Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 22:50:37 Player: ZarZap Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1663) 1663 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (175) 175 TOTAL SCORE: 5378 Bonus ------- Pacifist 200 Friendly Fire -25 Cogmind --------- Core Integrity 383/850 Matter 159/300 Energy 501/560 System Corruption 0% Temperature Warm (186) Movement Hovering (310) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core F-cell Engine > --- PROPULSION (4) --- Gravmag Array VTOL Module > --- UTILITY (5) ------ Coolant Injector Huge Storage Unit Structural Scanner Core Analyzer Improved Medium Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Reaction Control System Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core F-cell Engine > --- PROPULSION ------- Airjet Airjet Gravmag Array > --- UTILITY ---------- Coolant Injector Huge Storage Unit Structural Scanner Core Analyzer Improved Actuator Array > --- WEAPON ----------- Particle Gun High-powered Shotgun Flak Gun Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Reaction Control System Improved Medium Armor Plating Datajack [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Airjet Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Huge Storage Unit Device Coolant Injector Storage Huge Storage Unit Processor Core Analyzer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 3 | . . . . 1 1 1 Weapon 2 | . . . . 1 1 . Parts Attached 77 | 7 . 23 10 14 7 16 Power 12 | 2 . 3 1 . 1 5 Engine 6 | 2 . 2 1 . . 1 Core 6 | . . 1 . . 1 4 Reactor . | . . . . . . . Propulsion 21 | 2 . 9 3 2 2 3 Treads . | . . . . . . . Leg 8 | . . 2 3 2 . 1 Wheel 9 | 2 . 7 . . . . Hover 3 | . . . . . 2 1 Flight 1 | . . . . . . 1 Utility 17 | 1 . 4 . 5 4 3 Device 5 | . . 1 . 1 1 2 Storage 7 | 1 . 3 . 2 1 . Processor 1 | . . . . . 1 . Hackware 1 | . . . . 1 . . Protection 3 | . . . . 1 1 1 Artifact . | . . . . . . . Weapon 27 | 2 . 7 6 7 . 5 Energy Gun 9 | 2 . 1 3 3 . . Energy Cannon 3 | . . . 1 1 . 1 Ballistic Gun 14 | . . 6 2 3 . 3 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . . . 1 Parts Lost 34 | . . 11 1 5 3 14 Power 4 | . . 1 . . 1 2 Propulsion 14 | . . 7 . 3 1 3 Utility 4 | . . . 1 . 1 2 Weapon 12 | . . 3 . 2 . 7 Highest Loss Streak 8 | . . 8 1 2 3 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 78 | . 85 86 79 83 73 75 Engine 5 | . 14 9 8 9 4 2 Core 3 | . . 1 2 . 1 7 Leg 11 | . . 1 34 25 10 . Wheel 5 | . 28 32 . . . . Hover 5 | . . . . . 3 12 Device 8 | . . 7 1 7 2 13 Storage 8 | . 14 11 11 9 7 6 Processor 3 | . . . . . 4 6 Protection 3 | . . . . 2 12 2 Energy Gun 9 | . 28 9 1 15 15 8 Energy Cannon 2 | . . . 7 2 . 1 Ballistic Gun 9 | . . 12 12 6 7 9 Peak Build Rating 55 | 6 6 20 20 26 28 55 Average Rating 25 | 4 6 11 17 22 23 38 On Entrance 13 | . 6 6 20 15 20 28 Naked Turns . | . . . . . . . Heaviest Build 124 | 14 14 31 31 114 111 124 Greatest Support 53 | 32 32 52 49 53 27 36 Greatest Overweight (x) 30 | 4 . 2 1 4 12 30 Average Overweight (x) 1 | . . . . 1 4 5 Largest Inventory Capacity 25 | 8 8 10 10 25 25 25 Average Capacity 19 | 7 8 9 10 21 25 25 Most Carried 10 | 2 2 10 10 10 6 7 Average Carried 6 | 1 2 6 9 8 5 4 Final Capacity 25 | 8 8 10 10 25 25 25 Final Carried 10 | 2 2 9 10 7 5 2 Class Distribution -------------------- 38% | Gunner 36% | Mutant 13% | Scavenger-Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1495 | 205 . 449 262 222 97 260 Remotely . | . . . . . . . Salvage Created 1985 | . . 685 320 303 97 580 Parts 130 | . . 44 20 29 5 32 Haulers Intercepted . | . . . . . . . Recyclers Shooed 6 | . . 1 1 . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 45 | . . 16 8 7 2 12 Guns 40 | . . 16 8 3 2 11 Cannons 4 | . . . . 3 . 1 AOE 1 | . . . . 