Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.17 @ 18:58:11 Player: aliser Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (196) 980 Value Destroyed (7829) 7829 Prototype IDs (34) 680 Alien Tech Used (2) 400 Bonus (3192) 3192 TOTAL SCORE: 20181 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 1092 Aligned with FarCom 300 Met Imprinter 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 14/300 Energy 86/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Power Amplifier Makeshift Medium Armor Plating Disruptor Cannon Disruptor Cannon Disruptor Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Compact Particle Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Heavy Treads Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Superbattery Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Transmission Jammer Layered Medium Armor Plating Phase Armor > --- WEAPON ----------- Cooled Plasma Rifle Cooled Plasma Rifle Hellfire Missile Launcher > --- INVENTORY -------- Light Antimatter Reactor Q-thruster Power Amplifier Advanced Heat Sink Matter Compressor Gravity Neutralizer Advanced ECM Suite Makeshift Medium Armor Plating Improved Focal Shield Improved Shock Absorption System Hardlight Generator Advanced Shield Generator Cooled Plasma Rifle Disruptor Cannon Disruptor Cannon Disruptor Cannon Nova Cannon Nova Cannon Improved Proton Missile Launcher CR-A16's Pointy Stick [Rating: 150] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Thunder Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Makeshift Terrain Scan Processor Hackware Hacking Suite Protection Layered Medium Armor Plating Artifact Phase Armor Weapon Cooled Plasma Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Slots Evolved 14 | . . 2 . . . 2 2 2 . . . . 2 2 . . 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . 2 . . . . 2 . . . . . . . . . . . Utility 8 | . . . . . . 2 . 1 . . . . 2 2 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Parts Attached 147 | 6 7 26 . . . 19 11 14 1 3 3 3 11 11 2 8 17 5 Power 17 | 1 . 2 . . . 2 2 3 . . . . 1 1 1 1 2 1 Engine 7 | 1 . 2 . . . 2 1 1 . . . . . . . . . . Core 5 | . . . . . . . 1 2 . . . . 1 1 . . . . Reactor 5 | . . . . . . . . . . . . . . . 1 1 2 1 Propulsion 38 | 2 . 12 . . . 4 3 4 . . . . 2 5 . 1 5 . Treads 25 | 2 . 8 . . . 4 3 4 . . . . 1 1 . . 2 . Leg 7 | . . 4 . . . . . . . . . . . 2 . . 1 . Wheel 6 | . . . . . . . . . . . . . 1 2 . 1 2 . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 51 | 1 4 7 . . . 9 3 3 1 1 3 . 6 3 . 5 3 2 Device 24 | . 2 1 . . . 3 3 2 . 1 2 . 3 1 . 3 2 1 Storage 5 | 1 1 . . . . 1 . 1 . . . . . 1 . . . . Processor 4 | . . . . . . . . . . . 1 . 1 . . 1 1 . Hackware 3 | . . . . . . 2 . . . . . . 1 . . . . . Protection 14 | . 1 6 . . . 3 . . 1 . . . 1 1 . 1 . . Artifact 1 | . . . . . . . . . . . . . . . . . . 1 Weapon 41 | 2 3 5 . . . 4 3 4 . 2 . 3 2 2 1 1 7 2 Energy Gun 12 | 1 2 2 . . . . 1 1 . . . . 1 . . . 4 . Energy Cannon 14 | . 1 . . . . 1 2 3 . . . 1 1 1 . 1 1 2 Ballistic Gun 3 | 1 . 2 . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . 1 . . . 1 . . . 1 . . . . Launcher 4 | . . . . . . . . . . 1 . 1 . . 1 . 1 . Special Weapon 2 | . . 1 . . . . . . . . . . . . . . 1 . Impact Weapon 2 | . . . . . . 2 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . . . . . 2 . . 1 1 . 1 . . 4 1 Corrupted Parts 3 | . . 1 . . . . . . . . . . . . 1 1 . . System Corruption 16 | . . 1 . . . . . . . . . . . . 6 9 . . Parts Lost 46 | . 1 13 . . . 2 . 1 . . . 2 5 2 1 5 3 11 Power 6 | . . 1 . . . . . . . . . . . 1 . 2 . 2 Propulsion 17 | . . 7 . . . . . . . . . 2 3 . . 2 2 1 Utility 16 | . . 3 . . . 2 . . . . . . 2 1 1 1 1 5 Weapon 7 | . 1 2 . . . . . 1 . . . . . . . . . 3 Highest Loss Streak 7 | . 1 4 . . . 2 . 1 . . . 1 3 1 1 3 1 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 Average Backups 18 | 2 6 17 20 20 18 18 19 19 20 20 20 19 18 18 19 19 19 14 Power 1 | . 1 2 3 3 3 2 1 . 