Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 18:57:09

Player: satan5

Result: Destroyed by D-63 Destroyer via exploding Compression Vault

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (285)     1425
Value Destroyed (12899)    12899
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (4166)               4166
              TOTAL SCORE: 25110

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3154
Follower Combat Kills      30
Scanned by Researcher      500
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     99/100
System Corruption          35%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Armory

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (8) ------
      Advanced Signal Interpreter
  Experimental Target Analyzer
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Heat Sink
      Improved Terrain Scanner
      Improved Force Field
               Matter Neutralizer
               Powered Hammer

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
                Quantum Reactor
                Quantum Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
                Biometal Heavy Treads
                Myomer Leg
         Combat Gravmag System
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Coolant Injector
  High-capacity Storage Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
       Improved Terrain Scan Processor
   Experimental Target Analyzer
       Advanced Transmission Jammer
>               --- WEAPON -----------
                Quantum Rifle
                Nova Cannon
                Nova Cannon
       Enhanced Nova Cannon
>               --- INVENTORY --------
                Quantum Reactor
                Quantum Reactor
                Quantum Reactor
          Light Quantum Reactor
          Light Quantum Reactor
                Myomer Leg
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Terrain Scanner
       Advanced Weapon Cycler
       Advanced Transmission Jammer
   Experimental Focal Shield
       Advanced Hardlight Generator
       Improved Force Field
                Coil Gun
       Improved Heavy Machine Gun
           Mini Smartbomb Launcher
                Fusion Bomb Launcher
[Rating: 164]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Light Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Leg
  Treads                   Heavy Treads
  Leg                      Armored Leg
  Hover Unit               Combat Gravmag System
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Nova Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Mini Smartbomb Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm 
Slots Evolved              14   | .   .   2   2   2   2   .   .   2   .   .   2   2   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   2   .   1   .   .   .   1   .   .   .   .   .   
  Utility                  6    | .   .   .   2   1   1   .   .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Parts Attached             466  | 4   4   11  33  36  2   14  69  10  17  29  72  60  105 
  Power                    39   | 1   .   2   2   4   1   .   7   1   2   1   3   4   11  
    Engine                 13   | 1   .   2   1   2   1   .   5   .   .   .   1   .   .   
    Core                   8    | .   .   .   1   2   .   .   1   1   .   1   1   1   .   
    Reactor                18   | .   .   .   .   .   .   .   1   .   2   .   1   3   11  
  Propulsion               71   | 1   1   3   12  8   .   2   9   2   2   2   10  7   12  
    Treads                 9    | .   .   .   .   .   .   1   2   .   .   .   .   .   6   
    Leg                    60   | 1   1   3   12  8   .   1   6   2   2   2   10  7   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  217  | .   1   3   5   17  1   6   39  3   9   14  37  33  49  
    Device                 180  | .   .   1   3   11  1   5   30  3   8   10  33  30  45  
    Storage                9    | .   1   1   .   3   .   .   2   .   .   1   .   1   .   
    Processor              17   | .   .   1   1   3   .   1   3   .   1   1   3   1   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   1   .   .   .   4   .   .   2   1   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   139  | 2   2   3   14  7   .   6   14  4   4   12  22  16  33  
    Energy Gun             54   | 1   .   1   8   5   .   2   6   2   1   7   11  5   5   
    Energy Cannon          21   | .   .   .   .   .   .   2   .   .   1   1   3   .   14  
    Ballistic Gun          29   | 1   1   2   5   .   .   1   5   1   1   1   1   5   5   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Launcher               29   | .   .   .   1   2   .   .   2   1   1   3   6   4   9   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   4   .   .   .   .   .   1   6   4   4   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Parts Lost                 133  | .   .   6   10  10  .   10  11  3   2   1   17  9   54  
  Power                    24   | .   .   2   .   3   .   1   3   1   .   .   2   1   11  
  Propulsion               50   | .   .   1   7   6   .   3   2   1   2   .   8   4   16  
  Utility                  24   | .   .   1   1   1   .   2   2   1   .   1   3   2   10  
  Weapon                   35   | .   .   2   2   .   .   4   4   .   .   .   4   2   17  
  Highest Loss Streak      13   | .   .   4   3   4   .   9   2   2   2   1   5   5   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   94  80  95  96  100 50  87  99  94  98  93  97  85  
  Engine                   3    | .   14  10  8   3   13  4   6   7   1   .   2   .   .   
  Core                     2    | .   .   .   .   3   .   .   .   3   5   5   3   7   .   
