Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 18:57:09 Player: satan5 Result: Destroyed by D-63 Destroyer via exploding Compression Vault Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (285) 1425 Value Destroyed (12899) 12899 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (4166) 4166 TOTAL SCORE: 25110 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3154 Follower Combat Kills 30 Scanned by Researcher 500 Friendly Fire -18 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 35% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Experimental Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Improved Terrain Scanner Improved Force Field Matter Neutralizer Powered Hammer Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Myomer Leg Combat Gravmag System > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor Experimental Target Analyzer Advanced Transmission Jammer > --- WEAPON ----------- Quantum Rifle Nova Cannon Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Quantum Reactor Quantum Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor Myomer Leg Advanced Heat Sink Advanced Heat Sink Improved Terrain Scanner Advanced Weapon Cycler Advanced Transmission Jammer Experimental Focal Shield Advanced Hardlight Generator Improved Force Field Coil Gun Improved Heavy Machine Gun Mini Smartbomb Launcher Fusion Bomb Launcher [Rating: 164] Favorites ----------- Power Neutrino Core Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Armored Leg Treads Heavy Treads Leg Armored Leg Hover Unit Combat Gravmag System Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Gauss Cannon Launcher Mini Smartbomb Launcher Impact Weapon Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm Slots Evolved 14 | . . 2 2 2 2 . . 2 . . 2 2 . Power 2 | . . . . . 1 . . . . . . 1 . Propulsion 4 | . . 2 . 1 . . . 1 . . . . . Utility 6 | . . . 2 1 1 . . . . . 2 . . Weapon 2 | . . . . . . . . 1 . . . 1 . Parts Attached 466 | 4 4 11 33 36 2 14 69 10 17 29 72 60 105 Power 39 | 1 . 2 2 4 1 . 7 1 2 1 3 4 11 Engine 13 | 1 . 2 1 2 1 . 5 . . . 1 . . Core 8 | . . . 1 2 . . 1 1 . 1 1 1 . Reactor 18 | . . . . . . . 1 . 2 . 1 3 11 Propulsion 71 | 1 1 3 12 8 . 2 9 2 2 2 10 7 12 Treads 9 | . . . . . . 1 2 . . . . . 6 Leg 60 | 1 1 3 12 8 . 1 6 2 2 2 10 7 5 Wheel . | . . . . . . . . . . . . . . Hover 2 | . . . . . . . 1 . . . . . 1 Flight . | . . . . . . . . . . . . . . Utility 217 | . 1 3 5 17 1 6 39 3 9 14 37 33 49 Device 180 | . . 1 3 11 1 5 30 3 8 10 33 30 45 Storage 9 | . 1 1 . 3 . . 2 . . 1 . 1 . Processor 17 | . . 1 1 3 . 1 3 . 1 1 3 1 2 Hackware . | . . . . . . . . . . . . . . Protection 11 | . . . 1 . . . 4 . . 2 1 1 2 Artifact . | . . . . . . . . . . . . . . Weapon 139 | 2 2 3 14 7 . 6 14 4 4 12 22 16 33 Energy Gun 54 | 1 . 1 8 5 . 2 6 2 1 7 11 5 5 Energy Cannon 21 | . . . . . . 2 . . 1 1 3 . 14 Ballistic Gun 29 | 1 1 2 5 . . 1 5 1 1 1 1 5 5 Ballistic Cannon 2 | . . . . . . . . . . . . 2 . Launcher 29 | . . . 1 2 . . 2 1 1 3 6 4 9 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . 1 . . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 4 . . . . . 1 6 4 4 1 Corrupted Parts 1 | . . . . . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . . . . . 5 Parts Lost 133 | . . 6 10 10 . 10 11 3 2 1 17 9 54 Power 24 | . . 2 . 3 . 1 3 1 . . 2 1 11 Propulsion 50 | . . 1 7 6 . 3 2 1 2 . 8 4 16 Utility 24 | . . 1 1 1 . 2 2 1 . 1 3 2 10 Weapon 35 | . . 2 2 . . 4 4 . . . 4 2 17 Highest Loss Streak 13 | . . 4 3 4 . 