Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 00:08:59 Player: morimori Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (189) 945 Value Destroyed (5078) 5078 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (667) 667 TOTAL SCORE: 10670 Bonus ------- High Alert Combat Kills 245 Follower Combat Kills 122 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 87/300 Energy 150/150 System Corruption 7% Temperature Cool (78) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- VSS Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Improved Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Gatling Laser > --- INVENTORY (20) --- Light Nuclear Core Improved Cooling System Compact Battery (200) High-capacity Matter Pod (200) Improved Sensor Array Improved Terrain Scanner Transmission Jammer Hacking Suite Hacking Suite System Shield Dynamic Insulation System Plasma Cannon Gauss Rifle Heavy Missile Launcher Precision Grenade Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Transmission Jammer Improved Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Flak Gun Mini Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg VSS Leg Improved Titanium Leg Compact Battery High-capacity Matter Pod Improved Sensor Array Improved Terrain Scanner Insulated Plating Hacking Suite System Shield Dynamic Insulation System Arc Projector Heavy Laser Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Improved Grenade Launcher Precision Grenade Launcher Powered Hammer [Rating: 55] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Hacking Suite Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 4 | . . . 1 . 1 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 261 | 9 10 2 44 . 52 129 . 6 2 7 Power 15 | 1 1 . 2 . 4 7 . . . . Engine 10 | 1 1 . 1 . 3 4 . . . . Core 5 | . . . 1 . 1 3 . . . . Reactor . | . . . . . . . . . . . Propulsion 51 | 2 1 2 12 . 16 15 . 1 . 2 Treads 6 | . . . 6 . . . . . . . Leg 30 | . . . . . 12 15 . 1 . 2 Wheel 15 | 2 1 2 6 . 4 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 108 | 4 5 . 19 . 14 59 . 3 . 4 Device 67 | 3 1 . 8 . 8 42 . 2 . 3 Storage 6 | 1 3 . . . 1 1 . . . . Processor 5 | . . . 1 . 1 3 . . . . Hackware 4 | . . . . . 1 2 . 1 . . Protection 26 | . 1 . 10 . 3 11 . . . 1 Artifact . | . . . . . . . . . . . Weapon 87 | 2 3 . 11 . 18 48 . 2 2 1 Energy Gun 14 | . . . 2 . 5 6 . . . 1 Energy Cannon 5 | . 1 . . . 3 1 . . . . Ballistic Gun 29 | 2 1 . 6 . 5 14 . 1 . . Ballistic Cannon 9 | . . . . . 1 6 . 1 1 . Launcher 10 | . 1 . 2 . 1 5 . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 13 | . . . . . . 13 . . . . Slashing Weapon 7 | . . . 1 . 3 3 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 3 . . . . Corrupted Parts 1 | . . . . . . 1 . . . . System Corruption 1 | . . . . . . 1 . . . . Parts Lost 39 | . . 1 5 . 12 16 . 1 . 4 Power 4 | . . . . . 1 3 . . . . Propulsion 18 | . . 1 4 . 4 6 . 1 . 2 Utility 11 | . . . 1 . 5 4 . . . 1 Weapon 6 | . . . . . 2 3 . . . 1 Highest Loss Streak 4 | . . 1 2 . 2 3 . 1 . 4 To Critical Strikes 2 | . . . . . . 1 . 1 . . Average Slot Usage (%) 98 | . 99 98 98 100 96 98 100 99 85 97 Engine 5 | . 14 14 8 11 8 2 . . . . Core 3 | . . . 2 . . 4 7 7 7 7 Treads 2 | . . . 11 11 . . . . . . Leg 17 | . . . . . 18 29 30 29 30 28 Wheel 10 | . 28 26 21 22 15 . . . . . Device 10 | . 8 14 5 11 12 13 7 7 7 7 Storage 9 | . 13 14 11 11 9 7 7 7 7 7 Processor 7 | . . . 