Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.25 @ 23:32:48 Player: vault Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (17) 85 Value Destroyed (557) 557 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (830) 830 TOTAL SCORE: 3172 Bonus ------- Pacifist 200 Follower Combat Kills 40 Met Imprinter 300 Was Imprinted 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/400 Matter 164/300 Energy 19/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Small Storage Unit Signal Interpreter > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (8) ---- Wheel Targeting Computer Shield Generator Shotgun Makeshift Hammer Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter > --- WEAPON ----------- Plasma Rifle Shotgun > --- INVENTORY -------- Wheel Targeting Computer Shield Generator Heavy EM Pulse Gun Heavy Laser Rocket Launcher Heavy Missile Launcher Makeshift Hammer [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Weapon Shotgun Energy Gun Heavy EM Pulse Gun Ballistic Gun Shotgun Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 36 | 6 1 . 11 9 2 7 Power 3 | 1 . . 1 . 1 . Engine 3 | 1 . . 1 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 . . 6 2 . . Treads 3 | . . . 3 . . . Leg 7 | 2 . . 3 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 2 | 1 1 . . . . . Device . | . . . . . . . Storage 1 | 1 . . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 21 | 2 . . 4 7 1 7 Energy Gun 11 | 1 . . 4 2 1 3 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . . . 2 . 1 Ballistic Cannon . | . . . . . . . Launcher 6 | . . . . 3 . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 11 | . . . 2 1 . 8 Power 2 | . . . 1 . . 1 Propulsion 5 | . . . 1 1 . 3 Utility . | . . . . . . . Weapon 4 | . . . . . . 4 Highest Loss Streak 6 | . . . 2 1 . 6 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 91 | . 98 100 99 96 87 74 Engine 11 | . 14 14 11 11 10 9 Treads 6 | . . . 17 14 . . Leg 28 | . 28 28 25 26 33 20 Storage 11 | . 14 14 11 11 11 11 Processor 11 | . 13 14 11 11 11 11 Energy Gun 12 | . 14 14 15 15 11 10 Ballistic Gun 9 | . 14 14 6 5 11 9 Naked Turns . | . . . . . . . Heaviest Build 17 | 13 13 13 15 17 16 17 Greatest Support 40 | 20 20 20 30 40 30 30 Greatest Overweight (x) 4 | . . . . . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 8 Average Carried 7 | 3 7 8 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 558 | 134 . . 244 108 72 . Remotely . | . . . . . . . Salvage Created 547 | . . . 382 144 . 21 Parts 32 | . . . 16 15 . 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 17 | . . . 8 8 . 1 Guns 13 | . . . 8 4 . 1 AOE 4 | . . . . 4 . . Classes Destroyed 5 | . . . 3 2 . . Swarmer 5 | . . . . 4 . 1 Grunt 9 | . . . 6 3 . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . . 1 . . Sentry 1 | . . . 1 . . . Best Kill Streak 4 | . . . 2 4 . 1 Combat Bots Only 4 | . . . 2 4 . 1 Max Kills in Single Turn 2 | . . . 2 2 . 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 154 | . 1 . 55 25 . 73 Missed 47 | . . . 17 10 . 20 Damage Taken 1682 | . 105 . 467 198 . 912 Core 447 | . 33 . 55 46 . 313 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 . 86 . . . . Volleys Fired 45 | . . . 22 12 . 11 Largest 2 | . . . 2 2 . 2 Hottest 102 | . . . 96 96 . 102 Shots Fired 87 | . . . 43 24 . 20 Gun 76 | . . . 43 18 . 15 Cannon . | . . . . . . . Launcher 11 | . . . . 6 . 5 Special . | . . . . . . . Kinetic 13 | . . . 4 3 . 6 Thermal 36 | . . . 22 7 . 7 Explosive 11 | . . . . 6 . 5 Electromagnetic 27 | . . . 17 8 . 2 Robot Hit Streak 8 | . . . 8 6 . 3 Robot Miss Streak 7 | . . . 1 4 . 7 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 2 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 52 | . . . 34 10 . 8 Core Hits 29 | . . . 15 10 . 4 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 2 . . . Burn 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1154 | . 5 1 448 437 . 263 Guns 650 | . . . 447 91 . 