Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.11 @ 14:48:42 Player: Lonely Shikari Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (136) 680 Value Destroyed (5567) 5567 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (305) 305 TOTAL SCORE: 12652 Bonus ------- Pacifist 200 Follower Combat Kills 105 Cogmind --------- Core Integrity 0/1150 Matter 260/300 Energy 215/500 System Corruption 14% Temperature Cool (12) Movement Core (300) Ox5 Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Improved Energy Well 0b10 Decoder Chip [Scout] > --- WEAPON (3) ------- Disruptor Cannon Heavy Pick > --- INVENTORY (5) ---- Micro Fission Core Light Antimatter Reactor Advanced Heat Sink High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Improved Energy Well Active Sensor Suite 0b10 Decoder Chip [Scout] > --- WEAPON ----------- Matter Neutralizer Coil Gun KE Penetrator > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Advanced Heat Sink Force Booster Backup Plating III [Rating: 125] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Small Storage Unit Device Active Sensor Suite Storage Small Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Core Shielding Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Fac Low Low Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . 2 2 . 2 . . 2 . . . . 2 Power 3 | . . . . 1 1 . . . . . . . . . 1 Propulsion 4 | . . 1 . 1 . . 1 . . 1 . . . . . Utility 4 | . . 1 . . . . 1 . . 1 . . . . 1 Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 160 | 1 2 4 7 21 36 3 15 4 . 24 2 3 . 4 34 Power 41 | . . 1 1 6 9 1 5 3 . 3 1 . . 3 8 Engine 20 | . . 1 1 3 8 . 2 2 . 2 . . . . 1 Core 16 | . . . . 3 1 1 3 1 . 1 1 . . 2 3 Reactor 5 | . . . . . . . . . . . . . . 1 4 Propulsion 40 | . . 1 4 8 10 1 2 1 . 6 . . . . 7 Treads 3 | . . . . . . . 1 1 . 1 . . . . . Leg 35 | . . 1 4 8 10 1 1 . . 5 . . . . 5 Wheel . | . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . Utility 27 | . 2 1 . 2 6 . 2 . . 6 1 . . 1 6 Device 20 | . 1 1 . . 6 . 2 . . 6 . . . . 4 Storage 3 | . 1 . . 1 . . . . . . . . . . 1 Processor 1 | . . . . . . . . . . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . . Protection 3 | . . . . 1 . . . . . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 52 | 1 . 1 2 5 11 1 6 . . 9 . 3 . . 13 Energy Gun 18 | . . 1 2 1 4 1 1 . . 2 . . . . 6 Energy Cannon 3 | . . . . . . . . . . 1 . . . . 2 Ballistic Gun 20 | 1 . . . 2 4 . 4 . . 5 . 2 . . 2 Ballistic Cannon 2 | . . . . . 2 . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . Slashing Weapon 2 | . . . . 2 . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . 1 . . . . 1 . . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 . 2 . . . . . . . 1 Parts Lost 90 | . . . . 9 22 2 5 1 . 14 1 . . 1 35 Power 20 | . . . . 1 5 1 2 1 . 2 1 . . . 7 Propulsion 31 | . . . . 5 10 1 2 . . 2 . . . . 11 Utility 15 | . . . . 1 2 . . . . 5 . . . 1 6 Weapon 24 | . . . . 2 5 . 1 . . 5 . . . . 11 Highest Loss Streak 12 | . . . . 5 6 2 2 1 . 5 1 . . 1 12 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 5 | 5 1 1 4 5 7 4 7 7 8 5 3 4 5 4 4 Power 1 | 1 1 1 1 2 2 . 1 1 1 1 1 1 1 1 1 Propulsion . | 3 . . 1 . . . . . . . . . . . . Utility 2 | . . . 1 1 2 3 3 5 6 3 1 1 2 1 1 Weapon 1 | 1 . . . 1 2 1 2 1 1 . 1 1 2 2 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 12 | . . . 5 4 1 . . . . 1 . . . . 1 Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . . 4 . . . . . . . . . . . . Utility 7 | . . . 1 3 1 . . . . 1 . . . . 1 Weapon 1 | . . . . 1 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 94 99 100 96 92 71 59 64 66 65 86 88 88 87 77 Engine 11 | . 