Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.02 @ 11:28:41 Player: DizzyWaters Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (150) 750 Value Destroyed (5332) 5332 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (872) 872 TOTAL SCORE: 11334 Bonus ------- High Alert Combat Kills 130 Follower Combat Kills 42 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 296/300 Energy 204/210 System Corruption 5% Temperature Cool (13) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Fission Core > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Medium Storage Unit Targeting Computer Kinecellerator Improved Recalibrator > --- WEAPON (3) ------- Heavy Laser Gauss Rifle Gauss Rifle > --- INVENTORY (10) --- Compact Wheel Relay Coupler [Hunter] (19) Heavy Laser Gauss Rifle Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Target Analyzer Transmission Jammer Improved Weapon Shielding Focal Shield System Shield Improved Recalibrator > --- WEAPON ----------- Gatling Laser Heavy Particle Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Fission Core Advanced Heat Sink Compact Matter Pod Triangulator Improved Weapon Shielding Reactive Plating Insulated Plating Authchip [R/Combat] Authchip [Armor] Relay Coupler [Grunt] Relay Coupler [Hunter] Improved Component Analysis Suite Heavy Particle Cannon Heavy Phase Cannon Hypervelocity Gauss Cannon [Rating: 77] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Nuclear Pulse Array Utility System Shield Device Weapon Cycler Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Weapon Shielding Weapon Heavy Particle Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Concussive RPG Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 . 2 . 2 Power 1 | . . . . . . . 1 . . Propulsion 3 | . . 2 . . . . . . 1 Utility 5 | . . . . 2 2 . . . 1 Weapon 1 | . . . . . . . 1 . . Parts Attached 154 | 5 5 19 4 26 11 25 3 27 29 Power 31 | 1 1 5 2 5 . 5 1 5 6 Engine 16 | 1 1 5 1 3 . 1 1 2 1 Core 15 | . . . 1 2 . 4 . 3 5 Reactor . | . . . . . . . . . . Propulsion 46 | 2 1 7 1 10 4 10 . 7 4 Treads 8 | . . 1 . 1 4 . . 2 . Leg 34 | 2 1 6 1 6 . 10 . 4 4 Wheel 3 | . . . . 3 . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . 1 . Utility 41 | 1 . 2 . 7 4 8 1 7 11 Device 16 | . . 1 . . 1 5 1 2 6 Storage 6 | 1 . . . . 2 . . 1 2 Processor 7 | . . 1 . 3 . 2 . . 1 Hackware 5 | . . . . 3 . 1 . . 1 Protection 7 | . . . . 1 1 . . 4 1 Artifact . | . . . . . . . . . . Weapon 36 | 1 3 5 1 4 3 2 1 8 8 Energy Gun 10 | 1 1 2 . 2 1 . . 1 2 Energy Cannon 6 | . . . . . . . . 5 1 Ballistic Gun 9 | . . 2 1 1 . . 1 . 4 Ballistic Cannon 8 | . 2 1 . . 1 2 . 1 1 Launcher 1 | . . . . . . . . 1 . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 3 | . . . . 1 1 . . 1 . Parts Lost 82 | . . 6 . 13 . 14 . 18 31 Power 12 | . . . . 2 . 1 . 5 4 Propulsion 27 | . . 3 . 8 . 6 . 4 6 Utility 28 | . . 1 . 2 . 6 . 5 14 Weapon 15 | . . 2 . 1 . 1 . 4 7 Highest Loss Streak 30 | . . 4 . 3 . 5 . 14 30 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 2 7 7 7 7 9 8 8 8 12 Power 1 | . 1 . 1 . 1 2 1 . 1 Propulsion . | . . . 1 . 1 . . . . Utility 5 | . 2 4 5 5 5 3 5 6 8 Weapon 1 | 1 2 1 . 1 . 1 1 1 2 Tool/Special . | . . . . . . . . . . Unused Backups 43 | . 1 5 . 9 9 3 1 4 11 Power 5 | . . 1 . 1 1 1 . . 1 Propulsion 4 | . . . . . 1 . . 2 1 Utility 24 | . . 3 . 7 5 2 . 2 5 Weapon 9 | . 1 1 . 1 2 . . . 4 Tool/Special 1 | . . . . . . . 