Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 09:49:46 Player: Dumalacath Result: Destroyed self with Heavy Rocket Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (68) 340 Value Destroyed (2297) 2297 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (889) 889 TOTAL SCORE: 7826 Bonus ------- High Alert Combat Kills 105 Follower Combat Kills 184 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 114/300 Energy 42/600 System Corruption 7% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Enhanced Flexi-carbon Leg > --- UTILITY (4) ------ Advanced Heat Sink Advanced Energy Well > --- WEAPON (3) ------- Heavy Rocket Launcher > --- INVENTORY (5) ---- Energy Filter Hardlight Generator Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Weapon Shielding Long-range Tractor Beam > --- WEAPON ----------- Latent Energy Streamer Gauss Rifle Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel Energy Filter Utility Shielding Hardlight Generator Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Utility Shielding Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . . . Utility 2 | . . . . . 1 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 96 | 7 3 7 1 1 31 13 3 10 1 19 Power 8 | 1 . 1 . . 2 1 . . . 3 Engine 4 | 1 . . . . 1 1 . . . 1 Core 4 | . . 1 . . 1 . . . . 2 Reactor . | . . . . . . . . . . . Propulsion 28 | 2 1 2 . . 10 4 1 4 . 4 Treads 1 | . . . . . 1 . . . . . Leg 21 | . . 2 . . 9 4 1 4 . 1 Wheel 5 | 2 1 . . . . . . . . 2 Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 21 | 2 2 1 1 1 3 4 1 3 . 3 Device 9 | 1 1 1 . . 1 2 1 1 . 1 Storage 5 | 1 . . 1 . 2 . . . . 1 Processor 1 | . . . . . . . . . . 1 Hackware . | . . . . . . . . . . . Protection 6 | . 1 . . 1 . 2 . 2 . . Artifact . | . . . . . . . . . . . Weapon 39 | 2 . 3 . . 16 4 1 3 1 9 Energy Gun 4 | . . 1 . . 1 . . . 1 1 Energy Cannon 9 | . . . . . 3 1 1 2 . 2 Ballistic Gun 7 | 2 . 2 . . 2 . . . . 1 Ballistic Cannon 14 | . . . . . 8 3 . . . 3 Launcher 5 | . . . . . 2 . . 1 . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 4 . . . . 2 Parts Lost 27 | . . 4 . . 3 3 . 3 . 14 Power 4 | . . 1 . . . . . . . 3 Propulsion 14 | . . 1 . . 2 2 . 2 . 7 Utility 2 | . . . . . . 1 . 1 . . Weapon 7 | . . 2 . . 1 . . . . 4 Highest Loss Streak 7 | . . 4 . . 2 2 . 3 . 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 84 100 100 97 99 100 99 100 23 Engine 4 | . 14 . . . 4 7 7 7 7 1 Core 5 | . . 11 14 14 4 . . . . 4 Leg 28 | . . 23 28 28 30 37 38 37 38 2 Wheel 1 | . 28 2 . . . . . . . . Device 6 | . 12 14 14 . 4 11 7 7 7 1 Storage 9 | . 14 14 14 14 13 7 7 7 7 1 Protection 9 | . 2 . . 13 9 10 15 15 15 2 Energy Gun 3 | . . 2 14 14 . . . . 3 . Energy Cannon 1 | . . . . . . 1 5 7 7 . Ballistic Gun 8 | . 28 14 14 14 1 7 7 7 7 . Ballistic Cannon 7 | . . . . . 22 13 9 2 . 1 Naked Turns 61 | . . . . . . . . . . 61 Heaviest Build 55 | 15 15 14 19 19 52 52 49 55 55 51 Greatest Support 70 | 32 32 20 20 20 50 70 63 68 68 28 Greatest Overweight (x) 6 | . . 1 . . 1 . . . . 6 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 15 15 15 15 15 15 Average Capacity 11 | 7 8 8 8 10 12 15 15 15 15 6 Most Carried 15 | 6 8 8 10 10 15 15 15 15 12 12 Average Carried 10 | 3 7 7 8 10 11 13 14 13 12 5 Final Capacity 15 | 8 8 8 10 10 15 15 15 15 15 5 Final Carried 15 | 6 8 8 10 10 15 15 15 12 12 2 Class Distribution -------------------- 44% | Mutant 18% | Scavenger-Tank 16% | Scavenger-Skirmisher 13% | Skirmisher 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 2389 | 252 67 86 . 11 957 268 108 339 . 301 Remotely 324 | 69 . . . . . 255 . . . . Salvage Created 1936 | 79 96 86 . . 1086 339 . 166 . 84 Parts 124 | 3 10 4 . . 74 20 . 6 . 7 Haulers Intercepted 5 | . . . . . 4 1 . . . . Recyclers Shooed 2 | . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 8 11 . 11 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 48 | . 6 2 . . 22 9 . 4 . 5 Guns 17 | . 6 2 . . . 4 . 2 . 3 Cannons 14 | . . . . . 10 3 . 1 . . AOE 16 | . . . . . 11 2 . 1 . 2 Classes Destroyed 14 | 2 1 1 . . 8 1 . 1 . . Worker 2 | . . . . . 2 . . . . . Builder 5 | . . . . . 4 1 . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 5 | . . . . . 4 1 . . . . Recycler 2 | 1 . . . . . 1 . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 2 | . . . . . 1 1 . . . . Watcher 2 | . . . . . 2 . . . . . Swarmer 13 | . 6 . . . . 4 . . . 3 Grunt 24 | . . 2 . . 15 4 . 3 . . Duelist 1 | . . . . . . . . 1 . . Sentry 6 | . . . . . 6 . . . . . Hunter 2 | . . . . . 1 . . . . 1 Programmer 2 | . . . . . . 1 . . . 1 Best Kill Streak 6 | 2 3 2 . . 6 5 . 3 . 3 Combat Bots Only 4 | . 3 2 . . 4 4 . 3 . 3 Max Kills in Single Turn 5 | 2 2 1 . . 5 3 . 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . . . . . 3 2 . 1 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Hostile Shots Fired 377 | . 54 26 . . 80 29 3 51 . 134 Missed 91 | . 12 4 . . 21 9 1 15 . 29 Damage Taken 4676 | . 350 312 . . 933 300 26 740 . 2015 Core 1028 | . 82 116 . . 124 15 . 100 . 591 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 120 | . . . . . 5 49 . 66 . . Core Remaining (%) 65 | 100 . . . 20 77 . . . . . Volleys Fired 170 | 2 19 18 . . 49 23 . 18 . 41 Largest 3 | 2 2 2 . . 3 3 . 3 . 3 Hottest 188 | 40 40 40 . . 156 120 . 168 . 188 Shots Fired 310 | 4 38 22 . . 109 58 . 27 . 52 Gun 123 | 4 38 22 . . . 19 . 15 . 25 Cannon 172 | . . . . . 99 39 . 10 . 24 Launcher 15 | . . . . . 10 . . 2 . 3 Special . | . . . . . . . . . . . Kinetic 269 | 4 38 22 . . 95 56 . 15 . 39 Thermal 17 | . . . . . . . . 8 . 9 Explosive 15 | . . . . . 10 . . 2 . 3 Electromagnetic 9 | . . . . . 4 2 . 2 . 1 Robot Hit Streak 13 | 2 5 9 . . 7 7 . 13 . 7 Robot Miss Streak 7 | 1 4 3 . . 7 5 . 2 . 6 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 166 | 2 20 16 . . 48 36 . 18 . 26 Core Hits 128 | 2 6 5 . . 60 28 . 17 . 10 Critical Kills 1 | 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 4 | 1 . . . . 2 1 . . . . Destroy 1 | 1 . . . . . . . . . . Blast 3 | . . . . . 2 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5841 | 39 288 168 . . 2892 1147 . 585 . 722 Guns 1284 | 39 288 168 . . . 297 . 206 . 286 Cannons 2219 | . . . . . 1263 569 . 134 . 253 Explosions 2274 | . . . . . 1570 276 . 245 . 183 Melee . | . . . . . . . . . . . Ramming 64 | . . . . . 59 5 . . . . Kinetic 3251 | 39 288 168 . . 1263 866 . 206 . 421 Thermal 610 | . . . . . 140 223 . 129 . 118 Explosive 1322 | . . . . . 976 . . 196 . 150 Electromagnetic 594 | . . . . . 454 53 . 54 . 33 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . 7 4 . 2 1 7 Average Corruption 3 | . . . . . 3 3 . 1 1 5 Corruption Purged 5 | . . . . . . 4 . 1 . . Corruption Blocked . | . . . . . . . . . . . Effects 48 | . . . . . 16 12 . 2 2 16 Message Errors 7 | . . . . . 3 . . . . 4 Matter Fused 4 | . . . . . 1 1 . . . 2 Heat Flow Errors 5 | . . . . . . . . . 1 4 Energy Discharges 7 | . . . . . 1 2 . 1 . 3 Parts Rejected 1 | . . . . . 1 . . . . . Data Loss (minor) 16 | . . . . . 5 6 . 1 1 3 Data Loss (major) 3 | . . . . . 2 1 . . . . Misfires 3 | . . . . . 2 1 . . . . Alerts 1 | . . . . . . 1 . . . . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 163 | . . . . . 26 73 . 20 . 44 Projectiles 73 | . . . . . 9 . . 20 . 44 Explosions 90 | . . . . . 17 73 . . . . Melee . | . . . . . . . . . . . Knockbacks 29 | . . . . . 11 14 . . . 4 Impact 1 | . . . . . 1 . . . . . Kinetic 28 | . . . . . 10 14 . . . 4 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 169 | . . . . . . . . 12 . 157 Shots 5 | . . . . . . . . 1 . 