Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 03:25:01

Player: kikul

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (534)      534
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1564

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             196/400
Matter                     265/300
Energy                     39/100
System Corruption          0%
Temperature                Cool (43)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
>          --- UTILITY (2) ------
           Heat Sink
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Huge Storage Unit
           Visual Processing Unit
           Sensor Array
           Sensor Array
  Improved Terrain Scanner

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Targeting Computer
>          --- WEAPON -----------
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Light Treads
     Light Treads
           Heat Sink
           Huge Storage Unit
           Visual Processing Unit
           Sensor Array
           Sensor Array
  Improved Terrain Scanner
           Mining Laser
           Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             30   | 4   19  7   
  Power                    7    | 1   5   1   
    Engine                 7    | 1   5   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   2   3   
    Treads                 2    | .   .   2   
    Leg                    5    | 2   2   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   3   1   
    Device                 2    | .   1   1   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | .   9   2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | .   6   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         4    | .   2   2   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 15   | .   5   10  
  Power                    2    | .   .   2   
  Propulsion               5    | .   2   3   
  Utility                  2    | .   1   1   
  Weapon                   6    | .   2   4   
  Highest Loss Streak      10   | .   5   10  
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   98  83  
  Engine                   15   | .   14  19  
  Leg                      26   | .   27  22  
  Device                   8    | .   11  .   
  Storage                  13   | .   14  11  
  Processor                3    | .   1   9   
  Ballistic Gun            24   | .   25  19  
  Special Weapon           1    | .   1   .   
Peak Build Rating          10   | 4   8   10  
  Average Rating           7    | 3   7   8   
  On Entrance              4    | .   4   8   
Naked Turns                .    | .   .   .   
Heaviest Build             33   | 10  31  33  
  Greatest Support         30   | 20  20  30  
  Greatest Overweight (x)  3    | 3   2   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 7   14  15  
  Most Carried             15   | 8   15  10  
  Average Carried          11   | 3   12  9   
  Final Capacity           15   | 8   15  15  
  Final Carried            10   | 8   10  5   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           742  | 240 364 138 
  Remotely                 .    | .   .   .   
Salvage Created            805  | .   459 346 
  Parts                    60   | .   36  24  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  16   | .   11  5   
  Guns                     15   | .   10  5   
  AOE                      1    | .   1   .   
Classes Destroyed          7    | .   5   2   
  Worker                   2    | .   1   1   
  Builder                  1    | .   .   1   
  Recycler                 2    | .   1   1   
  Watcher                  5    | .   3   2   
  Swarmer                  6    | .   5   1   
  Grunt                    8    | .   6   2   
  Sentry                   2    | .   .   2   
Best Kill Streak           4    | .   4   4   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        226  | .   105 121 
  Missed                   62   | .   28  34  
Damage Taken               1805 | .   820 985 
  Core                     404  | .   200 204 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         60   | 100 20  .   
Volleys Fired              83   | .   37  46  
  Largest                  2    | .   2   2   
  Hottest                  200  | .   200 200 
Shots Fired                148  | .   70  78  
  Gun                      133  | .   59  74  
  Cannon                   .    | .   .   .   
  Launcher                 3    | .   3   .   
  Special                  12   | .   8   4   
  Kinetic                  133  | .   59  74  
  Thermal                  12   | .   8   4   
  Explosive                3    | .   3   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         16   | .   6   16  
  Robot Miss Streak        4    | .   3   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           81   | .   33  48  
  Core Hits                46   | .   22  24  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1252 | .   708 544 
  Guns                     893  | .   421 472 
  Cannons                  .    | .   .   .   
  Explosions               256  | .   256 .   
  Melee                    .    | .   .   .   
  Ramming                  7    | .   7   .   
  Kinetic                  893  | .   421 472 
  Thermal                  96   | .   24  72  
  Explosive                256  | .   256 .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            3    | .   3   .   
  Projectiles              .    | .   .   .   
  Explosions               3    | .   3   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      19   | .   19  .   
  Shots                    1    | .   1   .   
  Rammed                   .    | .   .   .   
Targets Rammed             1    | .   1   .   
  Kicked                   1    | .   1   .   
  Crushed                  .    | .   .   .   
Highest Temperature        168  | .   168 75  
  Average Temperature      32   | .   59  15  
  Received Heat Transfer   561  | .   300 261 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         200  | .   50  150 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             199  | .   157 199 
  Initial                  35   | .   .   35  
  Average                  70   | .   69  94  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   1   3   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   .   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           5    | .   3   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              38   | .   20  18  
  Peak Tracking Total      8    | .   6   8   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               1547 | 93   1108 346  
Spaces Moved               655  | 67   510  78   
  Core                     11   | 11   .    .    
  Treads                   .    | .    .    .    
  Legs                     644  | 56   510  78   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            174  | 115  179  186  
  Slowest Speed            260  | 200  260  260  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       24   | 4    62   8    
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 6    | .    6    .    
Terrain Destroyed          26   | .    25   1    
  Melee                    .    | .    .    .    
  Projectile               7    | .    6    1    
  AOE                      19   | .    19   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      895  | 83  612 200 
  Wait                     95   | 1   26  68  
  Move                     653  | 66  509 78  
  Hop                      .    | .   .   .   
  Pick Up                  27   | 12  14  1   
  Fast Attach              2    | .   1   1   
  Attach                   17   | 4   7   6   
  Detach                   .    | .   .   .   
  Swap                     11   | .   11  .   
  Drop                     6    | .   6   .   
  Fire                     83   | .   37  46  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  535 | -10/Materials | Discovered new exit (range 7)
  830 | -10/Materials | Discovered new exit (range 16)
 1058 | -10/Materials | Core integrity fell below 50%
 1090 | -10/Materials | Lost 5 parts (2n1u2w)
 1202 | -10/Materials | Entered another Materials area
 1202 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1362 | -9/Materials  | Build established: Scavenger-Mutant
 1548 | -9/Materials  | Core integrity fell below 50%
 1548 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01516_ K-01 Serf collects debris.
01518_ Aluminum Leg destroyed.
01519_ K-01 Serf collects debris. <x2>
01522_ S-10 Pest destroyed. <x2>
01523_ Acquired 3 matter.
01524_ K-01 Serf collects debris.
01525_ Aluminum Leg destroyed.
01525_ K-01 Serf collects debris.
01528_ Lgt. Assault Rifle destroyed.
01529_ K-01 Serf collects debris. <x3>
01533_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
01533_ K-01 Serf collects debris.
01534_ Critical hit (Burn: +37).
01536_ Ion Engine destroyed.
01540_ U-05 Engineer destroyed.
01541_ K-01 Serf collects debris.
01543_ R-06 Scavenger collects Flight Unit.
01544_ Mining Laser destroyed. <x2>
01546_ R-06 Scavenger collects Flight Unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PrecisionDamperPit
  Manual?         0
Play Time         00:16:03
  Cumulative      21.4 hours
  Start           2024.08.09 @ 03:08:36
  End             2024.08.09 @ 03:25:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          7%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cf0776c9-25a5-4d89-aef4-1dee0e370423