1 . . Average Slot Usage (%) 86 | . 85 85 100 88 98 84 91 77 82 Engine 6 | . 14 11 6 4 7 4 13 4 1 Core 3 | . . . 4 3 . 2 . 5 8 Treads 3 | . . . . 2 21 5 . 4 . Leg 21 | . 28 32 44 19 2 21 25 10 19 Wheel 1 | . . . . 4 6 . . . . Device 6 | . . . . . 5 15 13 6 11 Storage 8 | . 14 11 11 9 7 7 6 5 4 Processor 9 | . . 7 11 18 7 8 13 10 4 Hackware 4 | . . . . 6 15 7 6 6 4 Protection 2 | . . . . 1 6 . . 4 7 Energy Gun 5 | . 1 5 21 9 9 1 . 1 3 Energy Cannon 2 | . . . . . . . . 12 6 Ballistic Gun 2 | . . 5 . 6 . . 5 . 1 Ballistic Cannon 5 | . 26 10 . . 4 6 6 . 3 Peak Build Rating 77 | 5 9 13 16 32 47 48 59 62 77 Average Rating 33 | 3 8 10 13 23 42 39 58 45 63 On Entrance 28 | . 5 9 13 15 29 46 48 59 62 Avg Prop Armor Cover (%) 7 | . . . . 8 5 9 . 12 2 Naked Turns . | . . . . . . . . . . Heaviest Build 65 | 12 18 19 16 23 34 43 62 64 65 Greatest Support 104 | 20 20 43 40 40 104 104 55 70 85 Greatest Overweight (x) 16 | . . 3 . 5 . 2 1 16 12 Average Overweight (x) . | . . . . . . . 1 1 . Largest Inventory Capacity 15 | 8 8 8 8 8 10 10 10 15 15 Average Capacity 9 | 7 8 8 8 8 9 10 10 13 13 Most Carried 15 | 5 8 8 8 8 10 10 10 15 15 Average Carried 9 | 2 7 7 7 7 9 9 9 9 12 Final Capacity 15 | 8 8 8 8 8 10 10 10 15 10 Final Carried 15 | 3 8 8 8 8 10 10 10 15 4 Class Distribution -------------------- 37% | Mutant 27% | Scavenger-Mutant 16% | Scavenger-Tank 9% | Hacker-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/DSF Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Fac Matter Collected 4232 | 158 419 652 50 459 51 1191 . 696 556 Remotely . | . . . . . . . . . . Salvage Created 5109 | . 336 639 196 1478 315 772 . 615 758 Parts 294 | . 25 52 19 77 10 46 . 36 29 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 5 | . . 1 . 3 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored 1 | . . . . . . . . . 1 Broken 1 | . . . . . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Fac Combat Hostiles Destroyed 119 | . 12 21 8 24 1 29 . 9 15 Guns 40 | . . 3 8 23 . 2 . . 4 Cannons 74 | . 12 18 . . . 27 . 9 8 AOE 2 | . . . . . . . . . 2 Classes Destroyed 15 | . 5 3 . 1 1 3 . 2 . Worker 10 | . 1 4 . 5 . . . . . Builder 4 | . 1 . . 2 . . . . 1 Hauler 1 | . . . . . 1 . . . . Recycler 7 | . . . . 4 3 . . . . Operator 3 | . . 1 . 1 . . . . 1 Watcher 6 | . 1 2 . 1 1 . . . 1 Swarmer 27 | . 3 7 6 4 . 5 . . 2 Cutter 3 | . . . . . . 3 . . . Grunt 54 | . 9 9 2 13 . 14 . 2 5 Brawler 4 | . . . . . . 2 . 1 1 Duelist 4 | . . 1 . 1 . 2 . . . Sentry 13 | . . 4 . 6 1 2 . . . Specialist 3 | . . . . . . . . 2 1 Hunter 6 | . . . . . . . . 3 3 Programmer 5 | . . . . . . 1 . 1 3 Best Kill Streak 12 | . 6 8 4 12 3 6 . 3 6 Combat Bots Only 6 | . 4 5 4 4 1 6 . 3 5 Max Kills in Single Turn 3 | . 2 2 1 1 1 1 . 1 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Fac Hostile Shots Fired 1176 | . 45 113 42 165 27 301 . 268 215 Missed 317 | . 16 23 8 45 14 100 . 68 43 Hits 859 | . 29 90 34 120 13 201 . 200 172 Melee 25 | . . 1 . 1 . 15 . . 8 Projectile 834 | . 29 89 34 119 13 186 . 200 164 Critical Strikes 36 | . . 4 . 8 . 15 . 2 7 Actively Blocked 1 | . . . . . . . . . 1 Part Disruptions 8 | . . . . . . . . 8 . Damage Taken 12407 | . 290 1047 280 1584 94 2635 . 3240 3237 Core 2688 | . 67 220 41 226 12 367 . 750 1005 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 214 | . . . . . . . . 13 201 Ignored by Resistances 232 | . . . . 42 . . . 117 73 Regen/Repaired (Parts) 84 | . . . . . . . . . 