Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 16:05:18 Player: r0t0x Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (113) 565 Value Destroyed (3408) 3408 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (341) 341 TOTAL SCORE: 6674 Bonus ------- High Alert Combat Kills 341 Cogmind --------- Core Integrity 0/550 Matter 255/300 Energy 280/280 System Corruption 7% Temperature Cool (9) Movement Treading (162) Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Improved Treads Improved Treads Armored Treads Medium Treads > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- Advanced Assault Cannon (fused) Heavy Flail > --- INVENTORY (20) --- Cooled Ion Engine Cooled Ion Engine Advanced Treads Improved Cooling System Large Storage Unit Improved Signal Interpreter Reaction Control System Hacking Suite System Shield Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Rainbow Chip Improved Assault Rifle Enhanced Autogun Enhanced Autogun Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Gravity Neutralizer Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Improved Treads Improved Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Reaction Control System Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Rainbow Chip Improved Assault Rifle Enhanced Autogun Enhanced Autogun Heavy Flail [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Light Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Flamer Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Slots Evolved 4 | . . . . 4 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 103 | 2 12 4 11 53 21 Power 9 | . . 1 1 4 3 Engine 7 | . . . 1 3 3 Core 2 | . . 1 . 1 . Reactor . | . . . . . . Propulsion 26 | 2 3 . 2 13 6 Treads 26 | 2 3 . 2 13 6 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 31 | . 4 . 2 17 8 Device 12 | . . . 1 5 6 Storage 4 | . 2 . . 2 . Processor 5 | . . . 1 2 2 Hackware . | . . . . . . Protection 10 | . 2 . . 8 . Artifact . | . . . . . . Weapon 37 | . 5 3 6 19 4 Energy Gun 1 | . 1 . . . . Energy Cannon 6 | . . . . 6 . Ballistic Gun 3 | . 1 . . 1 1 Ballistic Cannon 16 | . 3 1 4 6 2 Launcher 7 | . . 2 2 3 . Special Weapon 1 | . . . . 1 . Impact Weapon 2 | . . . . 1 1 Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . 1 . . 2 4 Parts Lost 14 | . . . 4 9 1 Power 2 | . . . 1 1 . Propulsion 3 | . . . . 2 1 Utility 5 | . . . 1 4 . Weapon 4 | . . . 2 2 . Highest Loss Streak 4 | . . . 2 4 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 100 99 96 99 Engine 7 | . 14 2 1 6 8 Core 4 | . . 11 12 2 . Treads 31 | . 27 28 28 35 35 Device 4 | . . . 2 4 10 Storage 11 | . 14 14 14 9 9 Processor 9 | . . . 6 15 16 Protection 6 | . 12 14 4 5 . Energy Cannon 1 | . . . . 5 . Ballistic Cannon 17 | . 22 25 27 6 13 Impact Weapon 1 | . . . . 2 3 Peak Build Rating 44 | 6 12 13 14 40 44 Average Rating 24 | 5 8 11 13 34 40 On Entrance 14 | 6 6 10 13 12 38 Naked Turns . | . . . . . . Heaviest Build 66 | 11 32 35 35 62 66 Greatest Support 112 | 40 46 46 46 112 98 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 16 | 8 13 15 15 15 20 Most Carried 20 | 7 15 15 15 15 20 Average Carried 14 | 5 10 15 14 13 19 Final Capacity 20 | 8 15 15 15 20 20 Final Carried 20 | 4 15 15 13 14 20 Class Distribution -------------------- 90% | Mutant 5% | Assassin 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Sto Matter Collected 3505 | 181 375 286 295 1324 1044 Remotely . | . . . . . . Salvage Created 3725 | . 361 237 197 1860 1070 Parts 199 | . 30 10 13 89 57 Haulers Intercepted 8 | . 1 . . 3 4 Recyclers Shooed 5 | . 1 . . 1 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . 3 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Combat Hostiles Destroyed 83 | . 8 8 10 36 21 Melee 5 | . . . . 4 1 Guns 3 | . 1 . . 1 1 Cannons 60 | . 6 7 7 21 19 AOE 14 | . 1 1 3 9 . Classes Destroyed 16 | . 7 1 2 6 . Worker 4 | . 1 . . 2 1 Builder 2 | . . . . 2 . Tunneler 1 | . 1 . . . . Hauler 8 | . 1 . . 3 4 Recycler 8 | . 3 . . 1 4 Operator 2 | . . . . 1 1 Turret 1 | . . . 1 . . Watcher 8 | . 3 . . 3 2 Swarmer 15 | . 6 . 4 . 5 Grunt 39 | . 2 7 . 24 6 Brawler 2 | . . . . 2 . Duelist 1 | . . . . 1 . Sentry 17 | . . . . 7 10 Hunter 2 | . . . . 2 . Subdweller 6 | . . . 6 . . Assembled 1 | . . 1 . . . Best Kill Streak 7 | . 3 2 4 6 7 Combat Bots Only 6 | . 3 2 4 6 6 Max Kills in Single Turn 6 | . 1 1 2 6 1 Gunslinging . | . . . . . . Exploded 6 | . 1 1 2 6 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Sto Hostile Shots Fired 432 | . 23 23 63 237 86 Missed 122 | . 10 3 23 66 20 Damage Taken 4974 | . 138 266 614 3111 845 Core 632 | . . 46 22 464 100 Absorbed by Shields . | . . . . . . Ignored by Resistances 26 | . . . . 26 . Regen/Repaired (Parts) 781 | . 56 . . 395 330 Core Remaining (%) 86 | 100 . . 72 . . Volleys Fired 319 | . 32 43 40 132 72 Largest 2 | . 2 2 2 2 2 Hottest 96 | . 80 70 70 96 96 Shots Fired 516 | . 64 64 76 182 130 Gun 53 | . 18 . . 32 3 Cannon 451 | . 46 59 73 146 127 Launcher 12 | . . 5 3 4 . Special . | . . . . . . Kinetic 425 | . 50 59 73 113 130 Thermal 74 | . 9 . . 65 . Explosive 12 | . . 5 3 4 . Electromagnetic 5 | . 5 . . . . Robot Hit Streak 14 | . 7 10 7 14 10 Robot Miss Streak 5 | . 5 2 2 4 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 303 | . 31 18 37 137 80 Core Hits 146 | . 19 13 17 65 32 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 4 | . . . . 3 1 Critical Strikes 17 | . 1 . 3 9 4 Meltdown 1 | . . . . 1 . Blast 10 | . 1 . 3 3 3 Smash 4 | . . . . 3 1 Sever 2 | . . . . 2 . Melee Attacks 41 | . . . . 28 13 Impact 31 | . . . . 18 13 Slashing 10 | . . . . 10 . Piercing . | . . . . . . Sneak Attacks 8 | . . . . 3 5 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 8870 | . 564 394 947 4486 2479 Guns 502 | . 97 . . 373 32 Cannons 5597 | . 391 345 628 2387 1846 Explosions 1246 | . 67 13 319 847 . Melee 1456 | . . . . 873 583 Ramming 69 | . 9 36 . 6 18 Kinetic 5084 | . 391 345 628 1842 1878 Thermal 1557 | . 133 . . 1424 . Explosive 673 | . . 13 319 341 . Electromagnetic 31 | . 31 . . . . Impact 1210 | . . . . 627 583 Slashing 246 | . . . . 246 . Piercing . | . . . . . . Highest Corruption 7 | . 2 2 2 7 7 Average Corruption 4 | . 1 2 2 7 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 139 | . 21 24 8 24 62 Message Errors 31 | . 6 6 2 4 13 Matter Fused 31 | . 3 2 2 6 18 Heat Flow Errors 18 | . 4 4 1 4 5 Energy Discharges 20 | . 3 4 2 3 8 Parts Rejected 1 | . . . . . 1 Parts Fused 2 | . . . . 1 1 Data Loss (minor) 21 | . 3 4 1 3 10 Data Loss (major) 3 | . 1 2 . . . Misfires 5 | . . 1 . 1 3 Alerts 4 | . 1 . . 1 2 Weapon Failures 3 | . . 1 . 1 1 Overload Shots . | . . . . . . Overflow Damage 822 | . 18 . 37 441 326 Projectiles 52 | . 18 . . 20 14 Explosions 142 | . . . 37 105 . Melee 628 | . . . . 316 312 Knockbacks 52 | . 3 6 2 24 17 Impact 6 | . . . . 2 4 Kinetic 44 | . 3 5 2 21 13 Secondary 2 | . . 1 . 1 . Self-Inflicted Damage 287 | . 28 . 64 195 . Shots 6 | . 1 . 2 3 . Rammed 14 | . 1 6 . 2 5 Targets Rammed 17 | . 3 6 . 2 6 Kicked . | . . . . . . Crushed 3 | . 2 . . . 1 Highest Temperature 434 | . 425 270 143 434 241 Average Temperature 85 | . 77 97 63 102 47 Received Heat Transfer 2106 | . 12 168 198 1449 279 Effects 6 | . 2 1 . 3 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . 1 . . . Interference 4 | . 