Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.20 @ 12:03:59 Player: monistgf Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (138) 690 Value Destroyed (4375) 4375 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 9681 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 35 Friendly Fire -6 Cogmind --------- Core Integrity 631/1000 Matter 290/300 Energy 96/240 System Corruption 13% Temperature Cool (0) Movement Core (650) Ox12 Location -5/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer > --- WEAPON (4) ------- Compact HERF Cannon Scythe > --- INVENTORY (15) --- Light Deuterium Engine High-capacity Matter Pod (200) Trap Scanner Advanced Sensor Array Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Sensor Array Improved Target Analyzer Improved Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Plasma Rifle Thermic Laser Compact HERF Cannon Coil Gun > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Fission Core Improved Medium Treads Improved Medium Treads Improved Heat Sink High-capacity Matter Pod Trap Scanner Target Analyzer Improved Light Armor Plating Compact HERF Cannon Impact Mace [Rating: 83] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Hackware Authchip [Weapon] Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Plasma Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 2 Power . | . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 1 . . 1 . Utility 4 | . . . . . 1 1 . . . 2 Weapon 2 | . . . 1 . . . . . 1 . Parts Attached 139 | . 7 3 13 2 9 45 7 2 31 20 Power 14 | . 2 . 2 . 2 2 1 . 2 3 Engine 11 | . 2 . 2 . 2 2 . . 2 1 Core 3 | . . . . . . . 1 . . 2 Reactor . | . . . . . . . . . . . Propulsion 48 | . 1 . 5 2 1 18 2 2 12 5 Treads 12 | . . . 1 . . 1 1 1 5 3 Leg 36 | . 1 . 4 2 1 17 1 1 7 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 30 | . 2 . . . 3 9 1 . 8 7 Device 19 | . 1 . . . 2 6 1 . 6 3 Storage 2 | . 1 . . . 1 . . . . . Processor 3 | . . . . . . . . . . 3 Hackware 1 | . . . . . . 1 . . . . Protection 5 | . . . . . . 2 . . 2 1 Artifact . | . . . . . . . . . . . Weapon 47 | . 2 3 6 . 3 16 3 . 9 5 Energy Gun 13 | . . . . . 2 5 1 . 5 . Energy Cannon 2 | . . . . . . . . . . 2 Ballistic Gun 23 | . 2 2 3 . 1 10 2 . 3 . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . 1 3 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . . . . 1 . . 1 2 Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . Parts Lost 69 | . 1 . 2 . 1 26 3 2 11 23 Power 5 | . 1 . . . . 1 1 . . 2 Propulsion 29 | . . . 1 . . 10 1 2 4 11 Utility 14 | . . . . . . 6 . . 4 4 Weapon 21 | . . . 1 . 1 9 1 . 3 6 Highest Loss Streak 11 | . 1 . 2 . 1 9 2 2 5 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 89 100 96 100 99 96 94 99 96 91 Engine 7 | . 13 14 11 11 9 6 5 . 5 4 Treads 6 | . . . . . . . 8 23 25 1 Leg 27 | . 28 28 32 33 36 36 23 14 12 29 Device 14 | . 4 14 11 11 17 13 22 23 15 13 Storage 7 | . 14 14 11 11 9 7 7 7 6 5 Processor 1 | . . . . . . . . . . 7 Hackware 1 | . . . . . . 6 . . . . Protection 1 | . . . . . . . . . 2 4 Energy Gun 5 | . . . . . 6 5 6 7 7 8 Ballistic Gun 16 | . 28 26 22 22 18 15 14 15 17 8 Launcher 1 | . . 1 6 11 2 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 55 | 14 19 19 28 28 40 43 48 46 54 55 Greatest Support 148 | 20 20 20 30 30 40 77 46 68 148 111 Greatest Overweight (x) 2 | . . . 1 . . 1 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | . 10 10 10 10 15 15 15 15 15 15 Average Capacity 13 | . 9 10 10 10 14 15 15 15 15 15 Most Carried 15 | . 10 10 10 10 13 15 9 10 15 15 Average Carried 10 | . 8 10 9 9 10 12 5 7 12 12 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 Final Carried 13 | 6 10 10 10 10 13 7 8 10 12 7 Class Distribution -------------------- 50% | Scavenger-Gunner 18% | Mutant 12% | Scavenger-Mutant 9% | Scavenger-Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Matter Collected 3843 | 200 127 140 203 94 150 1084 207 66 1104 468 Remotely . | . . . . . . . . . . . Salvage Created 5412 | . 