Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.17 @ 09:02:46 Player: Back to the Scrapyard Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (901) 901 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5216 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 121/300 Energy 100/100 System Corruption 7% Temperature Cool (10) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit > --- UTILITY (8) ------ Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Gravmag System Scrapoid Pod Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Maxwheels > --- UTILITY ---------- Coolant Injector Light Humpback Deep Structural Scanner Hardened Light Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Minigun Battle Cannon Makeshift Sword > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Advanced Heat Sink Advanced Terrain Scanner Seismic Detector Improved Shield Generator Hacking Suite Component Analysis Suite Scrapoid Pod Overtuned Pulse Rifle Proton Cannon Battle Rifle High-powered Shotgun Grenade Launcher [Rating: 76] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Maxwheels Flight Unit Improved Flight Unit Utility Light Humpback Device Seismic Detector Storage Light Humpback Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Battle Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Battle Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 8 | . . . . . 8 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 6 | . . . . . 6 Weapon . | . . . . . . Parts Attached 34 | 7 4 5 1 2 15 Power 2 | 1 . . . . 1 Engine 2 | 1 . . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 3 . . 2 2 Treads 4 | . 2 . . 1 1 Leg 2 | 2 . . . . . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight 2 | . 1 . . 1 . Utility 10 | 2 . 1 . . 7 Device 4 | 1 . . . . 3 Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware 2 | . . . . . 2 Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 13 | 2 1 4 1 . 5 Energy Gun 3 | 1 1 1 . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 1 . 1 1 . 1 Ballistic Cannon 2 | . . 1 . . 1 Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost 18 | . . . 1 . 17 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 7 | . . . . . 7 Weapon 7 | . . . 1 . 6 Highest Loss Streak 6 | . . . 1 . 6 To Critical Strikes 1 | . . . . . 1 Average Backups 16 | 3 6 9 17 20 14 Power . | . 1 . 1 . . Propulsion 5 | 1 3 4 5 5 5 Utility 5 | . . 1 6 7 3 Weapon 4 | 1 2 2 3 5 3 Tool/Special . | . . . . . . Unused Backups 26 | . 2 4 . 5 15 Power 2 | . . . . . 2 Propulsion 4 | . 1 . . . 3 Utility 9 | . . . . 4 5 Weapon 10 | . 1 4 . 1 4 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 83 | . 99 93 84 82 57 Engine 13 | . 14 14 14 14 3 Treads 24 | . 22 28 28 27 . Device 3 | . 14 7 . . 11 Storage 12 | . 14 14 14 13 3 Energy Gun 2 | . 13 8 . . . Ballistic Gun 12 | . 14 12 13 13 7 Ballistic Cannon 9 | . . 4 14 13 3 Peak Build Rating 76 | 7 11 17 17 18 76 Average Rating 18 | 4 8 12 16 16 54 On Entrance 11 | . 7 9 15 17 18 Avg Prop Armor Cover (%) 28 | . . . . . 28 Naked Turns . | . . . . . . Heaviest Build 82 | 15 16 51 51 50 82 Greatest Support 40 | 20 40 40 40 40 30 Greatest Overweight (x) 14 | . . 1 1 14 4 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 25 | 8 8 25 25 25 25 Average Capacity 21 | 7 8 15 25 24 18 Most Carried 25 | 6 8 16 24 25 24 Average Carried 18 | 4 7 10 20 23 15 Final Capacity 25 | 8 8 25 25 25 5 Final Carried 25 | 4 8 15 24 25 4 Class Distribution -------------------- 93% | Mutant 6% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Derelict-Tank | -6/Factory Resources | -11 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 944 | 259 . 240 161 . 284 Remotely . | . . . . . . Salvage Created 479 | 13 . 108 101 . 257 Parts 26 | 2 . 7 7 . 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . 4 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 16 | . . 4 3 . 9 Guns 3 | . . 