9 2 2 2 1 5 5 13 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 94 80 95 96 100 50 87 99 94 98 93 97 85 Engine 3 | . 14 10 8 3 13 4 6 7 1 . 2 . . Core 2 | . . . . 3 . . . 3 5 5 3 7 . Reactor 3 | . . . . . . . 4 . 1 5 3 3 12 Treads 2 | . . . . . . 3 6 . . . . . 5 Leg 25 | . 26 30 34 35 33 11 15 35 32 33 28 25 8 Device 15 | . . . 9 11 13 13 20 14 14 16 19 20 18 Storage 5 | . 7 11 9 7 6 2 3 5 5 5 5 4 3 Processor 11 | . . 1 10 17 20 8 10 11 13 7 10 11 13 Protection 2 | . 17 4 3 . . . 3 2 . 3 2 . . Energy Gun 7 | . 12 2 13 14 13 5 2 11 11 10 11 3 2 Energy Cannon 2 | . . . . . . . . . 2 . 1 9 11 Ballistic Gun 4 | . 14 18 4 . . . 8 4 . 2 . 3 2 Naked Turns 12 | . . . . . . 12 . . . . . . . Heaviest Build 148 | 6 17 28 42 58 68 68 74 91 92 95 112 129 148 Greatest Support 180 | 10 20 43 46 83 78 78 75 93 93 97 140 131 180 Greatest Overweight (x) 42 | . . . 1 . . . 2 . 1 1 1 1 42 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 10 15 15 25 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 5 7 10 15 15 20 10 10 20 20 20 20 20 19 Most Carried 20 | 5 7 11 15 17 16 15 20 19 20 20 20 20 20 Average Carried 14 | 3 5 9 13 14 15 8 8 16 17 19 19 19 16 Final Capacity 20 | 5 10 15 15 20 20 5 20 20 20 20 20 20 5 Final Carried 20 | 5 7 11 15 17 15 5 19 19 15 20 17 20 5 Class Distribution -------------------- 50% | Scavenger-Skirmisher 22% | Scavenger-Mutant 10% | Scavenger-Gunner 8% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm Matter Collected 7608 | 246 16 186 617 439 . 155 1320 153 70 497 1229 962 1718 Remotely . | . . . . . . . . . . . . . . Salvage Created 14010 | 39 37 361 1754 1415 . 283 1650 524 958 438 1882 1761 2908 Parts 580 | 6 7 20 83 63 . 3 76 24 9 24 68 83 114 Haulers Intercepted 11 | . . . 5 1 . . 1 . . . . 4 . Recyclers Shooed 12 | . 1 . 1 1 . . 2 1 . 2 3 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm Combat Hostiles Destroyed 205 | . 3 7 27 15 . 1 27 7 3 10 27 21 57 Melee 2 | . . . . . . . 1 . . . . . 1 Guns 98 | . 3 7 26 9 . 1 19 3 2 4 14 5 5 Cannons 37 | . . . . . . . . . . . 4 6 27 AOE 46 | . . . . 6 . . 5 2 . 5 6 8 14 Classes Destroyed 21 | 1 1 4 5 2 . 1 1 . . . 1 2 3 Worker 11 | . . . 3 1 . . 1 1 . 1 1 3 . Builder 16 | . . . . 2 . . 2 . . 1 6 5 . Tunneler 4 | 2 . . 1 1 . . . . . . . . . Hauler 11 | . . . 5 1 . . 1 . . . . 4 . Recycler 16 | . . . 1 8 . . 2 . . . 3 2 . Mechanic 3 | . . . . . . . 1 . . . . . 2 Operator 5 | . . . 1 . . . 2 . . 1 . 1 . Watcher 14 | . . 1 2 4 . . . . . . 3 1 3 Swarmer 35 | . 3 . 4 . . . 3 . . 5 2 4 14 Saboteur 3 | . . . . . . . . . . . . . 3 Grunt 64 | . . 4 14 9 . . 13 . . . 7 4 13 Brawler 2 | . . . . . . . . . . . . 1 1 Duelist 11 | . . 1 1 1 . . 2 . . . . 1 5 Protector 1 | . . . . . . . . . . . . 1 . Sentry 30 | . . 2 7 1 . . 3 3 . 3 5 2 4 Demolisher 1 | . . . . . . . . . . . . . 1 Specialist 4 | . . . . . . . . . . . 2 . 2 Hunter 16 | . . . 1 . . . 1 4 . . 6 2 2 Programmer 33 | . . . . 4 . . 5 . . 2 5 6 11 Heavy 1 | . . . . . . . . . . . . . 1 Compactor 4 | . . . . . . 1 . . 3 . . . . Best Kill Streak 15 | 1 3 3 8 11 . 1 15 5 1 5 6 7 6 Combat Bots Only 11 | . 3 2 8 4 . 1 11 4 1 5 4 4 5 Max Kills in Single Turn 5 | 1 2 1 2 2 . 1 5 2 1 2 4 3 2 Gunslinging 1 | . 1 . 1 . . . . . . . . . . Exploded 3 | . . . . 2 . . 3 1 . 2 2 2 2 Melee 1 | . . . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm Hostile Shots Fired 1521 | . 13 68 141 99 . 11 233 44 2 34 285 88 503 Missed 425 | . 5 11 39 27 . 1 70 10 . 15 88 24 135 Damage Taken 21634 | . 62 848 1515 1271 . 