1 1 1 1 1 . . . . . Propulsion 1 | . 1 . 3 3 3 3 2 1 1 1 1 1 1 1 3 3 2 . Utility 9 | . 1 8 10 9 10 9 11 10 11 11 11 12 10 10 10 9 8 6 Weapon 5 | 1 1 5 3 3 2 3 4 6 7 7 7 5 5 6 6 6 7 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 40 | . 1 3 . 2 . 3 8 3 . . 1 2 1 2 . . 8 6 Power 4 | . . . . . . 1 3 . . . . . . . . . . . Propulsion 5 | . . . . . . . 1 . . . . . . 1 . . 3 . Utility 23 | . 1 3 . . . 1 3 2 . . 1 2 1 1 . . 3 5 Weapon 7 | . . . . 1 . 1 1 1 . . . . . . . . 2 1 Tool/Special 1 | . . . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 96 92 100 78 99 98 99 99 100 100 86 90 85 93 89 79 89 57 Engine 4 | . 14 10 11 11 11 8 6 8 . . . . . . . . . . Core 5 | . . . . . . . . 4 13 13 13 13 11 10 5 1 . . Treads 29 | . 28 27 44 44 44 36 45 39 40 40 40 31 18 10 15 10 3 6 Leg 2 | . . 10 . . . . . . . . . . . 6 5 1 2 . Wheel 2 | . . . . . . . . . . . . . 1 8 5 6 12 5 Device 13 | . 5 . . . . 6 14 15 19 20 15 13 19 20 12 14 18 10 Storage 9 | . 17 11 11 11 11 9 7 10 6 6 6 6 5 10 15 13 9 6 Processor 2 | . . . . . . . . . . . 3 6 5 5 5 5 8 6 Protection 7 | . . 10 11 11 11 11 7 6 6 6 6 5 5 4 7 8 8 3 Energy Gun 4 | . 12 8 11 . 10 8 2 1 6 3 . . 3 4 3 1 12 4 Energy Cannon 3 | . 1 2 . . . 1 6 6 6 5 . 6 2 2 5 5 . . Ballistic Gun 1 | . 14 7 11 . 10 2 . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 2 5 3 . . . . . . . . . . Peak Build Rating 150 | 6 11 21 21 21 22 36 45 69 68 64 63 63 68 108 106 104 126 150 Average Rating 58 | 3 6 13 21 17 21 29 43 60 63 63 56 58 64 95 104 88 111 95 On Entrance 51 | . 6 11 21 21 18 22 34 45 69 63 63 57 56 66 102 103 88 126 Naked Turns 117 | . . . . . . . . . . . . . . . . . . 117 Heaviest Build 161 | 12 56 61 57 57 57 67 68 80 81 85 85 79 87 142 161 161 112 144 Greatest Support 143 | 40 40 92 92 92 92 92 126 143 143 143 143 143 93 28 28 38 64 100 Greatest Overweight (x) 9 | 1 1 3 . . . . . . . . . . 8 9 5 5 2 4 Average Overweight (x) 1 | . . . . . . . . . . . . . 2 4 5 3 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 Most Carried 20 | 7 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 3 6 17 20 19 18 18 19 19 20 20 19 19 18 19 19 19 19 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 16 20 20 20 19 20 20 20 20 20 20 19 20 20 19 19 20 5 Class Distribution -------------------- 50% | Mutant 23% | Assassin 12% | Skirmisher 4% | Derelict-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Assassin | -5/Factory Skirmisher | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Derelict-Skirmisher | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Matter Collected 5247 | 206 144 824 . . . 472 121 707 248 199 95 182 304 542 340 179 349 335 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 7913 | . 187 1412 . . . 464 216 903 131 407 . 192 340 628 685 421 1133 794 Parts 379 | . 19 94 . . . 25 10 37 8 14 . 12 10 45 31 13 34 27 Haulers Intercepted 2 | . . 2 . . . . . . . . . . . . . . . . Recyclers Shooed 7 | . . 3 . . . . . 2 . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . . 10 9 . 10 . . 12 7 . . Prevented 25 | . . . . . . . . . . . . . . . 15 10 . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Combat Hostiles Destroyed 152 | . 5 26 . . . 18 4 9 4 13 . 9 2 14 12 9 10 17 Melee 1 | . . . . . . . . . . . . . . 1 . . . . Guns 47 | . 5 13 . . . 6 1 2 4 1 . . 1 5 1 . 6 2 Cannons 46 | . . 9 . . . 11 3 5 . 2 . 1 . 7 4 3 . 1 AOE 42 | . . 4 . . . . . . . 9 . 8 . . 4 5 . 12 Classes Destroyed 18 | . 5 5 . . . 1 1 . . 1 . . . . . . . 5 Worker 5 | . . 1 . . . . . 2 . . . . . 1 . . 1 . Builder 6 | . . 2 . . . 1 . 2 . . . . 1 . . . . . Tunneler 5 | . 1 2 . . . . 1 . . . . . 1 . . . . . Hauler 2 | . . 2 . . . . . . . . . . . . . . . . Recycler 10 | . . 3 . . . 1 . 2 . . . . 1 . . . 3 . Carrier 1 | . . . . . . . . . . . . . . . . . . 1 Mechanic 2 | . . . . . . . . . . . . . . . . . . 2 Operator 3 | . 1 1 . . . . . 1 . . . . . . . . . . Watcher 9 | . 1 3 . . . 1 1 . . . . . 2 . . . 1 . Swarmer 47 | . 3 8 . . . 11 . . 3 4 . 5 . 