Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.20 @ 20:45:16 Player: unq Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (1957) 1957 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6567 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 511/850 Matter 110/300 Energy 275/275 System Corruption 3% Temperature Cool (21) Movement Rolling (160) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Scrapoid Pod > --- WEAPON (3) ------- Subdweller Machine Gun Improved Light Cannon Power Maul > --- INVENTORY (20) --- Angular Momentum Engine High-capacity Matter Pod (0) Structural Scanner Seismic Detector Makeshift Light Armor Plating Makeshift Light Armor Plating Improved Lightning Gun Improved Lightning Gun Subdweller Beam Cannon Overtuned Railgun Improved Light Cannon Magnetic Acceleration Cannon Improved Grenade Launcher Long-range Missile Launcher Mining Laser DRS Beacon (Ready) Large Botcube Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Armored Treads Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Makeshift Light Armor Plating Scrapoid Pod > --- WEAPON ----------- Improved Heavy Machine Gun Magnetic Acceleration Cannon Antimatter Cannon > --- INVENTORY -------- Subdweller Power Source Deuterium Engine High-capacity Matter Pod Improved Sensor Array Seismic Detector Makeshift Light Armor Plating Improved Lightning Gun Improved Lightning Gun Subdweller Beam Cannon Subdweller Machine Gun Overtuned Railgun Improved Light Cannon Improved Light Cannon Improved Grenade Launcher Long-range Missile Launcher Mining Laser DRS Beacon Large Botcube [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Makeshift Light Armor Plating Weapon Subdweller Beam Cannon Energy Gun Improved Lightning Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Makeshift Sword Build | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 8 | . . . . . 8 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 4 | . . . . . 4 Weapon 1 | . . . . . 1 Parts Attached 57 | 7 13 18 . 1 18 Power 7 | 1 2 2 . . 2 Engine 7 | 1 2 2 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 2 4 . 1 4 Treads 4 | 2 . 1 . 1 . Leg . | . . . . . . Wheel 9 | . 2 3 . . 4 Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 2 4 6 . . 6 Device 8 | 2 2 1 . . 3 Storage 2 | . 2 . . . . Processor 3 | . . 1 . . 2 Hackware . | . . . . . . Protection 5 | . . 4 . . 1 Artifact . | . . . . . . Weapon 19 | 2 5 6 . . 6 Energy Gun 1 | . . . . . 1 Energy Cannon 1 | . . 1 . . . Ballistic Gun 6 | 2 1 1 . . 2 Ballistic Cannon 7 | . 3 2 . . 2 Launcher 1 | . . 1 . . . Special Weapon 1 | . 1 . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 20 | . 2 10 . . 8 Power 3 | . 1 1 . . 1 Propulsion 8 | . . 4 . . 4 Utility 4 | . . 3 . . 1 Weapon 5 | . 1 2 . . 2 Highest Loss Streak 3 | . 1 3 . . 3 To Critical Strikes . | . . . . . . Average Backups 16 | . 14 19 17 16 15 Power 1 | . . 1 1 1 1 Propulsion 2 | . 1 3 2 3 . Utility 6 | . 7 6 7 7 3 Weapon 6 | . 5 8 6 5 9 Tool/Special . | . . . . . . Unused Backups 29 | . 7 8 1 3 10 Power 3 | . 1 . . . 2 Propulsion 2 | . 1 1 . . . Utility 12 | . 4 1 1 3 3 Weapon 12 | . 1 6 . . 5 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 96 97 100 100 92 Engine 13 | . 13 13 14 14 11 Treads 12 | . 24 11 . 11 5 Wheel 14 | . 3 16 28 16 19 Device 4 | . 13 1 . . 10 Storage 12 | . 12 13 14 14 6 Processor 2 | . . 1 . . 12 Protection 8 | . . 10 14 14 4 Energy Cannon 6 | . . 5 14 13 1 Ballistic Gun 6 | . 18 6 . . 4 Ballistic Cannon 7 | . 5 12 7 2 9 Special Weapon 5 | . 4 . 