448 2573 667 66 388 3453 1617 8726 Core 3024 | . 24 155 182 276 . 333 202 38 35 66 392 47 1274 Absorbed by Shields 1715 | . . . . . . . . 53 . 124 212 184 1142 Reduced by Siege Mode 297 | . . . . . . . . . . . . . 297 Redirected to Shielding 112 | . . . . . . . . . . 25 87 . . Regen/Repaired (Parts) 1003 | . . . 180 . . . 379 . . 302 142 . . Core Remaining (%) 70 | 100 90 61 66 60 . . 37 . . 86 65 . . Volleys Fired 736 | 6 7 49 135 64 . 15 93 16 18 37 110 56 130 Largest 4 | 2 2 2 2 2 . 2 2 3 3 3 3 4 4 Hottest 440 | 70 70 70 111 160 . 160 155 159 231 174 387 357 440 Shots Fired 1779 | 12 13 88 269 126 . 30 183 41 50 81 283 191 412 Gun 1257 | 12 13 88 266 116 . 29 178 39 33 76 225 77 105 Cannon 445 | . . . . . . 1 . . 16 . 39 102 287 Launcher 77 | . . . 3 10 . . 5 2 1 5 19 12 20 Special . | . . . . . . . . . . . . . . Kinetic 501 | 6 7 87 133 . . 1 127 14 . 20 10 39 57 Thermal 1192 | 6 6 1 133 116 . 29 51 25 49 56 254 140 326 Explosive 62 | . . . . 10 . . . . . 5 19 12 16 Electromagnetic 24 | . . . 3 . . . 5 2 1 . . . 13 Robot Hit Streak 43 | 5 6 11 43 17 . 25 19 11 14 24 17 21 21 Robot Miss Streak 7 | 1 3 2 3 4 . 4 7 2 2 5 6 5 4 Penetration Max 1 | . . . . . . . . . . . 1 1 1 Secondary Targets 9 | . 1 1 3 1 . . . . . . 3 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . 1 . . Shots Hit Robots 1197 | 8 7 64 210 91 . 29 150 26 39 42 175 113 243 Core Hits 736 | 2 4 25 85 61 . 14 194 20 8 24 93 66 140 Critical Kills 13 | . . . . . . . . 1 1 1 . 4 6 Critical Parts Destroyed 7 | . . . 1 . . . . . . . . 2 4 Critical Strikes 52 | . . . 11 4 . . 6 2 3 3 3 9 11 Burn 30 | . . . 10 4 . . 4 1 2 2 3 3 1 Meltdown 11 | . . . . . . . . . 1 . . 4 6 Destroy 9 | . . . 1 . . . . 1 . 1 . 2 4 Sever 2 | . . . . . . . 2 . . . . . . Melee Attacks 13 | . 3 . . . . 1 9 . . . . . . Impact 4 | . 3 . . . . 1 . . . . . . . Slashing 9 | . . . . . . . 9 . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 42507 | 84 77 509 3166 2857 . 891 4142 1214 1336 1858 7519 6576 12278 Guns 19639 | 84 77 509 3078 1811 . 818 2987 659 921 1326 4276 1322 1771 Cannons 10625 | . . . . . . 26 . . 414 . 986 2460 6739 Explosions 11791 | . . . 88 1046 . . 750 555 1 532 2257 2794 3768 Melee 452 | . . . . . . 47 405 . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 6332 | 45 52 509 1335 . . . 2325 119 . 321 202 489 935 Thermal 24193 | 39 25 . 1743 1811 . 844 892 661 1335 1005 5060 3293 7485 Explosive 9552 | . . . . 1046 . . . . . 532 2257 2794 2923 Electromagnetic 1978 | . . . 88 . . . 520 434 1 . . . 935 Impact 47 | . . . . . . 47 . . . . . . . Slashing 405 | . . . . . . . 405 . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 35 | . 1 . 1 . . . 2 . . 1 8 14 35 Average Corruption 10 | . 1 . 1 . . . 1 . . 1 6 3 25 Corruption Purged 7 | . . . . . . . 3 . . 1 3 . . Corruption Blocked 15 | . . . . . . . . . . . . . 15 Effects 159 | . 3 . 5 . . . 3 . . . 10 12 126 Message Errors 28 | . 1 . . . . . 1 . . . 2 3 21 Matter Fused 32 | . . . 2 . . . . . . . . 5 25 Heat Flow Errors 17 | . . . . . . . 1 . . . 1 . 15 Energy Discharges 14 | . . . 2 . . . . . . . 1 1 10 Parts Rejected 2 | . . . . . . . . . . . . . 2 Parts Fused 2 | . . . . . . . 1 . . . . . 1 Data Loss (minor) 16 | . 1 . . . . . . . . . 3 1 11 Data Loss (major) 3 | . . . . . . . . . . . . . 3 Misfires 7 | . . . . . . . . . . . . 1 6 Alerts 2 | . . . . . . . . . . . . 1 1 Misdirections 6 | . . . . . . . . . . . . . 6 Weapon Failures 30 | . 1 . 1 . . . . . . . 3 . 25 Overload Shots 76 | . . . . . . . 