Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.28 @ 15:34:26 Player: Cyurio Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (84) 420 Value Destroyed (3066) 3066 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (409) 409 TOTAL SCORE: 7915 Bonus ------- Pacifist 200 High Alert Combat Kills 209 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (400) Ox7 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Improved Signal Interpreter Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (15) --- Weight Redist. System Stasis Canceller Reaction Control System Thunder Hammer Axe Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System Advanced Terrain Scanner Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Layered Medium Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Katana Heavy Pick Kinetic Spear > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Wheel Weight Redist. System Improved Signal Interpreter Improved Target Analyzer Stasis Canceller Reaction Control System Grenade Launcher Thunder Hammer Katana Axe Axe [Rating: 77] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Axe Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . . 1 . . Utility 6 | . . 1 2 1 1 1 . Weapon 1 | . . . . . . 1 . Parts Attached 100 | . 7 15 24 8 15 18 13 Power 14 | . . . 4 4 3 1 2 Engine 6 | . . . 3 2 . . 1 Core 8 | . . . 1 2 3 1 1 Reactor . | . . . . . . . . Propulsion 29 | . 2 5 9 1 3 5 4 Treads . | . . . . . . . . Leg 20 | . . 3 6 1 2 5 3 Wheel 7 | . 2 2 1 . 1 . 1 Hover 2 | . . . 2 . . . . Flight . | . . . . . . . . Utility 31 | . 3 3 6 3 7 6 3 Device 11 | . 2 . 1 2 3 2 1 Storage 2 | . 1 1 . . . . . Processor 6 | . . . 2 . 1 1 2 Hackware 3 | . . 1 . . 1 1 . Protection 9 | . . 1 3 1 2 2 . Artifact . | . . . . . . . . Weapon 26 | . 2 7 5 . 2 6 4 Energy Gun 3 | . 1 2 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | . 1 1 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 6 | . . 2 2 . 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 12 | . . 2 3 . 1 4 2 Piercing Weapon 3 | . . . . . . 2 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 53 | . . 5 11 4 5 8 20 Power 9 | . . . 1 2 1 1 4 Propulsion 23 | . . 3 7 1 2 2 8 Utility 14 | . . 1 3 1 2 3 4 Weapon 7 | . . 1 . . . 2 4 Highest Loss Streak 10 | . . 2 6 3 3 4 10 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 90 | . 96 91 89 97 96 92 65 Engine 4 | . 14 11 3 7 3 . 1 Core 5 | . . . 5 6 9 10 1 Leg 15 | . 15 9 9 23 22 16 7 Wheel 5 | . 12 18 5 . 1 3 1 Hover 1 | . . . 8 . . . . Device 12 | . 11 11 10 18 12 13 7 Storage 7 | . 14 11 9 7 6 5 5 Processor 8 | . . . 3 7 12 11 20 Hackware 5 | . . 7 9 7 6 5 2 Protection 4 | . . . 6 2 6 5 1 Ballistic Gun 2 | . 16 7 . . . . . Slashing Weapon 11 | . . 12 16 15 12 13 1 Piercing Weapon 1 | . . . . . . 1 10 Naked Turns . | . . . . . . . . Heaviest Build 52 | 12 20 33 36 45 52 52 52 Greatest Support 76 | 20 32 44 41 47 55 76 76 Greatest Overweight (x) 12 | . 5 2 11 . 2 1 12 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 15 | . 10 15 15 15 15 15 15 Average Capacity 14 | . 9 12 15 15 15 15 15 Most Carried 15 | . 7 15 15 15 15 15 15 Average Carried 12 | . 5 11 13 14 14 12 9 Final Capacity 15 | 8 10 15 15 15 15 15 15 Final Carried 15 | 6 6 14 15 15 14 15 6 Class Distribution -------------------- 66% | Mutant 28% | Scavenger-Mutant 5% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Matter Collected 1251 | 173 . 284 120 40 275 257 102 Remotely . | . . . . . . . . Salvage Created 3302 | . . 654 570 49 488 912 629 Parts 164 | . . 34 34 7 20 40 29 Haulers Intercepted 4 | . . 1 1 . 1 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 27 | . . . . . . . 27 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 71 | . . 18 13 1 11 11 17 Melee 50 | . . 8 7 1 7 11 16 Guns 4 | . . 4 . . . . . AOE 17 | . . 6 6 . 4 . 1 Classes Destroyed 14 | . . 5 5 1 1 2 . Worker 3 | . . . 1 . . 2 . Builder 1 | . . . 