14 11 11 12 19 5 2 11 13 11 11 11 11 6 2 Core 5 | . . . . 5 1 11 15 6 6 4 4 5 5 8 6 Reactor 1 | . . . . . . . . . . . . . . . 7 Treads 2 | . . . . . . . . 11 13 7 5 5 5 5 . Leg 19 | . 28 33 33 33 24 6 4 . . 5 29 29 29 29 24 Device 11 | . 8 21 22 10 12 15 8 6 6 13 16 17 17 11 8 Storage 5 | . 14 11 11 9 7 7 6 6 6 2 . . . . 4 Energy Gun 3 | . 14 11 11 2 5 3 3 . . 2 . . . . . Ballistic Gun 9 | . 14 11 10 8 7 7 9 13 13 8 11 11 11 11 8 Impact Weapon 2 | . . . . . 6 7 2 . . . . . . . . Piercing Weapon 1 | . . . . . . . 2 6 6 2 . . . . 1 Peak Build Rating 125 | 6 7 11 13 29 37 33 58 61 61 94 97 95 95 101 125 Average Rating 56 | 6 6 9 11 22 32 30 51 59 61 71 91 94 95 96 101 On Entrance 48 | 6 6 7 11 12 23 30 29 53 61 61 94 90 95 95 95 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . 7 6 6 . 7 6 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 78 | 13 16 19 19 28 45 35 43 44 44 52 50 52 52 50 78 Greatest Support 126 | 20 20 30 33 58 53 18 20 48 48 90 90 90 90 90 126 Greatest Overweight (x) 15 | . . . . 1 8 9 13 2 . 1 . . . . 15 Average Overweight (x) . | . . . . . . 1 3 . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 7 | 8 8 8 8 8 8 8 8 8 8 6 5 5 5 5 5 Most Carried 8 | 5 3 3 6 8 8 8 8 8 8 8 5 5 5 5 5 Average Carried 6 | 2 1 1 4 5 7 6 7 7 8 5 3 4 5 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 1 3 3 5 8 7 7 8 8 8 5 3 5 5 5 4 Class Distribution -------------------- 37% | Scavenger-Mutant 25% | Scavenger-Skirmisher 17% | Scavenger-Assassin 9% | Assassin 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Assassin | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Fac Low Low Fac Upp Upp Zhi Pro Fac Matter Collected 4155 | 193 40 26 128 385 1152 56 317 91 . 643 168 92 . 88 776 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6324 | . . 50 459 678 1922 46 631 284 30 919 116 113 . 79 997 Parts 328 | . . 4 24 45 97 3 25 11 . 61 7 2 . 4 45 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 8 | . . . . . 2 . 1 . . 4 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 3 . 7 . . 7 1 . 4 . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Fac Low Low Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 111 | . . 1 7 19 35 1 6 4 . 19 2 . . 1 16 Melee 18 | . . . . 9 2 . 3 . . 2 . . . . 2 Guns 69 | . . 1 7 10 21 1 3 4 . 10 . . . . 12 Cannons 15 | . . . . . 5 . . . . 6 2 . . 1 1 AOE 1 | . . . . . 1 . . . . . . . . . . Classes Destroyed 15 | . . 1 3 3 7 . . . . 1 . . . . . Worker 6 | . . . . 2 . . 2 . . 2 . . . . . Builder 7 | . . . . . 3 . 1 . . 1 . . . . 2 Tunneler 1 | . . . . . . . . . . 1 . . . . . Recycler 7 | . . . 2 . 1 . 2 . . 1 . . . . 1 Watcher 4 | . . . . . 4 . . . . . . . . . . Swarmer 25 | . . . . 9 . . . 4 . 8 . . . . 4 Cutter 2 | . . . . . 2 . . . . . . . . . . Grunt 36 | . . . 6 3 15 1 3 . . 2 . . . . 6 Brawler 1 | . . . . . 1 . . . . . . . . . . Duelist 3 | . . . 1 1 1 . . . . . . . . . . Sentry 10 | . . 1 . 4 2 . 1 . . 1 . . . 1 . Specialist 6 | . . . . . 6 . . . . . . . . . . Hunter 11 | . . . . 2 2 . 1 . . 4 . . . . 2 Programmer 16 | . . . . . 5 . 1 . . 4 2 . . . 4 Heavy 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | . . 1 6 6 5 1 5 2 . 6 2 . . 1 8 Combat Bots Only 6 | . . 1 4 6 4 1 3 2 . 6 2 . . 1 6 Max Kills in Single Turn 2 | . . 1 1 1 2 1 1 1 . 2 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . Melee 1 | . . . . 1 1 . 1 . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Fac Low Low Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1287 | . . 4 40 153 307 22 123 20 . 174 19 . . 4 421 Missed 363 | . . 