4 Rammed . | . . . . . . . . . . . Targets Rammed 8 | . . . . . 7 1 . . . . Kicked 8 | . . . . . 7 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 547 | . . 39 . . 360 241 . 355 193 547 Average Temperature 156 | . . 14 . . 105 100 . 146 98 304 Received Heat Transfer 1155 | . 18 210 . . 549 126 . 252 . . Effects 27 | . . . . . 1 . . 1 . 25 Shutdowns 4 | . . . . . . . . 1 . 3 Matter Decay 3 | . . . . . . . . . . 3 Short Circuit 4 | . . . . . . . . . . 4 Damage (minor) 2 | . . . . . 1 . . . . 1 Damage (major) 13 | . . . . . . . . . . 13 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 1 | . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 825 | . . . . . 150 150 . 250 . 275 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Latent Energy Used 732 | . . . . . 343 262 . 70 . 57 LE Corruption 14 | . . . . . 7 4 . 2 . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 609 | 10 172 91 . . 506 609 . . . . Initial 177 | . 6 66 . . . 177 . . . . Average 177 | 2 54 87 . . 233 395 . . . . Maximum Alert Level 2 | . . . . . 2 2 . . . . Low Security (%) 64 | 100 100 100 . 100 34 29 . . . . Level 1 16 | . . . . . 61 . . . . . Level 2 19 | . . . . . 3 70 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 1 . . . 5 5 . . . . Investigation 3 | . . . . . 3 . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 6 | . 1 . . . 2 3 . . . . Assault 1 | . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 5 | . 1 . . . 4 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 75 | . 13 2 . . 33 8 3 7 . 9 Peak Tracking Total 6 | . 6 2 . . 5 4 3 4 . 3 Tactical Retreats 1 | . . . . . 1 . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . . . 1 . . . . . Indirectly 1 | . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 12 | . . . . . 2 10 . . . . Max in Single Turn 9 | . . . . . 1 9 . . . . Garrison Access 2 | . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 27 | . 6 . 5 . 6 2 3 . 4 1 Terminals 14 | . 6 . . . 5 2 . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 135 | . 25 . 50 . 22 2 5 . 29 2 Successful 111 | . 14 . 50 . 11 . 5 . 29 2 Failed 24 | . 11 . . . 11 2 . . . . Catastrophic 3 | . . . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 29 | . 12 . 1 . 14 2 . . . . Terminals 50 | . 25 . . . 21 2 . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 98 | . 7 . 50 . 5 . 5 . 29 2 Record 65 | . . . 49 . . . 3 . 11 2 Part Schematic 12 | . 1 . . . . . . . 11 . Robot Schematic 4 | . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . 1 . . . 3 . Open Door 2 | . . . . . . . 2 . . . Branch Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . Disarm Traps 2 | . 2 . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 12 | . 7 . . . 5 . . . . . Terminals 12 | . 7 . . . 5 . . . . . Track 1 | . 1 . . . . . . . . . Botnet 11 | . 6 . . . 5 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 6 . . . 5 2 . . . 1 Full Trace Events 2 | . . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . 1 . . . . . . . 11 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 5 | . . . . . . 1 3 . . 1 Largest Group 4 | . . . . . . 1 4 1 . 1 Highest-Rated Group 118 | . . . . . . 25 118 22 . 96 Highest-Rated Ally 96 | . . . . . . 25 31 22 . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 20 | . . . . . . . 1 6 . 13 Total Damage 505 | . . . . . . . 65 68 . 372 Kills 7 | . . . . . . . 2 1 . 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 6715 | 67 278 331 517 1089 981 979 957 689 96 731 Spaces Moved 4587 | 42 194 233 427 561 559 575 767 511 78 640 Core 129 | 1 . . . . . . . . . 128 Treads . | . . . . . . . . . . . Legs 3722 | . . 231 427 561 559 575 767 511 78 13 Wheels 241 | 41 194 2 . . . . . . . 4 Hover 495 | . . . . . . . . . . 