Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 12:04:10

Player: MadBadger

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (160)     800
Value Destroyed (2984)     2984
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (239)                239
              TOTAL SCORE: 5923

 Bonus
-------
High Alert Combat Kills    239

 Cogmind 
---------
Core Integrity             0/550
Matter                     281/300
Energy                     7/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (170)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
   Armored Treads
   Armored Treads
  Improved Carbon-fiber Leg
>          --- UTILITY (3) ------
  Improved Cooling System
>          --- WEAPON (3) -------
           Beam Rifle
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
   Compact Matter Pod (150)
  Improved Signal Interpreter
           Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
                Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Sensor Array
                Targeting Computer
>               --- WEAPON -----------
          Heavy Laser
   High-powered Shotgun
   High-powered Shotgun
>               --- INVENTORY --------
          Light Ion Engine
       Improved Treads
        Compact Wheel
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
        Compact Matter Pod
        Compact Matter Pod
                Weight Redist. System
       Improved Signal Interpreter
       Improved Terrain Scanner
                Shield Generator
                EM Pulse Gun
                Particle Gun
          Light Assault Rifle
          Heavy Assault Rifle
                Shotgun
                Shotgun
                Grenade Launcher
                Grenade Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Weight Redist. System
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             75   | 5   8   4   29  29  
  Power                    14   | 1   2   1   3   7   
    Engine                 13   | 1   2   1   3   6   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               33   | 1   2   2   15  13  
    Treads                 17   | 1   2   .   11  3   
    Leg                    3    | .   .   .   2   1   
    Wheel                  12   | .   .   2   1   9   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   
  Utility                  7    | 1   3   .   1   2   
    Device                 3    | .   1   .   .   2   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 2   1   1   10  7   
    Energy Gun             7    | .   .   .   5   2   
    Energy Cannon          2    | .   1   .   1   .   
    Ballistic Gun          9    | 2   .   1   3   3   
    Ballistic Cannon       2    | .   .   .   1   1   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   4   1   
Parts Lost                 36   | .   3   .   11  22  
  Power                    8    | .   2   .   2   4   
  Propulsion               12   | .   1   .   4   7   
  Utility                  4    | .   .   .   1   3   
  Weapon                   12   | .   .   .   4   8   
  Highest Loss Streak      5    | .   2   .   5   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     88   | .   93  90  87  77  
  Engine                   9    | .   11  10  7   6   
  Treads                   20   | .   24  5   24  3   
  Wheel                    4    | .   .   17  1   22  
  Device                   3    | .   7   .   .   6   
  Storage                  11   | .   14  14  11  6   
  Processor                8    | .   5   14  10  8   
  Energy Gun               5    | .   .   .   12  2   
  Energy Cannon            9    | .   13  14  6   .   
  Ballistic Gun            11   | .   14  14  8   11  
  Ballistic Cannon         2    | .   .   .   3   5   
Peak Build Rating          25   | 5   11  8   20  25  
  Average Rating           12   | 3   9   7   16  19  
  On Entrance              7    | .   5   7   8   18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             59   | 12  47  47  55  59  
  Greatest Support         69   | 20  52  32  69  46  
  Greatest Overweight (x)  5    | 1   1   2   3   5   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         17   | 7   16  20  20  16  
  Most Carried             20   | 8   11  10  20  20  
  Average Carried          12   | 5   8   8   15  15  
  Final Capacity           20   | 8   20  20  20  5   
  Final Carried            18   | 6   9   9   18  4   

 Class Distribution 
--------------------
 51% | Mutant
 34% | Gunner
  8% | Scavenger-Mutant
  5% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Gunner | -9/Materials
           Gunner | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  
Matter Collected           2197 | 259  313  68   577  980  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            5713 | 89   1045 226  2884 1469 
  Parts                    377  | 2    73   9    201  92   
Haulers Intercepted        6    | .    .    .    6    .    
Recyclers Shooed           10   | .    5    1    3    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  69   | .   15  3   27  24  
  Guns                     39   | .   7   2   15  15  
  Cannons                  25   | .   7   1   11  6   
  AOE                      4    | .   1   .   .   3   
Classes Destroyed          14   | 1   6   .   4   3   
  Worker                   27   | .   6   .   17  4   
  Builder                  22   | .   6   .   11  5   
  Tunneler                 5    | .   2   .   2   1   
  Hauler                   6    | .   .   .   6   .   
  Recycler                 20   | 1   4   2   10  3   
  Operator                 1    | .   .   .   1   .   
