Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.18 @ 16:06:48 Player: MadBadger Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (59) 295 Value Destroyed (1437) 1437 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3392 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 149/300 Energy 279/280 System Corruption 2% Temperature Critical (548) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- Heavy Particle Gun > --- INVENTORY (15) --- Ion Engine Heavy Ion Engine Compact Wheel Compact Wheel Field Laser Field Laser Field Laser Field Laser Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Melee Analysis Suite > --- WEAPON ----------- Field Laser Heavy Particle Gun Light Assault Rifle > --- INVENTORY -------- Ion Engine Heavy Ion Engine Compact Wheel Compact Wheel Field Laser Field Laser Field Laser Field Laser Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Grenade Launcher [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Reactive Plating Weapon Improved Assault Rifle Energy Gun Field Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 47 | 7 8 12 20 Power 8 | 2 2 2 2 Engine 7 | 2 1 2 2 Core 1 | . 1 . . Reactor . | . . . . Propulsion 15 | 2 2 3 8 Treads . | . . . . Leg 10 | 2 2 3 3 Wheel 2 | . . . 2 Hover . | . . . . Flight 3 | . . . 3 Utility 8 | 1 2 2 3 Device 2 | . 1 . 1 Storage 2 | 1 1 . . Processor 3 | . . 2 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 16 | 2 2 5 7 Energy Gun 6 | 1 . . 5 Energy Cannon . | . . . . Ballistic Gun 7 | 1 2 3 1 Ballistic Cannon 2 | . . 2 . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . 1 1 1 Parts Lost 26 | . 2 9 15 Power 2 | . . 1 1 Propulsion 10 | . 2 3 5 Utility 5 | . . 1 4 Weapon 9 | . . 4 5 Highest Loss Streak 6 | . 1 4 6 To Critical Strikes 1 | . . 1 . Average Backups 7 | 1 7 6 7 Power 1 | . 1 1 2 Propulsion 1 | . 2 2 1 Utility . | . . . . Weapon 3 | . 4 2 2 Tool/Special . | . . . . Unused Backups 9 | . 1 1 7 Power 2 | . . 1 1 Propulsion . | . . . . Utility . | . . . . Weapon 7 | . 1 . 6 Tool/Special . | . . . . Average Slot Usage (%) 85 | . 93 78 81 Engine 7 | . 8 5 8 Core 3 | . 5 3 . Leg 19 | . 24 23 12 Flight 1 | . . . 5 Device 5 | . 11 . 4 Storage 11 | . 14 11 9 Processor 8 | . . 13 14 Energy Gun 2 | . 1 . 6 Ballistic Gun 18 | . 26 18 8 Ballistic Cannon 3 | . . 2 8 Peak Build Rating 25 | 6 14 18 25 Average Rating 14 | 4 12 14 19 On Entrance 8 | . 6 14 15 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 45 | 13 32 36 45 Greatest Support 35 | 20 20 30 35 Greatest Overweight (x) 13 | 2 5 8 13 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 6 9 15 15 Most Carried 12 | 4 8 8 12 Average Carried 7 | 2 7 6 7 Final Capacity 15 | 8 15 15 15 Final Carried 12 | 4 8 6 12 Class Distribution -------------------- 67% | Mutant 19% | Gunner 7% | Scavenger-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1379 | 189 367 379 444 Remotely . | . . . . Salvage Created 1808 | . 591 702 515 Parts 110 | . 28 43 39 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 46 | . 13 15 18 Guns 36 | . 13 13 10 Cannons 6 | . . 2 4 AOE 4 | . . . 4 Classes Destroyed 9 | . 4 3 2 Worker 1 | . . 1 . Builder 2 | . . . 2 Hauler 1 | . . 1 . Recycler 2 | . 1 . 1 Watcher 7 | . 3 2 2 Swarmer 19 | . 5 4 10 Grunt 21 | . 8 7 6 Brawler 1 | . . . 1 Sentry 5 | . . 4 1 Best Kill Streak 5 | . 5 5 4 Combat Bots Only 5 | . 5 5 4 Max Kills in Single Turn 3 | . 2 2 3 Gunslinging 1 | . 1 . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 379 | . 89 105 185 Missed 91 | . 27 30 34 Hits 288 | . 62 75 151 Melee 4 | . . . 4 Projectile 284 | . 62 75 147 Critical Strikes 5 | . . 2 3 Damage Taken 3395 | . 675 903 1817 Core 818 | . 84 118 616 Absorbed by Shields . | . . . . Ignored by Resistances 40 | . . . 40 Core Remaining (%) 78 | 100 66 70 . Volleys Fired 143 | . 36 53 54 Largest 3 | . 2 2 3 Hottest 138 | . 46 66 138 Shots Fired 316 | . 72 95 149 Gun 257 | . 72 91 94 Cannon 54 | . . 4 50 Launcher 5 | . . . 5 Special . | . . . . Kinetic 268 | . 72 95 101 Thermal 43 | . . . 43 Explosive 5 | . . . 5 Electromagnetic . | . . . . Robot Hit Streak 17 | . 17 17 11 Robot Miss Streak 5 | . 5 3 5 Penetration Max . | . . . . Secondary Targets 7 | . 4 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 188 | . 45 66 77 Core Hits 86 | . 23 26 37 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 4 | . . 1 3 Burn 3 | . . . 