11 11 7 6 15 15 15 15 Hackware 7 | . . . . . . 14 15 15 15 13 Protection 3 | . 5 . 5 . 5 1 . . . 1 Energy Gun 5 | . . . 10 11 9 4 . . . 1 Energy Cannon 3 | . 11 14 . . . 1 7 7 . . Ballistic Gun 6 | . 15 14 10 11 6 1 . 1 . . Ballistic Cannon 1 | . . . . . . 2 . 4 . 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 104 | 11 90 88 99 95 104 66 60 60 59 59 Greatest Support 80 | 20 20 20 22 22 80 80 75 75 75 75 Greatest Overweight (x) 10 | 2 4 8 9 4 10 1 . . . 1 Average Overweight (x) 1 | . 2 4 4 4 3 . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 20 20 20 20 20 Average Capacity 21 | 7 20 25 25 25 24 20 20 20 20 20 Most Carried 25 | 8 25 25 25 25 25 20 20 20 20 19 Average Carried 21 | 5 18 24 24 25 23 19 20 19 19 18 Final Capacity 25 | 8 25 25 25 25 20 20 20 20 20 20 Final Carried 25 | 8 25 25 25 25 20 20 20 19 19 16 Class Distribution -------------------- 50% | Hacker-Mutant 37% | Scavenger-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Matter Collected 4647 | 330 155 250 824 . 680 2086 138 161 . 23 Remotely 171 | 171 . . . . . . . . . . Salvage Created 6531 | 174 345 201 2006 . 1252 2315 . 128 . 110 Parts 374 | 13 32 14 135 . 60 109 . 4 . 7 Haulers Intercepted 8 | . 1 . 6 . . 1 . . . . Recyclers Shooed 9 | . 2 1 2 . 3 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 8 10 . 10 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 114 | . 8 3 30 . 22 43 . 4 . 4 Melee 1 | . . . . . . 1 . . . . Guns 64 | . . . 22 . 18 20 . 2 . 2 Cannons 25 | . 5 3 3 . . 14 . . . . AOE 20 | . 3 . 4 . 2 7 . 2 . 2 Classes Destroyed 15 | 3 5 . 3 . 3 1 . . . . Worker 15 | 1 1 1 6 . 1 5 . . . . Builder 10 | . 1 . 5 . . 4 . . . . Tunneler 10 | 4 . 2 1 . 1 2 . . . . Hauler 8 | . 1 . 6 . . 1 . . . . Recycler 16 | 1 . 2 4 . 2 7 . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 4 | . . . 1 . 1 2 . . . . Watcher 11 | . 2 . 5 . 3 1 . . . . Swarmer 29 | . 6 3 6 . 3 9 . . . 2 Grunt 44 | . 2 . 13 . 11 14 . 3 . 1 Brawler 1 | . . . . . 1 . . . . . Duelist 3 | . . . 2 . . . . 1 . . Sentry 22 | . . . 9 . 5 8 . . . . Hunter 5 | . . . . . 2 3 . . . . Programmer 10 | . . . . . . 9 . . . 1 Best Kill Streak 7 | 3 4 3 7 . 6 4 . 4 . 2 Combat Bots Only 6 | . 3 3 4 . 6 4 . 4 . 2 Max Kills in Single Turn 2 | 1 2 1 2 . 2 2 . 2 . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 . 2 . 2 2 . 2 . 2 Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 1052 | . 31 29 134 . 170 612 . 19 . 57 Missed 342 | . 5 6 43 . 45 220 . 4 . 19 Damage Taken 9145 | . 287 172 1189 . 1948 4420 . 285 . 844 Core 1213 | . 60 50 212 . 175 593 . . . 123 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 30 | . . . . . . 30 . . . . Regen/Repaired (Parts) 805 | . 167 . 256 . 83 299 . . . . Core Remaining (%) 67 | 100 . 56 . 47 68 . . . . . Volleys Fired 502 | 20 36 20 132 . 100 160 . 18 . 16 Largest 2 | 2 2 2 2 . 2 2 . 2 . 2 Hottest 128 | 40 80 80 95 . 128 128 . 116 . 128 Shots Fired 940 | 40 71 40 261 . 186 286 . 28 . 28 Gun 710 | 40 39 20 243 . 180 168 . 10 . 10 Cannon 214 | . 30 20 14 . 5 114 . 15 . 16 Launcher 16 | . 2 . 4 . 1 4 . 3 . 2 Special . | . . . . . . . . . . . Kinetic 475 | 40 39 20 128 . 82 136 . 14 . 16 Thermal 426 | . 30 20 129 . 98 128 . 11 . 10 Explosive 16 | . 2 . 4 . 1 4 . 3 . 2 Electromagnetic 23 | . . . . . 5 18 . . . . Robot Hit Streak 31 | 7 8 10 16 . 21 31 . 5 . 19 Robot Miss Streak 6 | 2 5 5 5 . 3 6 . 1 . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . . 3 . 3 . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . Shots Hit Robots 660 | 28 35 22 174 . 136 233 . 14 . 18 Core Hits 352 | 11 19 11 84 . 56 144 . 9 . 18 Critical Kills 2 | . . . . . . 2 . . . . Critical Parts Destroyed 3 | . . . . . . 3 . . . . Critical Strikes 20 | . . . 5 . 4 10 . . . 1 Burn 11 | . . . 5 . 4 2 . . . . Blast 4 | . . . . . . 3 . . . 1 Smash 5 | . . . . . . 5 . . . . Melee Attacks 49 | . . . 5 . 4 40 . . . . Impact 36 | . . . . . . 36 . . . . Slashing 13 | . . . 5 . 4 4 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 20 | . . . 1 . 1 18 . . . . Combat Hostiles 2 | . . . . . . 2 . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15414 | 228 658 364 3292 . 2466 7113 . 542 . 751 Guns 8227 | 228 163 87 2562 . 1991 2822 . 97 . 277 Cannons 3197 | . 298 277 210 . 144 1816 . 177 . 275 Explosions 2067 | . 197 . 459 . 267 677 . 268 . 199 Melee 1923 | . . . 61 . 64 1798 . . . . Ramming . | . . . . . . . . . . . Kinetic 5192 | 228 163 87 1284 . 890 2168 . 97 . 275 Thermal 6080 | . 298 277 1488 . 1211 2352 . 177 . 277 Explosive 1920 | . 197 . 459 . 157 640 . 268 . 199 Electromagnetic 299 | . . . . . 144 155 . . . . Impact 1583 | . . . . . . 1583 . . . . Slashing 340 | . . . 61 . 64 215 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . 2 7 7 7 7 7 Average Corruption 3 | . . . . . 2 2 7 7 7 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 138 | . . . . . 18 71 20 20 5 4 Message Errors 32 | . . . . . 4 15 4 6 2 1 Matter Fused 31 | . . . . . 4 15 5 5 1 1 Heat Flow Errors 12 | . . . . . 1 10 1 . . . Energy Discharges 16 | . . . . . 2 7 1 5 . 1 Parts Rejected 1 | . . . . . . 1 . . . . Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 30 | . . . . . 3 16 8 2 1 . Data Loss (major) 8 | . . . . . . 6 1 . 1 . Misfires 5 | . . . . . 1 1 . 2 . 1 Weapon Failures 2 | . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 970 | . 21 . 36 . 63 842 . 8 . . Projectiles 43 | . . . . . . 36 . 7 . . Explosions 93 | . 21 . 36 . 19 16 . 1 . . Melee 834 | . . . . . 44 790 . . . . Knockbacks 21 | . . . . . . 17 . . . 4 Impact 7 | . . . . . . 7 . . . . Kinetic 14 | . . . . . . 10 . . . 4 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 75 | . 3 . . . . . . 38 . 34 Shots 3 | . 1 . . . . . . 1 . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 434 | . 298 220 313 . 196 434 106 30 . 69 Average Temperature 67 | . 90 77 73 . 45 67 58 10 . 27 Received Heat Transfer 2928 | . 126 . 504 . 810 1134 . 99 . 255 Effects 7 | . 2 . . . . 5 . . . . Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 1 | . 1 . . . . . . . . . Interference 4 | . 1 . . . . 3 . . . . Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 16 | . . . . . . 16 . . . . Impact Corruptions 23 | . . . . . . 23 . . . . Robots Melted 3 | . . . 1 . 1 1 . . . . Combat Hostiles 3 | . . . 1 . 1 1 . . . . Parts Melted 28 | . . 3 5 . 6 12 . 2 . . Heat Transferred 13791 | . 629 592 3737 . 3073 4785 . 350 . 625 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Peak Influence 733 | 30 185 90 493 3 269 733 . . . . Initial 82 | . 19 . 1 3 . 82 . . . . Average 228 | 14 70 42 251 3 112 320 . . . . Maximum Alert Level 3 | . . . 2 . 1 3 . . . . Low Security (%) 57 | 100 100 100 36 100 91 43 . . . . Level 1 21 | . . . 41 . 8 21 . . . . Level 2 18 | . . . 22 . . 28 . . . . Level 3 2 | . . . . . . 6 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . . . 2 . 