  Reactor                  3    | .   .   .   .   .   .   .   4   .   1   5   3   3   12  
  Treads                   2    | .   .   .   .   .   .   3   6   .   .   .   .   .   5   
  Leg                      25   | .   26  30  34  35  33  11  15  35  32  33  28  25  8   
  Device                   15   | .   .   .   9   11  13  13  20  14  14  16  19  20  18  
  Storage                  5    | .   7   11  9   7   6   2   3   5   5   5   5   4   3   
  Processor                11   | .   .   1   10  17  20  8   10  11  13  7   10  11  13  
  Protection               2    | .   17  4   3   .   .   .   3   2   .   3   2   .   .   
  Energy Gun               7    | .   12  2   13  14  13  5   2   11  11  10  11  3   2   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   2   .   1   9   11  
  Ballistic Gun            4    | .   14  18  4   .   .   .   8   4   .   2   .   3   2   
Naked Turns                12   | .   .   .   .   .   .   12  .   .   .   .   .   .   .   
Heaviest Build             148  | 6   17  28  42  58  68  68  74  91  92  95  112 129 148 
  Greatest Support         180  | 10  20  43  46  83  78  78  75  93  93  97  140 131 180 
  Greatest Overweight (x)  42   | .   .   .   1   .   .   .   2   .   1   1   1   1   42  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   10  15  15  25  20  20  20  20  20  20  20  20  20  
  Average Capacity         16   | 5   7   10  15  15  20  10  10  20  20  20  20  20  19  
  Most Carried             20   | 5   7   11  15  17  16  15  20  19  20  20  20  20  20  
  Average Carried          14   | 3   5   9   13  14  15  8   8   16  17  19  19  19  16  
  Final Capacity           20   | 5   10  15  15  20  20  5   20  20  20  20  20  20  5   
  Final Carried            20   | 5   7   11  15  17  15  5   19  19  15  20  17  20  5   

 Class Distribution 
--------------------
 50% | Scavenger-Skirmisher
 22% | Scavenger-Mutant
 10% | Scavenger-Gunner
  8% | Mutant
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
 Scavenger-Skirmisher | -6/Factory
               Mutant | -6/Waste
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory
     Scavenger-Gunner | -5/Waste
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -4/Factory
 Scavenger-Skirmisher | -3/Research
 Scavenger-Skirmisher | -3/Armory

 Resources                       | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Was  Fac  Fac  Res  Arm  
Matter Collected           7608  | 246  16   186  617  439  .    155  1320 153  70   497  1229 962  1718 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14010 | 39   37   361  1754 1415 .    283  1650 524  958  438  1882 1761 2908 
  Parts                    580   | 6    7    20   83   63   .    3    76   24   9    24   68   83   114  
Haulers Intercepted        11    | .    .    .    5    1    .    .    1    .    .    .    .    4    .    
Recyclers Shooed           12    | .    1    .    1    1    .    .    2    1    .    2    3    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm 
Combat Hostiles Destroyed  205  | .   3   7   27  15  .   1   27  7   3   10  27  21  57  
  Melee                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Guns                     98   | .   3   7   26  9   .   1   19  3   2   4   14  5   5   
  Cannons                  37   | .   .   .   .   .   .   .   .   .   .   .   4   6   27  
  AOE                      46   | .   .   .   .   6   .   .   5   2   .   5   6   8   14  
Classes Destroyed          21   | 1   1   4   5   2   .   1   1   .   .   .   1   2   3   
  Worker                   11   | .   .   .   3   1   .   .   1   1   .   1   1   3   .   
  Builder                  16   | .   .   .   .   2   .   .   2   .   .   1   6   5   .   
  Tunneler                 4    | 2   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   .   .   5   1   .   .   1   .   .   .   .   4   .   
  Recycler                 16   | .   .   .   1   8   .   .   2   .   .   .   3   2   .   
  Mechanic                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Operator                 5    | .   .   .   1   .   .   .   2   .   .   1   .   1   .   
  Watcher                  14   | .   .   1   2   4   .   .   .   .   .   .   3   1   3   
  Swarmer                  35   | .   3   .   4   .   .   .   3   .   .   5   2   4   14  
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    64   | .   .   4   14  9   .   .   13  .   .   .   7   4   13  
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Duelist                  11   | .   .   1   1   1   .   .   2   .   .   .   .   1   5   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   30   | .   .   2   7   1   .   .   3   3   .   3   5   2   4   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   2   .   2   
  Hunter                   16   | .   .   .   1   .   .   .   1   4   .   .   6   2   2   
  Programmer               33   | .   .   .   .   4   .   .   5   .   .   2   5   6   11  
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Compactor                4    | .   .   .   .   .   .   1   .   .   3   .   .   .   .   
