Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 08:37:18 Player: korgoth Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (47) 235 Value Destroyed (1294) 1294 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (710) 710 TOTAL SCORE: 6359 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 389 Aligned with FarCom 300 Friendly Fire -20 Cogmind --------- Core Integrity 107/850 Matter 270/300 Energy 55/100 System Corruption 6% Temperature Cool (0) Movement Treading (170) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads Armored Treads > --- UTILITY (8) ------ Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Rifle > --- INVENTORY (5) ---- Carbon-fiber Leg Small Storage Unit Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Light Armor Plating Heavy Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Armored Treads Armored Treads Small Storage Unit Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Lightning Gun Scythe Deploy-a-Sentry [Rating: 46] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Hardened Light Armor Plating Device Improved Terrain Scanner Storage Large Storage Unit Processor Machine Analyzer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . 2 . . Utility 6 | . . 2 . . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 70 | 7 6 26 1 1 3 7 5 14 Power 7 | 1 . 3 . . . . 2 1 Engine 3 | 1 . 2 . . . . . . Core 4 | . . 1 . . . . 2 1 Reactor . | . . . . . . . . . Propulsion 13 | 2 . 5 1 . . 2 . 3 Treads 11 | 2 . 3 1 . . 2 . 3 Leg 2 | . . 2 . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 2 . 8 . 1 3 2 2 4 Device 1 | 1 . . . . . . . . Storage 4 | 1 . 1 . 1 1 . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 16 | . . 7 . . 1 2 2 4 Artifact . | . . . . . . . . . Weapon 28 | 2 6 10 . . . 3 1 6 Energy Gun 14 | 1 4 5 . . . . 1 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 1 . 2 . . . 1 . 1 Ballistic Cannon 1 | . . . . . . 1 . . Launcher 4 | . 2 2 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . 1 . . . 1 . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 1 . Parts Lost 28 | . . 10 . . . 3 1 14 Power 4 | . . 2 . . . . . 2 Propulsion 6 | . . 2 . . . . 1 3 Utility 14 | . . 4 . . . 3 . 7 Weapon 4 | . . 2 . . . . . 2 Highest Loss Streak 14 | . . 7 . . . 2 1 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 99 84 100 100 100 97 90 80 Engine 2 | . 14 6 . . . . . . Core 6 | . . 2 11 11 11 9 7 5 Treads 24 | . 28 17 22 22 22 36 28 23 Device 2 | . 14 2 . . . . . . Storage 9 | . 14 10 11 11 11 9 7 4 Protection 25 | . . 19 33 33 33 24 30 32 Energy Gun 8 | . 9 10 11 11 11 . 5 5 Ballistic Gun 9 | . 13 8 11 11 11 9 7 4 Peak Build Rating 46 | 9 12 19 21 23 24 35 41 46 Average Rating 24 | 4 9 13 21 21 23 32 38 38 On Entrance 20 | . 9 12 19 21 23 24 35 37 Naked Turns . | . . . . . . . . . Heaviest Build 64 | 13 15 35 35 50 50 53 58 64 Greatest Support 82 | 40 40 40 40 40 40 80 80 82 Greatest Overweight (x) 7 | . . 7 . 1 1 . . 1 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 Average Capacity 12 | 7 8 7 8 12 15 15 15 12 Most Carried 15 | 5 8 8 8 13 15 15 15 14 Average Carried 9 | 1 2 5 8 10 13 13 14 10 Final Capacity 15 | 8 8 8 8 15 15 15 15 5 Final Carried 15 | 1 7 8 8 13 15 14 15 2 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Matter Collected 1554 | 272 99 389 . . 255 271 . 268 Remotely . | . . . . . . . . . Salvage Created 1426 | 77 244 420 . . 68 203 90 324 Parts 93 | 5 14 33 . . 5 15 7 14 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 42 | . 8 16 . . 4 6 3 5 Melee 10 | . . 5 . . . 3 . 2 Guns 27 | . 4 10 . . 4 3 3 3 AOE 5 | . 4 1 . . . . . . Classes Destroyed 9 | 2 2 2 . . . 2 . 1 Worker 2 | . . . . . . 1 1 . Tunneler 1 | 1 . . . . . . . . Recycler 1 | 1 . . . . . . . . Operator 1 | . 1 . . . . . . . Swarmer 17 | . . 8 . . 