3 9 36 100 3 31 10 . 47 8 . . 2 114 Hits 924 | . . 1 31 117 207 19 92 10 . 127 11 . . 2 307 Melee 12 | . . . 2 4 6 . . . . . . . . . . Projectile 912 | . . 1 29 113 201 19 92 10 . 127 11 . . 2 307 AOE 9 | . . . . . 2 . . . . . . . . . 7 Critical Strikes 36 | . . . 1 2 14 . 1 . . 2 . . . . 16 Part Disruptions 10 | . . . . . . . . . . 2 1 . . . 7 Damage Taken 12379 | . . 12 331 1220 2756 389 994 123 . 1663 216 . . 40 4635 Core 2219 | . . . 42 53 561 99 139 25 . 142 . . . . 1158 Absorbed by Shields 91 | . . . . . . . . . . 91 . . . . . Redirected to Shielding 35 | . . . . 7 28 . . . . . . . . . . Ignored by Resistances 3567 | . . 3 99 356 798 107 293 36 . 500 50 . . 10 1315 Regen/Repaired (Parts) 258 | . . . . . 96 . . . . . . . . . 162 Core Remaining (%) 78 | 100 100 . 89 90 . 5 . . 80 . . . . 85 . Volleys Fired 362 | . 1 3 22 50 116 5 26 7 . 58 5 . . 2 67 Largest 3 | . 1 2 2 2 3 2 3 2 . 3 3 . . 3 3 Hottest 168 | . 20 85 105 85 96 88 121 58 . 156 154 . . 164 168 Shots Fired 691 | . 1 6 43 59 222 10 54 14 . 122 14 . . 5 141 Gun 636 | . 1 6 43 59 199 10 54 14 . 102 10 . . 3 135 Cannon 50 | . . . . . 23 . . . . 15 4 . . 2 6 Launcher . | . . . . . . . . . . . . . . . . Special 5 | . . . . . . . . . . 5 . . . . . Kinetic 494 | . 1 3 16 50 144 5 43 14 . 88 10 . . 3 117 Thermal 115 | . . 3 27 9 21 5 11 . . 24 4 . . 2 9 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 82 | . . . . . 57 . . . . 10 . . . . 15 Robot Hit Streak 27 | . . 4 22 27 17 5 17 4 . 10 13 . . 5 16 Robot Miss Streak 5 | . 1 1 2 3 5 1 1 2 . 5 2 . . 1 3 Penetration Max 1 | . . . . . 1 . 1 . . 1 . . . . 1 Secondary Targets 6 | . . . 1 1 . . . . . 1 . . . . 3 Max Gunslinging Chain 1 | . . . 1 1 . . . . . 1 . . . . 1 Shots Hit Robots 601 | . . 5 32 73 194 9 56 11 2 85 10 2 . 4 118 Core Hits 251 | . . 2 16 28 71 3 16 7 2 57 2 1 . 2 44 Critical Kills 6 | . . . . . 2 . . 1 . . . . . . 3 Critical Parts Destroyed 8 | . . . . 1 4 . 1 . . . . . . . 2 Critical Strikes 31 | . . . . 5 12 . 5 1 1 1 . . . . 6 Burn 4 | . . . . . 2 . 2 . . . . . . . . Destroy 10 | . . . . 1 3 . . 1 . . . . . . 5 Blast 1 | . . . . . 1 . . . . . . . . . . Corrupt 1 | . . . . . 1 . . . . . . . . . . Smash 6 | . . . . . 5 . 1 . . . . . . . . Sever 4 | . . . . 4 . . . . . . . . . . . Impale 5 | . . . . . . . 2 . 1 1 . . . . 1 Melee Attacks 92 | . . . . 28 28 2 10 4 2 3 . 2 . . 13 Impact 31 | . . . . . 28 2 1 . . . . . . . . Slashing 28 | . . . . 28 . . . . . . . . . . . Piercing 33 | . . . . . . . 9 4 2 3 . 2 . . 13 Sneak Attacks 7 | . . . . 2 2 . 3 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . 2 Damage Inflicted 14996 | . . 63 471 1599 4866 182 1517 344 144 2053 324 114 . 114 3205 Guns 9739 | . . 63 464 681 2984 139 1037 123 . 1611 161 . . 49 2427 Cannons 1031 | . . . . . 421 . . . . 257 163 . . 65 125 Explosions 501 | . . . . . 131 . 55 . . 56 . . . . 259 Melee 3610 | . . . . 918 1330 43 425 221 144 49 . 114 . . 366 Ramming 43 | . . . 7 . . . . . . 8 . . . . 28 Kinetic 7864 | . . 40 128 605 2457 53 790 123 . 1269 161 . . 49 2189 Thermal 2342 | . . 23 336 76 365 86 247 . . 566 163 . . 65 415 Explosive 55 | . . . . . . . 55 . . . . . . . . Electromagnetic 1082 | . . . . . 714 . . . . 161 . . . . 207 Impact 1476 | . . . . . 1330 43 103 . . . . . . . . Slashing 918 | . . . . 918 . . . . . . . . . . . Piercing 1216 | . . . . . . . 322 221 144 49 . 114 . . 366 Highest Corruption 14 | . . . . . 3 3 . . . 5 9 9 9 9 14 Average Corruption 4 | . . . . . 2 3 . . . 4 6 9 9 9 4 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 146 | . . . . . 38 6 . . . 