Best Kill Streak           15   | 1   3   3   8   11  .   1   15  5   1   5   6   7   6   
  Combat Bots Only         11   | .   3   2   8   4   .   1   11  4   1   5   4   4   5   
Max Kills in Single Turn   5    | 1   2   1   2   2   .   1   5   2   1   2   4   3   2   
  Gunslinging              1    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   .   3   1   .   2   2   2   2   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -6    -6    -5    -5    -5    -4    -3    -3    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Fac   Was   Fac   Fac   Was   Fac   Fac   Res   Arm   
Hostile Shots Fired        1521  | .     13    68    141   99    .     11    233   44    2     34    285   88    503   
  Missed                   425   | .     5     11    39    27    .     1     70    10    .     15    88    24    135   
Damage Taken               21634 | .     62    848   1515  1271  .     448   2573  667   66    388   3453  1617  8726  
  Core                     3024  | .     24    155   182   276   .     333   202   38    35    66    392   47    1274  
  Absorbed by Shields      1715  | .     .     .     .     .     .     .     .     53    .     124   212   184   1142  
  Reduced by Siege Mode    297   | .     .     .     .     .     .     .     .     .     .     .     .     .     297   
  Redirected to Shielding  112   | .     .     .     .     .     .     .     .     .     .     25    87    .     .     
  Regen/Repaired (Parts)   1003  | .     .     .     180   .     .     .     379   .     .     302   142   .     .     
Core Remaining (%)         70    | 100   90    61    66    60    .     .     37    .     .     86    65    .     .     
Volleys Fired              736   | 6     7     49    135   64    .     15    93    16    18    37    110   56    130   
  Largest                  4     | 2     2     2     2     2     .     2     2     3     3     3     3     4     4     
  Hottest                  440   | 70    70    70    111   160   .     160   155   159   231   174   387   357   440   
Shots Fired                1779  | 12    13    88    269   126   .     30    183   41    50    81    283   191   412   
  Gun                      1257  | 12    13    88    266   116   .     29    178   39    33    76    225   77    105   
  Cannon                   445   | .     .     .     .     .     .     1     .     .     16    .     39    102   287   
  Launcher                 77    | .     .     .     3     10    .     .     5     2     1     5     19    12    20    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  501   | 6     7     87    133   .     .     1     127   14    .     20    10    39    57    
  Thermal                  1192  | 6     6     1     133   116   .     29    51    25    49    56    254   140   326   
  Explosive                62    | .     .     .     .     10    .     .     .     .     .     5     19    12    16    
  Electromagnetic          24    | .     .     .     3     .     .     .     5     2     1     .     .     .     13    
  Robot Hit Streak         43    | 5     6     11    43    17    .     25    19    11    14    24    17    21    21    
  Robot Miss Streak        7     | 1     3     2     3     4     .     4     7     2     2     5     6     5     4     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     1     1     1     
  Secondary Targets        9     | .     1     1     3     1     .     .     .     .     .     .     3     .     .     
    Max Gunslinging Chain  1     | .     1     1     1     1     .     .     .     .     .     .     1     .     .     
Shots Hit Robots           1197  | 8     7     64    210   91    .     29    150   26    39    42    175   113   243   
  Core Hits                736   | 2     4     25    85    61    .     14    194   20    8     24    93    66    140   
  Critical Kills           13    | .     .     .     .     .     .     .     .     1     1     1     .     4     6     
  Critical Parts Destroyed 7     | .     .     .     1     .     .     .     .     .     .     .     .     2     4     
  Critical Strikes         52    | .     .     .     11    4     .     .     6     2     3     3     3     9     11    
    Burn                   30    | .     .     .     10    4     .     .     4     1     2     2     3     3     1     
    Meltdown               11    | .     .     .     .     .     .     .     .     .     1     .     .     4     6     
    Destroy                9     | .     .     .     1     .     .     .     .     1     .     1     .     2     4     
    Sever                  2     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     
Melee Attacks              13    | .     3     .     .     .     .     1     9     .     .     .     .     .     .     
  Impact                   4     | .     3     .     .     .     .     1     .     .     .     .     .     .     .     
  Slashing                 9     | .     .     .     .     .     .     .     9     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           42507 | 84    77    509   3166  2857  .     891   4142  1214  1336  1858  7519  6576  12278 
  Guns                     19639 | 84    77    509   3078  1811  .     818   2987  659   921   1326  4276  1322  1771  
  Cannons                  10625 | .     .     .     .     .     .     26    .     .     414   .     986   2460  6739  
  Explosions               11791 | .     .     .     88    1046  .     .     750   555   1     532   2257  2794  3768  
  Melee                    452   | .     .     .     .     .     .     47    405   .     .     .     .     .     .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  6332  | 45    52    509   1335  .     .     .     2325  119   .     321   202   489   935   
  Thermal                  24193 | 39    25    .     1743  1811  .     844   892   661   1335  1005  5060  3293  7485  
  Explosive                9552  | .     .     .     .     1046  .     .     .     .     .     532   2257  2794  2923  
  Electromagnetic          1978  | .     .     .     88    .     .     .     520   434   1     .     .     .     935   
  Impact                   47    | .     .     .     .     .     .     47    .     .     .     .     .     .     .     
