Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.11 @ 18:29:55

Player: mat

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (55)      275
Value Destroyed (2239)     2239
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (21)                 21
              TOTAL SCORE: 5655

 Bonus
-------
High Alert Combat Kills    39
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/700
Matter                     190/300
Energy                     97/100
System Corruption          17%
Temperature                Cool (15)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Signal Interpreter
  Improved Terrain Scan Processor
  Advanced Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
     Light Angular Momentum Engine
  Improved Signal Interpreter
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
    Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
     Large Storage Unit
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON -----------
           Arc Projector
           Gauss Rifle
           Flak Gun
           Flak Gun
>          --- INVENTORY --------
     Light Nuclear Core
     Light Angular Momentum Engine
  Improved Heat Sink
  Improved Heat Sink
  Improved Heat Sink
  Improved Heat Sink
  Improved Cooling System
  Improved Weapon Shielding
  Hardened Medium Armor Plating
  Hardened Heavy Armor Plating
           Hacking Suite
           Shock Rifle
           Flak Gun
     Heavy Missile Launcher
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Weapon Shielding
Weapon                     Flak Gun
  Energy Gun               Arc Projector
  Ballistic Gun            Flak Gun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   
Parts Attached             56   | 2   6   1   2   4   12  26  .   3   
  Power                    7    | 1   .   .   .   .   2   3   .   1   
    Engine                 3    | 1   .   .   .   .   1   .   .   1   
    Core                   4    | .   .   .   .   .   1   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 1   1   .   .   1   .   8   .   .   
    Treads                 9    | 1   1   .   .   1   .   6   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   2   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   3   1   .   .   3   6   .   1   
    Device                 4    | .   .   .   .   .   2   2   .   .   
    Storage                5    | .   3   1   .   .   .   1   .   .   
    Processor              4    | .   .   .   .   .   1   2   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   24   | .   2   .   2   3   7   9   .   1   
    Energy Gun             15   | .   2   .   1   3   6   3   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | .   .   .   .   .   1   6   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   
Parts Lost                 21   | .   .   .   .   2   5   11  3   .   
  Power                    3    | .   .   .   .   .   1   1   1   .   
  Propulsion               4    | .   .   .   .   .   .   3   1   .   
  Utility                  1    | .   .   .   .   .   .   1   .   .   
  Weapon                   13   | .   .   .   .   2   4   6   1   .   
  Highest Loss Streak      2    | .   .   .   .   2   2   2   2   .   
Average Slot Usage (%)     90   | .   98  100 97  97  99  97  88  20  
  Engine                   3    | .   14  14  11  11  6   .   .   1   
  Core                     4    | .   .   .   .   .   2   7   5   .   
  Treads                   15   | .   28  28  22  21  18  14  12  .   
  Device                   9    | .   .   .   .   .   9   14  7   .   
  Storage                  15   | .   26  28  22  22  18  15  12  .   
  Processor                11   | .   .   .   .   .   9   15  15  18  
  Energy Gun               17   | .   28  28  33  38  32  12  .   .   
  Ballistic Gun            10   | .   .   .   .   .   3   16  26  .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 5   41  57  62  62  67  69  57  9   
  Greatest Support         50   | 20  40  40  40  48  48  50  50  3   
  Greatest Overweight (x)  3    | .   1   1   1   2   1   3   3   2   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   .   .   
Largest Inventory Capacity 18   | 4   16  18  18  18  18  18  16  4   
  Average Capacity         15   | 4   14  17  18  18  18  16  14  4   
  Most Carried             18   | 4   3   3   7   12  18  18  16  4   
  Average Carried          13   | 3   .   2   3   8   16  16  14  2   
  Final Capacity           18   | 4   16  18  18  18  18  16  4   4   
  Final Carried            18   | 4   2   3   7   10  18  16  4   3   

 Class Distribution 
--------------------
 42% | Skirmisher
 30% | Gunner
 14% | Mutant
  6% | Scavenger-Skirmisher
  5% | Scavenger-Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Gunner | -9/Materials
     Gunner | -9/Mines
     Gunner | -8/Materials
 Skirmisher | -7/Factory
     Gunner | -7/Waste
     Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Matter Collected           1349 | 220  60   10   20   40   146  814  .    39   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2490 | .    75   .    206  89   418  1702 .    .    
