Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.26 @ 11:02:16 Player: McSaucyNugget Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (1026) 1026 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (746) 746 TOTAL SCORE: 3672 Bonus ------- Follower Combat Kills 146 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 95/300 Energy 253/265 System Corruption 4% Temperature Critical (525) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Terrain Scan Processor > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (10) --- Light Fission Core Armored Treads Armored Treads Compact Wheel Medium Matter Pod (100) Salvage Targeting Computer Focal Shield Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Terrain Scan Processor Light Armor Plating > --- WEAPON ----------- Shock Rifle Assault Cannon > --- INVENTORY -------- Light Ion Engine Armored Treads Armored Treads Medium Treads Compact Wheel Medium Matter Pod Assault Cannon Assault Cannon Assault Cannon Grenade Launcher [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Cannon Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 40 | 11 13 . 10 . . 6 Power 4 | 2 1 . 1 . . . Engine 4 | 2 1 . 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 4 4 . 2 . . . Treads 2 | . . . 2 . . . Leg 2 | 2 . . . . . . Wheel 6 | 2 4 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 2 2 . 2 . . . Device 1 | 1 . . . . . . Storage 2 | 1 1 . . . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 20 | 3 6 . 5 . . 6 Energy Gun 6 | 1 2 . 1 . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 2 . . . . 1 Ballistic Cannon 7 | . 2 . 3 . . 2 Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 4 | . . . . . . 4 Parts Lost 12 | . 5 . . . . 7 Power 1 | . 1 . . . . . Propulsion 3 | . 1 . . . . 2 Utility 2 | . 1 . . . . 1 Weapon 6 | . 2 . . . . 4 Highest Loss Streak 7 | . 4 . . . . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 92 100 88 100 100 95 Engine 11 | . 13 14 11 11 11 11 Treads 15 | . . . 21 22 22 20 Wheel 7 | . 26 28 . . . . Storage 11 | . 14 14 11 11 11 11 Processor 14 | . . . 11 22 22 22 Protection 9 | . 6 14 11 11 11 9 Energy Gun 1 | . 2 . . . . 8 Ballistic Gun 3 | . 13 . . . . . Ballistic Cannon 13 | . 12 28 21 11 11 8 Launcher 5 | . . . . 11 11 3 Peak Build Rating 22 | 7 8 8 21 19 20 22 Average Rating 15 | 4 6 8 18 19 19 20 On Entrance 11 | . 7 8 8 19 19 20 Naked Turns . | . . . . . . . Heaviest Build 30 | 14 23 22 30 28 28 28 Greatest Support 40 | 20 26 26 40 40 40 40 Greatest Overweight (x) 1 | . 1 . 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 Most Carried 10 | 4 10 10 10 8 10 10 Average Carried 8 | 3 5 10 8 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 4 10 10 8 8 10 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1105 | 178 587 . 96 . 169 75 Remotely . | . . . . . . . Salvage Created 1209 | 88 581 . 144 30 . 366 Parts 62 | 8 31 . 6 7 . 10 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . 2 9 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 28 | . 10 . 4 4 . 10 Guns 10 | . 8 . . . . 2 Cannons 9 | . 2 . 3 . . 4 AOE 9 | . . . 1 4 . 4 Classes Destroyed 10 | 2 3 . 2 . . 3 Builder 2 | . 2 . . . . . Tunneler 1 | 1 . . . . . . Hauler 1 | . . . 1 . . . Recycler 4 | 1 3 . . . . . Swarmer 10 | . 3 . 1 4 . 2 Grunt 12 | . 7 . 1 . . 4 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 3 | . . . 2 . . 1 Hunter 1 | . . . . . . 1 Best Kill Streak 7 | 2 4 . 1 4 . 7 Combat Bots Only 7 | . 4 . 1 4 . 7 Max Kills in Single Turn 4 | 1 2 . 1 4 . 2 Gunslinging . | . . . . . . . Exploded 4 | . . . 1 4 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 206 | . 76 . 20 8 . 102 Missed 50 | . 18 . 12 3 . 17 Damage Taken 2441 | 2 629 . 110 69 . 1631 Core 545 | . 139 . . . . 406 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 384 | . . . . . 384 . Core Remaining (%) 72 | 100 . 44 . . . . Volleys Fired 106 | 11 55 . 14 2 . 24 Largest 2 | 2 2 . 2 2 . 2 Hottest 94 | 40 85 . 88 74 . 94 Shots Fired 200 | 22 108 . 26 3 . 41 Gun 128 | 22 96 . . . . 10 Cannon 63 | . 12 . 24 1 . 26 Launcher 9 | . . . 2 2 . 