Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.30 @ 20:54:37

Player: Turbografx16

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (36)      180
Value Destroyed (930)      930
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-75)                -75
              TOTAL SCORE: 3295

 Bonus
-------
Friendly Fire              -75

 Cogmind 
---------
Core Integrity             438/550
Matter                     281/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (200) Ox2
Location                   -8/Storage

 Parts 
-------
>           --- POWER (1) --------
     Cooled Ion Engine
>           --- PROPULSION (3) ---
      Light Treads
>           --- UTILITY (4) ------
      Large Storage Unit
   Advanced Terrain Scanner
   Improved Targeting Computer
            Sensor Drone Bay (20/20)
>           --- WEAPON (3) -------
            Shotgun
            Shotgun
            Shotgun
>           --- INVENTORY (10) ---
     Cooled Ion Engine
      Large Storage Unit
   Advanced Terrain Scanner
  Makeshift Terrain Scan Processor
   Improved Targeting Computer
   Improved Targeting Computer
            Deploy-a-Sentry
            Deploy-a-Sentry

 Peak State 
------------
>              --- POWER ------------
     Makeshift Power Source
>              --- PROPULSION -------
         Light Treads
         Light Treads
         Light Treads
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
      Improved Targeting Computer
               Sensor Drone Bay
>              --- WEAPON -----------
               Shotgun
               Shotgun
               Shotgun
>              --- INVENTORY --------
         Large Storage Unit
     Makeshift Terrain Scan Processor
      Improved Targeting Computer
      Improved Targeting Computer
               Shotgun
               Deploy-a-Sentry
               Deploy-a-Sentry
[Rating: 32]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Sensor Drone Bay
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Shotgun
  Energy Gun               Medium Laser
  Ballistic Gun            Shotgun

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             21   | .   11  .   1   1   5   3   
  Power                    5    | .   2   .   1   .   1   1   
    Engine                 4    | .   2   .   1   .   .   1   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               6    | .   4   .   .   1   1   .   
    Treads                 6    | .   4   .   .   1   1   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  5    | .   2   .   .   .   2   1   
    Device                 3    | .   .   .   .   .   2   1   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   5    | .   3   .   .   .   1   1   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   3   .   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   1   
Parts Lost                 7    | .   1   .   .   .   5   1   
  Power                    3    | .   1   .   .   .   2   .   
  Propulsion               2    | .   .   .   .   .   1   1   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   
  Highest Loss Streak      4    | .   1   .   .   .   4   1   
Average Slot Usage (%)     96   | .   97  100 100 100 89  84  
  Engine                   12   | .   13  14  14  14  6   7   
  Treads                   25   | .   22  28  28  28  19  17  
  Device                   3    | .   .   .   .   .   17  14  
  Storage                  13   | .   16  14  14  14  9   9   
  Processor                12   | .   10  14  14  14  9   9   
  Ballistic Gun            27   | .   25  28  28  28  26  27  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             48   | 13  31  25  26  26  45  48  
  Greatest Support         60   | 20  40  40  40  40  60  40  
  Greatest Overweight (x)  2    | .   1   .   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | .   12  10  10  10  10  10  
  Average Capacity         10   | .   10  10  10  10  10  10  
  Most Carried             11   | .   11  8   10  10  9   8   
  Average Carried          8    | .   8   8   9   9   7   7   
  Final Capacity           10   | 6   10  10  10  10  10  10  
  Final Carried            10   | 6   8   8   10  10  7   8   

 Class Distribution 
--------------------
 47% | Mutant
 32% | Commander-Mutant
 19% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Commander-Mutant | -10/Exiles
           Mutant | -9/Mines
           Gunner | -8/Materials
           Gunner | -8/Storage

