Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.26 @ 21:13:59 Player: Zish Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (2562) 2562 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (881) 881 TOTAL SCORE: 6138 Bonus ------- High Alert Combat Kills 74 Follower Combat Kills 107 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 209/300 Energy 33/100 System Corruption 2% Temperature Critical (893) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (5) ------- Beam Rifle Particle Gun Particle Gun Particle Gun Heavy Assault Rifle > --- INVENTORY (5) ---- Aluminum Leg Beam Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Light Armor Plating > --- WEAPON ----------- Particle Gun Heavy Assault Rifle Minigun Gauss Rifle Heavy Hammer > --- INVENTORY -------- Light Nuclear Core [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Minigun Launcher Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . . 1 . . Weapon 3 | . . 2 . 1 . . Parts Attached 102 | 5 17 33 8 4 27 8 Power 7 | 1 2 1 1 . 2 . Engine 4 | 1 1 1 1 . . . Core 3 | . 1 . . . 2 . Reactor . | . . . . . . . Propulsion 27 | 2 4 5 6 . 9 1 Treads . | . . . . . . . Leg 22 | 2 3 4 3 . 9 1 Wheel . | . . . . . . . Hover 1 | . 1 . . . . . Flight 4 | . . 1 3 . . . Utility 20 | . 3 6 1 3 4 3 Device 5 | . . 1 1 2 1 . Storage 5 | . 1 2 . 1 1 . Processor 3 | . 2 1 . . . . Hackware . | . . . . . . . Protection 7 | . . 2 . . 2 3 Artifact . | . . . . . . . Weapon 48 | 2 8 21 . 1 12 4 Energy Gun 18 | . 5 4 . . 6 3 Energy Cannon 7 | . 2 4 . . 1 . Ballistic Gun 17 | 2 . 10 . . 4 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 2 . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . 1 . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 2 | . . 2 . . . . Parts Lost 27 | . 2 3 . 1 16 5 Power 5 | . 1 1 . . 2 1 Propulsion 3 | . . . . . 3 . Utility 7 | . . 2 . . 3 2 Weapon 12 | . 1 . . 1 8 2 Highest Loss Streak 7 | . 1 2 . 1 7 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 85 92 97 98 91 93 Engine 6 | . 10 5 10 9 3 . Core 1 | . 3 . . . 4 7 Leg 20 | . 28 21 21 18 16 18 Device 5 | . . 3 9 9 8 1 Storage 10 | . 2 10 11 17 12 5 Processor 3 | . 12 3 . . . . Protection 2 | . . 3 . . 2 16 Energy Gun 8 | . 10 12 . . 8 27 Energy Cannon 7 | . 12 13 . . 4 . Ballistic Gun 20 | . 2 10 44 35 23 16 Launcher 2 | . 1 5 . . . . Impact Weapon 1 | . . 1 . . 4 . Special Melee Weapon 1 | . . . . 8 1 . Naked Turns . | . . . . . . . Heaviest Build 38 | 8 31 38 22 24 30 31 Greatest Support 26 | 20 20 26 26 23 25 25 Greatest Overweight (x) 10 | . 1 1 2 1 6 10 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 5 15 15 8 8 8 8 Average Capacity 8 | 5 6 10 8 8 8 6 Most Carried 10 | 2 5 10 7 6 6 6 Average Carried 4 | . 3 6 4 4 3 4 Final Capacity 15 | 5 15 8 8 8 8 5 Final Carried 6 | 1 3 4 4 6 2 2 Class Distribution -------------------- 46% | Gunner 18% | Mutant 10% | Skirmisher 9% | Tank 8% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Mat Matter Collected 2556 | 266 177 645 382 398 638 50 Remotely . | . . . . . . . Salvage Created 2207 | 35 214 489 232 246 848 143 Parts 127 | 3 10 45 11 9 47 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 60 | 1 6 17 10 4 19 3 Guns 39 | 1 3 3 10 4 16 2 Cannons 5 | . . 2 . . 3 . AOE 14 | . 3 11 . . . . Classes Destroyed 8 | 1 1 4 1 . 1 . Worker 3 | . . 3 . . . . Builder 2 | . . 2 . . . . Watcher 5 | . 2 2 . 1 . . Swarmer 14 | . . 7 4 . 3 . Grunt 31 | 1 6 5 3 3 10 3 Sentry 11 | . . 5 . 1 5 . Hunter 1 | . . . . . 1 . Assembled 3 | . . . 3 . . . Best Kill Streak 13 | 1 3 13 4 2 5 2 Combat Bots Only 9 | 1 2 9 4 2 5 2 Max Kills in Single Turn 4 | 1 1 4 2 1 2 2 Gunslinging 1 | . . . 1 . 1 . Exploded 4 | . 1 4 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Damage Taken 4375 | 10 252 1042 191 192 1784 904 Core 796 | . 45 170 10 15 231 325 Absorbed by Shields . | . . . . . . . Core Remaining (%) 79 | 100 82 . 55 . . . Volleys Fired 138 | 4 18 27 17 13 47 12 Largest 5 | 2 2 4 4 4 5 5 Hottest 254 | 40 90 254 100 100 223 220 Shots Fired 469 | 8 35 84 68 52 172 50 Gun 394 | 8 25 34 68 52 157 50 Cannon 49 | . . 34 . . 15 . Launcher 26 | . 10 16 . . . . Special . | . . . . . . . Kinetic 264 | 8 . . 68 52 117 19 Thermal 179 | . 25 68 . . 55 31 Explosive 26 | . 10 16 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | 3 6 8 4 5 11 8 Robot Miss Streak 7 | 2 4 4 5 5 7 5 Penetration Max 1 | . . . . . 1 . Secondary Targets 12 | . 1 . 3 . 7 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 Shots Hit Robots 257 | 5 20 50 26 28 100 28 Core Hits 133 | 3 18 39 14 10 41 8 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . . . . 1 1 . Critical Strikes 9 | . 1 2 . 1 3 2 Burn 6 | . 1 2 . . 1 2 Destroy 3 | . . . . 1 2 . Melee Attacks 3 | . . 1 . . 2 . Impact 3 | . . 1 . . 2 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5075 | 47 562 1473 502 467 1623 401 Guns 3249 | 47 185 271 502 467 1376 401 Cannons 595 | . . 348 . . 247 . Explosions 1193 | . 377 816 . . . . Melee 26 | . . 26 . . . . Ramming 12 | . . 12 . . . . Kinetic 2151 | 47 . . 502 467 1026 109 Thermal 1693 | . 185 619 . . 597 292 Explosive 1193 | . 377 816 . . . . Electromagnetic . | . . . . . . . Impact 26 | . . 26 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 53 | . 4 49 . . . . Projectiles . | . . . . . . . Explosions 30 | . 4 26 . . . . Melee 23 | . . 23 . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 174 | . 65 109 . . . . Shots 11 | . 3 8 . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . 1 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 1043 | 1 205 600 171 35 679 1043 Average Temperature 219 | 1 77 223 51 10 164 580 Received Heat Transfer 1732 | 6 105 192 133 99 837 360 Effects 65 | . . 16 . . 12 37 Shutdowns 8 | . . 4 . . . 4 Energy Bleed 5 | . . 1 . . . 4 Interference 20 | . . 5 . . 5 10 Matter Decay 6 | . . 4 . . 1 1 Short Circuit 7 | . . 1 . . 2 4 Damage (minor) 5 | . . . . . 1 4 Damage (major) 10 | . . 1 . . 3 6 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions 2 | . . 2 . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 11 | . 1 5 . . 3 2 Heat Transferred 4218 | . 557 1443 . . 1330 888 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Peak Influence 587 | 20 364 587 341 166 565 305 Initial 274 | . 13 72 181 43 45 274 Average 236 | 8 251 255 265 103 284 288 Maximum Alert Level 2 | . 1 2 1 . 2 1 Low Security (%) 54 | 100 35 62 24 100 45 . Level 1 26 | . 64 2 75 . 20 100 Level 2 18 | . . 34 . . 34 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 1 . 1 . 1 Investigation 4 | . 2 . . 1 . 1 Extermination . | . . . . . . . Reinforcement 1 | . . 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Distress Signals 5 | . 1 2 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | 1 9 24 11 11 20 5 Peak Tracking Total 8 | 1 2 8 3 3 8 4 Tactical Retreats 2 | . . 1 1 . . . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Traps Triggered 8 | . 1 5 . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Mat Machines Disabled 7 | . 3 2 . . 2 . Max in Single Turn 2 | . 2 1 . . 1 . Garrison Relay 2 | . . . . . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Machines Accessed 14 | . 4 6 . 3 . 1 Terminals 10 | . 3 4 . 2 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 42 | . 12 20 . 7 . 3 Successful 33 | . 7 17 . 6 . 3 Failed 9 | . 5 3 . 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 33 | . 11 13 . 6 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 7 | . . 7 . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 26 | . 6 12 . 5 . 3 Record 13 | . 1 6 . 3 . 3 Prototype ID Bank 3 | . 1 2 . . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . . 1 . . . . Dispatch Records 3 | . 1 1 . 1 . . Maintenance Status 2 | . . 1 . 1 . . Reinforcement Status 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 5 | . . 5 . . . . Insert Component 3 | . . 3 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 3 6 . 3 . 1 Full Trace Events 4 | . . 1 . 2 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . . 7 . Machine Destruction 7 | . . . . . 7 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Total Allies 5 | . . . 5 . . . Largest Group 3 | . . . 3 1 . . Highest-Rated Group 49 | . . . 49 31 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 13 | . . . 4 9 . . Total Damage 200 | . . . 30 170 . . Kills 3 | . . . 1 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Mat Turns Passed 3891 | 125 492 1384 529 473 752 136 Spaces Moved 2092 | 99 300 764 354 218 315 42 Core 31 | 22 . . . . 8 1 Treads . | . . . . . . . Legs 2060 | 77 300 764 353 218 307 41 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 148 | 104 132 157 120 178 163 191 Slowest Speed 550 | 120 190 190 197 190 350 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 5 56 55 67 18 40 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 134 | . 45 88 1 . . . Melee . | . . . . . . . Projectile 1 | . . . 1 . . . AOE 133 | . 45 88 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Total 2582 | 113 360 884 427 279 450 69 Wait 126 | . . 23 41 41 21 . Move 2086 | 98 299 763 353 217 314 42 Hop . | . . . . . . . Pick Up 82 | 6 16 25 5 4 21 5 Fast Attach . | . . . . . . . Attach 46 | 5 5 11 2 2 18 3 Detach 2 | . 