Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.04 @ 22:13:33 Player: tkc Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (139) 695 Value Destroyed (4567) 4567 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (567) 567 TOTAL SCORE: 11109 Bonus ------- High Alert Combat Kills 67 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 353/500 Energy 449/450 System Corruption 7% Temperature Cool (0) Movement Rolling (100) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (10) ----- Energy Well High-capacity Matter Pod Enhanced Optical Array Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Improved Kinecellerator Advanced Transmission Jammer Improved Hardlight Generator Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Energy Well Enhanced Optical Array Advanced Signal Interpreter Improved Hardlight Generator Improved Hacking Suite > --- WEAPON ----------- Improved Arc Projector Cooled Pulse Rifle Plasma Rifle > --- INVENTORY -------- Advanced Heat Sink High-capacity Matter Pod Improved Kinecellerator Improved Component Analysis Suite System Restoration Module Improved Arc Projector Heavy Laser Compact Ion Cannon Heavy Machine Gun Improved Proton Missile Launcher Heavy Rocket Launcher Long-range Missile Launcher Power Maul [Rating: 75] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Power Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Improved Proton Missile Launcher Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Slots Evolved 12 | . . 2 . . . 2 2 2 2 . 2 Power 1 | . . . . . . . . . 1 . . Propulsion 2 | . . . . . . 1 1 . . . . Utility 8 | . . 1 . . . 1 1 2 1 . 2 Weapon 1 | . . 1 . . . . . . . . . Parts Attached 233 | 9 7 10 13 1 13 16 35 87 4 2 36 Power 26 | 1 2 2 1 1 3 1 4 7 1 . 3 Engine 19 | 1 2 2 1 1 2 . 2 6 1 . 1 Core 6 | . . . . . 1 1 2 1 . . 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 68 | 4 . 3 3 . 4 7 11 30 1 . 5 Treads 17 | 2 . 2 . . . 3 2 8 . . . Leg 33 | . . 1 2 . 2 3 6 19 . . . Wheel 17 | 2 . . 1 . 2 1 3 2 1 . 5 Hover 1 | . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . Utility 60 | 2 2 2 2 . 1 3 9 27 1 1 10 Device 32 | 1 1 1 1 . 1 1 7 14 . . 5 Storage 11 | 1 1 1 1 . . . . 2 . 1 4 Processor 6 | . . . . . . . 1 3 1 . 1 Hackware 1 | . . . . . . . . 1 . . . Protection 10 | . . . . . . 2 1 7 . . . Artifact . | . . . . . . . . . . . . Weapon 79 | 2 3 3 7 . 5 5 11 23 1 1 18 Energy Gun 32 | 2 2 2 2 . 4 2 5 8 . 1 4 Energy Cannon 12 | . . 1 3 . . . 2 3 . . 3 Ballistic Gun 18 | . 1 . 2 . 1 3 3 6 . . 2 Ballistic Cannon 4 | . . . . . . . 1 . . . 3 Launcher 6 | . . . . . . . . 3 . . 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . 1 1 . 3 Slashing Weapon 2 | . . . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 . 2 . . 1 Parts Lost 104 | . 1 . 8 . 10 6 18 33 . 4 24 Power 10 | . . . 1 . 2 . . 2 . 1 4 Propulsion 33 | . . . 3 . 3 2 6 13 . 1 5 Utility 25 | . . . 1 . 1 2 4 11 . . 6 Weapon 36 | . 1 . 3 . 4 2 8 7 . 2 9 Highest Loss Streak 13 | . 1 . 4 . 6 2 7 7 . 4 13 To Critical Strikes 1 | . . . . . . . . 1 . . . Average Slot Usage (%) 93 | . 98 99 96 100 95 95 96 95 78 82 67 Engine 6 | . 14 11 10 11 6 1 . 5 11 8 3 Core 1 | . . . . . 4 7 6 . . . 1 Treads 7 | . 28 21 2 . . 14 10 8 5 3 . Leg 9 | . . . 9 11 10 9 15 12 . . . Wheel 4 | . . . 9 11 11 1 2 1 3 5 4 Device 11 | . 12 16 18 11 9 4 5 12 17 17 15 Storage 13 | . 14 16 14 22 22 18 12 9 5 10 9 Processor 5 | . . . . . . . 