6 11 . Peak Build Rating 61 | 9 14 34 18 22 61 Average Rating 21 | 6 9 18 17 19 51 On Entrance 13 | . 9 13 17 18 21 Naked Turns . | . . . . . . Heaviest Build 88 | 8 60 67 63 63 88 Greatest Support 44 | 40 40 24 24 24 44 Greatest Overweight (x) 5 | . 5 5 2 4 4 Average Overweight (x) 2 | . 1 3 2 3 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 Average Capacity 19 | 5 18 20 20 20 20 Most Carried 20 | 4 20 20 18 20 20 Average Carried 17 | . 14 19 18 18 18 Final Capacity 20 | 5 20 20 20 20 20 Final Carried 20 | 4 20 18 18 20 18 Class Distribution -------------------- 92% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 3234 | 330 390 934 95 40 1445 Remotely . | . . . . . . Salvage Created 1972 | 138 336 502 55 . 941 Parts 127 | 14 41 36 2 . 34 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled 36 | . 36 . . . . Retrieved Matter 409 | . 409 . . . . Parts Self-Destructed 11 | . . 11 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 55 | . 16 23 1 . 15 Guns 21 | . 11 4 . . 6 Cannons 29 | . 5 14 1 . 9 AOE 4 | . . 4 . . . Classes Destroyed 13 | 2 5 1 1 . 4 Worker 5 | . . . . . 5 Builder 5 | . 1 . . . 4 Tunneler 5 | 4 1 . . . . Hauler 1 | . 1 . . . . Recycler 5 | 1 . . . . 4 Watcher 2 | . 1 . . . 1 Swarmer 23 | . 12 7 . . 4 Grunt 6 | . 4 . . . 2 Duelist 1 | . . . . . 1 Sentry 3 | . . . 1 . 2 Hunter 1 | . . . . . 1 Programmer 5 | . . . . . 5 Subdweller 16 | . . 16 . . . Best Kill Streak 5 | 2 5 4 1 . 4 Combat Bots Only 4 | . 3 4 1 . 4 Max Kills in Single Turn 2 | 1 1 2 1 . 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 483 | . 90 152 2 . 239 Missed 160 | . 31 46 1 . 82 Hits 323 | . 59 106 1 . 157 Melee 3 | . . . . . 3 Projectile 320 | . 59 106 1 . 154 Critical Strikes 4 | . 1 1 . . 2 Damage Taken 4438 | . 520 1792 20 . 2106 Core 557 | . 36 167 15 . 339 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 444 | . 86 . . 358 . Core Remaining (%) 56 | 100 . . . 12 . Volleys Fired 259 | 15 66 103 7 . 68 Largest 3 | 2 2 2 2 . 3 Hottest 133 | 40 100 133 113 . 100 Shots Fired 489 | 30 116 183 9 . 151 Gun 222 | 30 77 51 . . 64 Cannon 231 | . 32 109 4 . 86 Launcher 3 | . . 3 . . . Special 33 | . 7 20 5 . 1 Kinetic 436 | 30 109 145 2 . 150 Thermal 53 | . 7 38 7 . 1 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | 7 15 13 1 . 17 Robot Miss Streak 5 | 3 4 4 5 . 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 306 | 18 68 105 1 . 114 Core Hits 109 | 7 26 39 1 . 36 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 5 | . 1 . . . 4 Critical Strikes 16 | . 1 6 . . 9 Meltdown 1 | . . 1 . . . Destroy 3 | . 1 . . . 2 Blast 9 | . . 5 . . 4 Smash 3 | . . . . . 3 Melee Attacks 25 | . . 10 . . 15 Impact 15 | . . . . . 15 Slashing 10 | . . 10 . . . Piercing . | . . . . . . Sneak Attacks 12 | . . . . . 12 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7630 | 184 983 2445 37 . 3981 Guns 2176 | 184 572 452 . . 968 Cannons 3891 | . 376 1606 27 . 1882 Explosions 315 | . . 315 . . . Melee 1203 | . . 72 . . 1131 Ramming 45 | . 35 . 10 . . Kinetic 6055 | 184 948 2073 . . 2850 Thermal 327 | . . 300 27 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 1131 | . . . . . 1131 Slashing 72 | . . 72 . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 1 . 3 Average Corruption 2 | . . . 1 . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . . 4 . 18 Message Errors 5 | . . . 2 . 3 Matter Fused 6 | . . . . . 6 Heat Flow Errors 5 | . . . 1 . 4 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 3 | . . . 1 . 2 Data Loss (major) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 781 | . 