  Slashing                 405   | .     .     .     .     .     .     .     405   .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         35    | .     1     .     1     .     .     .     2     .     .     1     8     14    35    
  Average Corruption       10    | .     1     .     1     .     .     .     1     .     .     1     6     3     25    
  Corruption Purged        7     | .     .     .     .     .     .     .     3     .     .     1     3     .     .     
  Corruption Blocked       15    | .     .     .     .     .     .     .     .     .     .     .     .     .     15    
  Effects                  159   | .     3     .     5     .     .     .     3     .     .     .     10    12    126   
    Message Errors         28    | .     1     .     .     .     .     .     1     .     .     .     2     3     21    
    Matter Fused           32    | .     .     .     2     .     .     .     .     .     .     .     .     5     25    
    Heat Flow Errors       17    | .     .     .     .     .     .     .     1     .     .     .     1     .     15    
    Energy Discharges      14    | .     .     .     2     .     .     .     .     .     .     .     1     1     10    
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Parts Fused            2     | .     .     .     .     .     .     .     1     .     .     .     .     .     1     
    Data Loss (minor)      16    | .     1     .     .     .     .     .     .     .     .     .     3     1     11    
    Data Loss (major)      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Misfires               7     | .     .     .     .     .     .     .     .     .     .     .     .     1     6     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Misdirections          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     6     
    Weapon Failures        30    | .     1     .     1     .     .     .     .     .     .     .     3     .     25    
Overload Shots             76    | .     .     .     .     .     .     .     7     13    16    26    14    .     .     
  Effects                  2     | .     .     .     .     .     .     .     .     1     .     1     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Heat Surge             1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Overflow Damage            771   | .     .     .     27    56    .     .     30    13    .     2     77    303   263   
  Projectiles              317   | .     .     .     .     .     .     .     .     .     .     .     42    66    209   
  Explosions               435   | .     .     .     27    56    .     .     11    13    .     2     35    237   54    
  Melee                    19    | .     .     .     .     .     .     .     19    .     .     .     .     .     .     
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      532   | .     .     .     2     78    .     .     12    40    .     .     34    .     366   
  Shots                    26    | .     .     .     1     3     .     .     1     3     .     .     1     .     17    
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        676   | 70    82    37    78    397   .     196   218   112   198   294   493   552   676   
  Average Temperature      111   | 33    37    10    16    96    .     128   60    48    103   100   123   142   159   
  Received Heat Transfer   3859  | .     .     339   729   423   .     .     684   49    .     4     768   83    780   
  Effects                  43    | .     .     .     .     3     .     .     .     .     .     .     9     5     26    
    Shutdowns              18    | .     .     .     .     1     .     .     .     .     .     .     2     2     13    
    Energy Bleed           4     | .     .     .     .     1     .     .     .     .     .     .     .     2     1     
    Interference           10    | .     .     .     .     .     .     .     .     .     .     .     5     .     5     
    Matter Decay           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Damage (minor)         3     | .     .     .     .     1     .     .     .     .     .     .     .     .     2     
    Damage (major)         2     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Total Turns              108   | .     .     .     .     .     .     .     .     .     .     .     .     .     108   
  Longest Duration         35    | .     .     .     .     .     .     .     .     .     .     .     .     .     35    
Robots Corrupted           5     | .     .     .     .     .     .     .     1     1     .     .     .     .     3     
  Combat Hostiles          5     | .     .     .     .     .     .     .     1     1     .     .     .     .     3     
  Parts Fried              13    | .     .     .     .     .     .     .     2     2     .     .     .     .     9     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              20    | .     .     .     1     .     .     .     2     1     1     1     3     4     7     
  Combat Hostiles          17    | .     .     .     1     .     .     .     1     1     1     1     3     2     7     
  Parts Melted             99    | .     .     .     14    12    .     .     4     4     5     4     20    14    22    
  Heat Transferred         35381 | 111   74    .     4477  3849  .     1911  1983  1094  1897  1516  6692  4341  7436  
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     1     1     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Was  Fac  Fac  Res  Arm  
Peak Influence             1837 | 10   112  271  487  400  102  35   490  499  180  206  768  1074 1837 
  Initial                  434  | .    6    1    29   212  102  35   3    240  174  112  12   389  434  
  Average                  364  | 3    48   153  303  229  102  13   132  391  169  71   343  634  1067 
Maximum Alert Level        5    | .    .    1    2    2    .    .    2    2    .    1    3    3    5    
  Low Security (%)         41   | 100  100  59   26   22   100  100  71   .    100  98   31   .    .    