6 10 9 11 14 Hackware 1 | . . . . . . . . 3 5 5 5 Protection 4 | . . . . . . 10 10 7 . . . Energy Gun 11 | . 26 20 13 22 24 16 7 4 11 11 4 Energy Cannon 3 | . . 1 2 . . . . 9 4 . 3 Ballistic Gun 6 | . 1 11 17 11 5 9 8 3 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 74 | 13 26 38 38 38 45 46 60 64 68 74 68 Greatest Support 60 | 40 40 40 40 16 16 60 60 60 30 12 42 Greatest Overweight (x) 20 | . . . 2 2 4 3 3 5 5 6 20 Average Overweight (x) 1 | . . . 1 2 2 . . 2 4 4 3 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 8 11 13 13 15 15 15 15 15 11 14 14 Average Carried 12 | 5 8 10 10 14 14 13 14 13 9 12 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 8 11 12 13 15 15 14 11 10 11 14 5 Class Distribution -------------------- 37% | Scavenger-Gunner 18% | Scavenger-Tank 14% | Mutant 13% | Scavenger-Mutant 5% | Scavenger-Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Matter Collected 3463 | 290 219 118 162 20 121 174 668 1138 . . 553 Remotely . | . . . . . . . . . . . . Salvage Created 5917 | 116 375 339 397 . 469 484 939 2268 . . 530 Parts 314 | 4 36 26 18 . 20 21 42 112 . . 35 Haulers Intercepted 2 | . . 1 . . . . 1 . . . . Recyclers Shooed 14 | . 1 . 1 . 1 2 . 5 . . 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Combat Hostiles Destroyed 95 | . 9 8 7 . 11 8 15 35 . . 2 Guns 61 | . 9 7 6 . 11 8 10 9 . . 1 Cannons 24 | . . 1 1 . . . 4 18 . . . AOE 8 | . . . . . . . . 7 . . 1 Classes Destroyed 14 | 2 5 2 . . 2 1 2 . . . . Worker 7 | . 1 . . . . . . 3 . . 3 Builder 14 | . 1 1 . . 1 . 2 4 . . 5 Tunneler 3 | 2 . . . . . . 1 . . . . Hauler 2 | . . 1 . . . . 1 . . . . Recycler 10 | 1 1 . 1 . . 1 1 3 . . 2 Watcher 8 | . 1 1 . . . . 1 4 . . 1 Swarmer 19 | . 5 3 . . 3 . . 8 . . . Grunt 51 | . 4 4 6 . 5 5 10 17 . . . Brawler 3 | . . . . . 1 . . 2 . . . Duelist 4 | . . 1 1 . . . . 2 . . . Sentry 7 | . . . . . . 3 3 1 . . . Hunter 4 | . . . . . 2 . . 2 . . . Programmer 6 | . . . . . . . 1 3 . . 2 Heavy 1 | . . . . . . . 1 . . . . Best Kill Streak 9 | 3 5 3 3 . 5 4 4 9 . . 3 Combat Bots Only 5 | . 3 3 3 . 5 3 4 5 . . 1 Max Kills in Single Turn 4 | 1 1 1 1 . 1 1 1 4 . . 3 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Damage Taken 13468 | . 389 268 630 . 822 644 2375 4967 . 293 3080 Core 2572 | . 50 6 95 . 222 60 220 741 . 19 1159 Absorbed by Shields 354 | . . . . . . . . 246 . 108 . Redirected to Shielding 304 | . . . . . . 10 28 266 . . . Regen/Repaired (Parts) 88 | . . . . . . . 69 19 . . . Core Remaining (%) 66 | 100 80 . . . 19 89 68 12 . 98 . Volleys Fired 371 | 12 26 18 37 . 38 28 59 114 2 . 37 Largest 3 | 2 2 3 3 . 3 3 3 3 1 . 3 Hottest 224 | 80 80 126 116 . 145 141 214 224 60 . 202 Shots Fired 938 | 24 52 48 96 . 106 79 162 299 2 . 70 Gun 688 | 24 52 44 91 . 106 79 113 141 2 . 36 Cannon 231 | . . 4 5 . . . 49 151 . . 22 Launcher 19 | . . . . . . . . 7 . . 12 Special . | . . . . . . . . . . . . Kinetic 320 | . 4 18 67 . 7 32 96 84 . . 12 Thermal 537 | 24 40 26 24 . 99 47 60 185 2 . 30 Explosive 9 | . . . . . . . . 5 . . 4 Electromagnetic 72 | . 8 4 5 . . . 6 25 . . 24 Robot Hit Streak 21 | 5 5 12 21 . 8 19 18 18 . . 8 Robot Miss Streak 5 | 3 2 2 4 . 4 3 5 4 . . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . Shots Hit Robots 601 | 13 29 26 70 . 61 53 112 190 . . 47 Core Hits 280 | 4 20 17 20 . 28 22 47 92 . . 30 Critical Kills 8 | . . 1 1 . . 