1 . . Classes Destroyed 13 | . . 7 2 2 1 1 Worker 2 | . . . . 1 . 1 Builder 2 | . . 1 1 . . . Tunneler 1 | . . . 1 . . . Recycler 2 | . . 1 . . . 1 Operator 1 | . . 1 . . . . Watcher 3 | . . . . 1 . 2 Swarmer 18 | . . 5 3 3 . 7 Grunt 10 | . . 7 3 . . . Brawler 1 | . . . 1 . . . Duelist 2 | . . 1 1 . . . Sentry 8 | . . 3 . 4 . 1 Hunter 1 | . . . . . . 1 Programmer 5 | . . . . . 2 3 Best Kill Streak 4 | . . 3 3 4 1 4 Combat Bots Only 4 | . . 3 3 3 1 4 Max Kills in Single Turn 3 | . . 1 2 3 1 2 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 422 | . . 146 31 57 57 131 Missed 112 | . . 42 6 15 13 36 Damage Taken 5028 | . . 1271 374 656 680 2047 Core 889 | . . 223 55 53 91 467 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 100 . 30 90 87 . Volleys Fired 173 | 2 . 68 28 18 20 37 Largest 4 | 1 . 2 2 3 3 4 Hottest 193 | 50 . 100 88 157 144 193 Shots Fired 369 | 2 . 120 51 46 28 122 Gun 334 | 2 . 120 49 36 28 99 Cannon 35 | . . . 2 10 . 23 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 204 | . . 72 36 10 20 66 Thermal 145 | 2 . 48 12 31 8 44 Explosive . | . . . . . . . Electromagnetic 20 | . . . 3 5 . 12 Robot Hit Streak 22 | . . 22 7 5 5 5 Robot Miss Streak 10 | 1 . 4 3 4 3 10 Penetration Max . | . . . . . . . Secondary Targets 7 | . . 3 2 2 . . Max Gunslinging Chain 2 | . . 1 1 2 . . Shots Hit Robots 220 | . . 81 37 29 15 58 Core Hits 103 | . . 30 15 11 4 43 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 4 | . . 1 . . . 3 Burn 1 | . . . . . . 1 Destroy 1 | . . 1 . . . . Blast 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3779 | . . 1115 561 589 280 1234 Guns 3128 | . . 1115 561 330 280 842 Cannons 395 | . . . . 163 . 232 Explosions 217 | . . . . 96 . 121 Melee . | . . . . . . . Ramming 39 | . . . . . . 39 Kinetic 2087 | . . 702 457 77 211 640 Thermal 1351 | . . 413 62 464 69 343 Explosive 91 | . . . . . . 91 Electromagnetic 211 | . . . 42 48 . 121 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . 2 3 . 2 . Average Corruption 2 | . . 1 2 . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . 3 13 . 4 . Message Errors 11 | . . 1 8 . 2 . Matter Fused 4 | . . 1 2 . 1 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . 1 . . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 1 | . . 1 . . . . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 20 | . . . . 15 . 5 Projectiles . | . . . . . . . Explosions 20 | . . . . 15 . 5 Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 118 | . . . . 36 . 82 Shots 2 | . . . . 1 . 1 Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 435 | 20 . 354 181 435 273 199 Average Temperature 110 | 12 . 127 67 124 120 98 Received Heat Transfer 939 | . . 387 54 189 90 219 Effects 6 | . . 1 . 2 3 . Shutdowns 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Interference 4 | . . 1 . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . . 3 . 1 2 4 Heat Transferred 3138 | . . 1221 150 792 148 827 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 1 . 1 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 252 | . . 220 191 247 66 252 Initial 76 | . . . 76 27 21 . Average 72 | . . 98 77 113 22 74 Maximum Alert Level 1 | . . 1 . 1 . 1 Low Security (%) 93 | 100 100 95 100 76 100 90 Level 1 6 | . . 4 . 23 . 9 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 1 . . 2 4 Investigation . | . . . . . . . Extermination 5 | . . . . . 2 3 Reinforcement 2 | . . 1 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 5 | . . . . 2 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | . . 23 8 15 6 30 Peak Tracking Total 8 | . . 4 3 5 5 8 Tactical Retreats 8 | . . 3 . . . 5 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 5 | . . 2 1 . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 2 | . . . . . . 