Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.06 @ 19:40:31 Player: surfboardsofcanada Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (2377) 2377 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5282 Bonus ------- None Cogmind --------- Core Integrity 305/700 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (15) --- Light Nuclear Core Large Storage Unit High-capacity Matter Pod (200) Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hacking Suite Hacking Suite Long-range Tractor Beam Pulse Rifle Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Hardlight Generator Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Advanced Beam Cannon Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Large Storage Unit High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Light Armor Plating Heavy EM Shotgun Pulse Rifle Heavy Laser Advanced Beam Cannon Minigun [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 59 | 8 11 3 10 12 15 Power 8 | 1 1 . 2 1 3 Engine 2 | 1 . . . . 1 Core 6 | . 1 . 2 1 2 Reactor . | . . . . . . Propulsion 16 | 4 4 2 3 1 2 Treads 10 | 2 . 2 3 1 2 Leg 6 | 2 4 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 4 . 3 5 7 Device 11 | . 2 . 2 3 4 Storage 3 | 1 2 . . . . Processor 1 | . . . . 1 . Hackware 1 | . . . . . 1 Protection 4 | . . . 1 1 2 Artifact . | . . . . . . Weapon 15 | 2 2 1 2 5 3 Energy Gun 10 | 2 1 1 2 2 2 Energy Cannon 1 | . . . . 1 . Ballistic Gun 3 | . 1 . . 1 1 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Corrupted Parts 1 | . . . 1 . . System Corruption 3 | . . . 3 . . Parts Lost 15 | . . . 2 1 12 Power 3 | . . . 1 1 1 Propulsion 3 | . . . . . 3 Utility 4 | . . . 1 . 3 Weapon 5 | . . . . . 5 Highest Loss Streak 6 | . . . 2 1 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 98 100 96 98 88 Engine 1 | . 1 . . . 3 Core 11 | . 12 14 11 9 11 Treads 16 | . . 10 29 27 17 Leg 10 | . 28 17 . . . Device 14 | . 13 14 20 14 8 Storage 11 | . 14 14 11 9 7 Processor 2 | . . . . 6 7 Hackware 1 | . . . . . 7 Protection 1 | . . . . 5 1 Energy Gun 17 | . 22 19 22 15 7 Energy Cannon 1 | . . . . 2 6 Ballistic Gun 4 | . 5 9 . 6 2 Ballistic Cannon 1 | . . . . 2 3 Naked Turns . | . . . . . . Heaviest Build 62 | 14 31 32 35 44 62 Greatest Support 68 | 40 20 40 66 68 68 Greatest Overweight (x) 2 | . 1 1 . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 Most Carried 15 | 1 11 11 12 15 15 Average Carried 10 | . 7 10 9 13 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 1 11 9 12 15 15 Class Distribution -------------------- 50% | Scavenger-Mutant 14% | Gunner 14% | Hacker-Gunner 11% | Mutant 7% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1497 | 219 471 39 144 291 333 Remotely 10 | . . . . . 10 Salvage Created 2909 | . 566 69 442 1148 684 Parts 156 | . 31 8 22 68 27 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 60 | . 12 5 8 19 16 Guns 43 | . 11 5 7 14 6 Cannons 10 | . . . . 3 7 AOE 4 | . . . . 2 2 Classes Destroyed 11 | . 2 1 3 4 1 Worker 3 | . . . 1 2 . Builder 2 | . . . . 2 . Tunneler 1 | . 1 . . . . Hauler 2 | . . . . 2 . Watcher 1 | . . . . 1 . Swarmer 11 | . . 5 . 3 3 Grunt 37 | . 12 . 5 9 11 Brawler 2 | . . . 1 1 . Duelist 3 | . . . . 3 . Sentry 6 | . . . 2 3 1 Hunter 1 | . . . . . 1 Best Kill Streak 7 | . 7 3 3 5 4 Combat Bots Only 6 | . 6 3 3 5 4 Max Kills in Single Turn 2 | . 2 1 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . . . . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 413 | . 59 13 21 70 250 Missed 128 | . 21 1 8 17 81 Damage Taken 3033 | . 377 72 175 677 1732 Core 562 | . 68 19 11 69 395 Absorbed by Shields 136 | . . . . 48 88 Ignored by Resistances 909 | . 118 24 50 210 507 Core Remaining (%) 87 | 100 . 65 97 87 . Volleys Fired 128 | . 31 6 18 41 32 Largest 3 | . 2 2 2 3 3 Hottest 187 | . 115 121 121 162 187 Shots Fired 317 | . 62 12 36 115 92 Gun 240 | . 62 12 36 92 38 Cannon 77 | . . . . 23 54 Launcher . | . . . . . . Special . | . . . . . . Kinetic 90 | . 8 3 . 41 38 Thermal 131 | . 54 9 16 11 41 Explosive . | . . . . . . Electromagnetic 96 | . . . 20 63 13 Robot Hit Streak 36 | . 12 9 18 31 36 Robot Miss Streak 2 | . 1 1 1 2 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . . 3 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 249 | . 51 9 31 90 68 Core Hits 133 | . 