3 3 3 . Grunt 19 | . 8 5 . . 1 1 . 4 Brawler 1 | . . . . . . . . 1 Sentry 4 | . . 3 . . . 1 . . Hunter 1 | . . . . . . 1 . . Best Kill Streak 4 | 2 4 4 . . 3 3 3 3 Combat Bots Only 4 | . 4 4 . . 3 2 3 3 Max Kills in Single Turn 2 | 1 2 1 . . 2 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 1 . . . . . . Melee 1 | . . 1 . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 502 | . 27 174 . . 40 104 14 143 Missed 139 | . 14 46 . . 11 26 2 40 Damage Taken 6025 | . 217 1786 . . 384 926 187 2525 Core 1092 | . 27 198 . . 83 41 . 743 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 119 | . . 119 . . . . . . Core Remaining (%) 82 | 100 89 . . . 29 92 100 . Volleys Fired 164 | 4 18 38 . . 13 37 8 46 Largest 2 | 2 2 2 . . 2 2 2 2 Hottest 130 | 70 70 130 . . 79 69 86 116 Shots Fired 258 | 8 29 68 . 2 27 48 14 62 Gun 235 | 8 20 65 . 2 27 37 14 62 Cannon 11 | . . . . . . 11 . . Launcher 12 | . 9 3 . . . . . . Special . | . . . . . . . . . Kinetic 146 | 4 18 24 . 1 14 48 8 29 Thermal 92 | 4 2 41 . 1 13 . 6 25 Explosive 12 | . 9 3 . . . . . . Electromagnetic 8 | . . . . . . . . 8 Robot Hit Streak 7 | 2 7 6 . . 4 7 2 7 Robot Miss Streak 7 | 2 6 7 . . 6 5 4 6 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 . . . . 2 . Max Gunslinging Chain 1 | . . 1 . . . . 1 . Shots Hit Robots 164 | 4 18 47 . . 13 36 5 41 Core Hits 92 | 3 14 27 . . 4 26 4 14 Critical Kills 2 | . . . . . 1 . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | 1 . . . . 2 . . 4 Burn 5 | 1 . . . . 1 . . 3 Destroy 2 | . . . . . 1 . . 1 Melee Attacks 39 | . . 15 . . . 17 . 7 Impact . | . . . . . . . . . Slashing 39 | . . 15 . . . 17 . 7 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3307 | 61 588 733 . . 242 768 91 824 Guns 2131 | 61 168 482 . . 242 406 91 681 Cannons 179 | . . . . . . 179 . . Explosions 509 | . 420 89 . . . . . . Melee 488 | . . 162 . . . 183 . 143 Ramming . | . . . . . . . . . Kinetic 1356 | 24 155 166 . . 141 585 51 234 Thermal 867 | 37 13 316 . . 101 . 40 360 Explosive 509 | . 420 89 . . . . . . Electromagnetic 87 | . . . . . . . . 87 Impact . | . . . . . . . . . Slashing 488 | . . 162 . . . 183 . 143 Piercing . | . . . . . . . . . Highest Corruption 8 | . 4 8 8 8 8 . 2 6 Average Corruption 6 | . 3 8 8 8 8 . 2 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 80 | . 5 22 3 24 16 . 6 4 Message Errors 14 | . 1 4 . 4 3 . 2 . Matter Fused 20 | . . 5 2 7 4 . . 2 Heat Flow Errors 12 | . 2 2 . 4 3 . 1 . Energy Discharges 16 | . 1 5 1 3 3 . 1 2 Parts Rejected 1 | . . 1 . . . . . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 9 | . . 4 . 3 1 . 1 . Data Loss (major) 3 | . 1 . . 1 . . 1 . Misfires 4 | . . 1 . 2 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 27 | . . 4 . . . 23 . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 27 | . . 4 . . . 23 . . Knockbacks 6 | . . . . . . 6 . . Impact . | . . . . . . . . . Kinetic 6 | . . . . . . 6 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 67 | . 35 32 . . . . . . Shots 3 | . 2 1 . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 910 | 18 169 586 . 267 559 278 315 910 Average Temperature 187 | 8 42 170 . 117 205 105 126 355 Received Heat Transfer 1731 | . 87 411 . . 99 252 . 882 Effects 73 | . . 12 . . 10 . 2 49 Shutdowns 13 | . . 4 . . 3 . . 6 Energy Bleed 4 | . . . . . . . . 4 Interference 11 | . . . . . 2 . 2 7 Matter Decay 2 | . . 1 . . . . . 1 Short Circuit 7 | . . 4 . . . . . 3 Damage (minor) 9 | . . 2 . . 2 . . 5 Damage (major) 20 | . . . . . 2 . . 18 Damage (core) 7 | . . 1 . . 1 . . 5 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 1 . . . . 1 . Heat Transferred 2140 | 185 37 623 . . 333 . 74 888 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Peak Influence 549 | 10 279 549 91 . 147 347 107 70 Initial 107 | . 