  Parts                    130  | .    5    .    15   3    22   85   .    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Combat Hostiles Destroyed  43   | .   1   .   4   2   7   29  .   .   
  Guns                     38   | .   1   .   2   1   5   29  .   .   
  AOE                      4    | .   .   .   2   1   1   .   .   .   
Classes Destroyed          11   | .   3   .   .   1   2   5   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   
  Builder                  3    | .   1   .   .   .   1   1   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   
  Watcher                  6    | .   1   .   2   .   1   1   .   1   
  Swarmer                  3    | .   .   .   .   .   .   3   .   .   
  Grunt                    22   | .   1   .   4   1   4   12  .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   6    | .   .   .   .   .   2   4   .   .   
  Hunter                   3    | .   .   .   .   .   1   2   .   .   
  Programmer               8    | .   .   .   .   .   .   8   .   .   
Best Kill Streak           5    | .   3   .   4   2   2   5   .   1   
  Combat Bots Only         5    | .   1   .   3   2   2   5   .   .   
Max Kills in Single Turn   2    | .   1   .   2   1   1   2   .   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   
  Exploded                 2    | .   .   .   2   1   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Damage Taken               3236 | .    46   .    131  146  880  1431 133  469  
  Core                     962  | .    24   .    35   62   141  183  48   469  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    90   .    75   74   .    .    .    
Volleys Fired              124  | .    9    .    8    4    32   66   .    5    
  Largest                  4    | .    2    .    3    4    4    4    .    1    
  Hottest                  248  | .    90   .    130  195  248  184  .    39   
Shots Fired                406  | .    18   .    24   12   91   256  .    5    
  Gun                      401  | .    18   .    24   12   91   256  .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 5    | .    .    .    .    .    .    .    .    5    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  149  | .    .    .    .    .    12   137  .    .    
  Thermal                  141  | .    9    .    16   8    47   61   .    .    
  Explosive                5    | .    .    .    .    .    .    .    .    5    
  Electromagnetic          111  | .    9    .    8    4    32   58   .    .    
  Robot Hit Streak         17   | .    3    .    4    9    11   17   .    2    
  Robot Miss Streak        6    | .    3    .    3    1    4    6    .    1    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    
  Secondary Targets        3    | .    .    .    .    .    1    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    .    .    
Shots Hit Robots           282  | .    8    .    11   9    57   195  .    2    
  Core Hits                145  | .    5    .    8    3    20   106  .    3    
  Critical Hits            1    | .    .    .    .    .    .    1    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4740 | .    141  .    210  177  864  3161 .    187  
  Guns                     4353 | .    141  .    150  81   820  3161 .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               387  | .    .    .    60   96   44   .    .    187  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2052 | .    .    .    .    .    81   1971 .    .    
  Thermal                  1451 | .    48   .    107  144  375  777  .    .    
  Explosive                187  | .    .    .    .    .    .    .    .    187  
  Electromagnetic          1050 | .    93   .    103  33   408  413  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         17   | .    .    .    .    .    .    4    17   17   
  Average Corruption       6    | .    .    .    .    .    .    2    12   17   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  63   | .    .    .    .    .    .    24   8    31   
    Message Errors         9    | .    .    .    .    .    .    5    1    3    
    Matter Fused           7    | .    .    .    .    .    .    3    1    3    
    Heat Flow Errors       10   | .    .    .    .    .    .    4    2    4    
    Energy Discharges      10   | .    .    .    .    .    .    4    1    5    
    Parts Rejected         2    | .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    2    .    1    
    Misdirections          16   | .    .    .    .    .    .    .    1    15   
    Targeting Errors       5    | .    .    .    .    .    .    5    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            55   | .    .    .    .    12   .    .    .    43   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               55   | .    .    .    .    12   .    .    .    43   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      146  | .    .    .    33   40   39   .    .    34   
  Shots                    4    | .    .    .    1    1    1    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        374  | .    276  .    259  195  374  253  151  245  
  Average Temperature      96   | .    132  .    97   86   149  69   74   98   
  Received Heat Transfer   876  | .    24   .    54   6    387  267  .    138  
  Effects                  2    | .    1    .    .    .    1    .    .    .    
