Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.20 @ 14:54:44 Player: Wyvric Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1376) 1376 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5641 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 149/300 Energy 98/100 System Corruption 28% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Large Matter Pod (134) Improved Sensor Array Improved Particle Charger Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Storage Unit Improved Energy Well Enhanced Optical Array Improved Target Analyzer Core Analyzer > --- WEAPON ----------- Variable Charge Gun Phase Cannon Mini Assault Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Large Matter Pod Large Matter Pod Improved Sensor Array Improved Signal Interpreter Improved Particle Charger Improved Component Analysis Suite Field Recycling Unit Neutron Cannon Mini Assault Cannon [Rating: 73] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Improved Medium Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Target Analyzer Protection Medium Reactive Plating Weapon Mini Assault Cannon Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 6 | . . . 2 1 2 1 . Weapon 2 | . . . . 1 . 1 . Parts Attached 107 | 5 16 23 10 19 7 17 10 Power 11 | 1 1 3 2 2 . 2 . Engine 6 | 1 1 3 . 1 . . . Core 5 | . . . 2 1 . 2 . Reactor . | . . . . . . . . Propulsion 24 | 2 4 8 2 3 . 1 4 Treads 4 | . . . . . . . 4 Leg 10 | 2 4 4 . . . . . Wheel 10 | . . 4 2 3 . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | . 3 2 4 7 5 9 1 Device 15 | . . . 3 4 3 5 . Storage 7 | . 2 2 . . . 2 1 Processor 5 | . 1 . . 2 1 1 . Hackware . | . . . . . . . . Protection 4 | . . . 1 1 1 1 . Artifact . | . . . . . . . . Weapon 41 | 2 8 10 2 7 2 5 5 Energy Gun 18 | 1 2 7 1 2 1 3 1 Energy Cannon 4 | . 2 . . . . . 2 Ballistic Gun 7 | 1 1 . 1 4 . . . Ballistic Cannon 6 | . . . . 1 1 2 2 Launcher 4 | . 3 1 . . . . . Special Weapon 2 | . . 2 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 35 | . 2 7 . 1 . 5 20 Power 5 | . 1 1 . 1 . 1 1 Propulsion 6 | . 1 . . . . 2 3 Utility 9 | . . . . . . 1 8 Weapon 15 | . . 6 . . . 1 8 Highest Loss Streak 20 | . 1 2 . 1 . 4 20 Average Slot Usage (%) 95 | . 83 96 100 99 100 97 78 Engine 4 | . 12 10 7 1 . . . Core 3 | . . . 1 5 6 4 4 Leg 9 | . 27 27 . . . . . Wheel 19 | . . 16 36 30 26 21 . Device 7 | . . . 9 9 9 13 9 Storage 15 | . 12 21 18 15 13 11 11 Processor 7 | . 1 . . 7 16 17 14 Protection 2 | . . . 9 4 6 2 . Energy Gun 11 | . 11 17 13 2 12 11 6 Ballistic Gun 5 | . 10 . 4 17 5 . . Ballistic Cannon 3 | . . . . 2 . 10 9 Naked Turns 18 | . . . . . . . 18 Heaviest Build 91 | 5 20 43 49 52 70 91 87 Greatest Support 113 | 20 26 52 48 48 48 52 113 Greatest Overweight (x) 6 | . 6 . 1 1 1 2 2 Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 18 | 4 10 16 16 16 16 18 18 Average Capacity 14 | 4 6 15 16 16 16 17 16 Most Carried 18 | 4 10 16 16 16 16 18 17 Average Carried 13 | 2 6 14 15 15 15 16 11 Final Capacity 18 | 4 8 16 16 16 16 18 4 Final Carried 17 | 4 8 16 16 16 16 17 4 Class Distribution -------------------- 59% | Mutant 32% | Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Matter Collected 1845 | 262 90 345 149 262 281 294 162 Remotely . | . . . . . . . . Salvage Created 2010 | 49 199 497 176 257 281 269 282 Parts 137 | 1 31 37 14 25 9 11 9 Haulers Intercepted 3 | . 1 1 . 1 . . . Recyclers Shooed 4 | . 2 . . . 1 1 . Parts Field Recycled 11 | . . . . . . 6 5 Retrieved Matter 32 | . . . . . . 27 5 Parts Self-Destructed 8 | . . . . . . . 8 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 36 | 1 7 12 6 1 . 3 6 Guns 16 | 1 . 6 6 1 . . 2 Cannons 13 | . 3 3 . . . 3 4 AOE 7 | . 4 3 . . . . . Classes Destroyed 11 | 1 4 2 . 3 . . 1 Worker 5 | . . 1 . 4 . . . Builder 3 | . 2 . . 1 . . . Hauler 3 | . 1 1 . 1 . . . Recycler 4 | . . . . 1 2 1 . Operator 1 | . . . . 1 . . . Watcher 1 | . 1 . . . . . . Swarmer 12 | . 5 3 3 . . . 1 Grunt 15 | 1 2 7 2 . . . 3 Duelist 1 | . . . . . . . 1 Sentry 5 | . . 2 1 . . 1 1 Programmer 3 | . . . . 1 . 2 . Best Kill Streak 10 | 1 10 5 4 5 2 1 6 Combat Bots Only 7 | 1 7 5 4 1 . 1 6 Max Kills in Single Turn 3 | 1 3 2 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 2 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Damage Taken 5669 | 101 405 757 226 136 . 