2 . . 2 . Siege Activations . | . . . . . . Robots Corrupted 5 | . . . . 3 2 Combat Hostiles 1 | . . . . 1 . Parts Fried 12 | . . . . 8 4 Impact Corruptions 16 | . . . . 11 5 Robots Melted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 1 . Heat Transferred 1980 | . 200 . . 1780 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Peak Influence 904 | . 126 154 . 904 526 Initial 362 | . . 6 . 104 362 Average 226 | . 48 42 . 325 383 Maximum Alert Level 3 | . . . . 3 2 Low Security (%) 55 | 100 100 100 . 38 7 Level 1 20 | . . . . 34 36 Level 2 19 | . . . . 14 55 Level 3 4 | . . . . 13 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 . . 8 3 Investigation 7 | . 1 . . 4 2 Extermination . | . . . . . . Reinforcement 5 | . 1 . . 3 1 Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Distress Signals 10 | . 3 1 . 3 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 135 | . 12 8 14 61 40 Peak Tracking Total 6 | . 2 2 6 6 6 Tactical Retreats 14 | . . . 3 8 3 Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Traps Triggered 6 | . 3 . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Sto Machines Disabled 12 | . . 1 2 2 7 Max in Single Turn 2 | . . 1 1 2 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Machines Accessed 28 | . 7 . 1 7 13 Terminals 22 | . 6 . . 5 11 Fabricators . | . . . . . . Repair Stations 4 | . 1 . . 1 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 82 | . 21 . 1 21 39 Successful 43 | . 13 . 1 13 16 Failed 39 | . 8 . . 8 23 Catastrophic 10 | . 2 . . 3 5 Database Lockouts . | . . . . . . Manual 41 | . 17 . . 13 11 Terminals 58 | . 17 . . 13 28 Fabricators . | . . . . . . Repair Stations 21 | . 4 . . 6 11 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 10 | . 1 . 1 1 7 Open Door 3 | . . . . . 3 Branch Access Points 1 | . . . . 1 . Terminal Index 2 | . 1 . . . 1 Unreport Threat 2 | . . . . . 2 Recall Investigation 1 | . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 17 | . 4 . . 6 7 Scan Component 9 | . 2 . . 3 4 Repair 8 | . 2 . . 3 3 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 15 | . 8 . . 5 2 Terminals 15 | . 8 . . 5 2 Botnet 7 | . 3 . . 2 2 Skim 8 | . 5 . . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 25 | . 7 . . 7 11 Full Trace Events 5 | . 1 . . 2 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 8 | . 2 . . 3 3 Time 298 | . 52 . . 132 114 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . 1 . Machine Destruction 1 | . . . . 1 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Sto Turns Passed 8474 | 5 1501 1595 908 2412 2053 Spaces Moved 4029 | 1 796 847 463 1010 912 Core . | . . . . . . Treads 4029 | 1 796 847 463 1010 912 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 158 | 160 160 160 160 158 158 Average Speed 159 | 160 160 160 160 159 159 Slowest Speed 162 | 160 160 160 160 160 162 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 63 | 2 96 97 31 69 84 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched 3 | . . 1 2 . . Spaces Dug 25 | . . 10 . 7 8 Terrain Destroyed 215 | . 2 48 26 98 41 Melee 8 | . . . . 4 4 Projectile 62 | . . . . 25 37 AOE 145 | . 2 48 26 69 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Total 5506 | 6 959 1020 552 1603 1366 Wait 857 | . 87 117 34 320 299 Move 4024 | . 795 846 462 1009 912 Hop . | . . . . . . Pick Up 62 | . 15 1 3 22 21 Fast Attach 33 | . 8 . . 16 9 Attach 24 | 2 . . 5 15 2 Detach 13 | 2 3 . . 5 3 Swap 46 | . 4 4 6 22 10 Drop 70 | 2 12 3 2 32 19 Fire 319 | . 32 43 40 132 72 Melee 41 | . . . . 28 13 Ram . | . . . . . . Kick . | . . . . . . Crush 17 | . 3 6 . 