5 Special . | . . . . . . . Kinetic 176 | 22 99 . 24 1 . 30 Thermal 9 | . 9 . . . . . Explosive 9 | . . . 2 2 . 5 Electromagnetic 6 | . . . . . . 6 Robot Hit Streak 15 | 3 15 . 10 . . 5 Robot Miss Streak 7 | 4 3 . 3 3 . 7 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 125 | 12 71 . 19 . . 23 Core Hits 67 | 3 28 . 5 4 . 27 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . 3 . . . Blast 3 | . . . 3 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2623 | 140 856 . 518 111 . 998 Guns 916 | 136 668 . . . . 112 Cannons 987 | . 174 . 430 . . 383 Explosions 702 | . . . 88 111 . 503 Melee . | . . . . . . . Ramming 18 | 4 14 . . . . . Kinetic 1733 | 136 747 . 430 . . 420 Thermal 95 | . 95 . . . . . Explosive 702 | . . . 88 111 . 503 Electromagnetic 75 | . . . . . . 75 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 35 | . . . . 8 . 27 Projectiles 2 | . . . . . . 2 Explosions 33 | . . . . 8 . 25 Melee . | . . . . . . . Knockbacks 16 | . 3 . 7 . . 6 Impact . | . . . . . . . Kinetic 14 | . 3 . 5 . . 6 Secondary 2 | . . . 2 . . . Self-Inflicted Damage 100 | 2 6 . . 29 . 63 Shots 5 | . . . . 1 . 4 Rammed 4 | 1 3 . . . . . Targets Rammed 4 | 1 3 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 555 | . 69 . 207 15 . 555 Average Temperature 101 | . 15 . 69 9 . 229 Received Heat Transfer 735 | . 231 . 45 . . 459 Effects 7 | . . . . . . 7 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Matter Decay 2 | . . . . . . 2 Damage (major) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 212 | . 212 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 262 | 10 233 11 262 156 . . Initial 56 | . 6 11 3 56 . . Average 83 | 2 78 11 113 97 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 90 | 100 85 100 92 100 . . Level 1 9 | . 14 . 7 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . . 1 . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . . 1 . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 5 | . 3 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 24 . 9 4 . 13 Peak Tracking Total 9 | . 8 . 2 4 . 9 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . 1 . 2 . . 1 Max in Single Turn 1 | . 1 . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . 3 . 2 . 1 . Terminals 5 | . 3 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . 5 . 3 . 6 . Successful 12 | . 4 . 2 . 6 . Failed 2 | . 1 . 1 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 2 | . 2 . . . . . Terminals 8 | . 5 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 4 . 2 . 6 . Record 1 | . 1 . . . . . Part Schematic 6 | . . . . . 6 . Branch Access Points 1 | . . . 1 . . . Alert Level 3 | . 2 . 1 . . . Unreport Threat 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 3 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . . . 6 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 2 . 4 2 Highest-Rated Group 157 | . . 42 42 . 157 77 Highest-Rated Ally 41 | . . 31 31 . 41 39 Total Orders . | . . . . . . . Ally Attacks 48 | . . . 40 . . 8 Total Damage 764 | . . . 549 . . 215 Kills 8 | . . . 7 . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3059 | 117 687 78 589 75 1242 271 Spaces Moved 1939 | 86 568 80 319 42 730 114 Core 13 | 13 . . . . . . Treads 1178 | . . . 292 42 730 114 Legs 7 | 7 . . . . . . Wheels 741 | 66 568 80 27 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 90 90 170 170 170 Average Speed 137 | 78 87 90 163 170 170 170 Slowest Speed 250 | 120 115 90 250 170 170 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 5 74 18 33 14 75 19 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 5 | . . . . . 4 1 Spaces Dug . | . . . . . . . Terrain Destroyed 63 | . . . 15 10 . 38 Melee . | . . . . . . . Projectile 9 | . . . 5 1 . 3 AOE 54 | . . . 10 9 . 35 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2143 | 111 656 85 365 43 731 152 Wait 22 | . 12 6 4 . . . Move 1934 | 86 567 79 318 41 729 114 Hop . | . . . . . . . Pick Up 14 | . 2 . 6 . 2 4 Fast Attach 19 | 10 5 . 4 . . . Attach 7 | . 3 . 1 . . 3 Detach 6 | 3 3 . . . . . Swap 14 | 1 5 . 5 . . 3 Drop 18 | . 1 . 13 . . 