21 6 . . 754 Projectiles 104 | . 21 6 . . 77 Explosions . | . . . . . . Melee 677 | . . . . . 677 Knockbacks 54 | . 4 17 . . 33 Impact 8 | . 1 . . . 7 Kinetic 40 | . 3 16 . . 21 Secondary 6 | . . 1 . . 5 Self-Inflicted Damage 18 | . 13 . 5 . . Shots . | . . . . . . Rammed 5 | . 4 . 1 . . Targets Rammed 5 | . 4 . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 354 | . 40 51 196 . 354 Average Temperature 64 | . 13 15 74 . 91 Received Heat Transfer 921 | . 90 432 9 . 390 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 5 | . . . . . 5 Combat Hostiles . | . . . . . . Parts Fried 10 | . . . . . 10 Impact Corruptions 19 | . . . . . 19 Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 1 | . . 1 . . . Heat Transferred 444 | . . 407 37 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Maximum Alert Level 1 | . 1 . . . 1 Low Security (%) 95 | 100 91 . 100 . 99 Level 1 4 | . 8 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 240 | 10 240 . 67 . 220 Initial 67 | . . . 67 . . Average 38 | 1 41 . 7 . 54 Influence Increases 1441 | 25 505 225 48 . 638 Destroy 0b10 Robot/C 780 | . 320 140 20 . 300 Destroy 0b10 Robot/NC 115 | 25 20 . . . 70 Destroy Leader 186 | . 74 10 . . 102 Successful Hack 48 | . 26 . 22 . . Disable Machine 75 | . 45 . . . 30 Destroy Structure 42 | . 5 . 6 . 31 Lose Combat Pursuer 195 | . 15 75 . . 105 Influence Decreases 1235 | 25 505 85 188 . 432 Entered New Map 73 | . . . 73 . . Time Decay 850 | 25 335 45 88 . 357 Lost Part 135 | . 20 40 . . 75 Purge Threat 177 | . 150 . 27 . . Squads Dispatched 9 | . 3 . . . 6 Investigation 3 | . 2 . . . 1 Extermination 3 | . . . . . 3 Reinforcement 3 | . 1 . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 30 31 1 . 27 Peak Tracking Total 8 | . 4 4 1 . 8 Tactical Retreats 8 | . 1 4 . . 3 Traps | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 10 | . 3 5 . . 2 Max in Single Turn 3 | . 1 3 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 35 | . 10 3 9 7 6 Terminals 15 | . 7 . 6 . 2 Fabricators 1 | . . . . . 1 Repair Stations 2 | . 1 . . . 1 Recycling Units 6 | . 2 . 3 . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 99 | . 37 4 25 25 8 Successful 59 | . 17 4 10 25 3 Failed 40 | . 20 . 15 . 5 Catastrophic 12 | . 4 . 6 . 2 Database Lockouts . | . . . . . . Manual 19 | . 17 . . . 2 Terminals 52 | . 29 . 21 . 2 Fabricators 1 | . . . . . 1 Repair Stations 7 | . 4 . . . 3 Recycling Units 9 | . 4 . 4 . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 50 | . 13 4 8 25 . Record 26 | . . 1 . 25 . Part Schematic 2 | . 1 . 1 . . Robot Analysis 4 | . 3 . 1 . . Prototype ID Bank 4 | . 2 . 2 . . Open Door 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Unreport Threat 2 | . 1 . 1 . . Locate Traps 2 | . 2 . . . . Registered Components 2 | . 1 . 1 . . Zone Layout 4 | . 2 . 2 . . Proto ID Catalog 1 | . . 1 . . . Release Object 1 | . . 1 . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 4 | . 3 . . . 1 Scan Component 3 | . 2 . . . 1 Repair 1 | . 1 . . . . Recycling Unit Hacks 2 | . . . 2 . . Retrieve Components 2 | . . . 2 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Fedlink 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 24 | . 10 . 9 . 5 Full Trace Events 7 | . 4 . 3 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . . . 4 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Active Infowar (turns) 3184 | 77 1580 258 . . 1269 Sensors 1087 | . . . . . 1087 Terrain 367 | 73 294 . . . . Structural 427 | . . . . . 427 Seismic 2096 | 77 1580 258 . . 