1 4 1 . . . Critical Parts Destroyed 2 | . . . . . . . 2 . . . . Critical Strikes 18 | . . 2 2 . . 2 8 3 . . 1 Burn 8 | . . 1 1 . . 1 2 2 . . 1 Destroy 10 | . . 1 1 . . 1 6 1 . . . Melee Attacks 12 | . . . . . . . . 6 . . 6 Impact 6 | . . . . . . . . . . . 6 Slashing 6 | . . . . . . . . 6 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12169 | 140 378 378 725 . 742 709 2012 5520 . . 1565 Guns 6070 | 140 329 248 622 . 733 709 1310 1630 . . 349 Cannons 4075 | . . 65 103 . . . 702 2698 . . 507 Explosions 2015 | . 49 65 . . . . . 1192 . . 709 Melee . | . . . . . . . . . . . . Ramming 9 | . . . . . 9 . . . . . . Kinetic 2841 | . 7 76 396 . 26 211 985 851 . . 289 Thermal 7010 | 140 276 237 226 . 707 498 919 3525 . . 482 Explosive 1328 | . . . . . . . . 740 . . 588 Electromagnetic 981 | . 95 65 103 . . . 108 404 . . 206 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . 1 . . . 2 . . 6 . . 12 Average Corruption 4 | . 1 . . . 2 . . 3 . . 8 Corruption Purged 5 | . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . Effects 44 | . 1 . . . 2 . . 26 . . 15 Message Errors 7 | . . . . . . . . 5 . . 2 Matter Fused 12 | . . . . . . . . 8 . . 4 Heat Flow Errors 8 | . . . . . . . . 5 . . 3 Energy Discharges 8 | . . . . . . . . 5 . . 3 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 5 | . 1 . . . 1 . . 2 . . 1 Data Loss (major) 2 | . . . . . . . . 1 . . 1 Misfires 1 | . . . . . 1 . . . . . . Overload Shots 2 | . . . . . . . . . 2 . . Overflow Damage 334 | . . . . . . . . 308 . . 26 Projectiles 9 | . . . . . . . . 9 . . . Explosions 325 | . . . . . . . . 299 . . 26 Melee . | . . . . . . . . . . . . Knockbacks 4 | . . . . . . . 2 . . . 2 Impact . | . . . . . . . . . . . . Kinetic 4 | . . . . . . . 2 . . . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 747 | . 36 34 . . 4 . . 458 . . 215 Shots 16 | . 1 1 . . . . . 7 . . 7 Rammed 1 | . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 411 | 90 144 267 126 . 357 374 353 411 . . 155 Average Temperature 88 | 38 47 76 49 . 91 131 110 89 . . 49 Received Heat Transfer 2917 | . 108 54 279 . 198 306 606 1143 . 45 178 Effects 10 | . . 1 . . 3 1 4 1 . . . Shutdowns 3 | . . . . . 1 1 1 . . . . Energy Bleed 3 | . . . . . 2 . . 1 . . . Interference 4 | . . 1 . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . . 1 1 . . . Parts Melted 20 | 1 1 2 . . 3 2 6 3 . . 2 Heat Transferred 12921 | 325 625 644 645 . 1630 1234 1944 5023 . . 851 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . . . 3 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Peak Influence 516 | 15 353 358 249 . 250 150 181 516 242 169 141 Initial 233 | . 9 64 139 . . 19 27 51 233 169 75 Average 173 | 8 153 207 159 . 144 85 83 297 236 161 60 Maximum Alert Level 2 | . 1 1 1 . 1 . . 2 1 . . Low Security (%) 63 | 100 62 48 78 . 50 100 100 22 . 100 100 Level 1 28 | . 37 51 21 . 49 . . 51 100 . . Level 2 8 | . . . . . . . . 26 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . 2 2 . . . 2 6 13 . . 3 Investigation 3 | . 1 . . . . . . 2 . . . Extermination 7 | . . . . . . . 2 3 . . 2 Reinforcement 14 | . 1 2 . . . 1 4 5 . . 1 Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . . 1 . 3 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 2 . . 1 Haulers Reinforced 2 | . . . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Distress Signals 7 | . . 3 . . . . . 3 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 154 | . 