25 5 15 53 35 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 2 1 . 2 Burn 5 | . 1 2 1 . 1 Meltdown 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4869 | . 697 131 550 1938 1553 Guns 3420 | . 697 131 550 1417 625 Cannons 1226 | . . . . 385 841 Explosions 223 | . . . . 136 87 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1126 | . 95 26 . 489 516 Thermal 2032 | . 602 105 219 332 774 Explosive . | . . . . . . Electromagnetic 1711 | . . . 331 1117 263 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . 11 . . Average Corruption 6 | . . . 6 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . 21 . . Message Errors 10 | . . . 10 . . Matter Fused 6 | . . . 6 . . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 2 | . . . 2 . . Data Loss (minor) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 14 | . . . . . 14 Projectiles 14 | . . . . . 14 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 6 | . . . . 3 3 Impact . | . . . . . . Kinetic 6 | . . . . 3 3 Secondary . | . . . . . . Self-Inflicted Damage 105 | . . . 15 90 . Shots 4 | . . . 1 3 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 592 | . 231 72 248 277 592 Average Temperature 134 | . 101 37 87 92 205 Received Heat Transfer 1451 | . 276 . 60 429 686 Effects 30 | . . . . 4 26 Shutdowns 7 | . . . . . 7 Energy Bleed 6 | . . . . 1 5 Interference 7 | . . . . 3 4 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (major) 6 | . . . . . 6 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 8 | . . . 2 6 . Impact Corruptions . | . . . . . . Robots Melted 2 | . 1 . . . 1 Combat Hostiles 2 | . 1 . . . 1 Parts Melted 12 | . 5 2 2 . 3 Heat Transferred 4531 | . 1739 407 592 483 1310 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 1 3 1 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 390 | . 241 91 140 324 390 Initial 66 | . . 26 22 . 66 Average 106 | . 82 57 42 170 195 Maximum Alert Level 1 | . 1 . . 1 1 Low Security (%) 83 | 100 95 100 100 61 58 Level 1 16 | . 4 . . 38 41 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 2 . 2 6 8 Investigation 9 | . 2 . 1 2 4 Extermination . | . . . . . . Reinforcement 3 | . . . 1 1 1 Assault . | . . . . . . Garrison 6 | . . . . 3 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . 1 . . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 21 5 11 21 25 Peak Tracking Total 8 | . 8 3 3 5 8 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 5 | . 1 . . 1 3 Max in Single Turn 1 | . 1 . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 25 | . 9 . 6 4 6 Terminals 17 | . 8 . 4 4 1 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units 3 | . 1 . 1 . 1 Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Total Hacks 81 | . 34 . 16 18 13 Successful 42 | . 16 . 10 8 8 Failed 37 | . 17 . 6 9 5 Catastrophic 1 | . . . 1 . . Database Lockouts 2 | . 1 . . 1 . Manual 68 | . 33 . 13 17 5 Terminals 65 | . 33 . 13 18 1 Fabricators 8 | . . . . . 8 Repair Stations . | . . . . . . Recycling Units 6 | . 1 . 2 . 3 Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Terminal Hacks 19 | . 10 . 5 4 . Part Schematic 4 | . 2 . . 2 . Robot Analysis 10 | . 6 . 3 1 . Branch Access Points 2 | . 1 . . 1 . Alert Level 3 | . 1 . 2 . . Fabricator Hacks 5 | . . . . . 5 Load Schematic 3 | . . . . . 3 Build 2 | . . . . . 2 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 18 | . 6 . 5 4 3 Terminals 12 | . 5 . 2 4 1 Assimilate 3 | . 2 . . 1 . Botnet 9 | . 3 . 2 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 1 . 2 . 1 Monitor 1 | . . . 1 . . Reject 3 | . 1 . 1 . 1 Scanalyzers 1 | . . . 1 . . Researchers 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Reprogram 1 | . . . . . 1 Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 8 . 4 4 4 Full Trace Events 15 | . 6 . 4 2 3 Feedback Events 2 | . . . 2 . . Corruption 2 | . . . 2 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . 2 . . 2 . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 109 | . . . . . 109 Total Part Build Rating 6 | . . . . . 6 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 21 | . . . . . 21 Highest-Rated Ally 21 | . . . . . 21 Total Orders . | . . . . . . Ally Attacks 6 | . . . . . 6 Total Damage 75 | . . . . . 75 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 10 | . 6 . 3 1 . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4315 | 81 1159 567 881 951 676 Spaces Moved 2180 | 53 560 300 483 471 313 Core 2 | 2 . . . . . Treads 1401 | 13 . 121 483 471 313 Legs 777 | 38 560 179 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 155 155 Average Speed 167 | 127 179 179 160 157 171 Slowest Speed 320 | 160 190 240 160 160 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 5 80 64 47 46 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 15 | . . . 4 7 4 Melee . | . . . . . . Projectile 3 | . . . . 2 1 AOE 12 | . . . 4 5 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2582 | 63 655 318 554 606 386 Wait 138 | . 30 5 36 53 14 Move 2175 | 52 559 299 482 470 313 Hop . | . . . . . . Pick Up 32 | 1 11 . 3 12 5 Fast Attach 41 | 8 10 3 7 8 5 Attach 16 | . . . 2 4 10 Detach 11 | . 2 . 2 3 4 Swap 2 | . 1 . 1 . . Drop 39 | 2 11 5 3 15 3 Fire 128 | . 31 6 18 41 32 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 30 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 15) 385 | -10/Materials | Discovered new exit (range 8) 525 | -10/Materials | Build established: Scavenger-Mutant 660 | -10/Materials | Identified exit to Mines 964 | -10/Materials | Discovered new exit (range 16) 1085 | -10/Materials | Discovered new exit (range 10) 1132 | -10/Materials | Central database locked down 1241 | -10/Materials | Entered Mines 1579 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1643 | -10/Mines | Learned 2 Materials zone layouts 1667 | -10/Mines | Learned location of 1 exit from Materials 1784 | -10/Mines | Discovered new exit (range 15) 1808 | -10/Mines | Entered Materials 1808 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1809 | -9/Materials | Identified exit to Materials 1907 | -9/Materials | Discovered new exit (range 9) 2412 | -9/Materials | Discovered exit to Materials (range 16) 2556 | -9/Materials | Discovered exit to Materials (range 15) 2678 | -9/Materials | System corruption reached 10% 2689 | -9/Materials | Entered another Materials area 2689 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2975 | -8/Materials | Build established: Scavenger-Tank 3126 | -8/Materials | Met 7R-MNS 3191 | -8/Materials | Central database locked down 3224 | -8/Materials | Garrison activated, responded to threat 3358 | -8/Materials | Build established: Gunner 3436 | -8/Materials | Discovered new exit (range 3) 3640 | -8/Materials | Entered Factory 3640 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3641 | -7/Factory | Caught up to 7R-MNS 3677 | -7/Factory | Garrison activated, responded to threat 3883 | -7/Factory | Fabricated Hacking Suite? 3896 | -7/Factory | Fabricated Hacking Suite (x1) 3946 | -7/Factory | Build established: Hacker-Gunner 3960 | -7/Factory | Lost 6 parts (2n3u1w) 4292 | -7/Factory | Cargo convoy interrupted 4313 | -7/Factory | Core integrity fell below 50% 4316 | -7/Factory | Self-destructed Last Messages --------------- 04295_ Slug penetrates Wall. 04300_ Penetrated by Slug. 04300_ Slug penetrates Wall. 04304_ Adv. Beam Cannon destroyed. 04305_ Penetrated by Slug. 04305_ U-05 Engineer destroyed. 04306_ Penetrated by Slug. 04306_ Hvy. EM Shotgun destroyed. 04306_ K-01 Serf collects debris. 04307_ U-05 Engineer builds a Wall. 04307_ Penetrated by Slug. 04309_ Slug penetrates Wall. 04309_ Lgt. Nuclear Core destroyed. 04310_ K-01 Serf collects debris. 04311_ Med. Treads destroyed. 04311_ Penetrated by Slug. 04312_ Slug penetrates Wall. 04313_ U-05 Engineer builds a Wall. 04314_ K-01 Serf collects debris. 04315_ Slug penetrates Wall. 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""" #??????????????????????????? | | ????????????? #??????????????????????????? | | ???????????????? #??????????????????????????? | | ????????????????###+###??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 24 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Hcp. Matter Pod | -10/Materials | Hacked Adv. Targeting Computer | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldVisualRay Manual? 0 Play Time 00:48:18 Cumulative 30.2 hours Start 2024.03.06 @ 17:42:15 End 2024.03.06 @ 19:40:31 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 40 Rogue 26 Adventurer 12 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 35 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac6ccd2a-31fc-4a7e-92eb-d33eb35eaf50