4 17 . . . 1 Investigation 7 | . . . 1 . 2 4 . . . . Extermination 8 | . . . . . . 8 . . . . Reinforcement 7 | . . . 1 . 2 4 . . . . Assault 1 | . . . . . . . . . . 1 Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Distress Signals 6 | . 1 . 1 . 3 1 . . . . Communications Jammed 1 | . . . . . . 1 . . . . Distress Signals 1 | . . . . . . 1 . . . . Times Spotted 175 | . 15 3 46 . 30 60 . 5 . 16 Peak Tracking Total 11 | . 4 3 4 . 4 4 . 4 . 11 Tactical Retreats 6 | . . . 2 . 2 2 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Traps Triggered 4 | . . . 1 . 2 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Disabled 4 | . . . . . . 4 . . . . Max in Single Turn 1 | . . . . . . 1 . . . . Garrison Access 2 | . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Accessed 63 | . 11 . 16 . 3 28 . 1 4 . Terminals 34 | . 8 . 12 . 1 13 . . . . Fabricators 5 | . . . . . . 5 . . . . Repair Stations 6 | . 1 . 2 . 1 2 . . . . Recycling Units 8 | . 2 . 1 . 1 4 . . . . Scanalyzers 3 | . . . 1 . . 2 . . . . Garrison Access 2 | . . . . . . 2 . . . . Total Hacks 188 | . 30 . 52 . 12 63 . 1 30 . Successful 118 | . 16 . 30 . 8 33 . 1 30 . Failed 70 | . 14 . 22 . 4 30 . . . . Catastrophic 10 | . 2 . 4 . . 4 . . . . Database Lockouts . | . . . . . . . . . . . Manual 75 | . 15 . 22 . 4 33 . . 1 . Terminals 96 | . 21 . 39 . 5 31 . . . . Fabricators 9 | . . . . . . 9 . . . . Repair Stations 25 | . 6 . 6 . 5 8 . . . . Recycling Units 12 | . 3 . 1 . 2 6 . . . . Scanalyzers 11 | . . . 6 . . 5 . . . . Garrison Access 4 | . . . . . . 4 . . . . Terminal Hacks 57 | . 5 . 13 . 2 6 . 1 30 . Record 11 | . . . . . . . . . 11 . Part Schematic 11 | . . . . . . 2 . . 9 . Robot Schematic 7 | . . . . . . . . . 7 . Robot Analysis 3 | . 1 . 2 . . . . . . . Prototype ID Bank 9 | . 2 . 3 . . 1 . . 3 . Open Door 1 | . . . . . . . . 1 . . Level Access Points 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . Terminal Index 4 | . 1 . 1 . 1 1 . . . . Unreport Threat 6 | . 1 . 4 . . 1 . . . . Locate Traps 2 | . . . 2 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks 5 | . . . . . . 5 . . . . Network Status 1 | . . . . . . 1 . . . . Load Schematic 2 | . . . . . . 2 . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks 20 | . 5 . 5 . 4 6 . . . . Scan Component 12 | . 3 . 3 . 2 4 . . . . Repair 8 | . 2 . 2 . 2 2 . . . . Recycling Unit Hacks 7 | . 3 . 1 . . 3 . . . . Retrieve Components 7 | . 3 . 1 . . 3 . . . . Scanalyzer 7 | . . . 5 . . 2 . . . . Insert Component 4 | . . . 3 . . 1 . . . . Analyze 3 | . . . 2 . . 1 . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . Seal Access 2 | . . . . . . 2 . . . . Unauthorized Hacks 20 | . 3 . 6 . 2 9 . . . . Terminals 19 | . 3 . 6 . 2 8 . . . . Track 1 | . . . . . . 1 . . . . Assimilate 9 | . 2 . 2 . . 5 . . . . Botnet 4 | . . . 2 . 1 1 . . . . Disrupt 1 | . . . 1 . . . . . . . Operators 4 | . 1 . 1 . 1 1 . . . . Fabricators 1 | . . . . . . 1 . . . . Fabnet 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 49 | . 11 . 14 . 2 22 . . . . Full Trace Events 4 | . . . . . . 4 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . 2 . . 3 . . 9 . Parts Built 4 | . . . . . . 4 . . . . Authchips . | . . . . . . . . . . . Time 52 | . . . . . . 52 . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . Parts Repaired 8 | . 2 . 2 . 2 2 . . . . Time 235 | . 52 . 64 . 83 36 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 19 | . 