4 4 5 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 53 | . 2 12 . . . 5 1 3 . 7 . 4 . . 7 3 . 9 Brawler 2 | . . . . . . 1 . . . . . . . . . . . 1 Duelist 5 | . . . . . . . . . . 1 . . . . 1 1 . 2 Protector 2 | . . . . . . . . . . . . . . . . . . 2 Sentry 13 | . . 6 . . . 1 . 2 1 1 . . . 1 . . 1 . Programmer 29 | . . . . . . . 3 4 . . . . 2 9 . . 9 2 Investigator 1 | . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 18 | . 2 5 . . . 7 2 7 4 4 . 5 2 2 4 5 6 18 Combat Bots Only 15 | . 2 5 . . . 7 1 3 3 4 . 5 2 2 4 5 3 15 Max Kills in Single Turn 4 | . 1 4 . . . 2 1 1 1 3 . 3 1 1 3 2 2 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . Exploded 4 | . . 4 . . . . . . . 2 . 3 . . 2 2 . 2 Melee 1 | . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Hostile Shots Fired 1339 | . 32 241 . . . 96 44 153 50 75 . 36 24 73 91 57 44 323 Missed 411 | . 5 53 . . . 21 15 59 17 24 . 12 4 21 28 15 19 118 Hits 928 | . 27 188 . . . 75 29 94 33 51 . 24 20 52 63 42 25 205 Melee 22 | . . . . . . 2 . . . 1 . . . . 5 2 . 12 Projectile 906 | . 27 188 . . . 73 29 94 33 50 . 24 20 52 58 40 25 193 AOE 1 | . . . . . . . . . . . . . . . . . . 1 Critical Strikes 33 | . . 3 . . . . . 5 . 1 . 1 2 3 8 2 1 7 Part Disruptions 2 | . . . . . . . 1 . . . . . . . . . . 1 Damage Taken 14632 | . 281 2236 . . . 742 496 1319 358 608 . 537 752 788 1160 800 582 3973 Core 2131 | . 33 282 . . . 73 14 86 12 1 . 39 167 35 89 . 113 1187 Absorbed by Shields 1259 | . . . . . . . . . . 200 . . . 171 203 . . 685 Redirected to Core 181 | . . . . . . . . . . . . . . . . . . 181 Ignored by Resistances 146 | . . . . . . 34 2 104 6 . . . . . . . . . Regen/Repaired (Parts) 1411 | . . . . . . 30 32 272 . . . . 316 277 . . 484 . Core Remaining (%) 81 | 100 86 . . . 29 86 98 . . . . 83 83 . . 89 . . Volleys Fired 520 | . 27 141 . . 1 61 27 50 13 19 . 12 18 61 18 15 33 24 Largest 3 | . 2 2 . . 2 2 2 2 2 2 . 2 2 2 2 2 3 3 Hottest 216 | . 88 168 . . 88 133 145 149 143 143 . 129 161 186 186 186 144 216 Shots Fired 984 | . 54 238 . . 2 119 51 95 22 38 . 19 35 97 37 30 98 49 Gun 584 | . 53 188 . . 2 69 26 30 14 9 . . 17 45 8 5 98 20 Cannon 330 | . 1 37 . . . 50 25 65 8 20 . 9 16 52 18 15 . 14 Launcher 57 | . . . . . . . . . . 9 . 10 2 . 11 10 . 15 Special 13 | . . 13 . . . . . . . . . . . . . . . . Kinetic 178 | . 27 95 . . 1 55 . . . . . . . . . . . . Thermal 638 | . 17 107 . . 1 64 50 34 22 29 . 7 33 97 26 20 98 33 Explosive 37 | . . . . . . . . . . 9 . 10 2 . . 3 . 13 Electromagnetic 131 | . 10 36 . . . . 1 61 . . . 2 . . 11 7 . 3 Robot Hit Streak 19 | . 5 11 . . 4 11 6 19 8 14 . 3 10 8 9 13 14 8 Robot Miss Streak 8 | . 5 4 . . . 6 5 3 3 5 . 3 2 8 2 4 3 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 559 | . 27 111 . . 2 75 27 71 12 25 . 7 21 41 21 16 70 33 Core Hits 313 | . 11 54 . . . 28 7 23 6 23 . 15 9 21 19 12 29 56 Critical Kills 5 | . . . . . . . . 1 . . . . . 1 1 1 . 1 Critical Parts Destroyed 3 | . . . . . . 1 . 2 . . . . . . . . . . Critical Strikes 32 | . 2 1 . . . 8 . 5 . . . . 1 1 1 1 11 1 Burn 18 | . 1 1 . . . 3 . 1 . . . . 1 . . . 11 . Meltdown 5 | . . . . . . . . 1 . . . . . 1 1 1 . 1 Blast 4 | . . . . . . 4 . . . . . . . . . . . . Corrupt 2 | . 1 . . . . . . 1 . . . . . . . . . . Smash 3 | . . . . . . 1 . 2 . . . . . . . . . . Melee Attacks 135 | . . . . . . 13 30 35 . . . 1 13 21 . . 17 5 Impact 78 | . . . . . . 13 30 35 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 57 | . . . . . . . . . . . . 1 13 21 . . 17 5 Sneak Attacks 8 | . . . . . . 1 1 3 . . . . 2 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 21544 | . 367 1972 . . 29 1448 717 1766 236 1640 . 1131 729 1397 1225 1085 1907 5895 Guns 6466 | . 346 1404 . . 29 619 186 210 158 102 . . 301 575 95 73 1907 461 Cannons 5347 | . 21 430 . . . 707 435 1056 78 326 . 76 303 699 439 320 . 457 Explosions 8930 | . . 114 . . . . . 172 . 1212 . 1055 . 22 691 692 . 4972 Melee 742 | . . . . . . 122 96 298 . . . . 125 101 . . . . Ramming 35 | . . . . . . . . 