Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 23:41:05 Player: SpaceWalrus Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (124) 620 Value Destroyed (3048) 3048 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (101) 101 TOTAL SCORE: 7049 Bonus ------- High Alert Combat Kills 101 Cogmind --------- Core Integrity 0/700 Matter 216/300 Energy 71/100 System Corruption 12% Temperature Cool (18) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hardlight Generator System Shield Authchip [R/Combat] Authchip [Power] Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Improved Spread Laser Minigun Assault Cannon > --- INVENTORY -------- Nuclear Core Targeting Computer Hardlight Generator System Shield Authchip [R/Combat] Authchip [Power] Improved Spread Laser Gauss Rifle Gauss Rifle Mini Grenade Launcher [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Signal Interpreter Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . . 1 . Utility 3 | . . . 2 . . . . 1 Weapon 1 | . . . . . . . 1 . Parts Attached 114 | 7 13 9 17 4 . 2 42 20 Power 16 | 1 2 1 3 . . . 6 3 Engine 7 | 1 1 1 2 . . . 2 . Core 9 | . 1 . 1 . . . 4 3 Reactor . | . . . . . . . . . Propulsion 26 | 2 2 3 5 . . 1 8 5 Treads 7 | . . . 5 . . 1 1 . Leg 16 | 2 2 3 . . . . 6 3 Wheel 2 | . . . . . . . 1 1 Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 27 | 1 3 2 3 3 . 1 11 3 Device 9 | 1 1 1 1 3 . 1 . 1 Storage 6 | . . . 2 . . . 4 . Processor 5 | . 2 . . . . . 2 1 Hackware 2 | . . . . . . . 2 . Protection 5 | . . 1 . . . . 3 1 Artifact . | . . . . . . . . . Weapon 45 | 3 6 3 6 1 . . 17 9 Energy Gun 10 | 1 3 . 2 . . . 2 2 Energy Cannon 6 | . 1 1 1 . . . 3 . Ballistic Gun 17 | 2 2 1 2 . . . 7 3 Ballistic Cannon 4 | . . . . 1 . . 2 1 Launcher 5 | . . . 1 . . . 3 1 Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 9 | . . . 3 . . . 4 2 Corrupted Parts 2 | . . . . . . . . 2 System Corruption 5 | . . . . . . . . 5 Parts Lost 37 | . 2 . 7 2 . . 4 22 Power 6 | . 1 . 1 . . . . 4 Propulsion 12 | . . . 2 1 . . 2 7 Utility 8 | . 1 . 2 1 . . 1 3 Weapon 11 | . . . 2 . . . 1 8 Highest Loss Streak 10 | . 1 . 5 2 . . 1 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 92 100 91 89 88 95 89 63 Engine 7 | . 5 9 9 11 11 11 3 1 Core 2 | . 7 4 1 . . . 5 5 Treads 7 | . . . 13 14 11 17 5 2 Leg 10 | . 27 28 5 . . . 13 7 Device 13 | . 13 14 18 19 22 22 . . Storage 8 | . . . 9 11 11 11 9 11 Processor 10 | . 8 14 11 11 11 11 7 5 Hackware 1 | . . . . . . . 7 3 Protection 2 | . . . . . . . 8 4 Energy Gun 2 | . 4 . 8 . . . 4 2 Energy Cannon 7 | . 5 13 1 11 11 11 4 1 Ballistic Gun 7 | . 18 14 11 . . . 11 5 Ballistic Cannon 5 | . . . . 10 11 11 5 1 Peak Build Rating 34 | 6 10 15 21 15 14 16 34 34 Average Rating 16 | 4 7 13 17 14 14 15 26 21 On Entrance 12 | . 6 9 15 14 14 14 16 24 Naked Turns . | . . . . . . . . . Heaviest Build 40 | 6 10 17 23 22 22 22 39 40 Greatest Support 43 | 20 20 20 40 40 20 43 43 35 Greatest Overweight (x) 12 | . . . 6 1 1 1 12 7 Average Overweight (x) . | . . . . . 1 . . 1 Largest Inventory Capacity 10 | 5 5 5 10 8 8 8 10 8 Average Capacity 7 | 5 5 5 7 8 8 8 9 7 Most Carried 10 | 5 5 5 8 8 8 8 10 8 Average Carried 6 | 2 4 4 6 7 8 7 8 5 Final Capacity 8 | 5 5 5 8 8 8 8 8 5 Final Carried 8 | 3 5 5 7 8 8 8 7 5 Class Distribution -------------------- 67% | Scavenger-Mutant 9% | Scavenger-Tank 8% | Tank 8% | Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Tank | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 2990 | 278 236 148 475 184 . 85 1282 302 Remotely . | . . . . . . . . . Salvage Created 4484 | 152 580 382 1458 353 . . 1187 372 Parts 255 | 7 35 15 88 29 . . 63 18 Haulers Intercepted 11 | . 2 . 4 . . . 