Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.06 @ 12:59:53 Player: Minty Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (185) 925 Value Destroyed (5658) 5658 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (851) 851 TOTAL SCORE: 12074 Bonus ------- High Alert Combat Kills 851 Cogmind --------- Core Integrity 609/850 Matter 55/300 Energy 290/290 System Corruption 9% Temperature Cool (0) Movement Flying (32) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Improved VTOL Module Improved VTOL Module (fused) > --- UTILITY (5) ------ Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- F-cell Engine F-cell Engine Triangulator Cooled Plasma Cannon Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Weapon Cycler Reaction Control System Hacking Suite > --- WEAPON ----------- Heavy Tesla Rifle Heavy Laser Cooled Plasma Cannon Advanced KE Penetrator > --- INVENTORY -------- F-cell Engine F-cell Engine Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Thermal Defense Suite Authchip [R/Combat] Authchip [Device] Authchip [Processor] Authchip [Weapon] Missile Launcher Mini Smartbomb Launcher Mini Smartbomb Launcher Impact Mace [Rating: 78] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Advanced Myomer Leg Flight Unit Improved VTOL Module Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Low Slots Evolved 8 | . . . 2 2 2 . . 2 . . . Power . | . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . 2 . . . Utility 3 | . . . . 2 1 . . . . . . Weapon 2 | . . . 2 . . . . . . . . Parts Attached 99 | . 5 . 17 24 36 2 1 11 2 1 . Power 12 | . . . 1 3 5 1 1 1 . . . Engine 7 | . . . 1 1 3 . 1 1 . . . Core 5 | . . . . 2 2 1 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 19 | . 2 . 2 5 6 . . 3 1 . . Treads 10 | . 2 . 2 5 1 . . . . . . Leg 4 | . . . . . 4 . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 5 | . . . . . 1 . . 3 1 . . Utility 28 | . 1 . 3 6 10 . . 7 1 . . Device 12 | . 1 . 1 3 4 . . 2 1 . . Storage 2 | . . . 2 . . . . . . . . Processor 2 | . . . . 1 1 . . . . . . Hackware 7 | . . . . 1 1 . . 5 . . . Protection 5 | . . . . 1 4 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 40 | . 2 . 11 10 15 1 . . . 1 . Energy Gun 21 | . 2 . 6 5 8 . . . . . . Energy Cannon 2 | . . . 1 . 1 . . . . . . Ballistic Gun 5 | . . . 2 2 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 10 | . . . 2 2 4 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 3 1 12 . . . 1 1 . Corrupted Parts 1 | . . . . . 1 . . . . . . System Corruption 5 | . . . . . 5 . . . . . . Parts Lost 53 | . . . 2 15 22 7 . 2 . 3 2 Power 8 | . . . 1 3 3 1 . . . . . Propulsion 12 | . . . 1 4 4 . . . . 2 1 Utility 12 | . . . . 2 4 3 . 1 . 1 1 Weapon 21 | . . . . 6 11 3 . 1 . . . Highest Loss Streak 14 | . . . 1 4 14 7 . 1 . 3 4 To Critical Strikes . | . . . . . . . . . . . . Average Backups 11 | 6 7 8 11 13 13 15 15 6 4 5 5 Power . | 1 . . . . . 2 2 2 2 2 2 Propulsion 2 | 4 3 2 3 2 . 4 4 1 . . . Utility 4 | . . 3 4 5 6 5 5 1 1 1 1 Weapon 3 | 1 2 3 2 4 5 4 4 2 1 2 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 20 | . 9 . 6 . 4 . . . . . 1 Power . | . . . . . . . . . . . . Propulsion 4 | . 4 . . . . . . . . . . Utility 5 | . . . 3 . 1 . . . . . 1 Weapon 10 | . 5 . 3 . 2 . . . . . . Tool/Special 1 | . . . . . 1 . . . . . . Average Slot Usage (%) 87 | . 89 100 97 71 92 82 53 63 74 70 36 Engine 8 | . 14 14 9 6 6 4 2 4 6 6 6 Treads 16 | . 9 28 22 17 17 . . . . . . Leg 4 | . 18 . . . 3 23 23 . . . . Flight 1 | . . . . . . . . 24 27 27 13 Device 11 | . 4 14 11 8 15 16 7 1 6 6 . Storage 9 | . 14 14 11 9 7 7 7 2 . . . Hackware 2 | . . . . 2 1 4 . 22 26 22 14 Protection 2 | . . . . . 