Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.11.23 @ 17:35:13 Player: viper Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (133) 665 Value Destroyed (4726) 4726 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 9168 Bonus ------- Follower Combat Kills 317 Cogmind --------- Core Integrity 0/850 Matter 22/500 Energy 728/920 System Corruption 2% Temperature Cool (703) Movement Core (1750) Ox34 Location -6/Factory Parts ------- > --- POWER (4) -------- Cooled Deuterium Engine Cooled Deuterium Engine Angular Momentum Engine Angular Momentum Engine > --- PROPULSION (2) --- Armored Leg Myomer Leg > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Matter Pod Experimental Terrain Scanner Improved Targeting Computer Kinecellerator System Shield > --- WEAPON (4) ------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (12) --- Heavy Ion Engine Improved Deuterium Engine Improved Deuterium Engine Cooled Deuterium Engine Myomer Leg Advanced Heat Sink Improved Core Shielding Improved Assault Rifle Enhanced Autogun Flak Gun Flak Gun Gauss Cannon Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Armored Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Experimental Terrain Scanner Improved Targeting Computer Kinecellerator System Shield > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Improved Deuterium Engine Cooled Deuterium Engine Myomer Leg Advanced Heat Sink Improved Core Shielding Improved Assault Rifle Enhanced Autogun Flak Gun Flak Gun Gauss Cannon [Rating: 74] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Propulsion Shielding Weapon Mini Assault Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Slots Evolved 9 | . 1 2 2 2 . 2 Power 3 | . 1 . . . . 2 Propulsion . | . . . . . . . Utility 4 | . . 2 2 . . . Weapon 2 | . . . . 2 . . Parts Attached 95 | 7 9 6 23 11 30 9 Power 24 | 1 3 1 6 3 6 4 Engine 21 | 1 3 1 5 2 5 4 Core 3 | . . . 1 1 1 . Reactor . | . . . . . . . Propulsion 21 | 2 3 1 5 3 5 2 Treads . | . . . . . . . Leg 15 | 2 3 1 . 2 5 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 6 | . . . 5 1 . . Utility 20 | 2 . 3 7 1 4 3 Device 10 | . . . 4 1 3 2 Storage 4 | 1 . 1 1 . 1 . Processor 2 | . . 1 1 . . . Hackware 1 | . . . . . . 1 Protection 3 | 1 . 1 1 . . . Artifact . | . . . . . . . Weapon 30 | 2 3 1 5 4 15 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 18 | 2 3 . 1 3 9 . Ballistic Cannon 12 | . . 1 4 1 6 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . . . 6 1 Parts Lost 19 | . . . 14 4 . 1 Power 5 | . . . 4 1 . . Propulsion 3 | . . . 3 . . . Utility 6 | . . . 4 1 . 1 Weapon 5 | . . . 3 2 . . Highest Loss Streak 9 | . . . 9 2 . 1 Average Slot Usage (%) 97 | . 99 100 94 93 98 99 Engine 17 | . 25 20 15 11 12 25 Leg 11 | . 24 20 3 3 14 12 Flight 4 | . . . 10 10 . . Device 15 | . . . 21 20 20 13 Storage 12 | . 12 10 13 14 13 12 Processor 6 | . . 10 5 7 7 6 Protection 4 | . 12 20 6 . . . Ballistic Gun 10 | . 24 10 7 10 20 . Ballistic Cannon 12 | . . 9 8 11 7 25 Naked Turns . | . . . . . . . Heaviest Build 105 | 16 22 53 57 72 80 105 Greatest Support 41 | 20 20 20 20 20 32 41 Greatest Overweight (x) 34 | 1 7 2 18 7 4 34 Average Overweight (x) 2 | . 1 1 4 4 2 2 Largest Inventory Capacity 12 | 8 8 12 12 12 12 12 Average Capacity 11 | 6 8 9 12 12 12 12 Most Carried 12 | 3 8 9 11 9 12 12 Average Carried 7 | 1 6 8 3 2 11 11 Final Capacity 12 | 8 8 12 12 12 12 12 Final Carried 12 | 3 8 9 1 9 12 12 Class Distribution -------------------- 38% | Hacker-Gunner 36% | Hacker-Mutant 8% | Generator-Gunner 8% | Commander-Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Storage Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Matter Collected 4644 | 187 202 585 864 627 1081 1098 Remotely . | . . . . . . . Salvage Created 4828 | . 