1 . . . . Tunneler 1 | . . . . . . 1 . Hauler 4 | . . 1 1 . 1 1 . Recycler 1 | . . . 1 . . . . Operator 1 | . . 1 . . . . . Watcher 2 | . . . . . . 2 . Swarmer 23 | . . 7 2 . 3 . 11 Grunt 25 | . . 7 7 . 3 5 3 Brawler 1 | . . . . . 1 . . Duelist 3 | . . . 1 . . . 2 Sentry 11 | . . 4 2 . 2 2 1 Hunter 2 | . . . 1 . . 1 . Programmer 6 | . . . . 1 2 3 . Best Kill Streak 7 | . . 7 7 1 4 4 7 Combat Bots Only 7 | . . 7 6 1 4 2 7 Max Kills in Single Turn 4 | . . 4 3 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 4 | . . 4 2 . 1 . 1 Melee 1 | . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Damage Taken 6985 | . . 804 1328 452 873 1283 2245 Core 1621 | . . 80 429 64 39 109 900 Absorbed by Shields 288 | . . . . 115 173 . . Core Remaining (%) 81 | 100 100 80 22 90 95 . . Volleys Fired 41 | . 8 16 8 . 7 . 2 Largest 2 | . 2 2 1 . 1 . 1 Hottest 60 | . 60 60 30 . 30 . 30 Shots Fired 64 | . 17 30 8 . 7 . 2 Gun 45 | . 17 28 . . . . . Cannon . | . . . . . . . . Launcher 19 | . . 2 8 . 7 . 2 Special . | . . . . . . . . Kinetic 32 | . 9 23 . . . . . Thermal . | . . . . . . . . Explosive 19 | . . 2 8 . 7 . 2 Electromagnetic 13 | . 8 5 . . . . . Robot Hit Streak 15 | . 6 15 3 . 6 . 7 Robot Miss Streak 4 | . 2 4 2 . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 201 | . 9 44 23 11 27 49 38 Core Hits 120 | . 2 25 22 2 25 23 21 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 15 | . . 3 . 2 2 2 6 Sever 9 | . . 3 . 2 2 2 . Impale 6 | . . . . . . . 6 Melee Attacks 286 | . . 30 32 24 58 91 51 Impact . | . . . . . . . . Slashing 228 | . . 30 32 24 58 79 5 Piercing 58 | . . . . . . 12 46 Sneak Attacks 10 | . . 3 2 . 1 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 22 | . . 2 2 2 4 10 2 Damage Inflicted 8413 | . 94 1410 1301 362 1470 2147 1629 Guns 297 | . 94 203 . . . . . Cannons . | . . . . . . . . Explosions 1794 | . . 340 594 . 698 . 162 Melee 6322 | . . 867 707 362 772 2147 1467 Ramming . | . . . . . . . . Kinetic 182 | . 43 139 . . . . . Thermal 31 | . . 31 . . . . . Explosive 1763 | . . 309 594 . 698 . 162 Electromagnetic 115 | . 51 64 . . . . . Impact . | . . . . . . . . Slashing 4645 | . . 867 707 362 772 1870 67 Piercing 1677 | . . . . . . 277 1400 Highest Corruption 3 | . 3 . . 1 1 2 2 Average Corruption 1 | . 2 . . 1 1 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . 1 . . . 2 2 4 Message Errors 3 | . . . . . 2 . 1 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 1 1 Misfires 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 430 | . . 49 17 . 10 198 156 Projectiles . | . . . . . . . . Explosions 95 | . . 31 . . 9 . 55 Melee 335 | . . 18 17 . 1 198 101 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 161 | . . 52 60 . 14 . 35 Shots 7 | . . 1 4 . 1 . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 245 | . 40 100 13 8 14 245 . Average Temperature 39 | . 16 33 5 8 6 114 . Received Heat Transfer 1274 | . . 273 408 81 161 243 108 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 50 | . . 50 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Peak Influence 687 | . 34 687 659 252 201 222 . Initial 289 | . . 14 289 234 23 90 . Average 237 | . 5 509 424 214 93 118 . Maximum Alert Level 2 | . . 2 2 1 1 1 . Low Security (%) 52 | . 100 5 . 8 99 88 . Level 1 22 | . . 11 42 91 . 11 . Level 2 24 | . . 82 57 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 2 2 1 1 2 . Investigation 3 | . . 1 1 . . 1 . Extermination 3 | . . . . 1 1 1 . Reinforcement 3 | . 1 1 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Distress Signals 9 | . . 6 1 . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 4 33 29 2 21 15 20 Peak Tracking Total 7 | . 1 5 6 1 4 4 7 Tactical Retreats 16 | . . 6 6 . 3 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Traps Triggered 5 | . 3 1 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Machines Disabled 5 | . . 2 3 . . . . Max in Single Turn 1 | . . 