9 . . . . . . Energy Gun 20 | . 18 28 30 9 24 9 . . . . . Ballistic Gun 6 | . 9 . 12 11 . 4 . . . . . Launcher 1 | . . . . 2 2 . . 3 6 6 . Peak Build Rating 78 | 6 13 13 24 36 77 78 45 53 60 60 44 Average Rating 30 | 6 8 13 19 22 47 65 44 45 54 52 24 On Entrance 34 | 6 6 13 13 23 34 77 44 45 53 60 44 Avg Prop Armor Cover (%) 14 | . . . . . 11 15 15 . . 2 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 73 | 13 18 18 42 47 73 59 34 32 17 17 15 Greatest Support 90 | 20 46 46 46 46 90 90 30 20 24 24 15 Greatest Overweight (x) 2 | . . . . 1 2 . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 5 5 5 Average Capacity 12 | 8 8 8 11 15 15 15 15 8 5 5 5 Most Carried 15 | 7 8 8 15 15 15 15 15 15 5 5 5 Average Carried 11 | 6 7 8 11 13 13 14 15 5 4 4 5 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 5 5 5 Final Carried 15 | 7 8 8 14 11 15 15 15 4 5 5 5 Class Distribution -------------------- 40% | Gunner 29% | Mutant 23% | Tank 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Low Matter Collected 2410 | 203 10 45 382 747 705 161 67 40 . 50 . Remotely . | . . . . . . . . . . . . Salvage Created 6228 | 92 107 180 1690 1442 2153 326 . 208 . 30 . Parts 294 | 4 10 8 97 69 96 5 . 5 . . . Haulers Intercepted 14 | . 1 . 5 4 3 . . 1 . . . Recyclers Shooed 2 | . . . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Low Combat Hostiles Destroyed 118 | . 3 5 28 26 46 5 . 5 . . . Guns 60 | . 3 5 23 8 21 . . . . . . Cannons 1 | . . . . . . 1 . . . . . AOE 54 | . . . 4 17 24 4 . 5 . . . Classes Destroyed 18 | 2 2 1 7 2 3 1 . . . . . Worker 15 | . . . 5 5 4 . . . . 1 . Builder 7 | . . . 4 2 1 . . . . . . Tunneler 2 | 1 . 1 . . . . . . . . . Hauler 14 | . 1 . 5 4 3 . . 1 . . . Recycler 12 | 1 . . 5 2 4 . . . . . . Mechanic 4 | . . . . 1 3 . . . . . . Operator 6 | . . . 1 2 2 . . 1 . . . Watcher 7 | . . . 3 4 . . . . . . . Swarmer 23 | . 3 3 6 . 8 . . 3 . . . Grunt 61 | . . 2 13 21 20 3 . 2 . . . Brawler 3 | . . . 1 1 . 1 . . . . . Duelist 4 | . . . 1 2 1 . . . . . . Protector 3 | . . . . . 3 . . . . . . Sentry 12 | . . . 7 1 3 1 . . . . . Specialist 3 | . . . . . 3 . . . . . . Hunter 5 | . . . . 1 4 . . . . . . Programmer 4 | . . . . . 4 . . . . . . Samaritan 4 | . . . . . . 4 . . . . . Best Kill Streak 19 | 2 3 4 15 10 19 4 . 3 . 1 . Combat Bots Only 9 | . 3 3 6 8 9 4 . 3 . . . Max Kills in Single Turn 7 | 1 1 2 4 3 7 3 . 2 . 1 . Gunslinging 1 | . . 1 1 . 1 . . . . . . Exploded 5 | . . . 2 3 5 3 . 2 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Low Hostile Shots Fired 794 | . 10 23 110 130 397 70 . 30 . 3 21 Missed 281 | . 3 11 31 26 159 28 . 17 . . 6 Hits 513 | . 7 12 79 104 238 42 . 13 . 3 15 Melee 5 | . . . . 3 2 . . . . . . Projectile 508 | . 7 12 79 101 236 42 . 13 . 3 15 Critical Strikes 25 | . . . 3 9 8 3 . 2 . . . Part Disruptions 1 | . . . . . . . . . . . 1 Damage Taken 8218 | . 63 153 1047 1799 3905 655 . 226 . 79 291 Core 1325 | . 14 29 110 369 472 90 . 67 . 16 158 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 48 | . . . . . 48 . . . . . . Regen/Repaired (Parts) 137 | . . . 21 116 . . . . . . . Core Remaining (%) 61 | 100 . 82 72 32 . . 19 . . . . Volleys Fired 247 | 6 10 14 68 57 80 7 . 5 . . . Largest 4 | 2 2 2 4 4 4 4 . 1 . . . Hottest 274 | 60 60 112 224 200 274 209 . 80 . . . Shots Fired 685 | 12 20 28 256 110 233 21 . 5 . . . Gun 607 | 12 20 28 251 84 199 13 . . . . . Cannon 10 | . . . . . 5 5 . . . . . Launcher 68 | . . . 5 26 29 3 . 5 . . . Special . | . . . . . . . . . . . . Kinetic 140 | 6 10 . 58 59 3 4 . . . . . Thermal 376 | . . 28 193 21 125 9 . . . . . Explosive 68 | . . . 5 26 29 3 . 5 . . . Electromagnetic 101 | 6 10 . . 