Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 12:34:57

Player: Strawberry

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (14)      70
Value Destroyed (347)      347
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1517

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     273/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (150) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
  Improved Utility Shielding
>          --- WEAPON (2) -------
           Katana
>          --- INVENTORY (8) ----
           Ion Engine
     Light Treads
     Light Treads
           Aluminum Leg
           Aluminum Leg

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Utility Shielding
           Shield Generator
>          --- WEAPON -----------
    Medium Laser
           EM Pulse Cannon
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Treads
     Light Treads
           Aluminum Leg
           Aluminum Leg
    Medium Laser
     Light Cannon
[Rating: 18]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Protection               Improved Utility Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             20   | 6   .   3   11  
  Power                    3    | 1   .   1   1   
    Engine                 3    | 1   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   .   3   
    Treads                 2    | 2   .   .   .   
    Leg                    3    | .   .   .   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   .   2   3   
    Device                 2    | .   .   1   1   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   .   .   4   
    Energy Gun             3    | 2   .   .   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   .   .   11  
  Power                    2    | .   .   .   2   
  Propulsion               3    | .   .   .   3   
  Utility                  2    | .   .   .   2   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      10   | .   .   .   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   85  94  85  
  Engine                   12   | .   14  14  10  
  Treads                   20   | .   28  28  8   
  Leg                      6    | .   .   .   18  
  Device                   2    | .   .   .   5   
  Storage                  12   | .   14  14  11  
  Protection               8    | .   .   8   10  
  Energy Gun               22   | .   28  28  13  
  Energy Cannon            2    | .   .   .   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             37   | 14  14  20  37  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  4    | .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 5   8   8   8   
  Most Carried             8    | 5   4   8   8   
  Average Carried          6    | 3   4   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 4   4   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           476  | 260 .   .   216 
  Remotely                 .    | .   .   .   .   
Salvage Created            432  | .   .   40  392 
  Parts                    26   | .   .   6   20  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  13   | .   .   3   10  
  Melee                    1    | .   .   .   1   
  Guns                     5    | .   .   3   2   
  Cannons                  7    | .   .   .   7   
Classes Destroyed          5    | .   .   1   4   
  Worker                   1    | .   .   .   1   
  Swarmer                  6    | .   .   3   3   
  Grunt                    3    | .   .   .   3   
  Duelist                  2    | .   .   .   2   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           4    | .   .   3   4   
  Combat Bots Only         3    | .   .   3   3   
Max Kills in Single Turn   2    | .   .   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        187  | .    .    20   167  
  Missed                   60   | .    .    7    53   
Damage Taken               1613 | .    .    166  1447 
  Core                     412  | .    .    8    404  
  Absorbed by Shields      72   | .    .    .    72   
  Redirected to Shielding  83   | .    .    .    83   
Core Remaining (%)         98   | 100  .    96   .    
Volleys Fired              47   | .    2    6    39   
  Largest                  2    | .    2    2    2    
  Hottest                  113  | .    100  100  113  
Shots Fired                89   | .    4    12   73   
  Gun                      62   | .    4    12   46   
  Cannon                   27   | .    .    .    27   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  8    | .    .    .    8    
  Thermal                  62   | .    4    12   46   
  Explosive                .    | .    .    .    .    
  Electromagnetic          19   | .    .    .    19   
  Robot Hit Streak         10   | .    3    5    10   
  Robot Miss Streak        4    | .    1    4    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           55   | .    3    6    46   
  Core Hits                21   | .    .    3    18   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    1    .    1    
    Burn                   2    | .    1    .    1    
Melee Attacks              4    | .    .    .    4    
  Impact                   .    | .    .    .    .    
  Slashing                 4    | .    .    .    4    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1012 | .    38   77   897  
  Guns                     476  | .    38   77   361  
  Cannons                  432  | .    .    .    432  
  Explosions               .    | .    .    .    .    
  Melee                    104  | .    .    .    104  
  Ramming                  .    | .    .    .    .    
  Kinetic                  123  | .    .    .    123  