5 . Recyclers Shooed 4 | 1 1 . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 72 | . 4 4 30 10 . . 16 8 Melee 2 | . . . . . . . . 2 Guns 46 | . 3 3 27 1 . . 10 2 Cannons 18 | . . 1 1 9 . . 6 1 AOE 5 | . . . 2 . . . . 3 Classes Destroyed 15 | 2 4 2 4 . . . 1 2 Worker 3 | . . . 2 . . . . 1 Builder 8 | . 1 . . 4 . . 2 1 Tunneler 5 | 3 . . 1 1 . . . . Hauler 11 | . 2 . 4 . . . 5 . Recycler 15 | 1 3 4 4 . . . 3 . Operator 4 | . . . 1 . . . 2 1 Watcher 7 | . 2 . 3 . . . 2 . Swarmer 13 | . . 3 7 3 . . . . Grunt 42 | . 4 . 16 7 . . 9 6 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . . . . . 1 Sentry 10 | . . . 6 . . . 4 . Hunter 3 | . . . . . . . 3 . Programmer 1 | . . . . . . . . 1 Assembled 1 | . . 1 . . . . . . Best Kill Streak 9 | 2 3 3 9 7 . . 4 5 Combat Bots Only 6 | . 1 3 5 6 . . 3 4 Max Kills in Single Turn 2 | 1 1 1 2 1 . . 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded 1 | . . . 1 . . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 691 | . 42 18 181 15 . . 153 282 Missed 226 | . 11 6 68 5 . . 50 86 Damage Taken 6284 | . 438 151 1302 140 . . 1639 2614 Core 1426 | . 110 26 275 43 . . 267 705 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 291 | . . . . . . . 291 . Core Remaining (%) 54 | 100 . 45 . . . 20 51 . Volleys Fired 353 | 9 72 18 95 19 . . 98 42 Largest 3 | 2 2 2 2 2 . . 3 3 Hottest 167 | 60 80 100 98 107 . . 167 158 Shots Fired 718 | 18 144 36 185 38 . . 227 70 Gun 524 | 18 141 18 168 4 . . 126 49 Cannon 180 | . 3 17 12 34 . . 100 14 Launcher 13 | . . . 5 . . . 1 7 Special 1 | . . 1 . . . . . . Kinetic 484 | 13 112 18 107 19 . . 175 40 Thermal 186 | . 14 18 73 19 . . 44 18 Explosive 13 | . . . 5 . . . 1 7 Electromagnetic 35 | 5 18 . . . . . 7 5 Robot Hit Streak 20 | 3 20 8 8 5 . . 17 9 Robot Miss Streak 9 | 6 4 3 9 2 . . 9 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 9 | . 1 . 8 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 453 | 8 100 18 131 21 . . 124 51 Core Hits 260 | 5 32 8 114 16 . . 56 29 Critical Kills 4 | . . . 1 . . . 1 2 Critical Parts Destroyed 3 | . . . . . . . 2 1 Critical Strikes 15 | . . . 1 2 . . 7 5 Meltdown 2 | . . . . . . . 1 1 Destroy 5 | . . . 1 . . . 2 2 Blast 8 | . . . . 2 . . 4 2 Melee Attacks 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Slashing 2 | . . . . . . . . 2 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8007 | 94 915 316 2458 469 . . 2455 1300 Guns 5290 | 94 915 176 2085 27 . . 1359 634 Cannons 1939 | . . 140 143 396 . . 1037 223 Explosions 656 | . . . 230 39 . . 59 328 Melee 83 | . . . . . . . . 83 Ramming 39 | . . . . 7 . . . 32 Kinetic 4927 | 58 680 176 1358 241 . . 1850 564 Thermal 2001 | . 62 140 870 221 . . 469 239 Explosive 617 | . . . 230 . . . 59 328 Electromagnetic 340 | 36 173 . . . . . 77 54 Impact . | . . . . . . . . . Slashing 83 | . . . . . . . . 83 Piercing . | . . . . . . . . . Highest Corruption 12 | . 2 2 2 2 2 2 . 12 Average Corruption 2 | . 1 2 2 2 2 2 . 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 62 | . 3 10 3 16 14 2 . 14 Message Errors 12 | . . 3 2 3 2 . . 2 Matter Fused 18 | . . 2 . 5 8 2 . 1 Heat Flow Errors 7 | . 1 1 . 2 . . . 3 Energy Discharges 7 | . . . . 2 1 . . 4 Parts Rejected 1 | . 1 . . . . . . . Parts Fused 4 | . 1 . . 2 . . . 1 Data Loss (minor) 6 | . . . 1 2 2 . . 1 Data Loss (major) 4 | . . 3 . . 1 . . . Misfires 2 | . . 1 . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 107 | . . . . 27 . . 20 60 Projectiles 30 | . . . . . . . 20 10 Explosions 77 | . . . . 27 . . . 50 Melee . | . . . . . . . . . Knockbacks 13 | . . . . 2 . . 10 1 Impact 1 | . . . . 1 . . . . Kinetic 12 | . . . . 1 . . 