19 7 18 1 25 32 Message Errors 30 | . . . . . 7 2 . . . 5 1 2 . 7 6 Matter Fused 40 | . . . . . 12 2 . . . 6 3 5 . 7 5 Heat Flow Errors 20 | . . . . . 5 . . . . . 2 2 . 6 5 Energy Discharges 16 | . . . . . 3 1 . . . . . 6 . . 6 Parts Rejected 1 | . . . . . . . . . . 1 . . . . . Parts Fused 3 | . . . . . . . . . . 2 . . 1 . . Data Loss (minor) 18 | . . . . . 4 1 . . . 3 . 1 . 4 5 Data Loss (major) 6 | . . . . . 1 . . . . . . 2 . . 3 Misfires 3 | . . . . . 3 . . . . . . . . . . Alerts 2 | . . . . . 1 . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 6 | . . . . . 2 . . . . 2 . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 780 | . . . . 46 448 . 163 16 . . 5 52 . . 50 Projectiles 14 | . . . . . . . . . . . 5 . . . 9 Explosions 70 | . . . . . 29 . . . . . . . . . 41 Melee 696 | . . . . 46 419 . 163 16 . . . 52 . . . Knockbacks 23 | . . . . . 18 . . . . 5 . . . . . Impact 13 | . . . . . 12 . . . . 1 . . . . . Kinetic 9 | . . . . . 5 . . . . 4 . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 273 | . . . . . 271 . . . . . . . . . 2 Shots 4 | . . . . . 4 . . . . . . . . . . Rammed 3 | . . . . . . . . . . 1 . . . . 2 Targets Rammed 13 | . . . 1 . . . . . . 3 . . . . 9 Kicked 10 | . . . 1 . . . . . . 2 . . . . 7 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 596 | . . 18 252 213 501 188 360 9 . 382 289 246 . 175 596 Average Temperature 130 | . . 9 86 86 113 87 101 4 . 150 99 116 . 55 211 Received Heat Transfer 2855 | . . 9 207 333 873 171 285 . . 132 . . . 18 827 Effects 60 | . . . . 1 20 . 7 . . 4 . . . . 28 Shutdowns 22 | . . . . . 6 . . . . . . . . . 16 Energy Bleed 3 | . . . . . 1 . . . . . . . . . 2 Interference 17 | . . . . 1 5 . 6 . . 3 . . . . 2 Matter Decay 2 | . . . . . . . . . . 1 . . . . 1 Short Circuit 2 | . . . . . 1 . . . . . . . . . 1 Damage (minor) 2 | . . . . . 1 . 1 . . . . . . . . Damage (major) 11 | . . . . . 6 . . . . . . . . . 5 Damage (core) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . Robots Corrupted 9 | . . . . . 8 . . . . . . . . . 1 Combat Hostiles 7 | . . . . . 6 . . . . . . . . . 1 Parts Fried 17 | . . . . . 16 . . . . 1 . . . . . Impact Corruptions 20 | . . . . . 17 . 3 . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Parts Melted 6 | . . . 2 . . . 4 . . . . . . . . Heat Transferred 4441 | . . 50 778 185 866 185 518 . . 1100 200 . . 100 459 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . . . . 1 . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Fac Low Low Fac Upp Upp Zhi Pro Fac Maximum Alert Level 1 | . . . . . . . . . . 1 . . . . . Low Security (%) 96 | 100 100 100 100 100 100 . 100 . . 80 . . . . 100 Level 1 3 | . . . . . . . . . . 19 . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 328 | . 7 30 90 141 189 . 118 . . 328 . . . . 152 Initial 13 | . . . 1 . 13 . 7 . . . . . . . . Average 41 | . . 11 20 66 36 . 18 . . 87 . . . . 30 Influence Increases 3971 | . 10 34 180 481 1183 93 243 110 . 772 50 5 . 20 790 Destroy 0b10 Robot/C 2280 | . . 20 140 380 700 80 120 80 . 380 40 . . 20 320 Destroy 0b10 Robot/NC 135 | . . . 10 10 40 . 25 5 . 25 . 5 . . 15 Destroy Leader 568 | . . 10 30 90 218 10 40 10 . 90 10 . . . 60 Allied During Kill 3 | . . . . . . 3 . . . . . . . . . Successful Hack 57 | . 10 4 . . 36 . . . . . . . . . 7 Disable Machine 99 | . . . . . 63 . 36 . . . . . . . . Destroy Structure 139 | . . . . 1 36 . 22 . . 32 . . . . 48 Partial Spotted 15 | . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 375 | . . . . . 90 . . 15 . 45 . . . . 225 Active Sensor Use 300 | . . . . . . . . . . 200 . . . . 100 Influence Decreases 3939 | . 