2 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 4 | . . . 2 . . 2 Terminals 2 | . . . 1 . . 1 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . . . 3 . . 2 Successful 3 | . . . 2 . . 1 Failed 2 | . . . 1 . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . . . 2 . . 1 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . 2 . . 1 Open Door 1 | . . . 1 . . . Alert Level 2 | . . . 1 . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 1 . . 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 4874 | 62 38 715 893 482 801 1883 Spaces Moved 1935 | 36 38 410 659 191 181 420 Core 14 | 14 . . . . . . Treads . | . . . . . . . Legs 1005 | . . 20 659 191 135 . Wheels 450 | 22 38 390 . . . . Hover 463 | . . . . . 46 417 Flight 3 | . . . . . . 3 Fastest Speed 50 | 50 100 80 120 120 335 220 Average Speed 213 | 129 100 99 122 202 412 405 Slowest Speed 2435 | 250 100 260 190 405 780 2435 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 16 44 96 19 6 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 14 | . . . 2 6 . 6 Melee . | . . . . . . . Projectile 5 | . . . 2 2 . 1 AOE 9 | . . . . 4 . 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2364 | 45 38 606 707 249 212 507 Wait 117 | . 1 92 2 19 . 3 Move 1929 | 35 37 409 658 190 180 420 Hop . | . . . . . . . Pick Up 22 | 1 . 11 4 3 1 2 Fast Attach 37 | 6 . 10 4 5 4 8 Attach 19 | . . 6 . 4 3 6 Detach 2 | . . . . 1 1 . Swap 21 | 1 . 7 6 5 . 2 Drop 16 | . . 3 5 4 3 1 Fire 173 | 2 . 68 28 18 20 37 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 26 | . . . . . . 26 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 12) 101 | -10/Materials | Entered another Materials area 101 | -9/Materials | Evolved 2 slots: Propulsion x2 318 | -9/Materials | Build established: Mutant 624 | -9/Materials | Lost 8 parts (1p5n2w) 636 | -9/Materials | Core integrity fell below 50% 802 | -9/Materials | Discovered new exit (range 7) 816 | -9/Materials | Entered Mines 1043 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1338 | -9/Mines | Found a hidden stash of uninstalled traps 1380 | -9/Mines | Learned 4 Materials zone layouts 1615 | -9/Mines | Discovered new exit (range 8) 1709 | -9/Mines | Entered Materials 1709 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1710 | -8/Materials | Identified exit to Factory 2175 | -8/Materials | Discovered exit to Factory (range 5) 2191 | -8/Materials | Entered Factory 2191 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2384 | -7/Factory | Build established: Scavenger-Tank 2795 | -7/Factory | Lost 3 parts (1p1n1u) 2974 | -7/Factory | Discovered new exit (range 5) 2992 | -7/Factory | Entered another Factory area 2992 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3040 | -6/Factory | Build established: Gunner 3663 | -6/Factory | Lost 5 parts (1n1u3w) 4872 | -6/Factory | Core integrity fell below 50% 4875 | -6/Factory | Self-destructed Last Messages --------------- reinforcements to Terminal F018. 04843_ K-01 Serf cleans the Fusion Modulator. 04858_ Y-54 Guardian destroyed. 04860_ Fusion Modulator explodes. 04860_ Hpw. Shotgun destroyed. 04860_ Fusion Modulator explodes. 04860_ Imp. Actuator Array destroyed. 04860_ K-01 Serf destroyed. 04860_ W-25 Informer sends out distress signal. 04861_ U-05 Engineer lays Concrete. 04863_ Proton Cannon destroyed. 04863_ Critical hit (Burn: +37). 04863_ U-05 Engineer builds a Wall. 04868_ U-05 Engineer builds a Door. 04871_ Flak Gun destroyed. 04872_ U-05 Engineer builds a Wall. 04873_ Particle Gun destroyed. 04873_ Mic. Nuclear Core destroyed. 04875_ Critical hit (Burn: +37). 04875_ W-25 Informer sends out distress signal. 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