10 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 247 | . . . . 47 . . 43 157 Shots 7 | . . . . 1 . . 1 5 Rammed 25 | . . . . 1 . . . 24 Targets Rammed 25 | . . . . 1 . . . 24 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 582 | 20 173 262 123 270 . . 582 478 Average Temperature 124 | 13 52 71 25 65 . . 176 167 Received Heat Transfer 2673 | . 246 21 477 15 . . 711 1203 Effects 58 | . . . . 2 . . 48 8 Shutdowns 8 | . . . . . . . 6 2 Energy Bleed 6 | . . . . . . . 6 . Interference 9 | . . . . 2 . . 4 3 Matter Decay 8 | . . . . . . . 7 1 Short Circuit 7 | . . . . . . . 6 1 Damage (minor) 7 | . . . . . . . 6 1 Damage (major) 12 | . . . . . . . 12 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . 1 . . . 2 2 Heat Transferred 3086 | . 150 296 1179 383 . . 597 481 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 579 | 20 134 94 579 375 . . 180 181 Initial 225 | . 13 13 5 225 . . . 60 Average 108 | 9 50 32 294 163 . . 72 77 Maximum Alert Level 2 | . . . 2 1 . . . . Low Security (%) 85 | 100 100 100 30 71 . 100 100 100 Level 1 10 | . . . 38 28 . . . . Level 2 4 | . . . 31 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . . 4 . . . 6 3 Investigation 1 | . . . . . . . 1 . Extermination 1 | . . . . . . . . 1 Reinforcement 8 | . . . 4 . . . 2 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 9 | . . . 4 . . . 5 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 10 15 46 8 . . 32 17 Peak Tracking Total 6 | . 3 3 6 3 . . 5 5 Tactical Retreats 3 | . . . 1 . . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 5 | . 3 . 1 . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 9 | . . . 4 1 . . 4 . Max in Single Turn 1 | . . . 1 1 . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 9 | . 3 . 1 . 2 . 3 . Terminals 5 | . 3 . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 24 | . 6 . 3 . 2 . 13 . Successful 14 | . 4 . . . 2 . 8 . Failed 10 | . 2 . 3 . . . 5 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 11 | . 6 . 3 . . . 2 . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . . . . 6 . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . . . . . . 5 . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 4 . . . 2 . . . Record 2 | . . . . . 2 . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . Scan Component 2 | . . . . . . . 2 . Repair 2 | . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . Insert Component 2 | . . . . . . . 2 . Analyze 2 | . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 3 . . . . . 3 . Full Trace Events 2 | . . . . . . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . Time 64 | . . . . . . . 64 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 Non-combat 2 | . . . . . . . . 2 Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 2 parse_system 1 | . . . . . . . . 1 no_distress 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 51 | . . 51 . . . . . . Total Damage 439 | . . 439 . . . . . . Kills 10 | . . 10 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 8331 | 122 734 1161 928 1426 1300 269 1724 667 Spaces Moved 4189 | 78 425 890 361 642 542 140 819 292 Core 66 | 16 . . 4 . . . 7 39 Treads 1905 | . . . 285 642 542 140 283 13 Legs 2078 | 62 425 890 72 . . . 512 117 Wheels 136 | . . . . . . . 17 119 Hover 4 | . . . . . . . . 4 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 240 160 115 50 Average Speed 164 | 105 120 120 167 211 240 187 152 152 Slowest Speed 650 | 120 120 120 350 240 240 240 650 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 4 57 99 39 96 90 27 61 6 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . 1 . Scrap Searched 4 | . . 1 . 2 . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 100 | . . 1 13 2 . . 