16 17 8 . 13 12 24 53 . 2 9 Peak Tracking Total 7 | . 4 5 5 . 7 4 5 6 . 2 6 Tactical Retreats 12 | . 1 . 1 . 2 . 3 2 . 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Traps Triggered 8 | . 1 . . . . 2 . 4 . . 1 Indirectly 1 | . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Machines Disabled 20 | . 3 2 . . . . 2 11 . . 2 Max in Single Turn 4 | . 2 1 . . . . 1 4 . . 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Machines Accessed 31 | . 3 3 . 4 . 5 3 9 2 . 2 Terminals 23 | . 3 3 . . . 4 2 7 2 . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 1 2 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 107 | . 10 8 . 49 . 12 5 15 5 . 3 Successful 81 | . 5 4 . 49 . 7 3 8 4 . 1 Failed 25 | . 4 4 . . . 5 2 7 1 . 2 Catastrophic 4 | . 1 1 . . . . . 2 . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 40 | . 10 8 . . . 9 2 6 4 . 1 Terminals 48 | . 10 8 . . . 10 3 9 5 . 3 Fabricators . | . . . . . . . . . . . . Repair Stations 8 | . . . . . . . 2 6 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 68 | . 4 3 . 49 . 4 1 3 3 . 1 Record 50 | . 1 . . 49 . . . . . . . Robot Analysis 3 | . 1 1 . . . 1 . . . . . Open DSF 5 | . . . . . . . 1 2 1 . 1 Level Access Points 1 | . . . . . . . . . 1 . . Terminal Index 5 | . 1 1 . . . 1 . 1 1 . . Alert Level 2 | . . 1 . . . 1 . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . 2 5 . . . Scan Component 4 | . . . . . . . 1 3 . . . Repair 3 | . . . . . . . 1 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . Insert Component 1 | . . . . . . 1 . . . . . Analyze 1 | . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 1 . . . 1 . . 1 . . Terminals 4 | . 1 1 . . . 1 . . 1 . . Botnet 4 | . 1 1 . . . 1 . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 3 2 . . . 4 2 6 2 . 1 Full Trace Events 3 | . 1 1 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 1 2 . . . Time 102 | . . . . . . . 26 76 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Robot Analysis Total 3 | . 1 1 . . . 1 . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Turns Passed 7523 | 125 428 336 446 1046 413 465 1130 2123 109 80 822 Spaces Moved 3551 | 51 206 150 251 799 186 197 449 827 50 46 339 Core 14 | 1 . . . . . . . . . . 13 Treads 743 | 32 206 150 21 . . 105 184 36 9 . . Legs 875 | . . . . . 7 64 260 544 . . . Wheels 1919 | 18 . . 230 799 179 28 5 247 41 46 326 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 115 130 130 125 123 120 165 150 80 Average Speed 156 | 133 160 160 123 130 139 174 174 181 192 162 154 Slowest Speed 1050 | 160 160 160 160 130 400 270 240 330 320 180 1050 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 4 30 22 63 93 32 16 12 32 1 46 9 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . . 2 . 1 . . . . . . Spaces Dug 16 | . . . . . . . . 8 2 . 6 Terrain Destroyed 185 | . . 2 . . . . 10 101 2 . 70 Melee 12 | . . . . . . . . 6 . . 6 Projectile 32 | . . . . . . . 10 18 2 . 2 AOE 141 | . . 2 . . . . . 77 . . 62 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Total 4722 | 80 256 211 318 807 256 261 669 1194 60 50 560 Wait 356 | . . 27 9 . 8 10 99 89 2 . 112 Move 3540 | 50 205 149 250 798 185 196 448 826 49 45 339 Hop . | . . . . . . . . . . . . Pick Up 121 | 9 9 3 8 5 9 8 17 35 3 3 12 Fast Attach 57 | 6 2 1 2 . 1 7 4 18 1 1 14 Attach 91 | 1 1 4 7 . 9 8 17 27 2 . 15 Detach 6 | . . 1 . . . . 1 1 . . 3 Swap 85 | 2 4 5 4 1 3 1 14 42 1 1 7 Drop 73 | . 