4 76 5 . . . . . Robot Hit Streak 16 | 2 7 12 12 11 16 7 . 7 . . . Robot Miss Streak 7 | 2 3 2 4 3 7 3 . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 12 | . 1 2 5 2 2 . . . . . . Max Gunslinging Chain 2 | . 1 1 2 1 1 . . . . . . Shots Hit Robots 447 | 6 13 20 142 84 160 18 . 4 . . . Core Hits 319 | 2 5 10 72 75 133 11 . 10 . 1 . Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . 2 . . . . . Critical Strikes 25 | . . 4 14 1 2 4 . . . . . Burn 20 | . . 4 13 . 2 1 . . . . . Destroy 2 | . . . 1 . . 1 . . . . . Smash 3 | . . . . 1 . 2 . . . . . Melee Attacks 22 | . . . . 15 . 4 . 3 . . . Impact 22 | . . . . 15 . 4 . 3 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 10 | . . . . 6 . 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16720 | 77 161 303 2764 4219 6932 1255 . 945 . 64 . Guns 6639 | 67 125 288 2174 1103 2688 194 . . . . . Cannons 188 | . . . . . 92 96 . . . . . Explosions 8380 | . 36 . 535 2300 4104 514 . 891 . . . Melee 1318 | . . . . 813 . 451 . 54 . . . Ramming 195 | 10 . 15 55 3 48 . . . . 64 . Kinetic 1510 | 27 53 . 550 781 48 51 . . . . . Thermal 5013 | . 36 288 1624 259 2653 153 . . . . . Explosive 7505 | . . . 535 2261 3304 514 . 891 . . . Electromagnetic 1179 | 40 72 . . 102 879 86 . . . . . Impact 1318 | . . . . 813 . 451 . 54 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . 1 . 9 9 9 . 6 9 9 Average Corruption 7 | . . . 1 . 6 9 9 . 6 8 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 54 | . . . 2 . 34 11 2 . . 1 4 Message Errors 17 | . . . 1 . 11 4 1 . . . . Matter Fused 8 | . . . 1 . 4 1 . . . 1 1 Heat Flow Errors 6 | . . . . . 4 2 . . . . . Energy Discharges 4 | . . . . . 1 2 . . . . 1 Parts Rejected 1 | . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . 7 1 . . . . . Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 2 | . . . . . 2 . . . . . . Alerts 2 | . . . . . 1 . 1 . . . . Weapon Failures 4 | . . . . . 4 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 988 | . . . 1 274 273 338 . 94 . 8 . Projectiles 22 | . . . . . 22 . . . . . . Explosions 331 | . . . 1 21 247 12 . 50 . . . Melee 635 | . . . . 253 4 326 . 44 . 8 . Knockbacks 3 | . . . . 2 . 1 . . . . . Impact 3 | . . . . 2 . 1 . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 702 | . . . 38 122 481 31 . . . 30 . Shots 22 | . . . 1 6 14 1 . . . . . Rammed 22 | . . 2 10 3 2 . . . . 5 . Targets Rammed 29 | 2 . 2 11 3 6 . . . . 5 . Kicked 6 | 2 . . . . 4 . . . . . . Crushed 1 | . . . 1 . . . . . . . . Highest Temperature 434 | 40 40 10 434 333 307 216 . 74 1 3 324 Average Temperature 87 | 19 20 6 105 79 91 86 . 29 1 2 171 Received Heat Transfer 2592 | . . 84 417 963 948 135 . 36 . 9 . Effects 1 | . . . 1 . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Robots Corrupted 8 | . . . . 3 1 2 . 1 . 1 . Combat Hostiles 2 | . . . . 1 1 . . . . . . Parts Fried 14 | . . . . 3 2 3 . 5 . 1 . Impact Corruptions 29 | . . . . 7 1 17 . 2 . 2 . Robots Melted 2 | . . . 2 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Melted 24 | . . . 12 . 12 . . . . . . Heat Transferred 11181 | . 50 1036 4958 568 4234 335 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . 1 4 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Low Maximum Alert Level 4 | . . . 2 2 4 . . 2 . . . Low Security (%) 37 | 100 100 100 41 29 . . . . 100 100 . Level 1 23 | . . . 39 21 20 . . 63 . . . Level 2 32 | . . . 18 49 57 . . 36 . . . Level 3 2 | . . . . . 9 . . . . . . Level 4 3 | . . . . . 12 . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1141 | 5 60 65 457 541 1141 . . 473 162 121 . Initial 296 | . . . . 142 242 . . 296 162 106 . Average 323 | 2 12 13 199 332 622 . . 