Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.21 @ 21:54:26 Player: Willow Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (148) 740 Value Destroyed (4947) 4947 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (1878) 1878 TOTAL SCORE: 15185 Bonus ------- High Alert Combat Kills 798 Follower Combat Kills 180 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 682/1150 Matter 134/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Antigrav System Antigrav System Antigrav System > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- Improved Remote Datajack > --- INVENTORY (5) ---- Improved Coolant Injector Medium Storage Unit Compact Matter Pod (0) Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Combat Airjet Antigrav System Antigrav System Gyrokinetic Inverter Combat Gravmag System > --- UTILITY ---------- Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Particle Charger Insulated Plating Advanced Shield Generator > --- WEAPON ----------- Cooled Plasma Rifle Tiamat Missile Launcher > --- INVENTORY -------- Improved Antigrav System Wave Gun Wave Gun Improved Remote Datajack Improved Plasma Cutter [Rating: 91] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Makeshift Hover Unit Flight Unit Xenon Bombardment Thruster Utility Improved Sensor Array Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Cooled Plasma Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Tiamat Missile Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Slots Evolved 12 | . . . . . 4 2 . . . . 2 . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . 2 . . . . . 1 . . . . . . . Utility 8 | . . . . . 2 2 . . . . 1 . . . 1 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 289 | 7 6 2 6 2 33 37 3 2 6 4 40 7 1 18 76 12 . 27 Power 28 | 1 1 . . . 3 4 . . . . 2 1 . 2 9 2 . 3 Engine 17 | 1 1 . . . 3 2 . . . . 1 . . 2 5 1 . 1 Core 10 | . . . . . . 2 . . . . 1 1 . . 4 1 . 1 Reactor 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 86 | 2 2 1 2 . 12 9 1 . . . 7 2 . . 32 4 . 12 Treads 22 | 2 2 1 2 . 11 4 . . . . . . . . . . . . Leg 6 | . . . . . . . . . . . . . . . 1 . . 5 Wheel 1 | . . . . . 1 . . . . . . . . . . . . . Hover 19 | . . . . . . . . . . . . . . . 8 4 . 7 Flight 38 | . . . . . . 5 1 . . . 7 2 . . 23 . . . Utility 106 | 2 1 . 2 2 9 11 1 1 6 3 21 4 . 13 19 4 . 7 Device 62 | 1 . . 1 1 2 5 1 1 2 2 15 3 . 11 13 . . 4 Storage 7 | 1 1 . 1 . 1 1 . . . 1 . . . . 1 . . . Processor 14 | . . . . . 3 2 . . 1 . 3 . . . 3 . . 2 Hackware 1 | . . . . . . . . . 1 . . . . . . . . . Protection 22 | . . . . 1 3 3 . . 2 . 3 1 . 2 2 4 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 69 | 2 2 1 2 . 9 13 1 1 . 1 10 . 1 3 16 2 . 5 Energy Gun 25 | 1 . . . . 1 1 . . . . 6 . 1 . 12 1 . 2 Energy Cannon 2 | . . . . . . . . . . . 1 . . . . . . 1 Ballistic Gun 12 | 1 . . . . 1 8 . 1 . . 1 . . . . . . . Ballistic Cannon 11 | . 2 1 2 . 6 . . . . . . . . . . . . . Launcher 7 | . . . . . 1 1 1 . . 1 . . . . 2 1 . . Special Weapon 9 | . . . . . . 3 . . . . 2 . . . 2 . . 2 Impact Weapon 3 | . . . . . . . . . . . . . . 3 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 2 2 . . 1 . 1 . . . 2 . . . Parts Lost 85 | . 1 . . . 6 8 2 . . . 4 2 . 4 28 4 . 26 Power 14 | . 1 . . . 1 1 . . . . . . . 1 4 2 . 4 Propulsion 34 | . . . . . 2 4 . . . . 3 2 . 2 11 1 . 9 Utility 25 | . . . . . 1 2 2 . . . . . . 1 10 1 . 8 Weapon 12 | . . . . . 2 1 . . . . 1 . . . 3 . . 5 Highest Loss Streak 14 | . 1 . . . 1 4 2 . . . 2 2 . 2 14 3 . 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 100 74 100 97 96 97 84 96 96 96 92 86 88 85 93 94 67 Engine 6 | . 13 14 14 14 9 5 . . . . . . . . 4 1 5 2 Core 2 | . . . . . . 1 7 7 7 7 5 6 6 4 2 3 5 1 Treads 15 | . 27 28 28 28 34 23 . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . 2 28 29 19 Flight 10 | . . . . . . 4 30 30 30 30 32 29 33 29 23 . . . Device 14 | . 14 14 14 12 9 18 14 15 14 15 15 15 20 14 20 18 11 13 Storage 7 | . 14 14 14 14 9 6 . . . 2 6 6 6 6 3 . . . Processor 11 | . . . . . 10 11 21 15 15 15 18 20 20 20 17 17 17 16 Protection 3 | . . . . 2 6 7 6 . 8 4 . 3 . 4 . 9 11 2 Energy Gun 2 | . 4 . . . . 2 . . . . 5 8 . 5 4 5 5 3 Ballistic Gun 2 | . 4 . . . . 9 10 15 15 8 . . . . . . . . Ballistic Cannon 7 | . 18 28 3 28 16 2 . . . . . . . . . . . . Peak Build Rating 91 | 7 11 11 11 14 32 50 49 43 59 56 70 70 64 66 84 83 77 91 Average Rating 41 | 5 8 10 7 11 26 39 47 42 54 51 64 64 59 59 70 77 77 65 On Entrance 42 | . 7 11 10 11 11 32 49 39 43 56 48 70 64 64 52 82 77 77 Naked Turns 1 | . . . . . . . . . . . . . . . . . . 