10 30 184 446 1208 90 256 110 . 482 271 74 . 20 758 Entered New Map 187 | . . . 3 . 22 5 6 . . . 131 20 . . . Time Decay 2993 | . 10 30 181 356 1006 65 230 100 . 390 130 54 . 20 421 Lost Part 744 | . . . . 90 180 20 20 10 . 92 10 . . . 322 Lost Ally 15 | . . . . . . . . . . . . . . . 15 Squads Dispatched 41 | . . . . 5 18 . 3 . . 6 . . . . 9 Investigation 11 | . . . . 1 4 . . . . 3 . . . . 3 Extermination 12 | . . . . . 6 . 1 . . 2 . . . . 3 Reinforcement 15 | . . . . 1 8 . 2 . . 1 . . . . 3 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses 3 | . . . . . . . . . . 2 . . . . 1 Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Fac Low Low Fac Upp Upp Zhi Pro Fac Distress Signals 2 | . . . . 1 . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 164 | . 2 2 7 26 51 4 8 4 . 26 2 . . 1 31 Peak Tracking Total 10 | . 1 2 3 6 5 3 3 3 . 6 2 . . 1 10 Tactical Retreats 17 | . . . . . 5 . . 1 . 2 . . . . 9 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Fac Low Low Fac Upp Upp Zhi Pro Fac Traps Triggered 11 | . . . . 3 5 . 2 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Fac Low Low Fac Upp Upp Zhi Pro Fac Machines Disabled 11 | . . . . . 7 . 4 . . . . . . . . Max in Single Turn 5 | . . . . . 5 . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Fac Low Low Fac Upp Upp Zhi Pro Fac Machines Accessed 17 | . 3 1 . 2 5 . . . . 2 . 1 . . 3 Terminals 10 | . 3 1 . 1 3 . . . . 2 . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . 1 . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . Total Hacks 55 | . 10 4 . 4 15 . . . . 5 . 1 . . 16 Successful 31 | . 5 2 . 2 8 . . . . 2 . 1 . . 11 Failed 24 | . 5 2 . 2 7 . . . . 3 . . . . 5 Catastrophic 6 | . 2 1 . . 1 . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 28 | . 10 4 . 4 6 . . . . 4 . . . . . Terminals 29 | . 10 4 . 2 8 . . . . 5 . . . . . Fabricators 5 | . . . . . . . . . . . . . . . 5 Repair Stations 8 | . . . . . 3 . . . . . . . . . 5 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . 4 . . . . . . . . . 6 Garrison Access 2 | . . . . 2 . . . . . . . . . . . Terminal Hacks 7 | . 2 1 . . 1 . . . . 2 . 1 . . . Record 2 | . . . . . . . . . . 2 . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . Open DSF 1 | . . . . . 1 . . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . . . 2 . . . . . . . . . 4 Scan Component 3 | . . . . . 1 . . . . . . . . . 2 Repair 3 | . . . . . 1 . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . 3 . . . . . . . . . 5 Insert Component 3 | . . . . . 1 . . . . . . . . . 2 Analyze 5 | . . . . . 2 . . . . . . . . . 3 Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 3 1 . 2 2 . . . . . . . . . . Terminals 7 | . 3 1 . 1 2 . . . . . . . . . . Botnet 7 | . 3 1 . 1 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Redirect 1 | . . . . 1 . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 1 . 2 3 . . . . 2 . . . . 3 Full Trace Events 6 | . . 1 . . 2 . . . . 1 . . . . 2 Feedback Events 1 | . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . . . . . 4 Authchips . | . . . . . . . . . . . . . . . . Time 81 | . . . . . . . . . . . . . . . 81 Total Robot Build Rating 4 | . . . . . . . . . . . . . . . 4 Part Schematics Acquired 3 | . . . . . 1 . . . . . . . . . 2 Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 . . . . . . . . . 2 Time 144 | . . . . . 44 . . . . . . . . . 100 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 . . . . . . . . . 2 Part Schematics Acquired 3 | . . . . . 1 . . . . . . . . . 