    Energy Bleed           2    | .    1    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    
  Parts Fried              5    | .    .    .    1    .    3    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    1    1    .    .    
  Heat Transferred         2909 | .    148  .    224  286  808  1443 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    1    1    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Peak Influence             464  | .   57  22  137 83  193 464 116 286 
  Initial                  111  | .   .   22  8   53  31  64  111 67  
  Average                  127  | .   16  22  31  70  93  165 108 125 
Maximum Alert Level        2    | .   .   .   .   .   .   2   .   1   
  Low Security (%)         75   | 100 100 100 100 100 100 61  100 68  
  Level 1                  20   | .   .   .   .   .   .   32  .   31  
  Level 2                  3    | .   .   .   .   .   .   6   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   .   1   .   3   13  .   .   
  Investigation            5    | .   1   .   1   .   1   2   .   .   
  Extermination            7    | .   .   .   .   .   .   7   .   .   
  Reinforcement            3    | .   .   .   .   .   2   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Distress Signals           5    | .   1   .   1   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              82   | .   2   .   7   2   17  36  6   12  
  Peak Tracking Total      8    | .   2   .   8   2   3   4   6   5   
  Tactical Retreats        7    | .   .   .   1   .   2   1   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Traps Triggered            11   | .   .   .   1   2   .   5   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Machines Disabled          7    | .   .   .   1   .   .   1   .   5   
  Max in Single Turn       5    | .   .   .   1   .   .   1   .   5   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Machines Accessed          13   | .   2   .   1   1   3   4   .   2   
  Terminals                12   | .   2   .   1   .   3   4   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                35   | .   4   .   3   1   9   16  .   2   
  Successful               19   | .   3   .   1   1   7   7   .   .   
  Failed                   16   | .   1   .   2   .   2   9   .   2   
    Catastrophic           2    | .   .   .   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   2   .   3   .   8   15  .   2   
  Terminals                34   | .   4   .   3   .   9   16  .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   1   .   .   1   4   4   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   
  Alert Level              6    | .   1   .   .   .   3   2   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   2   .   1   .   3   3   .   .   
  Terminals                9    | .   2   .   1   .   3   3   .   .   
    Botnet                 9    | .   2   .   1   .   3   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   1   .   1   4   .   1   
  Full Trace Events        4    | .   1   .   .   .   1   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Turns Passed               5218 | 64   157  97   213  351  798  2889 187  462  
Spaces Moved               2859 | 50   68   53   97   181  362  1195 118  735  
  Core                     770  | 20   .    .    .    .    .    .    15   735  
  Treads                   2088 | 30   68   53   97   181  362  1194 103  .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    1    | .    .    .    .    .    .    1    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  180  180  180  172  50   50   
  Average Speed            146  | 116  177  180  180  181  180  179  157  57   
  Slowest Speed            236  | 160  180  180  180  200  180  236  200  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    27   22   17   34   31   35   82   26   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          118  | .    .    .    3    9    10   3    .    93   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    3    .    .    
  AOE                      115  | .    .    .    3    9    10   .    .    93   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Total                      3630 | 55   87   54   118  195  444  1784 119  774  
  Wait                     479  | .    .    .    6    1    14   452  .    6    
  Move                     2852 | 49   67   52   96   180  361  1195 117  735  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  69   | 4    4    1    6    6    20   22   1    5    
  Fast Attach              4    | 2    .    .    .    .    .    2    .    .    
  Attach                   34   | .    6    .    2    4    7    12   .    3    
  Detach                   1    | .    .    .    .    .    .    .    .    1    
  Swap                     18   | .    .    1    .    .    5    12   .    .    