5 . 10 . . 4 . . . . Parts Scanalyzed 3 | . . . 2 . . 1 . . . . Part Schematics Acquired 3 | . . . 2 . . 1 . . . . Parts Damaged 1 | . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Total Allies 5 | . 1 . 1 . . 2 . . . 1 Largest Group 1 | . 1 1 1 1 1 1 . . . 1 Highest-Rated Group 96 | . 10 10 10 10 10 26 . . . 96 Highest-Rated Ally 96 | . 10 10 10 10 10 26 . . . 96 Total Orders 23 | . . . 8 . 3 12 . . . . STAY 12 | . . . 4 . 2 6 . . . . FOLLOW 11 | . . . 4 . 1 6 . . . . Ally Attacks 15 | . . . . . . . . . . 15 Total Damage 738 | . . . . . . . . . . 738 Kills 4 | . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total 3 | . 1 . 2 . . . . . . . Derelict Logs Recovered 6 | . . 2 . 2 . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Turns Passed 13597 | 170 1188 764 3080 65 1450 5212 709 681 146 132 Spaces Moved 7846 | 108 794 481 1661 31 601 2980 526 494 113 57 Core 17 | 17 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 4211 | . . . . . 41 2980 526 494 113 57 Wheels 3618 | 91 794 481 1661 31 560 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 140 140 145 130 117 127 127 127 127 Average Speed 133 | 83 118 144 143 145 154 129 127 127 127 129 Slowest Speed 820 | 150 140 200 215 145 820 196 127 127 127 196 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 56 | 5 96 94 92 14 37 62 67 73 69 13 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . 2 . . . . . . 1 . Known Exits Taken 5 | . . . 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . Scrap Searched 4 | . . 1 . 1 . . . 2 . . Spaces Dug 41 | . . . 16 . 3 20 . 1 . 1 Terrain Destroyed 187 | . 17 . 41 . 19 44 . 37 . 29 Melee 22 | . . . 4 . 3 15 . . . . Projectile 19 | . . . . . . 12 . 3 . 4 AOE 146 | . 17 . 37 . 16 17 . 34 . 25 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Total 10009 | 155 985 518 2110 51 936 3968 567 519 116 84 Wait 1053 | 5 93 8 196 21 124 558 42 2 . 4 Move 7836 | 107 793 480 1660 30 600 2979 525 493 112 57 Hop . | . . . . . . . . . . . Pick Up 153 | 10 38 4 33 . 20 48 . . . . Fast Attach 34 | 8 1 . 4 . 10 10 . . 1 . Attach 48 | 1 1 1 8 . 16 16 . 1 1 3 Detach 13 | 1 1 . 1 . 7 2 . . 1 . Swap 179 | . 8 1 32 . 26 103 . 5 . 4 Drop 142 | 3 14 4 39 . 29 52 . . 1 . Fire 502 | 20 36 20 132 . 100 160 . 18 . 16 Melee 49 | . . . 5 . 4 40 . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials -7/Factory (discovered 7 exits: *Fac x4 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 171 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 6) 442 | -10/Materials | Repaired Lrg. Storage Unit 498 | -10/Materials | Repaired Sensor Array 593 | -10/Materials | Discovered new exit (range 8) 987 | -10/Materials | Discovered new exit (range 11) 1346 | -10/Materials | Discovered new exit (range 10) 1359 | -10/Materials | Entered Mines 1359 | -10/Mines | Accompanied by 1 ally 1566 | -10/Mines | Learned location of Zion (-6) 1693 | -10/Mines | Met a Derelict bent on vengeance 1727 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1729 | -10/Mines | Discovered new exit (range 5) 1759 | -10/Mines | Build established: Scavenger-Mutant 1776 | -10/Mines | Discovered new exit (range 13) 1808 | -10/Mines | Learned Materials stockpile data 1905 | -10/Mines | Learned location of Storage (-7) 2113 | -10/Mines | Discovered new exit (range 5) 2123 | -10/Mines | Entered Materials 2123 | -9/Materials | Accompanied by 1 ally 2123 