1336 2708 Core 1238 | 36 87 84 14 15 . 168 834 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 85 50 79 97 97 100 . . Volleys Fired 153 | 12 20 38 18 18 4 25 18 Largest 4 | 2 2 2 2 3 3 4 4 Hottest 270 | 60 100 121 90 116 141 232 270 Shots Fired 339 | 24 35 64 36 48 12 72 48 Gun 221 | 24 15 46 36 38 12 38 12 Cannon 94 | . 14 . . 10 . 34 36 Launcher 10 | . 6 4 . . . . . Special 14 | . . 14 . . . . . Kinetic 142 | 12 12 . 16 36 5 34 27 Thermal 125 | 12 14 52 13 6 3 10 15 Explosive 10 | . 6 4 . . . . . Electromagnetic 62 | . 3 8 7 6 4 28 6 Robot Hit Streak 15 | 6 10 12 8 6 3 12 15 Robot Miss Streak 7 | 2 1 1 2 7 1 4 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 215 | 15 21 49 25 21 6 49 29 Core Hits 115 | 2 19 30 11 11 5 18 19 Critical Hits 5 | . 1 1 . 1 . 1 1 Critical Kills 2 | . 1 . . 1 . . . Critical Parts Destroyed 3 | . . 1 . . . 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4831 | 139 745 855 370 439 135 1109 1039 Guns 2241 | 139 110 473 370 326 135 494 194 Cannons 1753 | . 194 . . 113 . 615 831 Explosions 688 | . 441 247 . . . . . Melee . | . . . . . . . . Ramming 29 | . . 15 . . . . 14 Kinetic 1881 | 40 85 . 169 315 31 615 626 Thermal 1519 | 99 194 527 121 80 40 133 325 Explosive 688 | . 441 247 . . . . . Electromagnetic 714 | . 25 66 80 44 64 361 74 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 28 | . . . . 1 . 5 28 Average Corruption 3 | . . . . 1 . 3 7 Corruption Purged 2 | . . . . . . 1 1 Effects 22 | . . . . . . 14 8 Message Errors 4 | . . . . . . 3 1 Matter Fused 7 | . . . . . . 4 3 Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 1 | . . . . . . 1 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . 2 Misdirections 1 | . . . . . . . 1 Targeting Errors 4 | . . . . . . 3 1 Overload Shots . | . . . . . . . . Overflow Damage 57 | . 54 3 . . . . . Projectiles 13 | . 13 . . . . . . Explosions 44 | . 41 3 . . . . . Melee . | . . . . . . . . Knockbacks 4 | . . . . . . 1 3 Impact . | . . . . . . . . Kinetic 4 | . . . . . . 1 3 Secondary . | . . . . . . . . Self-Inflicted Damage 95 | . 62 27 . . . . 6 Shots 3 | . 2 1 . . . . . Rammed 6 | . . . . . . . 6 Targets Rammed 9 | . . 3 . . . . 6 Kicked 3 | . . 3 . . . . . Crushed . | . . . . . . . . Highest Temperature 869 | 114 221 212 215 140 . 215 869 Average Temperature 148 | 56 82 67 80 61 . 68 460 Received Heat Transfer 1335 | 54 84 249 90 . . 93 765 Effects 39 | . . . . . . 3 36 Shutdowns 4 | . . . . . . . 4 Energy Bleed 2 | . . . . . . . 2 Interference 5 | . . . . . . 3 2 Matter Decay 7 | . . . . . . . 7 Short Circuit 3 | . . . . . . . 3 Damage (minor) 3 | . . . . . . . 3 Damage (major) 13 | . . . . . . . 13 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | 2 . 2 1 . . . . Heat Transferred 3005 | 225 407 1234 309 148 74 237 371 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Peak Influence 302 | 20 252 185 302 84 43 102 . Initial 68 | . 13 . 68 59 18 . . Average 71 | 3 100 119 138 45 36 15 . Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 95 | 100 82 100 82 100 100 100 . Level 1 4 | . 17 . 17 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 2 1 2 2 2 . Investigation 4 | . 1 1 1 . 1 . . Extermination 3 | . . . . 2 . 1 . Reinforcement 2 | . . 1 . . 1 . . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Distress Signals 3 | . . 2 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 72 | 1 13 17 14 4 1 9 13 Peak Tracking Total 9 | 1 5 5 5 1 1 3 9 Tactical Retreats 4 | . 1 1 2 . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Traps Triggered 10 | . 2 1 . 3 3 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Machines Disabled 4 | . 1 1 1 . . 1 . Max in Single Turn 1 | . 1 1 1 . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Machines Accessed 14 | . 3 3 3 2 2 1 . Terminals 12 | . 3 3 2 2 1 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 36 | . 8 8 8 8 3 1 . Successful 21 | . 7 3 3 6 2 . . Failed 15 | . 1 5 5 2 1 1 . Catastrophic 3 | . . 2 . . . 1 . Database Lockouts . | . . . . . . . . Manual 11 | . 5 4 1 . . 1 . Terminals 30 | . 8 8 4 8 1 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 5 3 2 6 . . . Record 3 | . 