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Scr Mat Min Exi Min Mat Sto 
Matter Collected           934  | 200 112 .   27  138 343 114 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1153 | .   124 .   27  160 657 185 
  Parts                    66   | .   17  .   2   11  31  5   
Haulers Intercepted        1    | .   .   .   .   .   .   1   
Recyclers Shooed           1    | .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  26   | .   6   .   1   5   11  3   
  Guns                     26   | .   6   .   1   5   11  3   
Classes Destroyed          12   | .   3   .   1   2   5   1   
  Worker                   2    | .   1   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   1   1   .   
  Watcher                  2    | .   1   .   .   .   1   .   
  Swarmer                  9    | .   6   .   .   3   .   .   
  Grunt                    13   | .   .   .   1   1   9   2   
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   2    | .   .   .   .   .   1   1   
  Zionite                  1    | .   .   .   .   .   1   .   
Best Kill Streak           10   | .   4   .   1   4   10  3   
  Combat Bots Only         7    | .   3   .   1   3   7   2   
Max Kills in Single Turn   3    | .   1   .   1   2   3   1   
  Gunslinging              1    | .   .   .   .   1   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  
Damage Taken               1179 | .    219  .    .    35   747  178  
  Core                     127  | .    15   .    .    .    102  10   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         97   | 100  .    .    .    94   .    .    
Volleys Fired              54   | .    12   .    1    6    26   9    
  Largest                  3    | .    2    .    2    2    3    3    
  Hottest                  69   | .    46   .    46   46   69   69   
Shots Fired                142  | .    24   .    2    12   77   27   
  Gun                      142  | .    24   .    2    12   77   27   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  142  | .    24   .    2    12   77   27   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         28   | .    13   .    5    16   28   18   
  Robot Miss Streak        3    | .    3    .    .    1    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        8    | .    3    .    .    1    4    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    .    
Shots Hit Robots           117  | .    19   .    2    12   65   19   
  Core Hits                70   | .    9    .    1    11   37   12   
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1893 | .    194  .    40   210  1148 301  
  Guns                     1892 | .    194  .    40   210  1148 300  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  1    | .    .    .    .    .    .    1    
  Kinetic                  1892 | .    194  .    40   210  1148 300  
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        96   | .    .    .    .    .    96   4    
  Average Temperature      38   | .    .    .    .    .    39   4    
  Received Heat Transfer   513  | .    .    .    .    .    459  54   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Peak Influence             281  | .   152 13  .   131 281 219 
  Initial                  100  | .   .   13  .   .   .   100 
  Average                  66   | .   58  13  .   51  96  145 
Maximum Alert Level        1    | .   .   .   .   .   1   1   
  Low Security (%)         94   | .   100 100 .   100 86  79  
  Level 1                  5    | .   .   .   .   .   13  20  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   2   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Sto 
Distress Signals           3    | .   .   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              54   | .   10  .   .   12  26  6   
  Peak Tracking Total      7    | .   4   .   .   6   7   3   
  Tactical Retreats        2    | .   .   .   .   2   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Traps Triggered            3    | .   2   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Scr Mat Min Exi Min Mat Sto 
Machines Disabled          1    | .   .   .   .   .   1   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Sto 
Machines Accessed          5    | .   .   .   1   1   1   2   
  Terminals                3    | .   .   .   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                8    | .   .   .   2   1   2   3   
  Successful               7    | .   .   .   2   1   2   2   
  Failed                   1    | .   .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   1   .   2   .   
  Terminals                5    | .   .   .   .   .   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   2   1   2   2   
  Record                   2    | .   .   .   2   .   .   .   
  Open Door                3    | .   .   .   .   1   .   2   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Scr Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Scr Mat Min Exi Min Mat Sto 
Total Allies               7    | .   .   3   2   2   .   .   
  Largest Group            5    | .   .   3   5   5   2   .   
  Highest-Rated Group      69   | .   .   40  69  69  45  .   
  Highest-Rated Ally       31   | .   .   16  21  31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               67   | .   .   .   .   39  28  .   
  Total Damage             1228 | .   .   .   .   815 413 .   
  Kills                    9    | .   .   .   .   9   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   
Turrets Deployed           1    | .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   1   .   
  Drone Recoveries         1    | .   .   .   .   .   1   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  
-------------              Run  | Scr Mat Min Exi Min Mat Sto 
Turns Passed               2887 | .   434 397 978 477 333 268 
Spaces Moved               1588 | 1   224 249 591 279 128 116 
  Core                     .    | .   .   .   .   .   .   .   
  Treads                   1532 | .   169 249 591 279 128 116 
  Legs                     56   | 1   55  .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            120  | 120 120 160 160 160 160 160 
  Average Speed            161  | 120 153 160 160 160 176 175 
  Slowest Speed            200  | 120 180 160 160 160 180 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       39   | 2   42  35  93  58  23  22  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             1    | .   .   .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Sto 
Total                      1794 | .   289 248 623 299 176 159 
  Wait                     80   | .   26  .   .   9   18  27  
  Move                     1582 | .   223 248 590 278 127 116 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  18   | .   9   .   4   2   .   3   
  Fast Attach              9    | .   6   .   .   .   2   1   
  Attach                   7    | .   2   .   .   .   3   2   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     5    | .   3   .   1   1   .   .   
  Drop                     14   | .   8   .   3   3   .   .   
  Fire                     54   | .   12  .   1   6   26  9   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   24   | .   .   .   24  .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  154 | -10/Materials | Discovered new exit (range 15)
  313 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Discovered new exit (range 13)
  378 | -10/Materials | Discovered new exit (range 8)
  435 | -10/Materials | Entered Mines
  487 | -10/Mines     | Met a Derelict bent on vengeance
  639 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  792 | -10/Mines     | Learned 2 Materials zone layouts
  826 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  826 | -10/Mines     | Discovered new exit (range 5)
  832 | -10/Mines     | Entered Exiles
  832 | -10/Exiles    | Found Exiles lab destroyed
  832 | -10/Exiles    | Accompanied by 3 allies
 1035 | -10/Exiles    | Opened EX-Vault
 1042 | -10/Exiles    | Found Deploy-a-Sentry
 1044 | -10/Exiles    | Found Deploy-a-Sentry
 1048 | -10/Exiles    | Found Deploy-a-Sentry
 1258 | -10/Exiles    | Build established: Commander-Mutant
 1322 | -10/Exiles    | Learned location of Zion (-6)
 1792 | -10/Exiles    | Discovered new exit (range 10)
 1810 | -10/Exiles    | Entered Mines
 1810 | -9/Mines      | Accompanied by 5 allies
 1841 | -9/Mines      | Assembled infested the area
 1891 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1906 | -9/Mines      | DAS Turret deployed
 2045 | -9/Mines      | Discovered new exit (range 16)
 2105 | -9/Mines      | Found the Drone Emporium
 2113 | -9/Mines      | Found Prototype Device
 2190 | -9/Mines      | Build established: Mutant
 2205 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2212 | -9/Mines      | Found Prototype Device
 2287 | -9/Mines      | Entered Materials
 2287 | -8/Materials  | Accompanied by 2 allies
 2287 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2287 | -8/Materials  | Identified Exp. Sensor Array
 2288 | -8/Materials  | Identified Sensor Drone Bay
 2292 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2315 | -8/Materials  | Identified exit to Storage
 2591 | -8/Materials  | Build established: Gunner
 2609 | -8/Materials  | Destroyed 7 combat bots
 2620 | -8/Materials  | Entered Storage
 2644 | -8/Storage    | Lost 4 parts (1p1n1u1w)
 2888 | -8/Storage    | Self-destructed