294 545 1208 719 1264 798 Parts 262 | . 18 25 57 41 77 44 Haulers Intercepted 11 | . 1 2 3 . 5 . Recyclers Shooed 4 | . 1 1 1 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 96 | . 4 14 22 13 17 26 Guns 35 | . 4 5 4 9 13 . Cannons 61 | . . 9 18 4 4 26 Classes Destroyed 14 | . 6 4 1 1 2 . Worker 5 | . 1 . 3 . . 1 Builder 2 | . . . . . 2 . Tunneler 1 | . . 1 . . . . Hauler 11 | . 1 2 3 . 5 . Recycler 5 | . 1 . 2 1 1 . Operator 2 | . . 1 . . 1 . Watcher 11 | . 2 1 5 2 1 . Swarmer 14 | . 2 3 6 . . 3 Grunt 42 | . 2 5 10 6 5 14 Brawler 1 | . . . 1 . . . Duelist 4 | . . 1 1 2 . . Sentry 23 | . . 5 4 3 8 3 Hunter 4 | . . . . . 3 1 Programmer 8 | . . . . 2 1 5 Best Kill Streak 14 | . 3 5 14 4 3 5 Combat Bots Only 9 | . 2 5 9 4 2 5 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Damage Taken 4699 | . 152 333 1563 597 475 1579 Core 1608 | . 20 86 441 63 63 935 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 92 78 19 . 82 . Volleys Fired 287 | . 33 50 70 34 47 53 Largest 4 | . 2 2 2 4 4 4 Hottest 192 | . 40 64 88 140 192 192 Shots Fired 792 | . 65 100 135 113 188 191 Gun 356 | . 65 51 49 55 136 . Cannon 436 | . . 49 86 58 52 191 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 792 | . 65 100 135 113 188 191 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 41 | . 10 23 23 29 41 28 Robot Miss Streak 4 | . 2 1 4 4 2 1 Penetration Max 1 | . . . . 1 1 . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 569 | . 51 86 103 84 113 132 Core Hits 262 | . 18 30 51 58 58 47 Critical Hits 10 | . . 1 2 5 1 1 Critical Kills 4 | . . 1 1 1 . 1 Critical Parts Destroyed 6 | . . . 1 4 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12063 | . 500 1564 2114 1743 2342 3800 Guns 4392 | . 500 595 461 987 1849 . Cannons 7633 | . . 969 1653 756 488 3767 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 38 | . . . . . 5 33 Kinetic 12025 | . 500 1564 2114 1743 2337 3767 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 1 . . . 2 Average Corruption 1 | . . 1 . . . 1 Corruption Purged . | . . . . . . . Effects 11 | . . 2 . . . 9 Message Errors 4 | . . 1 . . . 3 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 3 | . . . . . . 3 Targeting Errors 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 232 | . . 55 18 50 . 109 Projectiles 232 | . . 55 18 50 . 109 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 73 | . . 7 13 6 3 44 Impact . | . . . . . . . Kinetic 65 | . . 7 12 5 3 38 Secondary 8 | . . . 1 1 . 6 Self-Inflicted Damage 5 | . . . . . . 5 Shots . | . . . . . . . Rammed 2 | . . . . . . 2 Targets Rammed 5 | . . . . . 1 4 Kicked 3 | . . . . . 1 2 Crushed . | . . . . . . . Highest Temperature 751 | . 95 147 724 50 70 751 Average Temperature 177 | . 29 48 285 32 26 255 Received Heat Transfer 1968 | . 117 150 954 291 153 303 Effects 96 | . . . 38 . . 58 Shutdowns 36 | . . . 7 . . 29 Energy Bleed 12 | . . . 4 . . 8 Interference 16 | . . . 9 . . 7 Matter Decay 6 | . . . 1 . . 5 Short Circuit 5 | . . . 2 . . 3 Damage (minor) 5 | . . . 5 . . . Damage (major) 7 | . . . 7 . . . Damage (core) 9 | . . . 3 . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Peak Influence 351 | . 157 268 241 225 351 240 Initial 43 | . . 1 . . 43 18 Average 66 | . 50 85 53 39 116 58 Maximum Alert Level 1 | . . 1 1 1 1 1 Low Security (%) 91 | 100 100 87 95 90 83 94 Level 1 8 | . . 12 4 9 16 5 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . . 2 1 3 7 9 Investigation 5 | . . . . 