  Level 1                  22   | .    .    40   37   71   .    .    17   38   .    1    31   12   .    
  Level 2                  20   | .    .    .    35   6    .    .    10   61   .    .    28   58   23   
  Level 3                  8    | .    .    .    .    .    .    .    .    .    .    .    9    29   35   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          58   | .    1    1    2    4    .    .    10   .    .    4    11   6    19   
  Investigation            9    | .    1    .    1    1    .    .    2    .    .    2    1    .    1    
  Extermination            15   | .    .    .    .    3    .    .    3    .    .    1    2    3    3    
  Reinforcement            15   | .    .    1    1    .    .    .    4    .    .    1    5    1    2    
  Assault                  16   | .    .    .    .    .    .    .    1    .    .    .    .    2    13   
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    1    .    .    .    2    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm 
Distress Signals           18   | .   2   4   6   1   .   .   2   .   .   .   2   .   1   
Communications Jammed      120  | .   .   .   .   .   .   .   .   .   .   .   .   25  95  
  Distress Signals         117  | .   .   .   .   .   .   .   .   .   .   .   .   24  93  
Times Spotted              354  | .   5   14  42  21  .   5   41  9   6   14  40  22  135 
  Peak Tracking Total      37   | .   4   3   7   5   .   3   8   4   3   4   7   5   37  
  Tactical Retreats        20   | .   1   2   4   .   .   1   1   .   1   2   2   .   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm 
Traps Triggered            9    | .   .   .   .   1   1   .   1   1   .   1   1   2   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm 
Machines Disabled          32   | .   .   .   5   2   .   .   2   2   .   1   4   2   14  
  Max in Single Turn       2    | .   .   .   2   2   .   .   2   1   .   1   1   1   1   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   .   1   .   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm 
Machines Accessed          60   | .   3   1   9   7   1   .   13  1   .   11  5   7   2   
  Terminals                31   | .   2   1   5   2   1   .   7   1   .   3   3   5   1   
  Fabricators              3    | .   .   .   .   1   .   .   1   .   .   1   .   .   .   
  Repair Stations          10   | .   1   .   2   1   .   .   2   .   .   2   1   .   1   
  Recycling Units          4    | .   .   .   1   1   .   .   1   .   .   1   .   .   .   
  Scanalyzers              5    | .   .   .   1   .   .   .   1   .   .   2   .   1   .   
  Garrison Access          7    | .   .   .   .   2   .   .   1   .   .   2   1   1   .   
Total Hacks                137  | .   8   2   29  10  1   .   33  3   .   26  10  13  2   
  Successful               57   | .   6   2   12  2   .   .   14  1   .   16  2   2   .   
  Failed                   80   | .   2   .   17  8   1   .   19  2   .   10  8   11  2   
    Catastrophic           22   | .   .   .   1   5   1   .   4   .   .   4   3   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   .   .   11  1   .   .   13  .   .   6   2   1   .   
  Terminals                73   | .   4   2   16  3   1   .   22  3   .   6   4   11  1   
  Fabricators              6    | .   .   .   .   1   .   .   3   .   .   2   .   .   .   
  Repair Stations          24   | .   4   .   4   1   .   .   4   .   .   6   4   .   1   
  Recycling Units          10   | .   .   .   6   1   .   .   1   .   .   2   .   .   .   
  Scanalyzers              12   | .   .   .   3   .   .   .   1   .   .   7   .   1   .   
  Garrison Access          12   | .   .   .   .   4   .   .   2   .   .   3   2   1   .   
Terminal Hacks             23   | .   4   2   5   1   .   .   7   1   .   1   .   2   .   
  Record                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   1   .   1   .   .   .   1   .   .   1   .   1   .   
  Hauler Manifests         5    | .   1   1   1   1   .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              4    | .   2   1   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   2   .   .   2   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Repair Station Hacks       16   | .   2   .   4   .   .   .   3   .   .   5   2   .   .   
  Scan Component           9    | .   1   .   2   .   .   .   2   .   .   3   1   .   .   
  Repair                   6    | .   .   .   2   .   .   .   1   .   .   2   1   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 6    | .   .   .   1   .   .   .   .   .   .   5   .   .   .   
  Insert Component         3    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         4    | .   .   .   1   .   .   .   2   .   .   1   .   .   .   