9 3 1 3 2 3 10 27 . . 15 Fire 371 | 12 26 18 37 . 38 28 59 114 2 . 37 Melee 12 | . . . . . . . . 6 . . 6 Ram 1 | . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . 9 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 5 exits: Fac x4 / DSF) -5/DSF -4/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 15) 363 | -10/Materials | Central database locked down 464 | -10/Materials | Discovered new exit (range 12) 554 | -10/Materials | Entered another Materials area 554 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 865 | -9/Materials | Discovered new exit (range 13) 890 | -9/Materials | Entered Mines 978 | -9/Mines | Lost 4 parts (1p2n1w) 1210 | -9/Mines | Lost 3 parts (1u2w) 1251 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1256 | -9/Mines | Discovered new exit (range 9) 1297 | -9/Mines | Learned location of 1 exit from Lower Caves 1322 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1323 | -9/Mines | Discovered new exit (range 5) 1336 | -9/Mines | Entered Exiles 1387 | -9/Exiles | Discovered new exit (range 14) 1429 | -9/Exiles | Met 8R-AWN 1457 | -9/Exiles | Met EX-HEX 1475 | -9/Exiles | Build established: Scavenger-Gunner 1551 | -9/Exiles | Met EX-DEC 1556 | -9/Exiles | Learned location of Zion (-6) 1600 | -9/Exiles | Met EX-BIN 2122 | -9/Exiles | Visited The Gauntlet 2370 | -9/Exiles | Discovered new exit (range 11) 2382 | -9/Exiles | Entered Mines 2449 | -8/Mines | Core integrity fell below 50% 2482 | -8/Mines | Lost 6 parts (1p2n3w) 2606 | -8/Mines | Core integrity fell below 20% 2634 | -8/Mines | Lost 4 parts (1p1n1u1w) 2770 | -8/Mines | Discovered new exit (range 9) 2795 | -8/Mines | Entered Materials 2795 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2953 | -8/Materials | Garrison activated, responded to threat 3210 | -8/Materials | Discovered new exit (range 10) 3237 | -8/Materials | Build established: Scavenger-Tank 3260 | -8/Materials | Entered Factory 3260 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3672 | -7/Factory | Lost 3 parts (2n1w) 3955 | -7/Factory | Build established: Scavenger-Gunner 4032 | -7/Factory | Lost 4 parts (3n1w) 4090 | -7/Factory | Cargo convoy interrupted 4171 | -7/Factory | Repaired Lgt. Assault Rifle 4280 | -7/Factory | Discovered new exit (range 11) 4390 | -7/Factory | Entered another Factory area 4390 | -6/Factory | Evolved 2 slots: Utility x2 4399 | -6/Factory | Lost 7 parts (1n2u4w) 4592 | -6/Factory | Lost 5 parts (2n2u1w) 4853 | -6/Factory | Lost 3 parts (1n1u1w) 4926 | -6/Factory | Lost 6 parts (1p3n1u1w) 5274 | -6/Factory | Lost 4 parts (2n2u) 5589 | -6/Factory | Core integrity fell below 50% 6033 | -6/Factory | Repaired Carbon-fiber Leg 6067 | -6/Factory | Build established: Scavenger-Tank 6071 | -6/Factory | Repaired Particle Charger 6250 | -6/Factory | Garrison activated, responded to threat 6444 | -6/Factory | Lost 7 parts (3n2u2w) 6492 | -6/Factory | Core integrity fell below 20% 6496 | -6/Factory | Discovered new exit (range 8) 6511 | -6/Factory | Identified exit to Factory 6513 | -6/Factory | Entered another Factory area 6513 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6541 | -5/Factory | Lost 4 parts (1p1n1u1w) 6548 | -5/Factory | Identified exit to Factory 6621 | -5/Factory | Identified exit to DSF 6622 | -5/Factory | Entered DSF 6662 | -5/DSF | Discovered exit to Factory (range 21) 6687 | -5/DSF | Additional patrols routed to DSF 6702 | -5/DSF | Entered Factory 6702 | -4/Factory | Evolved 2 slots: Utility x2 6731 | -4/Factory | Lost 4 parts (1p1n2w) 7182 | -4/Factory | System corruption reached 10% 7206 | -4/Factory | Lost 6 parts (1p1u4w) 7393 | -4/Factory | Lost 3 parts (2n1u) 7443 | -4/Factory | Core integrity fell below 50% 7472 | -4/Factory | Core integrity fell below 20% 7520 | -4/Factory | Lost 13 parts (3p2n4u4w) 7524 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07485_ Imp. Targeting Computer destroyed. 07485_ Acquired Com. Wheel. 07485_ K-01 Serf collects debris. 07487_ Penetrated by Slug. 07487_ Wheel destroyed. 07487_ Slug penetrates Door. 07487_ Penetrated by Slug. 07489_ Adv. Signal Interpreter destroyed. 07489_ K-01 Serf collects debris. 07490_ Wall collapses. 07490_ R-10 Processor collects Field Recycling Unit. 07502_ System corrupted: Heat flow error (+198). 07506_ K-01 Serf destroyed. 07510_ U-05 Engineer builds a Door. 07523_ Construction Platform disabled. 07524_ Slug penetrates Wall. 07524_ Slug penetrates Construction Platform. 07524_ Construction Platform disabled. 07524_ Slug penetrates Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###+##?????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????#! ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ?????????????????#?# ##############????????????? | | ?????????????????? # # #????????????? | | ?????????????????? # # """"""" #????????????? | | ???????????????????+ + """"""" #????????????? | | ???????????????????# # """"""" #????????????? | | ???????????????????# # """""" #????????????? | | ???????????????????# # #????????????? | | ???????????????????# # """"""" !#????????????? | | ???????????????????# # @ """"""" #????????????? | | ???????????????????# # """"""" #????????????? | | ???????????? ??????# # """""" #????????????? | | ?????????????? ????# # #???????????? | | ??? ???????????????# # ##???????????? | | ???????#???????????# ##g###########????????????? | | ?????????????? ????# # h #????????????????? | | ??#??????????? ????# #h #????????????????? | | #???#??????#???????# # #????????????????? | | ?????????????? ????# + #????????????????? | | #######????????????# # #????????????????? | | ###### ############# # #????????????????? | | " * #! # #????????????????? | | #### ! %# =% #% # #????????????????? | | #=##! # #= # #????????????????? | | %#=%%! ! # ##########????????????????? | | ##!#!/ " !% + #?????????????????????????? | | # #%#* # # +????????????????? | | "#/#### # #######????????????????? | | ## [ ## + ############??#????????? | | ??# #############+###+# ?????????? | | ??# #????? ?## # """"""??????????? | | ??# ##???????# #? 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"""?????#?### ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 31 Energy Capacity 850 Matter Stores 358 Matter Capacity 500 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 225 Power Shielding 33 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Armchair Analyst I Spy Serviceable Loadout Challenges ------------ None Game ------ Seed ImprovedLongswordInsulator Manual? 0 Play Time 04:26:25 Cumulative 26.6 hours Start 2022.07.03 @ 18:13:08 End 2022.07.04 @ 22:13:33 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 16 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2272b1e2-d245-4f14-9c2b-b4ea41bd3f16