Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 13:55:54 Player: Cherman0 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (932) 932 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (62) 62 TOTAL SCORE: 3779 Bonus ------- Follower Combat Kills 35 Aligned with FarCom 300 Friendly Fire -273 Cogmind --------- Core Integrity 550/550 Matter 240/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Cooling System Cargo Storage Unit Light Armor Plating > --- WEAPON (2) ------- Beamcaster Heavy Ion Cannon > --- INVENTORY (30) --- Ion Engine Light Treads Light Treads High-capacity Storage Unit High-capacity Matter Pod (200) Improved Terrain Scanner Tractor Beam Beamcaster XL Autogun Array Advanced Assault Cannon Gauss Cannon Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Cargo Storage Unit > --- WEAPON ----------- Beamcaster Heavy Ion Cannon > --- INVENTORY -------- Ion Engine Light Treads Light Treads High-capacity Matter Pod Improved Terrain Scanner Light Armor Plating Tractor Beam Beamcaster XL Autogun Array Advanced Assault Cannon Gauss Cannon Grenade Launcher Rocket Launcher [Rating: 29] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 46 | 1 23 6 3 7 6 Power 3 | . 2 1 . . . Engine 3 | . 2 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | . 2 1 2 . 4 Treads 9 | . 2 1 2 . 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | . 7 1 1 4 2 Device 6 | . 3 1 1 1 . Storage 5 | . 4 . . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . . . 3 1 Artifact . | . . . . . . Weapon 19 | 1 12 3 . 3 . Energy Gun 4 | 1 . 2 . 1 . Energy Cannon 1 | . . . . 1 . Ballistic Gun . | . . . . . . Ballistic Cannon 9 | . 9 . . . . Launcher 2 | . . 1 . 1 . Special Weapon 3 | . 3 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 2 | . 2 . . . . Power 1 | . 1 . . . . Propulsion 1 | . 1 . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . 1 . . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 93 100 100 100 87 Engine 13 | . 13 14 14 14 9 Treads 21 | . 9 28 28 28 36 Leg 6 | . 18 . . . . Device 9 | . 5 14 14 8 9 Storage 15 | . 16 14 14 14 9 Protection 1 | . . . . 5 6 Energy Gun 10 | . . 15 28 12 9 Energy Cannon 2 | . . . . 10 9 Ballistic Cannon 11 | . 25 6 . . . Launcher 2 | . . 5 . 5 . Naked Turns . | . . . . . . Heaviest Build 167 | 12 151 61 61 66 167 Greatest Support 80 | 20 40 40 40 40 80 Greatest Overweight (x) 7 | . 7 1 1 1 2 Average Overweight (x) 1 | . 2 1 1 1 2 Largest Inventory Capacity 30 | 8 30 20 20 20 30 Average Capacity 20 | 8 20 20 20 20 28 Most Carried 20 | 8 20 20 20 20 19 Average Carried 17 | 6 14 19 19 19 16 Final Capacity 30 | 8 20 20 20 20 30 Final Carried 20 | 8 19 20 20 20 16 Class Distribution -------------------- 62% | Mutant 25% | Scavenger-Mutant 12% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1119 | 222 437 350 30 80 . Remotely 39 | . 39 . . . . Salvage Created 1108 | 143 503 279 . 183 . Parts 68 | 10 34 10 . 14 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 29 | . 14 7 . 8 . Guns 6 | . . 5 . 1 . Cannons 19 | . 14 2 . 3 . AOE 4 | . . . . 4 . Classes Destroyed 7 | 2 4 1 . . . Tunneler 4 | 3 1 . . . . Hauler 1 | . 1 . . . . Recycler 3 | 1 2 . . . . Watcher 3 | . 3 . . . . Swarmer 11 | . 6 1 . 4 . Grunt 17 | . 8 4 . 5 . Sentry 2 | . . 2 . . . Best Kill Streak 6 | 3 6 2 . 4 . Combat Bots Only 5 | . 5 2 . 4 . Max Kills in Single Turn 5 | 1 1 1 . 5 . Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 111 | . 73 22 . 16 . Missed 23 | . 18 4 . 1 . Damage Taken 1009 | . 509 205 . 295 . Core 194 | . 78 80 . 36 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 170 | . 170 . . . . Core Remaining (%) 61 | 100 . . . 22 . Volleys Fired 89 | 12 50 16 . 11 . Largest 2 | 2 2 2 . 2 . Hottest 150 | 60 100 150 . 150 . Shots Fired 159 | 24 87 32 . 16 . Gun 54 | 24 . 24 . 6 . Cannon 100 | . 83 8 . 9 . Launcher 1 | . . . . 1 . Special 4 | . 4 . . . . Kinetic 103 | 12 83 8 . . . Thermal 55 | 12 4 24 . 15 . Explosive 1 | . . . . 1 . Electromagnetic . | . . . . . . Robot Hit Streak 16 | 10 10 16 . 3 . Robot Miss Streak 6 | 1 6 3 . 2 . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 90 | 21 41 20 . 