7 13 16 26 14 . . Effects 2 | . . . . . . . . 1 . 1 . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . Heat Surge 1 | . . . . . . . . . . 1 . . . Overflow Damage 771 | . . . 27 56 . . 30 13 . 2 77 303 263 Projectiles 317 | . . . . . . . . . . . 42 66 209 Explosions 435 | . . . 27 56 . . 11 13 . 2 35 237 54 Melee 19 | . . . . . . . 19 . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 532 | . . . 2 78 . . 12 40 . . 34 . 366 Shots 26 | . . . 1 3 . . 1 3 . . 1 . 17 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 676 | 70 82 37 78 397 . 196 218 112 198 294 493 552 676 Average Temperature 111 | 33 37 10 16 96 . 128 60 48 103 100 123 142 159 Received Heat Transfer 3859 | . . 339 729 423 . . 684 49 . 4 768 83 780 Effects 43 | . . . . 3 . . . . . . 9 5 26 Shutdowns 18 | . . . . 1 . . . . . . 2 2 13 Energy Bleed 4 | . . . . 1 . . . . . . . 2 1 Interference 10 | . . . . . . . . . . . 5 . 5 Matter Decay 3 | . . . . . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . . . . 1 1 Damage (minor) 3 | . . . . 1 . . . . . . . . 2 Damage (major) 2 | . . . . . . . . . . . 2 . . Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations 4 | . . . . . . . . . . . . . 4 Total Turns 108 | . . . . . . . . . . . . . 108 Longest Duration 35 | . . . . . . . . . . . . . 35 Robots Corrupted 5 | . . . . . . . 1 1 . . . . 3 Combat Hostiles 5 | . . . . . . . 1 1 . . . . 3 Parts Fried 13 | . . . . . . . 2 2 . . . . 9 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 20 | . . . 1 . . . 2 1 1 1 3 4 7 Combat Hostiles 17 | . . . 1 . . . 1 1 1 1 3 2 7 Parts Melted 99 | . . . 14 12 . . 4 4 5 4 20 14 22 Heat Transferred 35381 | 111 74 . 4477 3849 . 1911 1983 1094 1897 1516 6692 4341 7436 Parts Sabotaged 4 | . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm Peak Influence 1837 | 10 112 271 487 400 102 35 490 499 180 206 768 1074 1837 Initial 434 | . 6 1 29 212 102 35 3 240 174 112 12 389 434 Average 364 | 3 48 153 303 229 102 13 132 391 169 71 343 634 1067 Maximum Alert Level 5 | . . 1 2 2 . . 2 2 . 1 3 3 5 Low Security (%) 41 | 100 100 59 26 22 100 100 71 . 100 98 31 . . Level 1 22 | . . 40 37 71 . . 17 38 . 1 31 12 . Level 2 20 | . . . 35 6 . . 10 61 . . 28 58 23 Level 3 8 | . . . . . . . . . . . 9 29 35 Level 4 3 | . . . . . . . . . . . . . 21 Level 5 . | . . . . . . . . . . . . . 5 High Security 1 | . . . . . . . . . . . . . 13 Max Security . | . . . . . . . . . . . . . . Squads Dispatched 58 | . 1 1 2 4 . . 10 . . 4 11 6 19 Investigation 9 | . 1 . 1 1 . . 2 . . 2 1 . 1 Extermination 15 | . . . . 3 . . 3 . . 1 2 3 3 Reinforcement 15 | . . 1 1 . . . 4 . . 1 5 1 2 Assault 16 | . . . . . . . 1 . . . . 2 13 Garrison 3 | . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . 2 . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm Distress Signals 18 | . 2 4 6 1 . . 2 . . . 2 . 1 Communications Jammed 120 | . . . . . . . . . . . . 25 95 Distress Signals 117 | . . . . . . . . . . . . 24 93 Times Spotted 354 | . 5 14 42 21 . 5 41 9 6 14 40 22 135 Peak Tracking Total 37 | . 4 3 7 5 . 3 8 4 3 4 7 5 37 Tactical Retreats 20 | . 1 2 4 . . 1 1 . 1 2 2 . 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm Traps Triggered 9 | . . . . 1 1 . 1 1 . 1 1 2 1 Indirectly 1 | . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm Machines Disabled 32 | . . . 5 2 . . 2 2 . 1 4 2 14 Max in Single Turn 2 | . . . 2 2 . . 2 1 . 1 1 1 1 Garrison Access 3 | . . . . 1 . . . . . 1 . 1 . Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm Machines Accessed 60 | . 