Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.16 @ 23:16:03 Player: Cracklepappy Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (23) 115 Value Destroyed (667) 667 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (14722) 14722 TOTAL SCORE: 22704 Bonus ------- Pacifist 200 High Alert Combat Kills 30 Win 3000 Win Speed 11492 Cogmind --------- Core Integrity 1452/1600 Matter 270/300 Energy 22/190 System Corruption 1% Temperature Cool (2) Movement Flying (40) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (8) --- Impulse Thruster Array > --- UTILITY (13) ----- Experimental Terrain Scan Processor Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Improved Transmission Jammer Advanced ECM Suite System Shield Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Quantum Reactor Quantum Reactor Nova Cannon Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Terrain Scan Processor Improved Melee Analysis Suite Improved Armor Integrity Analyzer Stasis Canceller Improved Stasis Canceller Improved Transmission Jammer Advanced ECM Suite Improved Power Shielding System Shield Advanced System Shield > --- WEAPON ----------- Quantum Rifle Molecular Scythe > --- INVENTORY -------- Q-thruster Impulse Thruster Array Gamma Bomb Array [Rating: 153] Favorites ----------- Power Quantum Reactor Power Core Fission Core Reactor Quantum Reactor Propulsion Impulse Thruster Array Treads Light Treads Leg Titanium Leg Flight Unit Impulse Thruster Array Utility Improved Melee Analysis Suite Device Advanced ECM Suite Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Power Shielding Weapon Quantum Rifle Energy Gun Quantum Rifle Energy Cannon Nova Cannon Ballistic Gun Improved Assault Rifle Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Molecular Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 6 | . . 2 1 1 . . 2 . . . . . . Utility 11 | . . . 1 1 . . . 2 1 2 . 2 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 80 | 2 . 6 . 1 1 . 24 10 2 9 4 11 10 Power 13 | . . . . . . . 1 1 . 2 2 2 5 Engine . | . . . . . . . . . . . . . . Core 3 | . . . . . . . 1 1 . . 1 . . Reactor 10 | . . . . . . . . . . 2 1 2 5 Propulsion 27 | 2 . 2 . . 1 . 9 5 1 4 . 1 2 Treads 4 | 2 . . . . 1 . . 1 . . . . . Leg 5 | . . . . . . . 5 . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 18 | . . 2 . . . . 4 4 1 4 . 1 2 Utility 21 | . . 1 . . . . 6 3 . 2 1 8 . Device 9 | . . . . . . . 2 3 . 1 . 3 . Storage . | . . . . . . . . . . . . . . Processor 8 | . . 1 . . . . 3 . . 1 1 2 . Hackware 3 | . . . . . . . 1 . . . . 2 . Protection 1 | . . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 19 | . . 3 . 1 . . 8 1 1 1 1 . 3 Energy Gun 1 | . . . . . . . . . . 1 . . . Energy Cannon 2 | . . . . . . . . . . . . . 2 Ballistic Gun 1 | . . 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 5 | . . 1 . 1 . . 1 . 1 . . . 1 Special Weapon 1 | . . . . . . . 1 . . . . . . Impact Weapon 8 | . . 1 . . . . 6 1 . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . . 1 . . . 3 . . Parts Lost 38 | . . 2 1 2 1 . 10 1 5 5 . 6 5 Power . | . . . . . . . . . . . . . . Propulsion 19 | . . 2 1 1 . . 5 1 3 1 . 1 4 Utility 12 | . . . . . 1 . 3 . 1 3 . 4 . Weapon 7 | . . . . 1 . . 2 . 1 1 . 1 1 Highest Loss Streak 7 | . . 1 2 4 1 . 7 1 3 3 . 6 2 Average Slot Usage (%) 44 | . 28 38 33 19 10 7 24 55 56 48 58 69 59 Core 1 | . . . . . . . 1 1 5 1 3 . . Reactor 2 | . . . . . . . . . . 5 4 7 7 Treads 2 | . 28 15 . . 1 7 1 . . . . . . Leg 2 | . . . . . . . 3 16 . . . . . Flight 10 | . . 5 15 3 . . 5 7 15 15 19 17 13 Device 6 | . . . . . . . 2 5 15 11 9 11 8 Processor 8 | . . 6 9 7 5 . 3 11 9 4 10 13 20 Hackware 3 | . . . . . . . 