30 . . . . . . . . . 5 Kinetic 1683 | . 184 762 . . 16 721 . . . . . . . . . . . . Thermal 9392 | . 122 960 . . 13 605 617 759 236 428 . 44 604 1274 534 393 1907 896 Explosive 7375 | . . . . . . . . . . 1212 . 1055 . . . 210 . 4898 Electromagnetic 2317 | . 61 250 . . . . 4 679 . . . 32 . 22 691 482 . 96 Impact 516 | . . . . . . 122 96 298 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 226 | . . . . . . . . . . . . . 125 101 . . . . Highest Corruption 26 | . . 1 1 1 1 9 1 3 3 3 3 . 10 11 17 26 6 24 Average Corruption 4 | . . 1 1 1 1 8 1 2 3 3 3 . 8 6 16 24 3 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 260 | . . 18 1 2 2 11 15 31 13 13 3 . 15 34 36 18 24 24 Message Errors 62 | . . 9 . . 1 2 5 11 2 3 1 . 3 6 6 6 5 2 Matter Fused 58 | . . 4 . 2 . 1 6 4 4 3 1 . 1 9 10 3 5 5 Heat Flow Errors 30 | . . . . . . . . 4 3 2 . . 2 6 5 1 4 3 Energy Discharges 32 | . . 2 . . . 1 . 5 . 1 . . 1 3 8 3 3 5 Parts Rejected 3 | . . . . . . . 1 . . . . . . 1 1 . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 28 | . . 2 1 . 1 2 2 2 2 2 1 . 1 3 4 2 1 2 Data Loss (major) 12 | . . . . . . 1 . 4 1 . . . 2 1 1 1 1 . Misfires 12 | . . . . . . 1 . . 1 1 . . 3 3 1 1 1 . Alerts 11 | . . . . . . 3 . 1 . 1 . . . 2 . . 3 1 Misdirections 5 | . . . . . . . . . . . . . . . . . . 5 Weapon Failures 6 | . . 1 . . . . 1 . . . . . 1 . . 1 1 1 Overload Shots 11 | . . . . . . . . . . . . . . . . . 2 9 Effects 1 | . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . Overflow Damage 747 | . . 1 . . . 90 114 210 . 21 . . . 63 31 47 . 170 Projectiles 161 | . . 1 . . . 8 58 30 . . . . . 33 . 31 . . Explosions 247 | . . . . . . . . 9 . 21 . . . . 31 16 . 170 Melee 339 | . . . . . . 82 56 171 . . . . . 30 . . . . Knockbacks 9 | . . . . . . 8 1 . . . . . . . . . . . Impact 2 | . . . . . . 1 1 . . . . . . . . . . . Kinetic 7 | . . . . . . 7 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 721 | . . 24 . . . . . 66 . . . 113 36 . 47 77 . 358 Shots 22 | . . 1 . . . . . 1 . . . 3 1 . 5 5 . 6 Rammed 1 | . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 543 | . 193 391 . . 50 300 146 294 120 370 . 18 214 482 543 472 369 111 Average Temperature 99 | . 64 101 . . 30 87 45 100 55 134 . 9 59 110 144 146 109 55 Received Heat Transfer 2757 | . 138 765 . . . 153 9 510 18 239 . 135 . 27 191 58 . 514 Effects 25 | . . 6 . . . 2 . 1 . 2 . . . 7 5 2 . . Shutdowns 5 | . . 1 . . . . . . . . . . . 2 2 . . . Energy Bleed 8 | . . . . . . . . 1 . 2 . . . 1 3 1 . . Interference 9 | . . 4 . . . 2 . . . . . . . 3 . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . 1 . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . 2 1 2 . . . . . . 2 . . . Combat Hostiles 5 | . . . . . . 1 . 2 . . . . . . 2 . . . Parts Fried 21 | . . 1 . . . 2 1 10 . . . . . . 3 4 . . Impact Corruptions 10 | . . . . . . 3 2 5 . . . . . . . . . . Robots Melted 12 | . . . . . . . . 1 . 1 . . 1 1 1 1 4 2 Combat Hostiles 11 | . . . . . . . . . . 1 . . 1 1 1 1 4 2 Parts Melted 74 | . 1 3 . . . 1 . 7 3 2 . . 4 13 2 . 36 2 Heat Transferred 17106 | . 407 2011 . . 37 1665 1066 1320 483 872 . 74 1031 1480 592 444 4600 1024 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 2 . . . . . . 1 . . 1 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Maximum Alert Level 5 | . . 1 . . . 1 . . . . . . . . . . . 5 Low Security (%) 92 | 100 100 76 100 . 100 81 100 100 . . . . 100 100 . . 100 . Level 1 5 | . . 23 . . . 18 . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . 99 Peak Influence 2624 | . 77 280 107 . . 229 86 167 . . . . 49 161 . . 63 2624 Initial 107 | . . . 107 . . . 86 7 . . . . 33 6 . . 26 . Average 106 | . 19 126 107 . . 111 15 81 . . . . 7 41 . . 18 1939 Influence Increases 5502 | . 166 902 . . . 515 180 453 90 290 . 200 171 515 315 245 326 1134 Destroy 0b10 Robot/C 3040 | . 100 520 . . . 360 80 180 80 260 . 180 40 280 240 180 200 340 Destroy 0b10 Robot/NC 220 | . 15 70 . . . 15 10 35 . . . . 25 5 . . 