 Last Messages 
---------------
02787_ R-06 Scavenger collects Hvy. Assault Rifle.
02788_ Acquired 12 matter.
02792_ R-06 Scavenger collects Heat Shielding.
02793_ R-06 Scavenger collects Transport Network Coupler.
02794_ Slammed into R-06 Scavenger.
02795_ R-06 Scavenger collects Lrg. Matter Pod.
02816_ K-01 Serf collects debris.
02817_ Acquired 4 matter.
02825_ W-25 Informer distress signal alerts nearby ally.
02834_ G-47 Trooper destroyed.
02835_ K-01 Serf collects debris. <x2>
02838_ Acquired 32 matter.
02839_ K-01 Serf collects debris.
02849_ W-25 Informer distress signal alerts nearby ally.
02850_ Slug penetrates Wall.
02859_ Penetrated by Slug.
02870_ K-01 Serf collects debris.
02878_ Triggered Explosive Trap.
02878_ An explosion rips through the floor.
02878_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????#       #     #???????????           |
| ????#?????"???#*      +     #???#???????           |
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| ???#?????????#?#??????##   #       #?#??           |
| ?? #  ??#######????????#!  +   !!!!#????           |
| ???#  ??#     ##########   ##T######????           |
| #+##   ?#                  ####??????#??           |
| #      ?#          !!      #??#?????????           |
| #       #          !  *    #??##?#??????           |
| #       #     ####+#########????????#???           |
| ?+?#       =%####        #??#????????##?           |
| ???#         #?##        # ??#?????????#           |
| ???#         #??#   """" #????#????????#           |
| ???#         ##?#  ""??" #??????##??????           |
| ???#         #?## ""???" #######?#?#????           |
|  ??#         #??# " ??"" #!   ??????????           |
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| ???#            + """"   #]=Y#?#?#??????           |
| ???#         ####        #]= #??#?#?????           |
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| ??   ?# ??  ??? ???#         #??#???????           |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         20
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CombatScatterChronowheel
  Manual?         0
Play Time         00:18:28
  Cumulative      37.1 hours
  Start           2020.09.30 @ 20:37:09
  End             2020.09.30 @ 20:54:37
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          61
  Rogue           17
  Adventurer      44
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             43
Gallery%          48
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e3b4885c-fd82-433b-bb6e-ec60822bea83