32 52 Melee . | . . . . . . . . . Projectile 30 | . . 1 4 . . . 25 . AOE 70 | . . . 9 2 . . 7 52 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 4982 | 101 526 950 501 671 542 147 1118 426 Wait 124 | . 3 14 4 . 1 . 81 21 Move 4181 | 77 424 889 360 641 541 139 818 292 Hop . | . . . . . . . . . Pick Up 101 | 8 7 8 15 5 . 3 40 15 Fast Attach 22 | 1 5 1 1 . . 1 10 3 Attach 52 | 5 2 . 8 4 . . 16 17 Detach 3 | . . . 1 . . . 2 . Swap 42 | 1 6 8 9 . . 1 17 . Drop 73 | . 7 12 8 1 . 3 36 6 Fire 353 | 9 72 18 95 19 . . 98 42 Melee 6 | . . . . . . . . 6 Ram 24 | . . . . . . . . 24 Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 638 | -10/Materials | Discovered new exit (range 16) 727 | -10/Materials | Identified exit to Materials 737 | -10/Materials | Build established: Scavenger-Mutant 855 | -10/Materials | Identified exit to Mines 857 | -10/Materials | Entered Mines 910 | -10/Mines | Learned Materials interactive machine intel 912 | -10/Mines | Met a Derelict bent on vengeance 990 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1037 | -10/Mines | Assembled infested the area 1093 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1106 | -10/Mines | Discovered exit to Materials (range 8) 1347 | -10/Mines | Discovered new exit (range 11) 1423 | -10/Mines | Core integrity fell below 50% 1546 | -10/Mines | Identified exit to Subcaves 1598 | -10/Mines | Discovered exit to Materials (range 9) 1870 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2018 | -10/Mines | Entered Materials 2018 | -9/Materials | Evolved 2 slots: Utility x2 2019 | -9/Materials | Loaded intel: 18 interactive machine locations 2646 | -9/Materials | Discovered new exit (range 12) 2799 | -9/Materials | Core integrity fell below 50% 2835 | -9/Materials | Lost 5 parts (1p1n2u1w) 2944 | -9/Materials | Identified exit to Mines 2946 | -9/Materials | Entered Mines 3147 | -9/Mines | Learned Materials emergency access door positions 3186 | -9/Mines | Found a hidden stash of uninstalled traps 3286 | -9/Mines | Learned location of Storage (-7) 4093 | -9/Mines | Excavation squad dispatched 4093 | -9/Mines | A large section of the Mines collapsed 4300 | -9/Mines | Discovered new exit (range 13) 4363 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4363 | -9/Mines | Discovered new exit (range 5) 4370 | -9/Mines | Identified exit to Exiles 4372 | -9/Mines | Entered Exiles 4372 | -9/Exiles | Found Exiles lab abandoned 5650 | -9/Exiles | Discovered new exit (range 10) 5667 | -9/Exiles | Identified exit to Mines 5672 | -9/Exiles | Entered Mines 5911 | -8/Mines | Discovered new exit (range 11) 5939 | -8/Mines | Identified exit to Materials 5941 | -8/Mines | Entered Materials 5941 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 6552 | -8/Materials | Build established: Scavenger-Tank 6686 | -8/Materials | Repaired Med. Storage Unit 6738 | -8/Materials | Repaired Hrd. Medium Armor Plating 7480 | -8/Materials | Garrison activated, responded to threat 7510 | -8/Materials | Build established: Tank 7634 | -8/Materials | Discovered new exit (range 16) 7665 | -8/Materials | Entered Factory 7665 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7925 | -7/Factory | Lost 10 parts (2p2n1u5w) 8006 | -7/Factory | Core integrity fell below 50% 8042 | -7/Factory | Lost 3 parts (1p2w) 8043 | -7/Factory | System corruption reached 10% 8230 | -7/Factory | Core integrity fell below 20% 8332 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Acquired Imp. Heat Sink. Acquired 28 matter. Acquired 5 matter. System corrupted: Heat flow error (+267). Acquired 6 matter. R-06 Scavenger collects Remote Datajack. %D349CZS4BN5Y8LERI7M0AEP