3 1 9 7 1 . 13 1 . 11 5 7 2 Terminals 31 | . 2 1 5 2 1 . 7 1 . 3 3 5 1 Fabricators 3 | . . . . 1 . . 1 . . 1 . . . Repair Stations 10 | . 1 . 2 1 . . 2 . . 2 1 . 1 Recycling Units 4 | . . . 1 1 . . 1 . . 1 . . . Scanalyzers 5 | . . . 1 . . . 1 . . 2 . 1 . Garrison Access 7 | . . . . 2 . . 1 . . 2 1 1 . Total Hacks 137 | . 8 2 29 10 1 . 33 3 . 26 10 13 2 Successful 57 | . 6 2 12 2 . . 14 1 . 16 2 2 . Failed 80 | . 2 . 17 8 1 . 19 2 . 10 8 11 2 Catastrophic 22 | . . . 1 5 1 . 4 . . 4 3 2 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 34 | . . . 11 1 . . 13 . . 6 2 1 . Terminals 73 | . 4 2 16 3 1 . 22 3 . 6 4 11 1 Fabricators 6 | . . . . 1 . . 3 . . 2 . . . Repair Stations 24 | . 4 . 4 1 . . 4 . . 6 4 . 1 Recycling Units 10 | . . . 6 1 . . 1 . . 2 . . . Scanalyzers 12 | . . . 3 . . . 1 . . 7 . 1 . Garrison Access 12 | . . . . 4 . . 2 . . 3 2 1 . Terminal Hacks 23 | . 4 2 5 1 . . 7 1 . 1 . 2 . Record 1 | . . . . . . . 1 . . . . . . Part Schematic 2 | . . . . . . . 2 . . . . . . Prototype ID Bank 2 | . . . . . . . 2 . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . Alert Level 1 | . . . 1 . . . . . . . . . . Unreport Threat 5 | . 1 . 1 . . . 1 . . 1 . 1 . Hauler Manifests 5 | . 1 1 1 1 . . 1 . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . Zone Layout 4 | . 2 1 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 2 . . 2 . . . Load Schematic 2 | . . . . . . . 1 . . 1 . . . Build 2 | . . . . . . . 1 . . 1 . . . Repair Station Hacks 16 | . 2 . 4 . . . 3 . . 5 2 . . Scan Component 9 | . 1 . 2 . . . 2 . . 3 1 . . Repair 6 | . . . 2 . . . 1 . . 2 1 . . Refit 1 | . 1 . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . 1 . . . Retrieve Components 2 | . . . 1 . . . . . . 1 . . . Scanalyzer 6 | . . . 1 . . . . . . 5 . . . Insert Component 3 | . . . 1 . . . . . . 2 . . . Analyze 3 | . . . . . . . . . . 3 . . . Garrison Access Hacks 2 | . . . . 1 . . . . . 1 . . . Seal Access 2 | . . . . 1 . . . . . 1 . . . Unauthorized Hacks 4 | . . . 1 . . . 2 . . 1 . . . Terminals 3 | . . . 1 . . . 2 . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . Disrupt 1 | . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . Monitor 1 | . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . Hacking Detections 54 | . 2 1 7 6 1 . 13 1 . 9 5 7 2 Full Trace Events 8 | . 1 . 1 1 . . 2 . . 2 1 . . Feedback Events 2 | . 1 . 1 . . . . . . . . . . Corruption 2 | . 1 . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 2 . . 1 . . . Parts Built 2 | . . . . . . . 1 . . 1 . . . Authchips . | . . . . . . . . . . . . . . Time 268 | . . . . . . . 134 . . 134 . . . Total Part Build Rating 8 | . . . . . . . 4 . . 4 . . . Parts Repaired 6 | . . . 2 . . . 1 . . 2 1 . . Time 303 | . . . 64 . . . 78 . . 117 44 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . . . 2 . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 4 . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . 1 . Programmers 4 | . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm Total Allies 2 | . . . . . . 1 1 . . . . . . Largest Group 1 | . . . . . . 1 1 . . . . . . Highest-Rated Group 31 | . . . . . . 31 10 . . . . . . Highest-Rated Ally 31 | . . . . . . 31 10 . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . 14 . . . . . . . Total Damage 231 | . . . . . . 231 . . . . . . . Kills 1 | . . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm Turns Passed 13823 | 66 214 408 1898 1561 22 196 2530 324 302 1679 1333 1334 1956 Spaces Moved 6828 | 39 145 189 921 975 17 194 1058 192 135 1009 593 667 694 Core 282 | 13 . . . . . 