4 Fire 106 | 11 55 . 14 2 . 24 Melee . | . . . . . . . Ram 3 | . 3 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 410 | -10/Materials | Core integrity fell below 50% 418 | -10/Materials | Lost 4 parts (1p1n2w) 462 | -10/Materials | Discovered new exit (range 15) 559 | -10/Materials | Discovered new exit (range 16) 674 | -10/Materials | Discovered new exit (range 5) 805 | -10/Materials | Entered Mines 842 | -10/Mines | Discovered new exit (range 11) 883 | -10/Mines | Entered Materials 883 | -9/Materials | Accompanied by 2 allies 883 | -9/Materials | Evolved 2 slots: Utility x2 888 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1030 | -9/Materials | Discovered new exit (range 11) 1225 | -9/Materials | Identified exit to Mines 1225 | -9/Materials | Identified exit to Storage 1472 | -9/Materials | Entered Mines 1473 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1547 | -9/Mines | Entered Zion 1592 | -7/Zion | Visited the Megawrench Repair Shop 1598 | -7/Zion | Megawrench repaired 8 parts 1663 | -7/Zion | Discovered new exit (range 8) 2253 | -7/Zion | Met Imprinter 2286 | -7/Zion | Imprinted 2289 | -7/Zion | Declared Zion's savior 2789 | -7/Zion | Entered Proximity Caves 2789 | -6/Proximity Caves | Accompanied by 2 allies 3005 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3027 | -6/Proximity Caves | Core integrity fell below 50% 3047 | -6/Proximity Caves | Core integrity fell below 20% 3060 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03048_ Critical hit (Burn: +37). 03050_ Power failure, Imp. Ion Engine shutdown. 03052_ Assault Cannon destroyed. 03052_ Integrated Corrupted Gauss Rifle (+4). 03052_ Complication: FCS attempts to trigger Gauss Rifle. 03052_ Complication: Gauss Rifle misfires. 03052_ Slug penetrates G-50 Soldier. 03053_ G-50 Soldier destroyed. 03053_ Switching to secondary target: G-50 Soldier. 03056_ Shock Rifle destroyed. 03057_ Overheating: Terrain Scan Processor damaged (-16). 03058_ Overheating: Matter decay (-32). 03058_ G-50 Soldier IFF system glitched. 03058_ S-27 Virus suffers critical hit (Burn). 03058_ S-27 Virus destroyed. 03058_ Machine disabled. 03060_ Power failure, Imp. Ion Engine shutdown. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | # ####??????????????????????????????????????????? | | # ###????????????????????????????????????????? | | ##???????????????????????????????????????? | | # #???????????????????????????????????????? | | #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #??????? ????????????????????????????????? | | #??????? ????????????????????????????????? | | ######?? ????????????????????????????????? | | # # # ##? #???????????????????????????????? | | #?? ##?????????????????????????????? | | # # #? #? ??????????????????????????????? | | # # # #??# ??????????????????????????????? | | #?## ??????????????????????????????? | | #?# ??????###?????????????????????? | | # # ## ####??# #?????????????????????? | | ! # # ## ## ### #?????????????????????? | | ] ## ## ??????????????? ??????? | | %= # # ## #? ??#####?#???? #???? | | =##### ?#??# #??? # ### #?????? | | #????# ###### #???? 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"#???????????? | | ##??????# ##??# %#?????"#???????????? | | #???????# ##???# %;"?????????????????? | | #???????### ##???? % ###????????????????? | | #???###### #####???? ??????????????????? | | ????# ##???????? ?????????????????? | | ##?## ##???????? #????????????????? | | ### ### ##????????? ????????????????? | | ##?####????????? ## ???????????????? | | % #??????????????? #??# ??????????????? | | % #??????????????# ##????# ?????????????? | | = #??????????????###???????# ?????????????? | | ##?????????????????????????# ?????????????? | | # #???????????????????????????# ??????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilHeartCharger Manual? 0 Play Time 00:21:35 Cumulative 24.2 hours Start 2025.03.25 @ 11:31:33 End 2025.03.26 @ 11:02:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 12 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f1d6ba13-404e-45c6-af3e-12d13368cc43