350 159 102 . Influence Increases 4167 | 10 83 125 959 903 1630 125 . 267 . 35 30 Destroy 0b10 Robot/C 2300 | . 60 100 560 520 860 100 . 100 . . . Destroy 0b10 Robot/NC 350 | 10 5 5 115 100 100 . . 10 . 5 . Destroy Leader 512 | . 12 20 166 116 176 10 . 12 . . . Successful Hack 95 | . 4 . 25 24 2 . . 40 . . . Disable Machine 420 | . . . 60 60 285 . . 15 . . . Destroy Structure 340 | . 2 . 33 83 192 . . 30 . . . Partial Spotted 75 | . . . . . 15 . . 30 . 30 . Lose Combat Pursuer 75 | . . . . . . 15 . 30 . . 30 Influence Decreases 4141 | 10 83 125 622 707 1049 633 136 274 311 96 95 Entered New Map 1571 | . . . . 195 291 413 116 174 301 46 35 Time Decay 1890 | 10 83 125 452 362 538 150 20 80 10 20 40 Lost Part 530 | . . . 20 150 220 70 . 20 . 30 20 Purge Threat 150 | . . . 150 . . . . . . . . Squads Dispatched 22 | . . . 3 5 12 . . 2 . . . Investigation 7 | . . . 2 2 2 . . 1 . . . Extermination 3 | . . . . . 3 . . . . . . Reinforcement 7 | . . . 1 3 2 . . 1 . . . Assault 1 | . . . . . 1 . . . . . . Garrison 4 | . . . . . 4 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Low Distress Signals 16 | . . . 7 7 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 195 | . 6 5 41 42 65 6 . 15 5 4 6 Peak Tracking Total 12 | . 4 2 5 10 12 5 . 7 5 4 6 Tactical Retreats 4 | . . . . . . 1 . 2 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Low Traps Triggered 10 | . . . 2 4 1 . . 1 . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Low Machines Disabled 28 | . . . 4 4 19 . . 1 . . . Max in Single Turn 6 | . . . 1 1 6 . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Low Machines Accessed 27 | . 3 . 8 3 8 . . 4 . . 1 Terminals 15 | . 3 . 6 . 5 . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . 1 1 2 . . . . . . Recycling Units 3 | . . . 1 1 . . . 1 . . . Scanalyzers 3 | . . . . 1 . . . 2 . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 73 | . 10 . 25 10 18 . . 9 . . 1 Successful 35 | . 4 . 13 6 6 . . 5 . . 1 Failed 38 | . 6 . 12 4 12 . . 4 . . . Catastrophic 2 | . . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 15 | . 3 . 6 1 5 . . . . . . Terminals 43 | . 10 . 19 . 12 . . 2 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 8 | . . . 3 1 4 . . . . . . Recycling Units 8 | . . . 3 4 . . . 1 . . . Scanalyzers 11 | . . . . 5 . . . 6 . . . Garrison Access 2 | . . . . . 2 . . . . . . Terminal Hacks 20 | . 4 . 8 . 6 . . 1 . . 1 Record 1 | . . . 1 . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 Emergency Access Points 2 | . . . 1 . 1 . . . . . . Alert Level 3 | . . . 1 . 2 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Locate Traps 4 | . 2 . . . 1 . . 1 . . . Maintenance Status 2 | . . . 1 . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 5 | . . . 1 3 . . . 1 . . . Process 2 | . . . . 1 . . . 1 . . . Report Inventory 2 | . . . 1 1 . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . Scanalyzer 5 | . . . . 2 . . . 3 . . . Insert Component 4 | . . . . 2 . . . 2 . . . Analyze 1 | . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . . . 2 1 . . . . . . . Terminals 1 | . . . 1 . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . Patch 1 | . . . . 1 . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Mask 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 24 | . 3 . 8 2 8 . . 3 . . . Full Trace Events 8 | . 1 . 3 1 2 . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 51 | . . . 51 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 120 | . . . . 120 . . . . . . . Retrieved Matter 160 | . . . . 160 . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . Parts Damaged 1 | . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Low Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Low Active Infowar (turns) 80 | . . . . . . . . 8 26 44 2 Triangulation 80 | . . . . . . . . 8 26 44 2 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Low Turns Passed 5335 | 65 371 505 1341 836 1537 315 53 160 27 44 81 Spaces Moved 3193 | 38 247 286 610 363 654 227 38 351 79 140 160 Core . | . . . . . . . . . . . . Treads 1814 | . 72 286 610 363 483 . . . . . . Legs 649 | 38 175 . . . 171 227 38 . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 730 | . . . . . . . . 351 79 140 160 Fastest Speed 21 | 120 120 160 160 157 120 120 120 26 21 21 29 Average Speed 127 | 120 131 160 160 164 176 120 134 26 24 23 31 Slowest Speed 330 | 120 160 160 160 240 330 120 190 96 26 29 32 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . 2 2 2 2 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 3 39 64 66 34 23 51 13 11 72 6 20 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 4 | . . 1 . . . 2 1 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 400 | . 2 . 28 94 219 23 . 34 . . . Melee . | . . . . . . . . . . . . Projectile 4 | . . . . . 1 3 . . . . . AOE 396 | . 2 . 28 94 218 20 . 34 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Low Total 3890 | 46 278 304 807 484 853 247 41 412 82 147 189 Wait 134 | . . 3 69 1 20 1 2 7 2 2 27 Move 3168 | 37 246 285 609 362 653 226 37 347 75 135 156 Hop 7 | . . . . . . . . 2 1 2 2 Pick Up 63 | 1 9 . 15 7 21 1 . 8 1 . . Fast Attach 47 | . 1 . 2 20 18 3 . 2 1 . . Attach 42 | . . . 3 9 13 1 . 15 . 1 . Detach 15 | . . . . 3 2 . . 7 . 1 2 Swap 60 | . 4 . 17 4 27 3 1 1 2 1 . Drop 56 | . 8 . 13 3 13 1 1 15 . . 2 Fire 247 | 6 10 14 68 57 80 7 . 5 . . . Melee 22 | . . . . 15 . 4 . 3 . . . Ram 5 | . . . . . . . . . . 5 . Kick 6 | 2 . . . . 4 . . . . . . Crush 18 | . . 2 11 3 2 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 66 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 15) 354 | -10/Materials | Build established: Mutant 437 | -10/Materials | Entered Mines 489 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 504 | -10/Mines | Learned Materials terminal intel 522 | -10/Mines | Discovered new exit (range 8) 942 | -10/Mines | Entered Materials 942 | -9/Materials | Evolved 2 slots: Weapon x2 943 | -9/Materials | Loaded intel: 12 terminal locations 1176 | -9/Materials | Discovered new exit (range 15) 1254 | -9/Materials | Build established: Gunner 1663 | -9/Materials | Repaired Imp. Assault Rifle 2175 | -9/Materials | Discovered new exit (range 9) 2283 | -9/Materials | Entered another Materials area 2283 | -8/Materials | Evolved 2 slots: Utility x2 2548 | -8/Materials | Destroyed 8 combat bots 2553 | -8/Materials | Lost 3 parts (3w) 2598 | -8/Materials | Discovered new exit (range 11) 2604 | -8/Materials | Lost 3 parts (1p1n1w) 2805 | -8/Materials | Lost 4 parts (2p1u1w) 2991 | -8/Materials | Core integrity fell below 50% 3073 | -8/Materials | Discovered new exit (range 10) 3119 | -8/Materials | Entered Factory 3119 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3492 | -7/Factory | Garrison activated, responded to threat 3756 | -7/Factory | Build established: Tank 4308 | -7/Factory | Cargo convoy interrupted 4319 | -7/Factory | First assault squad dispatched 4331 | -7/Factory | Garrison activated, responded to threat 4356 | -7/Factory | Destroyed 9 combat bots 4369 | -7/Factory | Found Prototype Launcher 4400 | -7/Factory | Core integrity fell below 50% 4411 | -7/Factory | Identified Mni. Smartbomb Launcher 4443 | -7/Factory | Lost 14 parts (1p3n4u6w) 4495 | -7/Factory | Lost 3 parts (1p1n1w) 4495 | -7/Factory | Found