2 6 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / [*Rec]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 6 | -10/Materials | Discovered new exit (range 8) 245 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 506 | -10/Materials | Derelicts attacked the area 557 | -10/Materials | Repaired Lgt. Armor Plating 585 | -10/Materials | Repaired Lgt. Treads 769 | -10/Materials | Discovered new exit (range 5) 862 | -10/Materials | Discovered new exit (range 15) 1259 | -10/Materials | Discovered new exit (range 16) 1273 | -10/Materials | Identified exit to Mines 1273 | -10/Materials | Identified exit to Materials 1273 | -10/Materials | Identified exit to Subcaves 1379 | -10/Materials | Loaded intel: 1 repair station location 1449 | -10/Materials | Loaded intel: 2 recycling unit locations 1487 | -10/Materials | Learned location of Storage (-8) 1507 | -10/Materials | Entered Mines 1536 | -10/Mines | Met a Derelict bent on vengeance 2060 | -10/Mines | Discovered exit to Subcaves (range 15) 2274 | -10/Mines | Learned Materials stockpile data 2300 | -10/Mines | Excavation squad dispatched 2300 | -10/Mines | A large section of the Mines collapsed 2753 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3102 | -10/Mines | Entered Subcaves 3639 | -10/Subcaves | Visited 4L-MR0's lab 3668 | -10/Subcaves | Found Rainbow Chip 3905 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 3908 | -10/Subcaves | Shifting Twisted Machinery released Mak. Laser 3914 | -10/Subcaves | Discovered new exit (range 7) 3998 | -10/Subcaves | Discovered new exit (range 16) 4010 | -10/Subcaves | Entered Materials 4010 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4155 | -8/Materials | Discovered new exit (range 12) 4221 | -8/Materials | Identified exit to Storage 4982 | -8/Materials | Discovered exit to Storage (range 14) 5164 | -8/Materials | Repaired Med. Treads 5210 | -8/Materials | Repaired Med. Treads 5255 | -8/Materials | Repaired Med. Treads 5398 | -8/Materials | Discovered new exit (range 10) 5518 | -8/Materials | Identified exit to Factory 5786 | -8/Materials | Crushed by falling debris 5786 | -8/Materials | Core integrity fell below 50% 6010 | -8/Materials | First assault squad dispatched 6136 | -8/Materials | Lost 4 parts (1n1u2w) 6227 | -8/Materials | Core integrity fell below 20% 6422 | -8/Materials | Entered Storage 6723 | -8/Storage | Repaired Adv. Assault Cannon 6768 | -8/Storage | Repaired Med. Treads 6796 | -8/Storage | Repaired Lgt. Armor Plating 7091 | -8/Storage | Build established: Skirmisher 7412 | -8/Storage | Build established: Mutant 7513 | -8/Storage | Discovered exit to Factory (range 19) 8034 | -8/Storage | Used back door to open Recycling access 8034 | -8/Storage | Discovered new exit (range 5) 8267 | -8/Storage | Build established: Assassin 8475 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08300_ System corrupted: Matter fused (-6). 08335_ System corrupted: Matter fused (-9). 08375_ K-01 Serf collects debris. 08400_ System corrupted: Matter fused (-7). 08415_ Connecting with Door Terminal... 08415_ ALERT: Suspicious activity at Terminal S007. Dispatching Investigation squad. 08428_ Sneak attack on G-47 Trooper. 08428_ G-47 Trooper suffers critical hit (Smash). 08428_ Destroyed Particle Gun. 08428_ G-47 Trooper system corrupted by crushing effect. 08428_ G-47 Trooper destroyed. 08433_ System corrupted: Energy discharge (-89). 08450_ System corrupted: Heat flow error (+266). 08458_ K-01 Serf collects debris. 08466_ C-30 ARC bursts open, deploying its payload. 08466_ G-47 Trooper unfolds itself. 08467_ K-01 Serf collects debris. 08473_ G-47 Trooper knocked back. 08475_ SQI