2 . . 1 Cannons 7 | . . 2 3 . 2 AOE 6 | . . . . . 6 Classes Destroyed 9 | 1 . 3 1 . 4 Builder 1 | . . . . . 1 Tunneler 1 | 1 . . . . . Turret 1 | . . 1 . . . Swarmer 1 | . . 1 . . . Grunt 4 | . . . . . 4 Sentry 3 | . . . 3 . . Hunter 4 | . . . . . 4 Programmer 1 | . . . . . 1 Subdweller 3 | . . 3 . . . Best Kill Streak 7 | 1 . 2 1 . 7 Combat Bots Only 6 | . . 2 1 . 6 Max Kills in Single Turn 3 | 1 . 1 1 . 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 412 | . . 79 22 . 311 Missed 139 | . . 36 8 . 95 Hits 273 | . . 43 14 . 216 Melee 1 | . . . . . 1 Projectile 272 | . . 43 14 . 215 AOE 1 | . . . . . 1 Critical Strikes 7 | . . . . . 7 Part Disruptions 2 | . . . . . 2 Damage Taken 3848 | . . 377 202 . 3269 Core 919 | . . 51 12 . 856 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 556 | . . . . 556 . Core Remaining (%) 87 | 100 . . . 74 . Volleys Fired 60 | 6 . 17 12 . 25 Largest 4 | 1 . 2 2 . 4 Hottest 158 | 20 . 76 61 . 158 Shots Fired 125 | 6 . 34 24 . 61 Gun 60 | 6 . 18 12 . 24 Cannon 57 | . . 16 12 . 29 Launcher 8 | . . . . . 8 Special . | . . . . . . Kinetic 104 | 6 . 33 24 . 41 Thermal 13 | . . 1 . . 12 Explosive 7 | . . . . . 7 Electromagnetic 1 | . . . . . 1 Robot Hit Streak 10 | 3 . 10 7 . 8 Robot Miss Streak 3 | 2 . 2 1 . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 87 | 4 . 24 19 . 40 Core Hits 47 | 1 . 7 6 . 33 Critical Kills 1 | 1 . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | 1 . . 2 . 1 Destroy 1 | 1 . . . . . Blast 3 | . . . 2 . 1 Melee Attacks 6 | . . 3 . . 3 Impact . | . . . . . . Slashing 6 | . . 3 . . 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2807 | 53 1 483 394 . 1876 Guns 626 | 53 . 222 107 . 244 Cannons 1014 | . . 261 276 . 477 Explosions 1132 | . . . . . 1132 Melee . | . . . . . . Ramming 35 | . 1 . 11 . 23 Kinetic 1464 | 53 . 469 383 . 559 Thermal 176 | . . 14 . . 162 Explosive 997 | . . . . . 997 Electromagnetic 135 | . . . . . 135 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Matter Fused 1 | . . . . . 1 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 62 | . . 19 . . 43 Projectiles 48 | . . 19 . . 29 Explosions 14 | . . . . . 14 Melee . | . . . . . . Knockbacks 15 | . . 4 . . 11 Impact . | . . . . . . Kinetic 15 | . . 4 . . 11 Secondary . | . . . . . . Self-Inflicted Damage 186 | . . . . . 186 Shots 4 | . . . . . 4 Rammed 16 | . 1 . 3 . 12 Targets Rammed 16 | . 1 . 3 . 12 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 252 | . . 2 49 . 252 Average Temperature 90 | . . 2 17 . 113 Received Heat Transfer 941 | . . 180 54 . 707 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 259 | . . 37 . . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 97 | 100 100 . 100 . 91 Level 1 2 | . . . . . 8 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 243 | 5 . . 32 . 243 Initial 21 | . . . 21 . . Average 18 | . . . 2 . 61 Influence Increases 648 | 5 . 55 86 . 502 Destroy 0b10 Robot/C 280 | . . 40 60 . 180 Destroy 0b10 Robot/NC 10 | 5 . . . . 5 Destroy Leader 40 | . . . . . 40 Successful Hack 26 | . . . 26 . . Disable Machine 105 | . . . . . 105 Destroy Structure 52 | . . . . . 52 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 120 | . . 15 . . 105 Influence Decreases 412 | 5 . 9 132 . 266 Entered New Map 25 | . . . 25 . . Time Decay 236 | 5 . 9 107 . 115 Lost Part 151 | . . . . . 151 Squads Dispatched 5 | . . . . . 5 Investigation 2 | . . . . . 2 Extermination 1 | . . . . . 1 Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 3 | . . . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . . 6 3 . 34 Peak Tracking Total 15 | . . 2 1 . 15 Tactical Retreats 4 | . . 1 . . 3 Traps | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 3 | . . . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 10 | . . 3 . . 7 Max in Single Turn 3 | . . 1 . . 3 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 16 | . 2 1 5 3 5 Terminals 9 | . 