84 Core Remaining (%) 53 | 100 73 . 34 58 . 45 . 11 . Volleys Fired 487 | . 37 76 19 128 16 117 . 43 51 Largest 3 | . 2 2 2 2 2 2 . 3 3 Hottest 225 | . 66 112 112 144 138 103 . 225 225 Shots Fired 835 | . 74 150 38 225 32 125 . 83 108 Gun 415 | . . 58 38 225 29 13 . 16 36 Cannon 417 | . 74 92 . . 3 110 . 66 72 Launcher 1 | . . . . . . . . 1 . Special 2 | . . . . . . 2 . . . Kinetic 493 | . 74 139 . 108 3 110 . 11 48 Thermal 332 | . . 11 38 117 29 13 . 64 60 Explosive 1 | . . . . . . . . 1 . Electromagnetic 7 | . . . . . . . . 7 . Robot Hit Streak 32 | . 4 15 5 32 7 12 . 14 9 Robot Miss Streak 8 | . 6 4 4 5 2 4 . 3 8 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . . . 2 3 . . . . 1 Max Gunslinging Chain 1 | . . . 1 1 . . . . 1 Shots Hit Robots 536 | . 34 99 15 170 20 80 . 56 62 Core Hits 239 | . 17 43 10 69 6 36 1 22 35 Critical Kills 2 | . . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 29 | . 4 4 3 6 2 5 . . 5 Burn 12 | . . . 3 6 2 1 . . . Meltdown 1 | . . . . . . . . . 1 Destroy 1 | . . . . . . . . . 1 Blast 15 | . 4 4 . . . 4 . . 3 Melee Attacks 7 | . . . . 7 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . 5 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12473 | . 779 1592 236 2480 398 3609 12 1460 1907 Guns 4415 | . . 399 234 2462 360 199 . 228 533 Cannons 7633 | . 778 1177 . . 29 3392 . 1178 1079 Explosions 338 | . . . . . . . . 54 284 Melee . | . . . . . . . . . . Ramming 87 | . 1 16 2 18 9 18 12 . 11 Kinetic 7661 | . 778 1445 . 1027 29 3392 . 296 694 Thermal 4549 | . . 131 234 1435 360 199 . 1049 1141 Explosive 115 | . . . . . . . . 54 61 Electromagnetic 43 | . . . . . . . . 43 . Impact 18 | . . . . . . . . 18 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . 2 . 1 . 11 5 Average Corruption 4 | . . . . 1 . 1 . 9 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 45 | . . . . . . 5 . 24 16 Message Errors 9 | . . . . . . 2 . 2 5 Matter Fused 12 | . . . . . . . . 8 4 Heat Flow Errors 7 | . . . . . . . . 5 2 Energy Discharges 5 | . . . . . . 2 . 3 . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . 2 2 Data Loss (major) 2 | . . . . . . . . 1 1 Misfires 2 | . . . . . . . . 1 1 Alerts 1 | . . . . . . 1 . . . Misdirections 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 327 | . 25 37 . . . 213 . 7 45 Projectiles 327 | . 25 37 . . . 213 . 7 45 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 44 | . 9 8 . . . 22 . . 5 Impact . | . . . . . . . . . . Kinetic 42 | . 8 8 . . . 21 . . 5 Secondary 2 | . 1 . . . . 1 . . . Self-Inflicted Damage 26 | . . . . 2 . . . 24 . Shots 1 | . . . . . . . . 1 . Rammed 8 | . . . . 5 2 1 . . . Targets Rammed 34 | . 1 7 1 12 2 4 2 . 5 Kicked 26 | . 1 7 1 7 . 3 2 . 5 Crushed . | . . . . . . . . . . Highest Temperature 627 | . 108 162 252 394 376 216 . 627 604 Average Temperature 120 | . 29 17 130 87 139 95 . 246 212 Received Heat Transfer 2805 | . 102 345 15 837 24 1014 . 270 198 Effects 52 | . . . 2 4 1 . . 19 26 Shutdowns 20 | . . . . 2 . . . 7 11 Energy Bleed 10 | . . . 2 . 1 . . 3 4 Interference 5 | . . . . 2 . . . 2 1 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 3 | . . . . . . . . 1 2 Damage (minor) 4 | . . . . . . . . 2 2 Damage (major) 6 | . . . . . . . . 3 3 Damage (core) 2 | . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . 1 2 . . . 1 Combat Hostiles 3 | . . . . 1 1 . . . 1 Parts Melted 13 | . . 1 . 4 1 3 . . 