  Watcher                  10   | .   2   .   4   4   
  Swarmer                  21   | .   9   3   4   5   
  Grunt                    28   | .   6   .   14  8   
  Brawler                  2    | .   .   .   1   1   
  Sentry                   12   | .   .   .   8   4   
  Specialist               3    | .   .   .   .   3   
  Hunter                   2    | .   .   .   .   2   
  Heavy                    1    | .   .   .   .   1   
Best Kill Streak           7    | 1   5   3   7   5   
  Combat Bots Only         5    | .   3   3   4   5   
Max Kills in Single Turn   3    | 1   2   1   2   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        538   | .    92   19   193  234  
  Missed                   173   | .    31   6    68   68   
Damage Taken               5103  | .    633  115  1595 2760 
  Core                     990   | .    130  34   276  550  
  Absorbed by Shields      .     | .    .    .    .    .    
Core Remaining (%)         55    | 100  .    34   31   .    
Volleys Fired              430   | 14   110  11   180  115  
  Largest                  3     | 1    2    2    3    3    
  Hottest                  147   | 20   80   80   147  144  
Shots Fired                941   | 14   219  23   446  239  
  Gun                      641   | 14   109  12   343  163  
  Cannon                   292   | .    110  11   103  68   
  Launcher                 8     | .    .    .    .    8    
  Special                  .     | .    .    .    .    .    
  Kinetic                  494   | 14   109  12   187  172  
  Thermal                  439   | .    110  11   259  59   
  Explosive                8     | .    .    .    .    8    
  Electromagnetic          .     | .    .    .    .    .    
  Robot Hit Streak         14    | 4    9    4    11   14   
  Robot Miss Streak        6     | 2    3    3    4    6    
  Penetration Max          .     | .    .    .    .    .    
  Secondary Targets        1     | .    .    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    
Shots Hit Robots           510   | 9    118  10   240  133  
  Core Hits                242   | 3    51   5    110  73   
  Critical Kills           1     | .    .    .    .    1    
  Critical Parts Destroyed 1     | .    1    .    .    .    
  Critical Strikes         19    | .    1    .    14   4    
    Burn                   16    | .    .    .    14   2    
    Meltdown               1     | .    .    .    .    1    
    Destroy                1     | .    1    .    .    .    
    Blast                  1     | .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           8262  | 76   1669 124  3758 2635 
  Guns                     4945  | 74   447  44   2691 1689 
  Cannons                  2843  | .    1082 69   1027 665  
  Explosions               401   | .    120  .    .    281  
  Melee                    .     | .    .    .    .    .    
  Ramming                  73    | 2    20   11   40   .    
  Kinetic                  3020  | 74   447  44   849  1606 
  Thermal                  4768  | .    1082 69   2869 748  
  Explosive                281   | .    .    .    .    281  
  Electromagnetic          120   | .    120  .    .    .    
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         3     | .    3    3    2    .    
  Average Corruption       2     | .    2    3    2    .    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  60    | .    41   11   8    .    
    Message Errors         16    | .    12   3    1    .    
    Matter Fused           14    | .    10   2    2    .    
    Heat Flow Errors       7     | .    4    2    1    .    
    Energy Discharges      8     | .    6    1    1    .    
    Data Loss (minor)      8     | .    7    .    1    .    
    Data Loss (major)      3     | .    1    1    1    .    
    Misfires               2     | .    .    1    1    .    
    Alerts                 1     | .    .    1    .    .    
    Weapon Failures        1     | .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            77    | .    28   .    18   31   
  Projectiles              46    | .    28   .    18   .    
  Explosions               31    | .    .    .    .    31   
  Melee                    .     | .    .    .    .    .    
Knockbacks                 6     | .    1    .    3    2    
  Impact                   2     | .    1    .    1    .    
  Kinetic                  4     | .    .    .    2    2    
  Secondary                .     | .    .    .    .    .    
Self-Inflicted Damage      205   | .    .    5    10   190  
  Shots                    3     | .    .    .    .    3    
  Rammed                   9     | 1    4    2    2    .    
Targets Rammed             10    | 1    4    2    3    .    
  Kicked                   1     | .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        569   | .    412  183  446  569  
  Average Temperature      94    | .    82   50   101  106  
  Received Heat Transfer   1581  | .    201  .    678  702  
  Effects                  19    | .    2    .    4    13   
    Energy Bleed           1     | .    .    .    .    1    
    Interference           4     | .    .    .    1    3    
    Matter Decay           2     | .    1    .    .    1    
    Short Circuit          2     | .    1    .    1    .    