246 12 285 141 184 1227 344 199 1155 1619 Parts 271 | . 19 5 21 7 19 56 15 13 61 55 Haulers Intercepted 1 | . . . . . . 1 . . . . Recyclers Shooed 7 | . . . 1 . . 1 . . 2 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . 22 13 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 99 | . 8 3 7 3 6 16 10 4 22 20 Melee 3 | . . . . . . 2 . . . 1 Guns 86 | . 8 . 4 3 6 14 10 4 21 16 Cannons 2 | . . . . . . . . . . 2 AOE 6 | . . 3 3 . . . . . . . Classes Destroyed 16 | . 2 . 3 . 1 7 1 . 2 . Worker 12 | . . . 1 . . 4 . . 4 3 Builder 8 | . . . . . 1 . . . 3 4 Tunneler 1 | . . . . . . 1 . . . . Hauler 1 | . . . . . . 1 . . . . Recycler 10 | . . . 1 . . 4 . . 1 4 Mechanic 1 | . . . . . . 1 . . . . Operator 1 | . . . . . . . . . 1 . Watcher 5 | . . . . . . 3 . . . 2 Swarmer 39 | . 3 3 3 . 4 5 6 . 6 9 Grunt 26 | . 5 . 1 3 . 3 1 3 3 7 Brawler 3 | . . . . . . . 1 . 1 1 Duelist 3 | . . . . . . 1 1 . 1 . Sentry 14 | . . . 3 . 2 4 1 . 3 1 Hunter 4 | . . . . . . 1 . . 3 . Programmer 9 | . . . . . . 2 . 1 4 2 Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 12 | . 5 3 5 3 5 12 5 3 6 10 Combat Bots Only 5 | . 5 3 3 3 4 5 5 3 3 5 Max Kills in Single Turn 7 | . 2 2 2 1 2 7 2 2 2 3 Gunslinging 1 | . 1 . . . . . 1 1 1 . Exploded 2 | . . 2 2 . . . . . . . Melee 1 | . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Damage Taken 9885 | . 308 145 284 110 288 3246 368 157 2184 2795 Core 1119 | . 52 4 . 29 61 391 48 13 152 369 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 72 | . . . . . . . . . . 72 Core Remaining (%) 79 | 100 . 77 . 92 88 . . 35 82 . Volleys Fired 294 | . 22 4 16 9 14 66 14 5 59 85 Largest 4 | . 2 1 3 2 3 3 3 3 4 4 Hottest 270 | . 40 30 60 46 102 168 141 141 270 218 Shots Fired 801 | . 44 4 31 18 42 180 38 15 223 206 Gun 761 | . 44 . 27 18 42 180 38 15 223 174 Cannon 32 | . . . . . . . . . . 32 Launcher 8 | . . 4 4 . . . . . . . Special . | . . . . . . . . . . . Kinetic 529 | . 44 . 27 18 28 136 28 10 148 90 Thermal 232 | . . . . . 14 44 10 5 75 84 Explosive 8 | . . 4 4 . . . . . . . Electromagnetic 32 | . . . . . . . . . . 32 Robot Hit Streak 23 | . 6 5 13 21 6 22 23 9 20 11 Robot Miss Streak 10 | . 3 1 2 1 3 4 8 3 5 10 Penetration Max 2 | . . . . . . . . . 1 2 Secondary Targets 19 | . 3 . . . . 3 3 1 5 4 Max Gunslinging Chain 1 | . 1 . . . . 1 1 1 1 1 Shots Hit Robots 594 | . 27 2 23 13 24 134 34 13 175 149 Core Hits 322 | . 12 3 14 4 9 56 26 12 110 76 Critical Kills 7 | . . . . . . 3 1 1 . 2 Critical Parts Destroyed 15 | . . . . . . 3 . . 1 11 Critical Strikes 50 | . . . . . 1 8 1 1 6 33 Burn 25 | . . . . . 1 2 . . 4 18 Destroy 12 | . . . . . . . 1 1 2 8 Corrupt 2 | . . . . . . . . . . 2 Smash 11 | . . . . . . 6 . . . 5 Melee Attacks 31 | . . . . . . 13 . . 3 15 Impact 29 | . . . . . . 13 . . 3 13 Slashing 2 | . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 4 . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . 2 Damage Inflicted 14064 | . 361 202 484 167 382 3350 629 292 4147 4050 Guns 10849 | . 361 . 243 167 382 2098 629 292 4006 2671 Cannons 869 | . . . . . . . . . . 869 Explosions 934 | . . 202 221 . . 481 . . . 30 Melee 1341 | . . . . . . 752 . . 122 467 Ramming 71 | . . . 20 . . 19 . . 19 13 Kinetic 7367 | . 361 . 243 167 234 1494 475 209 2675 1509 Thermal 3482 | . . . . . 148 604 154 83 1331 1162 Explosive 904 | . . 202 221 . . 481 . . . . Electromagnetic 899 | . . . . . . . . . . 899 Impact 1310 | . . . . . . 752 . . 122 436 Slashing 31 | . . . . . . . . . . 31 Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . 1 1 . 5 5 5 7 13 Average Corruption 3 | . . . 1 1 . 4 5 5 5 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 57 | . . . . . . 