Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.28 @ 21:16:59 // Halloween2020/ForbiddenLore Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (38) 190 Value Destroyed (1433) 1433 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5463 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 358/700 Matter 266/450 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Walking (150) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink Coolant Injector Small Storage Unit High-capacity Storage Unit Large Matter Pod > --- WEAPON (2) ------- Magnetic Acceleration Cannon > --- INVENTORY (14) --- Light Treads Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Coolant Injector Advanced Targeting Computer Beam Rifle Power Maul Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Coolant Injector Small Storage Unit High-capacity Storage Unit Large Matter Pod Improved Light Armor Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Treads Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Coolant Injector Beam Rifle Power Maul [Rating: 37] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Low Low Slots Evolved 6 | . . 2 . 2 . 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 5 | . . 2 . 2 . 1 . . Weapon . | . . . . . . . . . Parts Attached 42 | . 4 5 3 5 9 6 10 . Power 4 | . 1 . 1 . 1 . 1 . Engine 2 | . 1 . 1 . . . . . Core 2 | . . . . . 1 . 1 . Reactor . | . . . . . . . . . Propulsion 12 | . 2 . . . 5 2 3 . Treads . | . . . . . . . . . Leg 12 | . 2 . . . 5 2 3 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | . 1 2 . 3 3 4 1 . Device 8 | . 1 . . 1 2 3 1 . Storage 2 | . . 2 . . . . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 3 | . . . . 2 . 1 . . Artifact . | . . . . . . . . . Weapon 12 | . . 3 2 2 . . 5 . Energy Gun 4 | . . 3 . . . . 1 . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 3 | . . . 1 1 . . 1 . Ballistic Cannon 2 | . . . . 1 . . 1 . Launcher 2 | . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 22 | . . 2 1 2 4 1 10 2 Power 4 | . . . 1 . 1 . 2 . Propulsion 4 | . . . . . 1 . 3 . Utility 6 | . . . . 1 2 1 1 1 Weapon 8 | . . 2 . 1 . . 4 1 Highest Loss Streak 6 | . . 2 3 2 2 1 6 2 Average Slot Usage (%) 95 | . 91 95 100 88 97 99 93 88 Engine 3 | . 14 11 11 9 1 . . . Core 4 | . . . . . 7 7 3 . Leg 20 | . 28 22 22 18 17 23 20 23 Device 15 | . 6 11 11 12 8 21 22 23 Storage 24 | . 14 29 33 27 27 23 23 23 Processor 2 | . . . . . 6 . . . Protection 6 | . . . . 4 10 7 7 5 Energy Gun 2 | . . 17 11 4 . . 1 . Ballistic Gun 8 | . 28 4 11 10 9 7 2 . Ballistic Cannon 5 | . . . . 2 9 7 5 7 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 10 13 51 51 65 65 70 66 60 Greatest Support 48 | 20 20 20 20 20 20 33 48 33 Greatest Overweight (x) 3 | . . 2 2 3 3 2 3 1 Average Overweight (x) 1 | . . 1 2 2 2 1 1 1 Largest Inventory Capacity 14 | . 6 14 14 14 14 14 14 14 Average Capacity 13 | . 6 11 14 14 14 14 14 14 Most Carried 14 | . 6 9 7 9 14 14 14 9 Average Carried 11 | . 5 7 6 7 13 13 11 9 Final Capacity 14 | 6 6 14 14 14 14 14 14 14 Final Carried 14 | 6 6 8 6 9 14 14 9 9 Class Distribution -------------------- 84% | Scavenger-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Gar Fac Low Low Matter Collected 1092 | 200 100 109 6 60 259 101 212 45 Remotely . | . . . . . . . . . Salvage Created 962 | . 120 109 13 60 259 101 172 128 Parts 57 | . 14 2 3 3 14 5 12 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 9 3 Prevented 2 | . . . . . . . 1 1 Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Low Low Combat Hostiles Destroyed 37 | . 5 2 3 1 7 3 7 9 Guns 10 | . 5 1 . 1 2 . 1 . Cannons 12 | . . . . . 5 3 3 1 AOE 14 | . . . 3 . . . 3 8 Classes Destroyed 8 | . 3 1 . . 1 1 1 1 Watcher 1 | . 1 . . . . . . . Swarmer 14 | . 3 . 3 . . . 3 5 Grunt 11 | . 2 . . . 5 . 2 2 Duelist 1 | . . . . . . . . 1 Sentry 7 | . . 2 . 1 1 2 . 1 Hunter 2 | . . . . . 1 . 1 . Programmer 1 | . . . . . . 1 . . Behemoth 1 | . . . . . . . 1 . Best Kill Streak 9 | . 5 1 4 1 3 1 5 9 Combat Bots Only 9 | . 5 1 4 1 3 1 5 9 Max Kills in Single Turn 3 | . 1 1 2 1 1 1 2 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 2 . . . 1 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Gar Fac Low Low Damage Taken 3141 | . 109 342 49 106 675 423 995 442 Core 472 | . 29 41 8 . 52 94 187 61 Absorbed by Shields 114 | . . . . . . 108 6 . Core Remaining (%) 91 | 100 88 . 87 . 90 . . . Volleys Fired 99 | . 15 13 2 3 24 13 20 9 Largest 2 | . 2 2 1 2 2 2 2 1 Hottest 115 | . 40 112 30 79 67 67 115 53 Shots Fired 175 | . 30 26 2 4 48 26 30 9 Gun 111 | . 30 26 . 4 24 13 14 . Cannon 55 | . . . . . 