    Damage (minor)         1     | .    .    .    1    .    
    Damage (major)         8     | .    .    .    1    7    
    Damage (core)          1     | .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Fried              2     | .    2    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    
Robots Melted              2     | .    .    .    1    1    
  Combat Hostiles          1     | .    .    .    1    .    
  Parts Melted             16    | .    3    .    8    5    
  Heat Transferred         11174 | .    2294 148  7067 1665 
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             750  | 5   180 80  562 750 
  Initial                  237  | .   3   15  .   237 
  Average                  182  | 3   50  24  270 467 
Maximum Alert Level        3    | .   .   .   2   3   
  Low Security (%)         65   | 100 100 100 41  .   
  Level 1                  18   | .   .   .   32  45  
  Level 2                  15   | .   .   .   25  43  
  Level 3                  1    | .   .   .   .   10  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   2   .   1   6   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   .   1   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           9    | .   3   .   5   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              110  | .   27  3   42  38  
  Peak Tracking Total      7    | .   4   3   7   4   
  Tactical Retreats        9    | .   3   .   4   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            6    | .   3   .   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          18   | .   3   .   5   10  
  Max in Single Turn       3    | .   2   .   1   3   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          6    | .   5   .   1   .   
  Terminals                4    | .   3   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   10  .   2   .   
  Successful               9    | .   7   .   2   .   
  Failed                   3    | .   3   .   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                10   | .   8   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   7   .   2   .   
  Record                   7    | .   5   .   2   .   
  Unreport Threat          1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   1   .   
  Highest-Rated Group      46   | .   .   46  26  .   
  Highest-Rated Ally       31   | .   .   31  26  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               9122 | 265  3470 803  3432 1152 
Spaces Moved               4470 | 137  1661 536  1482 654  
  Core                     20   | 20   .    .    .    .    
  Treads                   3221 | 117  1661 99   1281 63   
  Legs                     143  | .    .    .    91   52   
  Wheels                   1086 | .    .    437  110  539  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  115  115  90   
  Average Speed            170  | 145  185  141  190  114  
  Slowest Speed            330  | 160  240  320  330  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       63   | 6    98   88   77   47   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          115  | .    .    .    .    115  
  Melee                    .    | .    .    .    .    .    
  Projectile               3    | .    .    .    .    3    
  AOE                      112  | .    .    .    .    112  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  
Total                      5223 | 191  1844 565  1763 860  
  Wait                     122  | 25   44   1    18   34   
  Move                     4466 | 136  1660 535  1481 654  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  74   | 10   12   5    33   14   
  Fast Attach              22   | 1    .    2    6    13   
  Attach                   32   | 4    3    2    17   6    
  Detach                   7    | .    .    2    5    .    
  Swap                     21   | .    5    .    6    10   
  Drop                     39   | .    6    5    14   14   
  Fire                     430  | 14   110  11   180  115  
  Melee                    .    | .    .    .    .    .    
  Ram                      3    | .    .    2    1    .    
  Kick                     1    | .    .    .    1    .    
  Crush                    6    | 1    4    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 3 exits: [*Fac x2] / Sto)

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 16)
  266 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  379 | -10/Materials | Discovered new exit (range 13)
 1336 | -10/Materials | Discovered new exit (range 4)
 1654 | -10/Materials | Discovered new exit (range 12)
 1778 | -10/Materials | Discovered new exit (range 11)
 2448 | -10/Materials | Identified exit to Materials
 2645 | -10/Materials | Identified exit to Mines
 3290 | -10/Materials | Discovered exit to Materials (range 16)
 3555 | -10/Materials | Core integrity fell below 50%
 3625 | -10/Materials | Discovered new exit (range 6)
 3635 | -10/Materials | Identified exit to Subcaves
 3736 | -10/Materials | Entered Mines
 4306 | -10/Mines     | Learned location of Storage (-8)
 4324 | -10/Mines     | Build established: Scavenger-Mutant
 4446 | -10/Mines     | Discovered exit to Materials (range 5)
 4539 | -10/Mines     | Entered Materials
 4539 | -9/Materials  | Accompanied by 1 ally
 4539 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 4544 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 5224 | -9/Materials  | Build established: Gunner
 5271 | -9/Materials  | Discovered new exit (range 4)
 5277 | -9/Materials  | Identified exit to Materials
 5514 | -9/Materials  | Discovered new exit (range 15)
 5583 | -9/Materials  | Identified exit to Mines
 5720 | -9/Materials  | Discovered exit to Materials (range 14)
 5992 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 6028 | -9/Materials  | Core integrity fell below 50%
 6173 | -9/Materials  | Build established: Mutant
 6499 | -9/Materials  | Build established: Gunner
 6994 | -9/Materials  | Discovered exit to Materials (range 5)
 7971 | -9/Materials  | Entered another Materials area
 7971 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 7972 | -8/Materials  | Identified exit to Storage
 8054 | -8/Materials  | Lost 4 parts (1p2n1w)
 8407 | -8/Materials  | Core integrity fell below 50%
 8550 | -8/Materials  | Discovered new exit (range 16)
 8864 | -8/Materials  | Garrison activated, responded to threat
 8912 | -8/Materials  | Lost 5 parts (2n2u1w)
 8915 | -8/Materials  | Discovered new exit (range 3)
 9077 | -8/Materials  | Core integrity fell below 20%
 9116 | -8/Materials  | Lost 3 parts (1p1u1w)
 9123 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
09013_ Acquired 50 matter.