12 14 1 21 9 Message Errors 16 | . . . . . . 3 4 . 6 3 Matter Fused 13 | . . . . . . 3 3 1 6 . Heat Flow Errors 3 | . . . . . . . 1 . . 2 Energy Discharges 7 | . . . . . . 2 3 . 1 1 Parts Rejected 3 | . . . . . . 1 . . 1 1 Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 5 | . . . . . . 1 2 . 2 . Data Loss (major) 2 | . . . . . . 1 1 . . . Misfires 5 | . . . . . . . . . 4 1 Alerts 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 756 | . . 14 . . . 336 . . 82 324 Projectiles 21 | . . . . . . . . . . 21 Explosions 55 | . . 14 . . . 41 . . . . Melee 680 | . . . . . . 295 . . 82 303 Knockbacks 6 | . . . . . . 3 . . . 3 Impact 6 | . . . . . . 3 . . . 3 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 196 | . . 13 . . . 183 . . . . Shots 3 | . . 1 . . . 2 . . . . Rammed 2 | . . . . . . . . . 2 . Targets Rammed 12 | . . . 2 . . 4 . . 2 4 Kicked 10 | . . . 2 . . 4 . . . 4 Crushed . | . . . . . . . . . . . Highest Temperature 309 | . . 2 8 11 251 306 120 159 309 274 Average Temperature 80 | . . 2 5 4 120 52 51 72 101 87 Received Heat Transfer 1865 | . 126 40 54 66 99 465 18 90 312 595 Effects 3 | . . . . . . . . . 1 2 Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 13 | . . . . . . 8 . . 1 4 Impact Corruptions 19 | . . . . . . 7 . . 2 10 Robots Melted 2 | . . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 22 | . . . . . . 4 1 . 6 11 Heat Transferred 10706 | . . . . . 444 1587 350 175 3350 4800 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Peak Influence 446 | . 216 124 324 256 304 276 . . 380 446 Initial 186 | . . 29 48 126 99 137 . . 73 186 Average 170 | . 84 84 215 216 200 110 . . 177 242 Maximum Alert Level 2 | . 1 . 1 1 1 1 . . 1 2 Low Security (%) 59 | . 93 100 35 29 61 89 . . 58 21 Level 1 39 | . 6 . 64 70 38 10 . . 42 73 Level 2 1 | . . . . . . . . . . 5 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 2 . 2 . . 4 . . 9 2 Investigation 2 | . 1 . . . . . . . 1 . Extermination 8 | . . . . . . 2 . . 4 2 Reinforcement 4 | . 1 . 2 . . . . . 1 . Assault . | . . . . . . . . . . . Garrison 5 | . . . . . . 2 . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Distress Signals 10 | . 3 . . . 1 3 . . 2 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 179 | . 16 21 10 5 11 36 13 5 27 35 Peak Tracking Total 18 | . 6 18 5 3 4 8 5 4 5 6 Tactical Retreats 12 | . 1 1 . 1 2 2 1 . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Traps Triggered 5 | . 2 . 1 . . . . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Machines Disabled 13 | . . . . 1 . 3 . . 3 6 Max in Single Turn 5 | . . . . 1 . 3 . . 2 5 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Machines Accessed 12 | . . . . . 1 2 . . 5 4 Terminals 5 | . . . . . 1 1 . . 3 . Fabricators 6 | . . . . . . 1 . . 2 3 Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 29 | . . . . . 3 3 . . 13 10 Successful 12 | . . . . . 1 2 . . 5 4 Failed 17 | . . . . . 2 1 . . 8 6 Catastrophic 3 | . . . . . . . . . 3 . Database Lockouts . | . . . . . . . . . . . Manual 11 | . . . . . 2 2 . . 5 2 Terminals 12 | . . . . . 3 2 . . 7 . Fabricators 14 | . . . . . . 1 . . 6 7 Repair Stations 3 | . . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 4 | . . . . . 1 . . . 3 . Prototype ID Bank 1 | . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . 1 . Alert Level 2 | . . . . . 1 . . . 1 . Fabricator Hacks 4 | . . . . . . 1 . . 1 2 Network Status 3 | . . . . . . 1 . . 1 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . 1 . . 1 . Terminals 2 | . . . . . . 1 . . 1 . Botnet 2 | . . . . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used 1 | . . . . . . . . . 1 . Hacking Detections 11 | . . . . . 1 1 . . 5 4 Full Trace Events 1 | . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . Time 53 | . . . . . . . . . . 53 Total Part Build Rating 6 | . . . . . . . . . . 