24 13 13 5 Launcher 9 | . . . 2 . . . 3 4 Special . | . . . . . . . . . Kinetic 124 | . 30 . . 3 48 26 12 5 Thermal 30 | . . 26 . 1 . . 3 . Explosive 9 | . . . 2 . . . 3 4 Electromagnetic 12 | . . . . . . . 12 . Robot Hit Streak 16 | . 5 16 11 2 7 15 10 5 Robot Miss Streak 6 | . 4 1 1 1 6 3 5 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 131 | . 17 22 1 3 37 23 22 6 Core Hits 101 | . 9 2 3 2 29 16 23 17 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3965 | . 181 319 212 48 593 456 1014 1142 Guns 1126 | . 181 319 . 48 230 161 187 . Cannons 1160 | . . . . . 363 295 369 133 Explosions 1679 | . . . 212 . . . 458 1009 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1723 | . 181 . . 34 593 456 326 133 Thermal 408 | . . 319 . 14 . . 75 . Explosive 1679 | . . . 212 . . . 458 1009 Electromagnetic 155 | . . . . . . . 155 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Effects 4 | . . . . . . . 3 1 Message Errors 1 | . . . . . . . 1 . Energy Discharges 1 | . . . . . . . 1 . Targeting Errors 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 152 | . . . . . . . 58 94 Projectiles . | . . . . . . . . . Explosions 152 | . . . . . . . 58 94 Melee . | . . . . . . . . . Knockbacks 4 | . . . . . 3 . 1 . Impact . | . . . . . . . . . Kinetic 4 | . . . . . 3 . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 195 | . . . 25 . . . 52 118 Shots 5 | . . . 1 . . . 2 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 143 | . 6 99 . . 120 48 143 . Average Temperature 51 | . 6 47 . . 50 28 74 . Received Heat Transfer 764 | . 30 114 . . 315 90 170 45 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 7 | . . 7 . . . . . . Heat Transferred 962 | . . 814 . 37 . . 111 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Low Low Peak Influence 326 | . 132 135 123 113 326 250 . . Initial 170 | . . 55 48 47 76 170 . . Average 167 | . 83 82 121 67 263 149 . . Maximum Alert Level 1 | . . . . . 1 1 . . Low Security (%) 61 | . 100 100 100 100 29 56 . . Level 1 38 | . . . . . 70 43 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 1 . . . 2 . 1 Investigation . | . . . . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 2 | . 1 1 . . . . . . Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Fac Low Low Distress Signals 3 | . . 1 . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 60 | . 9 7 3 5 8 4 10 14 Peak Tracking Total 9 | . 4 5 3 3 3 1 7 9 Tactical Retreats 3 | . . . . . 1 . 2 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Low Low Traps Triggered 4 | . . . . . 3 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Gar Fac Low Low Machines Disabled 5 | . . . . . . . 3 2 Max in Single Turn 1 | . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Fac Low Low Machines Accessed 4 | . 2 . . 2 . . . . Terminals 3 | . 2 . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 6 | . 3 . . 3 . . . . Successful 4 | . 1 . . 3 . . . . Failed 2 | . 2 . . . . . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . 5 . . 1 . . . . Terminals 5 | . 3 . . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 3 | . 1 . . 2 . . . . Robot Analysis 2 | . 1 . . 1 . . . . Prototype ID Bank 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 . . 2 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Gar Fac Low Low Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Gar Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Low Low Robot Analysis Total 2 | . 1 . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Gar Fac Low Low Turns Passed 2907 | . 202 198 93 250 777 695 635 57 Spaces Moved 1489 | 1 127 95 48 116 326 391 359 26 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 1489 | 1 127 95 48 116 326 391 359 26 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 120 180 180 180 150 150 150 Average Speed 168 | 120 120 152 180 182 207 162 157 150 Slowest Speed 210 | 120 120 180 180 210 210 180 210 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 2 29 15 13 13 48 10 60 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 5 | . . . . . . . 3 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 96 | . . . 25 . . . 25 46 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 95 | . . . 25 . . . 25 45 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Fac Low Low Total 1715 | . 151 122 52 148 383 429 395 35 Wait 39 | . 1 3 . 21 4 7 3 . Move 1478 | . 126 94 47 116 321 390 358 26 Hop . | . . . . . . . . . Pick Up 22 | . 1 4 . 2 6 6 3 . Fast Attach 16 | . 1 4 . 5 2 2 2 . Attach 14 | . . 1 2 . 2 2 7 . Detach 1 | . . . . 1 . . . . Swap 12 | . 3 . 1 . 5 2 1 . Drop 19 | . 4 3 . . 