  Terminals                3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         54   | .   2   1   7   6   1   .   13  1   .   9   5   7   2   
  Full Trace Events        8    | .   1   .   1   1   .   .   2   .   .   2   1   .   .   
  Feedback Events          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   268  | .   .   .   .   .   .   .   134 .   .   134 .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   4   .   .   4   .   .   .   
Parts Repaired             6    | .   .   .   2   .   .   .   1   .   .   2   1   .   .   
  Time                     303  | .   .   .   64  .   .   .   78  .   .   117 44  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   4   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Programmers              4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm 
Total Allies               2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  10  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  10  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   .   14  .   .   .   .   .   .   .   
  Total Damage             231  | .   .   .   .   .   .   231 .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Was  Fac  Fac  Res  Arm  
Turns Passed               13823 | 66   214  408  1898 1561 22   196  2530 324  302  1679 1333 1334 1956 
Spaces Moved               6828  | 39   145  189  921  975  17   194  1058 192  135  1009 593  667  694  
  Core                     282   | 13   .    .    .    .    .    189  7    .    .    .    .    .    73   
  Treads                   872   | .    .    .    .    .    .    .    451  .    .    .    .    .    421  
  Legs                     5673  | 26   145  189  921  975  17   5    600  192  135  1009 593  667  199  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  124  50   50   115  120  121  121  116  50   
  Average Speed            142   | 96   120  120  126  121  124  51   187  118  121  136  130  150  183  
  Slowest Speed            2150  | 120  120  120  190  125  124  124  320  120  190  192  192  192  2150 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       32    | 3    45   22   52   23   1    73   25   6    80   32   14   20   56   
  Regions Visited          13
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    1    1    .    .    1    .    .    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 35    | .    1    .    .    .    .    .    1    2    .    11   4    12   4    
Terrain Destroyed          913   | .    1    .    .    38   .    .    4    6    3    55   265  210  331  
  Melee                    2     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    
  Projectile               185   | .    .    .    .    .    .    .    1    5    3    13   37   37   89   
  AOE                      726   | .    .    .    .    38   .    .    2    1    .    42   228  173  242  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Was  Fac  Fac  Res  Arm  
Total                      9405 | 56   168  298  1396 1215 19   250  1384 254  234  1247 946  855  1083 
  Wait                     963  | .    1    36   249  104  .    20   92   29   59   128  128  35   82   
  Move                     6816 | 38   144  188  920  974  17   193  1057 192  134  1008 592  665  694  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  251  | 8    5    10   36   22   .    7    42   6    3    19   24   21   48   
  Fast Attach              79   | 1    .    4    5    6    .    2    13   .    1    15   12   12   8    
  Attach                   166  | 3    2    4    17   11   2    10   21   5    7    2    21   12   49   
  Detach                   3    | .    .    .    .    .    .    .    1    .    1    .    .    .    1    
  Swap                     221  | .    2    3    11   19   .    2    35   5    9    12   39   36   48   
  Drop                     153  | .    4    4    23   15   .    .    21   1    2    26   20   17   20   
  Fire                     736  | 6    7    49   135  64   .    15   93   16   18   37   110  56   130  
  Melee                    13   | .    3    .    .    .    .    1    9    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-3/Research (discovered 3 exits: *Arm / Qua x2)
-3/Armory

 History 
---------
  Turn | Location      | Event
     9 | -11/Scrapyard | Discovered new exit (range 15)
    67 | -11/Scrapyard | Entered Materials
   217 | -10/Materials | Discovered new exit (range 12)
   243 | -10/Materials | Discovered new exit (range 13)
   281 | -10/Materials | Entered another Materials area
   281 | -9/Materials  | Evolved 2 slots: Propulsion x2
   329 | -9/Materials  | Build established: Mutant
   550 | -9/Materials  | Discovered new exit (range 9)
   623 | -9/Materials  | Lost 4 parts (1p1n2w)
   667 | -9/Materials  | Discovered new exit (range 3)
   689 | -9/Materials  | Entered another Materials area
   689 | -8/Materials  | Evolved 2 slots: Utility x2
   768 | -8/Materials  | Repaired Imp. Aluminum Leg
   792 | -8/Materials  | Identified exit to Factory
   828 | -8/Materials  | Build established: Scavenger-Mutant
  1141 | -8/Materials  | Lost 3 parts (2n1w)
  1194 | -8/Materials  | Destroyed 8 combat bots
  1790 | -8/Materials  | Repaired Imp. Aluminum Leg?