6 Parts Repaired 1 | . . . . . . . . . . 1 Time 44 | . . . . . . . . . . 44 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Total Allies 1 | . . . . . . . 1 . . . Largest Group 1 | . . . . . . . 1 . . . Highest-Rated Group 32 | . . . . . . . 32 . . . Highest-Rated Ally 32 | . . . . . . . 32 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 4 | . . . . . . . 4 . . . Total Damage 81 | . . . . . . . 81 . . . Kills 1 | . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Turns Passed 6332 | . 515 200 399 271 343 1310 892 92 1050 1260 Spaces Moved 2995 | 1 312 153 230 196 186 586 430 45 469 387 Core . | . . . . . . . . . . . Treads 508 | . . . . . . . . 45 463 . Legs 2487 | 1 312 153 230 196 186 586 430 . 6 387 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 120 160 120 120 Average Speed 136 | 120 120 120 122 120 120 123 178 160 159 121 Slowest Speed 260 | 120 120 120 190 120 120 190 190 160 160 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 2 66 41 39 45 18 17 57 5 14 13 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 3 . . 1 1 . . Spaces Dug 5 | . . . . . . . . . 2 3 Terrain Destroyed 86 | . . 32 27 . . 13 1 3 6 4 Melee 5 | . . . . . . . . . 2 3 Projectile 9 | . . . . . . . 1 3 4 1 AOE 72 | . . 32 27 . . 13 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Total 4609 | . 407 165 324 220 276 1029 530 55 625 978 Wait 1030 | . 58 2 53 4 59 287 67 1 39 460 Move 2985 | . 311 152 229 195 185 585 429 44 468 387 Hop . | . . . . . . . . . . . Pick Up 63 | . 5 1 2 4 4 16 5 3 14 9 Fast Attach 27 | . 6 . 2 . 2 7 1 1 4 4 Attach 57 | . . . 4 . 2 20 5 1 11 14 Detach 4 | . 1 . 2 . 1 . . . . . Swap 55 | . 1 3 7 2 5 18 1 . 16 2 Drop 44 | . 3 2 7 6 4 13 . . 9 . Fire 294 | . 22 4 16 9 14 66 14 5 59 85 Melee 29 | . . . . . . 13 . . 3 13 Ram . | . . . . . . . . . . . Kick 10 | . . . 2 . . 4 . . . 4 Crush 2 | . . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . . Rewire 9 | . . 1 . . . . 8 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 516 | -10/Materials | Entered Mines 620 | -10/Mines | Discovered new exit (range 11) 642 | -10/Mines | Learned location of Zion (-6) 649 | -10/Mines | Discovered new exit (range 12) 677 | -10/Mines | Assembled infested the area 682 | -10/Mines | Assisted by a Guerilla fighting off Assembled 716 | -10/Mines | Entered Materials 716 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 718 | -9/Materials | Discovered new exit (range 15) 930 | -9/Materials | Discovered new exit (range 15) 980 | -9/Materials | Discovered new exit (range 15) 1115 | -9/Materials | Entered Mines 1116 | -9/Mines | Learned location of Storage (-9) 1318 | -9/Mines | Discovered new exit (range 8) 1319 | -9/Mines | Build established: Scavenger-Mutant 1386 | -9/Mines | Entered Materials 1386 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1685 | -8/Materials | Discovered new exit (range 5) 1729 | -8/Materials | Entered Factory 1729 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1827 | -7/Factory | Build established: Scavenger-Gunner 2459 | -7/Factory | Lost 8 parts (1n3u4w) 2719 | -7/Factory | Lost 3 parts (1p2n) 2728 | -7/Factory | Build established: Skirmisher 2868 | -7/Factory | Lost 5 parts (2n1u2w) 2983 | -7/Factory | Discovered new exit (range 14) 3010 | -7/Factory | Core integrity fell below 50% 3039 | -7/Factory | Entered Lower Caves 3040 | -7/Lower Caves | Lost 9 parts (5n1u3w) 3135 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3327 | -7/Lower Caves | Build established: Scavenger-Gunner 3807 | -7/Lower Caves | Discovered new exit (range 7) 3931 | -7/Lower Caves | Entered another Lower Caves area 3931 | -7/Lower Caves | Discovered new exit (range 15) 4023 | -7/Lower Caves | Entered Factory 4023 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4294 | -6/Factory | Discovered new exit (range 