Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 09:05:57 Player: OG DANIEL Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1678) 1678 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 4318 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 273/300 Energy 75/100 System Corruption 7% Temperature Cool (0) Movement Hovering (60) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gravmag System > --- UTILITY (5) ------ Improved Heat Sink Improved Signal Interpreter Terrain Scan Processor Target Analyzer > --- WEAPON (3) ------- Shock Rifle Particle Gun > --- INVENTORY (5) ---- Micro Nuclear Core Aluminum Leg VSS Leg Wheel Large Storage Unit Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Terrain Scan Processor Kinecellerator > --- WEAPON ----------- Improved EM Shotgun Heavy Assault Rifle Gauss Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Treads Aluminum Leg VSS Leg VSS Leg Wheel Large Storage Unit Improved Sensor Array Ion Cannon High-powered Shotgun Improved Light Cannon Scythe [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Terrain Scan Processor Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 3 | . . . 1 2 Weapon 1 | . . . 1 . Parts Attached 61 | 7 6 14 13 21 Power 11 | 1 2 2 2 4 Engine 5 | 1 1 2 1 . Core 6 | . 1 . 1 4 Reactor . | . . . . . Propulsion 23 | 2 2 6 9 4 Treads 12 | . . 5 6 1 Leg 4 | . . 1 1 2 Wheel 6 | 2 2 . 2 . Hover 1 | . . . . 1 Flight . | . . . . . Utility 8 | 2 1 1 1 3 Device 3 | 1 . . . 2 Storage 2 | 1 1 . . . Processor 3 | . . 1 1 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 19 | 2 1 5 1 10 Energy Gun 8 | 2 . 2 . 4 Energy Cannon 1 | . . . . 1 Ballistic Gun 7 | . 1 3 1 2 Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 2 | . . . 1 1 System Corruption 3 | . . . 2 1 Parts Lost 32 | . 2 9 3 18 Power 4 | . 1 1 1 1 Propulsion 15 | . 1 6 1 7 Utility 3 | . . 1 . 2 Weapon 10 | . . 1 1 8 Highest Loss Streak 16 | . 2 4 3 16 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 99 90 77 78 Engine 6 | . 11 7 8 . Core 2 | . 2 2 . 5 Treads 13 | . . 23 21 7 Leg 2 | . . 4 . 4 Wheel 13 | . 28 10 4 11 Device 5 | . 14 2 . 6 Storage 10 | . 14 11 9 6 Processor 9 | . . 7 16 15 Energy Gun 12 | . 23 11 9 5 Ballistic Gun 7 | . 4 10 8 6 Ballistic Cannon 1 | . . . . 5 Peak Build Rating 32 | 7 9 15 20 32 Average Rating 14 | 4 7 10 16 25 On Entrance 9 | . 7 9 13 20 Naked Turns . | . . . . . Heaviest Build 43 | 12 29 33 33 43 Greatest Support 60 | 26 26 60 40 26 Greatest Overweight (x) 3 | . 1 2 2 3 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 13 Most Carried 13 | 6 8 7 13 13 Average Carried 7 | 3 7 5 9 10 Final Capacity 15 | 8 15 15 15 5 Final Carried 12 | 6 7 7 12 5 Class Distribution -------------------- 51% | Mutant 35% | Scavenger-Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 995 | 249 89 151 186 320 Remotely . | . . . . . Salvage Created 2032 | 26 378 546 487 595 Parts 132 | 2 20 38 45 27 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 47 | . 8 13 14 12 Melee 2 | . . . . 2 Guns 33 | . 6 13 12 2 Cannons 4 | . . . . 4 AOE 8 | . 2 . 2 4 Classes Destroyed 11 | 1 3 5 . 2 Worker 2 | . 1 . 1 . Builder 1 | . . 1 . . Tunneler 1 | 1 . . . . Recycler 3 | . . 1 1 1 Operator 1 | . . . . 1 Watcher 2 | . 1 1 . . Swarmer 16 | . . 6 10 . Grunt 22 | . 8 2 2 10 Duelist 2 | . . 1 . 1 Sentry 6 | . . 4 2 . Programmer 1 | . . . . 1 Best Kill Streak 8 | 1 2 5 8 5 Combat Bots Only 6 | . 2 5 6 4 Max Kills in Single Turn 3 | 1 2 1 2 3 Gunslinging . | . . . . . Exploded 2 | . 2 . 2 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 382 | . 39 112 77 154 Missed 77 | . 13 23 17 24 Damage Taken 4468 | . 378 992 714 2384 Core 1166 | . 170 111 163 722 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 54 | . . . . 54 Core Remaining (%) 68 | 100 32 72 70 . Volleys Fired 134 | 1 38 42 26 27 Largest 3 | 2 2 2 2 3 Hottest 147 | 90 90 88 68 147 Shots Fired 271 | 2 76 82 52 59 Gun 242 | 2 76 82 52 30 Cannon 29 | . . . . 29 Launcher . | . . . . . Special . | . . . . . Kinetic 118 | . 18 42 25 33 Thermal 113 | 2 58 37 . 16 Explosive . | . . . . . Electromagnetic 40 | . . 3 27 10 Robot Hit Streak 15 | 2 6 15 10 8 Robot Miss Streak 6 | . 2 3 3 6 Penetration Max . | . . . . . Secondary Targets 8 | . . 4 4 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 188 | 2 50 59 38 39 Core Hits 103 | 1 24 29 24 25 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 3 2 . 3 Burn 6 | . 3 2 . 1 Blast 2 | . . . . 2 Melee Attacks 11 | . . . . 11 Impact . | . . . . . Slashing 11 | . . . . 11 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3723 | 24 699 721 667 1612 Guns 2197 | 24 577 721 555 320 Cannons 537 | . . . . 537 Explosions 693 | . 122 . 112 459 Melee 284 | . . . . 284 Ramming 12 | . . . . 12 Kinetic 1020 | . 71 266 196 487 Thermal 1721 | 24 506 406 112 673 Explosive . | . . . . . Electromagnetic 686 | . 122 49 359 156 Impact . | . . . . . Slashing 284 | . . . . 284 Piercing . | . . . . . Highest Corruption 7 | . . 