  2587 | -8/Materials  | Entered Factory
  2587 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  3174 | -7/Factory    | Lost 4 parts (1p2n1u)
  3516 | -7/Factory    | Build established: Scavenger-Skirmisher
  3909 | -7/Factory    | Discovered new exit (range 5)
  3924 | -7/Factory    | Identified exit to Factory
  4148 | -7/Factory    | Entered another Factory area
  4148 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
  4170 | -6/Factory    | Sucked down chute
  4170 | -6/Factory    | Entered Waste
  4171 | -6/Waste      | Met a frightened Derelict
  4194 | -6/Waste      | Spotted C-40 Crusher
  4201 | -6/Waste      | Spotted C-40 Crusher
  4201 | -6/Waste      | Spotted C-40 Crusher
  4201 | -6/Waste      | Destroyed C-40 Crusher
  4214 | -6/Waste      | Allies destroyed C-40 Crusher
  4232 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  4235 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  4238 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  4241 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  4244 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  4247 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  4250 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  4253 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  4256 | -6/Waste      | Crushed by Compactor (1 part destroyed)
  4284 | -6/Waste      | Spotted C-40 Crusher
  4287 | -6/Waste      | Lost 9 parts (1p3n1u4w)
  4314 | -6/Waste      | Crushed by Compactor (1 part destroyed)
  4324 | -6/Waste      | Spotted C-40 Crusher
  4343 | -6/Waste      | Discovered new exit (range 15)
  4366 | -6/Waste      | Entered Factory
  5034 | -6/Factory    | Spotted B-75 Beast
  6059 | -6/Factory    | Repaired Broken Hvy. Treads
  6156 | -6/Factory    | P-60 Hacker assimilated allied Technician 5a
  6162 | -6/Factory    | Core integrity fell below 50%
  6237 | -6/Factory    | Destroyed 11 combat bots
  6534 | -6/Factory    | Discovered new exit (range 13)
  6579 | -6/Factory    | Identified exit to Factory
  6731 | -6/Factory    | Fabricated Cld. Pulse Rifle (x1)
  6816 | -6/Factory    | First assault squad dispatched
  6896 | -6/Factory    | Entered another Factory area
  6896 | -5/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  7220 | -5/Factory    | Sucked down chute
  7220 | -5/Factory    | Entered Waste
  7280 | -5/Waste      | Spotted C-40 Crusher
  7297 | -5/Waste      | Destroyed C-40 Crusher
  7361 | -5/Waste      | Spotted C-40 Crusher
  7369 | -5/Waste      | Spotted C-40 Crusher
  7373 | -5/Waste      | Destroyed C-40 Crusher
  7383 | -5/Waste      | Spotted C-40 Crusher
  7385 | -5/Waste      | Spotted C-40 Crusher
  7393 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  7396 | -5/Waste      | Spotted C-40 Crusher
  7396 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  7397 | -5/Waste      | Destroyed C-40 Crusher
  7468 | -5/Waste      | Found Prototype Device
  7489 | -5/Waste      | Discovered new exit (range 13)
  7512 | -5/Waste      | Identified exit to Factory
  7514 | -5/Waste      | Identified Exp. Thermal Defense Suite
  7522 | -5/Waste      | Entered Factory
  8253 | -5/Factory    | Fabricated Cld. Pulse Rifle?
  8482 | -5/Factory    | Found Prototype Launcher
  8482 | -5/Factory    | Identified Mni. Smartbomb Launcher
  8780 | -5/Factory    | Repaired Broken Arm. Leg
  9092 | -5/Factory    | Repaired Broken Nova Cannon
  9114 | -5/Factory    | Discovered new exit (range 13)
  9164 | -5/Factory    | Identified exit to Factory
  9201 | -5/Factory    | Entered another Factory area
  9201 | -4/Factory    | Evolved 2 slots: Utility x2
  9506 | -4/Factory    | Lost 3 parts (1n1u1w)
  9983 | -4/Factory    | Found Prototype Slashing Weapon
  9983 | -4/Factory    | Identified Centrium Greatsword
 10079 | -4/Factory    | Repaired Imp. Titanium Leg
 10161 | -4/Factory    | Garrison activated, responded to threat
 10215 | -4/Factory    | Found Prototype Processor
 10216 | -4/Factory    | Identified Exp. Melee Analysis Suite
 10291 | -4/Factory    | Lost 4 parts (1p2n1w)
 10441 | -4/Factory    | Lost 5 parts (2n1u2w)
 10485 | -4/Factory    | Discovered new exit (range 6)
 10502 | -4/Factory    | Identified exit to Research
 10534 | -4/Factory    | Entered Research
 10534 | -3/Research   | Evolved 2 slots: Power x1, Weapon x1
 10859 | -3/Research   | Found Fusion Bomb Launcher
 11034 | -3/Research   | Found Prototype Processor
 11034 | -3/Research   | Identified Exp. Target Analyzer
 11517 | -3/Research   | Identified exit to Armory
 11517 | -3/Research   | Identified exit to Quarantine