16) 4526 | -6/Factory | Spotted B-75 Beast 4535 | -6/Factory | Garrison activated, responded to threat 4659 | -6/Factory | Destroyed B-75 Beast 4689 | -6/Factory | Lost 4 parts (1n3u) 4901 | -6/Factory | Build established: Scavenger-Tank 5029 | -6/Factory | Lost 5 parts (2n1u2w) 5073 | -6/Factory | Entered another Factory area 5073 | -5/Factory | Evolved 2 slots: Utility x2 5221 | -5/Factory | Repaired Imp. Deuterium Engine 5356 | -5/Factory | Build established: Scavenger-Gunner 5920 | -5/Factory | Lost 3 parts (1n1u1w) 6090 | -5/Factory | Lost 5 parts (2n2u1w) 6213 | -5/Factory | Fabricated Smartbomb Launcher? 6241 | -5/Factory | Lost 3 parts (2n1w) 6300 | -5/Factory | System corruption reached 10% 6333 | -5/Factory | Self-destructed Last Messages --------------- 06316_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06316_ P-70 Sage suffers critical hit (Smash). 06316_ Destroyed Imp. Remote Datajack. 06316_ P-70 Sage system corrupted by crushing effect. 06316_ P-70 Sage knocked back. 06317_ K-01 Serf collects debris. 06317_ Flexi-carbon Leg destroyed. 06317_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06319_ Scythe follow-up attack on P-70 Sage. 06321_ K-01 Serf collects debris. 06323_ Scythe follow-up attack on P-70 Sage. 06323_ Com. HERF Cannon destroyed. 06325_ K-01 Serf collects debris. 06325_ M-28 Smith fits Backup Laser III on P-70 Sage. 06326_ P-70 Sage suffers critical hit (Smash). 06326_ Destroyed Antigrav System. 06326_ P-70 Sage system corrupted by crushing effect. 06327_ Impact Mace destroyed. 06333_ K-01 Serf cleans the Fabricator. 06333_ P-70 Sage misfires. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??? ??????????????????????????????????????? | | ?? ???????????????????????????????????? | | ? ?? ??????????????????????????????????? | | ? ?? ???????????????????????????????????? | | ? # ???????????????????????????????????? | | ? #? ????????????????????????????????????? | | ?? #?# #????????????????????????????????????? | | ?? #?# #????????????????????????????????????? | | ?? #?# #??????????###???????????????????????? | | ?? ### #??????? ?? ???????????????????????? | | ??#+### #????? ??# #???????????????????????? | | ### ### #????" ???# #???????????????????????? | | ### ##?? ????# #???????????????????????? | | ### ## ## ?????# #########???????????????? | | ## ##w######## ## #???????????????? | | # ## """"" # #???????????????? | | ## ## "" F" # #???????????????? | | #% # ""]"" #! #???????????????? | | # # ! k # #???????????????? | | =/ # ! # #???????????????? | | %# # ! R #% #???????????????? | | !# = # p %+% % #???????????????? | | [# =# p# #???????????????? | | #%% # m @# / ?????????? | | %+% # % =//######## ??????? | | %#% # """ % =/ ?? ???????? | | ## """ ????????? | | """ k ????????? | | ## ????????? | | ?# ?????????? | | ####### = ? ??????????? | | # ! k ????????????? | | # ############+######## ????????????? | | # #????????????????????? ?????????????? | | + #??????????????????????/?????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | ####### #????????????????????????????????????? | | ####### #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ^ #????????????????????????????????????? | | #????????????????????????????????????? | | ####### ##????????????????????????????????????? | | #??# #?????????????????????????????????????? | | #??# #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 7 Kinecelleration 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Smartbomb Launcher | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystPulseAutogun Manual? 0 Play Time 00:49:49 Cumulative 206.1 hours Start 2024.02.20 @ 11:14:16 End 2024.02.20 @ 12:03:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 70 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a9ff487-c480-40e2-a240-614ab4d02ef8