4 Heat Transferred 9185 | . . 333 814 3589 851 518 . 1517 1563 Parts Sabotaged 14 | . . . . . . 11 . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Fac Maximum Alert Level 3 | . . . . . . 3 2 1 1 Low Security (%) 81 | 100 100 100 100 100 100 34 . 80 87 Level 1 8 | . . . . . . 7 81 19 12 Level 2 9 | . . . . . . 50 18 . . Level 3 1 | . . . . . . 7 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Peak Influence 802 | . 141 196 188 139 46 802 420 250 301 Initial 420 | . . 39 53 68 46 2 420 185 130 Average 142 | . 50 111 118 76 7 365 344 168 75 Influence Increases 3913 | . 351 573 355 720 73 940 5 245 651 Destroy 0b10 Robot/C 2500 | . 240 420 260 500 20 580 . 180 300 Destroy 0b10 Robot/NC 160 | . 15 35 . 70 25 . . . 15 Destroy Leader 474 | . 62 94 40 132 14 30 . 50 52 Allied During Kill 21 | . . . 20 1 . . . . . Successful Hack 54 | . . 5 5 . 13 . 5 . 26 Disable Machine 195 | . 30 15 . 15 . . . 15 120 Anti-Garrison Action 150 | . . . . . . 150 . . . Destroy Structure 134 | . 4 4 . 2 1 45 . . 78 Lose Combat Pursuer 225 | . . . 30 . . 135 . . 60 Influence Decreases 3767 | . 258 528 315 796 172 141 542 260 755 Entered New Map 888 | . . 54 85 110 56 1 382 80 120 Time Decay 2046 | . 258 421 230 536 116 . 160 . 325 Lost Part 813 | . . 53 . 130 . 140 . 180 310 Lost Ally 20 | . . . . 20 . . . . . Squads Dispatched 14 | . 3 1 . 4 . . . 2 4 Investigation 2 | . . 1 . 1 . . . . . Extermination 2 | . . . . . . . . . 2 Reinforcement 10 | . 3 . . 3 . . . 2 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Fac Distress Signals 7 | . . 4 . 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 185 | . 19 29 12 47 2 36 . 10 30 Peak Tracking Total 8 | . 3 7 4 6 1 8 . 4 8 Tactical Retreats 9 | . . . 2 . . 5 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Fac Traps Triggered 8 | . . 1 . 1 . 5 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . . . . . . . . . 1 Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Fac Machines Disabled 14 | . 2 1 . 1 . 1 . 1 8 Max in Single Turn 4 | . 1 1 . 1 . 1 . 1 4 Garrison Relay 2 | . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Fac Machines Accessed 26 | . 6 2 1 5 3 1 3 . 5 Terminals 17 | . 4 1 1 3 1 1 3 . 3 Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 1 . . . . . . 2 Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 3 | . . . . 2 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 58 | . 10 4 2 16 6 1 5 . 14 Successful 35 | . 5 2 1 11 6 . 2 . 8 Failed 23 | . 5 2 1 5 . 1 3 . 6 Catastrophic 2 | . . . 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . 2 . . . . . 1 Terminals 37 | . 7 2 2 9 3 1 5 . 8 Fabricators . | . . . . . . . . . . Repair Stations 10 | . 2 2 . . . . . . 6 Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 9 | . . . . 7 2 . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 25 | . 4 1 1 9 3 . 2 . 5 Record 10 | . . . . 5 1 . 1 . 3 Open DSF 1 | . . . . . . . 1 . . Alert Level 2 | . 1 . . . 1 . . . . Locate Traps 2 | . 1 . . . . . . . 1 Disarm Traps 1 | . . . . . . . . . 1 Dispatch Records 3 | . 1 . 1 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Zone Layout 5 | . 1 1 . 2 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . 1 . . . . . . 3 Scan Component 3 | . . 1 . . . . . . 2 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer 4 | . . . . 2 2 . . . . Insert Component 2 | . . . . 1 1 . . . . Analyze 2 | . . . . 