1 1 . . . . Garrison Access 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Machines Accessed 22 | . 3 4 4 3 3 5 . Terminals 15 | . 3 3 2 2 2 3 . Fabricators 3 | . . . . . 1 2 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 52 | . 6 13 6 5 10 12 . Successful 32 | . 4 8 5 3 6 6 . Failed 20 | . 2 5 1 2 4 6 . Catastrophic 2 | . . . . 2 . . . Database Lockouts . | . . . . . . . . Manual 12 | . 2 2 2 . 2 4 . Terminals 36 | . 6 9 2 2 9 8 . Fabricators 5 | . . . . . 1 4 . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . 3 . . . Scanalyzers 6 | . . 4 2 . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 12 | . 2 4 . . 5 1 . Record 3 | . . 1 . . 2 . . Robot Schematic 1 | . . . . . . 1 . Prototype ID Bank 2 | . 1 1 . . . . . Level Access Points 1 | . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . Alert Level 2 | . . 1 . . 1 . . Locate Traps 1 | . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks 3 | . . . . . . 3 . Network Status 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . Process 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Retrieve Matter 1 | . . . . 1 . . . Scanalyzer 6 | . . 4 2 . . . . Insert Component 3 | . . 2 1 . . . . Analyze 3 | . . 2 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 7 | . 2 . 2 . 1 2 . Terminals 7 | . 2 . 2 . 1 2 . Assimilate 1 | . . . . . . 1 . Botnet 6 | . 2 . 2 . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 1 4 . 2 3 5 . Full Trace Events 2 | . . 1 . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 50 | . . . . . . 50 . Total Robot Build Rating 10 | . . . . . . 10 . Part Schematics Acquired 3 | . . 2 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 28 | . . . . 28 . . . Retrieved Matter 28 | . . . . 28 . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . 2 1 . . . . Part Schematics Acquired 3 | . . 2 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Total Allies 2 | . . . . . . 2 . Largest Group 2 | . . . . . . 2 . Highest-Rated Group 28 | . . . . . . 28 . Highest-Rated Ally 14 | . . . . . . 14 . Total Orders . | . . . . . . . . Ally Attacks 2 | . . . . . . 2 . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Turns Passed 4910 | . 347 663 956 437 1051 975 481 Spaces Moved 2840 | 1 275 350 509 305 644 486 270 Core 6 | . 2 . 1 . . . 3 Treads . | . . . . . . . . Legs 1807 | 1 136 47 146 305 535 486 151 Wheels 1007 | . 137 303 342 . 109 . 116 Hover 20 | . . . 20 . . . . Flight . | . . . . . . . . Fastest Speed 96 | 120 100 96 120 120 120 120 120 Average Speed 128 | 120 111 116 128 120 130 150 125 Slowest Speed 650 | 120 300 190 600 120 260 190 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 2 53 45 48 11 24 12 31 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 3 | . . . . . . . 3 Spaces Dug 70 | . . 1 4 9 32 23 1 Terrain Destroyed 142 | . . 15 42 9 45 23 8 Melee 70 | . . 1 4 9 32 23 1 Projectile . | . . . . . . . . AOE 72 | . . 14 38 . 13 . 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Total 3659 | . 301 529 746 344 773 614 352 Wait 365 | . 4 106 161 3 46 26 19 Move 2833 | . 274 349 508 304 643 485 270 Hop . | . . . . . . . . Pick Up 49 | . 4 14 11 5 6 9 . Fast Attach 22 | . 2 5 4 3 3 4 1 Attach 46 | . 3 4 10 4 5 9 11 Detach 7 | . 1 . 1 1 . 2 2 Swap 32 | . 2 6 10 1 7 5 1 Drop 24 | . 3 4 5 3 6 3 . Fire 41 | . 8 16 8 . 7 . 2 Melee 240 | . . 25 28 20 50 71 46 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 6) 186 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 6) 348 | -10/Materials | Entered another Materials area 348 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 435 | -9/Materials | Destroyed 7 combat bots 922 | -9/Materials | Discovered new exit (range 15) 928 | -9/Materials | Identified exit to Materials 1011 | -9/Materials | Entered another Materials area 1011 | -8/Materials | Evolved 2 slots: Utility x2 1729 | -8/Materials | Core integrity fell below 50% 1782 | -8/Materials | Lost 6 parts (1p3n2u) 1816 | -8/Materials | Discovered new exit (range 14) 1967 | -8/Materials | Entered Factory 1967 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2175 | -7/Factory | Lost 3 parts (1p1n1u) 2301 | -7/Factory | Discovered new exit (range 6) 2404 | -7/Factory | Entered another Factory area 2404 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2536 | -6/Factory | Identified exit to Lower Caves 3228 | -6/Factory | Lost 3 parts (1n2u) 3294 | -6/Factory | Discovered new exit (range 15) 3455 | -6/Factory | Entered another Factory area 3455 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3709 | -5/Factory | Lost 4 parts (1p2n1u) 4037 | -5/Factory | Build established: Scavenger-Mutant 4105 | -5/Factory | Fabricated E-15 Imp (x2) 4243 | -5/Factory | Spotted B-75 Beast 4376 | -5/Factory | Discovered new exit (range 8) 4430 | -5/Factory | Entered Upper Caves 4577 | -5/Upper Caves | Lost 10 parts (2p5n2u1w) 4685 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4720 | -5/Upper Caves | Core integrity fell below 50% 4736 | -5/Upper Caves | Lost 5 parts (1p2n2u) 4751 | -5/Upper Caves | Destroyed 7 combat bots 4900 | -5/Upper Caves | Core integrity fell below 20% 4911 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04736_ Hvy. Laser fries itself beyond repair. 04844_ System corrupted: Component data lost. 04860_ Searching scrap... 04860_ Found Hvy. Treads. 04860_ Found Fission Core. 04860_ Found Hvy. Treads. 04860_ Found 26 Matter. 04862_ Acquired Fission Core. 04864_ Acquired 10 matter. 04865_ Searching scrap... 04865_ Found Hvy. Phase Cannon. 04865_ Found 18 Matter. 04887_ Arm. Wheel destroyed. 04893_ Kinetic Spear destroyed. 04895_ Fission Core destroyed. 04898_ S-27 Virus destroyed. 04903_ Katana destroyed. 04906_ Acquired 10 matter. 04908_ Autogun fries itself beyond repair. 04910_ Katana destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###?????????????????? | | ????????????????????????????## ##????????????????? | | ???????????????###?????????## ##???????????????? | | ???????????????# ?????????# #???????????????? | | ???????????????# " ????????# = #??????????????## | | ???????????????# " "??######]%= #?????????????# | | ???????????????# " ## ##% ###??????????# | | ???????# ### "" # ## ##?######## | | ???????# s ## #?# | | ??????? ## #?# | | ??????? ## ### #?# "##?# | | ??????????## ???# %@s ##?# #?# ""### | | ???????????# *### ##### ### """ "" | | ???????????# s ##?#### ## " | | ???????????# #????# " | | ???????????##### ????# """"" | | ???????????????### ## ????# """"" | | ?????????????????# #?# ????## " "" | | ?????????????????##??# ?????## " " | | ?????????????????????# #??????# ###" | | ?????????????????????# ???????# ####" | | ????????????????????? ???????# | | ????????????????????? ????##?#### | | ????????????????????? ???## ### ### ## | | ????????????????????? ??## #### ### | | ???????????????????? ? ##"# #### | | ????????????????????????? #?## | | ???????????????????????????# #??## | | ????????????????????????????# #### ##??# | | ????????????????????????????# ???# ###? | | ????????????????????????????? ????# ##? | | ????????????????????????????? ## ?????## %## | | ???????????????????????????????# ???????# !%% | | ??????????????????????????????????????#### ####+# | | ??????????????????????????????????????# #" %%% | | ??????????????????????????????????????# #" % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 13 Target Analysis 6 Offensive Hacking 14 Item Schematics ----------------- Axe | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ E-15 Imp | -5/Factory | Hacked Fabricated ------------ E-15 Imp | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearLongswordSource Manual? 0 Play Time 00:52:05 Cumulative 41.3 hours Start 2022.06.28 @ 14:38:47 End 2022.06.28 @ 15:34:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 31 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2ac000c-7d45-4b3d-9aa1-1918982708b0