1 Heaviest Build 64 | 11 54 54 54 60 63 64 21 23 24 24 30 30 24 29 48 51 48 48 Greatest Support 80 | 40 40 40 40 40 80 80 24 24 24 24 30 30 28 28 57 61 61 80 Greatest Overweight (x) 2 | . 1 1 1 1 1 2 . . . . 1 1 . 1 1 1 . . Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 5 5 5 10 10 10 10 10 10 5 5 5 Average Capacity 13 | 7 19 20 20 20 20 19 5 5 5 7 10 10 10 10 8 5 5 5 Most Carried 20 | 2 20 20 20 20 20 20 5 5 5 8 10 10 10 10 10 5 5 5 Average Carried 11 | 1 8 19 19 19 19 17 4 4 4 6 9 9 10 9 6 4 5 4 Final Capacity 20 | 8 20 20 20 20 20 5 5 5 5 10 10 10 10 10 5 5 5 5 Final Carried 20 | 2 20 20 19 20 19 5 5 4 5 8 10 10 10 9 5 5 5 4 Class Distribution -------------------- 51% | Mutant 17% | Scout 11% | Sprinter 7% | Scavenger-Scout 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Scout | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Scavenger-Scout | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Matter Collected 5013 | 275 235 227 130 40 1159 837 20 24 . 116 326 147 . 184 682 311 16 284 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4867 | 105 299 99 . . 965 1205 . . . 71 283 147 . . 643 261 41 748 Parts 259 | 7 18 7 . . 55 56 . . . 4 13 8 . . 30 14 9 38 Haulers Intercepted 9 | . 1 . . . 2 2 . . . . 2 . . . 2 . . . Recyclers Shooed 6 | . . . . . 1 2 . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . . 6 . 5 . 3 . 10 2 . Prevented 7 | . . . . . . . . . . . . . . 7 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Combat Hostiles Destroyed 113 | . 11 6 . . 32 14 . . . 1 5 4 . . 8 9 4 19 Guns 37 | . 6 . . . 2 9 . . . 1 3 4 . . 6 3 . 3 Cannons 43 | . 5 6 . . 30 2 . . . . . . . . . . . . AOE 32 | . . . . . . 2 . . . . 2 . . . 2 6 4 16 Classes Destroyed 15 | 2 4 1 . . 3 2 . . . . 2 1 . . . . . . Worker 6 | . . . . . . 2 . . . . . . . . . . . 4 Builder 5 | . . . . . 2 . . . . . . . . . 1 . . 2 Tunneler 2 | 1 . . . . . . . . . . . . . . 1 . . . Hauler 9 | . 1 . . . 2 2 . . . . 2 . . . 2 . . . Recycler 10 | 1 1 . . . . 6 . . . . . . . . 1 . . 1 Watcher 4 | . 1 . . . . . . . . . . . . . 1 . . 2 Swarmer 46 | . 8 3 . . 7 . . . . . 2 4 . . 4 5 4 9 Cutter 3 | . . . . . . . . . . . 2 . . . 1 . . . Grunt 36 | . 3 2 . . 17 8 . . . . . . . . 3 1 . 2 Duelist 1 | . . . . . . . . . . . 1 . . . . . . . Sentry 13 | . . . . . 7 3 . . . 1 . . . . . . . 2 Hunter 5 | . . . . . 1 . . . . . . . . . . . . 4 Programmer 8 | . . . . . . 3 . . . . . . . . . 3 . 2 Samaritan 1 | . . . . . . . . . . . . 1 . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 11 | 2 6 3 . . 4 11 . . . 1 3 4 . . 5 5 4 9 Combat Bots Only 9 | . 5 3 . . 4 9 . . . 1 3 4 . . 4 5 4 8 Max Kills in Single Turn 7 | 1 1 1 . . 2 2 . . . 1 2 1 . . 1 3 3 7 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . . . 1 . . . . 2 . . . 1 3 3 6 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Hostile Shots Fired 1343 | . 98 25 . . 171 281 26 . . 10 147 38 . 52 257 44 4 190 Missed 572 | . 34 7 . . 32 109 16 . . 6 103 15 . 34 123 18 3 72 Damage Taken 11871 | . 581 191 . . 2035 1740 170 . . 93 651 349 . 259 2978 583 20 2221 Core 2152 | . 88 44 . . 159 217 32 . . 25 165 35 . 89 766 64 . 468 Absorbed by Shields 26 | . . . . . . . . . . . . . . . . . . 26 Redirected to Shielding 98 | . . . . . . . . . . . . 65 . 11 22 . . . Ignored by Resistances 12 | . . . . . . . . . . . . . . . . . . 12 Regen/Repaired (Parts) 288 | . 96 . . . 173 . . . . . 19 . . . . . . . Core Remaining (%) 60 | 100 . . . 47 71 . . . . 60 . . . 66 . . 17 . Volleys Fired 456 | 5 42 24 . . 106 65 1 . . 2 31 8 . 12 82 13 2 63 Largest 2 | 2 2 2 . . 2 2 1 . . 2 2 2 . 1 2 2 1 1 Hottest 225 | 60 78 78 . . 94 83 28 . . 56 150 150 . 75 225 105 46 81 Shots Fired 696 | 10 84 36 . . 203 123 1 . . 4 36 14 . 12 90 18 2 63 Gun 371 | 10 42 . . . 19 100 1 . . 4 26 14 . 12 81 15 . 47 Cannon 279 | . 42 36 . . 184 16 . . . . 1 . . . . . . . Launcher 24 | . . . . . . 2 . . . . 4 . . . 3 3 2 10 Special 22 | . . . . . . 5 . . . . 5 . . . 6 . . 6 Kinetic 400 | 5 63 36 . . 189 101 1 . . 4 1 . . . . . . . Thermal 252 | 5 21 . . . 14 15 . . . . 25 14 . 12 81 15 . 50 Explosive 24 | . . . . . . 2 . . . . 4 . . . 3 3 2 10 Electromagnetic 1 | . . . . . . . . . . . 1 . . . . . . . Robot Hit Streak 45 | 8 6 6 . . 15 45 . . . 14 19 3 . . 12 10 11 25 Robot Miss Streak 5 | 1 4 2 . . 5 2 . . . . 5 3 . . 2 1 . 2 Penetration Max 1 | . . . . . 1 1 . . . . . . . . . . . . Secondary Targets 4 | . . . . . . 1 . . . . . 1 . . 1 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . 1 . . 1 1 . . Shots Hit Robots 456 | 8 42 13 . . 136 106 . . . 4 24 7 . . 49 13 1 53 Core Hits 234 | 4 17 7 . . 56 41 . . . 3 11 6 . . 