8 . Core Hits 48 | 5 22 10 . 11 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 2 . . . Burn 1 | . . 1 . . . Blast 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2085 | 203 818 416 . 648 . Guns 586 | 203 . 318 . 65 . Cannons 1031 | . 798 92 . 141 . Explosions 398 | . . . . 398 . Melee . | . . . . . . Ramming 70 | . 20 6 . 44 . Kinetic 971 | 81 798 92 . . . Thermal 956 | 122 . 318 . 516 . Explosive 88 | . . . . 88 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 7 | . 6 1 . . . Impact . | . . . . . . Kinetic 7 | . 6 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 48 | . . . . 48 . Shots 1 | . . . . 1 . Rammed 10 | . 1 4 . 5 . Targets Rammed 11 | . 2 4 . 5 . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 366 | 40 99 191 . 366 . Average Temperature 55 | 22 28 75 . 144 . Received Heat Transfer 324 | . 111 105 . 108 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 3 . 1 . Heat Transferred 1600 | 275 . 629 . 696 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 223 | 20 223 87 . 204 . Initial 13 | . 13 3 . . . Average 52 | 9 60 35 . 61 . Maximum Alert Level 1 | . 1 . . 1 . Low Security (%) 93 | 100 99 100 . 77 100 Level 1 6 | . . . . 22 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 3 . . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 20 11 . 11 . Peak Tracking Total 4 | . 4 3 . 4 . Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 5 | . . 1 . 4 . Max in Single Turn 4 | . . . . 4 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 14 | . 10 1 1 1 1 Terminals 10 | . 8 1 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . 26 3 1 1 2 Successful 19 | . 13 2 1 1 2 Failed 13 | . 12 1 . . . Catastrophic 3 | . 2 1 . . . Database Lockouts 1 | . 1 . . . . Manual 12 | . 8 3 1 . . Terminals 25 | . 20 3 . . 2 Fabricators . | . . . . . . Repair Stations 5 | . 5 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 8 2 1 1 2 Part Schematic 1 | . 1 . . . . Robot Analysis 3 | . 1 1 . . 1 Prototype ID Bank 4 | . 3 1 . . . Open Door 1 | . . . . 1 . Terminal Index 1 | . . . . . 1 Locate Traps 2 | . 2 . . . . Registered Components 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 7 1 . . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 6 | . . 5 . 1 . Largest Group 3 | . . 3 3 3 . Highest-Rated Group 47 | . . 42 40 47 . Highest-Rated Ally 31 | . . 31 16 31 . Total Orders . | . . . . . . Ally Attacks 23 | . . 8 . 15 . Total Damage 201 | . . 61 . 140 . Kills 5 | . . 2 . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total 3 | . 1 1 . . 1 Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 6473 | 86 2350 1700 561 1749 27 Spaces Moved 2353 | 39 719 669 231 689 6 Core . | . . . . . . Treads 1863 | . 268 669 231 689 6 Legs 490 | 39 451 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 240 240 240 320 Average Speed 250 | 120 281 240 240 240 320 Slowest Speed 610 | 120 610 240 240 240 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 60 | 3 96 99 64 96 3 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . 1 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 3 . Spaces Dug 7 | . 3 . . 4 . Terrain Destroyed 37 | . 3 . . 34 . Melee . | . . . . . . Projectile 7 | . 3 . . 4 . AOE 30 | . . . . 30 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2749 | 57 945 730 240 764 13 Wait 169 | . 105 23 . 41 . Move 2348 | 38 718 668 230 688 6 Hop . | . . . . . . Pick Up 54 | 4 37 6 2 5 . Fast Attach 11 | . 9 . . 2 . Attach 8 | . 4 . . . 4 Detach 1 | . . . . . 1 Swap 27 | 1 10 6 3 5 2 Drop 31 | 2 10 7 5 7 . Fire 89 | 12 50 16 . 11 . Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush 10 | . 1 4 . 