2 Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Fac Low Low Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Fac Low Low Fac Upp Upp Zhi Pro Fac Total Allies 5 | . . . . . . 1 . . . . . . . . 4 Largest Group 4 | . . . . . . 1 . . . . . . . . 4 Highest-Rated Group 138 | . . . . . . 138 . . . . . . . . 24 Highest-Rated Ally 138 | . . . . . . 138 . . . . . . . . 6 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 1 | . . . . . . 1 . . . . . . . . . Total Damage 632 | . . . . . . 632 . . . . . . . . . Kills 3 | . . . . . . 3 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Fac Low Low Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 9934 | . 124 108 673 814 1810 . 854 848 225 1454 276 575 6 655 1512 Sensors 2411 | . . 107 673 794 837 . . . . . . . . . . A.S.S. 6119 | . . . . . . . 854 848 225 1454 276 575 6 655 1226 Terrain 1050 | . 124 108 673 145 . . . . . . . . . . . Traps 1675 | . . . . . 973 . . . . 702 . . . . . Decoding 2163 | . . . . . . . . . . . . . . 651 1512 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 2 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 15 | . . . . . . . . . . . . . . . 15 Traps 15 | . . . . . . . . . . . . . . . 15 Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Fac Low Low Fac Upp Upp Zhi Pro Fac Turns Passed 12024 | 5 198 108 673 814 2901 470 1156 848 225 1454 276 575 6 655 1660 Spaces Moved 5852 | 1 160 62 468 287 1221 218 308 477 137 576 208 469 6 522 732 Core 91 | . . . . . 12 2 14 . . . . . . . 63 Treads 1105 | . . . . . . . 34 477 137 457 . . . . . Legs 4561 | 1 160 62 468 287 1209 216 260 . . 119 208 469 6 522 574 Wheels . | . . . . . . . . . . . . . . . . Hover 95 | . . . . . . . . . . . . . . . 95 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 56 | 120 120 120 120 120 120 190 240 160 160 120 120 120 120 120 56 Average Speed 154 | 120 120 120 120 124 171 202 325 169 160 172 120 120 120 120 115 Slowest Speed 800 | 120 120 120 120 190 450 500 700 320 160 250 120 120 120 120 800 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 2 38 7 91 23 29 44 8 61 21 10 39 63 7 59 16 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . Known Exits Taken 10 | . 1 1 . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . . . . . . . . . Scrap Searched 9 | . . . 1 . . 1 . 4 . . 1 1 . 1 . Spaces Dug 1 | . . . . . . . . . . 1 . . . . . Terrain Destroyed 119 | . . . . . 56 . 20 . . 15 . . . 1 27 Melee . | . . . . . . . . . . . . . . . . Projectile 24 | . . . . . 3 . . . . 5 . . . 1 15 AOE 93 | . . . . . 53 . 20 . . 8 . . . . 12 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Fac Low Low Fac Upp Upp Zhi Pro Fac Total 7973 | 6 164 89 536 637 1741 233 393 494 139 894 223 478 5 548 1393 Wait 1326 | . . 18 27 227 297 3 13 . 1 212 3 . . 14 511 Move 5837 | . 159 61 467 286 1220 217 307 476 136 575 207 468 5 521 732 Hop . | . . . . . . . . . . . . . . . . Pick Up 57 | . 2 2 4 9 11 2 8 2 . 7 . 2 . 3 5 Fast Attach 71 | . 1 . . 5 19 2 4 2 . 12 3 . . . 23 Attach 44 | . . 2 1 4 14 . 3 1 . 9 1 . . 1 8 Detach 5 | . . . . . 2 . . . . . . . . . 3 Swap 93 | 1 1 2 7 15 22 1 10 1 . 10 1 4 . 3 15 Drop 75 | 5 . 1 7 13 12 1 12 1 . 5 3 2 . 4 9 Fire 362 | . 1 3 22 50 116 5 26 7 . 58 5 . . 2 67 Melee 90 | . . . . 28 28 2 10 4 2 3 . 2 . . 11 Ram 2 | . . . . . . . . . . . . . . . 2 Kick 10 | . . . 1 . . . . . . 2 . . . . 7 Crush 1 | . . . . . . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Identified exit to Materials 204 | -10/Materials | Entered another Materials area 204 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 275 | -9/Materials | Discovered new exit (range 12) 296 | -9/Materials | Identified exit to Mines 296 | -9/Materials | Identified exit to Storage 301 | -9/Materials | Build established: Mutant 312 | -9/Materials | Entered Mines 389 | -9/Mines | Learned location of Zion (-6) 687 | -9/Mines | Build established: Scavenger-Mutant 762 | -9/Mines | Discovered new exit (range 16) 985 | -9/Mines | Entered Materials 985 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1137 | -8/Materials | Garrison activated, responded to threat 1199 | -8/Materials | Lost 5 parts (2n1u2w) 1790 | -8/Materials | Discovered new exit (range 9) 1799 | -8/Materials | Entered Factory 1799 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3086 | -7/Factory | Repaired Power Maul 3105 | -7/Factory | Cargo convoy interrupted 4537 | -7/Factory | Discovered new exit (range 8) 4542 | -7/Factory | Core integrity fell below 50% 4605 | -7/Factory | Found Prototype Device 4612 | -7/Factory | Lost 6 parts (2p1n1u2w) 4658 | -7/Factory | Core integrity fell below 20% 4700 | -7/Factory | Entered Lower Caves 5078 | -7/Lower Caves | 99-TNT showed up to help 5080 | -7/Lower Caves | 99-TNT revealed a hidden path 5170 | -7/Lower Caves | Entered Factory 5170 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5358 | -6/Factory | Identified Active Sensor Suite 5649 | -6/Factory | Build established: Assassin 6203 | -6/Factory | Discovered new exit (range 9) 6264 | -6/Factory | Discovered new exit (range 16) 6264 | -6/Factory | Identified exit to Lower Caves 6326 | -6/Factory | Entered Lower Caves 6512 | -6/Lower Caves | Learned Factory trap positions 6783 | -6/Lower Caves | Build established: Scavenger-Assassin 6904 | -6/Lower Caves | Learned Factory terminal intel 7152 | -6/Lower Caves | Discovered new exit (range 4) 7157 | -6/Lower Caves | Identified exit to Lower Caves 7174 | -6/Lower Caves | Entered another Lower Caves area 7383 | -6/Lower Caves | Discovered new exit (range 11) 7397 | -6/Lower Caves | Identified exit to Factory 7399 | -6/Lower Caves | Entered Factory 7399 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7400 | -5/Factory | Loaded intel: 88 trap records 7401 | -5/Factory | Loaded intel: 28 terminal locations 8124 | -5/Factory | Build established: Assassin 8157 | -5/Factory | Lost 5 parts (1p1n2u1w) 8326 | -5/Factory | Lost 3 parts (1p1u1w) 8561 | -5/Factory | Lost 3 parts (1u2w) 8618 | -5/Factory | Build established: Scavenger-Skirmisher 8849 | -5/Factory | Discovered new exit (range 3) 8851 | -5/Factory | Identified exit to Upper Caves 8853 | -5/Factory | Entered Upper Caves 8977 | -5/Upper Caves | Learned Factory emergency access door positions 9111 | -5/Upper Caves | Discovered new exit (range 15) 9128 | -5/Upper Caves | Identified exit to Upper Caves 9129 | -5/Upper Caves | Entered another Upper Caves area 9647 | -5/Upper Caves | Encountered a Warlord checkpoint 9694 | -5/Upper Caves | Discovered new exit (range 7) 9700 | -5/Upper Caves | Identified exit to Zhirov 9704 | -5/Upper Caves | Entered Zhirov 9704 | -5/Zhirov | Discovered new exit (range 3) 9709 | -5/Zhirov | Identified exit to Proximity Caves 9710 | -5/Zhirov | Entered Proximity Caves 9712 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10354 | -4/Proximity Caves | Discovered new exit (range 9) 10364 | -4/Proximity Caves | Identified exit to Factory 10365 | -4/Proximity Caves | Entered Factory 10365 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10583 | -4/Factory | Fabricated K-01 Serf (x4) 10664 | -4/Factory | Build established: Scavenger-Assassin 10684 | -4/Factory | Repaired Flexi-carbon Leg 10736 | -4/Factory | Repaired Fission Core 10814 | -4/Factory | Lost 3 allies 10887 | -4/Factory | Lost 5 parts (3n1u1w) 10989 | -4/Factory | Lost 3 parts (2p1w) 11137 | -4/Factory | Build established: Scavenger-Skirmisher 11785 | -4/Factory | Lost 6 parts (1p2n2u1w) 11840 | -4/Factory | Core integrity fell below 50% 11872 | -4/Factory | Lost 12 parts (3p3n2u4w) 11935 | -4/Factory | System corruption reached 10% 11990 | -4/Factory | Core integrity fell below 20% 12021 | -4/Factory | Lost 6 parts (2n1u3w) 12025 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 11964_ Critical hit (Burn: +50). 11967_ Imp. Heat Sink destroyed. 11968_ Fusion Modulator explodes. 11968_ P-70 Sage destroyed. 11968_ Fusion Modulator explodes. 11968_ K-01 Serf destroyed. 11968_ Subcomponent Replicator disabled. 11968_ R-10 Processor destroyed. 11975_ Hvy. Pick follow-up attack on G-67 Veteran. 11980_ System corrupted: Energy discharge (-54). 11987_ Hvy. Pick follow-up attack on G-67 Veteran. 11989_ Hvy. Pick destroyed. 11992_ Slammed into G-67 Veteran. 11995_ System corrupted: Component data lost. 12007_ Acquired Disruptor Cannon. 12015_ JWYIL%KGGM DHQ ECCSV:IMWGUIAJ7 12016_ Critical hit (Burn: +50). 12024_ G-67 Veteran destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ??????????????????????????????? #????????????????? | | ?????????????????###########??? #????????????????? | | ?????????????????# #### #????????????????? | | ?????????????????# + #????????????????? | | ?????????????????# !!! g# #????????????????? | | ?????????????????# !!] =# ## ??????? | | ?????????????????# !! @%+ / ??????? | | ?????????????????# # ##### ??????? | | ?????????????????# # #???????????????????? | | ?????????????????# # #???????????????????? | | ?????????????????###########/########????????????? | | ???????????????????????# #????????????? | | ???????????????????????# ! ! #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# / " #??????????? | | ???????????????????????+ / ""#########??? | | ???????????????????????# = " #??? | | ???????????????????????# %= " """ """ #??? | | ???????????????????????# = % " "" """ #??? | | ???????????????????????# ! " "" """ #??? | | ???????????????????????# " "" "" #??? | | ???????????????????????# " "" "" #??? | | ???????????????????+???##"""" ""! #??? | | ???????????????????????? # "# #??? | | ??????????????????????? " ###+########### | | ??????????????????????? ?# | | ?????????????????????????# " | | ?????????????????????????+ "T | | ?????????????????????????# | | ?????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 63 Energy Capacity 1185 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Particle Charging 20 Kinecelleration 30 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- Imp. Heat Sink | -7/Factory | Scanalyzed Antimatter Reactor | -4/Factory | Scanalyzed Flexi-carbon Leg | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ K-01 Serf | x4 | -4/Factory | Preloaded Repaired ---------- Power Maul | 31% | -7/Factory Flexi-carbon Leg | 20% | -4/Factory Fission Core | 38% | -4/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- All Kinds Of Bad News Ghost 'Em Jackpot Knowing Is Half The Battle Some Acronyms Are Better Than Others Well Done Challenges ------------ None Game ------ Seed WarlordShockShield Manual? 0 Play Time 01:42:13 Cumulative 130.5 hours Start 2026.02.11 @ 12:54:09 End 2026.02.11 @ 14:48:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 55 Rogue 0 Adventurer 55 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 43 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c927d55-af5c-4b49-8992-327b78a5330c