23 9 4 53 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . . . . . . . . . . Critical Strikes 23 | . 1 1 . . 10 5 . . . . . 2 . . 1 . . 3 Burn 10 | . . . . . 2 2 . . . . . 2 . . 1 . . 3 Destroy 3 | . . . . . . 3 . . . . . . . . . . . . Blast 10 | . 1 1 . . 8 . . . . . . . . . . . . . Melee Attacks 4 | . . . . . . . . . . . . . . 4 . . . . Impact 4 | . . . . . . . . . . . . . . 4 . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 14657 | 72 766 273 . . 3347 2462 . . . 77 663 152 . . 1583 846 373 4043 Guns 5417 | 72 202 . . . 319 1822 . . . 77 361 152 . . 1036 354 . 1022 Cannons 4171 | . 556 273 . . 3028 314 . . . . . . . . . . . . Explosions 5015 | . . . . . . 326 . . . . 302 . . . 547 492 373 2975 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 8 | . 8 . . . . . . . . . . . . . . . . . Kinetic 6046 | 27 608 273 . . 3165 1875 . . . 77 21 . . . . . . . Thermal 3724 | 45 150 . . . 182 261 . . . . 340 152 . . 1036 354 . 1204 Explosive 4740 | . . . . . . 326 . . . . 302 . . . 547 492 373 2700 Electromagnetic 139 | . . . . . . . . . . . . . . . . . . 139 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . 2 2 2 2 . 2 . . . . 1 1 1 1 2 4 4 . Average Corruption 2 | . 2 2 2 2 . 1 . . . . 1 1 1 1 1 3 4 . Corruption Purged 3 | . . . . . . 2 . . . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 58 | . 5 11 10 6 . 2 . . . . 1 . . 3 7 11 2 . Message Errors 12 | . 1 1 4 3 . 1 . . . . . . . . 1 . 1 . Matter Fused 13 | . . 4 1 1 . . . . . . 1 . . 3 . 3 . . Heat Flow Errors 9 | . 1 2 1 . . . . . . . . . . . 2 2 1 . Energy Discharges 12 | . 2 . 4 2 . . . . . . . . . . . 4 . . Parts Rejected 1 | . . 1 . . . . . . . . . . . . . . . . Parts Fused 1 | . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 4 | . . 1 . . . . . . . . . . . . 2 1 . . Data Loss (major) 4 | . . 1 . . . 1 . . . . . . . . 1 1 . . Misfires 1 | . . 1 . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . . Overload Shots 26 | . . . . . . . . . . . . . . . 26 . . . Effects 3 | . . . . . . . . . . . . . . . 3 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . Heat Surge 2 | . . . . . . . . . . . . . . . 2 . . . Overflow Damage 272 | . 9 . . . 16 6 . . . . 3 . . . 31 115 . 92 Projectiles 25 | . 9 . . . 16 . . . . . . . . . . . . . Explosions 247 | . . . . . . 6 . . . . 3 . . . 31 115 . 92 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 35 | . 3 1 . . 30 1 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 30 | . 3 1 . . 25 1 . . . . . . . . . . . . Secondary 5 | . . . . . 5 . . . . . . . . . . . . . Self-Inflicted Damage 376 | . . . . . . . . . . . 27 . . . 72 34 . 243 Shots 9 | . . . . . . . . . . . 1 . . . 1 1 . 6 Rammed 2 | . 2 . . . . . . . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 329 | 20 144 138 243 . 320 102 . . 135 3 329 150 . 192 296 320 115 93 Average Temperature 52 | 13 44 47 127 . 82 28 . . 54 2 22 59 . 88 78 61 29 23 Received Heat Transfer 2668 | . 132 57 . . 1017 576 9 . . 18 147 . . 27 489 36 . 160 Effects 9 | . . . . . 8 . . . . . 1 . . . . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . Interference 7 | . . . . . 7 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . Parts Melted 23 | . 1 . . . 2 2 . . . . 1 2 . . 6 4 . 5 Heat Transferred 7480 | 100 350 . . . 481 629 . . . . 631 550 . . 1745 561 . 2433 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Peak Influence 1792 | 10 214 167 . . 506 321 . . . . 671 . . . 1451 . . 1792 Initial 518 | . 6 47 . . . 180 . . . . 80 . . . 172 . . 518 Average 344 | 2 71 57 . . 325 166 . . . . 270 . . . 604 . . 1248 Maximum Alert Level 5 | . 1 . . . 2 1 . . . . 2 . . . 4 . . 5 Low Security (%) 41 | 100 94 100 . 100 6 64 . . . . 33 . . . 4 . . . Level 1 32 | . 5 . . . 68 35 . . . . 45 . . . 39 . . . Level 2 11 | . . . . . 24 . . . . . 20 . . . 20 . . 3 Level 3 7 | . . . . . . . . . . . . . . . 22 . . 48 Level 4 3 | . . . . . . . . . . . . . . . 12 . . 14 Level 5 2 | . . . . . . . . . . . . . . . . . . 33 High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 1 . . . 4 6 . . . . 11 . . 1 9 . . 11 Investigation 16 | . 1 . . . 2 . . . . . 7 . . . 4 . . 2 Extermination 9 | . . . . . . 3 . . . . 1 . . . 3 . . 2 Reinforcement 10 | . . . . . 2 2 . . . . 3 . . . 2 . . 1 Assault 6 | . . . . . . . . . . . . . . 1 . . . 5 Garrison 2 | . . . . . . 1 . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . . 1 . . . 3 . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . 1 . . 5 Construction Impeded 2 | . . . . . 1 . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Distress Signals 15 | . 1 . . . 3 2 . . . . 3 . . . 2 . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 426 | . 