3 Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3573 | . 777 1009 1787 Guns 2514 | . 777 945 792 Cannons 568 | . . 64 504 Explosions 477 | . . . 477 Melee . | . . . . Ramming 14 | . . . 14 Kinetic 2649 | . 777 1009 863 Thermal 433 | . . . 433 Explosive 477 | . . . 477 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 20 | . . . 20 Projectiles 7 | . . . 7 Explosions 13 | . . . 13 Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage 89 | . . . 89 Shots 4 | . . . 4 Rammed . | . . . . Targets Rammed 5 | . . . 5 Kicked 5 | . . . 5 Crushed . | . . . . Highest Temperature 562 | . 19 17 562 Average Temperature 119 | . 5 5 140 Received Heat Transfer 1005 | . 207 339 459 Effects 12 | . . . 12 Shutdowns 1 | . . . 1 Interference 1 | . . . 1 Matter Decay 3 | . . . 3 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 4 | . . . 4 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1110 | . . . 1110 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 171 | . 171 90 170 Initial 5 | . . 3 5 Average 54 | . 70 33 58 Influence Increases 1301 | . 362 423 516 Destroy 0b10 Robot/C 920 | . 260 300 360 Destroy 0b10 Robot/NC 65 | . 20 20 25 Destroy Leader 206 | . 66 86 54 Disable Machine 15 | . 15 . . Destroy Structure 35 | . 1 2 32 Lose Combat Pursuer 60 | . . 15 45 Influence Decreases 1195 | . 354 418 423 Entered New Map 13 | . . 5 8 Time Decay 998 | . 334 333 331 Lost Part 184 | . 20 80 84 Squads Dispatched 5 | . 2 3 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 4 | . 2 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . . 1 6 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 70 | . 21 20 29 Peak Tracking Total 6 | . 6 5 5 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2137 | . 972 422 743 Optics 1113 | . . 370 743 Terrain 1024 | . 972 52 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3126 | 64 1170 864 1028 Spaces Moved 1360 | 47 630 323 360 Core 57 | 12 37 2 6 Treads . | . . . . Legs 1198 | 35 593 321 249 Wheels 43 | . . . 43 Hover . | . . . . Flight 62 | . . . 62 Fastest Speed 50 | 50 120 120 100 Average Speed 181 | 108 147 211 223 Slowest Speed 760 | 150 330 450 760 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 1 | . . . 1 Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 4 73 30 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 32 | . . . 32 Melee . | . . . . Projectile 4 | . . . 4 AOE 28 | . . . 28 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1734 | 56 803 408 467 Wait 141 | . 114 15 12 Move 1357 | 46 629 322 360 Hop . | . . . . Pick Up 19 | 3 7 2 7 Fast Attach 33 | 6 5 8 14 Attach 10 | . 1 4 5 Detach 9 | . 1 2 6 Swap 6 | 1 3 . 2 Drop 11 | . 7 2 2 Fire 143 | . 36 53 54 Melee . | . . . . Ram . | . . . . Kick 5 | . . . 5 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 16) 692 | -10/Materials | Discovered new exit (range 5) 794 | -10/Materials | Discovered new exit (range 16) 1176 | -10/Materials | Discovered new exit (range 13) 1235 | -10/Materials | Entered another Materials area 1235 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1359 | -9/Materials | Lost 4 parts (1n1u2w) 2086 | -9/Materials | Discovered new exit (range 7) 2099 | -9/Materials | Entered another Materials area 2099 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2393 | -8/Materials | Build established: Gunner 2625 | -8/Materials | Core integrity fell below 50% 2662 | -8/Materials | Lost 6 parts (1p1n1u3w) 2709 | -8/Materials | Core integrity fell below 20% 3128 | -8/Materials | Core destroyed Last Messages --------------- 03108_ Lgt. Treads melted. 03108_ B-36 Bruiser destroyed. 03108_ Switching to secondary target: G-47 Trooper. 03109_ Reactive Plating destroyed. 03109_ K-01 Serf collects debris. 03118_ G-47 Trooper suffers critical hit (Burn). 03118_ G-47 Trooper destroyed. 03119_ K-01 Serf collects debris. 03122_ Overheating: Matter decay (-32). 03122_ K-01 Serf collects debris. 03123_ Overheating: Carbon-fiber Leg damaged (-34). 03123_ Overheating: Aluminum Leg damaged (-11). 03123_ Overheating: Hvy. Particle Gun damaged (-35). 03123_ Overheating: Hvy. Ion Engine damaged (-14). 03123_ Field Laser destroyed. 03124_ Carbon-fiber Leg broken. 03124_ Overheating: Short circuit. 03125_ Lgt. Assault Rifle destroyed. 03126_ Overheating: Matter decay (-47). 03128_ Overheating: Core damaged (-93). 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