1 5 5 3 . 6 8 Impact Weapon 2 | . . 9 9 7 2 . 4 5 . . . . . Naked Turns 25 | . . . . . 1 . 24 . . . . . . Heaviest Build 61 | . . 3 2 2 2 . 19 21 26 48 47 61 56 Greatest Support 108 | 3 3 8 8 4 3 3 24 80 80 108 108 108 104 Greatest Overweight (x) 4 | . . . . . . . 4 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 1 2 2 2 4 4 4 4 4 4 4 4 4 Average Carried 3 | . . 1 2 1 2 4 3 3 3 3 3 4 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 1 2 2 2 4 4 4 2 3 4 4 4 4 Class Distribution -------------------- 62% | Mutant 22% | Sprinter 9% | Hacker-Sprinter 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Matter Collected 1091 | 107 113 4 60 . . 10 157 . 57 285 100 101 97 Remotely . | . . . . . . . . . . . . . . Salvage Created 336 | . . 22 . . . . 231 . 33 47 . . 3 Parts 33 | . . 6 . . . . 16 . 3 8 . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 21 | . . 4 . . . . 10 . 4 3 . . . Melee 3 | . . . . . . . 3 . . . . . . AOE 16 | . . 4 . . . . 5 . 4 3 . . . Classes Destroyed 3 | . . 1 . . . . 1 . 1 . . . . Worker 2 | . . . . . . . . . 1 . . . 1 Swarmer 19 | . . 4 . . . . 8 . 4 3 . . . Hunter 2 | . . . . . . . 2 . . . . . . Best Kill Streak 6 | . . 4 . . . . 6 . 5 3 . . 1 Combat Bots Only 6 | . . 4 . . . . 6 . 4 3 . . . Max Kills in Single Turn 4 | . . 3 . . . . 3 . 4 2 . . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . . 3 . 3 2 . . . Melee 1 | . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Damage Taken 5924 | . 232 340 46 300 108 22 1348 454 668 454 141 999 812 Core 1876 | . 80 147 25 262 75 22 692 74 137 103 28 83 148 Absorbed by Shields 46 | . . . . 46 . . . . . . . . . Core Remaining (%) 76 | 100 68 63 95 . . 48 18 92 88 . 89 94 90 Volleys Fired 17 | . . 3 . 1 . . 2 . 3 2 . . 6 Largest 1 | . . 1 . 1 . . 1 . 1 1 . . 1 Hottest 113 | . . 30 . 30 . . 43 . 43 43 . . 113 Shots Fired 17 | . . 3 . 1 . . 2 . 3 2 . . 6 Gun . | . . . . . . . . . . . . . . Cannon 6 | . . . . . . . . . . . . . 6 Launcher 11 | . . 3 . 1 . . 2 . 3 2 . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 6 | . . . . . . . . . . . . . 6 Explosive 11 | . . 3 . 1 . . 2 . 3 2 . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 7 | . . 3 . 4 . . 6 . 7 2 . . . Robot Miss Streak 1 | . . . . . . . . . 1 1 . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 25 | . . 3 . 1 . . 17 . 2 1 . 1 . Core Hits 33 | . . 7 . 1 1 . 10 . 8 5 . . 1 Critical Hits . | . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Melee Attacks 43 | . . . . 1 . . 30 6 . . 3 3 . Impact 37 | . . . . 1 . . 30 6 . . . . . Slashing 6 | . . . . . . . . . . . 3 3 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 2161 | . . 218 . 72 25 . 816 . 548 228 . 64 190 Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 1672 | . . 214 . 72 . . 420 . 548 228 . . 190 Melee 458 | . . . . . . . 394 . . . . 64 . Ramming 31 | . . 4 . . 25 . 2 . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 190 | . . . . . . . . . . . . . 190 Explosive 1482 | . . 214 . 72 . . 420 . 548 228 . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 394 | . . . . . . . 394 . . . . . . Slashing 64 | . . . . . . . . . . . . 64 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 2 . . 4 1 Average Corruption 1 | . . . . . . . . . 1 . . 2 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . 1 . . 1 . Message Errors 1 | . . . . . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 284 | . . 43 . . . . 164 . 9 . . . 68 Projectiles . | . . . . . . . . . . . . . . Explosions 236 | . . 43 . . . . 116 . 9 . . . 68 Melee 48 | . . . . . . . 48 . . . . . . Knockbacks 3 | . . . . . . . 3 . . . . . . Impact 2 | . . . . . . . 2 . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . Self-Inflicted Damage 289 | . . 46 . 48 12 . 113 . . . . . 70 Shots 5 | . . 1 . 1 . . 2 . . . . . 1 Rammed 8 | . . 4 . . 4 . . . . . . . . Targets Rammed 9 | . . 4 . . 4 . 1 . . . . . . Kicked 1 | . . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 274 | . . . . . . . 4 2 16 152 13 87 274 Average Temperature 64 | . . . . . . . 4 2 8 66 6 37 113 Received Heat Transfer 732 | . 48 111 18 123 . . 63 63 63 72 27 90 54 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . Impact Corruptions 5 | . . . . . . . 5 . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 100 | . . . . . . . . . . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Peak Influence 1131 | . 59 173 113 47 . . 481 431 745 809 604 796 1131 Initial 471 | . . 24 68 46 . . 4 235 210 390 454 339 471 Average 367 | . 24 71 87 41 . . 156 318 443 559 520 457 790 Maximum Alert Level 4 | . . . . . . . 2 2 3 3 2 3 4 Low Security (%) 29 | 100 100 100 100 100 . . 70 . . . . . . Level 1 27 | . . . . . . . 21 89 39 11 . 49 . Level 2 32 | . . . . . . . 7 10 56 72 100 42 37 Level 3 8 | . . . . . . . . . 3 15 . 8 48 Level 4 1 | . . . . . . . . . . . . . 13 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 1 . . . . 1 . 3 2 1 3 1 Investigation 2 | . . . . . . . . . 1 . . . 1 Extermination 1 | . . . . . . . 1 . . . . . . Reinforcement 10 | . 1 1 . . . . . . 2 2 1 3 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Distress Signals 8 | . . 1 1 . . . 2 . . . . 4 . Communications Jammed 12 | . . . . . . . . . . . . 4 8 Distress Signals 4 | . . . . . . . . . . . . 4 . Times Spotted 210 | . 9 21 10 4 3 1 30 9 28 22 7 48 18 Peak Tracking Total 18 | . 7 16 10 4 2 1 12 4 7 9 8 18 11 Tactical Retreats 29 | . . . . . . . 7 4 5 3 1 5 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Traps Triggered 2 | . . . . 1 . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Machines Disabled 4 | . . . . . . . . . 2 . . 1 1 Max in Single Turn 2 | . . . . . . . . . 2 . . 1 1 Garrison Access 2 | . . . . . . . 1 . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Machines Accessed 21 | . 1 2 . 1 . . 3 4 1 . 4 4 1 Terminals 19 | . 1 2 . 1 . . 2 4 1 . 4 4 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . 1 Total Hacks 47 | . 3 3 . 3 . . 8 9 3 . 9 8 1 Successful 14 | . 1 1 . 1 . . 3 3 1 . 2 1 1 Failed 33 | . 2 2 . 2 . . 5 6 2 . 7 7 . Catastrophic 7 | . . 2 . . . . . 1 . . 1 3 . Database Lockouts . | . . . . . . . . . . . . . . Manual 14 | . 1 3 . 2 . . 1 3 . . 2 1 1 Terminals 44 | . 3 3 . 3 . . 6 9 3 . 9 8 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . . . . . 1 Terminal Hacks 12 | . 1 1 . 1 . . 2 3 1 . 2 1 . Robot Analysis 1 | . . . . . . . . 1 . . . . . Open Door 1 | . . . . . . . . . . . 1 . . Level Access Points 4 | . . 1 . . . . . 1 1 . 1 . . Branch Access Points 1 | . . . . . . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Locate Traps 2 | . . . . . . . 1 1 . . . . . Zone Layout 2 | . . . . 1 . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . 1 Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 17 | . 1 1 . 1 . . 3 4 1 . 3 3 . Full Trace Events 1 | . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Robot Analysis Total 1 | . . . . . . . . 1 . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Turns Passed 1818 | 13 56 102 34 38 82 9 387 233 138 231 105 200 190 Spaces Moved 3873 | 19 109 159 90 53 149 18 486 461 377 629 281 552 490 Core 1057 | 19 109 151 . 12 149 18 345 254 . . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2816 | . . 8 90 41 . . 