495 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 100 120 120 120 120 122 122 122 50 Average Speed 112 | 98 97 121 120 120 128 121 122 122 122 62 Slowest Speed 350 | 100 100 190 120 120 190 122 122 122 122 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 56 | 4 42 43 67 78 58 17 93 73 68 75 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . . . 1 . 1 . Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . 1 . . 2 3 . 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 250 | . . . . . 94 90 . 24 . 42 Melee . | . . . . . . . . . . . Projectile 51 | . . . . . 38 4 . 1 . 8 AOE 199 | . . . . . 56 86 . 23 . 34 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Total 5847 | 60 247 263 432 976 731 807 788 549 78 916 Wait 898 | 4 19 . . 415 55 175 14 6 . 210 Move 4577 | 41 193 232 426 560 558 574 766 510 77 640 Hop . | . . . . . . . . . . . Pick Up 44 | 6 7 2 3 . 13 7 2 3 . 1 Fast Attach 35 | 7 . 4 . . 12 2 . 1 . 9 Attach 23 | . . 1 . . 6 4 . 5 . 7 Detach 2 | . . 1 . . . 1 . . . . Swap 38 | . 3 2 1 1 13 7 3 4 1 3 Drop 46 | . 6 3 2 . 18 7 3 2 . 5 Fire 170 | 2 19 18 . . 49 23 . 18 . 41 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 8 | . . . . . 7 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 6 | . . . . . . 6 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 346 | -10/Materials | Entered Mines 355 | -10/Mines | Core integrity fell below 50% 389 | -10/Mines | Lost 4 parts (1p1n2w) 463 | -10/Mines | Learned Materials garrison access intel 612 | -10/Mines | Discovered new exit (range 15) 671 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 673 | -10/Mines | Discovered new exit (range 5) 677 | -10/Mines | Entered Exiles 706 | -10/Exiles | Met 8R-AWN 725 | -10/Exiles | Met EX-HEX 763 | -10/Exiles | Met EX-BIN 777 | -10/Exiles | Aligned with FarCom system 778 | -10/Exiles | Given EX-Vault access code 905 | -10/Exiles | Opened EX-Vault 978 | -10/Exiles | Found Latent Energy Streamer 1003 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1044 | -10/Exiles | Met EX-DEC 1069 | -10/Exiles | Learned location of Zion (-6) 1183 | -10/Exiles | Discovered new exit (range 11) 1194 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1194 | -10/Exiles | Entered Mines 1323 | -9/Mines | Discovered new exit (range 8) 1324 | -9/Mines | Learned Materials emergency access door positions 1335 | -9/Mines | Discovered new exit (range 11) 2283 | -9/Mines | Entered Materials 2283 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2285 | -8/Materials | Loaded intel: 1 garrison access location 2571 | -8/Materials | Build established: Skirmisher 3016 | -8/Materials | Discovered new exit (range 20) 3264 | -8/Materials | Entered Factory 3264 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3466 | -7/Factory | Build established: Scavenger-Skirmisher 4235 | -7/Factory | Discovered new exit (range 8) 4243 | -7/Factory | Entered Lower Caves 4243 | -7/Lower Caves | Accompanied by 1 ally 4328 | -7/Lower Caves | Encountered a Warlord checkpoint 4541 | -7/Lower Caves | Build established: Scavenger-Tank 4840 | -7/Lower Caves | A Commander dispatched an escort 4977 | -7/Lower Caves | Discovered new exit (range 10) 5200 | -7/Lower Caves | Entered another Lower Caves area 5200 | -7/Lower Caves | Accompanied by 4 allies 5201 | -7/Lower Caves | Commander's escort returned to base 5201 | -7/Lower Caves | Commander's escort returned to base 5201 | -7/Lower Caves | Commander's escort returned to base 5223 | -7/Lower Caves | Discovered new exit (range 7) 5325 | -7/Lower Caves | Encountered a Warlord checkpoint 5522 | -7/Lower Caves | Lost 3 parts (2n1u) 5577 | -7/Lower Caves | Learned Factory terminal intel 5589 | -7/Lower Caves | Discovered new exit (range 8) 5754 | -7/Lower Caves | Build established: Tank 5889 | -7/Lower Caves | Entered Data Miner 5889 | -7/Data Miner | Discovered new exit (range 6) 5913 | -7/Data Miner | Met Data Miner 5935 | -7/Data Miner | Learned location of Section 7 (-2) 5935 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5958 | -7/Data Miner | Received God Mode back door access code from Data Miner 5985 | -7/Data Miner | Entered Proximity Caves 6088 | -6/Proximity Caves | Lost 7 parts (1p5n1w) 6113 | -6/Proximity Caves | Released all parts (6) 6192 | -6/Proximity Caves | Escorted by Enhanced Grunt 6297 | -6/Proximity Caves | Build established: Mutant 6631 | -6/Proximity Caves | Core integrity fell below 50% 6686 | -6/Proximity Caves | Core integrity fell below 20% 6696 | -6/Proximity Caves | Lost 4 parts (2p1n1w) 6716 | -6/Proximity Caves | Destroyed self with Heavy Rocket Launcher Last Messages --------------- 06662_ Penetrated by Slug. 06665_ Lgt. Nuclear Core destroyed. 06669_ Penetrated by Slug. 06669_ Slug penetrates Wall. 06671_ Acquired Unknown Device. 06671_ Identified Adv. Heat Sink. 06672_ Penetrated by Slug. 06673_ Acquired Prototype Storage. 06673_ Identified Adv. Energy Well. 06675_ Penetrated by Slug. 06675_ Slug penetrates Wall. 06678_ Penetrated by Slug. 06689_ Slug penetrates Wall. 06694_ Penetrated by Slug. 06701_ Slug penetrates Wall. 06701_ Penetrated by Slug. 06701_ Latent Energy Streamer destroyed. 06711_ Slug penetrates Wall. 06713_ System corrupted: Matter fused (-8). 06716_ H-66 Slayer destroyed. Map ----- +----------------------------------------------------+ | ##??# #?????????????## ##?? ####### | | ###### ####??????????# #??# | | ### ## ############ #### | | ?# ## ### ## | | ?###### ### | | ?????## #?# ####### | | ?????# ### ##????## ## | | ?????### ## ##????# ###### | | ???????## ##???# #?????# | | ????????# ##??# #??????# ##### | | ????????# ##?## #???#???####???? | | ????????# ##?## #?? ##?????????? | | ????????# #??# ## ##????????? | | ######??# #?## #????????? | | # #?# ##?# #????????? | | # ##### ##?## ##????????? | | ?# ##?# ## #?## #####?????????? | | ?# ### ##?###?# ###?????????????? | | ??# ##?????# #???????????????? | | #?### ## ##????# #???????????????? | | ##??## ## ##???## #????????? | | ##??## ## ##??# #???????? | | ##??## ### #??# ## ## ????????? | | #???####?# #??# % #? ##????????????? | | #???????#### ##?# ## ##?????????????? | | #?????????## ### @ ## #??????????????? | | ###??????????## #?# #??????????????? | | ?###?????????????# #?? #??????????????? | | ??################ #?? ??????????????? | | ??# # ## ##??? ??????????????? | | ??# #????????????????????? | | ??# !####### ## #????????????????????? | | ??# #?????# #### ##????????????????????? | | ??# #?????# ###??# ##?????????????????????? | | ### #?????## ####????# #??????????????????????? | | # #####??# #???????# #??????????????????????? | | #??# #??????? #??????????????????????? | | ### #??????? #??????????????????????? | | ### ##?????? ##??????????????????????? | | #### ##????###????????????????????????? | | #?# ###?????????????????????????????? | | ??## ####??????????????????????????? | | ???# ###????????????????????????? | | ???## ##???????????????????????? | | ????## ##??????????????????????? | | ?????# ## #??????????????????????? | | ????# ### #??????????????????????? | | ????# #### #??????????????????????? | | ????## ######?# #??????????????????????? | | ?????## ??????## #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 250 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Drone Bay | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed TargetSpectralCloak Manual? 0 Play Time 00:58:15 Cumulative 73.2 hours Start 2024.05.04 @ 08:49:18 End 2024.05.04 @ 09:49:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 549b57ea-380c-4c2c-b791-3d7140fe0595