   .   1   1   2   .   1   3   3   .   .   .   .   2   1   
  Low Security (%)         46   | 100 32  59  11  100 .   100 59  88  55  100 95  35  .   .   .   .   .   25  95  
  Level 1                  35   | .   67  40  40  .   .   .   40  11  34  .   4   52  44  .   .   .   .   34  4   
  Level 2                  16   | .   .   .   47  .   .   .   .   .   9   .   .   2   54  .   .   .   .   40  .   
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          56   | .   4   .   4   .   .   1   4   7   3   .   8   7   10  .   .   .   .   4   4   
  Investigation            11   | .   1   .   2   .   .   .   3   1   1   .   1   .   1   .   .   .   .   .   1   
  Extermination            18   | .   .   .   .   .   .   .   .   1   2   .   4   2   5   .   .   .   .   3   1   
  Reinforcement            22   | .   3   .   2   .   .   1   1   2   .   .   3   5   2   .   .   .   .   1   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Construction Impeded       5    | .   .   .   .   .   .   1   .   .   .   .   2   2   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res 
Distress Signals           14   | .   2   .   3   .   .   .   1   .   .   .   1   1   3   .   .   .   .   2   1   
Communications Jammed      79   | .   .   .   .   .   .   .   .   .   .   .   .   .   47  .   .   .   3   29  .   
  Distress Signals         69   | .   .   .   .   .   .   .   .   .   .   .   .   .   40  .   .   .   .   29  .   
Times Spotted              354  | .   33  7   48  .   .   4   22  11  26  10  13  71  49  3   3   .   10  22  22  
  Peak Tracking Total      16   | .   5   4   5   .   .   4   5   4   5   6   3   16  7   2   3   .   4   4   13  
  Tactical Retreats        37   | .   8   .   3   .   .   .   .   .   5   1   .   1   2   3   1   .   5   3   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res 
Traps Triggered            17   | .   5   .   4   .   .   .   1   1   2   .   .   1   1   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res 
Machines Disabled          28   | .   .   .   .   .   .   1   3   .   5   .   3   6   9   .   .   1   .   .   .   
  Max in Single Turn       5    | .   .   .   .   .   .   1   1   .   3   .   1   3   5   .   .   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res 
Machines Accessed          58   | .   3   .   5   .   .   .   7   3   9   .   4   5   2   1   .   6   .   9   4   
  Terminals                37   | .   3   .   5   .   .   .   6   3   6   .   2   2   1   .   .   .   .   7   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   .   .   1   1   
Total Hacks                172  | .   8   .   13  .   .   .   25  11  34  .   9   15  8   1   .   19  .   22  7   
  Successful               81   | .   3   .   7   .   .   .   8   6   17  .   1   5   3   1   .   19  .   9   2   
  Failed                   89   | .   5   .   5   .   .   .   17  4   17  .   8   10  5   .   .   .   .   13  5   
    Catastrophic           21   | .   1   .   4   .   .   .   3   .   2   .   2   3   1   .   .   .   .   3   2   
  Database Lockouts        2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   66   | .   6   .   8   .   1   .   12  7   5   .   6   8   4   .   .   .   .   7   2   
  Terminals                118  | .   8   .   13  .   .   .   20  11  27  .   6   8   4   .   .   .   .   18  3   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   .   .   .   .   4   .   .   3   .   .   .   .   .   .   2   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   1   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   .   .   3   .   1   3   .   .   .   .   .   3   2   
Terminal Hacks             55   | .   1   .   6   .   .   .   3   4   10  .   .   3   1   1   .   19  .   7   .   
  Record                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   2   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        9    | .   1   .   2   .   .   .   .   1   1   .   .   .   .   .   .   4   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      4    | .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              10   | .   .   .   2   .   .   .   1   1   2   .   .   .   1   .   .   .   .   3   .   
  Unreport Threat          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    3    | .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   1   
  Scan Component           4    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   1   
  Repair                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   1   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   1   
Unauthorized Hacks         9    | .   2   .   1   .   .   .   1   2   2   .   .   .   1   .   .   .   .   .   .   
  Terminals                9    | .   2   .   1   .   .   .   1   2   2   .   .   .   1   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Operators              6    | .   1   .   1   .   .   .   1   1   1   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         46   | .   3   .   5   .   .   .   7   2   7   .   4   4   2   .   .   .   .   8   4   
  Full Trace Events        5    | .   .   .   1   .   .   .   2   .   .   .   1   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   69   | .   .   .   .   .   .   .   .   .   .   .   .   .   69  .   .   .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Time                     70   | .   .   .   .   .   .   .   .   .   70  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res 
Total Allies               4    | .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   3   3   .   .   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  40  40  .   .   .   .   .   10  .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  16  16  .   .   .   .   .   10  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   .   .   .   4   33  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             512  | .   .   .   .   .   .   14  498 .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  .   