25 20 Destroy Leader 622 | . 22 140 . . . 62 42 70 10 30 . 20 14 70 30 20 52 40 Successful Hack 73 | . 12 8 . . . 4 6 20 . . . . 6 4 . . 13 . Disable Machine 405 | . . 60 . . . 30 15 105 . . . . 30 60 . . . 105 Destroy Structure 362 | . 2 14 . . . 14 27 43 . . . . 56 66 . . 36 104 Lose Combat Pursuer 780 | . 15 90 . . . 30 . . . . . . . 30 45 45 . 525 Influence Decreases 4478 | . 164 628 169 107 . 325 355 338 220 206 84 146 212 369 444 236 365 110 Entered New Map 630 | . . 2 169 107 . . 104 8 49 . 84 . 21 7 60 6 13 . Time Decay 3413 | . 154 501 . . . 305 251 320 171 206 . 136 141 342 374 180 332 . Lost Part 435 | . 10 125 . . . 20 . 10 . . . 10 50 20 10 50 20 110 Squads Dispatched 56 | . 1 5 . . . 1 10 7 . . . . 2 5 . . 5 20 Investigation 6 | . . 2 . . . 1 1 1 . . . . . 1 . . . . Extermination 21 | . . . . . . . 5 5 . . . . 2 4 . . 5 . Reinforcement 5 | . 1 3 . . . . . 1 . . . . . . . . . . Assault 20 | . . . . . . . . . . . . . . . . . . 20 Garrison 4 | . . . . . . . 4 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Distress Signals 6 | . 1 2 . . . 2 . . . . . . . . . . . 1 Communications Jammed 35 | . . . . . . . . 2 . . . . . . . . 2 31 Distress Signals 35 | . . . . . . . . 2 . . . . . . . . 2 31 Times Spotted 254 | . 14 37 . . . 26 6 9 4 13 . 9 5 15 14 11 11 80 Peak Tracking Total 33 | . 3 5 . . . 7 2 4 3 4 . 5 2 3 4 5 2 33 Tactical Retreats 14 | . 1 2 . . . 2 . . . . . . . 2 1 1 . 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Traps Triggered 11 | . . 1 . . . . 1 4 . . . . . 3 . . . 2 Indirectly 5 | . . . . . . . . 3 . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Machines Disabled 29 | . . 4 . . . 2 1 7 . . . 2 2 4 . . . 7 Max in Single Turn 4 | . . 1 . . . 1 1 3 . . . 1 1 2 . . . 4 Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Machines Accessed 38 | . 4 3 . 1 . 4 6 4 . . . 1 4 4 1 . 6 . Terminals 20 | . 3 3 . . . 2 3 3 . . . . 2 1 1 . 2 . Fabricators 3 | . . . . . . . . . . . . . . 1 . . 2 . Repair Stations 8 | . . . . . . 1 1 1 . . . . 1 2 . . 2 . Recycling Units 3 | . 1 . . . . 1 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . 1 . . . . . Total Hacks 87 | . 7 10 . 1 . 14 10 9 . . . 1 8 12 1 . 14 . Successful 42 | . 5 2 . 1 . 8 4 4 . . . 1 4 6 1 . 6 . Failed 45 | . 2 8 . . . 6 6 5 . . . . 4 6 . . 8 . Catastrophic 11 | . . 4 . . . 2 4 . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 38 | . 6 8 . 1 . 5 4 5 . . 3 . 4 1 . . 1 . Terminals 43 | . 6 10 . . . 5 6 6 . . . . 4 2 1 . 3 . Fabricators 5 | . . . . . . . . . . . . . . 3 . . 2 . Repair Stations 29 | . . . . . . 6 2 3 . . . . 2 7 . . 9 . Recycling Units 5 | . 1 . . . . 3 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . 2 . . . . . Terminal Hacks 15 | . 4 2 . 1 . 1 2 1 . . . 1 1 1 1 . . . Record 2 | . . . . . . . . . . . . 1 . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . . Branch Access Points 4 | . 1 1 . . . . . 1 . . . . . 1 . . . . Terminal Index 5 | . 1 1 . . . 1 1 . . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 21 | . . . . . . 4 2 2 . . . . 2 5 . . 6 . Scan Component 11 | . . . . . . 2 1 1 . . . . 1 3 . . 3 . Repair 10 | . . . . . . 2 1 1 . . . . 1 2 . . 3 . Recycling Unit Hacks 3 | . . . . . . 3 . . . . . . . . . . . . Process 1 | . . . . . . 1 . . . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 2 | . 1 . . . . . . 1 . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . Patch 1 | . . . . . . . . 1 . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 2 3 . . . 4 6 4 . . . . 3 4 . . 6 . Full Trace Events 4 | . . 1 . . . 1 1 . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . 15 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 10 | . . . . . . 2 1 1 . . . . 1 2 . . 3 . Time 418 | . . . . . . 70 16 38 . . . . 50 88 . . 156 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 151 | . . . . . . 151 . . . . . . . . . . . . Retrieved Matter 151 | . . . . . . 151 . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Total Allies . | . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Active Infowar (turns) 12961 | . 308 . . . . 758 1565 2404 996 393 1 467 813 2322 861 369 1429 275 Terrain 11543 | . 303 . . . . 758 1503 1900 315 288 . 467 812 2320 861 369 1429 218 Structural 5 | . 5 . . . . . . . . . . . . . . . . . Jamming 7869 | . . . . . . . 74 2326 996 392 1 . 139 2322 2 . 1349 268 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . . 1 1 1 2 . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Turns Passed 20420 | 80 721 2116 18 369 519 1411 2334 2404 996 641 1684 676 1071 2322 861 369 1429 399 Spaces Moved 9441 | 52 282 625 12 229 289 538 952 1045 546 343 1011 366 422 1049 445 210 698 327 Core 240 | 16 . . . . . . . . . . . . . . . . . 224 Treads 6425 | 36 282 485 12 229 289 538 952 1045 546 343 1011 366 288 . . . . 3 Legs 140 | . . 140 . . . . . . . . . . . . . . . . Wheels 2636 | . . . . . . . . . . . . . 134 1049 445 210 698 100 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 166 165 165 165 165 165 165 130 175 120 105 50 Average Speed 159 | 130 218 184 160 160 160 161 167 166 165 165 165 165 182 149 175 143 114 77 Slowest Speed 330 | 160 240 330 160 160 160 170 168 168 165 165 165 166 245 215 175 175 130 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . . . 5 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 39 | 4 50 49 7 61 67 30 12 19 65 51 86 61 10 17 74 23 19 44 Regions Visited 18 Branch Regions 10 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . 1 . . . . . 1 . 1 . . . 1 . . . . Unknown Exits Taken 14 | 1 1 . 1 1 1 1 1 . 1 . 1 1 1 . 1 1 1 . Scrap Searched 14 | . . . . . . . . . 2 2 2 3 . . 3 2 . . Spaces Dug 167 | . . 10 . . . 11 27 28 . . . . 40 33 . . 15 3 Terrain Destroyed 513 | . . 11 . . . 13 27 39 . 91 . 122 40 37 8 39 17 69 Melee 110 | . . . . . . 11 27 28 . . . . 11 15 . . 15 3 Projectile 54 | . . 11 . . . 2 . . . 1 . 4 . 22 4 6 2 2 AOE 348 | . . . . . . . . 10 . 90 . 118 29 . 4 33 . 64 Terrain Rammed 1 | . . . . . . . . 1 . . . . . . . . . . Walls Destroyed 1 | . . . . . . . . 1 . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Total 13505 | 64 332 1319 11 234 344 939 1584 1546 619 375 1030 410 664 1675 487 244 1215 413 Wait 2808 | . . 479 . . 52 275 509 342 56 1 3 17 167 485 15 . 388 19 Move 9423 | 51 281 624 11 228 288 537 951 1044 545 342 1010 365 421 1048 444 209 697 327 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 121 | 7 15 17 . 1 1 11 17 11 . . 2 4 6 11 . 3 11 4 Fast Attach 87 | 2 1 14 . . . 1 5 5 1 2 5 . 9 14 2 4 22 . Attach 55 | 4 2 8 . . 2 6 2 7 . . . 3 5 5 1 4 1 5 Detach 26 | . . 2 . 2 . 1 1 3 . . 1 . 5 2 . 3 4 2 Swap 176 | . 4 18 . . . 22 21 32 3 9 . 6 12 13 6 4 17 9 Drop 140 | . 2 16 . 3 . 12 21 16 1 2 9 2 8 15 1 2 25 5 Fire 520 | . 27 141 . . 1 61 27 50 13 19 . 12 18 61 18 15 33 24 Melee 135 | . . . . . . 13 30 35 . . . 1 13 21 . . 17 5 Ram 2 | . . . . . . . . 1 . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . . . . . . . 12 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 647 | -10/Materials | Identified exit to Mines 705 | -10/Materials | Discovered new exit (range 15) 802 | -10/Materials | Entered another Materials area 802 | -9/Materials | Evolved 2 slots: Propulsion x2 957 | -9/Materials | Discovered new exit (range 15) 1395 | -9/Materials | Discovered new exit (range 13) 1887 | -9/Materials | Build established: Scavenger-Mutant 2118 | -9/Materials | Core integrity fell below 50% 2341 | -9/Materials | Discovered new exit (range 13) 2601 | -9/Materials | Build established: Mutant 2625 | -9/Materials | Discovered new exit (range 9) 2693 | -9/Materials | Lost 4 parts (1n1u2w) 2745 | -9/Materials | Identified exit to Mines 2745 | -9/Materials | Identified exit to Storage 2918 | -9/Materials | Entered Mines 2926 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2928 | -9/Mines | Discovered new exit (range 5) 2936 | -9/Mines | Entered Exiles 2985 | -9/Exiles | Met 8R-AWN 3012 | -9/Exiles | Met EX-HEX 3065 | -9/Exiles | Met EX-BIN 3102 | -9/Exiles | Aligned with FarCom system 3103 | -9/Exiles | Given EX-Vault access code 3142 | -9/Exiles | Opened EX-Vault 3153 | -9/Exiles | Found Superbattery 3190 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3234 | -9/Exiles | Met EX-DEC 3290 | -9/Exiles | Discovered new exit (range 10) 3305 | -9/Exiles | Left Exiles lab with Superbattery 3305 | -9/Exiles | Entered Mines 3463 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 3813 | -8/Mines | Discovered new exit (range 10) 3824 | -8/Mines | Entered Materials 3824 | -8/Materials | Evolved 2 slots: Utility x2 3927 | -8/Materials | Repaired Hacking Suite 3961 | -8/Materials | Repaired Imp. Ion Engine 4395 | -8/Materials | Destroyed 7 combat bots 4426 | -8/Materials | Discovered new exit (range 5) 5235 | -8/Materials | Entered Factory 5235 | -7/Factory | Evolved 2 slots: Propulsion x2 5505 | -7/Factory | Garrison activated, responded to threat 5538 | -7/Factory | Discovered new exit (range 5) 5575 | -7/Factory | Build established: Assassin 5698 | -7/Factory | Repaired Particle Gun 6282 | -7/Factory | Build established: Mutant 6963 | -7/Factory | Garrison activated, responded to threat 7333 | -7/Factory | Build established: Assassin 7569 | -7/Factory | Entered another Factory area 7569 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7585 | -6/Factory | Discovered new exit (range 15) 8963 | -6/Factory | Identified exit to Lower Caves 8963 | -6/Factory | Identified exit to Extension 9845 | -6/Factory | Repaired Arm. Treads 9973 | -6/Factory | Entered Lower Caves 10028 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10140 | -6/Lower Caves | Build established: Mutant 10731 | -6/Lower Caves | Encountered a Warlord checkpoint 10915 | -6/Lower Caves | Discovered new exit (range 6) 10940 | -6/Lower Caves | Learned location of 1 exit from Factory 10969 | -6/Lower Caves | Entered another Lower Caves area 10988 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11034 | -6/Lower Caves | Identified exit to Zion 11610 | -6/Lower Caves | Entered Zion 11716 | -6/Zion | Discovered new exit (range 16) 11855 | -6/Zion | System corruption cleaned by Quarantine Array 12344 | -6/Zion | Given the Hacking Drone Bay 12344 | -6/Zion | Found Prototype Device 12344 | -6/Zion | Identified Hacking Drone Bay 12419 | -6/Zion | Rebuked by Imprinter 12484 | -6/Zion | Given A8's code to call for help 12638 | -6/Zion | Found CR-A16's Pointy Stick 12839 | -6/Zion | Received a hallucinogenic algorithm 12841 | -6/Zion | Ran a hallucination algorithm 12852 | -6/Zion | Ran a hallucination algorithm 12864 | -6/Zion | Ran a hallucination algorithm 13294 | -6/Zion | Entered Proximity Caves 13354 | -5/Proximity Caves | Learned 4 Factory zone layouts 13686 | -5/Proximity Caves | Found Alien Artifact 13687 | -5/Proximity Caves | Identified Dimensional Node Initializer 13687 | -5/Proximity Caves | Initialized slip node 13806 | -5/Proximity Caves | Learned Factory stockpile data 13955 | -5/Proximity Caves | Discovered new exit (range 10) 13970 | -5/Proximity Caves | Entered Factory 13970 | -5/Factory | Evolved 2 slots: Utility x2 13971 | -5/Factory | Identified exit to Upper Caves 14336 | -5/Factory | Build established: Assassin 14491 | -5/Factory | Crushed by falling debris 14522 | -5/Factory | Lost 3 parts (2n1u) 14757 | -5/Factory | Repaired Lyr. Medium Armor Plating 14871 | -5/Factory | System corruption reached 10% 14952 | -5/Factory | Discovered new exit (range 14) 15041 | -5/Factory | Entered another Factory area 15041 | -4/Factory | Evolved 2 slots: Utility x2 15853 | -4/Factory | Identified exit to Upper Caves 16410 | -4/Factory | Repaired Arm. Treads 16661 | -4/Factory | Build established: Skirmisher 16770 | -4/Factory | System corruption reached 10% 17013 | -4/Factory | Repaired Adv. Heat Sink 17363 | -4/Factory | Entered Upper Caves 17660 | -4/Upper Caves | Build