21 5 . . 47 26 10 . . 15 71 4 . 31 121 11 2 62 Peak Tracking Total 18 | . 5 2 . . 5 9 7 . . 13 18 4 . 11 16 5 1 14 Tactical Retreats 90 | . . . . . 2 2 2 . . 3 22 . . 12 34 1 1 11 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Traps Triggered 10 | . 1 . . . . 1 . . . . 5 . . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . 1 . . . . . . 3 . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Machines Disabled 22 | . 3 . . . 1 . 1 . . . . . . . 3 . . 14 Max in Single Turn 5 | . 1 . . . 1 . 1 . . . . . . . 2 . . 5 Garrison Access 2 | . . . . . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Machines Accessed 55 | . 8 . 4 1 14 7 1 . 1 . 9 . 3 . 5 1 . 1 Terminals 18 | . 6 . . . 8 2 1 . . . . . . . 1 . . . Fabricators 7 | . . . . . . 3 . . . . 3 . . . 1 . . . Repair Stations 5 | . 1 . . . 2 . . . . . 1 . . . 1 . . . Recycling Units 11 | . 1 . . . 2 1 . . . . 5 . . . 2 . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . 1 Total Hacks 141 | . 19 . 4 1 43 12 4 . 3 . 22 . 23 . 8 1 . 1 Successful 88 | . 10 . 4 1 26 3 4 . 3 . 8 . 23 . 4 1 . 1 Failed 53 | . 9 . . . 17 9 . . . . 14 . . . 4 . . . Catastrophic 14 | . 1 . . . 4 2 . . . . 4 . . . 3 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 151 | . 15 . . . 19 4 . . 1 . 54 . . . 41 . . 17 Terminals 53 | . 15 . . . 28 4 4 . . . . . . . 2 . . . Fabricators 15 | . . . . . . 4 . . . . 10 . . . 1 . . . Repair Stations 15 | . 3 . . . 7 . . . . . 2 . . . 3 . . . Recycling Units 17 | . 1 . . . 2 2 . . . . 10 . . . 2 . . . Scanalyzers 6 | . . . . . 6 . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . . . . . . . . 1 Terminal Hacks 51 | . 4 . 4 1 9 1 4 . 3 . . . 23 . 1 1 . . Record 19 | . . . 4 . . . 4 . . . . . 11 . . . . . Part Schematic 14 | . 2 . . . . . . . 3 . . . 9 . . . . . Robot Analysis 4 | . 2 . . . 2 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . Open Door 3 | . . . . 1 . . . . . . . . . . 1 1 . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . . . . . Alert Level 3 | . . . . . 2 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 2 . . . . 3 . . . . . . . Network Status 3 | . . . . . . 1 . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 10 | . 2 . . . 5 . . . . . 2 . . . 1 . . . Scan Component 6 | . 1 . . . 3 . . . . . 1 . . . 1 . . . Repair 4 | . 1 . . . 2 . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 6 . . . . . . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 4 . . . 6 . . . . . 3 . . . 2 . . 1 Terminals 7 | . 3 . . . 4 . . . . . . . . . . . . . Botnet 7 | . 3 . . . 4 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . . . 2 . . . . . 3 . . . 2 . . . Mask 1 | . . . . . . . . . . . . . . . 1 . . . Tunnel 7 | . 1 . . . 2 . . . . . 3 . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 5 . . . 10 5 1 . . . 5 . . . 2 . . . Full Trace Events 5 | . . . . . . . 1 . . . 3 . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 22 | . . . . . . . . . . . 8 . . . 14 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 71 | . 2 . . . 3 . . . 3 . 43 . 9 . 11 . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . 117 . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . . . . . . . . . Parts Repaired 4 | . 1 . . . 2 . . . . . 1 . . . . . . . Time 115 | . 26 . . . 70 . . . . . 19 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . 3 . . . . 2 . . . 4 . . . Non-combat 9 | . . . . . . 3 . . . . 2 . . . 4 . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 10 | . . . . . . 3 . . . . 3 . . . 4 . . . parse_system 1 | . . . . . . . . . . . . . . . 1 . . . no_distress 7 | . . . . . . 3 . . . . 3 . . . 1 . . . check_alert 2 | . . . . . . . . . . . . . . . 2 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Total Allies 11 | . . . . . . . . . 4 . 4 . . . 2 . . 1 Largest Group 4 | . . . . . . . . . 4 4 3 . . . 2 . . 1 Highest-Rated Group 210 | . . . . . . . . . 157 157 210 . . . 170 . . 30 Highest-Rated Ally 85 | . . . . . . . . . 40 40 70 . . . 85 . . 30 Zionite Dispatches 4 | . . . . . . . . . . . 2 . . . 1 . . 1 Heavy 1 | . . . . . . . . . . . . . . . 1 . . . Light 1 | . . . . . . . . . . . 1 . . . . . . . Recon 1 | . . . . . . . . . . . 1 . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . . . . . 2 . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . 1 . . . . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . . . . Ally Attacks 33 | . . . . . . . . . . 16 11 . . . 6 . . . Total Damage 827 | . . . . . . . . . . 248 227 . . . 352 . . . Kills 9 | . . . . . . . . . . 4 . . . . 5 . . . Allies Corrupted 3 | . . . . . . . . . . . 1 . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Robot Analysis Total 4 | . 2 . . . 2 . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . 1 . . . 2 3 3 . . . 2 . 1 . . Drone Launches 2 | . . . . . . . . . . . 2 . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . . . . . . Zionite Intel Received 28 | . . . . . . . . . . . 12 . . . 12 . . 4 Main Access 1 | . . . . . . . . . . . 1 . . . . . . . Emergency Access 1 | . . . . . . . . . . . 1 . . . . . . . Component Stockpiles 3 | . . . . . . . . . . . 1 . . . 1 . . 1 Prototype Stockpiles 3 | . . . . . . . . . . . 1 . . . 1 . . 1 Component Schematics 1 | . . . . . . . . . . . 1 . . . . . . . Prototype Schematics 4 | . . . . . . . . . . . 3 . . . 1 . . . Unaware Schematics 6 | . . . . . . . . . . . 2 . . . 4 . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . 3 . . . Trap Installations 1 | . . . . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . 1 . . . . . . 1 Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . 1 . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Turns Passed 14539 | 97 1577 1045 843 355 2364 1275 153 80 474 449 1378 87 26 777 1779 761 137 882 Spaces Moved 15983 | 47 585 356 347 133 865 679 373 248 908 902 3176 161 89 1150 3999 778 221 966 Core 122 | 3 . . . . . . . . . . . . . . . . . 119 Treads 2799 | 44 585 356 347 133 865 469 . . . . . . . . . . . . Legs 4 | . . . . . . . . . . . . . . . . . . 4 Wheels . | . . . . . . . . . . . . . . . . . . . Hover 2085 | . . . . . . . . . . . . . . . 243 778 221 843 Flight 10973 | . . . . . . 210 373 248 908 902 3176 161 89 1150 3756 . . . Fastest Speed 16 | 50 160 240 240 240 160 31 31 31 31 31 28 27 27 27 16 59 59 50 Average Speed 63 | 152 236 240 240 240 172 124 31 31 31 31 28 32 27 28 29 64 59 57 Slowest Speed 245 | 160 240 240 240 240 240 245 31 31 31 31 111 111 27 107 117 126 59 120 Overloaded Moves 338 | . . . . . . . . . . . . . . . 338 . . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . 1 . . . Robots Hopped 122 | . . . . . . 5 . . . . 28 . . 6 83 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 6 83 61 78 30 71 19 49 51 89 71 74 27 73 90 71 72 30 38 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 32 | . 1 . . . 2 . . . 2 1 9 . 1 . 7 . . 9 Known Exits Taken 14 | . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . . . . . . . Scrap Searched 14 | . . 1 . . . . 1 1 . 2 . . . 5 . 4 . . Spaces Dug 96 | . . . . . 3 . . . . . . . . 4 74 15 . . Terrain Destroyed 421 | . 1 . . . 22 8 . . . . 23 . . 4 115 45 25 178 Melee 4 | . . . . . . . . . . . . . . 4 . . . . Projectile 49 | . 1 . . . 22 . . . . . . . . . 26 . . . AOE 368 | . . . . . . 8 . . . . 23 . . . 89 45 25 178 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Total 19467 | 60 699 513 359 169 1533 979 408 250 1099 1068 3599 177 90 1567 4438 1016 224 1219 Wait 2523 | . 36 129 . 32 483 166 29 . 177 151 303 1 . 381 280 206 2 147 Move 15733 | 46 584 355 346 132 864 669 372 247 907 901 3122 160 88 1137 3840 777 220 966 Hop 110 | . . . . . . 4 . . . . 25 . . 6 75 . . . Pick Up 136 | 2 22 1 2 2 24 14 1 . 4 4 18 . . 3 30 2 . 7 Fast Attach 110 | 7 3 2 . . 7 7 . . 4 2 12 1 1 . 38 6 . 20 Attach 82 | . 1 . 2 . 11 11 . 2 1 . 14 1 . 7 24 1 . 7 Detach 35 | . . . 2 . 2 2 1 1 . 1 8 1 . 3 13 1 . . Swap 97 | . 2 . 4 2 15 19 3 . 1 2 14 5 . 11 14 5 . . Drop 143 | . 7 2 3 1 21 22 1 . 5 5 16 . 1 3 42 5 . 9 Fire 456 | 5 42 24 . . 106 65 1 . . 2 31 8 . 12 82 13 2 63 Melee 4 | . . . . . . . . . . . . . . 4 . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 2 | . 2 . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . 36 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x2 / *Upp / *Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 98 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 7) 580 | -10/Materials | Discovered new exit (range 14) 1112 | -10/Materials | Repaired Lgt. Treads 1163 | -10/Materials | Discovered new exit (range 11) 1675 | -10/Materials | Entered Mines 1723 | -10/Mines | Learned Materials interactive machine intel 1816 | -10/Mines | Core integrity fell below 50% 1858 | -10/Mines | Found a hidden stash of uninstalled traps 2325 | -10/Mines | Discovered new exit (range 12) 2333 | -10/Mines | Identified exit to Exiles 2540 | -10/Mines | Excavation squad dispatched 2540 | -10/Mines | A large section of the Mines collapsed 2700 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2720 | -10/Mines | Entered Exiles 2720 | -10/Exiles | Found Exiles lab abandoned 3536 | -10/Exiles | Discovered new exit (range 12) 3563 | -10/Exiles | Entered Mines 3596 | -9/Mines | Met a Derelict bent on vengeance 3665 | -9/Mines | Assembled infested the area 3665 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3670 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3897 | -9/Mines | Discovered new exit (range 5) 3918 | -9/Mines | Entered Materials 3918 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3919 | -8/Materials | Identified exit to Storage 3920 | -8/Materials | Loaded intel: 19 interactive machine locations 4321 | -8/Materials | Discovered new exit (range 8) 4343 | -8/Materials | Identified exit to Factory 4848 | -8/Materials | Repaired Imp. Medium Armor Plating 4918 | -8/Materials | Repaired Lgt. Treads 5286 | -8/Materials | Discovered exit to Factory (range 14) 6282 | -8/Materials | Entered Factory 6282 | -7/Factory | Evolved 2 slots: Utility x2 6530 | -7/Factory | Fabricated Adv. Reaction Control System? 6597 | -7/Factory | Build established: Skirmisher 6620 | -7/Factory | Discovered new exit (range 15) 6687 | -7/Factory | Identified exit to Lower Caves 6716 | -7/Factory | Discovered new exit (range 11) 6776 | -7/Factory | Lost 4 parts (1n2u1w) 6905 | -7/Factory | Identified exit to Factory 7130 | -7/Factory | Garrison activated, responded to threat 7246 | -7/Factory | Destroyed 9 combat bots 7252 | -7/Factory | Lost 3 parts (1p2n) 7557 | -7/Factory | Entered Lower Caves 7559 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7679 | -7/Lower Caves | Identified exit to Lower Caves 7679 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 7688 | -7/Lower Caves | Attracted the attention of an 0b10 base 7700 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7710 | -7/Lower Caves | Entered another Lower Caves area 7731 | -7/Lower Caves | Learned 4 Factory zone layouts 7754 | -7/Lower Caves | Identified exit to Zion 7790 | -7/Lower Caves | Entered Zion 7794 | -7/Zion | Given the Hacking Drone Bay 7794 | -7/Zion | Found Prototype Device 7794 | -7/Zion | Identified Hacking Drone Bay 7813 | -7/Zion | Discovered new exit (range 15) 7817 | -7/Zion | Identified exit to Proximity Caves 7828 | -7/Zion | Learned Factory stockpile data 7855 | -7/Zion | Learned location of 1 exit from Lower Caves 7881 | -7/Zion | Identified exit to Deep Caves 7907 | -7/Zion | Received a hallucinogenic algorithm 7925 | -7/Zion | Met Imprinter 7930 | -7/Zion | Imprinted 7932 | -7/Zion | Declared Zion's savior 7981 | -7/Zion | Build established: Sprinter 8264 | -7/Zion | Entered Proximity Caves 8264 | -6/Proximity Caves | Accompanied by 4 allies 8275 | -6/Proximity Caves | Learned Factory interactive machine intel 8485 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8584 | -6/Proximity Caves | Spotted B-75 Beast 8604 | -6/Proximity Caves | Learned Factory stockpile data 8713 | -6/Proximity Caves | Entered Factory 8713 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8714 | -6/Factory | Identified exit to Factory 8714 | -6/Factory | Identified exit to Lower Caves 8717 | -6/Factory | Loaded intel: 52 interactive machine locations 8719 | -6/Factory | Zion Recon squad teleported in 8859 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 8984 | -6/Factory | Retrieved Zion intel report: Active Garrisons 8999 | -6/Factory | Retrieved Zion intel report: Main Access 9005 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 9014 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 9063 | -6/Factory | Search patrols dispatched 9093 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9102 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9108 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9287 | -6/Factory | Retrieved Zion intel report: Component Schematics 9288 | -6/Factory | Zion Light squad teleported in 9325 | -6/Factory | Lost 3 allies 9526 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 9556 | -6/Factory | Repaired Imp. Sensor Array 9849 | -6/Factory | Build established: Scout 9927 | -6/Factory | Spotted B-75 Beast 9935 | -6/Factory | Retrieved Zion intel report: Emergency Access 9979 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 10091 | -6/Factory | Entered Lower Caves 10092 | -6/Lower Caves | Identified exit to Lower Caves 10175 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10177 | -6/Lower Caves | Identified exit to Data Miner 10178 | -6/Lower Caves | Entered Data Miner 10179 | -6/Data Miner | Discovered new exit (range 6) 10181 | -6/Data Miner | Identified exit to Proximity Caves 10183 | -6/Data Miner | Met Data Miner 10189 | -6/Data Miner | Learned location of Section 7 (-3) 10189 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10193 | -6/Data Miner | Received God Mode back