 11689 | -3/Research   | Lost 5 parts (2n1u2w)
 11723 | -3/Research   | Found Prototype Device
 11728 | -3/Research   | Identified Exp. Focal Shield
 11771 | -3/Research   | Crushed by falling debris
 11772 | -3/Research   | System corruption reached 10%
 11784 | -3/Research   | First assault squad dispatched
 11868 | -3/Research   | Entered Armory
 11943 | -3/Armory     | Found Exp. Target Analyzer
 12118 | -3/Armory     | First assault squad dispatched
 12126 | -3/Armory     | Found Gamma Bomb Array
 12318 | -3/Armory     | Lost 10 parts (1p5n3u1w)
 12475 | -3/Armory     | Build established: Scavenger-Gunner
 12616 | -3/Armory     | Lost 5 parts (1p2n2w)
 12718 | -3/Armory     | System corruption reached 30%
 12753 | -3/Armory     | Lost 6 parts (1p1n4w)
 12819 | -3/Armory     | Spotted B-86 Titan
 13286 | -3/Armory     | Lost 7 parts (1p1n5w)
 13479 | -3/Armory     | Core integrity fell below 50%
 13557 | -3/Armory     | High security lockdown imminent
 13594 | -3/Armory     | Lost 3 parts (1p1n1u)
 13637 | -3/Armory     | High security lockdown engaged
 13770 | -3/Armory     | Spotted Investigator
 13772 | -3/Armory     | Scanned by Researcher
 13804 | -3/Armory     | Core integrity fell below 20%
 13824 | -3/Armory     | Destroyed by D-63 Destroyer via exploding Compression Vault

 Last Messages 
---------------
13788_ Investigator stasis bubble strength at
  110.
13788_ G-67 Veteran stasis bubble bursts. <x2>
13789_ System corrupted: Matter fused (-8).
13789_ Adv. Heat Sink destroyed.
13801_ Imp. Heavy Treads destroyed.
13801_ Adv. Heat Sink destroyed.
13809_ System corrupted: Component data lost.
13818_ C-30 ARC bursts open, deploying its
  payload.
13818_ H-77 Assassin unfolds itself. <x2>
13818_ P-80 Master unfolds itself.
13818_ I-47 Archangel unfolds itself.
13818_ C-30 ARC bursts open, deploying its
  payload.
13818_ G-73 Enforcer unfolds itself.
13818_ L-61 Swordsman unfolds itself.
13818_ B-74 Champion unfolds itself. <x2>
13818_ I-47 Archangel unfolds itself.
13824_ Compression Vault explodes.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????"""""????????#??????????????????? |
| ??????????????????     ?????? #??????????????????? |
| ####+##############+ # ###### #??????????????????? |
|      """""                    #??????????????????? |
|      "" F"                    +??????????????????? |
|      "" ""                    #??????????????????? |
|            c!!            %   #??????????????????? |
|       " ! p !b           @    #??????????????????? |
|      "%"%"hh b            w   #??????????????????? |
|  ##   " "   l  d   !          #??????????????????? |
|  #######/####+###+####  #    ##??????????????????? |
|               #     ?#         ??????????????????? |
|               #      #  """     ?????????????????? |
| ***           # %=   #  """   !! ????????????????? |
| ***           # ==   #  """   !  #???????????????? |
| ***           # =  ] #           #???????????????? |
|               #      #           #???????????????? |
|               ########           #???????????????? |
| ###############???????####??######???????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Coolant Potential          180
Energy Generation          65
Energy Capacity            850
Matter Stores              300
Matter Capacity            600
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              16
Cloak Strength             3
Additional Mass Support    16
Corruption Block           10
Armor Coverage             600
Resistance: KI             30
Propulsion Shielding       66
Weapon Cycling             25
Evasion (%)                55
Targeting Accuracy         14
Target Analysis            10
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           5
Energy Filtering           30
Particle Charging          25

 Item Schematics 
-----------------
            Phase Cannon | -6/Factory | Hacked
        Cld. Pulse Rifle | -6/Factory | Hacked
 Tiamat Missile Launcher | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. Pulse Rifle | x1 | -6/Factory 
 Cld. Pulse Rifle | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterCannonThruster
  Manual?         0
Play Time         02:45:27
  Cumulative      137.0 hours
  Start           2024.04.13 @ 16:11:52
  End             2024.04.13 @ 18:57:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           35
  Adventurer      14
  Explorer        0
Win Type          -
  Total           10
  Types           8/0/0/1/0/0/0/0/1
Lore%             55
Gallery%          70
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7cb726a9-9406-4acc-9a92-18af04d95b66