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2688 | -9/Materials | Repaired Hcp. Storage Unit 2857 | -9/Materials | Discovered new exit (range 15) 3204 | -9/Materials | Discovered new exit (range 16) 3639 | -9/Materials | Repaired Imp. Assault Rifle 4302 | -9/Materials | Discovered new exit (range 15) 4627 | -9/Materials | Identified exit to Mines 4680 | -9/Materials | Core integrity fell below 50% 5203 | -9/Materials | Entered Mines 5203 | -9/Mines | Accompanied by 1 ally 5225 | -9/Mines | Learned Materials security intel 5249 | -9/Mines | Discovered new exit (range 8) 5252 | -9/Mines | Learned Materials interactive machine intel 5266 | -9/Mines | Assembled infested the area 5268 | -9/Mines | Entered Materials 5268 | -8/Materials | Accompanied by 1 ally 5268 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5270 | -8/Materials | Loaded intel: 18 interactive machine locations 5334 | -8/Materials | Repaired Cld. Ion Engine 5368 | -8/Materials | Repaired Particle Gun 6599 | -8/Materials | Discovered new exit (range 3) 6718 | -8/Materials | Entered Factory 6718 | -7/Factory | Evolved 2 slots: Utility x2 6962 | -7/Factory | Build established: Hacker-Mutant 7885 | -7/Factory | Discovered new exit (range 12) 8382 | -7/Factory | Garrison activated, responded to threat 8431 | -7/Factory | Discovered new exit (range 14) 8871 | -7/Factory | Discovered new exit (range 13) 8957 | -7/Factory | Discovered new exit (range 15) 9329 | -7/Factory | Repaired Imp. Titanium Leg 9571 | -7/Factory | Lost 3 parts (2n1u) 9694 | -7/Factory | Core integrity fell below 50% 9880 | -7/Factory | Fabricated Imp. Signal Interpreter (x2) 10440 | -7/Factory | Fabricated Imp. Titanium Leg? 10690 | -7/Factory | Discovered new exit (range 9) 10755 | -7/Factory | Identified exit to Factory 10907 | -7/Factory | Core integrity fell below 20% 11091 | -7/Factory | Discovered new exit (range 5) 11110 | -7/Factory | Identified exit to Storage 11757 | -7/Factory | Repaired Imp. Titanium Leg 11927 | -7/Factory | Identified exit to Lower Caves 11930 | -7/Factory | Entered Lower Caves 12328 | -7/Lower Caves | Encountered a Warlord checkpoint 12418 | -7/Lower Caves | Learned Factory machine intel 12615 | -7/Lower Caves | Discovered new exit (range 9) 12635 | -7/Lower Caves | Identified exit to Lower Caves 12637 | -7/Lower Caves | Learned Factory machine intel 12639 | -7/Lower Caves | Entered another Lower Caves area 12720 | -7/Lower Caves | Discovered exit to Factory (range 10) 12875 | -7/Lower Caves | Encountered a Warlord checkpoint 13228 | -7/Lower Caves | Discovered new exit (range 10) 13319 | -7/Lower Caves | Identified exit to Data Miner 13320 | -7/Lower Caves | Entered Data Miner 13321 | -7/Data Miner | Discovered new exit (range 7) 13346 | -7/Data Miner | Met Data Miner 13374 | -7/Data Miner | Learned location of Section 7 (-2) 13374 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13398 | -7/Data Miner | Received God Mode back door access code from Data Miner 13465 | -7/Data Miner | Identified exit to Proximity Caves 13466 | -7/Data Miner | Entered Proximity Caves 13543 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13545 | -6/Proximity Caves | Escorted by Enhanced Grunt 13598 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13581_ Hvy. Laser fries itself beyond repair. 13582_ The unstable cave ceiling collapses. 13583_ Carbon-fiber Leg fries itself beyond repair. 