181 Robot Analysis Total 4 | . 3 . 1 . . Derelict Logs Recovered 6 | . . 1 . 5 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 10667 | 217 2253 2945 709 3077 1466 Spaces Moved 6277 | 103 978 1661 555 2138 842 Core 3 | 3 . . . . . Treads 732 | 100 629 1 . . 2 Legs . | . . . . . . Wheels 5542 | . 349 1660 555 2138 840 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 140 120 120 120 109 Average Speed 146 | 156 193 147 120 142 118 Slowest Speed 490 | 160 240 320 120 150 490 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 64 | 6 99 88 86 94 15 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 14 | . . 10 . 4 . Spaces Dug 10 | . 3 1 2 . 4 Terrain Destroyed 81 | . 5 43 7 . 26 Melee 4 | . . 1 . . 3 Projectile 29 | . 5 3 7 . 14 AOE 48 | . . 39 . . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Total 7156 | 128 1205 1927 578 2165 1153 Wait 335 | . 81 71 5 9 169 Move 6272 | 102 977 1660 554 2137 842 Hop . | . . . . . . Pick Up 79 | 4 28 22 3 8 14 Fast Attach 23 | 7 4 3 . . 9 Attach 30 | . 3 13 . . 14 Detach 12 | . 2 2 . . 8 Swap 61 | . 25 25 5 5 1 Drop 54 | . 15 17 3 6 13 Fire 259 | 15 66 103 7 . 68 Melee 25 | . . 10 . . 15 Ram 4 | . 3 . 1 . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 1 | . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: Fac / *Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 218 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 604 | -10/Materials | Discovered new exit (range 8) 1124 | -10/Materials | Discovered new exit (range 15) 1724 | -10/Materials | Discovered new exit (range 8) 1863 | -10/Materials | Repaired Lgt. Treads 2093 | -10/Materials | Discovered new exit (range 9) 2459 | -10/Materials | Discovered new exit (range 9) 2471 | -10/Materials | Entered Subcaves 2471 | -10/Subcaves | Discovered new exit (range 8) 2741 | -10/Subcaves | Lost 3 parts (1p1n1u) 3520 | -10/Subcaves | Released subatomizers from SUBCON Basin 3823 | -10/Subcaves | Visited 4L-MR0's lab 3851 | -10/Subcaves | Found Rainbow Chip 3852 | -10/Subcaves | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 3997 | -10/Subcaves | A Subdweller sparked back to life 3997 | -10/Subcaves | A Subdweller sparked back to life 3999 | -10/Subcaves | Core integrity fell below 50% 4316 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 4528 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 4816 | -10/Subcaves | Discovered new exit (range 13) 5189 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 5193 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 5291 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 5335 | -10/Subcaves | Discovered new exit (range 15) 5413 | -10/Subcaves | Core integrity fell below 20% 5416 | -10/Subcaves | Entered Recycling 5682 | -8/Recycling | Scanned before Scraplab entrance 6113 | -8/Recycling | Entered Scraplab 6123 | -8/Recycling | Discovered new exit (range 2) 6125 | -8/Recycling | Entered Scraptown 6125 | -8/Scraptown | System corruption cleaned by C-Scrubber 6458 | -8/Scraptown | Visited Assassins FH 6490 | -8/Scraptown | Visited Symbiants 6517 | -8/Scraptown | Visited SPCMW 6595 | -8/Scraptown | Visited CR-KLE's Repair Center 6608 | -8/Scraptown | CR-KLE repaired 7 parts 6740 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 6743 | -8/Scraptown | Learned location of 1 exit from Factory 6745 | -8/Scraptown | Learned 8 Factory zone layouts 6746 | -8/Scraptown | Learned Factory stockpile data 6748 | -8/Scraptown | Learned Factory trap positions 6751 | -8/Scraptown | Learned Research