4 7 1 . Fire 99 | . 15 13 2 3 24 13 20 9 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . 15 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 2 exits: [*Fac x2]) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 16) 203 | -10/Materials | Entered another Materials area 203 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 394 | -9/Materials | Discovered new exit (range 5) 401 | -9/Materials | Entered Mines 420 | -9/Mines | Discovered new exit (range 14) 433 | -9/Mines | Lost 3 parts (1p2w) 464 | -9/Mines | Learned location of Storage (-9) 494 | -9/Mines | Entered Materials 494 | -8/Materials | Evolved 2 slots: Utility x2 744 | -8/Materials | Identified exit to Garrison 744 | -8/Materials | Entered Garrison 817 | -8/Garrison | Triggered checkpoint 850 | -8/Garrison | Triggered checkpoint 879 | -8/Garrison | Triggered checkpoint 946 | -8/Garrison | Triggered checkpoint 1158 | -8/Garrison | Build established: Scavenger-Mutant 1176 | -8/Garrison | Discovered new exit (range 15) 1209 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1230 | -8/Garrison | Installed Relay Interface Framework 1426 | -8/Garrison | Discovered new exit (range 8) 1468 | -8/Garrison | Triggered checkpoint 1521 | -8/Garrison | Entered Factory 1521 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1735 | -7/Factory | Discovered new exit (range 7) 2135 | -7/Factory | Garrison activated, responded to threat 2216 | -7/Factory | Entered Lower Caves 2420 | -7/Lower Caves | Spotted B-75 Beast 2463 | -7/Lower Caves | Destroyed B-75 Beast 2485 | -7/Lower Caves | Lost 4 parts (1p1u2w) 2564 | -7/Lower Caves | Attracted the attention of an 0b10 base 2607 | -7/Lower Caves | Lost 6 parts (1p3n2w) 2794 | -7/Lower Caves | Discovered new exit (range 13) 2851 | -7/Lower Caves | Entered another Lower Caves area 2891 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2908 | -7/Lower Caves | Self-destructed Last Messages --------------- 02896_ S-27 Virus destroyed. 02896_ Hvy. Rocket Launcher destroyed. 02896_ Destroyed Hvy. Rocket Launcher. 02896_ S-27 Virus destroyed. 02896_ L-41 Fighter destroyed. 02896_ Machine disabled. 02897_ Penetrated by Slug. 02898_ Aluminum Leg fries itself beyond repair. 02899_ Penetrated by Slug. 02902_ The unstable cave ceiling collapses. 02902_ Penetrated by Slug. 02904_ Y-64 Sentinel destroyed. 02905_ Autogun fries itself beyond repair. 02905_ The unstable cave ceiling collapses. 02907_ C-30 ARC bursts open, deploying its payload. 02907_ G-50 Soldier unfolds itself. 02907_ G-47 Trooper unfolds itself. 02907_ L-41 Fighter unfolds itself. 02907_ B-48 Gladiator unfolds itself. 02907_ I-36 Angel unfolds itself. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????####?####??????????????????? | | ??????????????????????# # ####?????????###???? | | ?????????????????????? ????????# ??? | | ?????????????????????## ## #?????## ???? | | ?????????????????????# ""# #???? ? ??? | | ????????????????????## "# ###?? ?? ?? | | ???????????? ####??# % b# ### #??? ? | | ???????????? ## % % g# #??? ? | | ??????????????? "# ???# ?? | | ??????????????????# """# #????? #?? | | ????????????????????# #### #????? ??# | | ????????????????????# @ #????? ??? | | ???????????????????# # #### #??### #### | | ???????????????????# ##??## #??# ## # | | ????????????????? # # #????## =#?## ### | | ????????????????## i b ?####?????# !#?# ## | | ?????????????????# gl ??????????#= ### # # | | ????????????????# %### #??????????# ! | | ????????????????# # ??##???????????# ! # # | | ????????????????#?g????????????????######## | | ?????????????????#????????????????????????# | | ?????????????????????????????????????????? # # | | ????????????????????????????????????????? | | ???????????????????????????????????????? ##### | | ???????????????????????????????????????# ?????# | | ???????????????????????????????????????# ??????# | | ???????????????????????????????????????# ????????# | | ??????????????????????????????????????? ????????? | | ?????????????????????????????????????? ?????????? | | ??????????????????????????????????????##?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 65 Energy Generation 14 Energy Capacity 250 Matter Stores 371 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Heat Shielding 100 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorSalvageShockpuncher Manual? 0 Play Time 00:17:06 Cumulative 22.5 hours Start 2020.11.28 @ 21:00:47 End 2020.11.28 @ 21:16:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 37 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3436f6cd-77c3-4159-9896-34c347fb6b44