2 . 5 . 2 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 55 | . 4 1 8 33 9 Successful 41 | . . 1 5 33 2 Failed 14 | . 4 . 3 . 7 Catastrophic 2 | . . . 1 . 1 Database Lockouts . | . . . . . . Manual 19 | . 4 . 8 . 7 Terminals 16 | . 4 . 8 . 4 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 3 | . . . . . 3 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 34 | . . 1 . 33 . Record 32 | . . . . 32 . Proto ID Catalog 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 6 | . . . 5 . 1 Terminals 6 | . . . 5 . 1 Botnet 1 | . . . . . 1 Skim 5 | . . . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 . 4 . 4 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Initial UFD Resources 22 | . . . . . 22 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Active Infowar (turns) 1549 | 7 184 925 . . 433 Structural 433 | . . . . . 433 Seismic 1116 | 7 184 925 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 6776 | 80 184 1652 1310 2939 611 Spaces Moved 3308 | 45 96 779 517 1340 531 Core 35 | 5 . . . 2 28 Treads 2539 | . 75 779 517 1164 4 Legs 61 | 40 21 . . . . Wheels 345 | . . . . . 345 Hover . | . . . . . . Flight 328 | . . . . 174 154 Fastest Speed 37 | 50 120 160 240 37 37 Average Speed 186 | 112 151 187 240 214 75 Slowest Speed 750 | 120 160 240 240 750 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . . . . . 4 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 3 22 36 93 80 23 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 8 | . . 5 . 3 . Spaces Dug 4 | . . 1 . . 3 Terrain Destroyed 59 | . . 1 . . 58 Melee 4 | . . 1 . . 3 Projectile . | . . . . . . AOE 55 | . . . . . 55 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Total 3814 | 68 137 936 560 1422 691 Wait 226 | . 22 104 18 10 72 Move 3295 | 44 95 778 516 1339 523 Hop 4 | . . . . . 4 Pick Up 90 | 11 9 14 10 32 14 Fast Attach 1 | . . . . . 1 Attach 35 | 7 3 2 1 7 15 Detach 6 | . 1 1 . 2 2 Swap 17 | . 1 6 . . 10 Drop 50 | . 5 11 . 32 2 Fire 60 | 6 . 17 12 . 25 Melee 6 | . . 3 . . 3 Ram 12 | . . . . . 12 Kick . | . . . . . . Crush 4 | . 1 . 3 . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 16) 259 | -10/Materials | Discovered new exit (range 2) 265 | -10/Materials | Entered Subcaves 318 | -10/Subcaves | Build established: Mutant 331 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 897 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Shield 931 | -10/Subcaves | Discovered new exit (range 11) 1007 | -10/Subcaves | Shifting Twisted Machinery released Mak. Sword 1289 | -10/Subcaves | Visited 4L-MR0's lab 1316 | -10/Subcaves | Found Maxwheels 1857 | -10/Subcaves | Discovered new exit (range 8) 1917 | -10/Subcaves | Entered Recycling 2963 | -8/Recycling | Discovered new exit (range 15) 3167 | -8/Recycling | Scanned before Scraplab entrance 3203 | -8/Recycling | Entered Scraplab 3222 | -8/Recycling | Discovered new exit (range 3) 3227 | -8/Recycling | Entered Scraptown 3921 | -8/Scraptown | Discovered new exit (range 13) 3993 | -8/Scraptown | Visited Awakened 4024 | -8/Scraptown | Visited Assassins FH 4065 | -8/Scraptown | Visited CR-KLE's Repair Center 4087 | -8/Scraptown | CR-KLE repaired 6 parts 4183 | -8/Scraptown | Visited Fellowship of the Rings 4214 | -8/Scraptown | Visited Spacefarers 4252 | -8/Scraptown | Visited Symbiants 4411 | -8/Scraptown | Visited UFD Registry 4411 | -8/Scraptown | Registered with UFD as "Datastep" 4492 | -8/Scraptown | Visited Cartography Club 4562 | -8/Scraptown | Learned location of Storage (-8) 4562 | -8/Scraptown | Learned location of Recycling (-8) 4562 | -8/Scraptown | Learned location of Zion (-6) 4562 | -8/Scraptown | Learned 12 Materials zone layouts 4562 | -8/Scraptown | Learned 4 Access zone layouts 4562 | -8/Scraptown | Learned 8 Research zone layouts 4562 | -8/Scraptown | Learned 8 Access zone layouts 4562 | -8/Scraptown | Learned 4 Recycling zone layouts 4562 | -8/Scraptown | Learned 8 Proximity Caves zone layouts 4562 | -8/Scraptown | Learned 24 Proximity Caves zone layouts 4562 | -8/Scraptown | Learned location of 1 exit from Lower Caves 4562 | -8/Scraptown | Learned location of 1 exit from Proximity Caves 4581 | -8/Scraptown | Found Deep Structural Scanner 4748 | -8/Scraptown | Visited Science Guys 4837 | -8/Scraptown | Visited Observation Area 4907 | -8/Scraptown | Visited Scrapoid Pod Storage 4920 | -8/Scraptown | Found Scrapoid Pod 4966 | -8/Scraptown | Visited Scrap Suit Storage 4997 | -8/Scraptown | Visited Science Testing Area 5285 | -8/Scraptown | Visited LU-1G1's Boring Crew 5326 | -8/Scraptown | Visited Chapter 10 6007 | -8/Scraptown | Met Optimus 6007 | -8/Scraptown | Accepted into 0bPrime 6158 | -8/Scraptown | Discovered new exit (range 3) 6166 | -8/Scraptown | Entered Factory 6166 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x6 6167 | -6/Factory | Identified exit to Lower Caves 6172 | -6/Factory | Attached Maxwheels, gained temporary slots: Weapon x2 6461 | -6/Factory | Spotted B-75 Beast 6467 | -6/Factory | Build established: Derelict-Tank 6618 | -6/Factory | Lost 6 parts (1p3u2w) 6682 | -6/Factory | Lost 4 parts (1n1u2w) 6704 | -6/Factory | Core integrity fell below 50% 6712 | -6/Factory | Core integrity fell below 20% 6742 | -6/Factory | Lost 5 parts (1n2u2w) 6777 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- corruption cleaned. 06719_ U-05 Engineer works on Construction Platform. 06720_ W-25 Informer sends out distress signal. 06721_ K-01 Serf cleans the Terminal. 06721_ Acquired Magnetic Acceleration Cannon. 06736_ Acquired Imp. Gravmag System. 06743_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 06747_ Triggered Ambush Trap. 06747_ L-41 Fighter emerges from a hatch in the floor. 06747_ G-50 Soldier emerges from a hatch in the floor. 06760_ System corrupted: Imp. Flight Unit rejected. 06760_ W-25 Informer sends out distress signal. 06760_ Acquired Imp. Flight Unit. 06764_ Imp. Flight Unit destroyed. 06764_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ????"" """ # #? """??#+####### #?? | | ????"" """ + #?? ""???# + ] = ! #?? | | ? # #?? ???# ##########?????? | | ??# ####+##### #??????????????? | | #######????# #??????????????? | | ???????????# ###########+####???????????? | | ?????# ### #?# #???????????? | | ?????+ " #?# #???????????? | | ?????# ###### #?# !! #???????????? | | ?????##???????##+#### #?# ! #???????????? | | ?????????????? ?# #?# #???????????? | | ???????????? # #?# #???????????? | | ?????????? # #?# ! ! #???????????? | | ???????? # #?# #???????????? | | ???????# # #?# """ #???????????? | | ???????############## #?# """"" #???????????? | | ????????????????????? #?# """"" #???????????? | | ????????????????????# #?# #???????????? | | ????????????????????# #########+#########????????? | | ????????????????????# #????????? | | ????????????????????# #????????? | | ????????????????????+ p #????????? | | ????????????????????# #????????? | | ????????????????????# #????????? | | ????????????????????#####/#####g### #????????? | | ?????????????????????# @ g # #????????? | | ?????????????????????# g g #? ??????? | | ?????????????????????#! """""" #? ?????? | | ?????????????????????# """"""g #?? ?????? | | ?????????????????????# """""" #?? ??????? | | ?????????????????????# """""" #??? ???????? | | ?????????????????????# !#??????????????? | | ?????????????????????##############??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?>???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 62 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcThunderSaw Manual? 0 Play Time 00:40:59 Cumulative 397.7 hours Start 2026.07.17 @ 08:17:59 End 2026.07.17 @ 09:02:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 544 Rogue 526 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6352d980-d47c-4b4b-89fc-8f0d5a9c92bb