189 7 . . . . . 73 Treads 872 | . . . . . . . 451 . . . . . 421 Legs 5673 | 26 145 189 921 975 17 5 600 192 135 1009 593 667 199 Wheels . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 124 50 50 115 120 121 121 116 50 Average Speed 142 | 96 120 120 126 121 124 51 187 118 121 136 130 150 183 Slowest Speed 2150 | 120 120 120 190 125 124 124 320 120 190 192 192 192 2150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 32 | 3 45 22 52 23 1 73 25 6 80 32 14 20 56 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 . . 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 35 | . 1 . . . . . 1 2 . 11 4 12 4 Terrain Destroyed 913 | . 1 . . 38 . . 4 6 3 55 265 210 331 Melee 2 | . 1 . . . . . 1 . . . . . . Projectile 185 | . . . . . . . 1 5 3 13 37 37 89 AOE 726 | . . . . 38 . . 2 1 . 42 228 173 242 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Arm Total 9405 | 56 168 298 1396 1215 19 250 1384 254 234 1247 946 855 1083 Wait 963 | . 1 36 249 104 . 20 92 29 59 128 128 35 82 Move 6816 | 38 144 188 920 974 17 193 1057 192 134 1008 592 665 694 Hop . | . . . . . . . . . . . . . . Pick Up 251 | 8 5 10 36 22 . 7 42 6 3 19 24 21 48 Fast Attach 79 | 1 . 4 5 6 . 2 13 . 1 15 12 12 8 Attach 166 | 3 2 4 17 11 2 10 21 5 7 2 21 12 49 Detach 3 | . . . . . . . 1 . 1 . . . 1 Swap 221 | . 2 3 11 19 . 2 35 5 9 12 39 36 48 Drop 153 | . 4 4 23 15 . . 21 1 2 26 20 17 20 Fire 736 | 6 7 49 135 64 . 15 93 16 18 37 110 56 130 Melee 13 | . 3 . . . . 1 9 . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . 1 3 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -3/Research (discovered 3 exits: *Arm / Qua x2) -3/Armory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 12) 243 | -10/Materials | Discovered new exit (range 13) 281 | -10/Materials | Entered another Materials area 281 | -9/Materials | Evolved 2 slots: Propulsion x2 329 | -9/Materials | Build established: Mutant 550 | -9/Materials | Discovered new exit (range 9) 623 | -9/Materials | Lost 4 parts (1p1n2w) 667 | -9/Materials | Discovered new exit (range 3) 689 | -9/Materials | Entered another Materials area 689 | -8/Materials | Evolved 2 slots: Utility x2 768 | -8/Materials | Repaired Imp. Aluminum Leg 792 | -8/Materials | Identified exit to Factory 828 | -8/Materials | Build established: Scavenger-Mutant 1141 | -8/Materials | Lost 3 parts (2n1w) 1194 | -8/Materials | Destroyed 8 combat bots 1790 | -8/Materials | Repaired Imp. Aluminum Leg? 2587 | -8/Materials | Entered Factory 2587 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3174 | -7/Factory | Lost 4 parts (1p2n1u) 3516 | -7/Factory | Build established: Scavenger-Skirmisher 3909 | -7/Factory | Discovered new exit (range 5) 3924 | -7/Factory | Identified exit to Factory 4148 | -7/Factory | Entered another Factory area 4148 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4170 | -6/Factory | Sucked down chute 4170 | -6/Factory | Entered Waste 4171 | -6/Waste | Met a frightened Derelict 4194 | -6/Waste | Spotted C-40 Crusher 4201 | -6/Waste | Spotted C-40 Crusher 4201 | -6/Waste | Spotted C-40 Crusher 4201 | -6/Waste | Destroyed C-40 Crusher 4214 | -6/Waste | Allies destroyed C-40 Crusher 4232 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4235 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4238 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4241 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4244 