1 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . Alert Level 4 | . 1 1 . 2 . . . Unreport Threat 2 | . 1 . . 1 . . . Maintenance Status 1 | . . . 1 . . . . Investigation Status 2 | . 1 . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . 1 . . . . Insert Component 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . Terminals 2 | . 2 . . . . . . Assimilate 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 12 | . 3 3 3 1 1 1 . Full Trace Events 3 | . 1 1 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 32 | . . . . . 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Turns Passed 3665 | 120 463 758 402 558 433 733 198 Spaces Moved 2375 | 74 294 456 246 406 313 495 91 Core 52 | 23 1 . . . . . 28 Treads 63 | . . . . . . . 63 Legs 566 | 51 293 222 . . . . . Wheels 1694 | . . 234 246 406 313 495 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 90 90 90 100 100 50 Average Speed 104 | 98 120 104 94 99 100 102 127 Slowest Speed 350 | 120 350 120 100 100 100 113 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 9 43 39 19 9 12 10 15 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 90 | . 46 22 . 6 . 2 14 Melee . | . . . . . . . . Projectile 22 | . . . . 6 . 2 14 AOE 68 | . 46 22 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Total 3268 | 99 368 667 385 530 427 664 128 Wait 359 | . 10 81 96 22 66 84 . Move 2368 | 73 293 455 245 405 312 494 91 Hop . | . . . . . . . . Pick Up 121 | 9 16 41 7 21 12 15 . Fast Attach 15 | . 5 1 3 3 1 2 . Attach 36 | 5 2 10 3 3 2 6 5 Detach . | . . . . . . . . Swap 56 | . 9 12 4 13 4 9 5 Drop 90 | . 13 26 9 21 10 8 3 Fire 153 | 12 20 38 18 18 4 25 18 Melee . | . . . . . . . . Ram 6 | . . . . . . . 6 Kick 3 | . . 3 . . . . . Crush . | . . . . . . . . Escape Stasis 40 | . . . . 24 16 . . Rewire 21 | . . . . . . 21 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 121 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Destroyed 7 combat bots 326 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 3) 530 | -10/Materials | Identified exit to Materials 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Propulsion x2 1307 | -9/Materials | Discovered new exit (range 15) 1342 | -9/Materials | Entered another Materials area 1342 | -8/Materials | Evolved 2 slots: Utility x2 1712 | -8/Materials | Discovered new exit (range 8) 1744 | -8/Materials | Entered Factory 1744 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2030 | -7/Factory | Build established: Gunner 2151 | -7/Factory | Discovered new exit (range 5) 2302 | -7/Factory | Entered another Factory area 2302 | -6/Factory | Evolved 2 slots: Utility x2 2552 | -6/Factory | Repaired Imp. Sensor Array 2655 | -6/Factory | Discovered new exit (range 22) 2735 | -6/Factory | Entered another Factory area 2735 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3156 | -5/Factory | Lost 4 parts (1p1n1u1w) 3431 | -5/Factory | Garrison activated, responded to threat 3445 | -5/Factory | Discovered new exit (range 12) 3468 | -5/Factory | Entered Upper Caves 3564 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3617 | -5/Upper Caves | Core integrity fell below 50% 3634 | -5/Upper Caves | System corruption reached 10% 3648 | -5/Upper Caves | Core integrity fell below 20% 3666 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03636_ Enh. Optical Array destroyed. 03636_ Mni. Assault Cannon destroyed. 03636_ System corrupted by crushing effect (+4). 03636_ System corrupted by crushing effect (+5). 03638_ Slammed into B-60 Warrior. 03638_ Imp. Target Analyzer permanently disabled. 03638_ Destabilizing: Short circuit. 03639_ Broken Core Analyzer destroyed. 03639_ System corrupted by crushing effect (+3). 03640_ Overheating: Hcp. Storage Unit damaged (-14). 03643_ Slammed into B-60 Warrior. 03644_ The unstable cave ceiling collapses. 03644_ Microactuators crushed. 03645_ Imp. Deuterium Engine fries itself beyond repair. 03647_ System corrupted: Matter fused (-8). 03648_ Hcp. Storage Unit destroyed. 03648_ Broken Imp. Target Analyzer destroyed. 03648_ System corrupted by crushing effect (+1). 03648_ System corrupted by crushing effect (+5). 03649_ Slammed into B-60 Warrior. 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