1 2 2 Extermination 9 | . . . . 2 2 5 Reinforcement 7 | . . 2 1 . 2 2 Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced 2 | . . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Distress Signals 8 | . 1 . 2 1 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 142 | . 13 23 30 16 27 33 Peak Tracking Total 11 | . 3 4 11 4 3 4 Tactical Retreats 2 | . . . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Traps Triggered 8 | . 4 . . . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . 1 . . . Reprogrammed 4 | . 3 1 . . . . Reused 1 | . . 1 . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Disabled 10 | . . 1 . 2 5 2 Max in Single Turn 1 | . . 1 . 1 1 1 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Accessed 30 | . 7 2 6 1 9 5 Terminals 26 | . 7 2 6 1 7 3 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . . . 1 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 97 | . 26 9 15 2 27 18 Successful 70 | . 20 5 15 . 22 8 Failed 27 | . 6 4 . 2 5 10 Catastrophic 3 | . . . . 1 . 2 Database Lockouts . | . . . . . . . Manual 21 | . 7 3 6 . 5 . Terminals 81 | . 26 9 15 2 17 12 Fabricators 3 | . . . . . . 3 Repair Stations 12 | . . . . . 9 3 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 39 | . 14 3 9 . 9 4 Record 3 | . 2 1 . . . . Part Schematic 1 | . . . . . . 1 Prototype ID Bank 3 | . 1 . 1 . . 1 Open Door 2 | . . . . . 2 . Level Access Points 2 | . . . . . 1 1 Branch Access Points 2 | . 1 . . . 1 . Emergency Access Points 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 6 | . 2 1 1 . 2 . Disarm Traps 1 | . . . 1 . . . Reprogram Traps 2 | . 1 1 . . . . Security Status 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . Zone Layout 12 | . 5 . 4 . 2 1 Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 10 | . . . . . 8 2 Scan Component 5 | . . . . . 4 1 Repair 5 | . . . . . 4 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 18 | . 6 2 6 . 4 . Terminals 18 | . 6 2 6 . 4 . Track 4 | . 4 . . . . . Botnet 12 | . 2 2 6 . 2 . Detonate 1 | . . . . . 1 . Disrupt 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 3 2 3 1 7 5 Full Trace Events 9 | . 1 2 1 1 2 2 Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built 2 | . . . . . . 2 Matter 234 | . . . . . . 234 Time 58 | . . . . . . 58 Total Part Build Rating 14 | . . . . . . 14 Parts Repaired 5 | . . . . . 4 1 Time 190 | . . . . . 146 44 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Total Allies 10 | . . . . . 10 . Largest Group 10 | . . . . . 10 1 Highest-Rated Group 173 | . . . . . 173 13 Highest-Rated Ally 29 | . . . . . 29 13 Total Orders . | . . . . . . . Ally Attacks 86 | . . . . . 85 1 Total Damage 1119 | . . . . . 1108 11 Kills 11 | . . . . . 11 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Turns Passed 9348 | 64 870 806 1710 1933 1803 2162 Spaces Moved 3118 | 48 352 351 380 453 697 837 Core 23 | 13 3 . 6 . . 1 Treads . | . . . . . . . Legs 2648 | 35 349 351 180 200 697 836 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 447 | . . . 194 253 . . Fastest Speed 50 | 50 150 150 180 210 155 180 Average Speed 238 | 107 152 158 388 386 188 208 Slowest Speed 1750 | 120 400 180 1080 597 240 1750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 59 42 36 9 88 20 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . . . . 7 . Terrain Destroyed 124 | . . 2 9 7 25 81 Melee . | . . . . . . . Projectile 91 | . . 2 9 7 25 48 AOE 33 | . . . . . . 33 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Total 4468 | 57 627 507 485 552 1096 1144 Wait 882 | . 