  Traps                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Emergency Access         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Items                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Machines                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Garrisons                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrols                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Turns Passed               15747 | 2    1072 157  1400 189  376  103  1124 927  2427 208  1411 1731 1848 372  297  313  247  1070 473  
Spaces Moved               11075 | 1    619  68   602  117  224  39   597  490  1352 227  1093 904  908  673  447  518  479  1134 583  
  Core                     1551  | .    .    .    .    .    .    .    .    .    .    144  236  39   66   673  218  .    .    .    175  
  Treads                   4942  | .    263  68   602  117  224  39   597  490  643  .    561  865  473  .    .    .    .    .    .    
  Legs                     1149  | 1    356  .    .    .    .    .    .    .    709  83   .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3433  | .    .    .    .    .    .    .    .    .    .    .    296  .    369  .    229  518  479  1134 408  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            40    | 120  120  160  160  160  160  160  160  163  123  50   50   50   48   50   50   40   42   42   45   
  Average Speed            109   | 120  136  160  160  160  160  205  163  163  146  77   106  156  123  51   59   45   44   54   52   
  Slowest Speed            250   | 120  160  160  240  160  160  240  240  163  243  195  155  170  250  100  100  60   46   71   80   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       44    | 2    96   34   70   22   61   14   55   17   29   81   19   26   19   70   74   94   67   25   13   
  Regions Visited          19
    Branch Regions         8
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    3    .    .    .    
  Known Exits Taken        9     | .    .    .    .    .    .    .    .    1    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    3    .    3    .    .    
Spaces Dug                 17    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    13   2    
Terrain Destroyed          347   | .    .    26   .    .    .    9    12   .    50   .    9    209  16   .    .    1    .    13   2    
  Melee                    17    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    13   2    
  Projectile               67    | .    .    .    .    .    .    .    8    .    6    .    6    31   16   .    .    .    .    .    .    
  AOE                      263   | .    .    26   .    .    .    9    4    .    43   .    3    178  .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Total                      13608 | 3    735  96   875  118  247  56   689  583  1699 258  1292 1099 1424 694  472  579  508  1463 718  
  Wait                     1160  | .    30   10   98   .    6    9    40   49   222  29   75   61   264  2    4    14   2    153  92   
  Move                     11055 | .    618  67   601  116  223  38   596  489  1352 226  1092 903  907  672  446  517  478  1131 583  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  322   | .    12   .    44   .    4    .    10   9    25   2    39   27   57   6    8    17   10   45   7    
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   217   | .    5    3    22   .    4    3    5    5    18   1    25   16   40   4    5    11   7    36   7    
  Detach                   15    | .    .    1    .    .    3    .    .    1    .    .    2    2    1    2    .    .    .    .    3    
  Swap                     27    | .    2    1    1    .    .    1    1    1    6    .    1    7    6    .    .    .    .    .    .    
  Drop                     206   | 3    5    1    20   .    7    1    6    6    24   .    24   16   37   4    4    9    6    25   8    
  Fire                     432   | .    61   13   83   .    .    3    30   20   38   .    18   56   110  .    .    .    .    .    .    