13584_ Mic. Nuclear Core fries itself beyond repair. 13585_ Lgt. Angular Momentum Engine fries itself beyond repair. 13586_ Target Analyzer fries itself beyond repair. 13588_ G-50 Soldier knocked back. 13590_ Carbon-fiber Leg destroyed. 13592_ /=CL,EB0ZASLW/AIMJM8N PX3=3,XP=GPU= 13592_ G-67 Veteran knocked back. 13596_ C-30 ARC bursts open, deploying its payload. 13596_ G-50 Soldier unfolds itself. 13596_ L-41 Fighter unfolds itself. 13596_ I-36 Angel unfolds itself. 13596_ Adv. Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | #???# ##??????????????????????????????????? | | ????### ##???????????????????????????????????? | | ??????# #????????????????????????????????????? | | ?????## ##???????????????????????????????????? | | ????## ###?????????????????????????????????? | | ????# ##????????????????????????????????? | | ????# ## #????????????????????????????????? | | ????# ## #????????????????????????????????? | | ????# #????????????????????????????????? | | ????# ##????????????????????????????????? | | ???# #?????? ??????????????????????????? | | ??# # #??#??????????????????????????????? | | ??# ### ###?????????????????????????????????? | | ??## #??# #???????????????????????????????????? | | ???## ???# ##??????? ?? ???????????????????????? | | ????###???# ##??????? ??? ??##?????????????????? | | ??????????# #?#???????????????? ??????????????? | | ?????????## #?????????????????????????????????? | | ?# ## #####????????????????? ???????????? | | ??# ###????????????? ?????????????? | | ??# #???????????????????????????? | | ??# ### ##??#??#????????????????????? | | ??# #??## ### ##???#?????????????????????? | | ??## ????## ###?# ### ###?######????????????? | | ???# ??????# #???## #; %# #????????????? | | ??? ???????# ????## @%! % ;### ??? | | ?? ????????# ????## gg #???????? | | ????????????### ??## =g l#g$ ##+###?#???????? | | ??????????????? ???# % !; %#gb# ?#?????????? | | ??????????????? ???## ;; gi ??????????????? | | ??????????????? ????## ######% +? ???????????? | | ??????????????# ?????## #???## / ???????????? | | ?????????????#?#??????# #??#?# # "#?????????? | | ??????????????????????#% #????# # #? ???????????? | | ????????????????#??? ? #????#$####?????????????? | | ???????????????????#? #???#? ???????? ????????? | | ???????????????#????? ##??##? ???????#?????????? | | ???????????????????? ??????? ? ??? ???????????? | | ???????????????? ?? ???? ?? ?????????????????? | | ??????????????????? #???#??? ?????????????????? | | ???????????????? ?? #???????? ?????????????????? | | ??????????????????? #??? ????? ???????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 EM Shielding 2 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Prc. Grenade Launcher | -7/Factory | Scanalyzed Imp. Signal Interpreter | -7/Factory | Hacked Imp. Titanium Leg | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Adv. Terrain Scanner | -7/Data Miner | Free Robot Schematics ------------------ X-57 Shotgunner | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Imp. Signal Interpreter | x2 | -7/Factory Imp. Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonConcussiveTerrabomb Manual? 0 Play Time 02:10:07 Cumulative 179.2 hours Start 2024.05.08 @ 21:54:19 End 2024.05.09 @ 00:08:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 56 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be70968d-ee80-4531-9986-ed2729d554bf