226 84 6 45 290 231 Move 3112 | 47 351 350 379 452 696 837 Hop . | . . . . . . . Pick Up 42 | 3 6 8 3 7 11 4 Fast Attach 48 | 7 6 1 7 7 18 2 Attach 21 | . 1 2 12 1 2 3 Detach . | . . . . . . . Swap 26 | . 2 3 4 3 10 4 Drop 45 | . 2 9 4 3 21 6 Fire 287 | . 33 50 70 34 47 53 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . . . . . 1 4 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory (discovered 5 exits: Fac x4 / *Low) History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 14) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Power x1 298 | -10/Materials | Identified exit to Mines 298 | -10/Materials | Discovered exit to Mines (range 11) 303 | -10/Materials | Build established: Hacker-Mutant 472 | -10/Materials | Identified exit to Materials 472 | -10/Materials | Discovered exit to Materials (range 15) 935 | -10/Materials | Entered another Materials area 935 | -9/Materials | Evolved 2 slots: Utility x2 1428 | -9/Materials | Identified exit to Mines 1428 | -9/Materials | Discovered exit to Mines (range 7) 1704 | -9/Materials | Identified exit to Materials 1704 | -9/Materials | Discovered exit to Materials (range 15) 1741 | -9/Materials | Entered another Materials area 1741 | -8/Materials | Evolved 2 slots: Utility x2 2188 | -8/Materials | Core integrity fell below 50% 2218 | -8/Materials | Destroyed 9 combat bots 2227 | -8/Materials | Lost 9 parts (3p2n2u2w) 2769 | -8/Materials | Core integrity fell below 20% 3316 | -8/Materials | Identified exit to Factory 3316 | -8/Materials | Discovered exit to Factory (range 11) 3451 | -8/Materials | Entered Factory 3451 | -7/Factory | Evolved 2 slots: Weapon x2 3862 | -7/Factory | Build established: Hacker-Gunner 5268 | -7/Factory | Identified exit to Storage 5268 | -7/Factory | Discovered exit to Storage (range 8) 5384 | -7/Factory | Entered Storage 5527 | -7/Storage | Build established: Scavenger-Gunner 5799 | -7/Storage | Repaired Cryofiber Web 5839 | -7/Storage | Repaired Adv. Sensor Array 5839 | -7/Storage | Build established: Hacker-Gunner 5866 | -7/Storage | Repaired Hcp. Matter Pod 5912 | -7/Storage | Repaired Gauss Cannon 5941 | -7/Storage | Garrison activated, responded to threat 5985 | -7/Storage | Identified exit to Factory 5986 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6279 | -7/Storage | Build established: Commander-Gunner 6605 | -7/Storage | Learned location of Armory (-3) 6683 | -7/Storage | Identified exit to Recycling 7027 | -7/Storage | Build established: Hacker-Gunner 7187 | -7/Storage | Entered Factory 7187 | -6/Factory | Accompanied by 1 ally 7187 | -6/Factory | Evolved 2 slots: Power x2 7461 | -6/Factory | Build established: Generator-Gunner 7516 | -6/Factory | Identified exit to Lower Caves 7516 | -6/Factory | Discovered exit to Lower Caves (range 8) 8028 | -6/Factory | Repaired Kinecellerator 8201 | -6/Factory | Identified exit to Factory 8229 | -6/Factory | Build established: Hacker-Gunner 8728 | -6/Factory | Found Prototype Device 8728 | -6/Factory | Identified Exp. Terrain Scanner 8975 | -6/Factory | Fabricated Myomer Leg (x2) 9321 | -6/Factory | Core integrity fell below 50% 9349 | -6/Factory | Core integrity fell below 20% 9350 | -6/Factory | Core destroyed Last Messages --------------- 09338_ Power failure, Cld. Deuterium Engine shutdown. 09338_ G-50 Soldier knocked back. 09338_ Destroyed Hvy. Laser. 09338_ G-50 Soldier knocked back. 09341_ Power failure, Angular Momentum Engine shutdown. 09341_ Overheating: Matter decay (-10). 09341_ Destroyed Carbon-fiber Leg. 09341_ G-50 Soldier knocked back. 09341_ G-50 Soldier destroyed. 09343_ Overheating: Energy bleed (-163). 09345_ 6TRI0U%2PMS8N