6 39 91 . . . 107 . Average 137 | 3 114 344 91 . 104 115 58 14 Maximum Alert Level 2 | . 1 2 . . . 1 . . Low Security (%) 75 | 100 82 13 100 . 100 77 100 100 Level 1 19 | . 17 63 . . . 22 . . Level 2 5 | . . 23 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 2 1 . . . 3 1 2 Investigation 1 | . 1 . . . . . . . Extermination 2 | . . . . . . . 1 1 Reinforcement 3 | . 1 1 . . . 1 . . Assault . | . . . . . . . . . Garrison 3 | . . . . . . 2 . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Distress Signals 6 | . . 2 . . . 4 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . 13 27 . . 6 30 3 12 Peak Tracking Total 10 | . 5 10 . . 3 7 2 6 Tactical Retreats 7 | . . 5 . . . 1 . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 5 | . 4 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 1 | . 1 . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 5 | . 1 2 . 1 . . 1 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 3 | . 1 1 . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 6 | . 1 3 . 1 . . 1 . Successful 5 | . 1 3 . 1 . . . . Failed 1 | . . . . . . . 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . 1 . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units 3 | . 1 1 . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . Report Inventory 2 | . 1 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . 2 . . . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 31 | . . . . . 8 23 . . Total Damage 1607 | . . . . . 457 1150 . . Kills 13 | . . . . . 2 11 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Turrets Deployed 2 | . . . . . 1 1 . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Turns Passed 4418 | 95 488 800 95 768 468 515 852 337 Spaces Moved 2050 | 53 253 349 56 347 168 219 485 120 Core 18 | 14 . 4 . . . . . . Treads 1984 | 39 253 297 56 347 168 219 485 120 Legs 48 | . . 48 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 120 170 170 250 170 170 163 Average Speed 180 | 130 160 160 170 219 250 170 170 165 Slowest Speed 400 | 160 160 400 170 250 250 170 170 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . 2 . . . Cave-ins Triggered 1 | . . 1 . . . . . . Exploration Rate (%) 28 | 3 46 35 16 63 55 22 10 5 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug 2 | . . . . . . 2 . . Terrain Destroyed 96 | . 54 40 . . . 2 . . Melee 2 | . . . . . . 2 . . Projectile . | . . . . . . . . . AOE 94 | . 54 40 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total 2474 | 71 307 496 56 354 189 306 500 195 Wait 55 | . 17 26 . . . 7 . 5 Move 2037 | 52 252 347 55 346 163 218 484 120 Hop 2 | . . . . . 2 . . . Pick Up 75 | 8 10 29 . 6 5 12 3 2 Fast Attach . | . . . . . . . . . Attach 43 | 7 2 18 . . . 5 2 9 Detach . | . . . . . . . . . Swap 27 | . 4 8 1 1 3 2 3 5 Drop 31 | . 4 14 . 1 3 8 . 1 Fire 164 | 4 18 38 . . 13 37 8 46 Melee 39 | . . 15 . . . 17 . 7 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 1 | . . 1 . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 12) 536 | -10/Materials | Discovered new exit (range 8) 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Utility x2 786 | -9/Materials | Crushed by falling debris 820 | -9/Materials | Lost 7 parts (2n3u2w) 1042 | -9/Materials | Repaired Sml. Storage Unit 1076 | -9/Materials | Discovered new exit (range 8) 1083 | -9/Materials | Build established: Scavenger-Mutant 1338 | -9/Materials | Discovered new exit (range 14) 1384 | -9/Materials | Entered Mines 1462 | -9/Mines | Build established: Mutant 1469 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1471 | -9/Mines | Discovered new exit (range 5) 1479 | -9/Mines | Entered Exiles 1522 | -9/Exiles | Discovered new exit (range 15) 1547 | -9/Exiles | Met 8R-AWN 1573 | -9/Exiles | Met EX-HEX 1641 | -9/Exiles | Met EX-DEC 1866 | -9/Exiles | Met