141 207 377 629 281 552 490 Fastest Speed 31 | 50 50 37 37 40 50 50 34 31 31 31 31 31 31 Average Speed 37 | 50 50 49 37 42 50 50 47 42 33 33 31 31 32 Slowest Speed 250 | 50 50 50 40 50 50 50 250 50 37 37 31 34 40 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 57 | . . 1 1 . . . . 3 3 12 4 28 5 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 21 | 4 37 25 21 2 39 6 26 17 20 20 39 28 18 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . . 1 . . . . . 1 1 . 1 . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 . . 1 . 1 . Scrap Searched 2 | . . . . . 1 1 . . . . . . . Spaces Dug 21 | . . . . 1 . . 5 6 . . 3 1 5 Terrain Destroyed 138 | . . 35 . 6 . . 16 6 28 29 3 1 14 Melee 16 | . . . . 1 . . 5 6 . . 3 1 . Projectile 5 | . . . . . . . . . . . . . 5 AOE 117 | . . 35 . 5 . . 11 . 28 29 . . 9 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Total 4035 | 20 109 174 88 65 155 17 574 482 379 634 289 542 507 Wait 9 | . . 1 . . . . 4 . . . 2 2 . Move 3750 | 18 108 156 87 52 148 17 486 454 370 605 272 497 480 Hop 53 | . . 1 1 . . . . 3 3 11 4 26 4 Pick Up 20 | . 1 1 . 1 2 . 6 2 1 4 1 . 1 Fast Attach 53 | 2 . 5 . . 1 . 14 7 1 7 3 11 2 Attach 20 | . . 1 . 1 . . 9 2 1 2 . . 4 Detach 7 | . . 1 . . . . 4 . . . . . 2 Swap 7 | . . . . . . . 1 1 . . 1 . 4 Drop 23 | . . 1 . . . . 2 7 . 3 3 3 4 Fire 17 | . . 3 . 1 . . 2 . 3 2 . . 6 Melee 43 | . . . . 1 . . 30 6 . . 3 3 . Ram 4 | . . . . . 4 . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 4 | . . 4 . . . . . . . . . . . Escape Stasis 24 | . . . . 9 . . 15 . . . . . . Rewire 1 | . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 7 exits: *Res x4 / *Ext x2 / [*Arm]) -3/Research -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 14 | -11/Scrapyard | Entered Materials 38 | -10/Materials | Discovered new exit (range 5) 62 | -10/Materials | Discovered new exit (range 16) 70 | -10/Materials | Entered another Materials area 70 | -9/Materials | Evolved 2 slots: Propulsion x2 158 | -9/Materials | Identified exit to Materials 172 | -9/Materials | Entered another Materials area 172 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 202 | -8/Materials | Discovered new exit (range 12) 206 | -8/Materials | Entered Factory 206 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 235 | -7/Factory | Discovered new exit (range 6) 244 | -7/Factory | Entered Lower Caves 245 | -7/Lower Caves | Encountered a Warlord checkpoint 268 | -7/Lower Caves | Lost 4 parts (3n1w) 273 | -7/Lower Caves | Mace stolen by Master Thief 323 | -7/Lower Caves | Discovered new exit (range 8) 326 | -7/Lower Caves | Entered another Lower Caves area 328 | -7/Lower Caves | Core integrity fell below 50% 329 | -7/Lower Caves | Build established: Mutant 330 | -7/Lower Caves | Discovered new exit (range 10) 335 | -7/Lower Caves | Entered Factory 335 | -6/Factory | Evolved 2 slots: Propulsion x2 498 | -6/Factory | Core integrity fell below 50% 521 | -6/Factory | Identified exit to Lower Caves 526 | -6/Factory | Found Prototype Processor 526 | -6/Factory | Identified Exp. Targeting Computer 666 | -6/Factory | Lost 7 parts (4n2u1w) 715 | -6/Factory | Discovered new exit (range 8) 716 | -6/Factory | Core integrity fell below 20% 722 | -6/Factory | Entered another Factory area 722 | -5/Factory | Evolved 2 slots: Utility x2 924 | -5/Factory | Identified exit to Factory 955 | -5/Factory | Entered another Factory area 955 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 956 | -4/Factory | Identified exit to Extension 970 | -4/Factory | Spotted B-86 Titan 979 | -4/Factory | Discovered exit to Extension (range 11) 1024 | -4/Factory | Lost 3 parts (2n1w) 1039 | -4/Factory | Discovered new exit (range 12) 1071 | -4/Factory | Identified exit to Research 