2 2 7 Average Corruption 2 | . . 1 2 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . 2 8 3 Message Errors 1 | . . . . 1 Matter Fused 5 | . . . 4 1 Energy Discharges 2 | . . 1 1 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 1 | . . 1 . . Data Loss (major) 2 | . . . 1 1 Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 180 | . 6 . . 174 Projectiles 6 | . . . . 6 Explosions 161 | . 6 . . 155 Melee 13 | . . . . 13 Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage 200 | . 42 . 25 133 Shots 4 | . 1 . 1 2 Rammed 3 | . . . . 3 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 769 | 30 198 243 71 769 Average Temperature 120 | 17 72 63 31 309 Received Heat Transfer 1482 | . 204 153 243 882 Effects 20 | . . . . 20 Shutdowns 5 | . . . . 5 Energy Bleed 4 | . . . . 4 Interference 3 | . . . . 3 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (major) 4 | . . . . 4 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | 1 2 3 . 1 Heat Transferred 3697 | 62 1620 1221 50 744 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 2 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 471 | 5 238 296 456 471 Initial 156 | . 3 100 83 156 Average 179 | . 56 161 260 283 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 62 | 100 95 88 26 22 Level 1 29 | . 4 11 53 61 Level 2 7 | . . . 19 15 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 . . 2 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 3 | . 2 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 1 2 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 14 18 22 19 Peak Tracking Total 7 | . 3 5 7 7 Tactical Retreats 9 | . 4 1 1 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . 1 . 2 4 Max in Single Turn 2 | . 1 . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . 2 1 2 2 Terminals 6 | . 2 1 2 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 4 1 2 4 Successful 5 | . . 1 2 2 Failed 6 | . 4 . . 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 9 | . 4 1 2 2 Terminals 8 | . 4 1 2 1 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . . 1 2 . Terminals 3 | . . 1 2 . Botnet 3 | . . 1 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 . . 2 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 51 | . . . . 51 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2272 | 74 561 641 476 520 Spaces Moved 1134 | 52 257 285 255 285 Core 18 | 7 . . . 11 Treads 361 | . . 199 161 1 Legs 7 | . . . . 7 Wheels 747 | 45 257 86 94 265 Hover 1 | . . . . 1 Flight . | . . . . . Fastest Speed 50 | 50 90 95 105 50 Average Speed 121 | 84 101 141 141 108 Slowest Speed 360 | 100 105 240 240 360 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 3 51 30 21 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 20 | . . . 8 12 Melee . | . . . . . Projectile 10 | . . . . 10 AOE 10 | . . . 8 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1746 | 76 483 444 318 425 Wait 372 | 11 179 99 12 71 Move 1130 | 51 256 284 254 285 Hop . | . . . . . Pick Up 21 | 6 2 2 8 3 Fast Attach 28 | 7 . 6 5 10 Attach 18 | . 2 4 5 7 Detach 5 | . . 1 3 1 Swap 15 | . 4 4 3 4 Drop 10 | . 2 2 2 4 Fire 134 | 1 38 42 26 27 Melee 11 | . . . . 11 Ram 2 | . . . . 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 535 | -10/Materials | Core integrity fell below 50% 631 | -10/Materials | Discovered new exit (range 4) 636 | -10/Materials | Entered another Materials area 636 | -9/Materials | Evolved 2 slots: Propulsion x2 815 | -9/Materials | Lost 4 parts (1p1n1u1w) 1258 | -9/Materials | Discovered new exit (range 10) 1277 | -9/Materials | Entered another Materials area 1277 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1347 | -8/Materials | Build established: Scavenger-Mutant 1452 | -8/Materials | Discovered new exit (range 7) 1628 | -8/Materials | Lost 3 parts (1p1n1w) 1726 | -8/Materials | Identified exit to Factory 1753 | -8/Materials | Entered Factory 1753 | -7/Factory | Evolved 2 slots: Utility x2 1869 | -7/Factory | Repaired Imp. EM Shotgun 2186 | -7/Factory | Core integrity fell below 50% 2223 | -7/Factory | Core integrity fell below 20% 2268 | -7/Factory | Lost 16 parts (1p6n2u7w) 2273 | -7/Factory | Core destroyed Last Messages --------------- 02243_ K-01 Serf collects debris. 02246_ R-06 Scavenger collects Imp. Heat Sink. 02247_ K-01 Serf collects debris. 02247_ P-60 Hacker suffers critical hit (Burn). 02249_ P-60 Hacker resets R-06 Scavenger, system corruption cleaned. 02253_ K-01 Serf collects debris. 02257_ P-60 Hacker destroyed. 02258_ K-01 Serf collects debris. 02260_ Acquired 40 matter. 02261_ K-01 Serf collects debris. 02261_ Extracted 50 matter. 02262_ Acquired 69 matter. 02264_ Acquired Shock Rifle. 02266_ K-01 Serf collects debris. 02267_ Acquired Target Analyzer. 02270_ Acquired Gravmag System. 02271_ K-01 Serf collects debris. 02272_ Slammed into K-01 Serf. 02273_ Destabilizing: Core damaged (-35). 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