EX-BIN 1901 | -9/Exiles | Aligned with FarCom system 1904 | -9/Exiles | Given EX-Vault access code 1979 | -9/Exiles | Opened EX-Vault 1994 | -9/Exiles | Found Deploy-a-Sentry 1997 | -9/Exiles | Found Deploy-a-Sentry 2003 | -9/Exiles | Found Deploy-a-Sentry 2052 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2083 | -9/Exiles | Exiles lab attacked by MAIN.C 2224 | -9/Exiles | Discovered new exit (range 11) 2247 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 2247 | -9/Exiles | Entered Mines 2264 | -8/Mines | Core integrity fell below 50% 2347 | -8/Mines | DAS Turret deployed 2419 | -8/Mines | Discovered new exit (range 15) 2491 | -8/Mines | Found DCF Scrap (13 items) 2695 | -8/Mines | Discovered new exit (range 8) 2715 | -8/Mines | Entered Materials 2715 | -8/Materials | Evolved 2 slots: Propulsion x2 2908 | -8/Materials | Garrison activated, responded to threat 2951 | -8/Materials | DAS Turret deployed 3088 | -8/Materials | Garrison activated, responded to threat 3223 | -8/Materials | Discovered new exit (range 3) 3230 | -8/Materials | Entered Factory 3230 | -7/Factory | Evolved 2 slots: Utility x2 3954 | -7/Factory | Discovered new exit (range 6) 4082 | -7/Factory | Entered another Factory area 4082 | -6/Factory | Evolved 2 slots: Utility x2 4320 | -6/Factory | Core integrity fell below 50% 4326 | -6/Factory | Core integrity fell below 20% 4343 | -6/Factory | Garrison activated, responded to threat 4412 | -6/Factory | Lost 14 parts (2p3n7u2w) 4419 | -6/Factory | Self-destructed Last Messages --------------- Scythe destroyed. Mic. Nuclear Core destroyed. Lightning Gun destroyed. Critical hit (Burn: +37). Imp. Light Armor Plating destroyed. Critical hit (Burn: +37). G-50 Soldier suffers critical hit (Burn). G-50 Soldier misfires. G-50 Soldier IFF system glitched. G-50 Soldier suffers critical hit (Burn). G-50 Soldier overheating. Adv. Heat Sink fried. G-50 Soldier destroyed. System corrupted: Matter fused (-10). M-28 Smith repairs G-50 Soldier. Acquired 70 matter. G-50 Soldier heat short circuits Carbon-fiber Leg. M-28 Smith repairs Adv. Heat Sink. M-28 Smith repairs Broken Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ????????????????????????"" ??????????????????????? | | ????????????????????????"" ??????????????????????? | | ????????????????????????"" ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ?????????????????????## | | ???????????????????????? ?????????????????????# | | ??????????? ############+####################### | | ?????????? t t # | | ?????????? @ # | | ?????????? # | | ?????????? + | | ?????????? g Y # | | ???????????##############/#####+########### # | | ????????????????# Y #[% # # | | ????????????????# g #=!! # # | | ????????????????# m #!== # # | | ????????????????# #&* ^ # # | | ????????????????# /=* ^ " ## | | ????????????????# w=#! ^ # # | | ????????????????# # =/ # # | | ????????????????# # =!^ # # | | ????????????????# # # # | | ????????????????# [# # # | | ????????????????# # + # | | ????????????????# # # + | | ????????????????#+##+#####+################ # | | ????????????????????????????????########### # | | ????????????????????????????????# ! # # | | ????????????????????????????????# # # | | ????????????????????????????????# # # | | ????????????????????????????????# # ## | | ????????????????????????????????# " " + #? | | ????????????????????????????????# ""R"" # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1350 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionRiotBay Manual? 0 Play Time 00:41:37 Cumulative 38.2 hours Start 2024.09.06 @ 20:54:18 End 2024.09.08 @ 08:37:18 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 32 Adventurer 10 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5fa6f2df-1657-4c80-8d08-17a99d6a570b