door access code from Data Miner 10204 | -6/Data Miner | Entered Proximity Caves 10206 | -5/Proximity Caves | Learned Factory security intel 10711 | -5/Proximity Caves | Learned Factory trap positions 10751 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10947 | -5/Proximity Caves | Spotted B-75 Beast 10981 | -5/Proximity Caves | Entered Factory 10981 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10982 | -5/Factory | Loaded intel: 101 trap records 11008 | -5/Factory | Discovered new exit (range 17) 11028 | -5/Factory | Identified exit to Upper Caves 11219 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11281 | -5/Factory | Search patrols dispatched 11484 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11631 | -5/Factory | Discovered new exit (range 18) 11725 | -5/Factory | Build established: Scavenger-Scout 11749 | -5/Factory | Discovered new exit (range 6) 11750 | -5/Factory | Identified exit to Extension 11788 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11842 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 11866 | -5/Factory | Discovered new exit (range 20) 11869 | -5/Factory | Retrieved Zion intel report: Trap Installations 11874 | -5/Factory | Identified exit to Factory 11910 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 11936 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12005 | -5/Factory | Incoming investigation squad redirected 12014 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12015 | -5/Factory | Zion Heavy squad teleported in 12068 | -5/Factory | Discovered exit to Extension (range 22) 12069 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 12084 | -5/Factory | Build established: Scout 12106 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12113 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 12140 | -5/Factory | Spotted B-75 Beast 12181 | -5/Factory | Search patrols dispatched 12318 | -5/Factory | Core integrity fell below 50% 12336 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 12348 | -5/Factory | Lost 14 parts (2p7n3u2w) 12390 | -5/Factory | Terminal network hard line cut 12446 | -5/Factory | Lost 3 parts (1p1n1u) 12481 | -5/Factory | Search patrols dispatched 12656 | -5/Factory | Lost 4 parts (1p2u1w) 12760 | -5/Factory | Entered Upper Caves 12851 | -5/Upper Caves | Build established: Mutant 12874 | -5/Upper Caves | Core integrity fell below 20% 12917 | -5/Upper Caves | Lost 3 parts (2p1n) 13054 | -5/Upper Caves | Learned Factory security intel 13424 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13515 | -5/Upper Caves | Discovered new exit (range 10) 13520 | -5/Upper Caves | Identified exit to Upper Caves 13521 | -5/Upper Caves | Entered another Upper Caves area 13530 | -5/Upper Caves | Discovered exit to Factory (range 10) 13658 | -5/Upper Caves | Entered Factory 13658 | -4/Factory | Evolved 2 slots: Utility x2 13846 | -4/Factory | Lost 4 parts (2p1n1u) 13978 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 14029 | -4/Factory | Incoming investigation squad redirected 14097 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 14137 | -4/Factory | Destroyed 8 combat bots 14146 | -4/Factory | Lost 3 parts (1p2u) 14158 | -4/Factory | First assault squad dispatched 14175 | -4/Factory | Incoming assault squad redirected 14225 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 14228 | -4/Factory | Build established: Scavenger-Scout 14242 | -4/Factory | Garrison activated, responded to threat 14354 | -4/Factory | Lost 11 parts (1p3n3u4w) 14425 | -4/Factory | Incoming assault squad redirected 14427 | -4/Factory | Incoming assault squad redirected 14462 | -4/Factory | Incoming assault squad redirected 14470 | -4/Factory | Lost 4 parts (4n) 14527 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 14528 | -4/Factory | Zion Heavy Resupply teleported in 14534 | -4/Factory | P-70 Sage assimilated allied M9-1BH(A) 14540 | -4/Factory | Self-destructed Last Messages --------------- [ No registered prototype stockpiles found. ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Prototype Schematics ] [ 2 : Emergency Access ] >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Kinetic Resupply ] [ 2 : GC-5OJ(z)/Light(3) ] [ 3 : ZZ-HPT(Z)/Heavy(2) ] [ 4 : Heavy Resupply ] >>\\ZION-DISPATCH-4 [ Target locked, reinforcements inbound... ] 14534_ P-70 Sage hacks M9-1BH(A), assimilated. 14536_ P-70 Sage repels hacking attempt. 14538_ M9-1BH(A) system offline. 14540_ M9-1BH(A) reactivates. Map ----- +----------------------------------------------------+ | #????????????????# #???????????????#"#?????