112 Cannons . | . . . . . . . Explosions 497 | . . . . 346 . 151 Melee . | . . . . . . . Ramming 7 | . 5 1 1 . . . Kinetic 101 | . . . 20 30 . 51 Thermal 361 | . . . 256 44 . 61 Explosive 468 | . . . . 317 . 151 Electromagnetic 217 | . . . 171 46 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 1 1 7 7 7 . Average Corruption 5 | . 1 1 3 7 7 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . . 5 14 2 . Message Errors 4 | . . . 1 1 2 . Matter Fused 5 | . . . 2 3 . . Heat Flow Errors 2 | . . . . 2 . . Energy Discharges 4 | . . . . 4 . . Data Loss (minor) 3 | . . . 1 2 . . Misfires 1 | . . . . 1 . . Weapon Failures 2 | . . . 1 1 . . Overload Shots . | . . . . . . . Overflow Damage 4 | . . . . . . 4 Projectiles . | . . . . . . . Explosions 4 | . . . . . . 4 Melee . | . . . . . . . Knockbacks 1 | . . 1 . . . . Impact 1 | . . 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 60 | . . . . 43 . 17 Shots 3 | . . . . 2 . 1 Rammed . | . . . . . . . Targets Rammed 5 | 1 2 1 1 . . . Kicked 5 | 1 2 1 1 . . . Crushed . | . . . . . . . Highest Temperature 367 | . . . 367 229 . 98 Average Temperature 88 | . . . 113 81 . 42 Received Heat Transfer 324 | . . . 237 45 . 42 Effects 3 | . . . 3 . . . Interference 1 | . . . 1 . . . Short Circuit 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 2 1 . 1 Heat Transferred 1025 | . . . 814 87 . 124 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 261 | . 15 5 151 261 . . Initial 58 | . . 5 1 58 . . Average 69 | . 7 5 41 141 . . Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 98 | 100 100 100 100 95 . . Level 1 1 | . . . . 4 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 32 | . 3 . 12 10 . 7 Peak Tracking Total 6 | . 4 . 3 4 . 6 Tactical Retreats 3 | . . . . 1 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 4 | . 2 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 1 2 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 152 | . . . . . 152 152 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 18 | . . . . . . 18 Total Damage 306 | . . . . . . 306 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3012 | 67 289 24 614 576 1131 311 Spaces Moved 2089 | 49 236 20 225 430 904 225 Core 18 | 15 . . . . . 3 Treads . | . . . . . . . Legs 2071 | 34 236 20 225 430 904 222 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 119 | 98 120 120 120 120 120 120 Slowest Speed 250 | 120 120 120 120 120 120 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 35 10 16 51 71 29 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . 1 2 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 3 | . . . . 1 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 86 | . . . . 59 . 27 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 86 | . . . . 59 . 27 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2521 | 67 241 20 529 468 953 243 Wait 287 | . . . 251 2 34 . Move 2083 | 48 235 19 224 429 903 225 Hop . | . . . . . . . Pick Up 42 | 12 3 . 12 8 7 . Fast Attach . | . . . . . . . Attach 26 | 6 1 . 11 3 2 3 Detach . | . . . . . . . Swap 10 | . . . . 6 . 4 Drop 23 | . . . 8 8 7 . Fire 45 | . . . 22 12 . 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | 1 2 1 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 8) 354 | -10/Materials | Identified exit to Mines 357 | -10/Materials | Entered Mines 366 | -10/Mines | Discovered new exit (range 8) 368 | -10/Mines | Learned location of Zion (-7) 380 | -10/Mines | Identified exit to Materials 381 | -10/Mines | Entered Materials 381 | -9/Materials | Evolved 2 slots: Propulsion x2 972 | -9/Materials | Discovered new exit (range 16) 992 | -9/Materials | Identified exit to Mines 995 | -9/Materials | Entered Mines 1123 | -9/Mines | Learned location of Recycling (-8) 1557 | -9/Mines | Discovered new exit (range 11) 1567 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1570 | -9/Mines | Identified exit to Zion 1571 | -9/Mines | Entered Zion 1624 | -7/Zion | System corruption cleaned by Quarantine Array 1817 | -7/Zion | Learned location of Quarantine (-2) 1983 | -7/Zion | Imprinted 1985 | -7/Zion | Declared Zion's savior 2670 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2676 | -7/Zion | Discovered new exit (range 16) 2695 | -7/Zion | Identified exit to Proximity Caves 2702 | -7/Zion | Entered Proximity Caves 2702 | -6/Proximity Caves | Accompanied by 4 allies 2702 | -6/Proximity Caves | Spotted B-75 Beast 2704 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2772 | -6/Proximity Caves | Lost 4 allies 2987 | -6/Proximity Caves | Core integrity fell below 50% 3004 | -6/Proximity Caves | Core integrity fell below 20% 3013 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Aluminum Leg destroyed. Destroyed Aluminum Leg. Y-54 Guardian destroyed. Hvy. Missile Launcher destroyed. Imp. Light Armor Plating self-destruct mechanism malfunctions. 3B-196(M) destroyed. QN-VEC(M) suffers critical hit (Blast). QN-VEC(M) destroyed. Mak. Power Source destroyed. Destroyed VTOL Module. Plasma Rifle destroyed. Critical hit (Destroy). Aluminum Leg destroyed. S-27 Virus destroyed. Hvy. EM Pulse Gun destroyed. Lgt. Nuclear Core melted. S-27 Virus destroyed. Autogun fries itself beyond repair. Rocket Launcher destroyed. Map ----- +----------------------------------------------------+ | ?# #???????????????????? | | ## #???????????????????? | | #### ####### #???????????????????? | | #### #####?# #???????????????????? | | ## ### #?# # ## #???????????????????? | | ?# ??# #####?# # #???????????????????? | | ?# ???##??????######## # ###???????????????????? | | ?##?????????????????# # ###?????????###?????? | | ????????????????????# ##???????# ##????? | | ????????????????????### #### #??????# #????? | | ??????????????????????# ???## #??###? #????? | | ??????????????????????# ##??# ##?## ## #?????? | | ???????????????????#### #?# ##?## #?????? | | ???????????????????# ## #??# #?????? | | ????????????????????# #### ## #?? | | ?????????????????????# ## #? | | ?????????????????????## ## | | ??????????????????????#### ####### | | ?????????????????????????# # #?????# | | ?????????????????????????#### #?????# ## # | | ????????????????????????##### #?????# $? # | | ????????????????????????# #?????# ### ##? | | ????????????????????????# #??????# #?? ???? | | ????????????????????????# #####??????? #??? ??? | | ????????????????????????# #?????###??? #??? ?? | | ????????????????????????#@ #???? ### #???? ?? | | ????????????????????????# ##??? #????????? | | ?????????????????????#### ##?# #????????? | | ????????????????????## ## #????????? | | ???????????????????## ss=% ?????? | | ???????????????????# g ###????????????? | | ???????????????????# ### ##??????????????? | | ???????????????????# ##?# ###???????????????? | | ???????????????????# ##??# #####???????????? | | ???????????????????# ##??## #???????????? | | ???????????????????## #???# #### #???????????? | | ????????????????????# ##?### ????????????????? | | ????????????????????###??# #???????????????? | | ?????????????????????????# #???????????????? | | ????????????????????????## ###???????????????? | | ??????????????????????### ##????????????????? | | ?????????????????????## #????????????????? | | ?????????????????????# ##???????????????? | | ?????????????????????#### #???????????????? | | ????????????????????????####### #???????????????? | | ??????????????????????????????####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Component Analysis Suite | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Flak Gun | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Energy Well | -7/Zion | Archive Energy Filter | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed TitaniumCompositeField Manual? 0 Play Time 00:32:46 Cumulative 5.1 hours Start 2024.05.25 @ 23:01:13 End 2024.05.25 @ 23:32:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 347e7e56-8467-48bc-8830-94d14bb90196