  Drop                     28   | .    1    .    .    .    5    17   1    4    
  Fire                     124  | .    9    .    8    4    32   66   .    5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            21   | .    .    .    .    .    .    6    .    15   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   65 | -11/Scrapyard | Entered Materials
  159 | -10/Materials | Discovered new exit (range 16)
  222 | -10/Materials | Entered Mines
  223 | -10/Mines     | Assembled infested the area
  226 | -10/Mines     | Met a Derelict bent on vengeance
  228 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  303 | -10/Mines     | Build established: Mutant
  310 | -10/Mines     | Discovered new exit (range 6)
  319 | -10/Mines     | Entered Materials
  319 | -9/Materials  | Evolved 2 slots: Weapon x2
  504 | -9/Materials  | Discovered new exit (range 8)
  532 | -9/Materials  | Entered Mines
  593 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  612 | -9/Mines      | Build established: Gunner
  690 | -9/Mines      | Learned location of Storage (-7)
  722 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  874 | -9/Mines      | Discovered new exit (range 6)
  883 | -9/Mines      | Entered Materials
  883 | -8/Materials  | Evolved 2 slots: Utility x2
 1349 | -8/Materials  | Identified exit to Factory
 1681 | -8/Materials  | Entered Factory
 1681 | -7/Factory    | Evolved 2 slots: Utility x2
 1983 | -7/Factory    | Build established: Scavenger-Skirmisher
 2045 | -7/Factory    | Discovered new exit (range 8)
 2066 | -7/Factory    | Identified exit to Lower Caves
 2337 | -7/Factory    | Build established: Skirmisher
 4210 | -7/Factory    | Garrison activated, responded to threat
 4387 | -7/Factory    | Discovered exit to Lower Caves (range 16)
 4547 | -7/Factory    | Build established: Gunner
 4570 | -7/Factory    | Sucked down chute
 4570 | -7/Factory    | Entered Waste
 4585 | -7/Waste      | EMP discharged
 4585 | -7/Waste      | System corruption reached 10%
 4587 | -7/Waste      | Spotted C-40 Crusher
 4598 | -7/Waste      | Spotted C-40 Crusher
 4608 | -7/Waste      | Spotted C-40 Crusher
 4617 | -7/Waste      | Spotted C-40 Crusher
 4685 | -7/Waste      | EMP discharged
 4705 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4711 | -7/Waste      | Spotted C-40 Crusher
 4746 | -7/Waste      | Discovered new exit (range 16)
 4747 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4750 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4753 | -7/Waste      | Spotted C-40 Crusher
 4757 | -7/Waste      | Identified exit to Factory
 4757 | -7/Waste      | Entered Factory
 5053 | -7/Factory    | Build established: Mutant
 5157 | -7/Factory    | Core integrity fell below 50%
 5213 | -7/Factory    | Core integrity fell below 20%
 5219 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
Field strength at 46.
Field strength at 40.
Field strength at 34.
Field strength at 28.
Field strength at 22.
Field strength at 16.
Field strength at 10.
Field strength at 4.
Stasis field depleted.
K-01 Serf cleans the Nuclear Reactor. <x2>
Connecting with Terminal...
YO2RJEGQZNMDUIUVNJWB  KUL9P1SUF%=VS
Triggered Heavy Explosive Trap.
An explosion rips through the floor.
Scanalyzer disabled.
K-01 Serf cleans the Matter Pump.
System corrupted: Matter fused (-6).
/2KUSC%K6YWUL%SF9WQ, NRPJLGK 
Acquired Imp. Signal Interpreter.
System corrupted: Energy discharge (-37).

 Map 
-----
+----------------------------------------------------+
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| ???????????#     #####     #???????                |
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| ??????????  rkY         !  #???????                |
| ???????????# !      a    @ #???????                |
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| ???????????# """"" #??#   #????????                |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       110
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedMobileDrive
  Manual?         0
Play Time         00:52:52
  Cumulative      102.3 hours
  Start           2021.05.11 @ 17:07:32
  End             2021.05.11 @ 18:29:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          177
  Rogue           175
  Adventurer      2
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          48
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fcb92eb3-7782-4b95-beab-1b8a18a1c230