## | | #????????????????# #???????????????# #??????? | | #????????????????# #???????????????# #??????? | | #????????????????# #???????????????# #??????? | | #????????????????# #???????????????# #??????? | | #######???????????# #???????????????# ??????? | | +?????????+ #???????????????###??????? | | #######???????????# #????????????????????????? | | ??????????????????? ?????????????????????????? | | ???????????????????????????????!?????????????????? | | ?????????????????????????????????????????????????? | | #############????????????????????????????????????? | | !!! ???????????????????????????????????? | | !!! ????? ???????????????????????????? | | !! ????? ?????????????????????????? | | """ """ ??? #????????????????????????? | | """ """ ??" #????????????????????????? | | """ """ ??" #????????????????????????? | | === ?? # ???????????????????????? | | ! = """ """ """??"" # ???????????????????????? | | !== """ """ """ ?"" + ???????????????????????? | | != """ """ """ """ # ???????????????????????? | | # ????????????????????? | | # ????????????????????? ## | | #+#####+######+#### #############?????????? # | | ?# = # #@ ! #?????????? # | | # # # #?????????? # | | # + # #?????????? # | | # """"" # # #?????????? # | | # """"" # # #?????????? # | | # """ # # p A #?????????? # | | # ] # # "" "" #?????????? # | | # ]] """ # ###/###########???????? ## | | # """ # p #???????? # | | ###### """ # #????????? # | | ?????# # #????????? # | | ?????# # #????????? # | | ?????############## [ ??? # | | ??????????????## ####+###########+#+#########???## | | ?????????????### # # |##???## | | ?????????????### # +% """"""""" + ??? + | | ###???######### # # ##???## | | ############### # # ""T"" ##???## | | ##### #### # # """"" ! !! ##???## | | # # """" #### # # ! ####### | | + + """" #### # # ###+################ | | # # """" #### # # ## #### | | ## ## """" ###### # ## #### | | ## ## ###### # ## #### | | ## ############## # ## #### """" """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 600 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 74 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 4 Particle Charging 15 Defensive Hacking 14 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Imp. Medium Armor Plating | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Hvy. EM Shotgun | -8/Materials | Scanalyzed Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Phasing Sabre | -7/Zion | Free Cld. Cesium-ion Thruster | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Rocket Array | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Exp. Utility Shielding | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Adv. EMP Blaster | -6/Factory | Z-intel Hpw. Field Laser | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Lightning Gun | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Adv. Sensor Array | -6/Factory | Z-intel Hvy. Plasma Cannon | -6/Factory | Z-intel System Shield | -6/Factory | Z-intel Matter Compressor | -6/Factory | Z-intel Lyr. Medium Armor Plating | -6/Factory | Z-intel Imp. Particle Charger | -6/Factory | Z-intel Gravmag System | -6/Factory | Z-intel Minigun | -6/Factory | Z-intel Imp. Cooling System | -6/Factory | Z-intel Imp. Reaction Control System | -6/Factory | Z-intel Adv. Treads | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Kinetic Spear | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Robot Schematics ------------------ A-02 Transporter | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel M-28 Smith | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel O-24 Administrator | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel S-27 Virus | -5/Factory | Z-intel A-15 Conveyor | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel H-66 Slayer | -5/Factory | Z-intel Y-64 Sentinel | -5/Factory | Z-intel C-35 Carver | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel Y-54 Guardian | -5/Factory | Z-intel D-63 Destroyer | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel L-41 Fighter | -5/Factory | Z-intel M-22 Extractor | -5/Factory | Z-intel X-62 Marksman | -5/Factory | Z-intel P-70 Sage | -5/Factory | Z-intel Fabricated ------------ Adv. Reaction Control System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapFrostBroadsword Manual? 0 Play Time 05:13:43 Cumulative 92.3 hours Start 2025.01.20 @ 09:33:38 End 2025.01.21 @ 21:54:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 36 Adventurer 24 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 45 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d490dbd-8f2c-457d-94e6-666d158b63f5