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4247 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4250 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4253 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4256 | -6/Waste | Crushed by Compactor (1 part destroyed) 4284 | -6/Waste | Spotted C-40 Crusher 4287 | -6/Waste | Lost 9 parts (1p3n1u4w) 4314 | -6/Waste | Crushed by Compactor (1 part destroyed) 4324 | -6/Waste | Spotted C-40 Crusher 4343 | -6/Waste | Discovered new exit (range 15) 4366 | -6/Waste | Entered Factory 5034 | -6/Factory | Spotted B-75 Beast 6059 | -6/Factory | Repaired Broken Hvy. Treads 6156 | -6/Factory | P-60 Hacker assimilated allied Technician 5a 6162 | -6/Factory | Core integrity fell below 50% 6237 | -6/Factory | Destroyed 11 combat bots 6534 | -6/Factory | Discovered new exit (range 13) 6579 | -6/Factory | Identified exit to Factory 6731 | -6/Factory | Fabricated Cld. Pulse Rifle (x1) 6816 | -6/Factory | First assault squad dispatched 6896 | -6/Factory | Entered another Factory area 6896 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7220 | -5/Factory | Sucked down chute 7220 | -5/Factory | Entered Waste 7280 | -5/Waste | Spotted C-40 Crusher 7297 | -5/Waste | Destroyed C-40 Crusher 7361 | -5/Waste | Spotted C-40 Crusher 7369 | -5/Waste | Spotted C-40 Crusher 7373 | -5/Waste | Destroyed C-40 Crusher 7383 | -5/Waste | Spotted C-40 Crusher 7385 | -5/Waste | Spotted C-40 Crusher 7393 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7396 | -5/Waste | Spotted C-40 Crusher 7396 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7397 | -5/Waste | Destroyed C-40 Crusher 7468 | -5/Waste | Found Prototype Device 7489 | -5/Waste | Discovered new exit (range 13) 7512 | -5/Waste | Identified exit to Factory 7514 | -5/Waste | Identified Exp. Thermal Defense Suite 7522 | -5/Waste | Entered Factory 8253 | -5/Factory | Fabricated Cld. Pulse Rifle? 8482 | -5/Factory | Found Prototype Launcher 8482 | -5/Factory | Identified Mni. Smartbomb Launcher 8780 | -5/Factory | Repaired Broken Arm. Leg 9092 | -5/Factory | Repaired Broken Nova Cannon 9114 | -5/Factory | Discovered new exit (range 13) 9164 | -5/Factory | Identified exit to Factory 9201 | -5/Factory | Entered another Factory area 9201 | -4/Factory | Evolved 2 slots: Utility x2 9506 | -4/Factory | Lost 3 parts (1n1u1w) 9983 | -4/Factory | Found Prototype Slashing Weapon 9983 | -4/Factory | Identified Centrium Greatsword 10079 | -4/Factory | Repaired Imp. Titanium Leg 10161 | -4/Factory | Garrison activated, responded to threat 10215 | -4/Factory | Found Prototype Processor 10216 | -4/Factory | Identified Exp. Melee Analysis Suite 10291 | -4/Factory | Lost 4 parts (1p2n1w) 10441 | -4/Factory | Lost 5 parts (2n1u2w) 10485 | -4/Factory | Discovered new exit (range 6) 10502 | -4/Factory | Identified exit to Research 10534 | -4/Factory | Entered Research 10534 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 10859 | -3/Research | Found Fusion Bomb Launcher 11034 | -3/Research | Found Prototype Processor 11034 | -3/Research | Identified Exp. Target Analyzer 11517 | -3/Research | Identified exit to Armory 11517 | -3/Research | Identified exit to Quarantine 11689 | -3/Research | Lost 5 parts (2n1u2w) 11723 | -3/Research | Found Prototype Device 11728 | -3/Research | Identified Exp. Focal Shield 11771 | -3/Research | Crushed by falling debris 11772 | -3/Research | System corruption reached 10% 11784 | -3/Research | First assault squad dispatched 11868 | -3/Research | Entered Armory 11943 | -3/Armory | Found Exp. Target Analyzer 12118 | -3/Armory | First assault squad dispatched 12126 | -3/Armory | Found Gamma Bomb Array 12318 | -3/Armory | Lost 10 parts (1p5n3u1w) 12475 | -3/Armory | Build established: Scavenger-Gunner 12616 | -3/Armory | Lost 5 parts (1p2n2w) 12718 | -3/Armory | System corruption reached 30% 12753 | -3/Armory | Lost 6 parts (1p1n4w) 12819 | -3/Armory | Spotted B-86 Titan 13286 | -3/Armory | Lost 7 parts (1p1n5w) 13479 | -3/Armory | Core integrity fell below 50% 13557 | -3/Armory | High security lockdown imminent 13594 | -3/Armory | Lost 3 parts (1p1n1u) 13637 | -3/Armory | High security lockdown engaged 13770 | -3/Armory | Spotted Investigator 13772 | -3/Armory | Scanned by Researcher 13804 | -3/Armory | Core integrity fell below 20% 13824 | -3/Armory | Destroyed by D-63 Destroyer via exploding Compression Vault Last Messages --------------- 13788_ Investigator stasis bubble strength at 110. 13788_ G-67 Veteran stasis bubble bursts. 13789_ System corrupted: Matter fused (-8). 13789_ Adv. Heat Sink destroyed. 13801_ Imp. Heavy Treads destroyed. 13801_ Adv. Heat Sink destroyed. 13809_ System corrupted: Component data lost. 13818_ C-30 ARC bursts open, deploying its payload. 13818_ H-77 Assassin unfolds itself. 13818_ P-80 Master unfolds itself. 13818_ I-47 Archangel unfolds itself. 13818_ C-30 ARC bursts open, deploying its payload. 13818_ G-73 Enforcer unfolds itself. 13818_ L-61 Swordsman unfolds itself. 13818_ B-74 Champion unfolds itself. 13818_ I-47 Archangel unfolds itself. 13824_ Compression Vault explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????"""""????????#??????????????????? | | ?????????????????? ?????? #??????????????????? | | ####+##############+ # ###### #??????????????????? | | """"" #??????????????????? | | "" F" +??????????????????? | | "" "" #??????????????????? | | c!! % #??????????????????? | | " ! p !b @ #??????????????????? | | "%"%"hh b w #??????????????????? | | ## " " l d ! #??????????????????? | | #######/####+###+#### # ##??????????????????? | | # ?# ??????????????????? | | # # """ ?????????????????? | | *** # %= # """ !! ????????????????? | | *** # == # """ ! #???????????????? | | *** # = ] # #???????????????? | | # # #???????????????? | | ######## #???????????????? | | ###############???????####??######???????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 180 Energy Generation 65 Energy Capacity 850 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 Additional Mass Support 16 Corruption Block 10 Armor Coverage 600 Resistance: KI 30 Propulsion Shielding 66 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 10 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 5 Energy Filtering 30 Particle Charging 25 Item Schematics ----------------- Phase Cannon | -6/Factory | Hacked Cld. Pulse Rifle | -6/Factory | Hacked Tiamat Missile Launcher | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Pulse Rifle | x1 | -6/Factory Cld. Pulse Rifle | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterCannonThruster Manual? 0 Play Time 02:45:27 Cumulative 137.0 hours Start 2024.04.13 @ 16:11:52 End 2024.04.13 @ 18:57:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 35 Adventurer 14 Explorer 0 Win Type - Total 10 Types 8/0/0/1/0/0/0/0/1 Lore% 55 Gallery% 70 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7cb726a9-9406-4acc-9a92-18af04d95b66