5 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 3) 87 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Central database locked down 251 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 11) 848 | -10/Materials | Discovered new exit (range 4) 963 | -10/Materials | Build established: Hauler-Mutant 1752 | -10/Materials | Build established: Mutant 1858 | -10/Materials | Discovered new exit (range 16) 2000 | -10/Materials | Repaired Lgt. Cannon 2028 | -10/Materials | Repaired Lgt. Cannon 2080 | -10/Materials | Discovered new exit (range 15) 2437 | -10/Materials | Entered Mines 2447 | -10/Mines | Met a Derelict bent on vengeance 2471 | -10/Mines | Learned location of 1 exit from Materials 2500 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2500 | -10/Mines | Discovered new exit (range 5) 2773 | -10/Mines | Discovered new exit (range 12) 3038 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3043 | -10/Mines | Found Prototype Device 3405 | -10/Mines | Core integrity fell below 50% 3443 | -10/Mines | Build established: Scavenger-Mutant 3561 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3652 | -10/Mines | Discovered new exit (range 5) 3830 | -10/Mines | Discovered new exit (range 6) 4137 | -10/Mines | Entered Exiles 4137 | -10/Exiles | Accompanied by 3 allies 4169 | -10/Exiles | Discovered new exit (range 15) 4197 | -10/Exiles | Met 8R-AWN 4238 | -10/Exiles | Met EX-HEX 4305 | -10/Exiles | Met EX-BIN 4334 | -10/Exiles | Aligned with FarCom system 4337 | -10/Exiles | Given EX-Vault access code 4394 | -10/Exiles | Opened EX-Vault 4418 | -10/Exiles | Found XL Autogun Array 4469 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4499 | -10/Exiles | Exiles lab attacked by MAIN.C 4674 | -10/Exiles | Discovered new exit (range 12) 4698 | -10/Exiles | Left Exiles lab with XL Autogun Array 4698 | -10/Exiles | Entered Mines 4698 | -9/Mines | Accompanied by 3 allies 4789 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5052 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5077 | -9/Mines | Build established: Mutant 5182 | -9/Mines | Received a Mining Laser from a helpful Derelict 5846 | -9/Mines | Discovered new exit (range 10) 6043 | -9/Mines | Discovered new exit (range 7) 6046 | -9/Mines | Learned Materials non-interactive machine intel 6447 | -9/Mines | Entered Materials 6447 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 6448 | -8/Materials | Identified exit to Storage 6449 | -8/Materials | Loaded intel: 28 non-interactive machine locations 6474 | -8/Materials | Self-destructed Last Messages --------------- GOAL=ESCAPE 06447_ Receiving FarCom transmissions... Loading 1 Materials exit... Loading Materials non-interactive machine intel (x28)... 06474_ Connecting with Terminal... 06474_ Current location identified: Materials >>Index(Terminals) Found 11 terminals. Downloaded coordinate data. >>Analysis(N-01 Spotter) Downloading analysis... N-01 Spotter Tier: 1 N-01 Spotter-variant drones are expendable watcher alternatives stationed in areas that themselves hold little importance, but are connected to other more vital zones. There they scan for potential threats and relay information to distant garrisons to enable advance preparations. Like the watcher series they are extremely susceptible to electromagnetic attacks, while their tiny size also leaves them prone to being disabled by concussive blasts. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ??????????????????"""??"""?????" | | ??????????????????"""??"""?????" | | ??????????????????"""??"""?????" | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????? ????????????????? | | ???????????? #???????????????? | | ???????????? #???????????????? | | ???????????? #???????????????? | | ???????????# #???????????????? | | ???????????# #???????????????? | | ???????????# #???????????????? | | ???????????# #???????????????? | | ???????????# #???????????????? | | ??########## #???????????????? | | ??#]] # #???????????????? | | ??#]] "" # #???????????????? | | ??#] T" # #???????????????? | | ??# @"" # #???????????????? | | ??# + #???????????????? | | ??# """"" # #???????????????? | | ??# """"" # #???????????????? | | ??# """"" # #???????????????? | | ??#= #####???????????????? | | ??##########???????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransmissionFissionPit Manual? 0 Play Time 00:37:29 Cumulative 53.8 hours Start 2024.04.20 @ 12:07:06 End 2024.04.20 @ 13:55:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d60b268-448b-44de-bb27-1fc4d46d83d3