  Melee                    135   | .    .    .    .    .    .    .    .    .    9    .    13   .    .    4    5    11   5    71   17   
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    
  Kick                     3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Crush                    29    | .    2    .    6    2    .    1    1    3    2    .    3    8    1    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto])
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 5 exits: Fac x4 / [*Low])
-6/Waste
-6/Factory (discovered 2 exits: *Fac / [*Ext])
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res x3 / *Tes)
-2/Research

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 0)
     3 | -11/Scrapyard      | Entered Materials
   301 | -10/Materials      | Build established: Mutant
   309 | -10/Materials      | Discovered new exit (range 14)
   643 | -10/Materials      | Discovered new exit (range 8)
   794 | -10/Materials      | Core integrity fell below 50%
   807 | -10/Materials      | Discovered new exit (range 12)
   943 | -10/Materials      | Discovered new exit (range 13)
  1075 | -10/Materials      | Entered Mines
  1128 | -10/Mines          | Excavation squad dispatched
  1128 | -10/Mines          | A large section of the Mines collapsed
  1203 | -10/Mines          | Discovered new exit (range 9)
  1232 | -10/Mines          | Entered Materials
  1232 | -9/Materials       | Evolved 2 slots: Utility x2
  1232 | -9/Materials       | Discovered new exit (range 7)
  1710 | -9/Materials       | Central database locked down
  1730 | -9/Materials       | Build established: Scavenger-Mutant
  1815 | -9/Materials       | Lost 4 parts (1p1n2u)
  2005 | -9/Materials       | Discovered new exit (range 16)
  2060 | -9/Materials       | Build established: Mutant
  2374 | -9/Materials       | Discovered new exit (range 9)
  2440 | -9/Materials       | Build established: Scavenger-Mutant
  2601 | -9/Materials       | Discovered new exit (range 7)
  2632 | -9/Materials       | Entered Mines
  2644 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2721 | -9/Mines           | Assembled infested the area
  2813 | -9/Mines           | Discovered new exit (range 5)
  2821 | -9/Mines           | Entered Exiles
  2821 | -9/Exiles          | Accompanied by 3 allies
  2861 | -9/Exiles          | Met 8R-AWN
  2887 | -9/Exiles          | Met EX-HEX
  2939 | -9/Exiles          | Met EX-BIN
  2961 | -9/Exiles          | Aligned with FarCom system
  2963 | -9/Exiles          | Given EX-Vault access code
  3003 | -9/Exiles          | Opened EX-Vault
  3012 | -9/Exiles          | Found Prototype Device
  3013 | -9/Exiles          | Identified Cloak of Protection
  3019 | -9/Exiles          | Found Prototype Device
  3020 | -9/Exiles          | Identified Skeleton Box
  3066 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3119 | -9/Exiles          | Met EX-DEC
  3175 | -9/Exiles          | Discovered new exit (range 14)
  3186 | -9/Exiles          | Build established: Mutant
  3197 | -9/Exiles          | Left Exiles lab with Cloak of Protection
  3197 | -9/Exiles          | Entered Mines
  3197 | -8/Mines           | Accompanied by 3 allies
  3234 | -8/Mines           | Discovered new exit (range 8)
  3300 | -8/Mines           | Entered Materials
  3300 | -8/Materials       | Accompanied by 3 allies
  3300 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  3617 | -8/Materials       | Build established: Scavenger-Tank
  3619 | -8/Materials       | Discovered new exit (range 11)
  4088 | -8/Materials       | Build established: Skirmisher
  4424 | -8/Materials       | Entered Factory
  4424 | -7/Factory         | Evolved 2 slots: Utility x2
  4636 | -7/Factory         | Identified exit to Factory
  4725 | -7/Factory         | Build established: Hacker-Skirmisher
  5105 | -7/Factory         | Garrison activated, responded to threat
  5326 | -7/Factory         | Central database locked down
  5351 | -7/Factory         | Entered another Factory area
  5351 | -6/Factory         | Evolved 2 slots: Utility x2
  5472 | -6/Factory         | Identified exit to Factory
  5800 | -6/Factory         | Repaired Hvy. Armor Plating
  5834 | -6/Factory         | Repaired Cooling System
  6396 | -6/Factory         | Build established: Hacker-Tank
  6502 | -6/Factory         | Discovered new exit (range 10)
  7778 | -6/Factory         | Sucked down chute
  7778 | -6/Factory         | Entered Waste
  7822 | -6/Waste           | Spotted C-40 Crusher
  7847 | -6/Waste           | Spotted C-40 Crusher
  7849 | -6/Waste           | Spotted C-40 Crusher
  7855 | -6/Waste           | Spotted C-40 Crusher
  7873 | -6/Waste           | Spotted C-40 Crusher
  7882 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  7885 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  7888 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  7888 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  7888 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  7897 | -6/Waste           | Spotted C-40 Crusher
  7919 | -6/Waste           | Lost 5 parts (1n3u1w)
  7955 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  7975 | -6/Waste           | Discovered new exit (range 11)