1 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . . Used 1 | . . . . 1 . . . . . Hacking Detections 19 | . 4 2 1 3 2 1 2 . 4 Full Trace Events 2 | . . . . 2 . . . . . Feedback Events 1 | . . . . 1 . . . . . Hackware Fried 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 Time 38 | . . . . . . . . . 38 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . . . 3 . . . . . Non-combat 2 | . . . . 2 . . . . . Combat 1 | . . . . 1 . . . . . Robot Hacks Applied 5 | . . . . 5 . . . . . parse_system 2 | . . . . 2 . . . . . no_distress 1 | . . . . 1 . . . . . find_recycling 2 | . . . . 2 . . . . . Relay Couplers Released 9 | . . . . . . 9 . . . Machine Destruction 6 | . . . . . . 6 . . . Programmers 3 | . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Fac Total Allies 2 | . . . 2 . . . . . . Largest Group 2 | . . . 2 1 . . . . . Highest-Rated Group 41 | . . . 41 31 . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . Initial Warlord ECA Mod 12 | . . . . . . . 3 3 12 Total Orders . | . . . . . . . . . . Ally Attacks 27 | . . . 22 5 . . . . . Total Damage 314 | . . . 230 84 . . . . . Kills 7 | . . . 5 2 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Fac Active Infowar (turns) 3126 | . . 73 . . . 1305 322 385 1041 Optics 2012 | . . . . . . 1305 322 385 . Sensors 32 | . . . . . . 32 . . . Traps 75 | . . . . . . . . 75 . Seismic 73 | . . 73 . . . . . . . Triangulation 335 | . . . . . . . . . 335 Jamming 706 | . . . . . . . . . 706 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Fac Turns Passed 8221 | 63 692 1027 488 1548 592 1370 322 716 1403 Spaces Moved 4598 | 51 464 573 344 833 372 761 161 238 801 Core 50 | 15 . 1 . 4 . . . 21 9 Treads 420 | . . 3 . 23 242 130 . 22 . Legs 3754 | 36 464 569 344 562 . 631 161 195 792 Wheels 374 | . . . . 244 130 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 90 90 120 190 112 112 Average Speed 137 | 99 120 129 120 129 135 133 190 221 139 Slowest Speed 850 | 120 120 200 120 300 160 260 190 850 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 38 | 3 51 34 65 47 8 65 4 90 14 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 2 | . . . 2 . . . . . . Spaces Dug 4 | . . . . . . 3 . . 1 Terrain Destroyed 77 | . 3 3 . . 1 27 . . 43 Melee . | . . . . . . . . . . Projectile 62 | . 3 3 . . 1 27 . . 28 AOE 15 | . . . . . . . . . 15 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Fac Total 5768 | 65 525 726 381 1096 439 1000 178 363 995 Wait 99 | . 5 5 4 27 . 9 . . 49 Move 4585 | 50 463 572 343 832 371 756 160 237 801 Hop . | . . . . . . . . . . Pick Up 237 | 9 10 28 5 39 22 41 7 39 37 Fast Attach . | . . . . . . . . . . Attach 124 | 5 1 10 . 16 3 31 3 26 29 Detach 2 | . . . . . . 1 . 1 . Swap 59 | . 4 9 4 13 8 7 1 3 10 Drop 113 | 1 4 19 5 22 17 14 5 13 13 Fire 487 | . 37 76 19 128 16 117 . 43 51 Melee 7 | . . . . 7 . . . . . Ram 5 | . . . . 5 . . . . . Kick 26 | . 1 7 1 7 . 3 2 . 5 Crush 3 | . . . . . 2 1 . . . Escape Stasis 20 | . . . . . . 20 . . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 7) 523 | -10/Materials | Discovered new exit (range 13) 756 | -10/Materials | Entered another Materials area 756 | -9/Materials | Evolved 2 slots: Propulsion x2 928 | -9/Materials | Lost 4 parts (2n1u1w) 1200 | -9/Materials | Core integrity fell below 50% 1373 | -9/Materials | Build established: Scavenger-Mutant 1481 | -9/Materials | Discovered new exit (range 15) 1567 | -9/Materials | Discovered new exit (range 16) 1783 | -9/Materials | Entered Mines 1803 | -9/Mines | Build established: Mutant 1997 | -9/Mines | Discovered new exit (range 12) 2175 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2178 | -9/Mines | Found Prototype Device 2219 | -9/Mines | Discovered new exit (range 5) 2244 | -9/Mines | Learned Materials terminal intel 2271 | -9/Mines | Entered Materials 2271 | -8/Materials | Accompanied by 1 ally 2271 | -8/Materials | Evolved 2 slots: Utility x2 2272 | -8/Materials | Loaded intel: 12 terminal locations 2276 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2873 | -8/Materials | Identified Exp. Sensor Array 2873 | -8/Materials | Hacking Suite fried by hacking feedback 2888 | -8/Materials | Build established: Scavenger-Mutant 3034 | -8/Materials | Lost 3 parts (3n) 3471 | -8/Materials | Discovered new exit (range 16) 3677 | -8/Materials | Build established: Mutant 3819 | -8/Materials | Entered Factory 3819 | -7/Factory | Evolved 2 slots: Utility x2 4047 | -7/Factory | Build established: Hacker-Mutant 4286 | -7/Factory | Discovered new exit (range 6) 4409 | -7/Factory | Identified exit to Garrison 4411 | -7/Factory | Entered Garrison 4441 | -7/Garrison | Triggered checkpoint 4483 | -7/Garrison | Garrison Relay disabled 4553 | -7/Garrison | Lost 4 parts (1p1n2u) 4611 | -7/Garrison | Triggered checkpoint 4745 | -7/Garrison | Lost 5 parts (3n1u1w) 4902 | -7/Garrison | Core integrity fell below 50% 5031 | -7/Garrison | Triggered checkpoint 5082 | -7/Garrison | Build established: Scavenger-Mutant 5139 | -7/Garrison | Triggered checkpoint 5148 | -7/Garrison | Discovered new exit (range 16) 5249 | -7/Garrison | Triggered checkpoint 5342 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5495 | -7/Garrison | Discovered new exit (range 13) 5512 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5583 | -7/Garrison | Triggered checkpoint 5667 | -7/Garrison | Triggered checkpoint 5708 | -7/Garrison | Garrison Relay disabled 5769 | -7/Garrison | Discovered new exit (range 9) 5781 | -7/Garrison | Entered Factory 5781 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6101 | -6/Factory | Identified exit to DSF 6103 | -6/Factory | Entered DSF 6109 | -6/DSF | Build established: Scavenger-Gunner 6172 | -6/DSF | Additional patrols routed to DSF 6261 | -6/DSF | Core integrity fell below 50% 6283 | -6/DSF | System corruption reached 10% 6306 | -6/DSF | Lost 14 parts (4p4n4u2w) 6547 | -6/DSF | Lost 4 parts (1p1u2w) 6676 | -6/DSF | Discovered new exit (range 15) 6702 | -6/DSF | Core integrity fell below 20% 6797 | -6/DSF | Sterilization system engaged 6817 | -6/DSF | Ambient heat levels rising (+10) 6819 | -6/DSF | Entered Factory 6819 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6954 | -5/Factory | Repaired Carbon-fiber Leg 6986 | -5/Factory | Build established: Scavenger-Tank 7931 | -5/Factory | Cargo convoy interrupted 7978 | -5/Factory | Crushed by falling debris 7993 | -5/Factory | Core integrity fell below 50% 8036 | -5/Factory | Core integrity fell below 20% 8071 | -5/Factory | Lost 30 parts (4p5n14u7w) 8222 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08112_ Slug penetrates U-05 Engineer. 08115_ Acquired 20 matter. 08117_ Acquired 58 matter. 08122_ System corrupted: Matter fused (-6). 08123_ Acquired Med. Storage Unit. 08125_ Acquired 13 matter. 08134_ Acquired 3 matter. 08156_ XSRZ6M&FJ8#&044MHA7Z2|R/ABJLML3QC IECS