1 1 . . . . Swap 56 | . 12 22 6 2 9 5 Drop 32 | . 9 10 3 . 8 2 Fire 138 | 4 18 27 17 13 47 12 Melee 3 | . . 1 . . 2 . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis 10 | . . . . . 10 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 126 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 10) 266 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 3) 580 | -10/Materials | Discovered new exit (range 16) 618 | -10/Materials | Entered another Materials area 618 | -9/Materials | Evolved 2 slots: Weapon x2 960 | -9/Materials | Build established: Skirmisher 1049 | -9/Materials | Discovered new exit (range 11) 1554 | -9/Materials | Destroyed 9 combat bots 1631 | -9/Materials | Discovered new exit (range 7) 1813 | -9/Materials | Build established: Gunner 2002 | -9/Materials | Entered Mines 2014 | -9/Mines | Assembled infested the area 2019 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2110 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2407 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2508 | -9/Mines | Discovered new exit (range 8) 2531 | -9/Mines | Entered Materials 2531 | -8/Materials | Accompanied by 1 ally 2531 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2532 | -8/Materials | Identified exit to Factory 2536 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2991 | -8/Materials | Identified exit to Garrison 2999 | -8/Materials | Discovered exit to Factory (range 3) 3004 | -8/Materials | Entered Garrison 3084 | -8/Garrison | Triggered checkpoint 3162 | -8/Garrison | Garrison Relay disabled 3284 | -8/Garrison | Triggered checkpoint 3308 | -8/Garrison | Triggered checkpoint 3386 | -8/Garrison | Lost 7 parts (1p2u4w) 3411 | -8/Garrison | Triggered checkpoint 3493 | -8/Garrison | Lost 6 parts (2n1u3w) 3634 | -8/Garrison | Triggered checkpoint 3637 | -8/Garrison | Garrison Relay disabled 3684 | -8/Garrison | Triggered checkpoint 3709 | -8/Garrison | Discovered new exit (range 15) 3751 | -8/Garrison | Installed Relay Interface Framework 3756 | -8/Garrison | Entered Materials 3826 | -8/Materials | Core integrity fell below 50% 3879 | -8/Materials | Core integrity fell below 20% 3893 | -8/Materials | Core destroyed Last Messages --------------- Hvy. Assault Rifle temporarily disabled. Overheating: Hvy. Assault Rifle damaged (-11). M-28 Smith repairs B-36 Bruiser. Overheating: System interference. Particle Gun temporarily disabled. Lgt. Assault Rifle temporarily disabled. Lgt. Assault Rifle destroyed. System corrupted by crushing effect (+2). Overheating: System interference. Beam Rifle temporarily disabled. Particle Gun temporarily disabled. Overheating: System interference. Particle Gun temporarily disabled. Knocked back. M-28 Smith repairs B-36 Bruiser. Aluminum Leg broken. Overheating: Short circuit. Overheating: Core damaged (-71). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????? r ?????????????????????? | | ??????????????????? ????????????????????? | | ??????????????????? #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #?###????????????????? | | ??????????????????# #? ?????????????????? | | ??????????????????# # ??????????????????? | | ??????????????????# # ???????????????????? | | ??????????????????# +????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ?????????????????## ##???????????????????? | | ??????????######## ########## ???????? | | ??????????# ?????????? | | ??????????# @T #????????????? | | ??????????# b% #????????????? | | ??????????######## ###### #????????????? | | ????????????????####m#####?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# %#?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# + ???????????? | | ????????????????# r #### ????????? | | ????????????????# #??????? ?????????? | | ????????????????########+#?????????????????? | | ????????????????????????%#?????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? ?????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ?????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 85 Armor Coverage 300 Evasion (%) 55 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Hvy. Hammer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness I Survived The Infestation It's Just You Librarian Novice Programmer One Hack Too Far Please Form A Line Risk Taker Shopping List Storm Trooper Challenges ------------ None Game ------ Seed DynamicStormFlamer Manual? 0 Play Time 01:03:18 Cumulative 2.0 hours Start 2023.02.26 @ 11:29:10 End 2023.02.26 @ 21:13:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e2e3ed88-1e63-40a1-868a-4c9d7c4e54ba