Mni. Smartbomb Launcher 4647 | -7/Factory | Discovered new exit (range 6) 4656 | -7/Factory | Entered Lower Caves 4788 | -7/Lower Caves | Spotted B-75 Beast 4820 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4862 | -7/Lower Caves | Core integrity fell below 20% 4902 | -7/Lower Caves | Lost 7 parts (1p3u3w) 4944 | -7/Lower Caves | Discovered new exit (range 9) 4962 | -7/Lower Caves | Learned location of 1 exit from Factory 4971 | -7/Lower Caves | Entered another Lower Caves area 5012 | -7/Lower Caves | Discovered new exit (range 5) 5024 | -7/Lower Caves | Entered Factory 5024 | -6/Factory | Evolved 2 slots: Propulsion x2 5025 | -6/Factory | Identified exit to Factory 5184 | -6/Factory | Sucked down chute 5184 | -6/Factory | Entered Waste 5191 | -6/Waste | Spotted C-40 Crusher 5192 | -6/Waste | Spotted C-40 Crusher 5195 | -6/Waste | Spotted C-40 Crusher 5196 | -6/Waste | Found Prototype Launcher 5199 | -6/Waste | EMP discharged 5202 | -6/Waste | Spotted C-40 Crusher 5205 | -6/Waste | Spotted C-40 Crusher 5208 | -6/Waste | Discovered new exit (range 16) 5208 | -6/Waste | Spotted C-40 Crusher 5211 | -6/Waste | Entered Factory 5217 | -6/Factory | Allied Derelicts emerged from ambush trap array 5227 | -6/Factory | Identified Com. Tesla Bomb Launcher 5252 | -6/Factory | Discovered new exit (range 10) 5255 | -6/Factory | Entered Lower Caves 5287 | -6/Lower Caves | Lost 4 parts (3n1u) 5297 | -6/Lower Caves | Build established: Sprinter 5336 | -6/Lower Caves | Self-destructed Last Messages --------------- Sealed Heavy Doors opened. 05318_ System corrupted: Substantial component data lost. 05336_ System corrupted: Imp. VTOL Module fused. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ???????????????????????##@s X#???????????????????? | | ???????????????????????#]]#s##???????????????????? | | ???????????????????????#]]# #????????????????????? | | ???????????????????????#### #????????????????????? | | ?????????????????????????# ##????????????????????? | | ????????????????????????## ##???????????????????? | | ???????????????????????## #???????????????????? | | ??????????????????????## ###?????????????????? | | ?????????????????????## #????????###??????? | | ?????????????????????# #???????# #??????? | | ?????????????????????# ##?????### ##?????? | | ?????????????????????# #### #??????# ##????? | | ?????????????????????# ##??# ######## #????? | | ?????????????????????## #???# #????? | | ??????????????????????# ##??# #????? | | ???????????????????#### #??# ### #????? | | ???????????????????# #??# #?# ##????? | | ???????????????????# ##?# #### ##?????? | | ?????????????# #? ### #######? | | ????????????# ## # ## | | ???????????# ### ## | | ????????? ???### #### ## ## | | ???????? ??????#### # #??# ### ### | | ???????? ###??????????# ###??## #?## ### | | ??????? ??????????????# #????# ##??## #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 21 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Resistance: KI 30 Core Shielding 20 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 12 Authchip Count 5 Item Schematics ----------------- Mni. Smartbomb Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 85% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PitchforkTargetingDetonator Manual? 0 Play Time 00:55:40 Cumulative 1213.9 hours Start 2025.11.06 @ 11:51:38 End 2025.11.06 @ 12:59:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1492 Rogue 1208 Adventurer 124 Explorer 160 Win Type - Total 56 Types 42/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 86 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88604721-447a-4e70-8cfd-50ad1f51fbdc