  7986 | -6/Waste           | Entered Factory
  8201 | -6/Factory         | Discovered exit to Factory (range 15)
  8258 | -6/Factory         | Build established: Mutant
  8512 | -6/Factory         | Core integrity fell below 50%
  8540 | -6/Factory         | Discovered new exit (range 15)
  8895 | -6/Factory         | Build established: Scavenger-Gunner
  9397 | -6/Factory         | Entered another Factory area
  9397 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10451 | -5/Factory         | Identified exit to Factory
 10922 | -5/Factory         | System corruption reached 10%
 10951 | -5/Factory         | Destroyed 7 combat bots
 11011 | -5/Factory         | Destroyed 8 combat bots
 11016 | -5/Factory         | Lost 4 parts (1p1n2u)
 11100 | -5/Factory         | Cargo convoy interrupted
 11128 | -5/Factory         | Entered another Factory area
 11128 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 11141 | -4/Factory         | Lost 5 parts (2n1u2w)
 11256 | -4/Factory         | Lost 3 parts (2n1u)
 12354 | -4/Factory         | Build established: Scavenger-Skirmisher
 12470 | -4/Factory         | Fabricated Adv. Heavy Siege Treads (x1)
 12592 | -4/Factory         | Discovered new exit (range 9)
 12604 | -4/Factory         | Identified exit to Upper Caves
 12712 | -4/Factory         | System corruption reached 10%
 12914 | -4/Factory         | First assault squad dispatched
 12950 | -4/Factory         | Garrison activated, responded to threat
 12976 | -4/Factory         | Entered Upper Caves
 12992 | -4/Upper Caves     | Lost 10 parts (1p2n5u2w)
 13077 | -4/Upper Caves     | Spotted B-86 Titan
 13248 | -4/Upper Caves     | Learned location of Testing (-3)
 13248 | -4/Upper Caves     | Learned location of Quarantine (-2)
 13255 | -4/Upper Caves     | Build established: Hacker-Mutant
 13290 | -4/Upper Caves     | Discovered new exit (range 14)
 13298 | -4/Upper Caves     | Identified exit to Upper Caves
 13348 | -4/Upper Caves     | Entered another Upper Caves area
 13438 | -4/Upper Caves     | P-70 Sage assimilated allied QJ-Q80(r)
 13487 | -4/Upper Caves     | Core integrity fell below 50%
 13521 | -4/Upper Caves     | Learned location of 1 exit from Research
 13551 | -4/Upper Caves     | Spotted B-86 Titan
 13639 | -4/Upper Caves     | Learned location of Armory (-4)
 13642 | -4/Upper Caves     | Discovered new exit (range 6)
 13645 | -4/Upper Caves     | Identified exit to Zhirov
 13645 | -4/Upper Caves     | Entered Zhirov
 13645 | -4/Zhirov          | Discovered new exit (range 3)
 13675 | -4/Zhirov          | Learned location of Command (-1)
 13691 | -4/Zhirov          | Found Alien Artifact
 13692 | -4/Zhirov          | Identified Transdimensional Reconstructor
 13692 | -4/Zhirov          | Warped through subspace
 13715 | -4/Zhirov          | Found Alien Artifact
 13716 | -4/Zhirov          | Identified Integrated Reactor
 13716 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 13807 | -4/Zhirov          | Cloak Generator disabled
 13868 | -4/Zhirov          | Lost 3 parts (1p1n1u)
 13868 | -4/Zhirov          | Lost 8 allies
 13943 | -4/Zhirov          | Identified exit to Proximity Caves
 13958 | -4/Zhirov          | Entered Proximity Caves
 13961 | -3/Proximity Caves | Spotter reported a threat
 13965 | -3/Proximity Caves | Spotter reported a threat
 14021 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14100 | -3/Proximity Caves | Spotter reported a threat
 14129 | -3/Proximity Caves | Core integrity fell below 20%
 14188 | -3/Proximity Caves | Discovered new exit (range 12)
 14192 | -3/Proximity Caves | Identified exit to Research
 14205 | -3/Proximity Caves | Entered Research
 14205 | -3/Research        | Evolved 2 slots: Utility x2
 14206 | -3/Research        | Identified exit to Research
 14455 | -3/Research        | Search patrols dispatched
 14548 | -3/Research        | Build established: Hacker-Ninja
 14668 | -3/Research        | Lost 6 parts (1p5u)
 14684 | -3/Research        | Discovered new exit (range 16)
 14804 | -3/Research        | Identified exit to Testing
 14933 | -3/Research        | Build established: Hacker-Mutant
 14955 | -3/Research        | Search patrols dispatched
 15114 | -3/Research        | Found Enh. Force Lance
 15126 | -3/Research        | Crushed by falling debris
 15127 | -3/Research        | System corruption reached 10%
 15136 | -3/Research        | Crushed by falling debris
 15140 | -3/Research        | Crushed by falling debris
 15165 | -3/Research        | Core integrity fell below 50%
 15210 | -3/Research        | Lost 7 parts (2p1n4u)
 15275 | -3/Research        | Entered another Research area
 15275 | -2/Research        | Evolved 2 slots: Utility x2
 15579 | -2/Research        | Lost 5 parts (1p2n1u1w)
 15601 | -2/Research        | Spotted B-90 Cyclops
 15647 | -2/Research        | Lost 4 parts (1n3u)
 15686 | -2/Research        | Core integrity fell below 50%
 15705 | -2/Research        | Core integrity fell below 20%
 15715 | -2/Research        | System corruption reached 10%
 15725 | -2/Research        | Lost 4 parts (2u2w)
 15748 | -2/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
15701_ Reaction Chamber disabled.