trap positions 7462 | -8/Scraptown | Visited UFD Registry 7472 | -8/Scraptown | Visited Red Mages 7549 | -8/Scraptown | Visited Fellowship of the Rings 7585 | -8/Scraptown | Visited Shadow of the Wyrm 7639 | -8/Scraptown | Discovered new exit (range 5) 7802 | -8/Scraptown | Registered with UFD as "Autoboard" 7862 | -8/Scraptown | Visited Modified Component R&D 7933 | -8/Scraptown | Visited Scrapoid Pod Storage 7940 | -8/Scraptown | Found Scrapoid Pod 7973 | -8/Scraptown | Visited Scrap Suit Storage 8130 | -8/Scraptown | Discovered new exit (range 5) 8189 | -8/Scraptown | Visited Derelict Rescue Squad 8201 | -8/Scraptown | Found DRS Beacon 8229 | -8/Scraptown | Visited Science Testing Area 8253 | -8/Scraptown | Visited Supply Room 8284 | -8/Scraptown | Visited Abandonware Association 8311 | -8/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 8349 | -8/Scraptown | Visited Scrapoid Research Area 8388 | -8/Scraptown | Visited Botcube Research 8399 | -8/Scraptown | Found Lrg. Botcube 8796 | -8/Scraptown | Delivered Scrap Shield to a Scientist 9121 | -8/Scraptown | Met Optimus 9121 | -8/Scraptown | Accepted into 0bPrime 9202 | -8/Scraptown | Entered Factory 9202 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 9203 | -6/Factory | Identified exit to Factory 9204 | -6/Factory | Identified exit to Lower Caves 9205 | -6/Factory | Loaded intel: 108 trap records 9438 | -6/Factory | Loaded intel: 8 recycling unit locations 10666 | -6/Factory | Lost 3 parts (3n) 10668 | -6/Factory | Self-destructed Last Messages --------------- 10615_ G-50 Soldier knocked back. 10615_ G-50 Soldier suffers critical hit (Destroy). 10615_ Destroyed Carbon-fiber Leg. 10620_ System corrupted: Substantial component data lost. 10621_ G-50 Soldier knocked back. 10624_ L-41 Fighter knocked back. 10635_ Arm. Wheel destroyed. 10636_ System corrupted: Component data lost. 10636_ Acquired 4 matter. 10638_ L-41 Fighter destroyed. 10639_ Acquired 35 matter. 10641_ G-50 Soldier knocked back. 10647_ Acquired 3 matter. 10655_ G-50 Soldier knocked back. 10659_ K-01 Serf collects debris. 10663_ System corrupted: Matter fused (-5). 10663_ Critical hit (Burn: +37). 10665_ G-50 Soldier Carbon-fiber Leg blasted off. 10665_ G-50 Soldier knocked back. 10667_ Deuterium Engine destroyed. 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""????????????????????????############ #!! | | ??????? ???????##########?##???# #!! | | ???????? ??????# ? #??# """# | | ?????????? ?????# #?g# " T"# | | ??########+#+##### """ """ #??# "" """# | | ^^ # """ """ g??# " # | | ^^ # """ """ #??# + | | # g #??# # | | + """ """ #??# # | | ? # """ """ #??# [ #### | | ? # """g""" #??# #??? | | ?? #! #??# #??? | | ??#### T##########! #??# #??? | | ?????##??##??????# ! ! #??################# | | ######################/################# / | | *[ [= ==! =k %gg%@ =!/ A u + ### | | ######################################## #?? | | ?????###?##??????###??##????????######?#########?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Assault Rifle | -10/Materials | Hacked Remote Datajack | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 38% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionAdvancedSpiker Manual? 0 Play Time 02:23:49 Cumulative 141.0 hours Start 2025.09.20 @ 16:43:29 End 2025.09.20 @ 20:45:16 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 40 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/Smallcaps Map View 72x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 274a5f82-86f4-41a3-9f41-1a5da5ac98e9