established: Mutant 18143 | -4/Upper Caves | Learned Research garrison access intel 18149 | -4/Upper Caves | Learned 4 Research zone layouts 18158 | -4/Upper Caves | Discovered new exit (range 14) 18224 | -4/Upper Caves | Entered another Upper Caves area 18290 | -4/Upper Caves | Discovered new exit (range 20) 18397 | -4/Upper Caves | Lost 3 parts (1p1n1u) 18593 | -4/Upper Caves | Entered Research 18593 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 18595 | -3/Research | Loaded intel: 4 garrison access locations 19347 | -3/Research | Build established: Derelict-Skirmisher 19774 | -3/Research | Found Prototype Launcher 19775 | -3/Research | Identified Hellfire Missile Launcher 19776 | -3/Research | Discovered new exit (range 10) 19845 | -3/Research | Repaired Adv. Transmission Jammer 19891 | -3/Research | Repaired Arm. Huge Wheel 19942 | -3/Research | Repaired Lyr. Medium Armor Plating 20022 | -3/Research | Entered Quarantine 20023 | -3/Quarantine | Maximum security lockdown engaged 20101 | -3/Quarantine | Found Alien Artifact 20103 | -3/Quarantine | Identified Phase Armor 20138 | -3/Quarantine | System corruption reached 10% 20268 | -3/Quarantine | Lost 4 parts (2p1n1w) 20275 | -3/Quarantine | Spotted Investigator 20275 | -3/Quarantine | Scanned by Researcher 20297 | -3/Quarantine | Released all parts (7) 20298 | -3/Quarantine | Destroyed 15 combat bots 20317 | -3/Quarantine | Destroyed Investigator 20321 | -3/Quarantine | Core integrity fell below 50% 20326 | -3/Quarantine | Lost 7 parts (5u2w) 20404 | -3/Quarantine | Core integrity fell below 20% 20421 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 20401_ Slug penetrates Wall. 20401_ Slug penetrates Terminal. 20401_ Penetrated by Slug. 20404_ C-30 ARC bursts open, deploying its payload. 20404_ L-61 Swordsman unfolds itself. 20404_ B-74 Champion unfolds itself. 20404_ M-36 Artificer unfolds itself. 20405_ Slammed into L-61 Swordsman. 20407_ M-36 Artificer repairs E-15 Imp. 20414_ System corrupted: Energy discharge (-33). 20418_ Quantum Separator disabled. 20419_ Drone sends a signal. 20419_ C-30 ARC bursts open, deploying its payload. 20419_ G-73 Enforcer unfolds itself. 20419_ B-74 Champion unfolds itself. 20419_ G-67 Veteran unfolds itself. 20419_ E-15 Imp unfolds itself. 20419_ H-77 Assassin retrieves Drone. 20421_ Slug penetrates Quantum Separator. 20421_ Penetrated by Slug. 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"" """"""" #####bb """#????? | | """ ]????[ +p / #????? | | """ ] ??####################### ] #????? | | "?" ???????????????????????# #????? | | ? !* ???????????????????????#########????? | | "?? !* ?????????????????????????????????????? | | "?? !???????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 39 Energy Capacity 2015 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 825 Resistance: KI 25 Resistance: TH 10 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- Adv. Focal Shield | -6/Zion | Archive IFF Parser | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Force Field | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Focal Shield | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Hacking Suite | 20% | -8/Materials Imp. Ion Engine | 68% | -8/Materials Particle Gun | 57% | -7/Factory Arm. Treads | 34% | -6/Factory Lyr. Medium Armor Plating | 4% | -5/Factory Arm. Treads | 18% | -4/Factory Adv. Heat Sink | 36% | -4/Factory Adv. Transmission Jammer | 16% | -3/Research Arm. Huge Wheel | 21% | -3/Research Lyr. Medium Armor Plating | 20% | -3/Research Alien Tech Used ----------------- Dimensional Node Initializer Phase Armor Achievements -------------- Alien Tech Explorer I'm Back, Baby! No Signal Challenges ------------ None Game ------ Seed NullSwordRailcannon Manual? 0 Play Time 03:26:14 Cumulative 54.8 hours Start 2025.10.17 @ 14:49:07 End 2025.10.17 @ 18:58:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43a2ae64-4da5-4cbd-aca7-23057b13a87b