09015_ Acquired 118 matter.
09021_ Acquired 28 matter.
09027_ U-05 Engineer builds a Wall.
09035_ Acquired Arm. Treads. <x2>
09042_ U-05 Engineer builds a Wall.
09054_ Gauss Rifle destroyed.
09062_ Acquired Beam Rifle.
09062_ U-05 Engineer lays Concrete.
09071_ Critical hit (Burn: +37). <x2>
09078_ Hvy. Ion Engine destroyed.
09079_ U-05 Engineer builds a Wall. <x2>
09085_ Targeting Computer destroyed.
09085_ Critical hit (Burn: +37).
09088_ U-05 Engineer lays Concrete.
09089_ U-05 Engineer builds a Wall. <x2>
09097_ U-05 Engineer lays Concrete.
09107_ X-57 Shotgunner destroyed.
09110_ Critical hit (Burn: +37).
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ????????????#?????????????????????                 |
| ???????????  ?????????????????????                 |
| ???????????  ?????????????????????                 |
| ???????????  ?????????????????????                 |
| ???????????  ?????????????????????                 |
| #####??????  ?????????????????????                 |
|     ########"+###?????????????????                 |
|                 #?????????????????                 |
|                 ###???????????????                 |
|          """      ????????????????                 |
|          "G"    #?????????????????                 |
| %=       " "    #?????????????????                 |
| !             ###?????????????????                 |
|   %  [        #???????????????????                 |
|  [            ##########??????????                 |
|  """    " "  =#!!!     #####??????                 |
| """""  """"=  #!!      #   #??????                 |
| """""  """"  *#!!      # < #??????                 |
| """""  """""  #        #   #??????                 |
|  """    ""    #        ;   +??????                 |
|               #    ""  #   #??????                 |
|               # !""""  #   #??????                 |
|    ########## #   """  # @%#??????                 |
|    ?#       # #        #   #??????                 |
|    ?#     ! +=#   #   ##   #??????                 |
| ##??# "T"   #[#      =*#g  #??????                 |
| ????# """   #!#=    [%=+   #??????                 |
| ????#       #*#*    !! #   #??????                 |
| ????#########!#!       #   #??????                 |
| ?????#####"#!!#=       #   #??????                 |
|  ????#      # !!    "  #   #??????                 |
| ?????#      # "["" ""  #   #??????                 |
| ?????#  [ % # #= """"  #   #??????                 |
| ?????#      "=#  """   #  !;??????                 |
| ?????#      +!########## %!# ?????                 |
| ?????#  !   * ##???????#!=%# ?????                 |
| ?????########="##??????# !=#?#????                 |
| ??????????#!=*] ###"###  == #?????                 |
| ??????????#   !             #?????                 |
| ???         %               #?????                 |
| ??#+######"                 #?????                 |
| ?????????##     #######  %  #?????                 |
| ??????????#######????????+###?????                 |
| ??????????????????????????????????                 |
| ?????>????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Everything Is Under Control
It's Just You
Risk Taker
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              WeightParticleBlade
  Manual?         0
Play Time         01:32:18
  Cumulative      3.8 hours
  Start           2024.08.26 @ 00:16:01
  End             2024.08.26 @ 12:04:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b47e92b-c3ed-4276-9ce5-d44448a90374