1093 | -4/Factory | Entered Research 1093 | -3/Research | Evolved 2 slots: Utility x2 1106 | -3/Research | Spotted B-86 Titan 1204 | -3/Research | Spotted B-86 Titan 1312 | -3/Research | Discovered new exit (range 12) 1324 | -3/Research | Entered Testing 1327 | -3/Testing | Found Prototype Slashing Weapon 1327 | -3/Testing | Identified Molecular Scythe 1328 | -3/Testing | Lost 3 parts (1n2u) 1354 | -3/Testing | Found Gamma Bomb Array 1371 | -3/Testing | Identified exit to Research 1398 | -3/Testing | Found Prototype Processor 1398 | -3/Testing | Identified Exp. Terrain Scan Processor 1429 | -3/Testing | Entered Research 1429 | -2/Research | Evolved 2 slots: Utility x2 1584 | -2/Research | Spotted B-90 Cyclops 1609 | -2/Research | Spotted B-90 Cyclops 1623 | -2/Research | Discovered new exit (range 16) 1629 | -2/Research | Entered Access 1629 | -1/Access | Evolved 2 slots: Utility x2 1658 | -1/Access | Lost 6 parts (1n4u1w) 1735 | -1/Access | Energy Cycler disabled 1817 | -1/Access | Discovered new exit (range 6) 1819 | *** | Escaped! Last Messages --------------- 01735_ U-05 Engineer call for reinforcements jammed. 01738_ Acquired 3 matter. 01744_ Penetrated by Slug. 01750_ Acquired 94 matter. 01763_ Drone signal jammed. 01780_ Slug penetrates K-01 Serf. 01780_ K-01 Serf destroyed. 01780_ K-01 Serf collects debris. 01787_ Dropped Quantum Reactor. 01787_ Acquired Lgt. Quantum Reactor. 01797_ Dropped Quantum Reactor. 01798_ Acquired Lgt. Quantum Reactor. 01801_ Impulse Thruster Array destroyed. 01801_ Penetrated by Slug. 01801_ Slug penetrates K-01 Serf. 01801_ Dropped Lgt. Quantum Reactor. 01804_ Q-thruster destroyed. 01817_ The Access Shell folds into the floor. 01817_ EXIT=FOUND [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ???????????????????#""""""""""#??????????????????# | | ???????????????????# #??????????????????# | | ???????????????????# #??????????????????# | | ???????????????????# #??????????????????# | | ???????????????????# "" #??????????????##### | | ???????????????????# "@ #??????????????# | | ???????????????????# #??????????????# | | ???????????????????# #??????????????# | | ???????????????????# #?###########??# = | | ??????????????????## ### #??# | | ??????????????????# ## #??# | | ??????????????????##"" ### #??# | | ???????????????????#"" #?# #??# | | ???????????????????#"" #?# #??# | | ???????????????????#T #?# #??? | | ???????????????????#"" #?# #????? | | ???????????????????#"" #?# #??????? | | ???????????????????#"" #####+##+########### | | ?????????????? | | ?????????????? | | ??????????????######################## ####/ | | ?????????????????????????????????????# #?? | | ?????????????????????????????????????# #?? | | ?????????????????????????????????????# #?" | | ?????????????????????????????????????# #?"" | | ?????????????????????????????????????# # """ | | ?????????????????????????????????????# # " | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ????????????????????????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 1010 ECM Strength 3 Jamming Range 12 Power Shielding 66 Evasion (%) 73 Targeting Accuracy 12 Melee Accuracy 22 Armor Integrity Analysis 50 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Speedrunner Challenges ------------ None Game ------ Seed SwarmAssembledSource Manual? 0 Play Time 00:47:46 Cumulative 266.0 hours Start 2020.12.16 @ 22:28:45 End 2020.12.16 @ 23:16:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 276 Rogue 276 Adventurer 0 Explorer 0 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 78 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6924974c-f9f4-4494-8241-ba1e0990f7a0