  Thermal                  476  | .    38   77   361  
  Explosive                .    | .    .    .    .    
  Electromagnetic          309  | .    .    .    309  
  Impact                   .    | .    .    .    .    
  Slashing                 104  | .    .    .    104  
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            5    | .    .    .    5    
  Projectiles              5    | .    .    .    5    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    .    1    
  Kicked                   1    | .    .    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        624  | .    78   234  624  
  Average Temperature      180  | .    39   118  197  
  Received Heat Transfer   603  | .    .    48   555  
  Effects                  14   | .    .    .    14   
    Shutdowns              2    | .    .    .    2    
    Energy Bleed           1    | .    .    .    1    
    Interference           1    | .    .    .    1    
    Matter Decay           3    | .    .    .    3    
    Damage (minor)         1    | .    .    .    1    
    Damage (major)         4    | .    .    .    4    
    Damage (core)          2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1554 | .    185  222  1147 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             260  | .   .   70  260 
  Initial                  5    | .   .   .   5   
  Average                  59   | .   .   50  108 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         90   | 100 100 100 71  
  Level 1                  9    | .   .   .   28  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              26   | .   2   6   18  
  Peak Tracking Total      8    | .   2   3   8   
  Tactical Retreats        3    | .   .   1   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          5    | .   2   1   2   
  Terminals                3    | .   2   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   3   1   4   
  Successful               3    | .   1   1   1   
  Failed                   5    | .   2   .   3   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   5   .   3   
  Terminals                4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   .   .   3   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   1   .   
  Open Door                1    | .   .   1   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   
  Process                  1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   2   .   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          9    | .   .   .   9   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              1    | .   .   1   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1075 | 98  115 500 362 
Spaces Moved               553  | 57  69  274 153 
  Core                     10   | 5   .   .   5   
  Treads                   448  | 52  69  274 53  
  Legs                     95   | .   .   .   95  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 120 
  Average Speed            153  | 150 160 160 140 
  Slowest Speed            260  | 160 160 160 260 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       24   | 5   22  53  18  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      683  | 67  70  326 220 
  Wait                     38   | .   .   30  8   
  Move                     550  | 56  68  273 153 
  Hop                      .    | .   .   .   .   
  Pick Up                  16   | 5   .   8   3   
  Fast Attach              9    | 5   .   1   3   
  Attach                   7    | 1   .   1   5   
  Detach                   .    | .   .   .   .   
  Swap                     4    | .   .   1   3   
  Drop                     7    | .   .   6   1   
  Fire                     47   | .   2   6   39  
  Melee                    4    | .   .   .   4   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   .   1   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 14)
   99 | -11/Scrapyard | Entered Materials
  189 | -10/Materials | Discovered new exit (range 8)
  214 | -10/Materials | Entered Mines
  301 | -10/Mines     | Build established: Mutant
  369 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  599 | -10/Mines     | Discovered new exit (range 13)
  714 | -10/Mines     | Entered Materials
  714 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1040 | -9/Materials  | Core integrity fell below 50%
 1073 | -9/Materials  | Core integrity fell below 20%
 1076 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01039_ G-34 Mercenary destroyed.
01042_ Ion Engine destroyed.
01044_ Aluminum Leg destroyed.
01045_ Med. Laser destroyed.
01048_ Destroyed Heat Sink.
01050_ Overheating: System interference.
01050_ Lgt. Cannon temporarily disabled.
01051_ Carbon-fiber Leg destroyed.
01054_ Aluminum Leg destroyed.
01054_ Med. Laser destroyed.
01057_ Y-45 Defender heat spikes uncontrollably.
01058_ G-34 Mercenary IFF system glitched.
01059_ Y-45 Defender heat damages Heat Sink.
01059_ Acquired Katana.
01065_ K-01 Serf collects debris.
01068_ Lgt. Cannon destroyed.
01068_ K-01 Serf destroyed.
01070_ R-06 Scavenger destroyed.
01070_ Shield Generator destroyed.
01073_ Y-45 Defender destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Utility Shielding          66
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CannonProjectionArchive
  Manual?         0
Play Time         00:12:14
  Cumulative      16.0 hours
  Start           2024.05.05 @ 12:23:35
  End             2024.05.05 @ 12:34:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          21
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7f6cca8f-a986-4655-9d20-16340cc1d65c