15702_ B-90 Cyclops exits siege mode.
15702_ R-10 Processor collects Wheel.
15703_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
15705_ >> Machine Analyzer network decryption
  results:
15705_   Terminal x1
15713_ Connecting with Terminal...
15715_ System corrupted: Heat flow error (+239).
15717_ Connecting with Terminal...
15717_ W-44 Eye sends out distress signal.
15726_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal R020.
15729_ Penetrated by Slug.
15729_ Knocked back.
15733_ KSSB7I|GQNCHJQJ4IFZ:,86FI VB
15738_ >> Machine Analyzer network decryption
  results:
15738_   Terminal x1

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????###+####      #??# #???? |
| ???????????????????????????     ?#      #??# #???? |
| ??????????????????????????#      #      #### #???? |
| ??????????????????????????#      #      +    #???? |
| ??????????????????????????#      #      #### #???? |
| ??????????????????????????#      #      #??# #???? |
| ??????????????????????????#      ########### ###?? |
| ??????????????????????????################     #?? |
| ?????????????????????????????????#       #   = ### |
| ?????????????????????????????????#       +         |
| ?????????????????????????????????#       #     ##+ |
| ?????????????????????????????????#*      #     #?? |
| ?????????????????????????????????#      ?##   ##?? |
| ???????????????????????????#############??#   #??? |
| ???????????????????????????#    #?????????#   #??? |
| ???????????????????????????#    #?????????#   #??? |
| ???????????????????????????#    #??######?#   #??? |
| ???????????????????????????#    #??#      #   #??? |
| ???????????????????????????#    #??#      #   #??? |
| ????????????????????########    #??#      +   +??? |
| ????????????????????#      #    #??#      #   #??? |
| ????????????????????#      #    #??#      #   #??? |
| ????????????????????#      #    #??#     ?#   #??? |
| ????????????????????#      ###+############   #??? |
| ????????????????????#      #      ss    ps    #??? |
| ????????????????????#    @ ;             s    #??? |
| ????????????????????#      #             s    #??? |
| ????????????????????#      ###+#########/######??? |
| ????????????????????#      ##    ?????# w  ??????? |
| ?????????o??????????#      ##    #????#      ????? |
| ????????????????????#      ##    #????#   """  ??? |
| ????????????????????#  =   ##   ]#????#  ""T""  #? |
| ????????????????????#      ##    #????#  "" ""  #? |
| ????????????????????##############????#         #? |
| ??????????????????????????????????????#       ???? |
| ??????????????????????????????????????#        ??? |
| ??????????????????????????????????????########???? |
| ?????????????????????????????????????????????????? |
| ??????????????????????"""?"""????????????????????? |
| ??????????????????????"""T"""????????????"""""???? |
| ?????????????????????????????????????????"""""???? |
| ?????????????????????????????????????????"""""???? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????"""???????? |
| ???????????????????????????????????????"Y????????? |
| ???????????????????????????????????????"""???????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Energy Generation          49
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              16
Additional Mass Support    9
EM Shielding               3
Corruption Block           20
Armor Coverage             600
Resistance: KI             30
Utility Shielding          66
Evasion (%)                57
Melee Accuracy             8
Target Analysis            9
Core Analysis              6
Recoil Reduction           4
Matter Filtering           50
Kinecelleration            30
Salvage Targeting          3
Offensive Hacking          35
Defensive Hacking          22

 Item Schematics 
-----------------
  Assault Drone Bay | -4/Zhirov | Free
     Exp. Heat Sink | -4/Zhirov | Free
 Exp. Optical Array | -4/Zhirov | Free
   Imp. Arc Thrower | -4/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Heavy Siege Treads | x1 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Integrated Reactor

 Achievements 
--------------
Subspace Traveler

 Challenges 
------------
None

 Game 
------
Seed              LinkedCentriumSpoofer
  Manual?         0
Play Time         02:21:52
  Cumulative      100.0 hours
  Start           2024.04.24 @ 01:58:44
  End             2024.04.24 @ 04:18:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           84
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          58
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          2%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5865f81f-12db-42f8-9874-26309ab98bd5